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Type Classification

Ship type codes on the list and the rest of the wiki are based on NATO hull classification or modifications thereof.

  • Many of the types seen in this table are only visible through the in-game Library, and so are not counted in situations like quest/sorties/expeditions compositions
    • Some exceptions do exist and are explicitly noted.
  • Some of those types are not displayed within the game, but are counted within the code and so do count for some situations like quest/sorties/expeditions compositions.
In-game tab Code Sub-Code In-game
Code
Japanese Name English Name
Kanji Romaji "Common" In-game
BB/BC FBB[1] 高速戦艦 Kōsoku senkan Fast Battleship[2] Battleship
BB 戦艦 Senkan Battleship
BBV BBV[1] 航戦 航空戦艦 Kōkū senkan Aviation Battleship
BBCV[1] 航母戦 改装航空戦艦 Kaisō kōkū senkan Remodeled Aviation BattleshipIse-class Kai Ni Aircraft Battleship
CV/CVL CV or CVL - 航空母艦 Kōkū bokan Fleet CarrierAkagi Kai Ni, Kaga Kai Ni, Houshou Kai Ni, Ryuuhou Kai Ni Light/Aircraft Carrier
夜間作戦航空母艦 Yakan sakusen kōkū bokan Night Operations Aircraft CarrierAkagi Kai Ni E, Kaga Kai Ni E, Ryuuhou Kai Ni E
CV 正規空母 Seiki kūbo Standard Aircraft Carrier Aircraft Carrier
近代化航空母艦 Kindai-ka kōkū bokan Modernized Aircraft CarrierKaga Kai Ni Go
CVB[1] 装母 装甲空母 Sōkō kūbo Armored Aircraft Carrier
CVL 軽母 軽空母 Kei kūbo Light Aircraft Carrier Light Aircraft Carrier
戦力投射母艦 Senryokutōsha bokan Power Projection CarrierHoushou Kai Ni Sen
改装特務空母 Kaisō tokumu kūbo Remodeled Special CarrierGambier Bay Mk.II
CA CA 重巡 重巡洋艦 Jū jun'yōkan Heavy Cruiser
CAV[1] 航巡 航空巡洋艦 Kōkū jun'yōkan Aviation Cruiser Aircraft Cruiser
改装航空巡洋艦 Kaisō kōkū jun'yōkan Remodeled Aviation CruiserMogami Kai Ni & Mikuma Kai Ni
特殊改装航空巡洋艦 Tokushu kaisō kōkū jun'yōkan Remodeled Special Aviation CrusierMogami Kai Ni Toku
CL CL CL 軽巡 軽巡洋艦 Kei jun'yōkan Light Cruiser Light Cruiser
重改装軽巡洋艦 Jū kaisō kei jun'yōkan Heavily Remodeled Light CruiserYahagi Kai Ni B
CLX[1] 実験軽巡 兵装実験軽巡 Heisō jikken keijun Experimental Armament Light CruiserYuubari Kai Ni/Toku/D
CLAA 防空巡 防空巡洋艦 Bōkū jun'yōkan Antiaircraft CruiserAtlanta
CLV[1] 軽航巡 軽(航空)巡洋艦 Kei (kōkū) jun'yōkan Light (Aircraft) CruiserGotland base/Andra
CLT[1] 雷巡 重雷装巡洋艦 Jūraisō jun'yōkan Torpedo Cruiser
CT[1] CT 練巡 練習巡洋艦 Renshū jun'yōkan Training Cruiser Training Cruiser
CTS[1] 特務練 練習特務艦 Renshū tokumu-kan Auxiliary Training UtilityAsahi base[3]
DD DD 駆逐 駆逐艦 Kuchikukan Destroyer Destroyer
護衛駆逐艦 Goei kuchiku-kan Destroyer EscortSamuel B. Roberts[4]
改装特I型駆逐艦 Kaisō toku I gatakuchikukan Remodeled Special Type I DestroyerMiyuki Kai Ni
陽字号駆逐艦 Yang Zihao kuchiku-kan Yang Zi Class DestroyerDan Yang[5]
戦艦護衛駆逐艦 Senkan goei kuchiku-kan Battleship Escort DestroyerKiyoshimo Kai Ni
強行輸送駆逐艦 Kyōkō yusō kuchiku-kan Assault Transport DestroyerKiyoshimo Kai Ni D
防空駆逐艦 Bōkū kuchiku-kan Air Defense DestroyerHatsuzuki Kai Ni
DE DE[4] 海防 海防艦 Kaibōkan Coastal Defence Ship Escort
SS SS 潜水艦 Sensuikan Submarine
SSV[1] 潜母 潜水空母 Sensui kūbo Submarine Aircraft Carrier Aircraft Carrying Submarine
AV/AO/AS/... AV AV 水母 水上機母艦 Suijōki bokan Seaplane Tender Seaplane Carrier
AVS[1] 特水母 特設戦闘水上機母艦 Tokusetsu sentō suijōkibokan Special Assault Seaplane TenderMikuma Kai Ni Toku
AO AO 補給 補給艦 Hokyūkan Fleet Oiler
AGS 特務艦 特務艦 Tokumukan Auxiliary Ship UtilitySouya (AGS)
AGL 灯台補給 灯台補給船 Tōdai hokyūsen Lighthouse TenderSouya (AGL)[6]
AGB 南極観測 南極観測船 Nankyoku kansokusen Auxiliary IcebreakerSouya (AGB)[7]
CVE[8] 陸護空 特設護衛空母 Tokusetsu goei kūbo Special Escort CarrierYamashio Maru Escort Carrier
AS 潜母艦 潜水母艦 Sensui bokan Submarine Tender
AR 工作艦 Kōsakukan Repair Ship
LHA LHA 揚陸 揚陸艦 Yōrikukan Amphibious Assault Ship
LST 戦揚陸 戦車揚陸艦 Sensha yōriku-kan Landing Ship, TankNo.101 Landing Ship[9]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Types with no proper NATO hull classification code.
  2. Is uniquely dissplayed on the Kongou-class Kai Ni B/C's library.
  3. The Japanese name can also be translated as "Special Auxiliary Training Ship".
  4. 4.0 4.1 In Kancolle, "Coastal Defense Ships" are labeled as "DE", and real "Destroyers Escort" as DD instead of DE.
  5. Yang Zi Class Destroyers refers to the destroyers given to China as war reparations.
  6. The Japanese name can also be translated as "Lighthouse Supply Ship".
  7. The Japanese name can also be translated as "Antarctic Observation Ice Breaker".
  8. In the game, this CVE naming does not overlap with the subtype of CVL: CVE
  9. Also called "Tank Landing Ship"

