• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Combat/Anti-Installation

From Kancolle Wiki
< Combat(Redirected from Anti-Installation)
Jump to navigation Jump to search
Combat Portal
Aerial Combat Day Battle Night Battle
Jet Assault  · LBAS  · AACI Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-in
Support Expedition  · Special Attacks  · Friendly Fleet  · Anti-Installation
Map Mechanics and Nodes  · Evacuation


Installations are an enemy-type representing "land-based installations", and are characterized by high armor and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to be destroyed. Installations are typically found as bosses or as boss escorts.

General Characteristics

  • Installations cannot perform or benefit from flagship protection.
  • They have different damage statuses instead of the normal ones used for ships.
    • These statuses are merely cosmetic in nature and have no gameplay difference.
Ship Damage Label Installation Damage Label
Lightly Damaged
(小破)
Confused
(混乱)
Moderately Damaged
(中破)
Damaged
(損害)
Heavily Damaged
(大破)
Broken
(損壊)
Sunk
(撃沈)
Destroyed
(破壊)

Installation Classification

Installations are classified by two categories: Ship Type (BB, BBV, or CV) and Toughness (Soft Skin or Hard Skin).

Installations Glossary

Here is a list of all "Installation type Abyssals" ever encountered in the game.

  • Are listed the base forms of those installations, most coming in many variations often depending on the map difficulty, the map state (last-dance), and the event itself (most events bringing new variations).
    • Some installation sub-forms of interest are also listed, those forms having special variations like a different type than the main form, of some special abilities.
  • Note that some toughness characterization may be erroneous, since most of those installations were introduced before this system was defined.
    • Some event-only installations might not fall in one of these categories.
Installations Glossary
Type Hard Soft Soft (Supply Depot)
BB Enemy Banner Artillery Imp.png6-4Enemy Banner Isolated Island Princess.png Enemy Banner Central Princess.png Enemy Banner Supply Depot Princess Vacation Mode Damaged.pngEnemy Banner Supply Depot Princess B Vacation Mode Damaged.pngEnemy Banner Supply Depot Princess B Summer Landing Mode Damaged.pngEnemy Banner Supply Depot Princess C Damaged.png
BBV Enemy Banner Isolated Island Demon.pngEnemy Banner Northernmost Landing Princess.pngNot Torpedo ImmuneEnemy Banner Isolated Island Princess.pngEnemy Banner Harbour Summer Princess.pngEnemy Banner Harbour Summer Princess B.png Enemy Banner Northern Princess.png3-5Enemy Banner Northern Little Sister.pngEnemy Banner Harbour Princess.png4-3 & 4-5Enemy Banner Harbour Water Demon.pngEnemy Banner Airfield Princess.pngEnemy Banner Airfield Princess Patrol Aircraft Deployment.pngEnemy Banner Anchorage Water Demon.pngEnemy Banner Midway Princess.pngEnemy Banner Super Heavy Bomber Airfield Princess.png Enemy Banner Supply Depot Princess.png6-4Enemy Banner Supply Depot Summer Princess.pngEnemy Banner Supply Depot Princess Vacation Mode.pngEnemy Banner Supply Depot Princess B.pngEnemy Banner Supply Depot Princess B Vacation Mode.pngEnemy Banner Supply Depot Princess B Summer Landing Mode.pngEnemy Banner Supply Depot Princess C.png
CV Enemy Banner Isolated Island Princess.png6-4 Enemy Banner Lycoris Princess.png
"Installations Like" abyssals
Enemy Banner Dock Princess.png Enemy Banner Anchorage Water Demon Vacation Mode.png Enemy Banner Supply Depot Princess C Vacation Mode Damaged.pngMod CEnemy Banner Supply Depot Princess C Vacation Mode.pngMod C
Those Abyssals are still considered surface ships, but receive bonus damages from anti-installation equipment, see here.

