- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Special Attacks
"Special Attacks", or "Touch", are special combats mechanics involving specific ships combinations in a fleet, in order to trigger a powerful attack, involving a unique animation and sometimes a unique "Touch CG" for the involved ships.
There are 4 main types of Touch currently in the game, the "Big Seven Touch", the "Yamato Touch", the "Kongou Touch", and the "Submarine Touch".
- In a Combined Fleet, it is possible to both:
- Trigger a Big Seven or Yamato Touch in the main fleet during day battle,
- Then trigger a Kongou Touch in the escort fleet during night battle.
No special attack can be triggered in PVP.
Big Seven Touch
"Big Seven" refers to the first 7 battleships built to carry the biggest naval guns (> 40 cm) allowed by the Washington Naval Treaty, namely, the Nagato-class, Nelson-class, and Colorado-class.
Nagato-class Special Attack
At Kai Ni, Nagato and Mutsu are able to perform a special attack:
- A Nagato-class Kai Ni must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- The 2nd ship in the fleet must be FBB/BB/BBV.
- She must not be heavily damaged (大破).
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon
needs to be selected.
- In a combined fleet, Cruising Formation 2
needs to be selected.
If triggered:
- The flagship will do a 1st & 2nd attack,
- The 2nd battleship will do a 3rd attack.
- Each attack targets a ship at random.
Attack Multipliers | |||||||
---|---|---|---|---|---|---|---|
Equipment | Ship in 2nd position | ||||||
![]() ![]() Nagato-class Kai Ni |
(Nagato Flagship only) | Other BB | |||||
![]() Mutsu Kai |
![]() Nelson Kai | ||||||
Attacks 1, 2, & 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
No Bonus Equipment | 1.68 | 1.61 | 1.62 | 1.54 | 1.50 | 1.40 | 1.20 |
![]() |
1.93 | 1.85 | 1.86 | 1.77 | 1.73 | 1.61 | 1.38 |
![]() ![]() ![]() ![]() |
2.27 | 2.17 | 2.18 | 2.08 | 2.02 | 1.89 | 1.62 |
![]() ![]() ![]() ![]() ![]() |
2.61 | 2.50 | 2.52 | 2.39 | 2.33 | 2.17 | 1.86 |
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
- Only ships equipped with those equipment will get a bonus for their attack(s).
- Both ships involved consume additional ammunition when triggered:
Fleet type | Triggering type | Additional ammo consumption |
---|---|---|
Single | Day battle (no night battle) | 10% |
Day battle (with night battle) | 15% | |
Night battle (after day battle) | 15% | |
Night battle Node | 5% | |
Combined | Day battle (no night battle) | 0% |
Day battle (with night battle) | 10% | |
Night battle (after day battle) | 10% |
- Trigger rate is affected by the Level and luck
stat of the participating ships.
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
Ship | Japanese/English | Notes |
---|---|---|
Nagato Special Attack Play |
Let's do this! Main guns, full broadside! FIRE!!!!!!! | Special Attack Line |
行くぞ!主砲、一斉射!うってぇ!!!!!! | ||
Nagato Special Attack Play |
Mutsu, leave it all to me! FIRE! | Special Attack Line with Mutsu |
陸奥よ、この長門に任せておけ!うってぇ! | ||
Nagato Special Attack Play |
Mutsu, follow me! First fleet, attack! Main guns, full broadside! FIRE! | Special Attack Line with Mutsu |
陸奥よ、この長門に続け!第一戦隊、突撃!主砲、一斉射!うってぇ! | ||
Nagato Special Attack Play |
Nelson? Interesting. Let's do this! FIRE! | Special Attack Line with Nelson |
Nelsonか?面白い。行くぞ。うってぇ! |
Ship | Japanese/English | Notes |
---|---|---|
Mutsu Special Attack 1 Play |
Battleship Mutsu, beginning the attack! Full broadside, FIRE! | Special Attack Line |
戦艦陸奥、突撃するわ。一斉射、うてぇ! | ||
Mutsu Special Attack 2 Play |
Nagato, leave it to me! FIRE! | Special Attack Line with Nagato |
長門、任せて!うてぇ! | ||
Mutsu Special Attack 3 Play |
Nagato, ready? Here we go! First Fleet, full broadside, FIRE! | Special Attack Line with Nagato |
長門、いい?いくはよ!第一戦隊、一斉射、うてぇ! |
Nelson-class Special Attack
Nelson and Rodney are able to perform a special attack:
- A Nelson-class must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- The 3rd and 5th ships must not be any CV/CVB/CVL/SS/SSV.