Subtypes

In addition, some subtypes may also be used like:

Type Japanese Name Notes
Code Name In-game Code Kanji Romaji
XBB[1] "Super Dreadnought"[2] - 超弩級戦艦 Chōdokyū senkan Ingame "API type" unused yet[3]
CVE Escort Carrier - - - For CVL with base ASW stat
CVN Night Carrier - - - For CV and CVL that can do night air attacks natively
BC[4] "Battle Cruisers" - - - Only seen in the Composition menu's filtering tabs[5]
CV, CVB, CVL "Fleet Carrier" - 航空母艦 Kōkū bokan For all types interchangably
Is also displayed on the Library of Akagi Kai Ni, Kaga Kai Ni, Houshou Kai Ni, and Ryuuhou Kai Ni.
"Carrier" - 空母 Kūbo Shorthand for Kōkū bokan (航空母艦)
CA, CAV "Heavy Cruiser Type" - 重巡級 Jūjunkyū For all types interchangably
CL, CLT, CT "Light Cruiser Type" - 軽巡級 Keijunkyū For all types interchangably
AO "Oiler/Refueling Ship" - 給油艦 Kyūyukan Used in Kamoi & Hayasui descriptions
"Fleet Oiler/Supply Ship" 補給 補給艦 Hokyūkan Ingame "API type" (banner code shared with AP)
AP Transport Ship 輸送艦 Yusōkan Ingame "API type" (banner code shared with AO)[6]
"Food Supply Ship" - 給糧艦 Kyūryōkan Alternatively used for Mamiya and Irako for conveninance
PT boat Patrol Torpedo boat 哨戒魚雷艇 Shōkai gyoraitē Abyssal only so far (are counted as "DD" ingame with special modifiers)
- "Princess" - Hime Main bosses
"Demon" - Oni Sub-bosses, also known as "Ogre"
"Imp" 小鬼 - Ko'oni Also known as "Goblin" or "Gnome"
"Coastal Battery" 沿岸 沿岸砲台 Engan hōdai Also known as "Pillbox"
沿岸砲
防空砲
"Installation" - - - Adtional designation to regular types
  1. Not a proper NATO hull classification code, Super Dreadnought being informal and simply called BB.
  2. Historically, all battleships in the game are classified as super dreadnoughts but Gangut and Conte di Cavour.
  3. Used in some battleships' library description.
  4. Not a proper NATO hull classification code, the real code being CC, or for "Large Cruisers" being CB.
  5. Mostly referring to the Kongou-class.
  6. Abyssal only so far
Notes
  • Some Abyssals also have some other exclusive subtypes.
  • So far, the following types are fully interchangeable regarding Routing, Expeditions, and Quests requirement:
    • CV and CVB
    • SS and SSV

Types seen instead of the "real" ship type, notably on thier cards and in ship menus.

  • Those types have little gameplay effects compared to the main type.
  • The differences can often be resumed to special equipabilities.
Code In-game
Code
Japanese Name English Name Ships
BBCV 航母戦 改装航空戦艦 Remodeled Aviation Battleship Ise Kai Ni, Hyuuga Kai Ni
CLX 実験軽巡 兵装実験軽巡 Experimental Armament Light Cruiser Yuubari Kai Ni, Yuubari Kai Ni Toku, Yuubari Kai Ni D
CLV 軽航巡 軽(航空)巡洋艦 Light (Aircraft) Cruiser Gotland, Gotland Andra
CLAA 防空巡 防空巡洋艦 Antiaircraft Cruiser Atlanta, Atlanta Kai
CTS 特務練 練習特務艦 Auxiliary Training Utility Asahi
AVS 特水母 特設戦闘水上機母艦 Special Assault Seaplane Tender Mikuma Kai Ni Toku
AGS 特務艦 特務艦 Auxiliary Ship Utility Souya (AGS)
AGL 灯台補給 灯台補給船 Lighthouse Tender Souya (AGL)
AGB 南極観測 南極観測船 Auxiliary Icebreaker Souya (AGB)
CVE 陸護空 特設護衛空母 Special Escort Carrier Yamashio Maru, Yamashio Maru Kai
LST 戦揚陸 戦車揚陸艦 Landing Ship, Tank No.101 Transport Ship

Types only seen within the ships Library.