Ship Type

Type Characteristics
Battleship (BB)
  • Uses the surface shelling formula for calculating damage.
  • Uses the shelling attack animation in day and night battle.
  • Can continue attacking when moderately damaged.
Aviation Battleship (BBV)
  • Uses the carrier attack formula for calculating damage.
  • Uses the shelling attack animation in day and night battle.
  • Cannot attack during the day if moderately damaged or if there are no planes left.
  • Forced to attack submarines if they have equipment with Anti-Submarine WarfareAnti-Submarine stat.
Carrier (CV)
  • Uses the carrier attack formula for calculating damage.
  • Uses the carrier attack animation in day battle and the shelling animation at night.
  • Cannot attack during the day if moderately damaged or if there are no planes left.
  • Do not enable the 2nd shelling phase if there is no battleship present.

Skin Toughness

Type Characteristics
Soft Skin
  • Takes a lot of damage from Anti-Aircraft ShellAA ShellsType 3 Shell
    Type 3 Shell Kai
    Type 3 Shell Kai Ni
    and less from other Anti-Installation equipment.
    • This weakness allows battleships and heavy cruisers to easily deal with these installation types.
    • Still takes a decent amount of damage from other anti-installation equipment.
  • Supply Depot Princesses have extra Post-Cap modifiers.
Hard Skin

Attack Behavior

The targeting of installation follow some special rules.

Support Expedition

  • Shelling Support expedition can attack installations.
  • It's unknown if torpedo support and ASW support will target installations or not.

Air strike

  • Normal dive bombers can not attack installations during the air strike phase.
  • Only Anti-installation Dive Bombers can target installation.
  • It's unknown if ASW plane will prioritize Submarine or installation.
Dive Bomber Dive-Bombers that can attack installations

Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.

  • Additionally, carriers will attack installations if equipped with non-special dive bombers AND one of the special dive bombers below.
  • Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
  • This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
Equipment Card Ju 87C Kai.png
Ju 87C Kai
Equipment Card Prototype Nanzan.png
Prototype Nanzan
Equipment Card F4U-1D.png
F4U-1D
Equipment Card FM-2.png
FM-2
Equipment Card Ju 87C Kai Ni (w KMX).png
Ju 87C Kai Ni (w/ KMX)
Equipment Card Ju 87C Kai Ni (w KMX Skilled).png
Ju 87C Kai Ni (w/ KMX/Skilled)

Equipment Card Suisei Model 12 (634 Air Group w Type 3 Cluster Bombs).png
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)
AAR
Equipment Card Suisei Model 12 (w Type 31 Photoelectric Fuze Bombs).png
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
AAR
Equipment Card Type 99 Dive Bomber Model 22.png
Type 99 Dive Bomber Model 22
Equipment Card Type 99 Dive Bomber Model 22 (Skilled).png
Type 99 Dive Bomber Model 22 (Skilled)
Equipment Card SB2C-3.png
SB2C-3
Equipment Card SB2C-5.png
SB2C-5
Equipment Card F4U-4.png
F4U-4
AAR

Shelling

  • Submarines can attack installations during shelling if equipped with a Special Type 2 Amphibious TankSpecial Type 2 Amphibious Tank.
    • They will only target installations during the shelling phases.
    • They will be able to attack installations at night regardless of equipment.
    • Their low firepower makes them poor anti-installation ships.
  • Carriers are unable to perform CVCI on installations, even if equipped with anti-installation dive bombers.
  • Ise and Hyuuga can perform the suisei-CI against installation with any Dive Bomber.
  • Special Attacks behave like normal against installation.

Torpedo

  • Both opening and closing torpedoes can not target installations.
    • Opening and closing torpedoes will fail to trigger if only installation targets remain.

