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Fall 2017 Event
The Fall 2017 Event is scheduled to begin on November 17th, 2017. This Event is titled "Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 1)".
This event will focus on the Battle of Leyte Gulf. Unlike previous events, the Battle of Leyte Gulf will be split into two separate events. The Fall Event will be Part 1, while the Winter 2018 Event will be Part 2 of the event. It has been confirmed that the final map of Part 1 will be related to the Battle of Surigao Strait.
The Event will introduce a new Fleet mechanic known as the Striking Force Fleet which will allow you to organize a 7 ship fleet. A new formation known as the Vangaurd Formation which will protect the 1st and 2nd ships in the fleet. Finally, the Single Fleet Evacuation which will be allow you to send one ship back to your base from a Stirking Force Fleet if a ship takes Heavy Damage in battle.
Details about the event mentioned in the KanColle Naval Review, Kensuke Tanaka's interview in November's Comptiq, and the interview in December's Comptiq have noted that the event will feature the Akizuki-class Destroyer Suzutsuki and several other "smaller ships".
The current scale of the event is known to be Medium Scale. There will be a total of four maps.
Recent tweets as well as updates to voice lines and CGs indicate that the event will involve the Battle of the Surigao Strait.
Additional information regarding event-related subjects and content will be revealed by dev tweets and other materials.
For additional information regarding event-related subjects and content, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any influence on the game itself. This is for historical reference only.
Battle of the Leyte Gulf
Wikipedia Article on Battle of Leyte Gulf
Known to be the largest Naval Battle in history which occurred in waters near the Philippine islands of Leyte, Samar and Luzon, from 23–26 October 1944, between the US Navy and Australian Forces vs. the Imperial Japanese Navy as the, fought over the Island of Leyte that served as the IJN's main supply line. Due to the size of this battle, it's recommended to go view the Wikipedia Article on the Battle of Leyte Gulf for additional details. The Fall 2017 Event itself will focus mainly on the Southern IJN's counter-attack operation to attack through the Surigao Strait and the fleet's involved in it.
The Northern Force Fleet - Ozawa's Fleet
The Fleet lead by Jisaburou Ozawa, who lead a decoy fleet into the battle of the Leyte Gulf to help draw out the US's 3rd Carrier Force in an attempt to help Kurita's Fleet safely pass the San Bernardino Strait in an attempt to get to the main landing forces at Leyte. This fleet consisted of the last of the IJN's then functioning carrier force which at the time of battle served as nothing more than a bait fleet to distract Halsey's Fleet from the real part of the operation. All the Carriers were sunk in the fight resulting inthe IJN losing the last of it's working carrier forces.
The Fleet consisted of Zuikaku (Sunk), Zuihou (Sunk), Chiyoda (Sunk), Chitose (Sunk), Ise, Hyuuga, Isuzu, Ooyodo, Tama (sunk later following the battle), Akizuki (Sunk), and Hatsuzuki (Sunk)
In the KanColle Event, this Fleet plays a role in the 3rd Event Map.
The Central Force Fleet - Kurita's Fleet
This Fleet was lead by Takeo Kurita who lead the main fleet that was part of the attack group intended to stage the main assault against the US fleet invading the Island of Leyte. His plan was to invade the American Fleet forces invading Leyte by coming from the North of Samar. During his attempt to traverse the waters he ran into several obstacles which causes several ships in the fleet to sink, but upon passing the San Bernardino Strait was when the Main Forces experienced taking a heavy hit from group of the 3rd Fleet Carrier Task Force that was located at Samar taking out most of Kurita's main forces.
This ships that he had within his fleet were: Yamato, Musashi (sunk), Nagato, Kongou, Haruna, Myoukou, Haguro, Tone, Chikuma (sunk), Maya (Sunk), Choukai (Sunk), Takao, Atago (Sunk), Kumano, Suzuya (sunk), Noshiro, Yahagi, Hatsushimo, Asashimo, Naganami, Fujinami, Urakaze, Isokaze, Hamakaze, Yukikaze, Kiyoshimo and Nowaki
In this Event, the Fleet plays an important role in the final Event Map.