  • Those types have little to no gameplay effects compared to the main type.
  • The differences can often be resumed to special equipabilities.
Japanese Name English Name Ships
高速戦艦 Fast Battleship Kongou Kai Ni C, Hiei Kai Ni C, Haruna Kai Ni B, Haruna Kai Ni C, Kirishima Kai Ni C
航空母艦 Fleet Carrier Akagi Kai Ni, Kaga Kai Ni, Houshou Kai Ni, Ryuuhou Kai Ni
夜間作戦航空母艦 Night Operations Aircraft Carrier Akagi Kai Ni E, Kaga Kai Ni E, Ryuuhou Kai Ni E
近代化航空母艦 Modernized Aircraft Carrier Kaga Kai Ni Go
戦力投射母艦 Power Projection Carrier Houshou Kai Ni Sen
改装特務空母 Remodeled Special Carrier Gambier Bay Mk.II
改装航空巡洋艦 Remodeled Aviation Cruiser Mogami Kai Ni, Mikuma Kai Ni
特殊改装航空巡洋艦 Remodeled Special Aviation Crusier Mogami Kai Ni Toku
重改装軽巡洋艦 Heavily Remodeled Light Cruiser Yahagi Kai Ni B
護衛駆逐艦 Destroyer Escort Samuel B. Roberts, Samuel B. Roberts Kai, Samuel B. Roberts Mk.II, Fletcher Mk.II[1]
改装特I型駆逐艦 Remodeled Special Type I Destroyer Miyuki Kai Ni
陽字号駆逐艦 Yang Zi Class Destroyer Dan Yang
戦艦護衛駆逐艦 Battleship Escort Destroyer Kiyoshimo Kai Ni
強行輸送駆逐艦 Assault Transport Destroyer Kiyoshimo Kai Ni D
防空駆逐艦 Air Defense Destroyer Hatsuzuki Kai Ni


Equipment Categories, Types, Icons, and Mechanics

Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.

  • One icon can be shared with different equipment types.
  • Some icons are used for a single equipment.
  • Some equipment icons on the wiki will be displayed with "text"  Text, indicating special notes like stats or sub-types of equipment.
    • Categories labeled as  Sp are for "special subtypes", types of equipment with the same mechanics as their normal main type, but corresponding to "larger variants", equipable on respectively larger or more capable ships.

All icons here and on the rest of the wiki are clickable.

Aircraft

Aircraft
Equipment Types Mechanics
For a better understanding of plane-related mechanics, see Aerial Combat
Carriers-Bassed Those planes are mainly equipable on Carriers (CV/CVB/CVL).
   Fighters   Fighters Fighters  /  are one of the main types of plane used by CV(B/L). Their main role is to bring Air Power during the 1st Aerial Stage, with their "Fighter Power"   stat being the most important factor in this regard. Fighters are additionally needed for Aircraft Carrier Cut-Ins (CVCI) during the day Shelling.
  Night Fighters
  Dive Bombers   Dive Bombers Dive Bombers are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Dive Bombing"   stat being the most important factor in this regard. Dive Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
  Fighter-Bombers "Fighter-Bombers" are "Dive Bombers", both behaving the exact same way, with the only notable difference being the Improvement effects given by  .
    Torpedo Bombers   Torpedo Bombers Torpedo Bombers  /  are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Torpedo"   stat being the most important factor in this regard. Torpedo Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
  Night Torpedo Bombers
   Jet-powered Fighter-Bombers Jets are a special type of carrier-based bombers that follow the same damage calculation as regular Dive Bombers using the "dive bombing"   stat, while providing great additional "air power"  , as well as "Long Range"  .
  • They will notably carry out an additional exclusive attack called "Jet Assault" (JA) before the beginning of any battle.
  • They cannot trigger the CVCI.
  • They bring some accuracy bonus against PT boats.
  • See Jets for more details.
  Reconnaissance Aircraft   Reconnaissance Aircraft Reconnaissance Aircraft  Sp LB Recon  are planes that:
 Sp Large Reconnaissance Aircraft
Land-Based For a better understanding of land-base mechanics, see Land-Based Air Squadron.
Bombers Attackers   Attackers Land-Based Attackers  bomber   are the main type of bomber used on LBAS. Their most important stats are "torpedo"   against regular ship, and "dive bombing"   against Installations, as well as their "combat radius"  .
 bomber Army Attackers 
  Assault Aircraft (Army Attackers)
  Patrol Aircraft   Land-Based Patrol Aircraft are counted as regular Land-Based Attackers on every aspect.

Additionally, Patrol Aircraft are ASW Aircraft, and so are mainly used for ASW (see here).

