Type Classification
Ship type codes on the list and the rest of the wiki are based on NATO hull classification or modifications thereof.
- Many of the types seen in this table are only visible through the in-game Library, and so are not counted in situations like quest/sorties/expeditions compositions
- Some exceptions do exist and are explicitly noted.
- Some of those types are not displayed within the game, but are counted within the code and so do count for some situations like quest/sorties/expeditions compositions.
In-game tab
|
Code
|
Sub-Code
|
In-game Code
|
Japanese Name
|
English Name
|
Kanji
|
Romaji
|
"Common"
|
In-game
|
BB/BC
|
FBB[1] |
戦 |
高速戦艦 |
Kōsoku senkan |
Fast Battleship[2] |
Battleship
|
BB |
戦艦 |
Senkan |
Battleship
|
BBV |
BBV[1] |
航戦 |
航空戦艦 |
Kōkū senkan |
Aviation Battleship
|
BBCV[1] |
航母戦 |
改装航空戦艦 |
Kaisō kōkū senkan |
Remodeled Aviation BattleshipIse-class Kai Ni |
Aircraft Battleship
|
CV/CVL |
CV or CVL |
- |
航空母艦 |
Kōkū bokan |
Fleet CarrierAkagi Kai Ni, Kaga Kai Ni, Houshou Kai Ni, Ryuuhou Kai Ni |
Light/Aircraft Carrier
|
夜間作戦航空母艦 |
Yakan sakusen kōkū bokan |
Night Operations Aircraft CarrierAkagi Kai Ni E, Kaga Kai Ni E, Ryuuhou Kai Ni E
|
CV |
航 |
正規空母 |
Seiki kūbo |
Standard Aircraft Carrier |
Aircraft Carrier
|
近代化航空母艦 |
Kindai-ka kōkū bokan |
Modernized Aircraft CarrierKaga Kai Ni Go
|
CVB[1] |
装母 |
装甲空母 |
Sōkō kūbo |
Armored Aircraft Carrier
|
CVL |
軽母 |
軽空母 |
Kei kūbo |
Light Aircraft Carrier |
Light Aircraft Carrier
|
戦力投射母艦 |
Senryokutōsha bokan |
Power Projection CarrierHoushou Kai Ni Sen
|
改装特務空母 |
Kaisō tokumu kūbo |
Remodeled Special CarrierGambier Bay Mk.II
|
CA
|
CA |
重巡 |
重巡洋艦 |
Jū jun'yōkan |
Heavy Cruiser
|
CAV[1] |
航巡 |
航空巡洋艦 |
Kōkū jun'yōkan |
Aviation Cruiser |
Aircraft Cruiser
|
改装航空巡洋艦 |
Kaisō kōkū jun'yōkan |
Remodeled Aviation CruiserMogami Kai Ni & Mikuma Kai Ni
|
特殊改装航空巡洋艦 |
Tokushu kaisō kōkū jun'yōkan |
Remodeled Special Aviation CrusierMogami Kai Ni Toku
|
CL
|
CL |
CL |
軽巡 |
軽巡洋艦 |
Kei jun'yōkan |
Light Cruiser |
Light Cruiser
|
重改装軽巡洋艦 |
Jū kaisō kei jun'yōkan |
Heavily Remodeled Light CruiserYahagi Kai Ni B
|
CLX[1] |
実験軽巡 |
兵装実験軽巡 |
Heisō jikken keijun |
Experimental Armament Light CruiserYuubari Kai Ni/Toku/D
|
CLAA |
防空巡 |
防空巡洋艦 |
Bōkū jun'yōkan |
Antiaircraft CruiserAtlanta
|
CLV[1] |
軽航巡 |
軽(航空)巡洋艦 |
Kei (kōkū) jun'yōkan |
Light (Aircraft) CruiserGotland base/Andra
|
CLT[1] |
雷巡 |
重雷装巡洋艦 |
Jūraisō jun'yōkan |
Torpedo Cruiser
|
CT[1] |
CT |
練巡 |
練習巡洋艦 |
Renshū jun'yōkan |
Training Cruiser |
Training Cruiser
|
CTS[1] |
特務練 |
練習特務艦 |
Renshū tokumu-kan |
Auxiliary Training UtilityAsahi base[3]
|
DD |
DD |
駆逐 |
駆逐艦 |
Kuchikukan |
Destroyer |
Destroyer
|
護衛駆逐艦 |
Goei kuchiku-kan |
Destroyer EscortSamuel B. Roberts[4]
|
改装特I型駆逐艦 |
Kaisō toku I gatakuchikukan |
Remodeled Special Type I DestroyerShirayuki Kai Ni, Hatsuyuki Kai Ni, & Miyuki Kai Ni
|
陽字号駆逐艦 |
Yang Zihao kuchiku-kan |
Yang Zi Class DestroyerDan Yang[5]
|
戦艦護衛駆逐艦 |
Senkan goei kuchiku-kan |
Battleship Escort DestroyerKiyoshimo Kai Ni
|
強行輸送駆逐艦 |
Kyōkō yusō kuchiku-kan |
Assault Transport DestroyerKiyoshimo Kai Ni D
|
防空駆逐艦 |
Bōkū kuchiku-kan |
Air Defense DestroyerHatsuzuki Kai Ni
|
DE |
DE[4] |
海防 |
海防艦 |
Kaibōkan |
Coastal Defence Ship |
Escort
|
SS
|
SS |
潜 |
潜水艦 |
Sensuikan |
Submarine
|
SSV[1] |
潜母 |
潜水空母 |
Sensui kūbo |
Submarine Aircraft Carrier |
Aircraft Carrying Submarine
|
AV/AO/AS/...
|
AV |
AV |
水母 |
水上機母艦 |
Suijōki bokan |
Seaplane Tender |
Seaplane Carrier
|
AVS[1] |
特水母 |
特設戦闘水上機母艦 |
Tokusetsu sentō suijōkibokan |
Special Assault Seaplane TenderMikuma Kai Ni Toku
|
AO
|
AO |
補給 |
補給艦 |
Hokyūkan |
Fleet Oiler
|
AGS |
特務艦 |
特務艦 |
Tokumukan |
Auxiliary Ship UtilitySouya (AGS)
|
AGL |
灯台補給 |
灯台補給船 |
Tōdai hokyūsen |
Lighthouse TenderSouya (AGL)[6]
|
AGB |
南極観測 |
南極観測船 |
Nankyoku kansokusen |
Auxiliary Ice BreakerSouya (AGB)[7]
|
砕氷 |
砕氷艦 |
Saihyō-kan |
Ice BreakerOotomari
|
CVE[8] |
陸護空 |
特設護衛空母 |
Tokusetsu goei kūbo |
Special Escort CarrierShimane Maru & Yamashio Maru |
Escort Carrier
|
AS |
潜母艦 |
潜水母艦 |
Sensui bokan |
Submarine Tender
|
AR |
工 |
工作艦 |
Kōsakukan |
Repair Ship
|
LHA |
LHA |
揚陸 |
揚陸艦 |
Yōrikukan |
Amphibious Assault Ship
|
LST |
戦揚陸 |
戦車揚陸艦 |
Sensha yōriku-kan |
Landing Ship, TankNo.101 Landing Ship[9]
|
- ↑ Jump up to: 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Types with no proper NATO hull classification code.
- ↑ Is uniquely dissplayed on the Kongou-class Kai Ni B/C's library.
- ↑ The Japanese name can also be translated as "Special Auxiliary Training Ship".
- ↑ Jump up to: 4.0 4.1 In Kancolle, "Coastal Defense Ships" are labeled as "DE", and real "Destroyers Escort" as DD instead of DE.
- ↑ Yang Zi Class Destroyers refers to the destroyers given to China as war reparations.
- ↑ The Japanese name can also be translated as "Lighthouse Supply Ship".
- ↑ The Japanese name can also be translated as "Antarctic Observation Ice Breaker".
- ↑ In the game, this CVE naming does not overlap with the subtype of CVL: CVE
- ↑ Also called "Tank Landing Ship"
Subtypes
In addition, some subtypes may also be used like:
Type
|
Japanese Name
|
Notes
|
Code
|
Name
|
In-game Code
|
Kanji
|
Romaji
|
XBB[1] |
"Super Dreadnought"[2] |
- |
超弩級戦艦 |
Chōdokyū senkan |
Ingame "API type" unused yet[3]
|
CVE |
Escort Carrier |
- |
- |
- |
For CVL with base ASW stat
|
CVN |
Night Carrier |
- |
- |
- |
For CV and CVL that can do night air attacks natively
|
BC[4] |
"Battle Cruisers" |
- |
- |
- |
Only seen in the Composition menu's filtering tabs[5]
|
CV, CVB, CVL |
"Fleet Carrier" |
- |
航空母艦 |
Kōkū bokan |
For all types interchangably Is also displayed on the Library of Akagi Kai Ni, Kaga Kai Ni, Houshou Kai Ni, and Ryuuhou Kai Ni.
|
"Carrier" |
- |
空母 |
Kūbo |
Shorthand for Kōkū bokan (航空母艦)
|
CA, CAV |
"Heavy Cruiser Type" |
- |
重巡級 |
Jūjunkyū |
For all types interchangably
|
CL, CLT, CT |
"Light Cruiser Type" |
- |
軽巡級 |
Keijunkyū |
For all types interchangably
|
AO |
"Oiler/Refueling Ship" |
- |
給油艦 |
Kyūyukan |
Used in Kamoi & Hayasui descriptions
|
"Fleet Oiler/Supply Ship" |
補給 |
補給艦 |
Hokyūkan |
Ingame "API type" (banner code shared with AP)
|
AP |
Transport Ship |
輸送艦 |
Yusōkan |
Ingame "API type" (banner code shared with AO)[6]
|
"Food Supply Ship" |
- |
給糧艦 |
Kyūryōkan |
Alternatively used for Mamiya and Irako for conveninance
|
PT boat |
Patrol Torpedo boat |
群 |
哨戒魚雷艇 |
Shōkai gyoraitē |
Abyssal only so far (are counted as "DD" ingame with special modifiers)
|
-
|
"Princess" |
姫 |
- |
Hime |
Main bosses
|
"Demon" |
鬼 |
- |
Oni |
Sub-bosses, also known as "Ogre"
|
"Imp" |
小鬼 |
- |
Ko'oni |
Also known as "Goblin" or "Gnome"
|
"Coastal Battery" |
沿岸 |
沿岸砲台 |
Engan hōdai |
Also known as "Pillbox"
|
沿岸砲
|
防空砲
|
"Installation" |
- |
- |
- |
Adtional designation to regular types
|
- ↑ Not a proper NATO hull classification code, Super Dreadnought being informal and simply called BB.
- ↑ Historically, all battleships in the game are classified as super dreadnoughts but Gangut and Conte di Cavour.
- ↑ Used in some battleships' library description.
- ↑ Not a proper NATO hull classification code, the real code being CC, or for "Large Cruisers" being CB.
- ↑ Mostly referring to the Kongou-class.
- ↑ Abyssal only so far
- Notes
- Some Abyssals also have some other exclusive subtypes.
- So far, the following types are fully interchangeable regarding Routing, Expeditions, and Quests requirement:
Types seen instead of the "real" ship type, notably on thier cards and in ship menus.
- Those types have little gameplay effects compared to the main type.
- The differences can often be resumed to special equipabilities.
Types only seen within the ships Library.
- Those types have little to no gameplay effects compared to the main type.
- The differences can often be resumed to special equipabilities.
Japanese Name |
English Name |
Ships
|
高速戦艦 |
Fast Battleship |
Kongou Kai Ni C, Hiei Kai Ni C, Haruna Kai Ni B, Haruna Kai Ni C, Kirishima Kai Ni C
|
航空母艦 |
Fleet Carrier |
Akagi Kai Ni, Kaga Kai Ni, Houshou Kai Ni, Ryuuhou Kai Ni
|
夜間作戦航空母艦 |
Night Operations Aircraft Carrier |
Akagi Kai Ni E, Kaga Kai Ni E, Ryuuhou Kai Ni E
|
近代化航空母艦 |
Modernized Aircraft Carrier |
Kaga Kai Ni Go
|
