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# Special Attacks

"Special Attacks", or "Touch", are special combats mechanics involving specific ships combination in a fleet, in order to trigger a powerful attack, involving a unique animation and sometimes a unique "Touch CG" for the involved ships.

There are 4 main types of Touch currently in the game, the "Big Seven Touch", the "Yamato Touch", the "Kongou Touch", and the "Submarine Touch".

• In a Combined Fleet, it is possible to both:
• Trigger a Big Seven or Yamato Touch in the main fleet during day battle,
• Then trigger a Kongou Touch in the escort fleet during night battle.

# Big Seven Touch

"Big Seven" refers to the firsts 7 battleships built to carry the biggest naval guns (> 40 cm) allowed by the Washington Naval Treaty, namely, the Nagato-class, Nelson-class, and Colorado-class.

## Nagato Special Attack

Nagato gains a special attack on Kai Ni called "Full broadside... Sounds exciting!":

• Nagato Kai Ni must be the flagship.
• Secretary for combined fleets.
• She must not be more than lightly damaged (小破).
• Another battleship must be in the 2nd position.
• She must not be heavily damaged (大破).
• There must be 6 or more surface ships in the fleet.
• There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
• There must be no surface ship in the fleet sunk or retreated via during sortie causing remaining < 6. Ships in the escort fleet are not affected.
• In single fleet, needs to be selected.
• In a combined fleet, needs to be selected.

If triggered:

• Nagato will do a 1st & 2nd attack,
• The 2nd battleship will do a 3rd attack.
• Each attack target a ship at random.
Equipment
Mutsu Kai Ni

Mutsu Kai

Nelson Kai
Other BB
Attacks 1, 2, & 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.68 1.61 1.62 1.54 1.50 1.40 1.20
Surface Radar Only 1.93 1.85 1.86 1.77 1.73 1.61 1.38
Only 2.27 2.17 2.59 2.08 2.02 1.89 1.62
+ Radar 2.61 2.50 2.52 2.39 2.33 2.17 1.86

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

• Only ships equipped with those equipment will get a bonus for their attack(s).

• Both ships involved consume additional ammunition when triggered :
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

• Trigger rate is affected by the Level and luck stat of the participating ships.
• Can be triggered even if artillery spotting fails to activate.
• Can only be activated once per sortie.
• Has a chance to trigger every time Nagato takes a turn at shelling.
• In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Ship Japanese/English Notes
Nagato Special Attack
Let's do this! Main guns, full broadside! FIRE!!!!!!! Special Attack Line

Nagato Special Attack
Mutsu, leave it all to me! FIRE! Special Attack Line with Mutsu

Nagato Special Attack
Mutsu, follow me! First fleet, attack! Main guns, full broadside! FIRE! Special Attack Line with Mutsu

Nagato Special Attack
Nelson? Interesting. Let's do this! FIRE! Special Attack Line with Nelson
Nelsonか？面白い。行くぞ。うってぇ！

## Mutsu Special Attack

Mutsu gains a special attack on Kai Ni called "Nagato, Ready? Let's do this! Main guns, full broadside!":

• Mutsu Kai Ni must be the flagship.
• Secretary for combined fleets.
• She must not be more than lightly damaged (小破).
• Another battleship must be in the 2nd position.
• She must not be heavily damaged (大破).
• There must be 6 or more surface ships in the fleet.
• There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
• There must be no surface ship in the fleet sunk or retreated via during sortie causing remaining < 6. Ships in the escort fleet are not affected.
• In single fleet, needs to be selected.
• In a combined fleet, needs to be selected.

If triggered:

• Mutsu will do a 1st & 2nd attack,
• The 2nd battleship will do a 3rd attack.
• Each attack target a ship at random.
Equipment
Nagato Kai Ni
Other BB
Attacks 1, 2, & 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.68 1.40 1.20
Surface Radar Only 1.93 1.61 1.38
Only 2.27 1.89 1.62

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

• Only ships equipped with those equipment will get a bonus for their attack(s).

