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Fall 2019 Event
Introduction
The Fall 2019 Event, Advance! The 2nd Southern Operation is scheduled to begin on November 29th. The event will be the "largest event of this year".
The theme of the event will take place in the "Southern Waters past Indonesia, where the 8th Destroyer Division played a role during the war. Current details imply the main part of the campaign will be part of the Dutch East Indies Campaign. The Event will consist of a total of 6 Event Maps, consisting of 4 Main Operations and 2 Extra Operations.
The Event will begin in Southern area of the Bali Sea.
For additional information regarding event-related subjects and content, please refer to the following links:
- Combined Fleet
- Armor Reduction
- Land-Based Air Squadron
- Transport Operation
- Anti-Air Cut-In
- Line of Sight
- Improving Ship Speed (May become a part of event map requirements)
- Vanguard Formation
- Striking Force Fleet
- Emergency Anchorage Repair
Historical Background
Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.
Information
New Mechanics
New Ships
A total of 7 ships will be released as part of the event. 4 for the Main Operation and 3 for the Extra Operation.
So far, it has been revealed that the following ships will be released this event:
- E-3 Reward: HMAS Perth
- E-4 Reward: Amphibious Assault Ship Shinshuu Maru
- E-3 Drop: HNLMS De Ruyter
- E-4 Drop: CA-30 USS Houston
- E-5 Drop: IJN Hirato
- E-5 Drop: IJN Akishimo
- E-6 Reward: USS Atlanta
It is also known that two artist who are generally commissioned to work on shipgirls from time to time are returning:
- Parsley
- Kusada Souta
Returning Ships
- E-3 Drop: Fletcher
New Equipment
Note: Some equipment was previously introduced as part of prior ranking rewards.
- 8inch Triple Gun Mount Mk.9
- 8inch Triple Gun Mount Mk.9 mod.2
- 6inch Twin Rapid Fire Gun Mount Mk.XXI
- Bofors 15cm Twin Rapid Fire Gun Mount Mk.9 Model 1938
- Bofors 15cm Twin Rapid Fire Gun Mount Mk.9 Kai + Single Rapid Fire Gun Mount Mk.10 Kai Model 1938
- 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)
- GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)
New Enemy Vessels
New Enemy Equipment
Friend Fleet
Fleet Formations
Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of 6 Instant Constructions to allow you call in a more powerful Friend Fleet to aid you into battle.
If you choose to opt in for the powerful Friend fleet, the Instant Constructions will not be consumed unless a powerful Friend Fleet appears.
E-1 H | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
E-1 H : Shikinami FS (Variant 1) Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Shikinami Kai |
80 | 30 | 49 | 79 | 49 | 49 | ||||
Ayanami Kai Ni |
83 | 32 | 74 | 88 | 52 | 54 | ||||
Isonami Kai |
82 | 30 | 49 | 79 | 49 | 49 | ||||
Uranami Kai |
81 | 30 | 49 | 75 | 54 | 49 | ||||
E-1 H : Yuugumo FS (Variant 1) Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Yuugumo Kai Ni |
77 | 33 | 67 | 87 | 66 | 53 | ||||
Makigumo Kai Ni |
76 | 33 | 64 | 89 | 65 | 53 | ||||
Kazagumo Kai Ni |
75 | 33 | 66 | 84 | 67 | 53 |
E-4 S | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
E-4 S : Haruna FS (Variant 1) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Haruna Kai Ni |
91 | 81 | 96 | 0 | 92 | 93 | ||||
Natori Kai |
81 | 43 | 69 | 86 | 59 | 59 | ||||
Shirayuki Kai |
82 | 30 | 49 | 79 | 49 | 49 | ||||
Hatsuyuki Kai |
81 | 30 | 49 | 79 | 49 | 49 | ||||
E-4 S : Houston FS (Variant 1) Regular Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Houston Kai |
64 | 54 | 76 | 60 | 72 | 73 | ||||
Perth Kai |
63 | 45 | 72 | 64 | 70 | 65 | ||||
E-4 S : Houston FS (Variant 2) Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Houston Kai |
64 | 54 | 76 | 60 | 72 | 73 | ||||
Perth Kai |
63 | 45 | 72 | 64 | 70 | 65 | ||||
Fubuki Kai Ni |
83 | 31 | 59 | 88 | 78 | 50 | ||||
Shirayuki Kai |
82 | 30 | 49 | 79 | 49 | 49 | ||||
Hatsuyuki Kai |
81 | 30 | 49 | 79 | 49 | 49 | ||||
E-4 S : Houston FS (Variant 3) Regular Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Houston Kai |
64 | 54 | 76 | 60 | 72 | 73 | ||||
Perth Kai |
63 | 45 | 72 | 64 | 70 | 65 | ||||
Shikinami Kai |
79 | 30 | 49 | 79 | 49 | 49 | ||||
E-4 S : Kongou FS (Variant 1) Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Kongou Kai Ni C |
94 | 100px100px | 86 | 98 | 42 | 89 | 88 | |||
Haruna Kai Ni |
91 | 81 | 96 | 0 | 92 | 93 | ||||
Urakaze D Kai |
75 | 33 | 62 | 80 | 76 | 53 | ||||
Tanikaze D Kai |
75 | 33 | 59 | 83 | 80 | 51 | ||||
E-4 S : Kongou FS (Variant 2) Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Kongou Kai Ni C |
94 | 100px100px | 86 | 98 | 42 | 89 | 88 | |||
Natori Kai |
81 | 43 | 69 | 86 | 59 | 59 | ||||
Fubuki Kai Ni |
83 | 31 | 59 | 88 | 78 | 50 | ||||
Shirayuki Kai |
82 | 30 | 49 | 79 | 49 | 49 | ||||
Hatsuyuki Kai |
81 | 30 | 49 | 79 | 49 | 49 | ||||
E-4 S : Perth FS (Variant 1) Regular Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Perth Kai |
63 | 45 | 72 | 64 | 70 | 65 | ||||
Houston Kai |
64 | 54 | 76 | 60 | 72 | 73 | ||||
E-4 S : Perth FS (Variant 2) Regular Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Perth Kai |
63 | 45 | 72 | 64 | 70 | 65 | ||||
Houston Kai |
64 | 54 | 76 | 60 | 72 | 73 | ||||
Mogami Kai |
76 | 50 | 73 | 69 | 64 | 71 | ||||
Mikuma Kai |
75 | 50 | 76 | 69 | 59 | 71 | ||||
E-4 S : Perth FS (Variant 3) Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Perth Kai |
63 | 45 | 72 | 64 | 70 | 65 | ||||
Houston Kai |
64 | 54 | 76 | 60 | 72 | 73 | ||||
Mogami Kai |
76 | 50 | 73 | 69 | 64 | 71 | ||||
Mikuma Kai |
75 | 50 | 76 | 69 | 59 | 71 | ||||
Shikinami Kai |
79 | 30 | 49 | 79 | 49 | 49 | ||||
E-4 S : Shikinami FS (Variant 1) Regular Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Shikinami Kai |
79 | 30 | 49 | 79 | 49 | 49 | ||||
Ayanami Kai Ni |
82 | 32 | 74 | 88 | 52 | 54 | ||||
Uranami Kai |
78 | 30 | 49 | 79 | 54 | 49 | ||||
Isonami Kai |
78 | 30 | 49 | 79 | 49 | 49 | ||||
E-4 S : Yura FS (Variant 1) Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Yura Kai Ni |
81 | 45 | 56 | 80 | 88 | 67 | ||||
Minazuki Kai |
80 | 24 | 39 | 69 | 39 | 39 | ||||
Nagatsuki Kai |
80 | 24 | 39 | 69 | 39 | 39 | ||||
Akatsuki Kai Ni |
77 | 31 | 62 | 87 | 59 | 50 | ||||
Hibiki Kai |
77 | 30 | 49 | 78 | 49 | 49 |
E-5 J | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
E-5 J : Akishimo FS (Variant 1) Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akishimo Kai |
72 | 32 | 50 | 79 | 50 | 49 | ||||
Hayashimo Kai |
73 | 32 | 50 | 79 | 50 | 49 | ||||
Kiyoshimo Kai |
71 | 32 | 50 | 76 | 50 | 49 | ||||
Myoukou Kai Ni |
85 | 56 | 80 | 88 | 80 | 78 | ||||
Haguro Kai Ni |
85 | 57 | 84 | 84 | 72 | 77 | ||||
E-5 J : Akishimo FS (Variant 2) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akishimo Kai |
72 | 32 | 50 | 78 | 50 | 49 | ||||
Hayashimo Kai |
73 | 32 | 50 | 72 | 50 | 49 | ||||
Kiyoshimo Kai |
71 | 32 | 50 | 80 | 50 | 49 | ||||
Naganami Kai Ni |
77 | 33 | 69 | 89 | 64 | 53 | ||||
E-5 J : Fujinami FS (Variant 1) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Fujinami Kai |
73 | 32 | 52 | 75 | 60 | 49 | ||||
Hayanami Kai |
72 | 32 | 51 | 80 | 58 | 49 | ||||
Choukai Kai Ni |
86 | 57 | 86 | 86 | 70 | 78 | ||||
Maya Kai Ni |
86 | 57 | 77 | 84 | 106 | 78 | ||||
E-5 J : Fujinami FS (Variant 2) Regular Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Fujinami Kai |
73 | 32 | 52 | 79 | 60 | 49 | ||||
Hayanami Kai |
72 | 32 | 51 | 76 | 58 | 49 | ||||
Hamanami Kai |
71 | 32 | 52 | 78 | 59 | 49 | ||||
E-5 J : Hayanami FS (Variant 1) Regular Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Hayanami Kai |
72 | 32 | 50 | 77 | 58 | 49 | ||||
Fujinami Kai |
73 | 32 | 52 | 79 | 60 | 49 | ||||
Hamanami Kai |
71 | 32 | 52 | 78 | 59 | 49 | ||||
E-5 J : Houston FS (Variant 1) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Houston Kai |
64 | 54 | 76 | 60 | 75 | 73 | ||||
Mogami Kai |
76 | 50 | 75 | 69 | 64 | 71 | ||||
Mikuma Kai |
75 | 50 | 73 | 69 | 59 | 71 | ||||
Shikinami Kai |
79 | 30 | 49 | 79 | 49 | 49 | ||||
E-5 J : Kitakami FS (Variant 1) Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Kitakami Kai Ni |
88 | 43 | 63 | 139 | 49 | 63 | ||||
Kumano Kai Ni |
85 | 62 | 76 | 87 | 84 | 75 | ||||
Sado Kai |
63 | 17 | 39 | 0 | 54 | 33 | ||||
Matsuwa Kai |
62 | 17 | 38 | 0 | 50 | 33 | ||||
Hiburi Kai |
62 | 18 | 38 | 0 | 62 | 34 | ||||
E-5 J : Kitakami FS (Variant 2) Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Kitakami Kai Ni |
88 | 43 | 63 | 139 | 49 | 63 | ||||
Suzuya Kai Ni |
85 | 61 | 76 | 88 | 85 | 74 | ||||
Kumano Kai Ni |
85 | 62 | 76 | 87 | 84 | 75 | ||||
Sado Kai |
63 | 17 | 39 | 0 | 54 | 33 | ||||
Matsuwa Kai |
62 | 17 | 38 | 0 | 46 | 33 | ||||
Hiburi Kai |
62 | 18 | 38 | 0 | 61 | 34 | ||||
E-5 J : Sado FS (Variant 1) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Sado Kai |
63 | 17 | 39 | 0 | 54 | 33 | ||||
Matsuwa Kai |
62 | 17 | 34 | 0 | 55 | 33 | ||||
Hiburi Kai |
62 | 18 | 38 | 0 | 57 | 34 | ||||
E-5 J : Shigure FS (Variant 1) Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Shigure Kai Ni |