戦力投射母艦 |
Power Projection Carrier |
Houshou Kai Ni Sen
|
改装特務空母 |
Remodeled Special Carrier |
Gambier Bay Mk.II
|
改装航空巡洋艦 |
Remodeled Aviation Cruiser |
Mogami Kai Ni, Mikuma Kai Ni
|
特殊改装航空巡洋艦 |
Remodeled Special Aviation Crusier |
Mogami Kai Ni Toku
|
重改装軽巡洋艦 |
Heavily Remodeled Light Cruiser |
Yahagi Kai Ni B
|
護衛駆逐艦 |
Destroyer Escort |
Samuel B. Roberts, Samuel B. Roberts Kai, Samuel B. Roberts Mk.II, Fletcher Mk.II[1]
|
改装特I型駆逐艦 |
Remodeled Special Type I Destroyer |
Shirayuki Kai Ni, Hatsuyuki Kai Ni, Miyuki Kai Ni
|
陽字号駆逐艦 |
Yang Zi Class Destroyer |
Dan Yang
|
戦艦護衛駆逐艦 |
Battleship Escort Destroyer |
Kiyoshimo Kai Ni
|
強行輸送駆逐艦 |
Assault Transport Destroyer |
Kiyoshimo Kai Ni D
|
防空駆逐艦 |
Air Defense Destroyer |
Hatsuzuki Kai Ni
|
Equipment Categories, Types, Icons, and Mechanics
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text"
Text, indicating special notes like stats or sub-types of equipment.
- Categories labeled as
Sp are for "special subtypes", types of equipment with the same mechanics as their normal main type, but corresponding to "larger variants", equipable on respectively larger or more capable ships.
All icons here and on the rest of the wiki are clickable.
Aircraft
ExpandAircraft
|
Equipment Types
|
Mechanics
|
For a better understanding of plane-related mechanics, see Aerial Combat
|
Carriers-Bassed
|
Those planes are mainly equipable on Carriers (CV/CVB/CVL).
|
 Fighters
|
Fighters
|
Fighters are one of the main types of plane used by CV(B/L). Their main role is to bring Air Power during the 1st Aerial Stage, with their "Fighter Power" stat being the most important factor in this regard. Fighters are additionally needed for Aircraft Carrier Cut-Ins (CVCI) during the day Shelling.
|
Night Fighters
|
Dive Bombers
|
Dive Bombers
|
Dive Bombers are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Dive Bombing" stat being the most important factor in this regard. Dive Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
|
Night Dive Bombers
|
Fighter-Bombers
|
"Fighter-Bombers" are "Dive Bombers", both behaving the exact same way, with the only notable difference being the Improvement effects given by .
|
Torpedo Bombers
|
Torpedo Bombers
|
Torpedo Bombers / are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Torpedo" stat being the most important factor in this regard. Torpedo Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
|
Night Torpedo Bombers
|
 Jet-powered Fighter-Bombers
|
Jets are a special type of carrier-based bombers that follow the same damage calculation as regular Dive Bombers using the "dive bombing" stat, while providing great additional "air power" , as well as "Long Range" .
- They will notably carry out an additional exclusive attack called "Jet Assault" (JA) before the beginning of any battle.
- They cannot trigger the CVCI.
- They bring some accuracy bonus against PT boats.
- See Jets for more details.
|
Reconnaissance Aircraft
|
Reconnaissance Aircraft
|
Reconnaissance Aircraft Sp LB Recon are planes that:
- Does not contribute Fighter Power in Aerial Combat, and so cannot be shot down during it (can be shot down during Detection).
- When equipped to a Land Base:
|
Sp Large Reconnaissance Aircraft
|
Land-Based
|
For a better understanding of land-base mechanics, see Land-Based Air Squadron.
|
Bombers
|
Attackers
|
Attackers
|
Land-Based Attackers bomber are the main type of bomber used on LBAS. Their most important stats are "torpedo" against regular ship, and "dive bombing" against Installations, as well as their "combat radius" .
|
bomber Army Attackers
|
Assault Aircraft (Army Attackers)
|
Patrol Aircraft
|
Land-Based Patrol Aircraft are counted as regular Land-Based Attackers on every aspect.
Additionally, Patrol Aircraft are ASW Aircraft, and so are mainly used for ASW (see here).
|
Large Aircraft
|
Heavy Bombers
|
Land-Based Heavy Bombers mostly work like other Land-Based Attackers, but unlike them, they have only 9 planes in LBAS slots, instead of 18, as well as slightly worse damage modifiers, dividing their base attack power by about half.
|
Interceptors/Fighters
|
Fighter Jet
|
Land-Based Fighters/Interceptors   are LBAS exclusive fighters, that are used to either:
- Provide Sortie Fighter-Power, where the "fighter Power"
, "interception" , and "combat radius" stats are the most important,
- Intercept enemy bombers, where the "fighter Power"
, "interception" , and especially the "anti-bomber" stats are the most important.
|
Canard Fighters
|
Army Fighters
|
Navy Fighters
|
Navy Fighters
|
Rocket Interceptors
|
- High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
Expand High Altitude Interceptors
|
 Me 163B  Prototype Shuusui  Shuusui
|
Airpower modifier against high altitude raids:
|
Event Map Difficulty
|
Number of High Altitude Interceptors Defending
|
0
|
1
|
2
|
3+
|
Casual/Easy:
|
1x
|
1.1x
|
1.2x
|
Medium/Hard:
|
0.5x
|
0.8x
|
|
LB Reconnaissance Aircraft
|
Reconnaissance Aircraft Sp LB Recon are planes that:
|
Seaplanes
|
Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries)
|
Seaplanes
|
Recon Reconnaissance Seaplanes
|
Recon Reconnaissance Seaplanes
|
Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).
Reconnaissance Aircraft Sp LB Recon are planes that:
- Does not contribute Fighter Power in Aerial Combat, and so cannot be shot down during it (can be shot down during Detection).
- When equipped to a Land Base:
|
Night Reconnaissance Seaplanes
|
In addition to all Seaplane Recon mechanics:
Night Recons are normal Seaplane Recon with the extra ability to trigger "Night Contact".
- The scouting phase animation will not show up like day battles; instead, the night recon plane's animation is played in the enemy fleet's radar.
- [Bug] In a Combined Fleet situation, if a ship in the fleet equipped with a night scout is evacuated from the combined fleet using the Fleet Command Facility, the night recon can still trigger and activate as the fleet proceeds onward and enters a night battle.
|
Bomber Seaplane Bombers
|
Bomber Seaplane Bombers
|
Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).
Bomber Seaplane Bombers additionally act like Dive Bombers, taking part in the same air phases and sharing the same damage formulas. Additionally, they:
|
Night Seaplane Bombers
|
In addition to all Seaplane Bomber mechanics:
Night Seaplane Bombers are required to trigger a special Night Cut-In on certain ships.
- This cut-in also triggers the Star Shell effect and bonuses.
|
Seaplane Fighters
|
Seaplane Fighters share all the regular Fighters mechanics, with a different set of ship equippability. Additionally, they:
|
Large Flying Boats
|
Large Flying Boats notably:
- Can trigger Contact and Detection.
- Allow AV to perform ASW attacks.
- Increase the minimum Range of Land Bases, from +1 to +3 range depending on the base's unmodified range.
- Can be used in the Air Reconnaissance nodes mechanic.
- When equipped in any slot size, the plane count is dropped down to 1, refunding any bauxite.
Although it is a scout which does not actually participate in Aerial Combat mechanics-wise, it is still included in the launching animation if other planes are launched.
|
Misc
|
Some auxiliary aircraft, mainly used for ASW.
|
Rotorcraft
|
Autogyros
|
Rotorcraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.
As they do not have any Dive Bombing stat, they do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:
- Will launch during aerial battle if other planes are launched, but cannot start an aerial battle on their own.
- Allow BBV, CAV, AV, and LHA to perform ASW attacks.
- CVL and Kaga Kai Ni Go equipped with them will still require a
Dive Bomber or a Torpedo Bomber to attack submarines, as they are unable to attack anything without a bomber.
- AS, AR, and some CVB can equip them, but the former cannot attack SS, and the latter has a carrying capacity of 0 so they do not function.
- AO can equip them, but their attack animation will still be a depth charge animation.
Their LBAS Combat Radius cannot be extended.
|
Helicopters
|
Liaison Aircraft
|
Liaison Aircraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.
Command Liaison Aircraft

