• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Category:Submarine Tenders

From Kancolle Wiki
(Redirected from AS)
Jump to navigation Jump to search
"AS", the hull classification code for Submarine Tenders, is a common acronym. For other uses, see AS (disambiguation)

This category contains all ships classified as Submarine Tenders.

This category is populated by Template:KanmusuInfo. Please do not manually add pages to this category.


Submarine Tenders (AS) are very weak, mostly used for certain Routings

Submarine Touch

Special Attack involving a submarine tenderTaigei
leading a fleet of at least two submarines.

  • Two SS(V) will launch a torpedo strike.
    • The number of attacks per Touch is random from 2 to 4.
  • The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
  • A rough damage formula per Submarine attack is:
    • [math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
    • [math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
    • With:
      • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
      • [math]\displaystyle{ \text{FP} }[/math] the submarine's firepower Firepower stat,
      • [math]\displaystyle{ \text{TP} }[/math] the submarine's torpedo Torpedo Attack stat,
      • [math]\displaystyle{ \text{LV} }[/math] the submarine's level.
        • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

  • One Submarine Supply MaterialSubmarine Supply Material will be consumed for EACH battle the Touch triggers in.
    • If the Touch triggers twice in a battle, only a single Item Card Submarine Supply Material.png will be consumed for this battle.
    • If the Touch triggers in multiple nodes, one Item Card Submarine Supply Material.png will be consumed for each node it is triggered.
  • It does not consume any extra ammo.

  • It has a chance to trigger every time the AS takes a turn at shelling. If it fails to trigger during the day battle, there is a chance to trigger it in the follow-up night battle.
    • It can trigger in both day and night for the same battle.
  • It can be activated multiple times per sortie.


AS Default equipment compatibility
✔️ Can Equip ❌ Cannot Equip
Reconnaissance SeaplaneRecon Seaplane Fighter Rotorcraft Fighter Dive Bomber Torpedo Bomber JetFighterBomber2.png Reconnaissance Aircraft Large Reconnaissance AircraftSp Seaplane BomberBomber Large Flying Boat Liaison Aircraft Aviation Personnel TransportationMaterial.png
Small Caliber Main Gun Medium Caliber Main Gun Secondary Gun Anti-Aircraft Gun Anti-Aircraft Fire Director Large SONARLarge Small RADARSmall Large Caliber Main Gun Very Large Caliber Main GunSp Large Secondary High-Angle GunSp_Sec Torpedoes Submarine TorpedoesSub Midget SubmarineMinisub Depth Charges Small SONARSmall Large RADARLarge Very Large RADARSp Submarine Equipment
Emergency Repair Personnel Ration Engine Improvement Medium ArmorMedium FlareIcon.png Anti-Ground Artillery Command Facility Anti-Aircraft Shell Armor-Piercing Shell Large ArmorLarge Searchlight Large SearchlightLarge Lookout Drum Landing Craft Amphibious Tank Army Units Facility.png Supplies
Notes: Night Fighter=Fighter ; Night Torpedo Bomber=Torpedo Bomber ; JetFighterBomber1.png=JetFighterBomber2.png ; Night Reconnaissance Seaplane =Reconnaissance SeaplaneRecon ; Night Seaplane Bomber =Seaplane BomberBomber ; Small Caliber Main High-Angle GunSmall=Small Caliber Main Gun ; Medium Main High-Angle GunMedium=Medium Caliber Main Gun ; Secondary High-Angle GunSec=Secondary Gun


This category has the following 2 subcategories, out of 2 total.



Pages in category "Submarine Tenders"

The following 3 pages are in this category, out of 3 total.