87 | 31 | 60 | 86 | 72 | 52 | ||||
Mogami Kai |
85 | 50 | 75 | 69 | 64 | 71 | ||||
Sado Kai |
63 | 17 | 39 | 0 | 49 | 33 | ||||
Matsuwa Kai |
62 | 17 | 38 | 0 | 55 | 33 | ||||
Hiburi Kai |
62 | 18 | 38 | 0 | 62 | 34 | ||||
Daitou Kai |
61 | 18 | 36 | 0 | 59 | 35 |
E-5 O | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
E-5 O : Akagi FS (Variant 1) Regular Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akagi Kai Ni E |
95 | 100px | ~/81 | 67 | 0 | 84 | 81 | |||
Kaga Kai |
93 | 100px | ~/79 | 50 | 0 | 79 | 79 | |||
Akigumo Kai |
75 | ~/32 | 44 | 79 | 59 | 49 | ||||
Kazagumo Kai Ni |
75 | ~/33 | 66 | 86 | 67 | 53 | ||||
E-5 O : Akagi FS (Variant 2) Powerful Play Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akagi Kai Ni E |
95 | 100px | ~/81 | 67 | 0 | 84 | 81 | |||
Kaga Kai |
93 | 100px | ~/79 | 50 | 0 | 79 | 79 | |||
Intrepid Kai |
77 | ~/69 | 58 | 0 | 95 | 90 | ||||
Saratoga Mk.II |
90 | ~/89 | 68 | 0 | 94 | 85 | ||||
Fletcher Kai |
78 | ~/35 | 54 | 72 | 91 | 52 | ||||
Johnston Kai |
71 | ~/34 | 55 | 72 | 89 | 52 | ||||
E-5 O : Akagi FS (Variant 3) Powerful Play Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akagi Kai Ni E |
95 | 100px | ~/81 | 67 | 0 | 84 | 81 | |||
Kaga Kai |
93 | 100px | ~/79 | 50 | 0 | 79 | 79 | |||
Kongou Kai Ni C |
95 | 100px100px | ~/86 | 98 | 42 | 89 | 88 | |||
Iowa Kai |
75 | ~/92 | 115 | 0 | 120 | 107 | ||||
Fletcher Kai |
78 | ~/35 | 54 | 72 | 91 | 52 | ||||
Johnston Kai |
71 | ~/34 | 55 | 72 | 89 | 52 | ||||
E-5 O : Akagi FS (Variant 4) Powerful Play Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akagi Kai Ni E |
95 | 100px | ~/81 | 67 | 0 | 84 | 81 | |||
Kaga Kai |
93 | 100px | ~/79 | 50 | 0 | 79 | 79 | |||
Saratoga Mk.II |
90 | ~/89 | 68 | 0 | 94 | 85 | ||||
Fletcher Kai |
78 | ~/35 | 54 | 72 | 91 | 52 | ||||
Johnston Kai |
71 | ~/34 | 55 | 72 | 89 | 52 | ||||
E-5 O : Akagi FS (Variant 5) Regular Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akagi Kai Ni E |
95 | 100px | ~/81 | 67 | 0 | 84 | 81 | |||
Kaga Kai |
93 | 100px | ~/79 | 50 | 0 | 79 | 79 | |||
Souryuu Kai Ni |
91 | 100px | ~/67 | 58 | 0 | 84 | 75 | |||
Hiryuu Kai Ni |
92 | 100px | ~/67 | 65 | 0 | 82 | 76 | |||
E-5 O : Akagi FS (Variant 6) Regular Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akagi Kai Ni E |
95 | 100px | ~/81 | 67 | 0 | 84 | 81 | |||
Kaga Kai |
93 | 100px | ~/79 | 50 | 0 | 79 | 79 | |||
Souryuu Kai Ni |
91 | 100px | ~/67 | 58 | 0 | 84 | 75 | |||
Hiryuu Kai Ni |
92 | 100px | ~/67 | 65 | 0 | 82 | 76 | |||
Kongou Kai Ni C |
95 | 100px100px | ~/86 | 98 | 42 | 89 | 88 | |||
E-5 O : Akagi FS (Variant 7) Regular Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akagi Kai Ni E |
95 | 100px | ~/81 | 67 | 0 | 84 | 81 | |||
Kaga Kai |
93 | 100px | ~/79 | 50 | 0 | 79 | 79 | |||
Tone Kai Ni |
84 | ~/59 | 77 | 82 | 83 | 79 | ||||
Chikuma Kai Ni |
83 | ~/58 | 77 | 83 | 84 | 79 | ||||
E-5 O : Akigumo FS (Variant 1) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akigumo Kai |
75 | ~/32 | 44 | 79 | 59 | 49 | ||||
Kazagumo Kai Ni |
75 | ~/33 | 66 | 86 | 67 | 53 | ||||
E-5 O : Akishimo FS (Variant 1) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akishimo Kai |
72 | ~/32 | 50 | 79 | 50 | 49 | ||||
Hayashimo Kai |
73 | ~/32 | 50 | 80 | 50 | 49 | ||||
Kiyoshimo Kai |
71 | ~/32 | 50 | 76 | 50 | 49 | ||||
E-5 O : Akishimo FS (Variant 2) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akishimo Kai |
72 | ~/32 | 50 | 79 | 50 | 49 | ||||
Hayashimo Kai |
73 | ~/32 | 50 | 80 | 50 | 49 | ||||
Kiyoshimo Kai |
71 | ~/32 | 50 | 76 | 50 | 49 | ||||
Naganami Kai Ni |
77 | ~/33 | 69 | 89 | 64 | 53 | ||||
E-5 O : Hiei FS (Variant 1) Powerful Play Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Hiei Kai Ni |
88 | 100px100px | 83 | 99 | 0 | 82 | 95 | |||
Kirishima Kai Ni |
87 | 100px100px | 82 | 104 | 0 | 82 | 92 | |||
Iowa Kai |
75 | ~/92 | 115 | 0 | 120 | 107 | ||||
Fletcher Kai |
78 | ~/35 | 54 | 72 | 91 | 52 | ||||
Johnston Kai |
71 | ~/34 | 55 | 72 | 89 | 52 | ||||
E-5 O : Intrepid FS (Variant 1) Powerful Play Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Intrepid Kai |
77 | ~/69 | 58 | 0 | 95 | 90 | ||||
Saratoga Mk.II |
90 | ~/89 | 68 | 0 | 94 | 85 | ||||
Gambier Bay Kai |
72 | ~/38 | 32 | 0 | 48 | 39 | ||||
Iowa Kai |
75 | ~/92 | 115 | 0 | 120 | 107 | ||||
Fletcher Kai |
78 | ~/35 | 54 | 72 | 91 | 52 | ||||
Johnston Kai |
71 | ~/34 | 55 | 72 | 89 | 52 | ||||
E-5 O : Yuugumo FS (Variant 1) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Yuugumo Kai Ni |
77 | ~/33 | 67 | 87 | 66 | 53 | ||||
Makigumo Kai Ni |
76 | ~/33 | 64 | 90 | 65 | 53 | ||||
Akigumo Kai |
75 | ~/32 | 44 | 79 | 59 | 49 | ||||
Kazagumo Kai Ni |
75 | ~/33 | 66 | 86 | 67 | 53 | ||||
E-5 O : Yuugumo FS (Variant 2) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Yuugumo Kai Ni |
77 | ~/33 | 67 | 87 | 66 | 53 | ||||
Makigumo Kai Ni |
76 | ~/33 | 64 | 90 | 65 | 53 | ||||
Kazagumo Kai Ni |
75 | ~/33 | 66 | 86 | 67 | 53 |
E-6 P | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
E-6 P : Haruna FS (Variant 1) Powerful Play Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Haruna Kai Ni |
91 | ~/81 | 96 | 0 | 92 | 93 | ||||
Jintsuu Kai Ni |
90 | ~/51 | 73 | 95 | 68 | 69 | ||||
Umikaze Kai Ni |
83 | ~/31 | 61 | 93 | 69 | 51 | ||||
Kawakaze Kai Ni |
85 | ~/31 | 62 | 96 | 64 | 51 | ||||
Akigumo Kai |
75 | ~/32 | 44 | 79 | 59 | 49 | ||||
Kazagumo Kai Ni |
75 | ~/33 | 66 | 87 | 67 | 53 | ||||
E-6 P : Haruna FS (Variant 2) Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Haruna Kai Ni |
91 | ~/81 | 96 | 0 | 92 | 93 | ||||
Jintsuu Kai Ni |
90 | ~/51 | 73 | 98 | 68 | 69 | ||||
Umikaze Kai Ni |
83 | ~/31 | 61 | 93 | 69 | 51 | ||||
Kawakaze Kai Ni |
85 | ~/31 | 62 | 92 | 64 | 51 | ||||
Yamakaze Kai |
79 | ~/30 | 51 | 82 | 49 | 48 | ||||
E-6 P : Sendai FS (Variant 1) Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Sendai Kai Ni |
89 | ~/49 | 68 | 89 | 70 | 69 | ||||
Amagiri Kai |
79 | ~/30 | 52 | 80 | 50 | 49 | ||||
Sagiri Kai |
79 | ~/30 | 50 | 82 | 49 | 49 | ||||
Hatsuyuki Kai |
81 | ~/30 | 49 | 79 | 49 | 49 | ||||
Shirayuki Kai |
82 | ~/30 | 49 | 79 | 49 | 49 | ||||
Fubuki Kai Ni |
83 | ~/31 | 59 | 88 | 78 | 50 | ||||
E-6 P : Sendai FS (Variant 2) Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Sendai Kai Ni |
89 | ~/49 | 68 | 89 | 70 | 69 | ||||
Fubuki Kai Ni |
83 | ~/31 | 59 | 85 | 78 | 50 | ||||
Shirayuki Kai |
82 | ~/30 | 49 | 79 | 49 | 49 | ||||
Hatsuyuki Kai |
81 | ~/30 | 49 | 79 | 49 | 49 | ||||
E-6 P : Sendai FS (Variant 3) Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Sendai Kai Ni |
89 | ~/49 | 68 | 89 | 70 | 69 | ||||
Fubuki Kai Ni |
83 | ~/31 | 59 | 88 | 78 | 50 | ||||
Shirayuki Kai |
82 | ~/30 | 49 | 79 | 49 | 49 | ||||
Hatsuyuki Kai |
81 | ~/30 | 49 | 79 | 49 | 49 | ||||
Miyuki Kai |
80 | ~/30 | 49 | 79 | 49 | 49 |
E-6 W | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
E-6 W : Akishimo FS (Variant 1) Regular Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Akishimo Kai |
72 | 28/32 | 50 | 79 | 50 | 49 | ||||
Akigumo Kai |
75 | 28/32 | 44 | 79 | 59 | 49 | ||||
Kazagumo Kai Ni |
75 | 26/33 | 66 | 89 | 67 | 53 | ||||
E-6 W : Fujinami FS (Variant 1) Regular Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Fujinami Kai |
73 | ~/32 | 52 | 76 | 60 | 49 | ||||
Hayanami Kai |
72 | ~/32 | 51 | 80 | 58 | 49 | ||||
Hamanami Kai |
71 | ~/32 | 52 | 73 | 59 | 49 | ||||
Kishinami Kai |
70 | ~/32 | 50 | 77 | 56 | 49 | ||||
E-6 W : Fujinami FS (Variant 2) Regular Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Fujinami Kai |
73 | ~/32 | 52 | 77 | 60 | 49 | ||||
Hayanami Kai |
72 | ~/32 | 51 | 80 | 58 | 49 | ||||
Hamanami Kai |
71 | ~/32 | 52 | 78 | 59 | 49 | ||||
Okinami Kai |
70 | ~/32 | 50 | 80 | 50 | 49 | ||||
Kishinami Kai |
70 | ~/32 | 50 | 80 | 56 | 49 | ||||
E-6 W : Jintsuu FS (Variant 1) Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Jintsuu Kai Ni |
90 | ~/51 | 73 | 98 | 68 | 69 | ||||
Umikaze Kai Ni |
83 | ~/31 | 61 | 93 | 69 | 51 | ||||
Kawakaze Kai Ni |
85 | ~/31 | 62 | 96 | 64 | 51 | ||||
Yamakaze Kai |
79 | ~/30 | 51 | 82 | 49 | 48 | ||||
Hamakaze B Kai |
82 | ~/33 | 58 | 83 | 92 | 54 | ||||
Yukikaze Kai |
88 | ~/32 | 59 | 89 | 59 | 59 | ||||
E-6 W : Jintsuu FS (Variant 2) Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Jintsuu Kai Ni |
90 | ~/51 | 73 | 98 | 68 | 69 | ||||
Yukikaze Kai |
88 | ~/32 | 59 | 89 | 59 | 59 | ||||
Hamakaze B Kai |
82 | ~/33 | 58 | 83 | 93 | 54 | ||||
Mikazuki Kai |
80 | ~/24 | 39 | 69 | 39 | 39 | ||||
Minazuki Kai |
80 | ~/24 | 39 | 69 | 39 | 39 | ||||
Satsuki Kai Ni |
80 | ~/28 | 42 | 78 | 82 | 45 | ||||
E-6 W : Kazagumo FS (Variant 1) Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Kazagumo Kai Ni |
75 | ~/33 | 66 | 89 | 67 | 53 | ||||
Akigumo Kai |
75 | ~/32 | 44 | 79 | 59 | 49 | ||||
Akishimo Kai |
72 | ~/32 | 48 | 80 | 50 | 49 | ||||
Hayashimo Kai |
73 | ~/32 | 50 | 80 | 50 | 48 | ||||
Kiyoshimo Kai |
71 | ~/32 | 50 | 77 | 50 | 49 | ||||
E-6 W : Kazagumo FS (Variant 2) Regular Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Kazagumo Kai Ni |