• Both ships involved consume additional ammunition when triggered :
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

• Trigger rate is affected by the Level and luck stat of the participating ships.
• Can be triggered even if artillery spotting fails to activate.
• Can only be activated once per sortie.
• Has a chance to trigger every time Mutsu takes a turn at shelling.
• In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Ship Japanese/English Notes
Mutsu Special Attack 1
Battleship Mutsu, beginning the attack! Full broadside, FIRE! Special Attack Line

Mutsu Special Attack 2
Nagato, leave it to me! FIRE! Special Attack Line with Nagato

Mutsu Special Attack 3
Nagato, ready? Here we go! First Fleet, full broadside, FIRE! Special Attack Line with Nagato

## Nelson Special Attack

Nelson has a special attack called the "Nelson Touch":

• Nelson must be the flagship.
• Secretary for combined fleets.
• She must not be more than lightly damaged (小破).
• The 3rd and 5th ships must not be carriers or submarines.
• They can be heavily damaged (大破).
• There must be 6 or more surface ships in the fleet.
• There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
• There must be no surface ship in the fleet sunk or retreated via during sortie causing remaining < 6. Ships in the escort fleet are not affected.
• In single fleet, needs to be selected.
• In a combined fleet, needs to be selected.

If triggered:

• Nelson will do a 1st attack,
• The 3rd ship will do a 2nd attack,
• The 5th ship will do a 3rd attack.
• Each attack target a ship at random.
• (post-cap modifier).
Multiplier
Attacks 1, 2, & 3
Base 2.0
Red T 2.5
• There is an additional little Accuracy bonus.
• Even if the other two ships can attack submarines, they will never target them during the touch.

• It does not cost any extra resources if triggered.

• Trigger rate is affected by the Level and luck stat of the participating ships.[1]
• If all three ships are lv.99 the trigger rate is around 60%~65%.
• Can be triggered even if artillery spotting fails to activate.
• Can only be activated once per sortie.
• Has a chance to trigger every time Nelson takes a turn at shelling.
• In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Ship Japanese/English Notes
Nelson Special Attack
Nelson Touch. Main guns 1 and 2, one more shot! Nelson Touch Line
Nelson Touch。主砲、一番、二番、もう一撃だ！

• Colorado must be the flagship.
• Secretary for combined fleets.
• She must not be more than lightly damaged (小破).
• The 2nd and 3rd ships in the fleet must be battleships.
• They must not be heavily damaged (大破).
• There must be 6 or more surface ships in the fleet.
• There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
• There must be no surface ship in the fleet sunk or retreated via during sortie causing remaining < 6. Ships in the escort fleet are not affected.
• In single fleet, needs to be selected.
• In a combined fleet, needs to be selected.

If triggered:

• Colorado will do a 1st attack,
• The 2nd ship will do a 2nd attack,
• The 3rd ship will do a 3rd attack.
• Each attack target a ship at random.
"Big 7" refer here to , , , , , and .
Equipment 2nd and 3rd Big 7 2nd Big 7 3rd Big 7 No Big 7
Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 & 3
No Bonus Equipment 1.50 1.50 1.52 1.50 1.50 1.30 1.50 1.30 1.52 1.50 1.30
Surface Radar Only 1.73 1.72 1.75 1.73 1.72 1.50 1.73 1.50 1.75 1.73 1.50
Only 1.98 1.98 2.01 1.98 1.98 1.72 1.98 1.72 2.01 1.98 1.72
Only 2.03 2.02 2.05 2.03 2.02 1.76 2.03 1.76 2.05 2.03 1.76
+ Radar 2.33 2.32 2.36 2.33 2.32 2.02 2.33 2.02 2.36 2.33 2.02
+ 2.68 2.67 2.72 2.68 2.67 2.32 2.68 2.32 2.72 2.68 2.32

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

• Only ships equipped with those equipment will get a bonus for their attack(s).