do not have any Dive Bombing stat, and so do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:
- Will launch during aerial battle if other planes are launched, but cannot start an aerial battle on their own.
- CV/L equipped with it will still require a
Dive Bomber or a Torpedo Bomber to attack submarines, as it is unable to attack anything without a bomber.
- Cannot have their LBAS Combat Radius extended.
Hayabusa ASW Hayabusa
have some Dive Bombing stat that counts toward Shelling and allow them to take part in regular Aerial Combat.
|
Special categories
|
 Sp LB Recon Reconnaissance Aircraft
|
Reconnaissance Aircraft Sp LB Recon are planes that:
- Does not contribute Fighter Power in Aerial Combat, and so cannot be shot down during it (can be shot down during Detection).
- When equipped to a Land Base:
|
Planes with Anti-Air Resistance
|
Specific planes may present a special AA resistance property. AA resistance is presented in form of "Ship AA Resistance/Fleet AA Resistance", with each value being used in the respective formulas seen on the Aerial Combat page.
|
ASW Aircraft
|
Aircraft with at least 7 ASW , can be used to trigger special OASW and are required to perform Land-based ASW attacks.
|
Anti-Installation Dive Bombers
|
Expand Dive-Bombers that can attack installations
|
This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.
Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.
- Additionally, carriers will attack installations if equipped with non-special dive bombers AND one of the special dive bombers below.
- Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
- This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
|
 Ju 87C Kai
 Prototype Nanzan
 F4U-1D
 FM-2
 Ju 87C Kai Ni (w/ KMX)
 Ju 87C Kai Ni (w/ KMX/Skilled)
 Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs) AAR
 Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) AAR
 Type 99 Dive Bomber Model 22
 Type 99 Dive Bomber Model 22 (Skilled)
 SB2C-3
 SB2C-5
 F4U-4 AAR
|
|
Night Planes
|
= Night Torpedo Bombers
|
Night Aircraft are planes that contribute to Carrier Night Air Attack damage.
|
= Night Dive Bombers
|
= Night Fighters
|
Main Armament
ExpandMain Armament
|
Equipment Types
|
Mechanics
|
Naval Guns
|
Main Guns  are the main armament used by surface ships. Their main stats are the "firepower" and "accuracy" . They are notably required to trigger all Artillery Spotting attacks as well as some Night Cut-Ins, notably the "Double Attack" (DA).
|
Main Guns
|
 Small Small Caliber Main Guns
|
Small Caliber Main Guns
|
Small Caliber Main Guns are mostly used on smaller ships like Destroyers.
- They bring some accuracy bonus against PT Imp.
|
Small Small Caliber Main High-Angle Guns
|
 Medium Medium Caliber Main Guns
|
Medium Caliber Main Guns
|
Medium Caliber Main Guns are mostly used on medium ships like Cruisers.
|
Medium Main High-Angle Guns
|
Large Caliber Main Guns
|
Large Caliber Main Guns
|
Large Caliber Main Guns are used on Battleships.
|
Sp Very Large Caliber Main Guns
|
Secondary Guns
|
 Sec Secondary Guns
|
Secondary Guns (surface)
|
Secondary Guns Sec Sp_Sec serve a similar role to Main Guns. Their main stats are the "firepower" and "accuracy" . They are notably required to trigger some weaker Artillery Spotting attacks as well as some Night Cut-Ins, notably the "Double Attack" (DA).
|
Sec Secondary High-Angle Guns
|
Sp_Sec Large Secondary (High-Angle) Guns
|
High-Angle Guns (dual-purpose)
|
Main Main High-Angle Guns
|
Small Small Caliber Main High-Angle Guns
|
High-Angle Guns (sometimes "dual-purpose guns"), are anti-air focused guns, that can serve their main surface role, in addition to having extra AA stats.
- They are notably required in most AACI.
|
Medium Medium Main High-Angle Guns
|
Sec Secondary High-Angle Guns
|
Sec Secondary High-Angle Guns
|
Sp_Sec Large Secondary (High-Angle) Guns
|
Anti-Aircraft Guns
|
AA Guns are equippable in RE. They are mainly used to provide "Anti-Air", notably via their AA stat. They:
- Are notably required in most AACI.
- Trigger a tracer-fire effect during air combat.
- Bring an accuracy bonus against PT boats.
|
Torpedo Weaponry
|
Equipment with "torpedo" as their primary stat.
|
Torpedoes
|
Torpedoes (surface)
|
Torpedoes are almost exlusively used to trigger Night Cut-Ins, especially the Torpedo Cut-In (TCI). Their main stat is the "torpedo" stat.
|
Sub Submarine Torpedoes
|
Sub Submarine Torpedoes
|
Sub_LM Late Model Submarine Torpedoes
|
Late Model Submarine Torpedoes are needed to trigger special Night Cut-Ins.
|
Minisub Midget Submarines
|
Minisub Midget Submarine allow any ship equipping one to perform an Opening Torpedo Salvo. Their main stat is the "torpedo" stat, being used to calculate damages in all torpedo phases.
|
Anti-Submarine Warfare
|
Equipment with "ASW" as their primary stat.
|
Sonars
|
Small Small Sonars
|
Sonars are the main equipment used for ASW, being required to trigger most OASW, and greatly enhancing ASW Damage Synergy. Their main stat is "ASW" .
|
Large Large Sonars
|
Depth Charges
|
DCP Depth Charge Projectors
|
Depth Charges are one of the main equipment used for ASW, greatly enhancing ASW Damage Synergy. Their main stat is "ASW" .
|
DCR Depth Charge (Racks)
|
Other ASW Mortars
|
Other ASW Mortars have additional Anti-Installation bonuses similar to Anti-Ground Rockets.
|
Other Equipment
ExpandOther Equipment
|
Equipment Types
|
Mechanics
|
Radars
|
Small Small Radars
|
Radars are used to provide boosts to LoS and accuracy . They are additionally used for:
"Dual Purpose Radars" are radars that are both Surface Radars and Air Radars.
SurfaceSurface Radars are radars that:
Air Air Radars are radars that:
- Must have 2 or more AA
,
- Increase the Anti-Air of the fleet,
- Are required to trigger most AACI.
|
Large Large Radars
|
Large Large Radars
|
Sp Very Large Radars
|
Surface Surface Radars
|
Air Air Radars
|
Submarine Equipment
|
Submarine Equipment are mainly used to trigger special Night Cut-Ins exlusiv to submarines.
- Can be equipped in the RE.
|
Searchlights
|
Small Small Searchlight
|
Searchlights are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
- Attack accuracy and cut-in rates of the fleet are increased.
- Cut-in rates of the enemy fleet are decreased.
- The enemy fleet will target and hit the ship that triggered the searchlight more often, see here.
The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
- Multiple ships equipped with searchlights do not have stacking effects.
|
Large Large Searchlight
|
Skilled Lookouts
|
Surface Ship Personnel are equippable in RE. They:
- Increase cut-in rates in Night Battles for the ship equipping it,
- Are required to trigger some "New Type" Cut-ins,
- Play an animation right before cut-in animations,
- Bring an accuracy bonus against PT boats.
|
Landing Craft
|
TP Transport DLC
|
Landing Craft can serve in several roles:
- "Transport Craft" (type 1) are best at increasing the resources gained from expeditions,
- "Landing Tanks" (type 2 & 3) deal more damage to installations, being an essential component of "nuke set-ups" (see Anti-Installation),
- "Armed Boats" (type 4) act mostly like Landing Tanks, and have some additional bonus, against PT Imp notably.
Each Landing Craft equipped will increase "TP Gauge" drain by 8 during Transport Operations.
Each Landing Craft equipped (except for "Landing Tanks type 3") will increase resource gain on Resource Nodes and Expeditions.
|
Tank Landing Tanks
|
Armed Armed Boats
|
Amphibious Vehicles
|
Amphibious Vehicles behave similarly to Landing Craft. They:
|
Landing Forces
|
Landing Forces behave similarly to other "Landing Equipment" against Installations. They:
- Are only used against Installations.
- Can only be equipped on "LST" type ships (a subcategory of LHA).
- Provide great damage boost against all installation types.
- Can be a component of a "nuke" setup.
Additionally, when attacking an installation, the attack animation makes the ship physically move across the screen like other Landing Equipment, as it is a "landing craft" itself.
|
Drum Canisters
|
Drum Canisters are not "combat equipment", and so are mostly used for non-combat mechanics. They:
- Increase resource gains on Resource Nodes in sorties.
- Can affect Routing on certain maps.
- Slightly increase TP gauge drain during Transport Operations.
- Are required to trigger a "New Type" Cut-in.
- Are required for expeditions 21, 37, 38, 44, & E2.
- Can also increase the chance of Great Success for those expeditions as well as 24 & 40.
- They do NOT increase resource gains from expeditions.
|
Anti-Aircraft Fire Directors
|
Anti-Aircraft Fire Directors (AAFD) are quipable in RE.
- They provide a good Anti-Air boost, and are required to trigger some AACI.
- They are notably used to provide
AA and accuracy when improved .
|
Shells
|
Anti-Aircraft Shells
|
AA Shells are mainly used for an Anti-Installation role, notably dealing great damages to "Soft-Skinned Installations".
- They also provide some minor Anti-Air boost, and are required to trigger some AACI.
- The can be equipped in the RE of FBB, BB, BBV, CA, and CAV.
|
Armor Piercing Shells
|
AP Shells are mainly used for increasing the general damage potential of batleships, with further bonuses for Artillery Spotting and Special Attacks.
- They also play some Anti-Installation role, notably against "Hard-Skinned Installations".
|
Star Shell
|
Star Shells are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
- Attack accuracy and cut-in rates of the fleet are increased.
- Cut-in rates of the enemy fleet are decreased.
The activation rate is 70% on ships with 5 or more HP, 0% otherwise.
- Multiple ships equipped with star shells do not have stacking effects.
- There is no side effect, unlike Searchlights.
|
Anti-Ground Rockets
|
Anti-Ground Rockets are only used against Installations.
- They provide both great multiplicative and flat damages boost against all installation types.
|
Extra Armors
|
Medium Medium Extra Armors
|
Extra Armors are equippable in RE and give some extra Armor stat.
|
Large Large Extra Armors
|
Engine Improvements
|
Ship Speed can be increased to Fast, Fast+, or Fastest by using a combination of "Turbine" and "Boilers".
|
Ship Repair Facility
|
Ship Repair Facilities are required for Anchorage Repairs and Emergency Anchorage Repairs.
|
Aviation Personnels
|
SCAMP SCAMP
|
Aviation Personnels are used to bring various buff and/or mechanics, notably enhancing the performances of Carriers.
- See each individual pages for more details.
|
NOAP NOAP
|
AGDP AGDP
|
SDP SDP
|
Command Facilities
|
Depending on the type, Command Facilities provide different fleet support roles, such as:
|
Surface Ship Equipment
|
Smoke Generators
|
Smoke Generators can be used in combat to deploy a smoke screen.
Example of a large smoke deployed.
- There are 3 smoke screen sizes, being Small < Medium < Large.
- The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
- Note that
improvements also affect the maximum smoke level possible.
- It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
- This effect can be partially bypassed by using radars (both sides).
- The effect will last for the day battle, even so the animation will fade before the battle's end.
Smoke activation button next to the Formation ones.
- If equipped, it can be activated with a specific button when selecting the formation.
- It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle only.
- It cannot be activated in Exercises in the current implementation.
- The trigger rate is not 100% and depends on the fleet's flagship's luck
, as well as the amount and type of Smoke Generators used.
- For combined fleets, it is the luck of the main flagship.
- The size of the triggered smoke screen depends on how many smoke generators are used.
- It will only trigger at the beginning of day battle.
The 3 different smoke size
- The trigger rate depends on:
- Regarding the equipment:
Two formulas have been determined to approximate the trigger rate of smoke screens.
- The 2nd formula is based on the 1st one with additional hypothesis,
- A measurement of the trigger rate can be found here,
- Both formulas can be directly compared here.
- It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
ExpandTrigger Rate Formula 1 [3]
|
[math]\displaystyle{ \text{P}_\text{0} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} }[/math]
|
- If [math]\displaystyle{ \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3 }[/math], then [math]\displaystyle{ \text{P}_\text{0} = 0 }[/math]
[math]\displaystyle{ \text{K} = \bigg\lceil \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} \bigg\rceil }[/math]
|
|
[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math]
|
[math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math]
|
[math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math]
|
[math]\displaystyle{ \begin{align}
\text{P}_\text{1} &= 1 - \text{P}_\text{0} \\
\text{P}_\text{2} &= 0 \\
\text{P}_\text{3} &= 0
\end{align} }[/math]
|
|
[math]\displaystyle{ \begin{align}
\text{P}_\text{1} &= 1 - \text{P}_\text{0} - \text{P}_\text{2} \\
\text{P}_\text{2} &= 0.05 \times ( 1 - \text{P}_\text{0} ) \times ( \text{K} + 2 ) \\
\text{P}_\text{3} &= 0
\end{align} }[/math]
|
|
[math]\displaystyle{ \begin{align}
\text{P}_\text{1} &= 1 - \text{P}_\text{2} - \text{P}_\text{3} \\
\text{P}_\text{2} &= \min ( 0.3 ; 1 - \text{P}_\text{3}) \\
\text{P}_\text{3} &= X \times \text{K} + 0.15 \times ( \text{N}_\text{Generator} - 3 )
\end{align} }[/math]
|
- The X coefficient is unclear yet, being about 0.04~0.045.
|
- With
- [math]\displaystyle{ \text{P}_\text{0}, \text{P}_\text{1}, \text{P}_\text{2}, \text{P}_\text{3} }[/math] the respective rates for the trigger of smokes levels 0 to 3,
- [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smoke Generators:
- [math]\displaystyle{ \text{Luck}_\text{flag} }[/math] the flagship's luck,
- [math]\displaystyle{ \bigstar_\text{base} }[/math] the total improvement
level of the base generators,
- [math]\displaystyle{ \bigstar_\text{Kai} }[/math] the total improvement
level of the Kai generators,
|
ExpandTrigger Rate Formula 2 [4]
|
[math]\displaystyle{ \text{Level 0}_\text{Rate %} = \max \big( 0 ; \min ( 100 ; 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} ) \big) }[/math]
|
- If [math]\displaystyle{ \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3 }[/math], then [math]\displaystyle{ \text{Level 0}_\text{Rate %} = 0 }[/math]
[math]\displaystyle{ \text{K} = 5 \times \text{N}_\text{Generator} + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} }[/math]
|
|
[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math]
|
[math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math]
|
[math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math]
|
[math]\displaystyle{ \begin{align}
\text{Level 1}_\text{Rate %} &= 100 - \text{Level 0}_\text{Rate %} \\
\text{Level 2}_\text{Rate %} &= 0 \\
\text{Level 3}_\text{Rate %} &= 0
\end{align} }[/math]
|
|
[math]\displaystyle{ \begin{align}
\text{Level 1}_\text{Rate %} &= ( 100 - \text{Level 2}_\text{Rate %} ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\
\text{Level 2}_\text{Rate %} &= ( 3 \times \big\lceil \text{K} - 5 \big\rceil + 1 ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\
\text{Level 3}_\text{Rate %} &= 0
\end{align} }[/math]
|
|
[math]\displaystyle{ \begin{align}
\text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\
\text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\
\text{Level 3}_\text{Rate %} &= 3 \times \big\lceil \text{K} - 15 \big\rceil + 1
\end{align} }[/math]
|
|
- With
- [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smoke Generators:
- [math]\displaystyle{ \text{Luck}_\text{flag} }[/math] the flagship's luck,
- [math]\displaystyle{ \bigstar_\text{base} }[/math] the total improvement
level of the base generators,
- [math]\displaystyle{ \bigstar_\text{Kai} }[/math] the total improvement
level of the Kai generators,
|
- The smoke gives an Accuracy malus to both fleets when used:
- Please note that these are initial estimations and are subject to change.
- It is currently unknown if the airstrike accuracy is affected by the smoke.
- Some modifiers are near impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
- There are some inconsistencies between "old" and "new" enemies.
- Having a (surface ?) radar equipped reduces the smoke effect for both fleets, but only for the shelling phase.
Expand[math]\displaystyle{ \text{Mod}_\text{smoke} }[/math][1]
|
Day Shelling
|
Fleet |
Radar Equipped |
Type 1 |
Type 2 |
Type 3
|
Allied
|
No |
< 0.3 |
< 0.33 |
< 0.37
|
Yes |
0.35 |
0.25 |
< 0.37
|
Enemy
|
No |
< 0.69 |
< 0.7 |
< 0.7
|
Yes |
0.91 |
0.83 |
0.75
|
Special Attacks[2]
|
Allied |
1
|
Torpedo Phases
|
Fleet |
Type 1 |
Type 2 |
Type 3
|
Allied |
0.45 |
0.42 |
0.42
|
Enemy |
0.7 |
0.6 |
0.5
|
ASW
|
Allied |
0.25
|
Enemy |
1
|
- AA effects:
- The smoke affects the allied shootdown but not the enemy shootdown.
- No fixed shootdown above 2 has been observed under a smoke.
- The guaranteed shootdown does not seem to be affected.
- A modifier to the Adjusted AA is suspected but there is not enough data to confirm it.
- The Smoke reduce the Anti-Air Rocket Barrage trigger rate either directly or by reducing the Adjusted AA.
|
Barrage Balloon
|
Example of a balloon deployed.
Barrage Balloons can be deployed in certain situations during day battles.
- Barrage Balloons can only be deployed on certain combat nodes (notably with Installations).
- Once deployed
- For every ship with a balloon equipped will boost the damage of the fleet and the LBAS (post-cap):
ExpandBalloon Effects
|
|
1 |
2 |
3
|
Allied Day Shelling Damage
|
Allied Balloons [9]
|
1.02 |
1.04 |
1.06
|
Allied LBAS/Airstrike Damage
|
Allied Balloons [10]
|
1.02 |
1.04 |
1.06
|
Enemy Balloons [11]
|
0.95 |
0.90 |
0.85
|
Allied LBAS/Airstrike Accuracy
|
Allied Balloons
|
? |
? |
?
|
Enemy Balloons [12]
|
? |
~0.8 |
?
|
- The effect stacks up to 3 balloons, and up to 1 balloon per ship
- The effect applies to LBAS, airstrike and day shelling, with the enemy balloons also negatively affecting allied LBAS and airstrike
- The effect does not apply to torpedo phases or night battles
- If the ship deploying it is sunk, the balloon is then removed, as well as its effects
|
Saiun (Disassembled for Transport)
|
A removed legacy equipment.
|
Consumables
|
Underway Replenishment
|
Example of Underway Replenishment translated.
Underway Replenishment s are consumable items that are used to restore fuel and ammo mid-sortie when consumed.
When entering a boss node, a prompt will appear giving a choice to use the Underway Replenishment(s) or not.
- The cost of the resupply will be deducted from the stockpile.
- The resupply cannot be activated when having insufficient
fuel or ammo.
- The amount of
fuel and ammo resupplied depends on
- The fleet type (single or combined)
- How many Resupplies are carried.
The resupply rates are as follow:
Used |
Single Fleet |
Combined Fleet
|
1 |
25 % |
15 %
|
2 |
36 % |
27.5 %
|
3 |
47 % |
40 %
|
This mechanic should only be used to avoid Fuel penalty or/and Ammo penalty.
|
Emergency Repair Personnel
|
Selection of which type of Emergency Repair Personnel to consume to advance (left buttons), or to retreat (right button).
"Emergency Repair Personnel
" are consumable items:
- As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.
Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .
- In the case of the flagship, being Heavily Damaged (大破) will force a retreat after that node.
Equipping at least one Emergency Repair Personnel can prevent the equipped ship from sinking, by reviving it after being sunk.
- If this is equipped on a flagship, the player can use this before heading to another node.
- If both
Personnel & Goddess are equipped, then it is possible to choose which one to use (see the picture).
- Emergency Repair Personnel can only repair the ship they are equipped on.
- Once repaired, a ship becomes unsinkable for the rest of the battle, including night battle.
- The item is consumed upon activation.
The restored ships will be as followed:
- Planes are not resupplied.
|
Combat Rations