75 | ~/33 | 66 | 83 | 67 | 53 | ||||
Akigumo Kai |
75 | ~/32 | 44 | 79 | 59 | 49 | ||||
Yuugumo Kai Ni |
77 | ~/33 | 67 | 85 | 66 | 53 | ||||
Makigumo Kai Ni |
76 | ~/33 | 63 | 89 | 65 | 53 | ||||
E-6 W : Kongou FS (Variant 1) Powerful Play Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Kongou Kai Ni C |
94 | 100px100px | ~/86 | 98 | 42 | 89 | 88 | |||
Haruna Kai Ni |
91 | ~/81 | 96 | 0 | 92 | 93 | ||||
Sendai Kai Ni |
89 | ~/49 | 68 | 89 | 70 | 69 | ||||
Fubuki Kai Ni |
83 | ~/31 | 59 | 88 | 78 | 50 | ||||
Shirayuki Kai |
82 | ~/30 | 49 | 79 | 49 | 49 | ||||
Hatsuyuki Kai |
81 | ~/30 | 49 | 79 | 49 | 49 | ||||
E-6 W : Kongou FS (Variant 2) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Kongou Kai Ni C |
94 | 100px100px | ~/86 | 98 | 42 | 89 | 88 | |||
Haruna Kai Ni |
91 | ~/81 | 96 | 0 | 92 | 93 | ||||
Sendai Kai Ni |
89 | ~/49 | 68 | 89 | 70 | 69 | ||||
Hatsuyuki Kai |
81 | ~/30 | 49 | 79 | 49 | 49 | ||||
Shirayuki Kai |
82 | ~/30 | 49 | 79 | 49 | 49 | ||||
E-6 W : Sendai FS (Variant 1) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Sendai Kai Ni |
89 | ~/49 | 68 | 84 | 70 | 69 | ||||
Amagiri Kai |
79 | ~/30 | 52 | 80 | 50 | 49 | ||||
Sagiri Kai |
79 | ~/30 | 50 | 82 | 49 | 49 | ||||
Hatsuyuki Kai |
81 | ~/30 | 49 | 79 | 49 | 49 | ||||
Shirayuki Kai |
82 | ~/30 | 49 | 79 | 49 | 49 | ||||
Fubuki Kai Ni |
83 | ~/31 | 59 | 88 | 78 | 50 | ||||
E-6 W : Sendai FS (Variant 2) Regular Powerful Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Sendai Kai Ni |
89 | ~/49 | 68 | 89 | 70 | 69 | ||||
Hatsuyuki Kai |
81 | ~/30 | 49 | 79 | 49 | 49 | ||||
Murakumo Kai Ni |
80 | ~/31 | 57 | 89 | 74 | 50 | ||||
Shirayuki Kai |
82 | ~/30 | 49 | 79 | 49 | 49 | ||||
Fubuki Kai Ni |
83 | ~/31 | 59 | 88 | 78 | 50 | ||||
E-6 W : Yamato FS (Variant 1) Powerful Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Yamato Kai |
75 | 96 | 139 | 0 | 104 | 118 | ||||
Jintsuu Kai Ni |
90 | ~/51 | 73 | 98 | 68 | 69 | ||||
Umikaze Kai Ni |
83 | ~/31 | 61 | 93 | 69 | 51 | ||||
Kawakaze Kai Ni |
85 | ~/31 | 62 | 96 | 64 | 51 | ||||
Yukikaze Kai |
88 | ~/32 | 59 | 89 | 59 | 59 | ||||
Hamakaze B Kai |
82 | ~/33 | 58 | 83 | 93 | 54 | ||||
E-6 W : Yamato FS (Variant 2) Powerful Play Play Play | ||||||||||
Ship | Lv. | Equipment | ||||||||
Yamato Kai |
75 | 96 | 139 | 0 | 104 | 118 | ||||
Kongou Kai Ni C |
94 | 100px100px | ~/86 | 98 | 42 | 89 | 88 | |||
Haruna Kai Ni |
91 | ~/81 | 96 | 0 | 92 | 93 | ||||
Jintsuu Kai Ni |
90 | ~/51 | 73 | 98 | 68 | 69 | ||||
Hamakaze B Kai |
82 | ~/33 | 58 | 83 | 93 | 54 | ||||
Yukikaze Kai |
88 | ~/32 | 59 | 88 | 59 | 59 |
Voice Lines
Friend Fleet Voice Lines
Ship | Japanese/English | Notes |
---|---|---|
Destroyers | ||
Akigumo Kai Friend Fleet 1 Play |
Hey! Tama, Kuma! You're in the way! Ah, jeez, even the battleships! There's no room for me! | Late Autumn 2018 line. |
寒い…寒すぎる!もう何もできない!こたつで寝るよぉ。って!たまさん、くまさん!じゃま!あぁ、もう、戦艦まで!入れない! | ||
Akishimo Kai Friend Fleet 1 Play |
Yuugumo-class Destroyer Division 2, has broken through into operation area. Haya-Haya, Kiyo-Kiyo, ready? Follow me! Let's go! | |
夕雲型、第二駆逐隊、戦場海域ニ突入セリ。ハヤハヤ、キヨキヨ、いい?うちに続いて!行くよ! | ||
Akishimo Kai Friend Fleet 2 Play |
I gotta get going! | |
うちが行くっきゃないっしょ! | ||
Amagiri Kai Friend Fleet 1 Play |
Nice. This is a great situation. | |
いいね。燃える展開だ。 | ||
Kawakaze Kai Ni Friend Fleet 1 Play |
Hehehe. Alriiiight! It's time for night battle! Ready the torpedo salvo! Attack! Follow me! | |
きひひぃ。よーし!夜戦突入だ!魚雷戦用意!突撃だ!続け! | ||
Kazagumo Kai Ni Friend Fleet 1 Play |
Akigumo? Jeez... Make sure you do this properly alright? | |
秋雲?もう…ちゃんとやってよね? | ||
Kazagumo Kai Ni Friend Fleet 2 Play |
Destroyer Division 10, reporting in. Akigumo, ready? Yuugumo, Makigumo, let's do this. | |
第十駆逐隊、推参。秋雲、いい?夕雲ねえ、巻雲姉、よろしくおねがいします。 | ||
Shigure Kai Ni Friend Fleet 1 Play |
Shigure of Sasebo has arrived at the operation area. | |
佐世保の時雨、戦場海域に到達。 | ||
Yuugumo Kai Ni Friend Fleet 1 Play |
Now, let me show you how the best of the best fights. Yuugumo, full speed ahead, attack! | |
さあ、このへんで主力オブ主力の戦い方、見せてあげるわ。夕雲、両舷一杯、突撃よ! | ||
Destroyer Escorts | ||
Sado Kai Friend Fleet 1 Play |
Matsu, Hibu, watch this! I'll kick their asses! | |
マツ、ヒブ、見てろよ!やっつける! | ||
Light Cruisers | ||
Jintsuu Kai Ni Friend Fleet 1 Play |
DesRon2, Jintsuu, acknowledging. Everyone, please follow me. | |
二水戦、神通、了解しました。みんなさん、続いてください。 | ||
Jintsuu Kai Ni Friend Fleet 2 Play |
Torpedo Squadron 2 has arrived at the operation area. We'll now begin the attack. | |
第二水雷戦隊、戦場海域に到達。これより突入します。 | ||
Sendai Kai Ni Friend Fleet 1 Play |
DesRon3, Sendai, has arrived! Come one, everyone, charge! | |
三水戦、川内、参上!さあ、みんな、突っ込むよ! | ||
Sendai Kai Ni Friend Fleet 2 Play |
Sendai, has arrived! Alright! It's a night battle! Let's goooooooo! | |
川内、参上!やったね!夜戦だよ!いけぇー! | ||
Perth Kai Friend Fleet 1 Play |
Friendly fleet ahead currently engaged with enemy forces. ABDA Fleet, charge! | |
前方に友軍艦隊、敵と交戦中。ABDA Fleet、突入せよ! | ||
Perth Kai Friend Fleet 2 Play |
Perth, acknowledging. We'll support the friendly fleet. Increase speed! | |
Perth、了解。友軍艦隊を援護する。増速! | ||
Yura Kai Ni Friend Fleet 1 Play |
It's about time. Yura, charging in. Follow me! | |
そろそろ頃合いですね。由良、突撃します。ついてきて! | ||
Heavy Cruisers | ||
Houston Kai Friend Fleet 1 Play |
Houston, acknowledging. Increase speed. Fire! | |
Houston、了解。増速。Fire! | ||
Houston Kai Friend Fleet 2 Play |
Houston has arrived at the operation area. Friendly fleet spotted. We'll now support the friendly forces. Charge! | |
Houston、戦場海域に到達。友軍艦隊、発見。これより、友軍を援護します。突入! |
Event Voice Lines
Ship | Japanese/English | Notes |
---|---|---|
Destroyers | ||
Shiratsuyu Secretary 3 Play |
Admiral, I'll be fine. I'll be very careful on this sea. I'll be the number one lookout. Trust meee! | |
提督、大丈夫だって。この海、ちゃんと気をつけるから。一番ちゃんと見張りをするから。信じてよー! | ||
Shiratsuyu Attack Play |
Now, it's time for me to do my best as the eldest sister. Take thiiiis! | |
さあ、ここは長女のあたしが頑張らないと。いけー! | ||
Shigure Secretary 3 Play |
An anti-submarine patrol? I'll work hard too. | |
対潜哨戒か?僕も、頑張るよ。 | ||
Shigure Attack Play |
I'll protect this place too. | |
ここは、僕も、守る。 | ||
Shigure Kai Ni Attack Play |
I'll... protect this place too! | |
ここは僕も…守る! | ||
Murasame Secretary 1 Play |
Ufufufu. Admiral, all of us in DesDiv2 are ready and waiting. | |
うふふふぅ。提督、私達二駆はスタンバイオーケーよ。 | ||
Murasame Battle Start Play |
DesDiv2; Yuudachi, Harusame, Samidare. Come on, let's go. | |
二駆、夕立、春雨、五月雨。さあ、行きましょう。 | ||
Murasame Kai Ni Battle Start Play |
DesDiv2; Yuudachi, Harusame, Samidare. Come on, let's go. | |
二駆、夕立、春雨、五月雨。さあ、行きましょう。 | ||
Yuudachi Secretary 1 Play |
I'll come with you. | |
夕立、一緒に行くよ。 | ||
Yuudachi Kai Ni Secretary 1 Play |
I'll come with you. | |
夕立、一緒に行くよ。 | ||
Yuudachi Secretary 3 Play |
My division is here-poi. It's time for me to go wild-poi! | |
夕立の部隊が来たっぽい。思いっきり暴れるっぽい! | ||
Yuudachi Kai Ni Secretary 3 Play |
My division is here-poi. It's time for me to go wild-pooooooi! | |
夕立の部隊が来たっぽい。思いっきり暴れるっぽぉいぃー! | ||
Yuudachi Joining A Fleet Play |
Destroyer Yuudachi will now be sortieing to the Solomons. | |
駆逐艦夕立、いざソロモンに向けて、出撃よ。 | ||
Yuudachi Kai Ni Joining A Fleet Play |
Destroyer Yuudachi will now be sortieing to the Solomons. | |
駆逐艦夕立、いざソロモンに抜けて、出撃よ。 | ||
Yuudachi Night Attack Play |
I really have so many targets to choose from-poi. Grr, grarr! | |
本当に選り取り見取りっぽい。がる、がるる! | ||
Yuudachi Kai Ni Night Attack Play |
I really have so many targets to choose from-poi. Rawr, RAWRR! | |
本当に選り取り見取りっぽい。がる、がるる! | ||
Yuudachi Night Battle Play |
Now is the time-poi. I'll show you what the Nightmare of Solomon is really about. | |
今がその時っぽい。ソロモンの悪夢、たっぷり見せてあげる。 | ||
Yuudachi Kai Ni Night Battle Play |
Now is the time-poi. I'll show you what the Nightmare of Solomon is really about. | |
今がその時っぽい。ソロモンの悪夢、たっぷり、見せてあげる。 |
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium), Operation C (丙, Easy) or Operation D (丁, Very Easy) .
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- Switching between any other difficulties will not reset the debuff mechanism.
- When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
- The debuff system from Summer 2015 Event's final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
- Returning this event, the Vanguard Formation can be used .
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
- This formation is also available only during the duration of the event.
- The formation will be usable by both normal fleets as well as the Striking Force Fleet.
- This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
- NPC Friend Fleets have been introduced into the game.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
- NPC Friend Fleets are selected from a randomized preset list of ship.
- Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
- Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
- Enemy Radar Ambush Nodes have been introduced into the game.
- Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
- Your Fleet will not be able to fight against the enemy Fleet.
- By meeting certain conditions, you can evade these nodes.
- Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
- Emergency Anchorage Maintenance/Repairs 【緊急泊地修理】
- Both Akashi Kai and Akitsushima Kai will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
- See under Emergency Anchorage Repairs for details.
- High-Altitude Abyssal Bombers that are resistant to all types of interceptors other than the new land-based jet interceptors may also return this event.
Quick Info Table
Event Maps
E-1
Information (Phase 1 - Boss): Supply Depot Princess
(Phase 2 - Boss): Light Cruiser He-Class (Enemy type varies upon difficulty)
Key Rewards:
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Branching rules
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Tips
Note: The Following Guide is an early version that has been based on current collected info. Be aware that information is subject to change as more of the maps and information is released. Preparations Historical Bonuses: Note: Base multiplier stacks multiplicatively with node-specific bonuses, if any.
The three major factors consider before attempting this map are:
If you said yes to the first 2 questions, you can clear Part 1 of the map using the recommended lighter ship comps listed below. If you said yes to the 8th DesDiv question, you can consider using them here as well, although just 1-2 of them should be more than sufficient for the purposes of clearing this map (it really is that easy). The alternative heavier composition should not be used at all on Medium difficulty or higher, especially given how many CAs are required for later Main Operation maps. It has been included only for those with no other alternatives. Support expeditions are not necessary for this map. Part 1: Supply Depot Princess (HP Bar) Below is a tab which will cover three of the most recommended fleet comps that can be used on this map. These comps can be used across the whole map. Recommended Fleet Total ships needed: 4-6 ships
Once the Part 1 HP bar has been fully depleted, the Part 2 boss will automatically be unlocked. Part 2: Defeat the Light Cruiser He-Class (HP Bar)
You can reuse your previous fleet for Part 1. All ships should now be equipped with double-attack set-ups (no anti-installation equipment is required for this part, and anti-PT Imp equipment is also not necessary). If using the 4DD fleet above, adding 1CL is helpful. There is one additional pre-boss node (J) that is not difficult to clear. If you are having difficulty passing, Vanguard formation may be useful. The boss node (K) is not particularly hard to clear either, particularly with historical bonus ships.
The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enemy comps
E-1 A: 深海前方哨戒潜水艦隊 (PoiDB)
E-1 B
E-1 C: 深海警戒駆逐隊 (PoiDB)
E-1 D: バリ島深海緊急派遣艦隊 (PoiDB)
E-1 E
E-1 F
E-1 G: バリ島深海防衛駆逐隊 (PoiDB)
E-1 H: バリ島上陸地点 (PoiDB)
E-1 I
E-1 J: バリ島深海防衛前衛艦隊 (PoiDB)
E-1 K: バリ島深海防衛旗艦艦隊 (PoiDB)
E-1 A: 深海前方哨戒潜水艦隊 (PoiDB)
E-1 B
E-1 C: 深海警戒駆逐隊 (PoiDB)
E-1 D: バリ島深海緊急派遣艦隊 (PoiDB)
E-1 E
E-1 F
E-1 G: バリ島深海防衛駆逐隊 (PoiDB)
E-1 H: バリ島上陸地点 (PoiDB)
E-1 I
E-1 J: バリ島深海防衛前衛艦隊 (PoiDB)
E-1 K: バリ島深海防衛旗艦艦隊 (PoiDB)
E-1 A: 深海前方哨戒潜水艦隊 (PoiDB)
E-1 B
E-1 C: 深海警戒駆逐隊 (PoiDB)
E-1 D: バリ島深海緊急派遣艦隊 (PoiDB)
E-1 E
E-1 F
E-1 G: バリ島深海防衛駆逐隊 (PoiDB)
E-1 H: バリ島上陸地点 (PoiDB)
E-1 I
E-1 J: バリ島深海防衛前衛艦隊 (PoiDB)
E-1 K: バリ島深海防衛旗艦艦隊 (PoiDB)
E-1 A: 深海前方哨戒潜水艦隊 (PoiDB)
E-1 B
E-1 C: 深海警戒駆逐隊 (PoiDB)
E-1 D: バリ島深海緊急派遣艦隊 (PoiDB)
E-1 E
E-1 F
E-1 G: バリ島深海防衛駆逐隊 (PoiDB)
E-1 H: バリ島上陸地点 (PoiDB)
E-1 I
E-1 J: バリ島深海防衛前衛艦隊 (PoiDB)
E-1 K: バリ島深海防衛旗艦艦隊 (PoiDB)
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Ship drops
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E-2
Information (Phase 1 - Boss): Heavy Cruiser Princess
Key Rewards:
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Branching rules
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Tips
Preparation On this map, there are several ships that will have historical benefits on this map. A good number of them while useful on this map could possibly be useful in later maps. So be sure to only use ships you can carefully toss in here while doing this map on Normal and Hard Difficulty. In addition, while there is a mechanic to open a shortcut on this map, completing it isn't entirely necessary. The only main question you need to ask here is the following:
If you agree with the first one, carefully consider who you'll use as they may become useful in later maps. If you agree with the 2nd, you will need additional ships to meet shortcut requirements. Plan carefully using your ships on this map. Historical Bonuses Below is a list of the following historical bonuses:
You may be able to use up to 3-4 historical ships here that will likely benefit this map. But once more, please carefully weigh your options before doing so. Step 1: Deciding your course of action On this map, you can choose to do the following options:
Depend on the direction you choose some options will need to be considered, keep in mind however that there it is not necessary to do the Node A Shortcut Below we will focus on the shortcut first before engaging in the actual battle. You are welcome to skip and go directly to attacking the Heavy Cruiser Princess. Step 1a: Attack Port Darwin (Node A) and defeat the Harbor Water Demon
Harbor Water Demon will usually have possibly have an Airfield Princess, 2 DD and 2 Transports. Having an LBAS target this node should make short work of the enemies allowing for your fleet to do extensive damage to the boss. All you will need is 1-2 A ranks to successfully complete the requirements. Once you successfully complete the requirement you will open a shortcut through nodes J-S-P Step 1b: Defeat the Heavy Cruiser Princess
Recommended LBAS
The Heavy Cruiser Princess will be of a weaker variant that will consist of some CLs and DDs in her fleet. She will not have any airpower therefore allowing your fleet to get an easy AS if you bring a carrier with some fighter power. In addition to this, you can use an all bomber LBAS group to swiftly take out the majority of the enemy fleet so your fleet can focus more on the Princess. The most effective way to win is to either have a DD that can TCI or use a ship with historical bonuses such as Atago, Takao, and Sendai who are most effective against the Princess with a double attack on this map. Bringing night battle gear such as a Night scout and star shells will also improve your win rate. Whichever method you choose you can make short work of her and eventually you will clear the map with little effort.
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Enemy comps
E-2 A: ダーウィン深海港湾基地群 (PoiDB)
E-2 B: ダーウィン深海基地航空隊 (PoiDB)
E-2 C: ダーウィン深海基地航空隊 (PoiDB)
E-2 D
E-2 E: 深海哨戒水雷戦隊 (PoiDB)
E-2 F
E-2 G: 深海緊急派遣軽空母部隊 (PoiDB)
E-2 H: ダーウィン深海基地航空隊 (PoiDB)
E-2 I
E-2 J: ダーウィン深海基地航空隊 (PoiDB)
E-2 K: 深海待ち伏せ潜水艦隊 (PoiDB)
E-2 L: ダーウィン深海基地航空隊 (PoiDB)
E-2 M
E-2 N: 深海ジャワ島沖展開艦隊 II群 (PoiDB)
E-2 O: 深海ジャワ島沖展開艦隊 残存艦 (PoiDB)
E-2 P: 深海ジャワ島沖展開艦隊 III群 (PoiDB)
E-2 Q: 深海ジャワ島沖展開艦隊 I群 (PoiDB)
E-2 R: 深海ジャワ島沖展開艦隊 主力群 (PoiDB)
E-2 S
E-2 A: ダーウィン深海港湾基地群 (PoiDB)
E-2 B: ダーウィン深海基地航空隊 (PoiDB)
E-2 C (PoiDB)
E-2 D
E-2 E: 深海哨戒水雷戦隊 (PoiDB)
E-2 F
E-2 G: 深海緊急派遣軽空母部隊 (PoiDB)
E-2 H (PoiDB)
E-2 I
E-2 J: ダーウィン深海基地航空隊 (PoiDB)
E-2 K: 深海待ち伏せ潜水艦隊 (PoiDB)
E-2 L: ダーウィン深海基地航空隊 (PoiDB)
E-2 M
E-2 N: 深海ジャワ島沖展開艦隊 II群 (PoiDB)
E-2 O: 深海ジャワ島沖展開艦隊 残存艦 (PoiDB)
E-2 P: 深海ジャワ島沖展開艦隊 III群 (PoiDB)
E-2 Q: 深海ジャワ島沖展開艦隊 I群 (PoiDB)
E-2 R: 深海ジャワ島沖展開艦隊 主力群 (PoiDB)
E-2 S
E-2 A: ダーウィン深海港湾基地群 (PoiDB)
E-2 B: ダーウィン深海基地航空隊 (PoiDB)
E-2 C (PoiDB)
E-2 D
E-2 E: 深海哨戒水雷戦隊 (PoiDB)
E-2 F
E-2 G: 深海緊急派遣軽空母部隊 (PoiDB)
E-2 H (PoiDB)
E-2 I
E-2 J: ダーウィン深海基地航空隊 (PoiDB)
E-2 K: 深海待ち伏せ潜水艦隊 (PoiDB)
E-2 L: ダーウィン深海基地航空隊 (PoiDB)
E-2 M
E-2 N: 深海ジャワ島沖展開艦隊 II群 (PoiDB)
E-2 O: 深海ジャワ島沖展開艦隊 残存艦 (PoiDB)
E-2 P: 深海ジャワ島沖展開艦隊 III群 (PoiDB)
E-2 Q: 深海ジャワ島沖展開艦隊 I群 (PoiDB)
E-2 R: 深海ジャワ島沖展開艦隊 主力群 (PoiDB)
E-2 S
E-2 A: ダーウィン深海港湾基地群 (PoiDB)
E-2 B: ダーウィン深海基地航空隊 (PoiDB)
E-2 C: ダーウィン深海基地航空隊 (PoiDB)
E-2 D
E-2 E: 深海哨戒水雷戦隊 (PoiDB)
E-2 F
E-2 G: 深海緊急派遣軽空母部隊 (PoiDB)
E-2 H (PoiDB)
E-2 I
E-2 J: ダーウィン深海基地航空隊 (PoiDB)
E-2 K: 深海待ち伏せ潜水艦隊 (PoiDB)
E-2 L: ダーウィン深海基地航空隊 (PoiDB)
E-2 M
E-2 N: 深海ジャワ島沖展開艦隊 II群 (PoiDB)
E-2 O: 深海ジャワ島沖展開艦隊 残存艦 (PoiDB)
E-2 P: 深海ジャワ島沖展開艦隊 III群 (PoiDB)
E-2 Q: 深海ジャワ島沖展開艦隊 I群 (PoiDB)
E-2 R: 深海ジャワ島沖展開艦隊 主力群 (PoiDB)
E-2 S
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Ship drops
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E-3
Information (Phase 1 - Boss): Heavy Cruiser Ne-class Kai
(Phase 2 - Boss): Battleship Water Demon (Kai on final kill)
Key Rewards:
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Branching rules
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Tips
Preperation This map will give present the first Combined Fleet Battle for this event. While you are free to go about choosing how to approach this map, the most effecitive way to take care of this map will use either Transport Combined Fleet or a Surface Task Force to tackle the battle. Since this battle will serve as the Battle of the Java Sea. Ship affiliated with the battle from history will be most benifical in this map. Since there was a large number of ships the partook in the battle, there will be way more than enough options to select from this campaign. However it is still important to Choose Wisely on who to bring as others may become important for later maps In addition to this, depending on the ships you may have a possible serires of options you can consider for this map that you can choose. Below are the following options you should consider before partaking in this map if you plan to do Normal or above:
If you reached an agreement, with the Oiler question, you can take advantage of a route that will allow you to use up to 2 larger ships on this map and still take the most effective routing. If you said yes, to Akitsushima, you can consider using her to take advantage of fuel hoarding if you lack in an oiler to do the job. But you will need to have a 2nd AV handy for later steps. Depending on how you answer will decide what pathing route you can take. Historical Bonuses Since thie battle takes place as part of the Battle of the Java Sea. A large number of ships will be useful for here but as a reminder, choose wisely on who to bring as others may become important for later maps. 1.1x bonus Chitose, Mizuho, Myoukou, Naka, Yuudachi, Ikazuchi. Inazuma, Minegumo, Samidare, Harusame 1.2x Bonus Ashigara, Haguro, Nachi, Jintsuu, Ryuujou, Yukikaze, Sazanami, Ushio, Amatsukaze, Tokitsukaze, Yamakaze, Kawakaze, Murasame, Matsukaze. All ship with historical ties will also get a 1.32x bonus at the 2nd boss node (Node O) Step 1: Sink the Heavy Cruiser Ne-class Kai's fleet In this path, your best methods of tackling this map is to bring either a Transport Combined Fleet or a Surface Task Force. Each combined fleet has their own unique path and challenges you'll face along the way toward your first target on the map. Below will be a summary of each comp that makes up each of the combined fleets and what you'll expect from them. Transport Combined Fleet Method
Surface Task Force Method
LBAS Recommendation LBAS 1: 4 Torpedo Bombers/ Land Base Bombers (Range 5 Needed) At the boss node, you'll face off against the Heavy Cruiser Ne-Class Kai along with a group of CLs and DDs in a single Fleet. Depending on the difficulty, you will face enemies ranging all the way up to He-class flagship Kais accompanying the fleet. Having a Land Base full of bombers will make it more convenient wipe out the majority of the enemy fleet making it more possible to concentrate your fire upon the Ne-class. Given that it's armor is also very high, you will need a strong historical ship with TCI available to make it possible to score more wins from it if possible. If you are able to do this and defeat the Ne-class effectively it should be possible to clear this node with little difficulty. But if you have problems feel free to bring boss support to help you have a better chance at winning against the Ne-class. Once the Ne-class Kai is sunk, a new path will open to the 2nd boss node which will need to be completed to clear the map. Step 2: Sinking the Battleship Water Demon In this phase, you will be using a Surface Task Force as it will be the only way you can effectively be able to reach Node O. The enemy's you'll encounter will be the same as before so while the process will be the same, the path you will take will be to the next boss so below we'll review 3 of the most effective comps for the route.