• All three ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

• Trigger rate is affected by the Level and luck stat of the participating ships.[1]
• If all three ships are lv.99 the trigger rate is around 52%~60%.
• Can be triggered even if artillery spotting fails to activate.
• Can only be activated once per sortie.
• Has a chance to trigger every time Colorado takes a turn at shelling.
• In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Ship Japanese/English Notes

## Maryland Special Attack

Maryland has a special attack called "Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire!":

• Maryland must be the flagship.
• Secretary for combined fleets.
• She must not be more than lightly damaged (小破).
• The 2nd and 3rd ships in the fleet must be battleships.
• They must not be heavily damaged (大破).
• There must be 6 or more surface ships in the fleet.
• There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
• There must be no surface ship in the fleet sunk or retreated via during sortie causing remaining < 6. Ships in the escort fleet are not affected.
• In single fleet, needs to be selected.
• In a combined fleet, needs to be selected.

If triggered:

• Maryland will do a 1st attack,
• The 2nd ship will do a 2nd attack,
• The 3rd ship will do a 3rd attack.
• Each attack target a ship at random.
"Big 7" refer here to , , , , , and .
Equipment 2nd and 3rd Big 7 2nd Big 7 3rd Big 7 No Big 7
Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 & 3
No Bonus Equipment 1.50 1.50 1.52 1.50 1.50 1.30 1.50 1.30 1.52 1.50 1.30
Surface Radar Only 1.73 1.72 1.75 1.73 1.72 1.50 1.73 1.50 1.75 1.73 1.50
Only 1.98 1.98 2.01 1.98 1.98 1.72 1.98 1.72 2.01 1.98 1.72
Only 2.03 2.02 2.05 2.03 2.02 1.76 2.03 1.76 2.05 2.03 1.76
+ Radar 2.33 2.32 2.36 2.33 2.32 2.02 2.33 2.02 2.36 2.33 2.02
+ 2.68 2.67 2.72 2.68 2.67 2.32 2.68 2.32 2.72 2.68 2.32

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

• Only ships equipped with those equipment will get a bonus for their attack(s).

• All three ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

• Trigger rate is affected by the Level and luck stat of the participating ships.
• If all three ships are lv.99 the trigger rate is around 52%~60%.
• Can be triggered even if artillery spotting fails to activate.
• Can only be activated once per sortie.
• Has a chance to trigger every time Maryland takes a turn at shelling.
• In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Ship Japanese/English Notes
Maryland Special Attack
Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! Special Attack Line

# Yamato Special Attacks

Yamato gains two different special attacks on Kai Ni/Juu.

The devs distinguish them as:

• For the touch with only Yamato and Musashi:
• Yamato flagship: "Yamato, leading the attack! Musashi, follow me! 1st Fleet, all guns, full salvo!" (大和、突撃します！武蔵続いてッ！第一戦隊、全主砲、全力斉射ッ！).
• Musashi flagship: "Oh, Yamato. Forming a battlegroup with you feels so natural. This is what it means to be a battleship" (おう、大和よ、お前とこうして戦隊を組むのは格別だな。これが戦艦だ。).
• For all other touches:

However, mechanic-wise it makes more sense to distinguish the touches as 2-ship touch and 3-ship touch:

### Yamato 2-Ship Special Attack

"Touch Helpers"
(max remodel only)

• Yamato Kai Ni/Juu must be the flagship.
• Secretary for combined fleets.
• She must not be more than lightly damaged (小破).
• Another "Touch Helper" must be in the 2nd position.
• She must not be more than lightly damaged (小破).
• When using Musashi Kai Ni as the helper, Yamato and Musashi positions can be swapped freely.
• When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one being lightly damaged (小破) or better, there is a random chance to trigger the "3-Ship Special Attack" instead.
• There must be 6 or more surface ships in the fleet.
• There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
• There must be no surface ship in the fleet sunk or retreated via during sortie causing remaining < 6. Ships in the escort fleet are not affected.
• In single fleet, needs to be selected.
• In a combined fleet, needs to be selected.
• The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.

If triggered:

• The flagship will do a 1st & 2nd attack,
• The Helper will do a 3rd attack.
• Each attack target a ship at random.
Equipment 2nd 2nd
Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.54 1.94 1.54 1.86 1.40 1.55
Surface Radar Only 1.77 2.23 1.77 2.14 1.61 1.78
Sp Only 1.96 2.45 1.95 2.35 1.77 1.96
Only 2.08 2.62 2.08 2.51 1.89 2.09
+ Radar 2.39 3.01 2.39 2.89 2.17 2.41
+ Sp 2.63 3.31 2.63 3.18 2.39 2.65

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

• Only ships equipped with those equipment will get a bonus for their attack(s).