|
Selection of whether to use a ration or not, before a boss node.
"Rations" are consumable items:
- As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.
When equipped on a ship, they are consumed during a Sortie when either:
- The boss node is reached, a prompt appearing to ask whether to consume or not the rations,
- The sortie reaches 3 battles, having a random chance to trigger onward (probably linked to ship's morale dropping below a certain level).
When rations are consumed:
- The morale of the carrying ship is greatly increased,
- The morale of both adjacent ships is moderately increased,
- If several different rations are equipped, all are consumed, the moral boost synergizing.
Additionally:
|
Special categories
|
Anti-Ground Equipment
|
See Anti-Installation for a better understanding.
|
- Notes
- Some equipment have unique mechanics within their categories.
- Certain mechanics like AACI and ASW will differentiate equipment within their category depending on their raw stats.
ExpandCustom icons made up for wiki usage:
General
Docking
For more information on this topic, see
Docking.
This allows repairing damaged ships to full health by consuming steel and fuel. Using an
instant repair (bucket) (高速修復材) will immediately finish it.
Expedition
For more information on this topic, see
Expedition.
Expeditions are sorties where fleets 2, 3, and 4 can be sent, rewarding resources and certain items. This is the main way to farm resources in the game.
Modernization
The process of using spare ships to increase the Stats (firepower, AA, torpedo, armor) of ships up to a certain point. Luck, ASW, and HP can also be increased in some very specific situations.
Naval Exercise
These are battles against other players' fleets. Opposing teams update in real-time, but there is no simultaneous play. This is the main way to level up girls.
- Opponent list refreshed at 03:00 and 15:00 JST.
Crossing the T
For more information on this topic, see
Engagement.
Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy.
Gameplay-wise:
- When the fleet crosses the enemy fleet (Green T), both sides receive a significant damage buff,
- When the enemy fleet crosses the fleet (Red T), both sides receive a significant damage debuff.
Phases of Battle
For more information on this topic, see
Combat.
Remodel
For more information on this topic, see
Remodel.
Often confused with Modernization, will usually result in *ship name*-Kai (改). also known as Upgrading.
Morale
Morale greatly affects Expeditions and Combat. A ship's Morale can range from 0 to 100, it decreases when doing sorties, and increases by 3 every 3 min up to 49 when doing nothing.
Fatigue
Orange or Red sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 to 30 min to have them back at normal morale. Fatigued ships will have lower accuracy and evasion. If girls are still fatigued upon returning from expeditions, the expedition will fail even with all other criteria fulfilled.
Sparkle
The opposite of Fatigue. If a ship "sparkle", she will gain a boost in sorties. Sparkling also plays a very important role in expeditions, where having multiple sparkled girls can increase significantly the "Great Succes" rate. See Help:Sparkling to learn how to sparkle ships.
For more information on this topic, see
Blueprint.
Medals and Blueprints owned are displayed in the Inventory.
Medals are a multi-purpose item that can be exchanged for resources, consumables, or a "Remodel Blueprint". They are also needed for certain quests and improvements.
- They are obtained by clearing certain maps and quests and are common among event rewards.
Blueprints (BP) are items used exclusively to remodel ships, most better remodels requiring at least one Blueprint.
Tracer-fire effect
This occurs when a ship fires any equipped AA guns against planes. The flagship will always do this by default, even without any anti-air stat.
Japanese Naming Conventions
Ships
Battleships were named after provinces.
- Exceptions: The Kongou-class were originally battle cruisers, and so are named after mountains.
Aircraft Carriers were named after flying beasts, being the "dragon" (龍, "ryuu"), "phoenix" (鳳, "hou"), "crane" (鶴, "kaku"), or "falcon" (鷹, "you"). Light carriers tend to have "falcon" or "phoenix" names, where fleet carriers tend to have "dragon" or "crane" names, but this is not strict.
- Exceptions: Akagi and Kaga were originally designed as a battlecruiser and a battleship, respectively, and follow those classes' naming conventions instead (Akagi is named after a mountain, Kaga is named after a province). Chitose and Chiyoda were not originally aircraft carriers, their names are poetic words for "millennium", and they kept those names after being converted (a choice of their crew). Only Taigei's name was changed to fit in with the standard carrier naming scheme ("Ryuuhou" means "Dragon Phoenix").
Heavy/Battle Cruisers were named after Japanese mountains.
- Exceptions: The Mogami-class class were originally designed as light cruisers before being reclassified into heavy cruisers (and later aviation cruisers), and so are named after rivers. The Tone-class, being more lightly armed than the Takao or Myoukou classes, were also named after rivers.
Light Cruisers were named after Japanese rivers.
Destroyers were named after natural phenomena/weather, often snow (雪, "-yuki"), waves (波, "-nami"), rain (雨, "-ame", "-are"), wind (風, "-kaze"), clouds (雲, "-kumo" or "-gumo"), tides (潮, "-shio"), or the moon (月, "-tsuki" or "-zuki").
Kaiboukans were named after small Japanese islands.
Submarines were simply given operating numbers in the same manner as German U-boats, following a syllable of the word 'Iroha'. All 1st Class submarines were designated 'I-' (such as all the submarines present in KanColle), where 2nd and 3rd Class submarines began with 'Ro' and training submarines were 'Ha-'.
- In Kancolle, the girls use the classical or modern Japanese number reading to make their nicknames (see here).
Submarine Tenders were a varied group of ships. Several of these had the character for "whale" (鯨, "gei") in their names, but many did not.
- Shouhou and Zuihou were originally designed as Submarine Tenders before being converted into Light Carriers. Like Ryuuhou, their names were changed upon conversion, they were originally named Tsurugizaki and Takasaki.
Other ships (like AV/AO/AP) were named after various things, such as maritime locations (like straits), poetic ideas, ancient Japanese designations and concepts, or other Japanese locations like cities or sub-prefectures.
"Non-navy ship" names were often appended with "Maru" (丸) the character for "circle". The reason for this tradition seems to have been lost to time, but may be related to the red circle being the symbol and flag of Japan (the "hi-no-maru") or as a superstition, helping ships travel a circle of going out to sea and returning home.
The "common abyssal classes" are based on the Iroha, a classical Japanese alphabetical ordering. That this is classical Japanese implies that the classes are externally ascribed to the Abyssal fleet ships, especially combined with the highly descriptive names for the bosses.
In modern days, some of those naming conventions are still in use in Japan, but applied to modern ship types.
Tanks
Tanks were given composed names using the following rules:
- 1st name part, the type of tank:
- Light: Ke
- Medium: Chi
- Heavy: O
- Gun (Tank Destroyer): Ho
- 2nd name part, the number of the tank within its type:
- 1: I or Yi
- 2: Ro
- 3: Ha
- 4: Ni
- 5: Ho
- 6: He
- 7: To
- 8: Chi
- 9: Ri
- 10: Nu
- 11: Ru
- 12: O or Wo
Using the medium tanks as an example:
- Chi-I (Medium First): None (most likely Experimental Type 1 Tank)
- Chi-Ro (Medium Second): Type 89 I-Go
- Chi-Ha (Medium Third): Type 97 Chi-Ha
- Chi-Ni (Medium Fourth): Type 97 Chi-Ni (never got out of prototype status)
- Chi-Ho (Medium Fifth) Type 98 Chi-Ho (never got out of prototype status)
- Chi-He (Medium Sixth): Type 1 Chi-He
- Chi-To (Medium Seventh): Type 4 Chi-To
- Chi-Ri (Medium Ninth): Type 5 Chi-Ri
- Chi-Nu (Medium Tenth): Type 3 Chi-Nu
Ship Girls Birthdays
The date a ship was launched is traditionally used as a ship's birthday; the dates presented here reflect this. These dates are sourced from Wikipedia.
Battleships
Standard Carriers
Light Carriers
Heavy Cruisers
Light Cruisers
Destroyers
Coastal Defense Ships
Submarines
Auxiliaries
List of artist
The list of known Seiyuus (VA) is found here
The list of known Illustrators is found here
Kancolle dictionary
Acronyms
Ever see an acronym in the wiki you didn't know the meaning of and urban dictionary doesn't have it? While it is preferable to not use acronyms to avoid confusion, some discussions will inevitably have them. This is an incomplete list of acronyms used in discussions by English-speaking KanColle players.
- AA - Anti-Air
- AACI - Anti-Air Cut-in
- AAFD - Anti-Air Fire Directors