Large Aircraft   Heavy Bombers   Land-Based Heavy Bombers mostly work like other Land-Based Attackers, but unlike them, they have only 9 planes in LBAS slots, instead of 18, as well as slightly worse damage modifiers, dividing their base attack power by about half.
Interceptors/Fighters   Fighter Jet Land-Based Fighters/Interceptors     are LBAS exclusive fighters, that are used to either:
  • Provide Sortie Fighter-Power, where the "fighter Power"  , "interception"  , and "combat radius"   stats are the most important,
  • Intercept enemy bombers, where the "fighter Power"  , "interception"  , and especially the "anti-bomber"   stats are the most important.
  Canard Fighters
  Army Fighters
  Navy Fighters Navy Fighters
Rocket Interceptors

  • High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
  High Altitude Interceptors
 
Me 163B
 
Prototype Shuusui
 
Shuusui
Airpower modifier against high altitude raids:
Event Map
Difficulty
Number of High Altitude
Interceptors Defending
0 1 2 3+
Casual/Easy: 1x 1.1x 1.2x
Medium/Hard: 0.5x 0.8x
 LB Reconnaissance Aircraft Reconnaissance Aircraft  Sp LB Recon  are planes that:

Seaplanes Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries)
  Seaplanes  Recon  Reconnaissance Seaplanes  Recon Reconnaissance Seaplanes   Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).

Reconnaissance Aircraft  Sp LB Recon  are planes that:

  Night Reconnaissance Seaplanes In addition to all Seaplane Recon mechanics:

  Night Recons are normal Seaplane Recon with the extra ability to trigger "Night Contact".

  • The scouting phase animation will not show up like day battles; instead, the night recon plane's animation is played in the enemy fleet's radar.
  • [Bug] In a Combined Fleet situation, if a ship in the fleet equipped with a night scout is evacuated from the combined fleet using the Fleet Command Facility, the night recon can still trigger and activate as the fleet proceeds onward and enters a night battle.
 Bomber  Seaplane Bombers  Bomber Seaplane Bombers   Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).

 Bomber Seaplane Bombers additionally act like Dive Bombers, taking part in the same air phases and sharing the same damage formulas. Additionally, they:

  Night Seaplane Bombers In addition to all Seaplane Bomber mechanics:

  Night Seaplane Bombers are required to trigger a special Night Cut-In on certain ships.

  • This cut-in also triggers the Star Shell effect and bonuses.
  Seaplane Fighters   Seaplane Fighters share all the regular Fighters mechanics, with a different set of ship equippability. Additionally, they:
  Large Flying Boats   Large Flying Boats notably:
  • Can trigger Contact and Detection.
  • Allow AV to perform ASW attacks.
  • Increase the minimum Range of Land Bases, from +1 to +3 range depending on the base's unmodified range.
  • Can be used in the Air Reconnaissance nodes mechanic.
  • When equipped in any slot size, the plane count is dropped down to 1, refunding any bauxite.

Although it is a scout which does not actually participate in Aerial Combat mechanics-wise, it is still included in the launching animation if other planes are launched.

Misc Some auxiliary aircraft, mainly used for ASW.
  Rotorcraft Autogyros   Rotorcraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.

As they do not have any Dive Bombing   stat, they do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:

  • Will launch during aerial battle if other planes are launched, but cannot start an aerial battle on their own.
  • Allow BBV, CAV, AV, and LHA to perform ASW attacks.
  • CVL and Kaga Kai Ni Go equipped with them will still require a   Dive Bomber or a   Torpedo Bomber to attack submarines, as they are unable to attack anything without a bomber.
  • AS, AR, and some CVB can equip them, but the former cannot attack SS, and the latter has a carrying capacity of 0 so they do not function.
  • AO can equip them, but their attack animation will still be a depth charge animation.

Their LBAS Combat Radius cannot be extended.

Helicopters
  Liaison Aircraft Liaison Aircraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.

  Command Liaison Aircraft 
 
 
do not have any Dive Bombing   stat, and so do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:

  • Will launch during aerial battle if other planes are launched, but cannot start an aerial battle on their own.
  • CV/L equipped with it will still require a   Dive Bomber or a   Torpedo Bomber to attack submarines, as it is unable to attack anything without a bomber.
  • Cannot have their LBAS Combat Radius extended.

 Hayabusa ASW Hayabusa 
 
have some Dive Bombing   stat that counts toward Shelling and allow them to take part in regular Aerial Combat.

Planes Aerial Combat LBAS
Stage 1 (air-to-air) Stage 2 (air-to-ship) ❱❱ Air Power Surface ASW Extendable Combat Radius
Command Liaison Aircraft/Kai 
 
0 ✔️
Command Liaison Aircraft Kai 2  0 ✔️ ✔️ ✔️
ASW Hayabusa 
 
✔️  counted as 0 25 ✔️ ✔️ ✔️
Special categories
  Sp LB Recon  Reconnaissance Aircraft Reconnaissance Aircraft  Sp LB Recon  are planes that:
Planes with Anti-Air Resistance Specific planes may present a special AA resistance property. AA resistance is presented in form of "Ship AA Resistance/Fleet AA Resistance", with each value being used in the respective formulas seen on the Aerial Combat page.
ASW Aircraft Aircraft with at least 7 ASW  , can be used to trigger special OASW and are required to perform Land-based ASW attacks.
ASW Aircraft
 Rotorcraft Autogyros 
 
 
 
Ka Type Observation Autogyro
 
O Type Observation Autogyro Kai
 
O Type Observation Autogyro Kai Ni
Helicopters 
 
 
S-51J
 
S-51J Kai
 Liaison Aircraft
 
Type 3 Command Liaison Aircraft (ASW)
 