LBAS Recommendation LBAS 1:
At the boss node you'll encounter an enemy combined fleet consisting of a Battleship Water Demon (on hard mode, she'll start in her "damaged" form). along with a combined fleet consisting of CAs, CLs, and DDs. In harder difficulties, her composition can include a CVL with high air power and even a Kai He-class flagship among the mix. Your fleet will need to be able to depend on the LBAS and achieving AS to have a chance to defeat the boss fleet. In addition, bringing historical ships will also give you a better chance at success along with bringing in a TCI DD (Preferably Ushio or Yukikaze to help wipe out the boss if necessary. Once the HP bar closes near the end, you will face off against the Kai version of the Princess. Who will be more heavily armored and harder to take down without the assistance of your historicals. As per usual, night battle equipment is important and is necessary, bring a boss suport fleet to give you the edge you need to secure the win to complete the map. The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enemy comps
E-3 A: 深海潜水艦部隊 前衛警戒線III群 (PoiDB)
E-3 B: 深海東方艦隊 増援軽空母I群 (PoiDB)
E-3 C
E-3 D: 深海潜水艦部隊 前衛警戒線II群 (PoiDB)
E-3 E: 深海潜水艦部隊 前衛警戒線I群 (PoiDB)
E-3 F: 深海スラバヤ緊急増派 水雷戦隊 (PoiDB)
E-3 G: 深海スラバヤ防衛合同艦隊 前衛 (PoiDB)
E-3 H
E-3 I: 深海東方艦隊 増援軽空母II群 (PoiDB)
E-3 J: 深海スラバヤ防衛合同艦隊 後衛 (PoiDB)
E-3 K
E-3 L
E-3 M: 深海スラバヤ防衛合同艦隊 主力 (PoiDB)
E-3 N
E-3 O: 深海スラバヤ救援艦隊 旗艦艦隊 (PoiDB)
E-3 A: 深海潜水艦部隊 前衛警戒線III群 (PoiDB)
E-3 B: 深海東方艦隊 増援軽空母I群 (PoiDB)
E-3 C
E-3 D: 深海潜水艦部隊 前衛警戒線II群 (PoiDB)
E-3 E: 深海潜水艦部隊 前衛警戒線I群 (PoiDB)
E-3 F: 深海スラバヤ緊急増派 水雷戦隊 (PoiDB)
E-3 G: 深海スラバヤ防衛合同艦隊 前衛 (PoiDB)
E-3 H
E-3 I: 深海東方艦隊 増援軽空母II群 (PoiDB)
E-3 J: 深海スラバヤ防衛合同艦隊 後衛 (PoiDB)
E-3 K
E-3 L
E-3 M: 深海スラバヤ防衛合同艦隊 主力 (PoiDB)
E-3 N
E-3 O: 深海スラバヤ救援艦隊 旗艦艦隊 (PoiDB)
E-3 A: 深海潜水艦部隊 前衛警戒線III群 (PoiDB)
E-3 B: 深海東方艦隊 増援軽空母I群 (PoiDB)
E-3 C
E-3 D: 深海潜水艦部隊 前衛警戒線II群 (PoiDB)
E-3 E: 深海潜水艦部隊 前衛警戒線I群 (PoiDB)
E-3 F: 深海スラバヤ緊急増派 水雷戦隊 (PoiDB)
E-3 G: 深海スラバヤ防衛合同艦隊 前衛 (PoiDB)
E-3 H
E-3 I: 深海東方艦隊 増援軽空母II群 (PoiDB)
E-3 J: 深海スラバヤ防衛合同艦隊 後衛 (PoiDB)
E-3 K
E-3 L
E-3 M: 深海スラバヤ防衛合同艦隊 主力 (PoiDB)
E-3 N
E-3 O: 深海スラバヤ救援艦隊 旗艦艦隊 (PoiDB)
E-3 A: 深海潜水艦部隊 前衛警戒線III群 (PoiDB)
E-3 B: 深海東方艦隊 増援軽空母I群 (PoiDB)
E-3 C
E-3 D: 深海潜水艦部隊 前衛警戒線II群 (PoiDB)
E-3 E: 深海潜水艦部隊 前衛警戒線I群 (PoiDB)
E-3 F: 深海スラバヤ緊急増派 水雷戦隊 (PoiDB)
E-3 G: 深海スラバヤ防衛合同艦隊 前衛 (PoiDB)
E-3 H
E-3 I: 深海東方艦隊 増援軽空母II群 (PoiDB)
E-3 J: 深海スラバヤ防衛合同艦隊 後衛 (PoiDB)
E-3 K
E-3 L
E-3 M: 深海スラバヤ防衛合同艦隊 主力 (PoiDB)
E-3 N
E-3 O: 深海スラバヤ救援艦隊 旗艦艦隊 (PoiDB)
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Ship drops
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E-4
Information (Phase 1 - Transport Phase):
Phase 2 - Batavia Princess):
Key Rewards:
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Branching rules
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Tips
Note: The Following Guide is an early version of the event guide and is subject for possible changes over time as more information from the events are released. As such information of subject to change as more discoveries are made. Preparation For this map, you will be utilizing ships from the battle of Sunda for this map which will consist of a large group of ships, most which are not all relevant to the Solomon Sea Operations and can be safely used here. You may want to carefully weigh up your options before sending them into this map. In addition to this, you will be using all 3 combined fleets to complete the task this map will challenge you with. Do note that you can also take advantage of special routing on this map to possibly save on using some Heavy Cruisers (CA) in favor of bringing a Fast Battleship (FBB) and a second Light Carrier (CVL) if you consider using Akashi or Akitsushima. Before partaking in the map, consider the following questions:
If you agreed to the first option, you can consider taking advantage of a route and a way to conserve your CAs toward the EO segment of the event. If you have other FBBs besides the Kongous, consider using one of them to save the Kongou-class for the Solomon campaign. If you have a CVL you can use in place of Ryuujou, consider them over of Ryuujou so you can conserve for a possible historical ship for EOs. Otherwise, if you really need her then consider using her in this map. Finally, if you have a lower amount of CAs than what is listed, you might want to weigh your options very carefully as you might be forced to lower the difficulty due to your lack of ships. Having a lack of historical ships for certain EO segments may hinder your progress on certain difficulty levels. Plan carefully and decide when it's a good time to drop difficulty. Finally, if you have a lower amount of CAs than what is listed, you may want to consider weighing your options carefully as you may be forced to lower the difficulty at some point due to lack of ships you may have to EO and more importantly the possible chance that you may lack in historical ships for certain EO segments. Plan your attack carefully and decide when it is a good time to drop in difficulty. If you do not have rocket interceptors, and can still achieve AS through other means. You can attempt the difficulty level you desire, but if you are struggling, you may need to weigh your options and drop down in difficulty in order to successfully complete the operation. This applies to players especially on Hard mode. Historical Bonus Within this operation, many ships associated with the battle of the Sudan Strait will be vital towards completing this operation. However, at the same time many of these ships are also relevant to the Solomon Campaign. While it'll be safe to select some, be careful how many you bring in as they may be relevant to the EOs. Below are the known bonuses that exist on this map: 1.1x Bonus
1.2x Bonus 1.2x Bonus for P and S node (after clearing first gauge) Out of all the ships present with historical buff, the safest ones you can consider for E-4 include Murakumo, Mogami, Mikuma , Shikinami, Natori, Fumizuki, Satsuki, and Asakaze as they have no connection to the Solomons after this map. However you can add in some of the other ships mentioned above in the list as needed or use alternatives, just keep in mind that you need to plan carefully who to bring in order to prevent a forced drop in difficulty. Step 1: Successfully Complete the Transport Operation The first phase will consist of a transport Operation which you'll need to deplete the transport gauge to complete said operation. You will be using a Transport Combined Fleet to complete the Objective. For this comp, you will be using a majority of CA(V)/ CLs and DDs. This composition can be summarized in one single comp. Fleet Recommendation Transport Combined Fleet: 1 CAV, 1CL/CA(V), 4 DD + 1 CL, 3-4 DD, 1-2 CA(V) Path: K-L-M-N-P
Most of the battles should be easy to clear if you remember all the mentioned info above. Outside of Node M which may require additional help the rest of the path should be easy. If the map presents some difficulty, in-route support may help, but isn't entirely necessary. Recommended LBAS
The Boss will consist of a Heavy Cruiser Ne-class Kai along with CLs and DDs. Any Land Base Air Squadron sent there can help wipe out most of the enemy ships here to help you secure an A rank at the very least. The rest should be achievable through your ships and depending on how much transport equips you bring can help you clear the Transport phase more quickly. Remember that you will only need an A Rank at minimum to deplete the TP gauge. Once the TP gauge is depleted, this part of the operation will be complete and the path for the Batativa Princess will be open. Step 2: Battle the Batavia Princess until the final kill In this phase, you will be using a Surface Task Force to fight against the Batavia Princess in Node S. For this phase there are a number of compositions that can come in very handy for how you want to path your way to the boss. Most of these compositions will involve the use of CAs and CLs, unless you decide to use Akashi or Akitsushima on this map to take a slightly different route while being able to bring in Fast Battleship and an extra light carrier in your fleet. Below is a list of the composition that players have used that are among the most commonly referred to in this map: In the list below all comps will face a total of 1 Submarine Node, 2 Surface Battle, and 1 Air Attack.
Recommended LBAS
This will be good up until the final kill which if you're playing on normal or higher, you may need to switch your LBAS around a bit for final kill. The Batavia Princess will come in a combined fleet with some Heavy Cruisers, Light Cruisers and Destroyers mixed within the fleet. Hard mode will especially challenge players by having a Ne-class Heavy Cruiser Kai as part of the main fleet. Using the combination of your LBAS full of bombers and historical ships in your fleet you can wipe out most of the enemy ships without issue leaving only the Princess (and Ne-class Kai on Hard) to be the only main threats in the fleet. Since there is no air power to content with you can take out with your fleet under AS+ with the exception of the final kill on normal and hard. (Please refer to Step 4 of the guide for further explanation). Once you get the Batavia Princess down to final kill, you will need to make a decision on if you'll complete the debuff process, or proceed to continue attacking the boss until you defeat her as her armor and the threat of her fleet will increase for the final kill. If your playing on Easy or lower, it's quite possible to complete the fight without doing the debuff.
Step 3: Complete the Debuff Process Once the Batavia Princess is down to her final kill phase you can complete the debuffing phase which will further buff your fleet and weaken the Princess further making it easier to defeat her. To complete this step you will need to complete a series of steps depending on the difficulty listed below.