- AAR - Anti-Air Resistance
- AARB - Anti-Air Rocket Barrage
- AD - Air Denial
- AFP - Air Fighter Power
- AGB - Icebreaker
- AGDP - Arctic Gear & Deck Personnel

- AGL - Lighthouse tender
- AGS - Survey ship
- AI - Air Incapability
- AK2 - 12.7cm Twin Gun Mount Model A Kai 2
- AK3 - 12.7cm Twin Gun Mount Model A Kai 3 (Wartime Modification) + Anti-Aircraft Fire Director
- AK4 - Prototype Long-barrel 12.7cm Twin Gun Mount Model A Kai 4
- AO - Fleet Oiler / Replenishment Oiler
- AP :
- APCI - AP shell Cut-In
- AR :
- AS :
- ASDIC - Anti-Submarine Division supersonICs
- ASS - "Airstrike Supported Submarines" nodes, alternative name to the Airstrike Supported Battle node
- ASW - Anti-Submarine Warfare
- AV - Seaplane Tender
- BB - Battleship
- BBCV - Aircraft Battleship, informal code designating the Ise-class Kai Ni
- BBV - Aviation Battleship
- BC - "Battle Cruisers" (only in the game for the Fleet menu's filter, mostly referring to the Kongou-class), the real code is "CC".
- BK2 - 12.7cm Twin Gun Mount Model B Kai 2
- BK4 - 12.7cm Twin Gun Mount Model B Kai 4 (Wartime Modification) + Anti-Aircraft Fire Director
- BP - Blueprint
- CA - Heavy Cruiser
- CAV - Aviation Cruiser
- CCCI - Credit-Card Cut-In, a "joke cut-in" about paying to do something
- CD - Concentrated Deployment, mostly referring to some equipment variations being packed together
- CDMG - Concentrated Deployment Machine Gun