The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.

Currently measured above 70%, it seems similar to Big 7 touches:

• Trigger rate is affected by the Level and luck stat of the participating ships.
• Can be triggered even if artillery spotting fails to activate.
• Can only be activated once per sortie.
• Has a chance to trigger every time Yamato takes a turn at shelling.
• In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

### Yamato 3-Ship Special Attack

• Yamato Kai Ni/Juu must be the flagship.
• Secretary for combined fleets.
• She must not be more than lightly damaged (小破).
• A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
• They must not be more than lightly damaged (小破).
• When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one:
• If the 3rd ship is lightly damaged (小破) or better, there is a random chance to trigger the "2-Ship Special Attack" instead.
• If the 3rd ship is moderately damaged (中破) or worse, the "2-Ship Special Attack" will trigger instead.
• There must be 6 or more surface ships in the fleet.
• There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
• There must be no surface ship in the fleet sunk or retreated via during sortie causing remaining < 6. Ships in the escort fleet are not affected.
• In single fleet, needs to be selected.
• In a combined fleet, needs to be selected.
"Helper Pairs" (max remodel only)
One of the following pairs:
Musashi Kai Ni 2nd ship: In any order:

If triggered:

• Yamato will do a 1st attack,
• The 2nd ship will do a 2nd attack,
• The 3rd ship will do a 3rd attack.
• Each attack target a ship at random.
Equipment (& ) Pair Pair Other "Helper Pairs" Any "Helper Pairs"
Attacks 1 Attacks 2 Attack 1 & 2 Attacks 1 Attacks 2 Attack 1 & 2 Attacks 3
No Bonus Equipment 1.65 1.80 1.65 1.65 1.58 1.50 1.65
Surface Radar Only 1.90 2.07 1.90 1.90 1.80 1.73 1.90
Sp Only 2.09 2.28 2.09 2.09 1.99 1.90
Only 2.23 2.43 2.23 2.23 2.13 2.03 2.23
+ Radar 2.56 2.79 2.56 2.56 2.45 2.33 2.56
+ Sp 2.82 3.07 2.82 2.82 2.69 2.56

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.

• Only ships equipped with those equipment will get a bonus for their attack(s).

The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.

Currently measured above 70%, it seems similar to Big 7 touches:

• Trigger rate is affected by the Level and luck stat of the participating ships.
• Can be triggered even if artillery spotting fails to activate.
• Can only be activated once per sortie.
• Has a chance to trigger every time Yamato takes a turn at shelling.
• In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.

Main source: [1]

# Kongou-Class Touch

Only Kongou-class 3rd remodels can trigger this touch also called "Night Assault" (namely Kongou Kai Ni C and Hiei Kai Ni C).

## Kongou Special Attack

On Kai Ni C, Kongou gains a "Night Assault" special attack:

"Touch Helpers"
(max remodel only)

• Kongou Kai Ni C must be Flagship.
• Another "Touch Helper" must be in the 2nd position.
• Both must not be more than lightly damaged (小破).
• It must be a Night Battle.
• In single fleet, or needs to be selected.
• In a combined fleet, or needs to be selected.
• In a combined fleet, it can only be triggered in the Escort fleet.

If triggered:

• Kongou will do a 1st attack,
• The 2nd battleship will do a 2nd attack.
• Each attack target a ship at random.
Attack 1 & 2
Base Multiplier 2.2
Green T Engagement 2.75
Red T Engagement 1.76
There is an additional flat Accuracy bonus of x1.25.

• The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.2 of the original ammo consumption of those ships when the attack is triggered, hence:
• If it is triggered in a night battle in a normal node, it costs 6% extra ammo.
• If it is triggered in a night battle node, it costs 2% extra ammo.