Night Battle

  • The torpedo stat is ignored when calculating night battle damage against installations. Please see Night Battle for more details.
    • This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
  • When targeting installation the Cut-in choice will ignore any equipped torpedo.
    • Except Special DD Cut-in that include a main gun (torpedo stat is still considered equal to 0).
  • Night shelling Carrier Attacks will deal damage like they would to ships.
    • This include Ark Royal's night swordfish attack.
  • Air night attacks ignore all anti-installation bonus
    • The attack can target installations even if no anti-installation dive bombers is equipped

Damage Calculation

  • During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
    • When facing hard-skinned installations, it is better for battleships to have AP shells instead of Type 3 because they will hit the day cap anyway.
  • Anti-installation is very important during night battle when the cap is raised to 360.
  • Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
    • However improvements that provide damage during Night Battle is taken into account during such.
  • Supply Depot Princess is the only known installation that takes post-cap damage from anti-installation equipment.
    • This makes her vulnerable to getting one shot by nuke setups. See below for details.
  • While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.
  • The Armor Piercing modifier (post-cap) is effective against installation.

Calculation

Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups. These bonuses are divided into 5 groups and are calculated in the following order[1]:

  1. Ship type bonuses
  2. General multiplicative bonuses
  3. Specific equipment bonuses:
    1. 11th regiment bonuses
    2. M4A1 bonuses
    3. Ho-Ni bonuses
    4. Landing craft synergy bonuses
  4. General Flat bonuses
  5. Post-cap bonuses against Supply Depot PrincessSupply Depot Princess
  • The order of bonuses is still being researched so it might change in the future

Pre-cap Shelling:

  • [math]\displaystyle{ \text{Atk}_\text{pre-cap} = \bigg( \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24} + \text{B1}} \bigg) \times \text{Mod}_\text{others} }[/math]

Pre-cap Carrier Shelling:

  • [math]\displaystyle{ \text{Atk}_\text{pre-cap} = \Big[ \Big( \big[ \big( [ \text{Atk}_\text{base} {\color{tomato} \times \text{A1}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Big] \times 1.5 +25 \bigg) \times \text{Mod}_\text{others} }[/math]

Cap

  • [math]\displaystyle{ \text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}} }[/math]

Post-cap:

  • [math]\displaystyle{ \text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1}} \times \text{Mod}_\text{others} }[/math]

With:

  • [math]\displaystyle{ \text{Atk}_\text{base} }[/math] the base attack deffined here,
  • A & C the Multiplicative bonuses,
  • B the Flat bonuses,
  • A & B being pre-cap bonuses,
  • C being post-cap bonuses.
  • [math]\displaystyle{ \text{Mod}_\text{others} }[/math] being all other modifiers unrelated to installation (see Damage Calculations for more details)
  • [math]\displaystyle{ \text{DB} }[/math] being the Dive Bomber Attack bombing stat of Anti-installation Dive Bomber only
  • [math]\displaystyle{ \text{Cap} }[/math] is:
    • 220 during day,
    • 360 during night.

Bonuses

Ship type bonuses

Ship type Target Bonuses
A0 DD / CL Enemy Banner Artillery Imp.png 1.4
Akagi / Hiryuu / Souryuu[1] Enemy Banner Harbour Summer Princess.png 1.25
B0 SS / SSV All installation 30
  1. Kaga has been tested and no bonus has been found against the Harbour Summer Princess.

General multiplicative bonuses

These bonuses depend on the enemy targeted, as well as the equipment used.