- CEP - Communication Equipment & Personnel
- CF - Combined Fleet
- CI - "Cut-In", special powerful attacks triggered when using a right set of specific gears
- CK2 - 12.7cm Twin Gun Mount Model C Kai 2
- CK3 - 12.7cm Twin Gun Mount Model C Kai 3
- CK3H - 12.7cm Twin Gun Mount Model C Kai 3 H
- CL - Light Cruiser
- CLAA - Antiaircraft Cruiser
- CLT - Torpedo Cruiser
- CT:
- CTF - Carrier Task Force
- CV:
- CVB - Armored Aircraft Carrier / Armored Carrier
- CVCI - Aircraft Carrier Cut-In
- CVNCI - Aircraft Carrier Night Cut-In
- CVE - Escort Carrier, an ASW specialized light aircraft carrier
- CVL - Light Aircraft Carrier / Light Carrier
- CVN - Night Aircraft Carrier (not "nuclear CV" here)
- DA - Double Attack
- DC - Depth Charge
- DCP - Depth Charge Projector
- DCR - Depth Charge Rack
- DD - Destroyer
- DE - "Destroyer Escort" but this designates "Coastal Defense Ship" (Kaiboukan) in Kancolle
- DK2 - 12.7cm Twin Gun Mount Model D Kai 2
- DK3 - 12.7cm Twin Gun Mount Model D Kai 3
- DLC - Daihatsu Landing Craft
, but sometimes designate all Landing Craft
- DP - Dual-Purpose, for either Radars or High-Angle Guns, being both used for "air" and "surface" roles.
- EO - Extra Operation (maps 1-5, 1-6, 2-5, 3-5, 7-5, 4-5, 5-5, 6-5, and event final maps)
- FBB - Fast Battleship
- FCA - Fleet Communication Antenna
- FCF - Fleet Command Facility