Type 3 Command Liaison Aircraft Kai
 
Type 1 Fighter Hayabusa Model II Kai (20th Squadron)
 
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)
 
Type 3 Command Liaison Aircraft Kai 2
 Land-based Patrol Aircraft 
 
 
Prototype Toukai
 
Toukai (901 Air Group)
+7 ASW   Torpedo Bombers
 
Type 97 Torpedo Bomber (931 Air Group)
 
Type 97 Torpedo Bomber (931 Air Group/Skilled)
 
Tenzan (931 Air Group)
 
Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)
 
Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)

 
Ryuusei Kai (CarDiv 1/Skilled)
 
Swordfish Mk.III (Skilled)
 
Barracuda Mk.III
 
TBM-3D
 
TBM-3W+3S
 
Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)
+7 ASW  Dive Bombers
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)
 
Type 0 Fighter Model 64 (Two-seat w/ KMX)
+7 ASW  Seaplanes Recons
 
Type 0 Reconnaissance Seaplane Model 11B
 
Type 0 Reconnaissance Seaplane Model 11B (Skilled)
Bombers
 
Swordfish Mk.III Kai (Seaplane Model)
 
Swordfish Mk.III Kai (Seaplane Model/Skilled)
 
Zuiun Kai Ni (634 Air Group/Skilled)
 Anti-Installation Dive Bombers
  Dive-Bombers that can attack installations
This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.

Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.

  • Additionally, carriers will attack installations if equipped with non-special dive bombers AND one of the special dive bombers below.
  • Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
  • This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
 
Ju 87C Kai
 
Prototype Nanzan
 
F4U-1D
 
FM-2
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)

 
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)
AAR
 
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
AAR
 
Type 99 Dive Bomber Model 22
 
Type 99 Dive Bomber Model 22 (Skilled)
 
SB2C-3
 
SB2C-5
 
F4U-4
AAR
Night Planes   =   Night Torpedo Bombers Night Aircraft are planes that contribute to Carrier Night Air Attack damage.
  =   Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) 
  =   Night Fighters

Main Armament

Main Armament
Equipment Types Mechanics
Naval Guns Main Guns    are the main armament used by surface ships. Their main stats are the "firepower"   and "accuracy"  . They are notably required to trigger all Artillery Spotting attacks as well as some Night Cut-Ins, notably the "Double Attack" (DA).
Main Guns   Small Small Caliber Main Guns   Small Caliber Main Guns Small Caliber Main Guns are mostly used on smaller ships like Destroyers.
  • They bring some accuracy bonus against PT Imp.
 Small Small Caliber Main High-Angle Guns
  Medium Medium Caliber Main Guns   Medium Caliber Main Guns Medium Caliber Main Guns are mostly used on medium ships like Cruisers.
  Medium Main High-Angle Guns
  Large Caliber Main Guns   Large Caliber Main Guns Large Caliber Main Guns are used on Battleships.
 Sp Very Large Caliber Main Guns
Secondary Guns   Sec Secondary Guns   Secondary Guns (surface) Secondary Guns  Sec Sp_Sec serve a similar role to Main Guns. Their main stats are the "firepower"   and "accuracy"  . They are notably required to trigger some weaker Artillery Spotting attacks as well as some Night Cut-Ins, notably the "Double Attack" (DA).
 Sec Secondary High-Angle Guns
 Sp_Sec Large Secondary (High-Angle) Guns
  High-Angle Guns (dual-purpose)  Main Main High-Angle Guns  Small Small Caliber Main High-Angle Guns   High-Angle Guns (sometimes "dual-purpose guns"), are anti-air focused guns, that can serve their main surface role, in addition to having extra   AA stats.
  • They are notably required in most AACI.
 Medium Medium Main High-Angle Guns
 Sec Secondary High-Angle Guns  Sec Secondary High-Angle Guns
 Sp_Sec Large Secondary (High-Angle) Guns
  Anti-Aircraft Guns   AA Guns are equippable in RE. They are mainly used to provide "Anti-Air", notably via their AA   stat. They:
  • Are notably required in most AACI.
  • Trigger a tracer-fire effect during air combat.
  • Bring an accuracy bonus against PT boats.
Torpedo Weaponry Equipment with "torpedo"   as their primary stat.
  Torpedoes   Torpedoes (surface)   Torpedoes are almost exlusively used to trigger Night Cut-Ins, especially the Torpedo Cut-In (TCI). Their main stat is the "torpedo"   stat.
 Sub Submarine Torpedoes  Sub Submarine Torpedoes
 Sub_LM Late Model Submarine Torpedoes Late Model Submarine Torpedoes are needed to trigger special Night Cut-Ins.
 Minisub Midget Submarines  Minisub Midget Submarine allow any ship equipping one to perform an Opening Torpedo Salvo. Their main stat is the "torpedo"   stat, being used to calculate damages in all torpedo phases.
Anti-Submarine Warfare Equipment with "ASW"   as their primary stat.
  Sonars  Small Small Sonars   Sonars are the main equipment used for ASW, being required to trigger most OASW, and greatly enhancing ASW Damage Synergy. Their main stat is "ASW"  .
 Large Large Sonars
  Depth Charges  DCP Depth Charge Projectors   Depth Charges are one of the main equipment used for ASW, greatly enhancing ASW Damage Synergy. Their main stat is "ASW"  .
 DCR Depth Charge (Racks)
 Other ASW Mortars  Other ASW Mortars have additional Anti-Installation bonuses similar to Anti-Ground Rockets.

