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Special Attacks

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"Special Attacks", or "Touch", are special combats mechanics involving specific ships combination in a fleet, in order to trigger a powerful attack, involving a unique animation and sometimes a unique "Touch CG" for the involved ships.

There are 4 main types of Touch currently in the game, the "Big Seven Touch", the "Yamato Touch", the "Kongou Touch", and the "Submarine Touch".

  • In a Combined Fleet, it is possible to both:
    • Trigger a Big Seven or Yamato Touch in the main fleet during day battle,
    • Then trigger a Kongou Touch in the escort fleet during night battle.

Big Seven Touch

"Big Seven" refers to the firsts 7 battleships built to carry the biggest naval guns (> 40 cm) allowed by the Washington Naval Treaty, namely, the Nagato-class, Nelson-class, and Colorado-class.

Nagato Special Attack

Nagato gains a special attack on Kai Ni called "Full broadside... Sounds exciting!":

  • Nagato Kai Ni must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • Another battleship must be in the 2nd position.
    • She must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or retreated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.

If triggered:

  • Nagato will do a 1st & 2nd attack,
  • The 2nd battleship will do a 3rd attack.
  • Each attack target a ship at random.
Equipment Ship Banner Mutsu Kai Ni.png
Mutsu Kai Ni
Ship Banner Mutsu Kai.png
Mutsu Kai
Ship Banner Nelson Kai.png
Nelson Kai
Other BB
Attacks 1, 2, & 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.68 1.61 1.62 1.54 1.50 1.40 1.20
RADAR Surface Radar Only 1.93 1.85 1.86 1.77 1.73 1.61 1.38
Armor Piercing Ammunition AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.27 2.17 2.59 2.08 2.02 1.89 1.62
Armor Piercing Ammunition APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.61 2.50 2.52 2.39 2.33 2.17 1.86

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

  • Only ships equipped with those equipment will get a bonus for their attack(s).

  • Both ships involved consume additional ammunition when triggered :
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

  • Trigger rate is affected by the Level and luck Luck stat of the participating ships.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time Nagato takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Nagato Kai Ni Special Attack.png

Ship Japanese/English Notes
Nagato Special Attack
Play
Let's do this! Main guns, full broadside! FIRE!!!!!!! Special Attack Line
行くぞ!主砲、一斉射!うってぇ!!!!!!
Nagato Special Attack
Play
Mutsu, leave it all to me! FIRE! Special Attack Line with Mutsu
陸奥よ、この長門に任せておけ!うってぇ!
Nagato Special Attack
Play
Mutsu, follow me! First fleet, attack! Main guns, full broadside! FIRE! Special Attack Line with Mutsu
陸奥よ、この長門に続け!第一戦隊、突撃!主砲、一斉射!うってぇ!
Nagato Special Attack
Play
Nelson? Interesting. Let's do this! FIRE! Special Attack Line with Nelson
Nelsonか?面白い。行くぞ。うってぇ!

Mutsu Special Attack

Mutsu gains a special attack on Kai Ni called "Nagato, Ready? Let's do this! Main guns, full broadside!":

  • Mutsu Kai Ni must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • Another battleship must be in the 2nd position.
    • She must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or retreated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.

If triggered:

  • Mutsu will do a 1st & 2nd attack,
  • The 2nd battleship will do a 3rd attack.
  • Each attack target a ship at random.
Equipment Ship Banner Nagato Kai Ni.png
Nagato Kai Ni
Other BB
Attacks 1, 2, & 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.68 1.40 1.20
RADAR Surface Radar Only 1.93 1.61 1.38
Armor Piercing Ammunition AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.27 1.89 1.62
Armor Piercing Ammunition APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.61 2.17 1.86

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

  • Only ships equipped with those equipment will get a bonus for their attack(s).