- They can be heavily damaged (大破).
- There must be 6 or more surface ships in the fleet.
- In single fleet, Double Line
needs to be selected.
- In a combined fleet, Cruising Formation 2
needs to be selected.
If triggered:
- The flagship will do a 1st attack,
- The 3rd ship will do a 2nd attack,
- The 5th ship will do a 3rd attack.
- Each attack targets a ship at random.
- (post-cap modifier).
Multiplier | No other Nelson-class present |
Other Nelson-class present[1] | |
---|---|---|---|
Flagship | Other Nelson-class | ||
Base | 2.0 | 2.3 | 2.4 |
Red T | 2.5 | 2.875 | 3.0 |
- There is an additional small
Accuracy bonus of 1.05 [2].
- Even if the other two ships can attack submarines, they will never target them during the touch.
- It does not cost any extra resources if triggered.
- Trigger rate is affected by the Level and luck
stat of the participating ships.[1]
- If all three ships are lv.99 the trigger rate is around 60%~65%.
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
Ship | Japanese/English | Notes |
---|---|---|
Nelson Special Attack Play |
Nelson Touch. Main guns 1 and 2, one more shot! | Nelson Touch Line |
Nelson Touch。主砲、一番、二番、もう一撃だ! |
Ship | Japanese/English | Notes |
---|---|---|
Rodney Special Attack Play |
Rodney Squadron, charge. We'll divide those enemies.
All ships, fire all your main guns! Commence bombardment! |
Special Attack Line |
Rodney戦隊、突入。敵を分断する。各艦、全主砲斉射!始め! |
Colorado-class Special Attack
Colorado and Maryland are able to perform a special attack:
- A Colorado-class must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- The 2nd and 3rd ships in the fleet must be FBB/BB/BBV.
- They must not be heavily damaged (大破).
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon
needs to be selected.
- In a combined fleet, Cruising Formation 2
needs to be selected.
If triggered:
- The flagship will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack.
- Each attack targets a ship at random.










Attack Multipliers | |||||||
---|---|---|---|---|---|---|---|
Equipment | Any Flagship |
2nd ship | 3rd ship | 2nd ship | 3rd ship | ||
is Big 7 | not Big 7 | ||||||
Attack 1 | Attack 2 | Attack 3 | Attack 2 | Attack 3 | |||
No Bonus Equipment | 1.50 | 1.50 | 1.52 | 1.30 | |||
![]() |
1.73 | 1.72 | 1.75 | 1.50 | |||
![]() ![]() |
1.98 | 1.98 | 2.01 | 1.72 | |||
![]() ![]() ![]() ![]() |
2.03 | 2.02 | 2.05 | 1.76 | |||
![]() ![]() ![]() ![]() ![]() |
2.33 | 2.32 | 2.36 | 2.02 | |||
![]() ![]() ![]() ![]() ![]() ![]() |
2.68 | 2.67 | 2.72 | 2.32 |
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
- Only ships equipped with those equipment will get a bonus for their attack(s).
- All three ships involved consume additional ammunition when triggered:
Fleet type | Triggering type | Additional ammo consumption |
---|---|---|
Single | Day battle (no night battle) | 10% |
Day battle (with night battle) | 15% | |
Night battle (after day battle) | 15% | |
Night battle Node | 5% | |
Combined | Day battle (no night battle) | 0% |
Day battle (with night battle) | 10% | |
Night battle (after day battle) | 10% |
- Trigger rate is affected by the Level and luck
stat of the participating ships.[1]
- If all three ships are lv.99 the trigger rate is around 52%~60%.
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
Ship | Japanese/English | Notes |
---|---|---|
Colorado Special Attack Play |
Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire! | Special Attack Line |
Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire! |
Ship | Japanese/English | Notes |
---|---|---|
Maryland Special Attack Play |
Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire! | Special Attack Line |
統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire! |
Yamato Special Attacks
Yamato gains two different special attacks on Kai Ni/Juu.