First Striking Force (1YB), Third Group - Nishimura's Fleet
The fleet lead by Admiral Shouji Nishimura, who would be one of the main fleets that would lead the attack into the Surigao Strait on the night of October 24th, 1944. It would be at this strait he would meet his end after running into an ambush conducted by the US Navy's 7th Support Fleet.
The ships that he had within his fleet were: Yamashiro (Flagship) (Sunk), Fusou (Sunk), Mogami (Sunk), Yamagumo (Sunk), Asagumo (Sunk), Michishio (Sunk), and Shigure.
In this Event, the Fleet plays an important role in the final Event Map.
Second Striking Force (2YB) - Shima's Fleet
The Fleet lead by Admiral Kiyohide Shima, who served as the second part of the Fleet that would conduct an attack against the US Navy at Leyte. He along with Nishimura attempted to invade the Surigao Strait on the night of October 24th, 1944, however after witnessing the fall of Admiral Nishimura's Fleet due to the ambush and bad timing with keeping the fleet in sync Nishimura. He was forced to retreat thus preventing the attack on the Leyte Gulf from the South.
The ships that he had within his fleet were: Nachi, Ashigara, Abukuma, Shiranui, Kasumi, Ushio, and Akebono.
In this fleet, this fleet plays a role in the First and Second Event Map.
Other members of the Second Striking Force (2YB)
While note entirely connected to the Battle of the Suirgao Strait, there were other ships in Shima's Fleet who were a part of his fleet that were also formerly part of Nishmura's Fleet. Wether or not they'll have any impact on the event is unknown.
The Fleet Members consisted of: Wakaba, Hatsushimo, Hatsuharu, Aoba, Kinu, and Uranami
Battle of the Surigao Strait
Wikipedia Article on Battle of the Surigao Strait
Battle of the Surigao Strait was conducted on the night of October 24th, 1944 by the Nishimura Fleet and Shima Fleet in an attempt to attack the US forces invading the Island of Leyte at the dawn. However, due to the US's anticipation of incoming forces that were planning to attack they were able set up an ambush which would catch Nishimura's Fleet off guard getting caught "Crossing the T" and would allow the US's 7th Fleet to launch a devistating attack that would pretty much destroy the entire fleet (outside of Shigure who barely survived) and forcing Shima's fleet to retreat. For more details, look at the wikipedia article above.
Information
New Ships
Destroyers
- Akizuki-class Suzutsuki (E4 Clear Reward)
Destroyer Escorts
Unknown
- Sentoku-class I-400
New Equipment
- Striking Force Fleet Command Facility
- Type 4 Army Fighter Hayate (Ki-84)
- Toukai
New Enemy Vessels
New Enemy Equipment
Event Quests
Limited Time Quests
Permanent Quests
Quest info | Rewards | |||||
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F64 「遊撃部隊」艦隊司令部の創設
Organize of the Striking Force Fleet Command Facility |
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300 |
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Striking Force Mission: We are aiming to develop the "Strike Force Fleet Command Facility". Equip the "Fleet Command Facility" on the first slot of the secretary ship; scrap any 3 radars; prepare 10 Development Material, 2000 steel and 2 Action Reports!
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Notes | Required items will be consumed upon completion of quest and Fleet Command Facility will become the Striking Force Fleet Command Facility | |||||
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Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- The debuff system from Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor will return.
- New: This event (Fall 2017) will allow a fleet with seven ships (Striking Force Fleet) to sortie to certain event maps that allow single fleet operations starting from E-2, and also includes the final map of the event.
- The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
- The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
- A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
- The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
- It is possible for the damage to become even worse during a Single Ship Evacuation.
- Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.
- The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report that can be earned in the upcoming Fall Event. The Fleet Command Facility as well as the new Action Report item will be obtainable on all difficulty levels, including Medium and Easy Mode.
- Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
- The evacuation does not require an escort destroyer.
- The evacuation consumes the ship's entire fuel & ammo reserves.
- Only one ship can be evacuated per battle.
- The damage the ship suffered may become worse during the evacuation, but she will never sink.
- The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
- New: Starting with this event, a new Fleet formation will be introduced called the Vanguard Formation.
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- In addition, the formation allows for ships to become more evasive in combat situations, especially with well traind Destroyer.
- This formation is also avalaible only during the duration of the event.
- The formation will be usable by both normal fleets as well as the Striking Force Fleet.
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- New: ASW Support Expedition + Support Expedtions update
- ASW Support Expedition fleets have now been implmented.
- Exact Condition are unknown but will require you to have ASW capable ships such as CVL along with DD and DE in the fleet.
- In addition to this Aerial Support Expediitons have been updated with new activation conditions and has been buffed
- ASW Support Expedition fleets have now been implmented.
- New:ASW combat via LBAS
Quick Info Table
Event Maps
E-1
Information Boss: Light Carrier Nu-Class
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Branching rules
Branching compositions were reported over the course of the event. | ||||||||||||||||||||||||||||||||
Tips
Recommended Composition: Since this is a search Operation you will be assembling your fleet in a way that can use both good LoS and ASW to handle the submarines and make contact with the enemy carrier Fleets in this map. During your time here you will need to complete several objectives to access the later parts of the map. In addition, since this fleet is part of the Shima Fleet, do consider bring some members on the fleet to help with routing purposes, especially for harder difficulties (Approximately 2-3 members) Shima Force Fleet: Nachi, Ashigara, Abukuma, Shiranui, Kasumi, Ushio, and Akebono Other possible members that may appliy but are still unknown if they do are: Wakaba, Hatsushimo, Hatsuharu, Aoba, Kinu, and Uranami Avoid using the Nishimura Fleet on harder difficulties till fleet tag that's assigned to them is given out or until further information is found out The following steps need to be completed: Making Contact with the Enemy Carrier fleets This one only requires you to have a decent amount of LoS and some good anti-air to do since you'll need to need to be able to reach Nodes F and L Node F is a base node if you reach the light carrier fleet before it in Node H and get damaged, you're can still proceed and reach the base node to complete that part of the objective. Node L is an enemy Fleet node consisting of an enemy Nu-class Carrier along with other ships which vary upon the difficulty. Simply engaging them should be enough, but to ensure you open the path, aim to S rank it. By completing these conditions, you'll access the next part of the map that branches from Node I to M and onward. Making Contact with the Enemy Carrier fleets (Part 2) Like before, LoS is vital to reaching the nodes you need to access and this time, you will need to achieve a strong air power to be successful and gain access to the boss node in the process. You will need to complete the following conditions: Make contact with Nodes P,O and score an Air Superiority at node E. Node P is a base node. The process is about the same before. Node O is an Air Attack node, do take caution and remember that good AA cut-ins can help here. Finally, node E you will need score Air superiority, which will require an using an AV or CAV loaded with Zuiuns / Seaplane Fighters depending on the difficulty and make full use of your Land Base Air Squadron full of fighters to help you achieve air superiority. Do note, you may need to move on to the next node to ensure the map confirms you have successfully completed part of the quest requirements. Once all the condition is met, the boss node (Node S) should appear.
The Boss Fleet will consist of a Light Carrier Nu-Class (Kai variants) with some of its new equipment setups accompanied with a team of battles ships (which can range from Battleship Ru-Class to Battleship Princesses depending on the difficulty, some lighter ships, and some additional carriers depending on the difficulty. Using an LBAS for this node should be considered as it'll help with delivering the damage to the boss fleet. On harder difficulties, expect losing planes to be far more common. Also for harder difficulties, bring a Boss Support Shelling Fleet (Which now need to be 3 BB/FBB, 1 CV/CVL, 2 DD) to help wipe out the additional ship as boss.