Other Equipment

Other Equipment
Equipment Types Mechanics
  Radars  Small Small Radars   Radars are used to provide boosts to LoS   and accuracy  . They are additionally used for:

"Dual Purpose Radars" are radars that are both Surface Radars and Air Radars.
 SurfaceSurface Radars are radars that:

 Air Air Radars are radars that:

  • Must have 2 or more AA  ,
  • Increase the Anti-Air of the fleet,
  • Are required to trigger most AACI.
 Large Large Radars  Large Large Radars
 Sp Very Large Radars
 Surface Surface Radars
 Air Air Radars
  Submarine Equipment Submarine Equipment are mainly used to trigger special Night Cut-Ins exlusiv to submarines.
  • Can be equipped in the RE.
  Searchlights  Small Small Searchlight    Searchlights are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
  • Attack accuracy and cut-in rates of the fleet are increased.
  • Cut-in rates of the enemy fleet are decreased.
  • The enemy fleet will target and hit the ship that triggered the searchlight more often, see here.

The activation rate is 100% on ships with 2 or more HP, 0% otherwise.

  • Multiple ships equipped with searchlights do not have stacking effects.
 Large Large Searchlight 
  Star Shell    Star Shells are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
  • Attack accuracy and cut-in rates of the fleet are increased.
  • Cut-in rates of the enemy fleet are decreased.

The activation rate is 70% on ships with 5 or more HP, 0% otherwise.

  • Multiple ships equipped with star shells do not have stacking effects.
  • There is no side effect, unlike Searchlights.
  Skilled Lookouts 
 
  Surface Ship Personnel are equippable in RE. They:
  • Increase cut-in rates in Night Battles for the ship equipping it,
  • Are required to trigger some "New Type" Cut-ins,
  • Play an animation right before cut-in animations,
  • Bring an accuracy bonus against PT boats.
  Landing Craft  TP Transport DLC 
 
  Landing Craft can serve in several roles:
  • "Transport Craft" (type 1) are best at increasing the resources gained from expeditions,
  • "Landing Tanks" (type 2 & 3) deal more damage to installations, being an essential component of "nuke set-ups" (see Anti-Installation),
  • "Armed Boats" (type 4) act mostly like Landing Tanks, and have some additional bonus, against PT Imp notably.

Each Landing Craft equipped will increase "TP Gauge" drain by 8 during Transport Operations.

Each Landing Craft equipped (except for "Landing Tanks type 3") will increase resource gain on Resource Nodes and Expeditions.

 Tank Landing Tanks
 Armed Armed Boats 
 
  Amphibious Vehicles   Amphibious Vehicles behave similarly to Landing Craft. They:
  Landing Forces   Landing Forces behave similarly to other "Landing Equipment" against Installations. They:
  • Are only used against Installations.
  • Can only be equipped on "LST" type ships (a subcategory of LHA).
  • Provide great damage boost against all installation types.
  • Can be a component of a "nuke" setup.

Additionally, when attacking an installation, the attack animation makes the ship physically move across the screen like other Landing Equipment, as it is a "landing craft" itself.

  Drum Canisters    Drum Canisters are not "combat equipment", and so are mostly used for non-combat mechanics. They:
  • Increase resource gains on Resource Nodes in sorties.
  • Can affect Routing on certain maps.
  • Slightly increase TP gauge drain during Transport Operations.
  • Are required to trigger a "New Type" Cut-in.
  • Are required for expeditions 21, 37, 38, 44, & E2.
    • Can also increase the chance of Great Success for those expeditions as well as 24 & 40.
    • They do NOT increase resource gains from expeditions.
  Anti-Aircraft Fire Directors   Anti-Aircraft Fire Directors (AAFD) are quipable in RE.
  • They provide a good Anti-Air boost, and are required to trigger some AACI.
  • They are notably used to provide   AA and   accuracy when improved  .
Shells   Anti-Aircraft Shells   AA Shells are mainly used for an Anti-Installation role, notably dealing great damages to "Soft-Skinned Installations".
  • They also provide some minor Anti-Air boost, and are required to trigger some AACI.
  • The can be equipped in the RE of FBB, BB, BBV, CA, and CAV.
  Armor Piercing Shells   AP Shells are mainly used for increasing the general damage potential of batleships, with further bonuses for Artillery Spotting and Special Attacks.
  • They also play some Anti-Installation role, notably against "Hard-Skinned Installations".
  Anti-Ground Rockets   Anti-Ground Rockets are only used against Installations.
  • They provide both great multiplicative and flat damages boost against all installation types.
  Extra Armors  Medium Medium Extra Armors   Extra Armors are equippable in RE and give some extra   Armor stat.
 Large Large Extra Armors
  Engine Improvements Ship Speed can be increased to Fast, Fast+, or Fastest by using a combination of   "Turbine" and "Boilers".

  Ship Repair Facility    Ship Repair Facilities  are required for Anchorage Repairs and Emergency Anchorage Repairs.
  Aviation Personnels  SCAMP SCAMP    Aviation Personnels are used to bring various buff and/or mechanics, notably enhancing the performances of Carriers.
  • See each individual pages for more details.
 NOAP NOAP 
 
 AGDP AGDP 
 SDP SDP 
 
  Command Facilities Depending on the type,   Command Facilities provide different fleet support roles, such as:
Surface Ship Equipment   Smoke Generators 
 
  Smoke Generators can be used in combat to deploy a smoke screen.