  • Both ships involved consume additional ammunition when triggered :
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

  • Trigger rate is affected by the Level and luck Luck stat of the participating ships.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time Mutsu takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

KanMusu373Special.png

Ship Japanese/English Notes
Mutsu Special Attack 1
Play
Battleship Mutsu, beginning the attack! Full broadside, FIRE! Special Attack Line
戦艦陸奥、突撃するわ。一斉射、うてぇ!
Mutsu Special Attack 2
Play
Nagato, leave it to me! FIRE! Special Attack Line with Nagato
長門、任せて!うてぇ!
Mutsu Special Attack 3
Play
Nagato, ready? Here we go! First Fleet, full broadside, FIRE! Special Attack Line with Nagato
長門、いい?いくはよ!第一戦隊、一斉射、うてぇ!

Nelson Special Attack

Nelson has a special attack called the "Nelson Touch":

  • Nelson must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 3rd and 5th ships must not be carriers or submarines.
    • They can be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or retreated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.

If triggered:

  • Nelson will do a 1st attack,
  • The 3rd ship will do a 2nd attack,
  • The 5th ship will do a 3rd attack.
  • Each attack target a ship at random.
    • (post-cap modifier).
Multiplier
Attacks 1, 2, & 3
Base 2.0
Red T 2.5
  • There is an additional little Accuracy Accuracy bonus.
  • Even if the other two ships can attack submarines, they will never target them during the touch.

  • It does not cost any extra resources if triggered.

  • Trigger rate is affected by the Level and luck Luck stat of the participating ships.[1]
    • If all three ships are lv.99 the trigger rate is around 60%~65%.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time Nelson takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Nelson Special Attack.png

Nelson Kai Special Attack.png

Ship Japanese/English Notes
Nelson Special Attack
Play
Nelson Touch. Main guns 1 and 2, one more shot! Nelson Touch Line
Nelson Touch。主砲、一番、二番、もう一撃だ!

Colorado Special Attack

Colorado has a special attack called "Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire!":

  • Colorado must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 2nd and 3rd ships in the fleet must be battleships.
    • They must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or retreated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.

If triggered:

  • Colorado will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack.
  • Each attack target a ship at random.
"Big 7" refer here to Nagato KaiNagato Kai, Nagato Kai NiNagato Kai Ni, Mutsu KaiMutsu Kai, Mutsu Kai NiMutsu Kai Ni, Nelson KaiNelson Kai, and Maryland KaiMaryland Kai.
Equipment 2nd and 3rd Big 7 2nd Big 7 3rd Big 7 No Big 7
Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 & 3
No Bonus Equipment 1.50 1.50 1.52 1.50 1.50 1.30 1.50 1.30 1.52 1.50 1.30
RADAR Surface Radar Only 1.73 1.72 1.75 1.73 1.72 1.50 1.73 1.50 1.75 1.73 1.50
RADAR SG Radar (Late Model)SG Radar (Late Model) Only 1.98 1.98 2.01 1.98 1.98 1.72 1.98 1.72 2.01 1.98 1.72
Armor Piercing Ammunition AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.03 2.02 2.05 2.03 2.02 1.76 2.03 1.76 2.05 2.03 1.76
Armor Piercing Ammunition APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.33 2.32 2.36 2.33 2.32 2.02 2.33 2.02 2.36 2.33 2.02
Armor Piercing Ammunition APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR SG LMSG Radar (Late Model)
2.68 2.67 2.72 2.68 2.67 2.32 2.68 2.32 2.72 2.68 2.32

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

  • Only ships equipped with those equipment will get a bonus for their attack(s).

  • All three ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

  • Trigger rate is affected by the Level and luck Luck stat of the participating ships.[1]
    • If all three ships are lv.99 the trigger rate is around 52%~60%.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time Colorado takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Colorado Special Attack.png

Colorado Kai Special Attack.png

Ship Japanese/English Notes
Colorado Special Attack
Play
Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! Special Attack Line
Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire!

Maryland Special Attack

Maryland has a special attack called "Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire!":

  • Maryland must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 2nd and 3rd ships in the fleet must be battleships.
    • They must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or retreated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.