They're distinguished by how many ships participate, there's a 2-ship touch and a 3-ship touch:
Devs also have stated that the touch helpers will be updated with relevant ship implementation [4].
- So far, only Maryland + Colorado and Kongou + Haruna have been added for the 3-ship touch. Jean Bart, Massachusetts, and Rodney have not yet been added as any touch helpers.
Yamato-class 2-Ship Special Attack
"Touch Helpers" | ||
---|---|---|
Yamato Flagship: | Musashi Flagship: | |
![]() ![]() ![]() ![]() |
![]() |
- A Yamato-class Kai Ni/Juu must be flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- Another "Touch Helper" must be in the 2nd position.
- She must not be more than lightly damaged (小破).
- When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one being lightly damaged (小破) or better, there is a random chance to trigger the "3-Ship Special Attack" instead.
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon
needs to be selected.
- In a combined fleet, Cruising Formation 4
needs to be selected.
- The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
If triggered:
- The flagship will do a 1st & 2nd attack,
- The Helper will do a 3rd attack.
- Each attack targets a ship at random.
Equipment | Yamato Kai Ni Juu![]() |
Yamato-class Kai Ni![]() ![]() |
Other Helpers![]() ![]() ![]() | |||
---|---|---|---|---|---|---|
Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | Attacks 1 & 2 | Attack 3 | |
No Bonus Equipment | 1.54 | 1.94 | 1.54 | 1.86 | 1.40 | 1.55 |
![]() |
1.77 | 2.23 | 1.77 | 2.14 | 1.61 | 1.78 |
![]() ![]() ![]() |
1.96 | 2.45 | 1.95 | 2.35 | 1.77 | 1.96 |
![]() ![]() ![]() ![]() |
2.08 | 2.62 | 2.08 | 2.51 | 1.89 | 2.09 |
![]() ![]() ![]() ![]() ![]() |
2.39 | 3.01 | 2.39 | 2.89 | 2.17 | 2.41 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.63 | 3.31 | 2.63 | 3.18 | 2.39 | 2.65 |
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
- Only ships equipped with those equipment will get a bonus for their attack(s).
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.
Currently measured above 70%, it seems similar to Big 7 touches:
- Trigger rate is affected by:
- The Level and luck
stat of the participating ships.
Surface Radars (5+ LoS?) on attacking ships (+8~10%)[1].
- The Level and luck
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
Yamato 3-Ship Special Attack
- Yamato Kai Ni/Juu must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
- They must not be more than lightly damaged (小破).
- When using Musashi Kai Ni as the helper in the 2nd position with Nagato Kai Ni or Mutsu Kai Ni in the 3rd one:
- If the 3rd ship is lightly damaged (小破) or better, there is a random chance to trigger the "2-Ship Special Attack" instead.
- If the 3rd ship is moderately damaged (中破) or worse, the "2-Ship Special Attack" will trigger instead.
- There must be 6 or more surface ships in the fleet.
- In single fleet, Echelon
needs to be selected.
- In a combined fleet, Cruising Formation 4
needs to be selected.
- The touch can activate even if Yamato Kai Ni Juu is equipped with ASW equipment when facing a fleet mixed with submarines.
"Helper Pairs" | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
One of the following pairs: | |||||||||||
Musashi Kai Ni 2nd ship: | In any order: | ||||||||||
|
|
|
|
|
| ||||||
|
|
|
|
|
If triggered:
- Yamato will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack.
- Each attack targets a ship at random.