 
Example of a large smoke deployed.
  • There are 3 smoke screen sizes, being Small < Medium < Large.
    • The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
    • Note that   improvements also affect the maximum smoke level possible.
  • It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
    • This effect can be partially bypassed by using radars (both sides).
  • The effect will last for the day battle, even so the animation will fade before the battle's end.

 
Smoke activation button next to the Formation ones.
  • If equipped, it can be activated with a specific button when selecting the formation.
    • It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle only.
  • It cannot be activated in Exercises in the current implementation.
  • The trigger rate is not 100% and depends on the fleet's flagship's luck  , as well as the amount and type of Smoke Generators used.
    • For combined fleets, it is the luck of the main flagship.
    • The size of the triggered smoke screen depends on how many smoke generators are used.
  • It will only trigger at the beginning of the Shelling phase.

 
The 3 different smoke size

Two formulas have been determined to approximate the trigger rate of smoke screens.

  • The 2nd formula is based on the 1st one with additional hypothesis,
  • A measurement of the trigger rate can be found here,
  • Both formulas can be directly compared here.
  • It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
Trigger Rate Formula 1 [3]
[math]\displaystyle{ \text{P}_\text{0} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} }[/math]
  • If [math]\displaystyle{ \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3 }[/math], then [math]\displaystyle{ \text{P}_\text{0} = 0 }[/math]
[math]\displaystyle{ \text{K} = \bigg\lceil \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} \bigg\rceil }[/math]
[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math]
[math]\displaystyle{ \begin{align} \text{P}_\text{1} &= 1 - \text{P}_\text{0} \\ \text{P}_\text{2} &= 0 \\ \text{P}_\text{3} &= 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{P}_\text{1} &= 1 - \text{P}_\text{0} - \text{P}_\text{2} \\ \text{P}_\text{2} &= 0.05 \times ( 1 - \text{P}_\text{0} ) \times ( \text{K} + 2 ) \\ \text{P}_\text{3} &= 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{P}_\text{1} &= 1 - \text{P}_\text{2} - \text{P}_\text{3} \\ \text{P}_\text{2} &= \min ( 0.3 ; 1 - \text{P}_\text{3}) \\ \text{P}_\text{3} &= X \times \text{K} + 0.15 \times ( \text{N}_\text{Generator} - 3 ) \end{align} }[/math]
  • The X coefficient is unclear yet, being about 0.04~0.045.
With
  • [math]\displaystyle{ \text{P}_\text{0}, \text{P}_\text{1}, \text{P}_\text{2}, \text{P}_\text{3} }[/math] the respective rates for the trigger of smokes levels 0 to 3,
  • [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smoke Generators:
  • [math]\displaystyle{ \text{Luck}_\text{flag} }[/math] the flagship's luck,
  • [math]\displaystyle{ \bigstar_\text{base} }[/math] the total improvement   level of the base generators,
  • [math]\displaystyle{ \bigstar_\text{Kai} }[/math] the total improvement   level of the Kai generators,
Trigger Rate Formula 2 [4]
[math]\displaystyle{ \text{Level 0}_\text{Rate %} = \max \big( 0 ; \min ( 100 ; 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} ) \big) }[/math]
  • If [math]\displaystyle{ \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3 }[/math], then [math]\displaystyle{ \text{Level 0}_\text{Rate %} = 0 }[/math]
[math]\displaystyle{ \text{K} = 5 \times \text{N}_\text{Generator} + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} }[/math]
[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math]
[math]\displaystyle{ \begin{align} \text{Level 1}_\text{Rate %} &= 100 - \text{Level 0}_\text{Rate %} \\ \text{Level 2}_\text{Rate %} &= 0 \\ \text{Level 3}_\text{Rate %} &= 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{Level 1}_\text{Rate %} &= ( 100 - \text{Level 2}_\text{Rate %} ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\ \text{Level 2}_\text{Rate %} &= ( 3 \times \big\lceil \text{K} - 5 \big\rceil + 1 ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\ \text{Level 3}_\text{Rate %} &= 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\ \text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\ \text{Level 3}_\text{Rate %} &= 3 \times \big\lceil \text{K} - 15 \big\rceil + 1 \end{align} }[/math]
With
  • [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smoke Generators:
  • [math]\displaystyle{ \text{Luck}_\text{flag} }[/math] the flagship's luck,
  • [math]\displaystyle{ \bigstar_\text{base} }[/math] the total improvement   level of the base generators,
  • [math]\displaystyle{ \bigstar_\text{Kai} }[/math] the total improvement   level of the Kai generators,

  • The smoke gives an Accuracy malus to both fleets when used:
    • Please note that these are initial estimations and are subject to change.
    • It is currently unknown if the airstrike accuracy is affected by the smoke.
    • Some modifiers are near impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
    • There are some inconsistencies between "old" and "new" enemies.
    • Having a (surface ?) radar equipped reduces the smoke effect for both fleets, but only for the shelling phase.
[math]\displaystyle{ \text{Mod}_\text{smoke} }[/math][1]
Day Shelling
Fleet Radar Equipped Type 1 Type 2 Type 3
Allied No < 0.3 < 0.33 < 0.37
Yes 0.35 0.25 < 0.37
Enemy No < 0.69 < 0.7 < 0.7
Yes 0.91 0.83 0.75
Special Attacks[2]
Allied 1
Torpedo Phases
Fleet Type 1 Type 2 Type 3
Allied 0.45 0.42 0.42
Enemy 0.7 0.6 0.5
ASW
Allied 0.25
Enemy 1