During night battle only:[1]
$\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 4 \times \big( \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} \big) + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} - 45 \Biggr\rfloor }$

• $\displaystyle{ \text{Lv}_\text{FS} }$ is Kongou's Level,
• $\displaystyle{ \text{Lv}_\text{2nd} }$ is the 2nd ship's Level,
• $\displaystyle{ \text{Luck}_\text{FS} }$ is Kongou's Luck,
• $\displaystyle{ \text{Luck}_\text{2nd} }$ is the 2nd ship's Luck,
• $\displaystyle{ \text{A} = 32 }$ if a Surface Radar with LoS ≥ 8 is equipped on Kongou, 0 otherwise,
• $\displaystyle{ \text{B} = 10 }$ if a is equipped on Kongou, 0 otherwise.
The Night Assault can be:
• Activated twice per sortie.
• Activated in the same battle as another separate special attack.

## Hiei Special Attack

On Kai Ni C, Hiei gains a "Night Assault" special attack:

"Touch Helpers"
(max remodel only)

• Hiei Kai Ni C must be Flagship.
• Another "Touch Helper" must be in the 2nd position.
• Both must not be more than lightly damaged (小破).
• It must be a Night Battle.
• In single fleet, or needs to be selected.
• In a combined fleet, or needs to be selected.
• In a combined fleet, it can only be triggered in the Escort fleet.

If triggered:

• Hiei will do a 1st attack,
• The 2nd battleship will do a 2nd attack.
• Each attack target a ship at random.
Attack 1 & 2
Base Multiplier 2.2
Green T Engagement 2.75
Red T Engagement 1.76
There is an additional flat Accuracy bonus of x1.25.

• The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.2 of the original ammo consumption of those ships when the attack is triggered, hence:
• If it is triggered in a night battle in a normal node, it costs 6% extra ammo.
• If it is triggered in a night battle node, it costs 2% extra ammo.

During night battle only:[1][2][3]
$\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 4 \times \big( \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} \big) + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} - 45 \Biggr\rfloor }$

• $\displaystyle{ \text{Lv}_\text{FS} }$ is Hiei's Level,
• $\displaystyle{ \text{Lv}_\text{2nd} }$ is the 2nd ship's Level,
• $\displaystyle{ \text{Luck}_\text{FS} }$ is Hiei's Luck,
• $\displaystyle{ \text{Luck}_\text{2nd} }$ is the 2nd ship's Luck,
• $\displaystyle{ \text{A} = 10 }$ if a Surface Radar with LoS ≥ 8 is equipped on Hiei, 0 otherwise,
• $\displaystyle{ \text{B} = 32 }$ if a is equipped on Hiei, 0 otherwise.
The Night Assault can be:
• Activated twice per sortie.
• Activated in the same battle as another separate special attack.

# Submarine Special Attack

Also called the "AS Touch", it is a Special Attack involving a leading a fleet of at least two submarines.

• The flasgship must be a at Lv 30+,
• She must not be more than moderately damaged (中破).
• Two among the 2nd, 3rd, and 4th ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV),
• At least two SS(V) must not be more than lightly damaged (小破),
• If all 3 ships are SS(V), the 2nd and 4th ones will attack, if one of them is moderately damaged (中破), the 3rd one will attack instead.[1]
• The fleet can be a single fleet or a Striking Force Fleet,
• The formation needs to be either or ,
• At least one must be available in the inventory.

• Two SS(V) will launch a torpedo strike.
• The number of attacks per Touch is random from 2 to 4.
• The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
• A rough damage formula per Submarine attack is:
• $\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }$
• $\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }$
• With:
• $\displaystyle{ \text{DMG} }$ the damage result for day and night battle respectively,
• $\displaystyle{ \text{FP} }$ the submarine's firepower stat,
• $\displaystyle{ \text{TP} }$ the submarine's Torpedo stat,
• $\displaystyle{ \text{LV} }$ the submarine's level.
• $\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }$ at Lv 100.

• One will be consumed for EACH battle the Touch triggers in.
• If the Touch triggers twice in a battle, only a single will be consumed for this battle.
• If the Touch triggers in multiple nodes, one will be consumed for each node it is triggered.
• It does not consume any extra ammo.

• It has a chance to trigger every time the AS takes a turn at shelling. If it fails to trigger during the day battle, there is a chance to trigger it in the follow-up night battle.
• It can trigger in both day and night for the same battle.
• It can be activated multiple times per sortie.

Regular
Seasonal