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Ship drops |
E-2
Information TP Gauge: Heavy Cruiser Princess
Key Rewards:
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Branching rules
Branching compositions were reported over the course of the event. | |||||||||||||||||||||||||||||||||||||||||||||
Tips
Fleets from E-1 can be also used for E-2 as they share the same tag on later difficulties. Like the previous operation, getting access to the boss will require a step by step process which will require you to complete certain requirements before getting to the point where you can do the actual TP phase of the operation. The first starting point is located far away and will be impossible to reach the boss node with your fleet under normal conditions, but if you complete a series of steps, you can unlock a new staring path closer to the boss which should help you successfully complete the TP part of the Operation much easier. Getting access to the New Starting Node To create the 2nd Starting point you will need to complete certain condition which are as followed:
Completing these conditions will allow you access to the 2nd starting point. Recommended Composition: Node C Clearing Node D Clearing Node J Clearing Second Start Point to Boss Node 2CA, 1 CAV, 1CL, 3DD (Preferred) 2CA, Akitsumaru (With Turbine+Boiler Combo, expansion slot preferred), 1 CL, 3DD Since this fleet is part of the Shima Fleet, do consider bring some members on the fleet to help with routing purposes, especially for harder difficulties (Approximately 3-4 members) Shima Force Fleet: Nachi, Ashigara, Abukuma, Shiranui, Kasumi, Ushio, and Akebono Other possible members that may apply but are still unknown if they do are: 'Wakaba, Hatsushimo, Hatsuharu, Aoba, Kinu, and Uranami Gaining Air Control of nodes C and D Completing these two nodes will require less work if you have the appropriate ships to do the task, however, without certain ships, the task becomes more difficult. You will also need a Land Base Air Squadron consisting of Fighters / Interceptors that can reach a distance of 4 or higher. to hit node C and D. For Node D simply bring a fighter filled CVL and focus your LBAS full of fighters/ interceptors on this node. It should be easy to gain air control over this node. Gaining Control of Node C will require more work due to the fact you can't use CVL. The following methods are known to have worked:
In addition, do remember to advance to the next node to allow the AS' S rank requirements to count when doing Node C and D Beating Node J Node J will feature a mixed fleet that consists of a New Submarine Princess along with a group of submarines and surface ships. Having an ASW fleet is highly preferred. A fleet with Pre-ASW is even more preferred, especially on harder difficulties. In addition, you can take advantage of your LBAS squadrons new ASW LBAS attacks which require you to arm your fleet with planes that have 7 ASW or higher to perform ASW bombings on the subs. Using this in combination should easily defeat the New Submarine Princess and her fleet helping you score an S-rank. Once all conditions are complete, you should access the 2nd Starting Point. From the Second Starting Point The Second Starting point features a gauntlet of Carrier waves and a battle against battleships and destroyers. You will need to organize your transport fleet to be able to go through the gauntlet and successfully take out the obstacles along the way. The hardest part of the challenge is being able to maintain strong air power while also delivering a good amount of damage against the enemy fleets that pose an obstacle. Your CAV or Fast Akitsumaru will need to have Fighters / Seaplane fighters equipped to help suppress the damage from the air nodes. Land Bases should be organized to do both bombing and fighter especially for Node L and the Boss Node. As per usual, because this operation is completed once you deplete the TP gauge, you only need to score an A rank at least to successfully win.