A1[1]
Installation Type Soft-Skinned Hard-Skinned
Enemy Banner Isolated Island Princess.png Enemy Banner Artillery Imp.png Enemy Banner Harbour Summer Princess.png
Isolated Island Princess Artillery Imp Harbour Summer Princess
Number Equipped Single Multiple Single Multiple Single Multiple Single Multiple
Anti-Aircraft Shell AA ShellsType 3 Shell
Type 3 Shell Kai
Type 3 Shell Kai Ni
2.5 1.75 1.75
Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
Type 1 Armor Piercing Shell
Type 1 Armor Piercing Shell Kai
1.85 1.3
Anti-Ground Artillery WG42 (Wurfgerät 42)WG42 (Wurfgerät 42) 1.3 1.82 1.4 2.1 1.6 2.72 1.4 1.68
Anti-Ground Rocket LauncherShipborne Model Type 4 20cm Anti-ground Rocket Launcher
Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)
1.25 1.875 1.3 2.145 1.5 2.7 1.25 1.75
Depth Charges ASW MortarsType 2 12cm Mortar Kai
Type 2 12cm Mortar Kai (Concentrated Deployment)
1.2 1.56 1.2 1.68 1.3 1.95 1.1 1.265
Landing Craft Landing Craft Type Multiplier 1.4 1.8 1.8 1.7
Improvement material Landing Craft Improvement Multiplier 1 + (Average Improved /50)
(Max-Improved 1.2x)
Landing Craft Toku DaihatsuToku Daihatsu Landing Craft 1.15 1.15 1.15 1.2
DLC + T89 tankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Toku DLC + Ho-Ni tankToku Daihatsu Landing Craft + Type 1 Gun Tank
1.5 1.95 1.2 1.68 1.5 2.1 1.6 2.4
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification) 1.5 1.95 1.2 1.68 1.5 2.1 1.6 2.4
M4A1 DDM4A1 DD 1.1 1.8 2.0 2.0
Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)

☀ Day Only

1.1 1.21 1.3 1.43 1.3 1.56 1.5 1.65
Amphibious Tank Ka-Mi tankSpecial Type 2 Amphibious Tank 1.5 1.8 2.4 3.24 2.4 3.24 2.8 4.2
Improvement material Amphibious Tank Improvement Multiplier 1 + (Average Improved /30)
(Max-Improved 1.33x)
Dive Bomber Dive Bombers 1.4 2.45 1.5 3.0 1.3 1.56
SeaplaneSeaplane Fighter Seaplane Bombers/Fighters 1.2 1.5 1.3
Notes
  • The Improvement Bonus takes the average for all Landing Crafts equipped on the ship.
  • The Improvement Bonus takes the average for all Amphibious Tanks equipped on the ship.
  1. Last time updated: 09/10/2022, source:https://nga.178.com/read.php?tid=33769345&rand=329

Specific equipment bonuses

The following multipliers are pre-cap.

Equipment Multiplicative bonus Flat Bonus
Toku DLC Tank Bonus A21 B21

Landing CraftToku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
Landing CraftToku DLC + Ho-Ni tankToku Daihatsu Landing Craft + Type 1 Gun Tank
Landing CraftToku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)

1.8 25
Sherman Bonus A22 B22
Landing CraftM4A1 DDM4A1 DD 1.4 35
Ho-Ni Tank Regiment Bonus A23 B23
Landing CraftToku DLC + Ho-Ni tankToku Daihatsu Landing Craft + Type 1 Gun Tank 1.3 42
DLC Synergy Bonus A24 B24
Landing CraftArmed DaihatsuArmed Daihatsu
Landing CraftSoukouteiSoukoutei (Armored Boat Class)
Group 1[1] Group 2[2] Multiplicative bonus Flat Bonus
Only one[3] 1 of Any 1.2 10
Both 1 0 1.32 12
0 1 1.44 13
2 of any 1.56 15

Flat Damage Bonuses

B1
Amount Equipped 1 2 3 4+
Anti-Ground Artillery WG42WG42 (Wurfgerät 42) 75 110 140 160
Anti-Ground Rocket LauncherShipborne Model Type 4 20cm Anti-ground Rocket Launcher 55 115 160 190
Anti-Ground Rocket Launcher CDType 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment) 80 170 230 260
Depth Charges ASW MortarType 2 12cm Mortar Kai 30 55 75 90
ASW Mortar CDType 2 12cm Mortar Kai (Concentrated Deployment) 60 110 150 180

Post-Cap Bonus

Supply Depot Princess

Supply Depot PrincessSupply Depot Princess is currently the only installation to have a post-cap bonus for shelling. These bonuses are applied after the soft damage cap.

