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Category:Submarine Tenders
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- "AS", the hull classification code for Submarine Tenders, is a common acronym. For other uses, see AS (disambiguation)
This category contains all ships classified as Submarine Tenders.
This category is populated by Template:KanmusuInfo. Please do not manually add pages to this category.
Mechanics
Submarine Tenders (AS) are very weak, mostly used for certain Routings
- They can perform a powerful but limited special attack with SS(V).
Submarine Touch
Special Attack involving a submarine tender leading a fleet of at least two submarines.
- The flasgship must be a submarine tender (AS)
at Lv 30+,
- She must not be more than moderately damaged (中破).
- Two among the 2nd, 3rd, and 4th ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV),
- At least two SS(V) must not be more than lightly damaged (小破),
- If all 3 ships are SS(V), the 2nd and 4th ones will attack, if one of them is moderately damaged (中破), the 3rd one will attack instead.[1]
- The fleet can be a single fleet or a Striking Force Fleet,
- The formation needs to be either Echelon
or Line Abreast
,
- At least one Submarine Supply Material
must be available in the inventory.
- Two SS(V) will launch a torpedo strike.
- The number of attacks per Touch is random from 2 to 4.
- The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
- A rough damage formula per Submarine attack is:
- [math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
- [math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
- With:
- [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
- [math]\displaystyle{ \text{FP} }[/math] the submarine's firepower
stat,
- [math]\displaystyle{ \text{TP} }[/math] the submarine's torpedo
stat,
- [math]\displaystyle{ \text{LV} }[/math] the submarine's level.
- [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.
- One Submarine Supply Material
will be consumed for EACH battle the Touch triggers in.
- It does not consume any extra ammo.
- It has a chance to trigger every time the AS takes a turn at shelling. If it fails to trigger during the day battle, there is a chance to trigger it in the follow-up night battle.
- It can trigger in both day and night for the same battle.
- It can be activated multiple times per sortie.
Regular |
---|
Seasonal |
AS | Default equipment compatibility | |
---|---|---|
✔️ Can Equip | ❌ Cannot Equip | |
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Subcategories
This category has the following 2 subcategories, out of 2 total.