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Ship drops |
E-3
Information Boss: Air Defense Princess
TP Boss: Old Destroyer Princess
Boss: Aircraft Carrier Princess
Key Rewards:
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Branching rules
Branching compositions were reported over the course of the event. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tips There are three parts in this map
Each part requires a different fleet formation
Recommended Fleet 1FBB, 4CAV, 1DD + 1CL, 1CA, 4DD
The Air Defense Princess is an old returning boss who hasn't been seen since the Summer 2015 Event in this event she's a weaker version of her former self as she has a few noted changes to her:
Depending on the fleet you use, you will be needing to traverse through a series of surface battles, submarine nodes, and a few Air battles before reaching the Boss Fleet. If subs present an issue, be sure to bring ASW Support Expedition Fleets for the route along the way to the boss node. As for the boss node itself, depending on the composition you use, the ability to achieve Air Superiority/ Supremacy will ride on if your LBAS can take out the enemy carrier at the boss and how many Seaplane Fighters (if you go CAV route) or fighters you bring. Otherwise, the battle should be simple until the final kill where the fleet becomes more tougher with additional battleships and Cruisers. Depending on the fleet, torpedo cruisers double attacks and Torpedo cut in DDs might be the best way to tackle the boss on the final kill to ensure she's defeated. Once the Air Defense Princess is defeated, another section of the map will open leading to the Transport portion of the map. LBAS Recommendation: Second Part: Using Transport Combined Fleet for the Transport Operation Recommended Fleet: 1-2 CAV, 0-1 CL, 4DD + 2CAV, 3DD, CL As like any Transport Operations that use a Transport Combined Fleet, it's recommended to have your main fleet carry Drum Canisters and Daihatsu while having to have your Escort Fleet lead the Offensive. In this part of the Operation, your fleet will be going through some of the same nodes as before but since you'll be using a Transport Combined Fleet, it may present some issues. To organize a team to handle combat and possibly some ASW from the escort fleet. To help aid in making the battle easier, it's also recommended to have LBAS Target Nodes B and E to take out as many ships as possible to make the trip easier for your transport fleet. The Boss node will have an Old Destroyer Demon along with a team of Destroyers and light cruisers. If you bring a seaplane fighter, you should be able to obtain an easy aerial advantage over the enemy but otherwise can be mostly done without it. On the final runs on harder difficulties, the boss fleet will have a Battleship Re-Class among the fleet who will mainly provide air coverage. Use enough seaplane fighters along with your LBAS to counter the power of its bomber. Otherwise battle should be the same. Once complete, you will need to also Successfully intercept the enemy Air Raid to be allowed to progress to the next part of the event. LBAS Recommendation: Third Part: Successfully Intercept the Air Raid (Normal/Hard Only) LBAS Recommendation: Use your Surface Task Force combined fleet along with the assistance of a fleet of Pre- ASW capable ships or strong ASW ships to travel the nodes till the Air Raid sequence. Once the air raid sequence unfolds, hope for a successful air defense
Once the conditions are successfully complete the conditions and open up the final portion of the event map. Fourth Part: Using a Carrier Task Force to battle the Aircraft Carrier Princess Fleet: 3CV(L/B), 3CA(V) + CL, CA, 4DD O - M - P - R - S (If contain at least a specific number of Ozawa Fleet Members) For Last Dance in Hard, you may want to try this fleet for the kill
A much stronger composition which is recommended for the Hard difficulty and lower difficulties. Ozawa Fleet Members required for shortest branching
Ozwawa Fleet consist of Zuikaku, Zuihou, Chiyoda, Chitose, Ise, Hyuuga, Isuzu, Ooyodo, Tama, Akizuki, and Hatsuzuki Dealing with the Aircraft Carrier Princess and her combined fleet should only present a small challenge for your combined fleet especially if you have the proper equipment to overpower the air power from constant air battles along the way to the boss. Anti-Air Cut-ins are also highly recommended to make sure you minimize the damage you take from carriers during the air attacks aerial phases. Otherwise with a proper LBAS set up along with a strong Carrier Fleet, it should be easy to defeat the Princess with little difficulty. However, on the final kill, you may want to bring a Boss Support fleet to help assist in defeating the enemy fleet. On Hard mode, you may face a harder fleet consisting of Ne-class flagship along with WO-Kai at the boss node on the final kill. Take the stronger fleet to counter the fleet's power and it should be possible to succeed in completing the rest of the event operation easily. LBAS Recommendations 2 Fighters + 2 Torpedo Bombers/ Land Base Bombers (Both Squadrons)