Depending on the difficulty, you will likely need to complete these step to get the Debuff to make the princess weaker. At lower difficulties, you can possibly skip the debuff step entirely and just kill the princess from the final step. Once the debuff is complete, all ships will get a 1.1x additional buff if they attack the Batavia Princess. Step 3a: Return with a Transport Combined Fleet Heavy Cruiser Ne-Class Kai (Node P) for an A rank Recommended Fleet: Transport Combined Fleet: Same as Step 1's composition LBAS Setup: Same as Step 1's set up for both LBAS
The process of completing this step is the same as doing Step 1. The only difference is that the enemy fleets along the way along with the boss will have improved enemy ships that will make things slightly harder, but otherwise winning these battles should still be about the same way. Remember that you only need to take out 4 enemy ships at the boss node to count as an A rank. Once the process is completed a chime will play once you return to port and game sounds (SFX) are enabled. Step 3b: Defeat the Carrier fleet (Node E) with a Carrier Task Force For this step you will be using your a Carrier Task Force which will require you to make some changes to your comp along with starting from the starting point from the far east. This part of the debuff requirement will be simple to do and will only need you to reach Node E and eliminate a carrier fleet. Below is the recommended composition: Recommended Composition: Carrier Task Force - 2 CVL, 2-4 CA(V), 0-2 CL + 1 CL, 3-4 DD, 1-2CA(V) Path: A-C-E Recommended LBAS
Overall, this step requires you to simply eliminate the enemies on node E. Spreading out your LBAS along C and E is the most effective method. Using this set up and sending LBAS 1 to E and LBAS 2 to C should get you the desired results easily. Once you complete this step, you will hear a chime upon returning to port if game sounds (SFX) are enabled. Step 3c: Successfully Protect your Landbase during an enemy Air Raid (Achieve AS) Recommended LBAS
This step can be done at any time during or after Steps 3a and 3b. To be able to get AS you will need most of the stronger incerceptors or well modified interceptors in your land base. If you obtained rocket interceptors from the last event, you can use those to improve your AA vs. the Abyssal Sky Fortresses to make AA more achievable. You should only need 1-2 rocket interceptors minimum. If for some reason you do not have your rocket interceptors, you can resort to Saiuns to help edge your land base's AA performance towards reaching AS. Although on Hard mode, the only way to achieve AS if you lack in rocket interceptors is to hope you can reach 512+ Air Power and replay the Map until you roll the 3 Airfield Princess composition on Hard to see if you can get AS. It's also important to remember your air power will be cut in half without rocket interceptors, so if you for one reason or another you cannot achieve 512 Air power, you will need to consider dropping in difficulty unless you want to gamble on trying to defeat the Batavia Princess without debuffing her which is definitely not recommended on harder difficulties. On Medium difficulty, AS should be achievable with all interceptors / fighters in your land base with at least 188 Air Power. Once you complete this step, you will hear a chime upon returning to port if game sounds (SFX) are enabled. Step 4: Finish the Batavia Princess If you have completed all of step 3's requirements, then at this point it is time to proceed with the final kill. If for some reason you chose to skip that, you are still welcome to take the Princess out if you know what your doing or are on a lower difficulty. This part of the guide will focus more on the higher difficulties as most of easy mode can be summarized in the step 2 process since the Princess doesn't change her composition drastically in the final kill. As before, here are the following comps you can consider along with one additional one:
Recommended LBAS
In the final phase, the Batavia Princess will now have more powerful ships along side of her which will include a Light Carrier on higher difficulties. If you carefully planned your fleet out and bring some good historical ship members in this map then you can easily turn the tides in this battle without resorting to more drastic measures. Using ships like Mogami and Mikuma are recommended since this will be the only map they'll be viable for. If you manage to save Atago and Takao to use here they can also assist efficiently (but could be relevant for later [TBD]). Ryuujou (who might also be relevant to EO maps) can also be a possible heavy damage dealer if you arm her with a Night Carrier set up and use her in escort. Other members suchs as Natori,Shikinami or Fubuki can also effectively work here (though penitating the princess's armor on final kill on hard may be difficult to achive compared to historical CAs). Using your combination of historical ships along with the debuff should easily make short work of the princess. But do note that if you play on Hard difficulty, there might be a slight struggle due to the Heavy Cruiser Ne-Class Kai being a strong meat shield and protecting the Batavia Princess from most hits. However if the Princess is weak enough a well placed double attack from your CAs is all you'll probably need to win. It's highly recommended to have a boss support fleet to tackle the boss's other ships so you can concentrate more on the Princess herself. Once the princess has been defeated, the operation will be considered complete.
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Enemy comps
E-4 AB
E-4 A
E-4 B: 深海潜水艦隊 増援部隊IV群 (PoiDB)
E-4 C: 深海スラバヤ緊急増派 水雷戦隊 (PoiDB)
E-4 D: 深海基地航空隊 (PoiDB)
E-4 E: 深海東方艦隊 緊急増派部隊II群 (PoiDB)
E-4 F: 深海潜水艦隊 増援部隊II群 (PoiDB)
E-4 G: 深海合同艦隊 巡洋艦戦隊II群 (PoiDB)
E-4 H
E-4 I
E-4 J
E-4 K: 深海潜水艦隊 増援部隊I群 (PoiDB)
E-4 L: 深海バタビア哨戒線 (PoiDB)
E-4 M: 深海合同艦隊 巡洋艦戦隊I群 (PoiDB)
E-4 N
E-4 O
E-4 P: 深海バタビア方面緊急増派艦隊 (PoiDB)
E-4 Q: 深海潜水艦隊 増援部隊III群 (PoiDB)
E-4 R: 深海艦載機群 (PoiDB)
E-4 S: 深海バタビア合同艦隊 旗艦艦隊 (PoiDB)
E-4 AB
E-4 A
E-4 B: 深海潜水艦隊 増援部隊IV群 (PoiDB)
E-4 C: 深海スラバヤ緊急増派 水雷戦隊 (PoiDB)
E-4 D (PoiDB)
E-4 E: 深海東方艦隊 緊急増派部隊II群 (PoiDB)
E-4 F: 深海潜水艦隊 増援部隊II群 (PoiDB)
E-4 G: 深海合同艦隊 巡洋艦戦隊II群 (PoiDB)
E-4 H
E-4 I
E-4 J
E-4 K: 深海潜水艦隊 増援部隊I群 (PoiDB)
E-4 L: 深海バタビア哨戒線 (PoiDB)
E-4 M: 深海合同艦隊 巡洋艦戦隊I群 (PoiDB)
E-4 N
E-4 O
E-4 P: 深海バタビア方面緊急増派艦隊 (PoiDB)
E-4 Q: 深海潜水艦隊 増援部隊III群 (PoiDB)
E-4 R: 深海艦載機群 (PoiDB)
E-4 S: 深海バタビア合同艦隊 旗艦艦隊 (PoiDB)
E-4 AB
E-4 A
E-4 B: 深海潜水艦隊 増援部隊IV群 (PoiDB)
E-4 C: 深海スラバヤ緊急増派 水雷戦隊 (PoiDB)
E-4 D: 深海基地航空隊 (PoiDB)
E-4 E: 深海東方艦隊 緊急増派部隊II群 (PoiDB)
E-4 F: 深海潜水艦隊 増援部隊II群 (PoiDB)
E-4 G: 深海合同艦隊 巡洋艦戦隊II群 (PoiDB)
E-4 H
E-4 I
E-4 J
E-4 K: 深海潜水艦隊 増援部隊I群 (PoiDB)
E-4 L: 深海バタビア哨戒線 (PoiDB)
E-4 M: 深海合同艦隊 巡洋艦戦隊I群 (PoiDB)
E-4 N
E-4 O
E-4 P: 深海バタビア方面緊急増派艦隊 (PoiDB)
E-4 Q: 深海潜水艦隊 増援部隊III群 (PoiDB)
E-4 R: 深海艦載機群 (PoiDB)
E-4 S: 深海バタビア合同艦隊 旗艦艦隊 (PoiDB)
E-4 AB
E-4 A
E-4 B (PoiDB)
E-4 C: 深海スラバヤ緊急増派 水雷戦隊 (PoiDB)
E-4 D (PoiDB)
E-4 E: 深海東方艦隊 緊急増派部隊II群 (PoiDB)
E-4 F: 深海潜水艦隊 増援部隊II群 (PoiDB)
E-4 G: 深海合同艦隊 巡洋艦戦隊II群 (PoiDB)
E-4 H
E-4 I
E-4 J
E-4 K: 深海潜水艦隊 増援部隊I群 (PoiDB)
E-4 L: 深海バタビア哨戒線 (PoiDB)
E-4 M: 深海合同艦隊 巡洋艦戦隊I群 (PoiDB)
E-4 N
E-4 O
E-4 P: 深海バタビア方面緊急増派艦隊 (PoiDB)
E-4 Q: 深海潜水艦隊 増援部隊III群 (PoiDB)
E-4 R: 深海艦載機群 (PoiDB)
E-4 S: 深海バタビア合同艦隊 旗艦艦隊 (PoiDB)
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Ship drops
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E-5
Information (Phase 1 - Submarine Princess Kai):
Phase 2 - : Aircraft Carrier Princess Kai
Key Rewards:
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Branching rules
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Tips
Preparation In this operation you will be undergoing a rather simple, but very difficult map where you'll be doing an ASW segment followed by a battle with a Carrier for the 2nd part. There's no special requirements needed outside of depending on the difficulty, you will need to bring additional historical ships. And for the carrier segment you will need to prepare a considerable amount of air power to stand a chance at winning so below are the following questions:
If you have said yes to the ASW related questions, then part one along with part of part 2 should be easy enough to complete. If you said yes to question 4-5 you should able to do both segment but you will need to get Nagato to Kai Ni if possible if you haven't done so. If Nagato is Kai Ni, then you will have a much easier on the map on higher difficulties with her historical bonus and special attack. Mutsu is a preferred option to have with her but Fusou can work as an alternative due to her historical bonus. But if some reason you're lacking in Nagato Kai Ni, it's recommended to reconsider your options regarding this map in terms of difficulty as it'll become difficult if not impossible on difficulties like hard. If you have turbines and boilers, then you shouldn't have a problem taking the easier path to the boss along with adding reinforcement expansions, but if for some reason you don't have any of these and have no way to speed mod, prepare to face more air battles along the way which can become problematic on clearing the map. Historical Bonuses On this map, ship that are tied to the Davao Island Patrol and Group B of the Battles of the Philippines are relevant to the operation as they will all have bonuses. So it is recommended to use ships associated with that campaign under this tag. If you have been carefule nough enough you may have been able to conserve Hibiki/Verniy up to this point. Which will make her vital for this operation, along with Kazagumo, who is also relatively strong. But be aware, that there is still a small group of ships that while historically relevant to here, can also be important for the final map. So as noted before hand, Carefully consider who you lock on this map, this is the 2nd to final map and will serve as your final roadblock before the final tag. Part 1 Bonus for Node J: Davao patrol group:
Battle of Philippine Sea (Group B) every member gets 1.10x:
E-5 part 2 (node O) Bonuses
As of current, the only ships you need to worry about placing on this map, that are relevant to the final map, are Shigure and Shiratsuyu, however if you have enough ships planned for the final map, that can fill in the gap. You can toss them in here without concern, otherwise plan carefully. Step 1: Sink the Submarine Princess Kai In this phase, you will be organizing a single fleet, which will be composed mostly of ASW ships. You'll need to go through a gauntlet consisting of subs and surface ships. Overall, there is only one known comp that works effectively, with slight deviations depending on what you select with it. Fleet Composition
Path: C-E-G-J
Recommended LBAS For this phase of the operation, you will need to decide how to organize your LBAS, as there are several nodes, where it is viable for twhat to use your LBAS for. Depending on your equipment and what issues you have with said nodes will likely decide what method you'll choose. Below are the following methods you can consider for E-5.