If triggered:

  • Maryland will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack.
  • Each attack target a ship at random.
"Big 7" refer here to Nagato KaiNagato Kai, Nagato Kai NiNagato Kai Ni, Mutsu KaiMutsu Kai, Mutsu Kai NiMutsu Kai Ni, Nelson KaiNelson Kai, and Colorado KaiColorado Kai.
Equipment 2nd and 3rd Big 7 2nd Big 7 3rd Big 7 No Big 7
Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 & 3
No Bonus Equipment 1.50 1.50 1.52 1.50 1.50 1.30 1.50 1.30 1.52 1.50 1.30
RADAR Surface Radar Only 1.73 1.72 1.75 1.73 1.72 1.50 1.73 1.50 1.75 1.73 1.50
RADAR SG Radar (Late Model)SG Radar (Late Model) Only 1.98 1.98 2.01 1.98 1.98 1.72 1.98 1.72 2.01 1.98 1.72
Armor Piercing Ammunition AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.03 2.02 2.05 2.03 2.02 1.76 2.03 1.76 2.05 2.03 1.76
Armor Piercing Ammunition APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.33 2.32 2.36 2.33 2.32 2.02 2.33 2.02 2.36 2.33 2.02
Armor Piercing Ammunition APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR SG LMSG Radar (Late Model)
2.68 2.67 2.72 2.68 2.67 2.32 2.68 2.32 2.72 2.68 2.32

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

  • Only ships equipped with those equipment will get a bonus for their attack(s).

  • All three ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

  • Trigger rate is affected by the Level and luck Luck stat of the participating ships.
    • If all three ships are lv.99 the trigger rate is around 52%~60%.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time Maryland takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Ship Special Maryland.png

Ship Special Maryland Kai.png

Ship Japanese/English Notes
Maryland Special Attack
Play
Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! Special Attack Line
統制射撃を開始する。各艦、目標諸元にゅうよく。OK?……Open fire!

Yamato Special Attacks

Yamato gains two different special attacks on Kai Ni/Juu.

The devs distinguish them as:

  • For the touch with only Yamato and Musashi:
    • Yamato flagship: "Yamato, leading the attack! Musashi, follow me! 1st Fleet, all guns, full salvo!" (大和、突撃します!武蔵続いてッ!第一戦隊、全主砲、全力斉射ッ!).
    • Musashi flagship: "Oh, Yamato. Forming a battlegroup with you feels so natural. This is what it means to be a battleship" (おう、大和よ、お前とこうして戦隊を組むのは格別だな。これが戦艦だ。).
  • For all other touches:
    • "Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo!" (大和、突撃します!二番艦も続いてください!全主砲、斉射ッ!).

However, mechanic-wise it makes more sense to distinguish the touches as 2-ship touch and 3-ship touch:

Yamato 2-Ship Special Attack

"Touch Helpers"
(max remodel only)
Ship Banner Musashi Kai Ni.png
Ship Banner Iowa Kai.png
Ship Banner Bismarck Drei.png
Ship Banner Richelieu Kai.png
  • Yamato Kai Ni/Juu must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • Another "Touch Helper" must be in the 2nd position.
    • She must not be more than lightly damaged (小破).
    • When using Musashi Kai Ni as the helper, Yamato and Musashi positions can be swapped freely.
    • When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one being lightly damaged (小破) or better, there is a random chance to trigger the "3-Ship Special Attack" instead.
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or retreated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.
  • The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.

If triggered:

  • The flagship will do a 1st & 2nd attack,
  • The Helper will do a 3rd attack.
  • Each attack target a ship at random.
Equipment Yamato Kai Ni JuuYamato Kai Ni Juu 2nd Yamato-class Kai NiYamato Kai Ni
Musashi Kai Ni
2nd
Other HelpersIowa Kai
Bismarck Drei
Richelieu Kai
Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.54 1.94 1.54 1.86 1.40 1.55
RADAR Surface Radar Only 1.77 2.23 1.77 2.14 1.61 1.78
RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
Only
1.96 2.45 1.95 2.35 1.77 1.96
Armor Piercing Ammunition AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.08 2.62 2.08 2.51 1.89 2.09
Armor Piercing Ammunition APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.39 3.01 2.39 2.89 2.17 2.41
Armor Piercing Ammunition APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
2.63 3.31 2.63 3.18 2.39 2.65

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

  • Only ships equipped with those equipment will get a bonus for their attack(s).

The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.