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Ship drops |
E-4
Information NOTE: Tags are dependent on the Fleet type you choose as well as whether or not a ship has a tag as they will determine the starting position. Please review the information below for more details Boss:
Key Rewards:
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Branching rules
Branching compositions were reported over the course of the event. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tips The following event map will be reviewed in due time as the map is large and complex. Infomation will be posted once collected. How Starting Points are Determined The Starting Points of this map are determined by the tags your ships have along with what tags a ship are tagged base with the following details:
The Objective for the event map will invovle a large series of steps that will require players to complete as they travel through various parts of the Leyte Gulf to complete different parts of the operations. Step One: Unlocking the Z Nodes Recommended Fleet Shima Fleet Kurita Fleet Nishimura Fleet The Z nodes require you to do a series of steps that need to be completed which includes the following:
Unlocking the Z nodes will require a simple path that should be manageable for your fleets to tackle for all ends. The Kurita Fleet will need to tackle an enemy combined fleet that's two nodes ahead if they have met the pathing requirements and have the Kurita Fleet members to take the necessary path. The battle should be straight forward and easy to beat. Reaching Node X can be done using the Shima Fleet make sure to have some way to provide air defense along the path to Node X and make use of the Vangaurd Formation to get past the sub node that takes place in night battle. Getting Air Superiority in Nodes N and V will require you to use the Shime Fleet and Nishimura Fleet paths while using LBAS fighters to help reduce the air power of these node so you'll be able to achive an easy Air Superiority. Make sure your fleet can use Zuiuns and/or Seaplane Fighters to achieve this. Final as for getting a successful interception, this requires you to play the map until an air raid occurs where you'll need to successfully intercept an Air raid and take no damage. Make sure to use your LBAS and have all the fighter / interceptors used to reduce to plane to improve the likely hood you'll take no damage. Completing these condition will unlock the Z Nodes which will lead to the next series of steps. Step Two: Unlocking the ZZ Nodes Recommended Fleet Shima Fleet Kurita Fleet Nishimura Fleet The ZZ nodes require you to do a series of steps that need to be completed which includes the following:
Unlike before hand, your fleet will be required to travel much farther through the map to reach certain goals and some of these will be quite challenging. Reaching Z6 will require you to use the Kurita Fleet and travel through at least 1 Sub node, 1 Combined Fleet, 2 Air Attacks, 2 night battles before reaching the boss fleet. It's highly recommended to use a support fleet for in route due to the difficulty the enemy fleet may present along the way to the boss. Also due to the fact that the map requires a high LOS to reach Z6 you will need to assemble around 4-5 of your best seaplane scouts along with some radars to help meet the requirements. You should do your best to avoid removing anyone from the combined fleet in order to have the best chance at successfully completing the requirement. As per usual, use Vangaurd formation where it can used (especially for the night battle areas and as always go line ahead on Z6. Z6's fleet consist of a large amount of Light carriers along with some BBs and possible some CLs and DD in the combined fleet. If you're able to get her and have your LBAS sent over here with 3 Fighters/ Interceptor + 1 Land Base Bobmer / Torpedo Bombers and 1 Fighter/ Interceptor + 3 Land Base Bobmers / Torpedo Bombers, you should be able to benefit with the best possible damage you can deliver on the enemy fleet and hopefully gain air control against the enemy fleet. Z8 is straight forward and will simply require you to take the Shima Fleet down a slightly longer path, but otherwise use the same methods as before to complete the path as before hand and use vanguard at the night battle nodes in all locations outside of Z8 itself. Z9 will require you to take the Nishimura Fleet along the same path as you did in the last session when doing the air control segments. However your fleet will need to be more combat focused. You will need to bring several of the Nishimura Members with you along the path if you wish to complete the requirements (2 for easy, 4 for Normal, 6 for Hard) if you wish to be able to reach Z9. Once reached, defeat the enemy combined fleet as usual. Use and LBAS consisting of bomber