Submarine Princess Kai will come accompanied by 2 other So-class subs and 3 surface ships consisting of a CL and 2 DDs. While the core focus is to take out the Submarine princess, effectively farming this map will require you to take advantage of taking her out quickly and early on. One of the most effective ways in doing this is to bring historical OASW ships to the boss as the bonus provided from them should be strong enough to effectively take out the Submarine Princess quickly. ASW support fleet to the boss can also help chip her down, so you can finish her off sooner. While it may be smart to have LBAS be all ASW focused, you can opt to split some of them to Land Base Bombers to try to wipe out some of the surface ships as well, to give your fleet an higher chance to S rank or kill the princess. If for some reason you lack ASW bombers or Toukai, you may likely have to play on a lower difficulty of Medium or less. On these difficulties, you will need less effort to succeed. If you are unable to properly kill all ships at the boss, and usually have surface ships remaining, consider waiting until friend fleet arrives. Step 2: Sink the Aircraft Carrier Princess Kai In this phase, the battle against the Aircraft Carrier Princess Kai varies significantly upon difficulty as depending on the difficulty, you will need to bring enough planes to hopefully secure Air superiority at the boss node, but if you are partaking in Hard Mode , there is no way to achieve AS without horribly handicapping your fleet, meaning the best you can ride on for the fight is to get Air Parity for the final fight and hope your fleet manages to score the necessary crits and hits needed to achieve a victory in this fight. Below is the only effective composition that has been noted to work with some variation that will be noted below it: Fleet Composition
Path: A-C-E/B-E-F-I-K-O/O
Overall, your fleet will have to survive a gauntlet consisting of 2 New Submarine Princess fleets, along with some strong air battles, so bring someo good AACI ship like Hamakaze (for historical bonus) or Akizuki-class DDs who be a viable option, while also using dealing with the nasty carrier battle near the boss node. While the pre-boss node consists of only 2 CVLs, they are armed with a relatively dangerous plane setup, so it is recommended to take out as soon as possible to allow for a better passing rate. Keep in mind, that if you remove any DDs along the trip, you will be forced into possible 3rd air battle which will have the worst air power to try to defend yourself against. Because of the dangers you will face along the way, it's highly recommended to just use node support to survive the major battles. On lower difficulties, it might be possible to survive without it, but in most cases, you may want to prepare just in case. All your LBAS will be sent to the boss node as the boss battle will be very challenging. Recommended LBAS Option 1: AD Sweeps
Option 2: All out Bombing
The Battle with the Carrier Princess Kai is a very hard fight, as she will consists of a large group of carriers along with some CAs and BBs in the Main Fleet, and some CLs and DDs in the escort fleet. On Medium and below, it may be possible to achieve AS with the help of 2 carrier being fighter mules, and if necessary, an addition fighter from an Ise-class Kai 2, or Seaplane Fighter on a CAV. However, on Hard mode, during the final kill, the boss will have a 2nd Carrier Princess Kai along with a team of flagship tier enemies making up the entire fleet. At this point, air superiority becomes impossible to achieve without severely handicapping your fleet and as such, the only solution is to attempt to conquer it through Air parity. In addition to this, bringing Nagato and Mutsu is highly recommended, to allow you to perform their broadside attack, which will be vital for clearing out some of the enemies in the fleet along with taking advantage of Nagato's bonus. Through using a combination of her special attack, along with powerful historical ships, a good LBAS attack, and a strong Support fleet attack, it can be possible to wither the boss down far enough to have a chance to reach night battle. From there on, all you can depend on is a well placed TCI attack from a ship, which will mostly likely be Myoukou,Shigure or Hatsushimo to deliver the finishing blow to the Princess. Keep in mind though, that this might be difficult to achieve if both princesses are alive. But it can be done if your ships aim at the correct target. If the battle is still too much, it's highly recommended to wait until Friend Fleets arrive, to help you out with deliver the final blow. Once the Flagship Aircraft Carrier Princess Kai has been defeated, the operation will be considered complete.
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Enemy comps
E-5 AB
E-5 A: 深海潜水艦隊 群狼部隊 A群 (PoiDB)
E-5 B: 深海任務部隊 艦載機群 (PoiDB)
E-5 C: 深海潜水艦隊 群狼部隊 B群 (PoiDB)
E-5 D: 深海任務部隊 艦載機群 (PoiDB)
E-5 E: 深海任務部隊 前衛水雷戦隊 (PoiDB)
E-5 F: 深海任務部隊 艦載機群 (PoiDB)
E-5 G: 深海任務部隊 前衛軽空母 (PoiDB)
E-5 H
E-5 I: 深海任務部隊 護衛空母集団 I群 (PoiDB)
E-5 J: 深海潜水艦隊 群狼旗艦部隊 (PoiDB)
E-5 K: 深海任務部隊 艦載機群 (PoiDB)
E-5 L: 深海任務部隊 艦載機群 (PoiDB)
E-5 M
E-5 N: 深海任務部隊 護衛空母集団 II群 (PoiDB)
E-5 O: 深海任務部隊 主力艦隊 (PoiDB)
E-5 AB
E-5 A: 深海潜水艦隊 群狼部隊 A群 (PoiDB)
E-5 B: 深海任務部隊 艦載機群 (PoiDB)
E-5 C: 深海潜水艦隊 群狼部隊 B群 (PoiDB)
E-5 D: 深海任務部隊 艦載機群 (PoiDB)
E-5 E: 深海任務部隊 前衛水雷戦隊 (PoiDB)
E-5 F: 深海任務部隊 艦載機群 (PoiDB)
E-5 G: 深海任務部隊 前衛軽空母 (PoiDB)
E-5 H
E-5 I: 深海任務部隊 護衛空母集団 I群 (PoiDB)
E-5 J: 深海潜水艦隊 群狼旗艦部隊 (PoiDB)
E-5 K: 深海任務部隊 艦載機群 (PoiDB)
E-5 L: 深海任務部隊 艦載機群 (PoiDB)
E-5 M
E-5 N: 深海任務部隊 護衛空母集団 II群 (PoiDB)
E-5 O: 深海任務部隊 主力艦隊 (PoiDB)
E-5 AB
E-5 A: 深海潜水艦隊 群狼部隊 A群 (PoiDB)
E-5 B: 深海任務部隊 艦載機群 (PoiDB)
E-5 C: 深海潜水艦隊 群狼部隊 B群 (PoiDB)
E-5 D: 深海任務部隊 艦載機群 (PoiDB)
E-5 E: 深海任務部隊 前衛水雷戦隊 (PoiDB)
E-5 F: 深海任務部隊 艦載機群 (PoiDB)
E-5 G: 深海任務部隊 前衛軽空母 (PoiDB)
E-5 H
E-5 I: 深海任務部隊 護衛空母集団 I群 (PoiDB)
E-5 J: 深海潜水艦隊 群狼旗艦部隊 (PoiDB)
E-5 K: 深海任務部隊 艦載機群 (PoiDB)
E-5 L: 深海任務部隊 艦載機群 (PoiDB)
E-5 M
E-5 N: 深海任務部隊 護衛空母集団 II群 (PoiDB)
E-5 O: 深海任務部隊 主力艦隊 (PoiDB)
E-5 AB
E-5 A: 深海潜水艦隊 群狼部隊 A群 (PoiDB)
E-5 B: 深海任務部隊 艦載機群 (PoiDB)
E-5 C: 深海潜水艦隊 群狼部隊 B群 (PoiDB)
E-5 D: 深海任務部隊 艦載機群 (PoiDB)
E-5 E: 深海任務部隊 前衛水雷戦隊 (PoiDB)
E-5 F: 深海任務部隊 艦載機群 (PoiDB)
E-5 G: 深海任務部隊 前衛軽空母 (PoiDB)
E-5 H
E-5 I: 深海任務部隊 護衛空母集団 I群 (PoiDB)
E-5 J: 深海潜水艦隊 群狼旗艦部隊 (PoiDB)
E-5 K: 深海任務部隊 艦載機群 (PoiDB)
E-5 L: 深海任務部隊 艦載機群 (PoiDB)
E-5 M
E-5 N: 深海任務部隊 護衛空母集団 II群 (PoiDB)
E-5 O: 深海任務部隊 主力艦隊 (PoiDB)
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Ship drops
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E-6
Information (Phase 1 - Transport Phase):
Phase 2 - : Anti-Air Cruiser Princess
Key Rewards:
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Branching rules
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Tips
Preparations If you have been following all preparations within the guide thoroughly up to this point and have enough historical ships preserved. You should have enough ships to be able to handle the final map. But be aware that this map will present the hardest challenge you will have to face as you will have to face up against insanely difficult enemies that may be hard to pass without the power of your historical fleet. Even on lower difficulties, where the battles and requirements will be easier, the overall fight will still be rather long and lengthy. So plan accordingly so you can be able to complete this map. Below are the following options you should consider before partaking this map:
If you have met most of the historical ship conditions (namely Hiei, Kirishima, the CAVs and the DDs) you should be able to bring a very strong fleet over the duration of the event. If you have Nelson, you should be able to clear out most of the enemy fleets are boss nodes (in some cases) at a successful rate. If you have Akitsushima /Akashi reserved, you can take advantage of a short cut for part 2 of the operation. If you however locked or don't have either, it is highy recommended returning to E-1 and obtain another Akashi or Akitsushima and train them to Kai before you partake on this map! If you know you have ASW planes you shouldn't have an issue with the submarines, and if you have your Land Base that can achieve 770 AP with some rocket interceptors then you should be able to clear the AS requirements easily. However if you cannot achieve this, you may need to drop your difficulty in order to meet these conditions. Also as an alternative option, you can always wait till the release of Friend Fleets. Historical Bonuses On this map there will be a great number of ships that have a historical bonus that can take advantage of this map but only a few key ones will be able to deliver a significant amount of damage to the boss. So if you're careful enough you will have conserved most of your best historical heavy hitting ships that you can use towards this map as it'll be the final map. Below is a list of all the ships with known historical bonuses, but due to the sheer complexity of this map, we have divided it up based on node specific bonuses based on current known information regarding the known ships are given bonuses based on their location: 1.2x bonus 1.15x bonus 1.1x bonusAlong with the ships noted in the Mapwide Bonus tab, the following ships have unique bonuses on the L and Q Node 1.2x Bonus Along with the ships noted in the Mapwide Bonus tab, the following ships have unique bonuses on the V Node 1.26x Bonus 1.45x bonus 1.40x bonus 1.2x bonus1.32x bonus
If you have managed to save most of your important ships up to this point you should difficulty arranging your fleet to meet your needs for the event's requirements as all historicals will be vital to help you clear this map, especially for the higher difficulty. Step 1: Complete the Transport Operation This phase of the Operation is a Transport Operation which will involve taking you transport supplies and then facing off against a boss fleet. You will need to deplete the TP gauge before you can complete the operation and move on to the next step. During this phase, you will be facing various challenges along the way. Below are the following compositions that are most recommended for this phase. Recommended Fleet
Recommended Fleet
In addition to this, LBAS needs to be planned carefully in order to successfully complete this map as well. Below are the following methods that need to be considered for this phase: LBAS 3
LBAS 1-3
The boss node will consist of a BattleShip Water Demon Kai, while strong, can be easily beaten with historical ships. Since she has no air power, it is easy to gain AS with just one Seaplane fighter / Zuiun, and with the combination of your LBAS and fleet's strength. It should be easy to earn a victory and deplete the TP gauge. Whichever method you choose to do so is entirely up to you. But in the end, you can eventually clear out the gauge with this method. Once the TP gauge is clear, this method is considered complete and the path to the 2nd boss becomes open as well as a means to unlock a new passage. If you have Akashi and/or Akitsushima it is recommend to look into completing Step 2 to open the shortcut to make everything more convenient. If you however locked or don't have either, it's highy recommend returning to E-1 and obtain another Akashi or Akitsushima and train them to Kai before you advance on this map! Step 2: Open the path to the Repair Anchorage Node (Node X) In this phase of the operation, you can choose to unlock a passage to a repair anchorage node that you can take advantage of to use as a shortcut for your fleet that will be engaging against the Anti-Air Cruiser Princess. Depending on the difficulty the process will either be very simple or very complicated. Below are the main requirements needed to unlock the path.
Below this the guide will go through all the necessary steps on the node requirements starting from the ones needed from all difficulties to the ones needed on only the higher difficulties. Step 2a: A-S Ranking node P once This node is required to be completed on all difficulties, however on Normal and above, you will need an S rank to secure the conditions. In addition to this, with the new path unlocked, your surface task force will no longer have access to this path, meaning you will need to use a Single Fleet or Transport Combined Fleet to complete these conditions. Below are the two known methods that can be used for this Node: Recommended Fleet
Recommended Fleet
LBAS should be the same as before hand in Step 1 so the method you use for here shouldn't be any different. Once the condition is met, a ding sound will be heard once you have returned to port. Step 2b: A Rank Node V Twice (Hard)/ Once (Normal) In this phase you will need to use a Carrier Task Force make your way up to the northern part of the map to reach node V and face off against the Carrier Princess Kai. The following composition is the most recommended comp to use to reach node V efficiently. Recommended Fleet
Path
Your LBAS should be armed in a fashion where you will either risk the ranks of your bombers for damage or strive to achieve AD with your LBAS to allow for an easier victory from your fleet. Since the fleet is more or less on par with the E-5 Boss fleet prepare for a similar difficult battle ahead as the same method from there can work here. Recommended LBAS
Recommended LBAS
Overall, score an A rank on this node, should node be difficult, however, should you aim for an S rank, expect some difficult challenges ahead. Once you complete this condition once or twice depending on the difficulty, you should hear a "ding" upon returning to port. Step 2c: A-S Ranking node N once This step is required for Easy Difficulty or Higher Overall, the process that was used for the Node P run should apply here as well, please review Step 2a for more details. Step 2d: Obtain AS on node E This requirement is for Normal Difficulty or above Recommended Fleet
Path
Recommended LBAS
LBAS 3 can opt to stay as ASW focus to help pass Node B For this part you will just need a heavy battleship fleet with some decent air power to reach Node E. As long as you bring a ship that can AACI along with decent air power, you can easily wipe out most of the Land Base Bombers nuking the air power from the air raid, making it easy to AS. Once this condition is met, you should hear a "ding" upon returning to port.