Equipment | Musashi Kai Ni![]() ![]() ![]() |
Nagato-class![]() ![]() |
Ise-class![]() ![]() |
Other "Helper Pairs" | Any "Helper Pairs" | ||
---|---|---|---|---|---|---|---|
Attacks 1 | Attacks 2 | Attack 1 & 2 | Attacks 1 | Attacks 2 | Attack 1 & 2 | Attacks 3 | |
No Bonus Equipment | 1.65 | 1.80 | 1.65 | 1.65 | 1.58 | 1.50 | 1.65 |
![]() |
1.90 | 2.07 | 1.90 | 1.90 | 1.80 | 1.73 | 1.90 |
![]() ![]() ![]() |
2.09 | 2.28 | 2.09 | 2.09 | 1.99 | 1.90 | |
![]() ![]() ![]() ![]() |
2.23 | 2.43 | 2.23 | 2.23 | 2.13 | 2.03 | 2.23 |
![]() ![]() ![]() ![]() ![]() |
2.56 | 2.79 | 2.56 | 2.56 | 2.45 | 2.33 | 2.56 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.82 | 3.07 | 2.82 | 2.82 | 2.69 | 2.56 |
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
- Only ships equipped with those equipment will get a bonus for their attack(s).
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.
Currently measured above 70%, it seems similar to Big 7 touches:
- Trigger rate is affected by:
- The Level and luck
stat of the participating ships.
Surface Radars (5+ LoS?) on attacking ships (+8~10%)[1].
- The Level and luck
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time Yamato takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
Main source: [5]
Kongou-class Touch
On Kai Ni B/C, Kongou, Hiei, and Haruna gain a "Night Assault" special attack:
"Touch Helpers" | ||
---|---|---|
Kongou Flagship: | Hiei Flagship: | Haruna Flagship: |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() |
- A Kongou-class Kai Ni B/C must be flagship.
- Flagship of the 2nd fleet in combined fleets.
- Another "Touch Helper" must be in the 2nd position.
- Both must not be more than lightly damaged (小破).
- It must be a Night Battle.
- In single fleet, Line Ahead
or Echelon
needs to be selected.
- In a combined fleet, Cruising Formation 2
or Cruising Formation 4
needs to be selected.
- In a combined fleet, it can only be triggered in the Escort fleet.
If triggered:
- The flagship will do a 1st attack,
- The 2nd battleship will do a 2nd attack.
- Each attack targets a ship at random.
Attack 1 & 2 [3] | |
---|---|
Base Multiplier | 2.4 |
Green T Engagement | 32.4 x 1.25 |
Red T Engagement | 1.922.4 x 0.8 |

- The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.2 of the original ammo consumption of those ships when the attack is triggered, hence:
- If it is triggered in a night battle in a normal node, it costs 6% extra ammo.
- If it is triggered in a night battle node, it costs 2% extra ammo.
The Night Assault can be:
- Activated in the same battle as another separate special attack.
- Activated twice per sortie, during night battle only:[1][2][3][4]
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 4 \times \big( \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} \big) + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} - 45 \Biggr\rfloor }[/math] |
- With
- [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] the flagship's Level,
- [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] the 2nd ship's Level,
- [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] the flagship's
Luck,
- [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] the 2nd ship's
Luck,
Bonus | Condition | Kongou | Hiei | Haruna |
---|---|---|---|---|
[math]\displaystyle{ \text{A} }[/math] | ![]() ![]()
|
32 | 10 | 30? |
[math]\displaystyle{ \text{B} }[/math] | ![]() ![]()
|
10 | 32 | 0? |
Submarine Special Attack
Also called the "AS Touch", it is a Special Attack involving a submarine tender leading a fleet of at least two submarines.
- The flagship must be a submarine tender (AS)
at Lv 30+,
- She must not be more than moderately damaged (中破).
- Two among the 2nd, 3rd, and 4th ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV),
- At least two SS(V) must not be more than lightly damaged (小破),
- If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
- The fleet must be a single fleet or a Striking Force Fleet,
- The formation needs to be either Echelon
or Line Abreast
,
- At least one Submarine Supply Material
must be available in the inventory.
- Two SS(V) will launch a torpedo strike.
- The number of attacks per Touch is random from 2 to 4.
- The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
- A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math] |
- With
- [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
- [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower
stat,
- [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo
stat,
- [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
- [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.
- One Submarine Supply Material
will be consumed for EACH battle the Touch triggers in.
- It does not consume any extra ammo.
- It has a chance to trigger every time the AS takes a turn at shelling. If it fails to trigger during the day battle, there is a chance to trigger it in the follow-up night battle.
- It can trigger in both day and night for the same battle.
- It can be activated multiple times per sortie.
Regular |
---|
Seasonal |
See Also
Backdoor links:
|