if necessary to help achieve this goal. Getting Air Superiority at Z1 and Z2 along with the perfect interception will require you to do the same processes as mentioned above in the Z node steps to have the best chance at successfully completing the requirements. Completing this will unlock the ZZ nodes which will lead you to the boss node. Step Three: Killing the Night Strait Princesses Recommended Fleet Nishimura Fleet with a Sub An efficient formation that can generally help you take out the enemy fleet easier on easier difficulty while on higher difficulties you'll need to decide between going offensive or using Vanguard Formation until you reach the night battle segments where you'll need to depend fully on Vanguard Formation. Can work well in most battle situations, however, the sub can be in danger if they face the enemy fleet in the wrong formation. If the sub is able to survive, you'll be able to fight the boss and take minimal damage against the boss's fleet since most will target the sub. Standard Nishimura Fleet Appraoch For a more historical approach at the final part of the event map. This battle will present additional dangerous in night battle where you're likely to face lots of enemy ships attempting to cut into your fleet. Depend on the Vanguard formation to make it through and hope you do not take critical damage. If need be, bring a Striking Force Fleet Command Facility on your flagship to help remove any ships that get heavy damage so you can advance towards the boss. For traveling in this segment, it's recommended to have your BBV armed with two main guns + Seaplane bomber / Seaplane Scout + AP shell (or Striking Force Fleet Command Facility for the flagship), while your CAV wields 2 Seaplane fighters and 2 main guns, the DDs should use 2 guns + AA gun or Skilled Lookout so they can fight the imps through night battle in addition to one DD that should provide AACI support for the boss. Finally, your sub should use seaplane scouts/ seaplane fighters along with an engine to help her evade. Going through the night battle gauntlet in this segment of the event will have you deal with taking on a series of Destroyers and PT Imp Groups that will be launching torpedo cut in at your fleet. Vanguard formation from most tests have shown this formation to be effective at taking the most cut in attack and minimizing it to scratch damage resulting in your destroyers becoming efficient at absorbing hits for most of the night fight. If you make it to the boss node you will face a combined fleet consisting of the Night Strait Princesses along with a series of battleships and destroyers. Using your Boss Support fleet is highly recommended to help maximize the damage you deliver one the enemy fleet and take out more ships so you can have a chance to focus on the boss ship herself. Having a sub in the fleet will draw the fire from all DDs and PT imps to your sub making things easier for your fleet. Your LBAS should be focusing on attacking the boss and do as much damage as the can on her as soon as the day battle unfolds. If you score an Anti-Air Cut in, it can be possible to kill enough of the Night Strait Princesses planes to make it possible to score air superiority against her (If you have some seaplane fighters along with you). From there the rest will ride on if your battleships score an AP shell cut in or a strong torpedo salvo commences to end the battle. On the final kill, the Entombed Air Defense Guardian Princess joins in the escort fleet making it harder to score the hit since she may end up being targeted instead, but otherwise, the same rules apply in this fight as it had in previous battles. Repeat the process till she is defeated. Step Four: Killing the Entombed Air Defense Guardian Princess Note: Fleet composition is the same Night Strait Princess Segment as above This segment is shorter and more of the same, however, your main concern to remember involves only a few equipment changes and LBAS changes. First, you should only need 1 Seaplane fighter to gain air superiority at boss which will make things easier for making the rest of your fleet have the necessary power to defeat the Entombed Air Defense Guardian Princess. The rest of the seaplane armed on your BBV and CAVs should be Seaplane Scouts. Second, your LBAS should be organized to use 4 Torpedo Bomber/ Land Base Bombers in each squadron and be considered to either target nodes S and/or ZZ3. Only consider Node S if it present trouble for your fleet while making progress to deplete the boss's health, otherwise concentrate all effort on the boss node of ZZ3 especially on the final kill. The Entombed Air Defense Guardian Princess will be capable of shooting down plane making them loose rank, but regardless of this, you can still conduct chipping damage to her with your LBAS regardless of thier rank resulting in a better outcome in battle. Rinse and repeat until she is defeated.
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