This requirement is for Normal Difficulty or above Recommended Fleet
Path
Recommended LBAS
LBAS 3 can opt to stay as ASW focus to help pass Node F For this part you will just need a heavy Carrier fleet with some decent air power to reach Node H. As long as you bring a ship that can AACI along with decent air power, you can easily wipe out most of the Land Base Bombers nuking the air power from the air raid, making it easy to AS. Once this condition is met, you should hear a "ding" upon returning to port. Step 2f: Obtain AS on node M This requirement is for Hard Mode Recommended Fleet
Path
Recommended LBAS
LBAS 3 can opt to stay as ASW focus to help pass Node B, otherwise if more Air power is needed, set up LBAS in the same way as the others For this part you will just need a Surface Task Force with some decent air power coming from your CAVs, AVs, and BBVs you bring to reach Node M. If you have a BBV like Ise or Hyuuga in Kai Ni, this should make obtaining the air power more easy to do. As per usual, bringing an AACI ships will help make AS more possible. If the conditions are met and you should head a "ding" upon returning to Port. Step 2g: Obtain AS on a Land Base Air Strike Twice This step is required for Normal Difficulty or Higher In this phase you will need to defend your Land Base and obtain a suitable amount of air power on higher difficulties to get AS against Land Base Air raid, if you are playing higher difficulties, gaining access to suitable air power will require you to own a few rocket interceptors to available so you don't have your air power lowered significantly. Saiuns can work also as an alternative for boosting your air power if necessary. Remember you will need to have and air power of at least 770 AP on Hard or 371 on Normal to clear the LBAS air air efficiently with an AS. Below is the require LBAS needed to gain AS (mainly on hard) LBAS 1-3: 3 Interceptors, 1 Rocket Interceptor/ Saiun As for your fleet, it's recommended to deploy a single sub as they will not take damage at all before the land base strike commences. Repeat twice and if you successfully gain AS on both run, the condition will be met and you should head a "ding" upon returning to Port. Once all of the above noted conditions from Steps 2a - 2g are completed, the shortcut to Node X should become available. Step 3: Battle the Anti-Air Cruiser Princess In this phase of the operation, you will be taking your fleet to engage the Anti-Air Cruiser Princess, the battle against her will vary significantly upon difficulty but the trip to reach her will be notably difficult regardless of what difficulty you pick as Node S presents a big threat to your fleet in general. Below we will look at the most recommended comp which will likely allow you to survive the map. Recommended Fleet
Recommended Fleet
The LBAS will will also need to be properly assigned to tackle the boss node so below the following setup is recommended. LBAS 3
LBAS 1-3
On most difficulties, getting to the boss will present the greater challenge due to Node S's Heavy Cruiser Ne-Class Kais that can potentially knock your fleet out, but if you remember to bring historical ships (Mainly Hiei andKirishima, you can also sink them relatively easily. But if you successfully pass them, you should be able to reach the boss without issue. The Anti-Air Cruiser Princess will generally by tough on most difficulties, however on Hard mode, she starts off with 2 BattleShip Water Demon Kais, 2 Ne-class Heavy Cruiser Kai (255 Armor version), and flagship tier Tsu-class, He-class Kai and various Na-class DDs. Tackling this boss will require you to focus extensively on not sinking the boss, but trying to do as much damage as possible to it. Given that you will be up against 4 additional enemies that are all heavily armored, this may make things very difficult to overcome. Using a combination of historical ships along with with Nelson, Hiei amd Kirishima along with the Nelson Touch can result in very lethal combination that can sometimes heavily damage, if not possibly sink some of the tougher enemies at times. Making it easier for your night battle fleet to take a shot at the princess. The rest will boil down to how well you do in day battle along with whether or not your ships in the escort fleet aimr directly for the Anti-Air Cruiser Princess as you are likely to still have surviving ships present no matter what. Historical ships like Yuudachi, Ayanami, Shigure, Yukikaze and Fletcher are all especially vital for helping possibly score some serious damage if not possibly killing her during this phase. There is no way to know exactly who they will aim for, you can only hope that they target the boss at this point. While the phase will be long on hard, other difficulties should be straight forward as long as you bring historicals much like on this difficulty. Once you get her to the final kill, carefully plan out if you want to do the debuff process to finish off the Princess as her armor will drastically increase. On Casual to Normal, it may be possible to consider by passing this debuff phase if you have enough historicals. However on hard, you may need the debuff just to successfully finish the boss off efficiently. So if needed please see Step 4. Otherwise please move on to step 5. Step 4: Complete the Debuff for the Anti-Air Cruiser Princess on Final Kill If you plan to do the debuff phase to reduce the Anti-Air Cruiser Princess's Armor you will need to complete a series of steps, that will vary depending on the difficulty. Be advised that the steps needed for hard are noted to be especially difficult. Just remember, the boss must be on the final kill before doing the debuff! Below are the listed requirements for each difficulty:
As like before the requirements will be required based on the difficulty needed for each. Step 4a: A/S Rank Node S Using the same Surface Task Force fleet form Step 3 should pretty much allow you to successfully complete this requirement easily. However, you may opt to send your LBAS to Node S if you wish to aim for a better chance at S rank, even though in most cases it will not be necessary. The Process should be easy enough to clear without much effort, once the conditions are met, the "ding" sound will play once you return to port. Step 4b: A/S Rank Node V For Composition and some LBAS requirements, please refer to Step 2b but below this we will use this section to explore more on how to successfully complete hard mode's requirement for S rank. Scoring an S rank on Node V will require you to do extensive planning if not possibly take some necessary risks in order to pull off as possible AS on Node V. The main issue you will likely face on Hard is being able to successfully successfully take out both the main and escort fleet in day battle cause if a ship survives in both fleet, your chances for an S rank are gone entirely. So to improve your chances you will need to consider one of two possible things:
Whichever method you choose, a lot of work will be required. To help make it more possible to score an S rank, it's recommended to use historical ships tied to the Battle of Santa Cruz (Node V) as they are viable for this node. Please refer to Historical Bonuses in the Node V for more details.
This may take many tries before you can successfully pull it off. Once the conditions are met, the "ding" sound will play once you return to port. Step 4c: AS Rank Node M Required for Normal Difficulty or above For this step, please refer to Step 2f as most of the details you need to know apply here as well. The process is pretty much the same So once you obtain AS and return to port a "ding" sound will play indicating you completed the requirement. Step 4d: A/S Rank Node Q For this phase you will be bringing a more heavier Carrier fleet to meet the requirements to path to Node Q. Below is the following comp which is needed to reach the node: Recommended Fleet
Path
Node Q mainly consist of a Light Carrier , some BBs, CLs, and DDs. Overall, it doesn't pose much of a threat so LBAS is almost not needed for this node. However you can still use them here if you need to quickly wipe them out. Once the conditions are met, the "ding" sound will play once you return to port. Step 4e: AS Land Base Air Defense For this step, please refer to Step 2g as most of the details you need to know apply here as well. The process is pretty much the same. A "ding" sound will play indicating you completed the requirement once you return to port. Step 5: Deliver the final blow against the Anti-Air Cruiser Princess If you have chosen to complete the debuff, then at this point you simply need to reassemble the fleet from Step 3 along with the LBAS in the same fashion, the only thing you can do at this point is hope for someone to aim for the boss to win the fight. As the boss is now filled with even tougher versions of all the ships and will be harder to overtake, but as long as your fleet can deliver damage and hopefully aim directly for the boss the rest should be easily winnable. While this may or may not make much of a difference, you can also resort to sending your 3rd LBAS to W also with all 4 bombers, to add additional damage to the enemy fleets there if needed and are willing to risk the dangers of the subs in Node B. But otherwise be prepared as it could be problematic. On lower difficulties, winning against the boss should take little to no effort to achieve. Once you successfully sink the Anti-Air Cruiser Princess the mission will be considered complete. The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enemy comps
E-6 AB
E-6 A
E-6 B: 深海潜水艦隊 南方部隊 I群 (PoiDB)
E-6 C
E-6 D: 深海鉄底海峡艦隊 ピケット部隊 (PoiDB)
E-6 E: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 F: 深海潜水艦隊 南方部隊 II群 (PoiDB)
E-6 G
E-6 H: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 I
E-6 J: 深海任務部隊 艦載機群 (PoiDB)
E-6 K: 深海鉄底海峡艦隊 前衛水雷戦隊 (PoiDB)
E-6 L: 深海任務部隊 空母集団 II群 (PoiDB)
E-6 M: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 N: 深海鉄底海峡艦隊 水上打撃群 (PoiDB)
E-6 O
E-6 P: 深海鉄底海峡艦隊 遊弋部隊 (PoiDB)
E-6 Q: 深海任務部隊 空母集団 III群 (PoiDB)
E-6 R
E-6 S: 深海鉄底海峡艦隊 巡洋艦部隊 (PoiDB)
E-6 T
E-6 U
E-6 V: 深海任務部隊 空母集団 I群 (PoiDB)
E-6 W: 深海鉄底海峡艦隊 主力部隊旗艦 (PoiDB)
E-6 X
E-6 AB
E-6 A
E-6 B: 深海潜水艦隊 南方部隊 I群 (PoiDB)
E-6 C
E-6 D: 深海鉄底海峡艦隊 ピケット部隊 (PoiDB)
E-6 E: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 F: 深海潜水艦隊 南方部隊 II群 (PoiDB)
E-6 G
E-6 H: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 I
E-6 J: 深海任務部隊 艦載機群 (PoiDB)
E-6 K: 深海鉄底海峡艦隊 前衛水雷戦隊 (PoiDB)
E-6 L: 深海任務部隊 空母集団 II群 (PoiDB)
E-6 M: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 N: 深海鉄底海峡艦隊 水上打撃群 (PoiDB)
E-6 O
E-6 P: 深海鉄底海峡艦隊 遊弋部隊 (PoiDB)
E-6 Q: 深海任務部隊 空母集団 III群 (PoiDB)
E-6 R
E-6 S: 深海鉄底海峡艦隊 巡洋艦部隊 (PoiDB)
E-6 T
E-6 U
E-6 V: 深海任務部隊 空母集団 I群 (PoiDB)
E-6 W: 深海鉄底海峡艦隊 主力部隊旗艦 (PoiDB)
E-6 X
E-6 AB
E-6 A
E-6 B: 深海潜水艦隊 南方部隊 I群 (PoiDB)
E-6 C
E-6 D: 深海鉄底海峡艦隊 ピケット部隊 (PoiDB)
E-6 E: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 F: 深海潜水艦隊 南方部隊 II群 (PoiDB)
E-6 G
E-6 H: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 I
E-6 J: 深海任務部隊 艦載機群 (PoiDB)
E-6 K: 深海鉄底海峡艦隊 前衛水雷戦隊 (PoiDB)
E-6 L: 深海任務部隊 空母集団 II群 (PoiDB)
E-6 M: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 N: 深海鉄底海峡艦隊 水上打撃群 (PoiDB)
E-6 O
E-6 P: 深海鉄底海峡艦隊 遊弋部隊 (PoiDB)
E-6 Q: 深海任務部隊 空母集団 III群 (PoiDB)
E-6 R
E-6 S: 深海鉄底海峡艦隊 巡洋艦部隊 (PoiDB)
E-6 T
E-6 U
E-6 V: 深海任務部隊 空母集団 I群 (PoiDB)
E-6 W: 深海鉄底海峡艦隊 主力部隊旗艦 (PoiDB)
E-6 X
E-6 AB
E-6 A
E-6 B: 深海潜水艦隊 南方部隊 I群 (PoiDB)
E-6 C
E-6 D: 深海鉄底海峡艦隊 ピケット部隊 (PoiDB)
E-6 E: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 F: 深海潜水艦隊 南方部隊 II群 (PoiDB)
E-6 G
E-6 H: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 I
E-6 J: 深海任務部隊 艦載機群 (PoiDB)
E-6 K: 深海鉄底海峡艦隊 前衛水雷戦隊 (PoiDB)
E-6 L: 深海任務部隊 空母集団 II群 (PoiDB)
E-6 M: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 N: 深海鉄底海峡艦隊 水上打撃群 (PoiDB)
E-6 O
E-6 P: 深海鉄底海峡艦隊 遊弋部隊 (PoiDB)
E-6 Q: 深海任務部隊 空母集団 III群 (PoiDB)
E-6 R
E-6 S: 深海鉄底海峡艦隊 巡洋艦部隊 (PoiDB)
E-6 T
E-6 U
E-6 V: 深海任務部隊 空母集団 I群 (PoiDB)
E-6 W: 深海鉄底海峡艦隊 主力部隊旗艦 (PoiDB)
E-6 X
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Ship drops
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