- FCM - First Class Medal
- FF:
- FP:
- FS - Flagship
- GS - Great Success
- GTRL - Gun-Torpedo-Radar-Lookout, a "New Type" cut-in setup
- HA:
- HMAS - Her/His Majesty's Australian Ship
- HMS - Her/His Majesty's Ship
- HNLMS - His/Her Netherlands Majesty's Ship
- HQ - Headquarter LV (Admiral personal LV)
- IJA - Imperial Japanese Army
- IJN - Imperial Japanese Navy
- JA - Jet Assault
- KBK - Kaiboukan
- KC - Kantai Collection
- KMS - Kriegsmarine Ships
- LM - Late Model, mostly referring to revised equipment models being more capable
- LB - Land-Based
- LBAS - Land-Based Air Squadron
- LD - Last Dance, the last form of a map/boss, once the map HP bar is only 1 kill to be depleted/cleared
- LFB - Large Flying Boat
- LHA - Amphibious Assault Ship
- LoS/LOS - Line of Sight
- LSC - Large Ship Construction
- LST - Landing Ship, Tank
- MN - Marine nationale (French Navy)
- MO - Main Operation, all main maps (other than EO).
- NOAP - Night Operation Aviation Personnel


- OA - Opening Airstrike
- OASW - Opening ASW
- OT/O torp - Opening Torpedo Salvo
- RADAR - RAdio Detection And Ranging
- RAN - Royal Australian Navy
- RE - Reinforcement Expansion (extra ship slot)
- RL - Mostly 12cm 30-tube Rocket Launcher
& 12cm 30-tube Rocket Launcher Kai Ni
, but can designate most "Rocket munitions"
- RLK2 - 12cm 30-tube Rocket Launcher Kai Ni

- RM - Regia Marina (Italian Royal Navy)
- RN - Royal Navy
- RNN - Royal Netherlands Navy
- RP - Ranking points
- RSC - Resources
- RNG - Random Number Generation
- SCAMP - Skilled Carrier-based Aircraft Maintenance Personnel
(not to be confused with the USS Scamp)
- SCM - Skilled Crew Members
- SDP - Skilled Deck Personnels

- SE - Support Expedition
- SF - Striking Force Fleet
- SFFCF/SFCF - Striking Force Fleet Command Facility

- SLO - Skilled Lookouts

- SONAR - SOund Navigation And Ranging
- SPB - Seaplane Bomber
- SPF - Seaplane Fighter
- SPR - Seaplane Recon
- SS - Submarine
- SSV - Aircraft Carrying Submarine
- STF - Surface Task Force
- TCI - Torpedo Cut-In
- TCF/TE - Transport Combined Fleet / Transport Escort
- TP:
- TSLO - Torpedo SLO

- TSSL - Torpedo Squadron Skilled Lookouts

- TTK - "Teitoku", Japaneses for "Admiral"
- USN - United States Navy
- USS - United States Ship
- VA - Voice Actress, same as CV or Seiyuu
- WG/WG42 - WG42 (Wurfgerät 42)

Abbreviations, Specific terms & Trivia
Alongside acronyms, you may encounter some abbreviations, specific terms, and trivia, some being Japanese terms or names, more practical names referring to specific in-game features, or even real-life Trivia.
- See also the disambiguation pages for clarification on equipment and mechanics sharing a similar name.
- Algebra - TBM-3W+3S, because of its name looking like a math formula.
- AirMat - New Model Aviation Development Material
- ArmMat - New Model Armament Material
- AvMat - New Model Aviation Development Material
- Big Seven - Refers to the first 7 battleships built to carry the biggest naval guns (>40 cm) allowed by the Washington Naval Treaty, namely, the Nagato-class, Nelson-class, and Colorado-class.
- Blow torches - Instant Construction Material
- Bucket - Instant Repair Material
- Bulldozer - Construction Corps
- BURNING LOVE - Notable line from Kongou
- C2 - Studio/Dojin circle behind Kancolle
- Chi-Ha - Type 97 Medium tank Japanese tank's name.
- Choujuusenchihou (長10cm砲) - Akizuki-class's Rensouhous
- Chuuha - "moderately damaged", orange damaged
- Cut-In - special powerful attacks, triggered when using a right set of specific gears
- DameCon - Emergency Repair Personnel

