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Fleet Command Facility

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Fleet Command Facility

No.107 艦隊司令部施設

Command Facility Command Facility

Effects: Evasion+1 Anti-Air+1 Accuracy+1 View Range+1

Scrap Value: Fuel1 Ammunition1 Steel1 Bauxite1

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Development
CraftableImprovable
Refittable Class
Coastal Defense ShipDestroyer
Light CruiserTorpedo Cruiser
Heavy CruiserAviation Cruiser
BattleshipAviation Battleship
Fast BattleshipLight Carrier
Standard CarrierArmored Carrier
Seaplane TenderSubmarine Tender
SubmarineSubmarine Carrier
Repair ShipTraining Cruiser
Fleet OilerAmphibious Assault Ship


Introduction

洋上において艦隊を指揮する前線司令部です。
司令部施設を開設できるある一定以上の大きさの艦に設営可能です。同司令部を旗艦に設営した艦隊は「連合艦隊」として出撃している際に、随伴艦隊の健在な駆逐艦を「損害の大きい艦」の護衛につけて、戦場から退避させることが可能です。

This facility is used as a command center aboard warships to direct naval fleets at sea. This can only be used aboard larger warships. When used on the flagship of the Combined Fleet, a heavily damaged ship can be escorted away from the battle line by a destroyer still in good shape from the Escort fleet.

Notes

Stock equipment of Ooyodo Kai.

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When the flagship of the 1st fleet is equipped with a Fleet Command Facility (FCF), you are able to evacuate Heavily Damaged (大破) mid-sortie. This can help increase your pass rate to the boss node. The option to evacuate "退避" or not evacuate "退避せず" will appear after the results screen but before the continue/abandon sortie option. You will be shown the damaged ship to be evacuated and the ship that will be escorting her back. You are not able to pick which damaged ship gets evacuated and who escorts her. The selection is based off fleet order and the ships higher in the fleet order are selected.

Requirements for using FCF are:

  • FCF equipped on the 1st fleet flagship.
  • At least one heavily damaged ship.
    • The damaged ship must not be the flagships of either fleet.
  • At least one destroyer in the 2nd fleet that is not Lightly Damaged (小破) or worse.
    • The destroyer must not be the 2nd fleet flagship.

Important Notes

  • It is important to remember that only one ship can be evacuated per battle. If you have more than one heavily damaged ship, you should retreat.
  • Evacuated ships and their escorts will lose 40 morale and all their remaining fuel.
  • Missing ships will not count towards ships lost for determining victory conditions.
  • It is possible to fail LoS checks or routing requirements if you evacuate too many key ships.
  • See this video for better explanation. (Credits to Nekomahjong)