Currently measured above 70%, it seems similar to Big 7 touches:

  • Trigger rate is affected by the Level and luck Luck stat of the participating ships.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time Yamato takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Yamato 3-Ship Special Attack

  • Yamato Kai Ni/Juu must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
    • They must not be more than lightly damaged (小破).
    • When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one:
      • If the 3rd ship is lightly damaged (小破) or better, there is a random chance to trigger the "2-Ship Special Attack" instead.
      • If the 3rd ship is moderately damaged (中破) or worse, the "2-Ship Special Attack" will trigger instead.
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or retreated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.
"Helper Pairs" (max remodel only)
One of the following pairs:
Musashi Kai Ni 2nd ship: In any order:
Ship Banner Musashi Kai Ni.png
Ship Banner Nagato Kai Ni.png
Ship Banner Nagato Kai Ni.png
Ship Banner Mutsu Kai Ni.png
Ship Banner Kongou Kai Ni C.png
Ship Banner Hiei Kai Ni C.png
Ship Banner Ise Kai Ni.png
Ship Banner Hyuuga Kai Ni.png
Ship Banner Fusou Kai Ni.png
Ship Banner Yamashiro Kai Ni.png
Ship Banner Musashi Kai Ni.png
Ship Banner Mutsu Kai Ni.png
Ship Banner South Dakota Kai.png
Ship Banner Washington Kai.png
Ship Banner Colorado Kai.png
Ship Banner Maryland Kai.png
Ship Banner Warspite Kai.png
Ship Banner Nelson Kai.png
Ship Banner Italia.png
Ship Banner Roma Kai.png

If triggered:

  • Yamato will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack.
  • Each attack target a ship at random.
Equipment Musashi Kai NiMusashi Kai Ni (& HelperNagato Kai Ni
Mutsu Kai Ni
)
Nagato-classNagato Kai Ni
Mutsu Kai Ni
Pair
Ise-classIse Kai Ni
Hyuuga Kai Ni
Pair
Other "Helper Pairs" Any "Helper Pairs"
Attacks 1 Attacks 2 Attack 1 & 2 Attacks 1 Attacks 2 Attack 1 & 2 Attacks 3
No Bonus Equipment 1.65 1.80 1.65 1.65 1.58 1.50 1.65
RADAR Surface Radar Only 1.90 2.07 1.90 1.90 1.80 1.73 1.90
RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
Only
2.09 2.28 2.09 2.09 1.99 1.90
Armor Piercing Ammunition AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
Only
2.23 2.43 2.23 2.23 2.13 2.03 2.23
Armor Piercing Ammunition APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADAR Radar
2.56 2.79 2.56 2.56 2.45 2.33 2.56
Armor Piercing Ammunition APType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
+ RADARSp Very large radar15m Duplex Rangefinder + Type 21 Radar Kai Ni
15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center
2.82 3.07 2.82 2.82 2.69 2.56

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

  • Only ships equipped with those equipment will get a bonus for their attack(s).

The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.

Currently measured above 70%, it seems similar to Big 7 touches:

  • Trigger rate is affected by the Level and luck Luck stat of the participating ships.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time Yamato takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Main source: [1]

Kongou-Class Touch

Only Kongou-class 3rd remodels can trigger this touch also called "Night Assault" (namely Kongou Kai Ni C and Hiei Kai Ni C).

Kongou Special Attack

On Kai Ni C, Kongou gains a "Night Assault" special attack:

"Touch Helpers"
(max remodel only)
Ship Banner Hiei Kai Ni C.png
Ship Banner Haruna Kai Ni.png
Ship Banner Warspite Kai.png
  • Kongou Kai Ni C must be Flagship.
  • Another "Touch Helper" must be in the 2nd position.
  • Both must not be more than lightly damaged (小破).
  • It must be a Night Battle.

If triggered:

  • Kongou will do a 1st attack,
  • The 2nd battleship will do a 2nd attack.
  • Each attack target a ship at random.
Attack 1 & 2
Base Multiplier 2.2
Green T Engagement 2.75
Red T Engagement 1.76
There is an additional flat Accuracy Accuracy bonus of x1.25.