- DameGami - Emergency Repair Goddess

- DameKami - Emergency Repair Goddess

- Debuff - A mechanic that weaken some event bosses.
- DevMat - Development Materials
- Fighter-Mulle - The process of equipping a ship with only "fighters", to gain air superiority (AS).
- Flamethrower - Instant Construction Material
- Gingusa - Ginga (Egusa Squadron)
- Green T - Crossing the T (Advantage) Engagement
- GunMat - New Model Gun Development Material
- Hole Punch - Reinforcement Expansion
- Ho-Ni - Toku Daihatsu Landing Craft + Type 1 Gun Tank
Japanese tank's name.
- I-Go - Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Japanese tank's name.
- Ka-Mi - Special Type 2 Amphibious Tank
Japanese tank's name.
- Ka-Tsu - Special Type 4 Amphibious Tank

Japanese tank's name.
- KancoDex - Library (Kancolle's Pokedex), sometimes, just KanDex.
- Kancolle - Kantai Collection
- Kanmusu - "kantai musume", ship-girl
- Kiriban - Ranking "Lucky Tiers"
- Kuso - "Bad" or "Shitty", a common insult toward admirals (notably from Akebono), for being careless or even reckless. In the community, it mainly designates players using strats involving low morale or even sinking girls.
- MelonMat - New Model Armament Material, referencing the Yuubari fairy on it.
- Nuke - Anti-installation setup using a tank, a DLC, and artillery, doing "nuclear-like" damage to installations (up to 9999 damage).
- Poi? (っぽい?) - Catchphrase of Yuudachi, meaning "maybe", referring to Ironbottom Sound.
- ProtoPult - Prototype Flight Deck Catapult
- Red T - Crossing the T (Disadvantage) Engagement.
- Recon - "Reconnaissance" planes, referring to both yellow "Reconnaissance Aircraft", and "Reconnaissance Seaplanes", depending on the context.
- Rensouhou (連装砲) - A Danbo-like robot appearing with some ships, namely Shimakaze, Amatsukaze, all Akizuki-class, Samuel B. Roberts Mk.II, Houston, and Helena.
- Rocket - A form of propulsion, different from the usual propeller blades or turbojets (see here for rockets ingame).
- RocketMat - New Model Rocket Development Material
- RoSa - Japanese AA rockets: 12cm 30-tube Rocket Launcher
& 12cm 30-tube Rocket Launcher Kai Ni
- Sanshiki - "Type 3 Shell" in Japanese, their AA Shells
- Screw - Improvement Materials
- Secretary - The flagship of the first fleet, the girl on the main menu.
- Seiyuu - Japanese Character Voice/Voice Actress
- Shirei-kan - "Commander"
- Shouha - "lightly damaged", yellow damaged
- Synergy - Used to describe the positive effect given by equipping certain equipment together, mainly referring to ASW Synergy, Speed Synergy, and Fit Bonuses.
- Spoon - The Vanguard Formation, named after its shape.
- Tags - Ship Locking in events.
- Taiha - "heavily damaged", red damaged
- Taitei - Type 2 Large Flying Boat, name mostly used by Akitsushima.
- Tanaka - Kensuke Tanaka, creator and original programmer of Kancolle.
- Tank - can refer to "Landing Tanks" (landing craft + tank), to Amphibious Tanks, or Landing Forces. See Tanks for more details.
- Teitoku - "Admiral"
- Tenryuu Kindergarten - A common theme where Tenryuu and a destroyers' escort are regularly used in expeditions to optimize resources consumption. The official 4-Koma also shows Tenryuu being a good children (DD) caretaker.
- Torches - Instant Construction Material
- Touch - General name used for Special Attacks.
- Yasen - "Night Battle"
- !すでのな - One of Inazuma's lines written "backward", in traditional Japanese format. Also appears as a wall scroll on the furniture page.
Girls nicknames
"Official" nicknames
Names often used either by the devs or the girls themselves, to humanize "number namings" of some ships.
Informal nicknames
Names mostly used by the community, ranging from abbreviations and deformations of the original names, or from other trivia facts.
- 101-chan - No.101 Transport Ship
- 2-4-11 - Naka. 2-4-11 refers to the fuel-ammo-steel combination received from her scrap (if scrapping with her default equipment).
- ABKM - Abukuma
- Beaver - Yukikaze's nickname based on her appearance. Japanese call her "Hamster".
- Bep - Verniy, due to her writing in Cyrillic (Верный).
- Bisckuit - Bismarck
- Bucky - Fubuki, notably used by Kongou in the Anime.
- CdC - Conte di Cavour
- Cranes - Shoukaku-class, both being named after cranes.
- Dragons - Souryuu, Hiryuu, Unryuu, Ryuujou, and Ryuuhou, all being named after dragons.
- Ducks - Akizuki-class
- Goto - Gotland
- Hotel - Yamato, reference to her being called that way by Japanese sailors, since she spent more time garrisoning rather than combating.
- Horny - Hornet, sometime Horny Maru
- Kamo - Akitsushima
- KTKM - Kitakami. Wordplay from Japanese netslang KTKR which is read as "kita kore", literally "it's here", sort of like "woohoo I got it" or "I've been waiting for this!".
- KWKZ - Kawakaze
- Lady Lex - Lexington
- Melon-chan - Yuubari's nickname due to her uniform color scheme and general resemblance to a melon as well as the City of Yuubari, on the namesake Yuubari River, which is well known for its melons.
- Nagamon - Nagato's name "長門" 2nd kanji, "門", can be pronounced as mon. This name contrasts Nagato's seriousness with the silly and cute things she is usually depicted doing.
- Nagamutsu - Fusion of Nagato and Mutsu names, designating the class or both of them.
- NGNM - Naganami
- Potatoes - Every characters drawn by Shibafu (しばふ), referring to the simple "potatoes-like" shape of their face.
- Pudding - Prinz Eugen, due to her name pronouciation in Japanese
- SKK - Shoukaku
- Snail - Mutsu
- Sodak - South Dakota
- Strawberry - Harusame, referring to her hair color.
- Vicky - Victorious
- Whales - Refer to Submarine Tenders having the kanji "鯨" meaning whale in their name.
- Yamasushi - Fusion of Yamato and Musashi names, designating the class or both of them.
- YKKZ - Yukikaze
- YMKZ - Yamakaze
- Zekamashi (ぜかまし) - Shimakaze's name read backward (in traditional Japanese, characters are read right-to-left). Found on one of the Rensouhou-chan's lifebuoys.
- ZKK - Zuikaku
See here [13] for more informal ships nicknames.
In addition to the following list, many Abyssal bosses are called by the name of the Kanmusu they represent.
- ACH - Aircraft Carrier Hime
- ACP - Aircraft Carrier Princess
- BRS nicknames :
- CVH - CV Hime
- DJ Hime - Supply Depot Princess, due to her look.
- Goblin - For "Imp" or "Gnome", see here
- Gnome - For "Imp" or "Goblin", see here
- Hime - Princess in Japanese (姫), common to most bosses
- Hoppou - Northern Princess, also known as "Dutch Harbor" & "Hoppou-chan" (北方 = 'Hoppou' = Northern).
- Imp - For "Gnome" or "Goblin", see here
- Installation - Abyssals representing land-based infrastructure instead of ships, being immune to some attacks like torpedoes, but weaker against specialized equipment, see here.
- Kitanda - Air Defense Princess, due to her mocking introduction lines.
- Megane Hime - Airfield Princess Patrol Aircraft Deployment, as she wears glasses.
- Oni - Demon or Ogre in Japanese (鬼), common to most sub-bosses
- Pillbox - A special kind of installation, initially Artillery Imp only.
- PT - PT boats (Patrol Torpedo boat), a type of warship, exclusive to abyssals so far.
- PT Imp - PT Imp Pack
- Rice Hime - American Destroyer Princess, a pun with her kanji reading.
- SDH - Supply Depot Hime
- SDP - Supply Depot Princess
- Sub Loli - New Submarine Princess
- Wanko - Harbour Princess (港湾棲姫 > Kō-wan seiki > Wanko)
See Also