  • Supply Depot Princess is a soft-skinned installation for purposes of Pre-Cap Bonuses.
C
Installation Type Enemy Banner Supply Depot Princess.png
Supply Depot Princess
Number Equipped Single Multiple
Anti-Ground Artillery WG42WG42 (Wurfgerät 42) 1.25 1.625
Anti-Ground Rocket LauncherShipborne Model Type 4 20cm Anti-ground Rocket Launcher
Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)
1.2 1.68
Depth Charges ASW MortarsType 2 12cm Mortar Kai
Type 2 12cm Mortar Kai (Concentrated Deployment)
1.15 1.38
Landing Craft Landing Craft Type Multiplier 1.7
Improvement material Landing Craft Improvement Multiplier [1 + (Average Improved /50)]N
Landing Craft Toku DaihatsuToku Daihatsu Landing Craft 1.2
DLC + T89 tankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Toku DLC + Ho-Ni tankToku Daihatsu Landing Craft + Type 1 Gun Tank
1.3 2.08
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification) 1.3 2.08
M4A1 DDM4A1 DD 1.2
Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)
1.5 1.65
Amphibious Tank Ka-Mi tankSpecial Type 2 Amphibious Tank 1.7 2.55
Improvement material Amphibious Tank Improvement Multiplier 1 + (Average Improved /30)
(Max-Improved 1.33x)

Rations Bonuses

The developers have mentioned that Ration RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
consumed by a girl "affect landing crafts' morale"[1].

C1
Installation Type All installations[2]
Number Equipped Single Multiple
Ration Combat RationCombat Ration 1.13 ??
Combat Ration (Special Onigiri)Combat Ration (Special Onigiri) ?? ??
Canned SauryCanned Saury ?? ??
Notes
  • A Landing Craft Landing Craft might be required to be equipped on the attacking ship for this bonus to be applied.
  • As it is the only post-cap bonus common to all installations, it has a great potential.
  • Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.

Land Base Bonus

For the damage formula, please refer to the LBAS page. The bonuses work for all bombers on the land base (except maybe jets).

Installation Targeted Enemy Banner Isolated Island Princess.png Enemy Banner Artillery Imp.png Enemy Banner Supply Depot Princess.png
Isolated Island Princess Artillery Imp Supply Depot Princess
Pre-cap Multiplicative [math]\displaystyle{ {\color{tomato}\text{Mod}_\text{AIpre}} }[/math] -
1.18 1.6 -
Post-cap [math]\displaystyle{ {\color{tomato}\text{Mod}_\text{AIpost3}} }[/math] [math]\displaystyle{ {\color{tomato}\text{Mod}_\text{AIpost1}} }[/math]
1.7 1.55 2.1
Flat - [math]\displaystyle{ {\color{DeepSkyBlue}\text{Mod}_\text{AIpost2}} }[/math]
- - 100

Air Strike

We are currently lacking information on how modifiers affect opening air-strikes.

Installation-like warships

This section is for special ships with installation-like behaviors, taking additional damages from anti-installation equipment.

  • Those bonuses are post-cap only, meaning none of the "anti-installation bonuses" previously mentioned are applied.
  • Be aware that the sample is limited (event only) so the information may be inaccurate and/or old[1].
Installation-like warships
C
Installation Type Enemy Banner Anchorage Water Demon Vacation Mode.png Enemy Banner Dock Princess.png Enemy Banner Supply Depot Princess C Vacation Mode Damaged.pngMod CEnemy Banner Supply Depot Princess C Vacation Mode.pngMod C
Anchorage Water Demon Vacation Mode Dock Princess Supply Depot Princess C Vacation Mode
Number Equipped Single Multiple Single Multiple Single Multiple
Anti-Aircraft Shell AA ShellsType 3 Shell
Type 3 Shell Kai
Type 3 Shell Kai Ni
1.45 1.3
Anti-Ground Artillery WG42 (Wurfgerät 42)WG42 (Wurfgerät 42) 1.2 1.56 1.1 1.32 1.25 1.625
Anti-Ground Rocket LauncherShipborne Model Type 4 20cm Anti-ground Rocket Launcher
Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)
1.15 1.61 ? 1.2 1.68
Depth Charges ASW MortarsType 2 12cm Mortar Kai
Type 2 12cm Mortar Kai (Concentrated Deployment)
1.1 ? ? 1.15 1.38
Landing Craft Landing Craft Type Multiplier 1.4 1.1 1.7
Improvement material Landing Craft Improvement Multiplier 1 + (Average Improved /50)
(Max-Improved 1.2x)
[1 + (Average Improved /50)]N
Landing Craft Toku DaihatsuToku Daihatsu Landing Craft 1.15 1.2
DLC + T89 tankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
Toku DLC + Ho-Ni tankToku Daihatsu Landing Craft + Type 1 Gun Tank
1.2 1.68 1.15 1.3225 1.3 2.08
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification) 1.2 1.68 1.15 1.3225 1.3 2.08
M4A1 DDM4A1 DD 1.8 1.1 1.2
Armed DaihatsuArmed Daihatsu
SoukouteiSoukoutei (Armored Boat Class)
1.2 1.1 1.5 1.65

Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
Toku DLC + Ho-Ni tankToku Daihatsu Landing Craft + Type 1 Gun Tank
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)

1.4
Amphibious Tank Ka-Mi tankSpecial Type 2 Amphibious Tank 2.4 3.24 1.2 1.7 2.55
Improvement material Amphibious Tank Improvement Multiplier 1 + (Average Improved /30)
(Max-Improved 1.33x)
Dive Bomber Dive Bombers 1.4 2.45 1.1 1.21
JetFighterBomber1.png Jets 2.45
SeaplaneSeaplane Fighter Seaplane Bombers/Fighters 1.1
Ship Nagato-class
Yamato-class
1.2
  1. Updated on the 08/09/2022 during the Summer 2022 Event [1].

Equipment Setups

Below are recommended equipment setups for anti-installation purposes. The equipment order is illustrative and does not reasonably matter.

As a general rule:

  • Regarding Anti-Ground Artillery:
    • If a ship's base firepower is low, it can be viable to use Anti-Ground Rockets to provide a large flat damage increase to supplement the ship's anti-installation damage.
    • Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
    • Depth Charges ASW MortarType 2 12cm Mortar Kai
      Type 2 12cm Mortar Kai (Concentrated Deployment)
      are inferior substitutes to regular Anti-Ground Artilleries when lacking those.
  • Regarding Landing Craft and Amphibious Tank:
    • These provide a high damage multiplier against Installations. Some specialized variants also provide an additional flat damage increase that is multiplicative with certain modifiers.
    • As Landing Crafts and Amphibious Tanks have separate multipliers, it is recommended to use them in tandem to maximize the effect.

Nuke Setup describes any setups using anti-installation equipment from multiple categories to multiplicatively amplify damage dealt to Installations.

  • Such a setup has a strong anti-installation power against all installations but is hampered by the daytime damage cap.
  • Nuke Setups are recommended to be used when dealing with Supply Depot Princess in particular, utilizing the high post-cap side of the bonuses to deal with her generally high HP pool.
  • The setup's damage can be further improved by using multiple copies of those types of equipment where applicable.
    • For example, equipping multiple TankSpecial Type 2 Amphibious Tank Amphibious Tank or a Landing Crafts with unique bonuses instead of anti-ground rockets provides better damage output for the ship, however it's advised to only do so if you have enough available for the other ships in your fleet that require them.

All "surface" anti-installation setups can be further enhanced by using them in Special Attacks, especially Nelson's Touch.

Equipment Setup Notes
BB/FBB/BBV
Large Caliber Main GunLarge Caliber Main GunSeaplaneArmor-Piercing Shell The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provide. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
Large Caliber Main GunLarge Caliber Main GunSeaplaneAnti-Aircraft Shell This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
Large Caliber Main GunLarge Caliber Main GunSeaplaneAnti-Aircraft ShellArmor-Piercing Shell Yamato-class Kai Ni & Ise-class Kai Ni only.
  • "Best of both worlds" for 5-slot battleships.
Large Caliber Main GunLarge Caliber Main GunSeaplaneLanding Craft
Large Caliber Main GunLarge Caliber Main GunSeaplaneAmphibious Tank
Nagato-class Kai Ni & Yamato Kai Ni Juu only.
  • The landing craft/amphibious tank will make their Special Attacks deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
Large Caliber Main GunSeaplaneAnti-Ground ArtilleryLanding CraftAmphibious Tank+Secondary Gun
or
Large Caliber Main GunSeaplaneArmor-Piercing ShellLanding CraftAmphibious Tank+Secondary Gun
Nuke Setup , Yamato Kai Ni Juu only.
  • A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry Secondary Guns in her RE, also taking advantage of her Special Attack.
  • An AP Shell may be used to replace the anti-ground rockets to improve performance against other targets, while improving the damage multiplier of Yamato's Special Attacks and Artillery Spotting types.
CA/CAV
Medium Caliber Main GunMedium Caliber Main GunSeaplaneAnti-Aircraft Shell The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
Medium Caliber Main GunMedium Caliber Main GunAnti-Ground ArtilleryAnti-Aircraft Shell
or
Medium Caliber Main GunSeaplaneAnti-Ground ArtilleryAnti-Aircraft Shell+High-Angle Gun
  • This is an alternative setup only for aviation cruisers. It removes the ability to artillery spot for much more powerful anti-installation damage at night.
  • For Mogami-class Cruisers with a Reinforcement Expansion, an option to equip 8cm High Angle Guns in the expansion slot in order to retain a weaker variant of artillery spotting is a viable alternative.
Anti-Ground ArtilleryAnti-Ground ArtilleryLanding CraftAmphibious Tank
Medium Caliber Main GunMedium Caliber Main GunLanding CraftAmphibious Tank
Medium Caliber Main GunAnti-Ground ArtilleryLanding CraftAmphibious Tank+High-Angle Gun
Nuke Setup , Mogami Kai Ni Toku only.
  • The last setup uses Mogami's ability to carry 8cm High-angle Guns8cm High-angle Gun
    8cm High-angle Gun Kai + Additional Machine Guns
    in her RE, making this a true nuke setup while keeping the Double Attack.
CL
Anti-Ground ArtilleryLanding CraftAmphibious Tank Nuke Setup
Medium Caliber Main GunMedium Caliber Main GunAnti-Ground ArtilleryAnti-Ground Artillery A setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
DD
Anti-Ground ArtilleryLanding CraftAmphibious Tank Nuke Setup
Anti-Ground ArtilleryAnti-Ground ArtilleryLanding Craft
Anti-Ground ArtilleryAnti-Ground ArtilleryAmphibious Tank
Anti-Ground ArtilleryLanding CraftLanding Craft
Mini-Nuke Setup
  • Substitute nuke setups to use ONLY when lacking Landing Craft or Amphibious Tanks.
Small Caliber Main GunSmall Caliber Main GunLanding Craft
Small Caliber Main GunSmall Caliber Main GunAmphibious Tank
Setups that keep the Double Attack while maintaining decent anti-installation power, allowing reasonable effectiveness against installation and other targets at night.
Small Caliber Main GunSmall Caliber Main GunAnti-Ground ArtilleryAnti-Ground Artillery Tashkent only.
  • Functions much like the light cruiser setup with a powerful night battle double attack.
CV/CVB/CVL
Dive BomberTorpedo BomberFighter This is only to be used when having anti-installation dive bombers. It will allow the carrier to still perform CVCI against other targets.
Torpedo BomberTorpedo BomberFighter The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets.
Dive BomberTorpedo BomberLanding CraftLanding Craft Gambier Bay Mk.II & Unyou Kai/Ni only.
  • The closest setup to a proper "CV nuke".
AV
Anti-Ground ArtilleryLanding CraftAmphibious Tank Nuke Setup
  • 4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
LHA
Anti-Ground ArtilleryAnti-Ground ArtilleryLanding CraftAmphibious Tank
Anti-Ground ArtilleryLanding CraftLanding CraftAmphibious Tank
Nuke Setup
  • LHAs can carry some of the strongest 4 slots nuke configurations.
Anti-Ground ArtilleryAnti-Ground ArtilleryLanding CraftAmphibious Tank+Landing Craft Mega-Nuke Setup , Shinshuu Maru Kai only.

Additional Information

Landing Craft/Amphibious Tank Capable Ships

Ships that can equip Landing Craft / Amphibious TanksSpecial Type 2 Amphibious Tank
Landing Craft Landing Craft Both Landing CraftAmphibious Tank Amphibious Tank Amphibious Tank
DD Ship Banner Mutsuki Kai Ni.png Ship Banner Kisaragi Kai Ni.png Ship Banner Satsuki Kai Ni.png Ship Banner Fumizuki Kai Ni.png Ship Banner Isonami Kai Ni.png Ship Banner Shiratsuyu Kai Ni.png Ship Banner Yamakaze Kai Ni.pngKai Ni
Ship Banner Mikazuki Kai.png Ship Banner Hatsushimo Kai Ni.png Ship Banner Uranami Kai Ni.png Ship Banner Amagiri Kai Ni D.pngKai Ni D Ship Banner Verniy.png Ship Banner Kuroshio Kai Ni.png Ship Banner Oyashio Kai Ni.png
Ship Banner Ariake Kai.png Ship Banner Kawakaze Kai Ni.png Ship Banner Umikaze Kai Ni.png Ship Banner Yamakaze Kai Ni D.pngKai Ni D Ship Banner Michishio Kai Ni.png Ship Banner Yukikaze Kai Ni.png Ship Banner Kazagumo Kai Ni.png
Ship Banner Murasame Kai Ni.png Ship Banner Hayashio Kai.png Ship Banner Arashio Kai Ni.png Ship Banner Asashio Kai Ni D.pngKai Ni D Ship Banner Ooshio Kai Ni.png Ship Banner Okinami Kai Ni.png Ship Banner Asashimo Kai Ni.png
Ship Banner Makigumo Kai Ni.png Ship Banner Tamanami Kai.png Ship Banner Arare Kai Ni.png Ship Banner Kasumi Kai Ni.png Ship Banner Hayashio Kai Ni.png
Ship Banner Ume Kai.png
CL Ship Banner Gotland Andra.png Ship Banner Tatsuta Kai Ni.png Ship Banner Kuma Kai Ni D.pngKai Ni D Ship Banner Tama Kai Ni.png Ship Banner Noshiro Kai Ni.png Ship Banner Yahagi Kai Ni.png
Ship Banner Yura Kai Ni.png Ship Banner Kinu Kai Ni.png Ship Banner Abukuma Kai Ni.png
Ship Banner Yuubari Kai Ni Toku.pngKai Ni Toku
CAV Ship Banner Mogami Kai Ni Toku.pngKai Ni Toku
BB(V) Ship Banner Nagato Kai Ni.png Ship Banner Yamato Kai Ni Juu.pngKai Ni Juu Ship Banner Mutsu Kai Ni.png
CVL Ship Banner Unyou Kai.png Ship Banner Gambier Bay Mk.II.png
AV Ship Banner Nisshin.png Ship Banner Kamoi Kai.png Ship Banner Chitose.png Ship Banner Chiyoda.png
Ship Banner Mizuho.png Ship Banner Akitsushima Kai.png Ship Banner Commandant Teste Kai.png
Ship Banner Nisshin Kai.png
AO Ship Banner Souya (AGS).png Ship Banner Kamoi Kai Bo.png Ship Banner Hayasui Kai.png
LHA Ship Banner Shinshuu Maru.png Ship Banner Akitsu Maru.png
SS(V) All
[edit]

See Also