  • The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.2 of the original ammo consumption of those ships when the attack is triggered, hence:
    • If it is triggered in a night battle in a normal node, it costs 6% extra ammo.
    • If it is triggered in a night battle node, it costs 2% extra ammo.

During night battle only:[1]
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 4 \times \big( \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} \big) + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} - 45 \Biggr\rfloor }[/math]

  • [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] is Kongou's Level,
  • [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] is the 2nd ship's Level,
  • [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] is Kongou's Luck Luck,
  • [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] is the 2nd ship's Luck Luck,
  • [math]\displaystyle{ \text{A} = 32 }[/math] if a RADAR Surface Radar with LoS ≥ 8 is equipped on Kongou, 0 otherwise,
  • [math]\displaystyle{ \text{B} = 10 }[/math] if a Searchlight Type 96 150cm SearchlightType 96 150cm Searchlight is equipped on Kongou, 0 otherwise.
The Night Assault can be:
  • Activated twice per sortie.
  • Activated in the same battle as another separate special attack.

Hiei Special Attack

On Kai Ni C, Hiei gains a "Night Assault" special attack:

"Touch Helpers"
(max remodel only)
Ship Banner Kongou Kai Ni C.png
Ship Banner Kirishima Kai Ni.png
  • Hiei Kai Ni C must be Flagship.
  • Another "Touch Helper" must be in the 2nd position.
  • Both must not be more than lightly damaged (小破).
  • It must be a Night Battle.

If triggered:

  • Hiei will do a 1st attack,
  • The 2nd battleship will do a 2nd attack.
  • Each attack target a ship at random.
Attack 1 & 2
Base Multiplier 2.2
Green T Engagement 2.75
Red T Engagement 1.76
There is an additional flat Accuracy Accuracy bonus of x1.25.

  • The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.2 of the original ammo consumption of those ships when the attack is triggered, hence:
    • If it is triggered in a night battle in a normal node, it costs 6% extra ammo.
    • If it is triggered in a night battle node, it costs 2% extra ammo.

During night battle only:[1][2][3]
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 4 \times \big( \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} \big) + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} - 45 \Biggr\rfloor }[/math]

  • [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] is Hiei's Level,
  • [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] is the 2nd ship's Level,
  • [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] is Hiei's Luck Luck,
  • [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] is the 2nd ship's Luck Luck,
  • [math]\displaystyle{ \text{A} = 10 }[/math] if a RADAR Surface Radar with LoS ≥ 8 is equipped on Hiei, 0 otherwise,
  • [math]\displaystyle{ \text{B} = 32 }[/math] if a Searchlight Type 96 150cm SearchlightType 96 150cm Searchlight is equipped on Hiei, 0 otherwise.
The Night Assault can be:
  • Activated twice per sortie.
  • Activated in the same battle as another separate special attack.

Submarine Special Attack

Also called the "AS Touch", it is a Special Attack involving a submarine tenderTaigei
Jingei
Chougei
leading a fleet of at least two submarines.

  • Two SS(V) will launch a torpedo strike.
    • The number of attacks per Touch is random from 2 to 4.
  • The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
  • A rough damage formula per Submarine attack is:
    • [math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
    • [math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
    • With:
      • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
      • [math]\displaystyle{ \text{FP} }[/math] the submarine's firepower Firepower stat,
      • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo Torpedo Attack stat,
      • [math]\displaystyle{ \text{LV} }[/math] the submarine's level.
        • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

  • One Submarine Supply MaterialSubmarine Supply Material will be consumed for EACH battle the Touch triggers in.
    • If the Touch triggers twice in a battle, only a single Item Card Submarine Supply Material.png will be consumed for this battle.
    • If the Touch triggers in multiple nodes, one Item Card Submarine Supply Material.png will be consumed for each node it is triggered.
  • It does not consume any extra ammo.

  • It has a chance to trigger every time the AS takes a turn at shelling. If it fails to trigger during the day battle, there is a chance to trigger it in the follow-up night battle.
    • It can trigger in both day and night for the same battle.
  • It can be activated multiple times per sortie.

Regular
Seasonal

See Also

Backdoor links: