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# Air Reconnaissance

Air Reconnaissance is a mechanic seen on 6-3 that enables a chance at increased resources from specific nodes with the use of Seaplanes.

An example of recon nodes on map 6-3
Air recon success shown after boss node win

## Details

On Nodes G and H, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).

• Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
• Neither G or H have combat.
• Animation will be shown for the Air Reconnaissance; if both and other Seaplanes (SPR and SPB) are brought, Flying Boat animation takes priority.
• Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
• All reconnaissance rewards are forfeit if the boss node is not reached or losed.

The formula for Air Reconnaissance is $\displaystyle{ R = \sum_{\text{SPR ; SPB}} \text{LoS} \times \sqrt{\sqrt{\text{Plane}_\text{Count}}} + \sum_{\text{Flying Boats}} \text{LoS} \times \sqrt{\text{Plane}_\text{Count}} }$

To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.

• The minimum "$\displaystyle{ R }$" to achieve success is 12 for G and 16 for H.
• For Great Success, the requirement is $\displaystyle{ R_\text{GS} = R \times (1.6 + rand(0 ; 0.6)) }$.
• This means that the minimum and maximum requirement for Great Success for H is 25.6 and 35.2.
Rewards for Nodes G and H
Normal Success Great Success
Item Chance to Obtain Item Chance to Obtain
1 35% 4 5%
80 5% 3 10%
60 10% 2 25%
50 15% 200 5%
50 5% 150 10%
40 10% 100 15%
30 20% 150 5%
100 10%
80 15%