  • AA effects:
    • The smoke affects the allied shootdown but not the enemy shootdown.
    • No fixed shootdown above 2 has been observed under a smoke.
    • The guaranteed shootdown does not seem to be affected.
    • A modifier to the Adjusted AA is suspected but there is not enough data to confirm it.
  • The Smoke reduce the Anti-Air Rocket Barrage trigger rate either directly or by reducing the Adjusted AA.

  Barrage Balloon 
 
Example of a balloon deployed.

  Barrage Balloons can be deployed in certain situations during day battles.

Barrage Balloons can only be deployed on certain combat nodes with Installations
Compatible Nodes
Map Node Notes
3-5 H
4-3 N Boss
4-5 T Boss
6-4 N Boss
Events Refers to the current event page
references [5][6][7][8]
Once deployed
  • For every ship with a balloon equipped will boost the damage of the fleet and the LBAS (post-cap):
Balloon Effects
  1 2 3
Allied Day Shelling Damage
Allied balloons [9] 1.02 1.04 1.06
Allied LBAS Damage
Allied balloons [10] 1.02 1.04 1.06
Enemy balloons [11] 0.95 0.90 0.85
  • The effect stacks up to 3 balloons, and up to 1 balloon per ship,
  • The effect applies to LBAS and day shelling, with the enemy balloons also negatively affecting allied LBAS,
  • The effect does not apply to torpedo phases or night battles,
  • If the ship deploying it is sunk, the balloon is then removed, as well as its effects.
  Saiun (Disassembled for Transport)  A removed legacy equipment.
Consumables   Underway Replenishment 
 
Example of Underway Replenishment translated.

  Underway Replenishment s are consumable items that are used to restore fuel and ammo mid-sortie when consumed.

When entering a boss node, a prompt will appear giving a choice to use the Underway Replenishment(s) or not.

  • The cost of the resupply will be deducted from the stockpile.
  • The resupply cannot be activated when having insufficient   fuel or   ammo.
  • The amount of   fuel and   ammo resupplied depends on
    • The fleet type (single or combined)
    • How many Resupplies are carried.

The resupply rates are as follow:

  Used Single Fleet Combined Fleet
1 25 % 15 %
2 36 % 27.5 %
3 47 % 40 %

This mechanic should only be used to avoid Fuel penalty or/and Ammo penalty.

  Emergency Repair Personnel 
 
 
Selection of which type of Emergency Repair Personnel to consume to advance (left buttons), or to retreat (right button).

  "Emergency Repair Personnel 
 
"
are consumable items:

  • As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.

Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .

  • In the case of the flagship, being Heavily Damaged (大破) will force a retreat after that node.

Equipping at least one   Emergency Repair Personnel can prevent the equipped ship from sinking, by reviving it after being sunk.

  • If this is equipped on a flagship, the player can use this before heading to another node.
    • If both   Personnel &   Goddess are equipped, then it is possible to choose which one to use (see the picture).
  • Emergency Repair Personnel can only repair the ship they are equipped on.
  • Once repaired, a ship becomes unsinkable for the rest of the battle, including night battle.
  • The item is consumed upon activation.

The restored ships will be as followed:

  Emergency Repair Personnel HP recovered when sunk HP recovered on flagship Fuel/Ammo restored
  Emergency Repair Personnel  20% 50% 0%
  Emergency Repair Goddess  100% 100% 100%
  • Planes are not resupplied.
  Combat Rations 
 
 
 
Selection of whether to use a ration or not, before a boss node.

  "Rations" are consumable items:

  • As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.

When equipped on a ship, they are consumed during a Sortie when either:

  • The boss node is reached, a prompt appearing to ask whether to consume or not the rations,
  • The sortie reaches 3 battles, having a random chance to trigger onward (probably linked to ship's morale dropping below a certain level).

When rations are consumed:

  • The morale of the carrying ship is greatly increased,
  • The morale of both adjacent ships is moderately increased,
  • If several different rations are equipped, all are consumed, the moral boost synergizing.

Additionally:

Special categories
Anti-Ground Equipment See Anti-Installation for a better understanding.
Notes
  • Some equipment have unique mechanics within their categories.
  • Certain mechanics like AACI and ASW will differentiate equipment within their category depending on their raw stats.

General

Docking

This allows repairing damaged ships to full health by consuming steel and fuel. Using an   instant repair (bucket) (高速修復材) will immediately finish it.

Expedition

Expeditions are sorties where fleets 2, 3, and 4 can be sent, rewarding resources and certain items. This is the main way to farm resources in the game.

Modernization

The process of using spare ships to increase the Stats (firepower, AA, torpedo, armor) of ships up to a certain point. Luck, ASW, and HP can also be increased in some very specific situations.

Naval Exercise

These are battles against other players' fleets. Opposing teams update in real-time, but there is no simultaneous play. This is the main way to level up girls.

  • Opponent list refreshed at 03:00 and 15:00 JST.

Crossing the T

Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy.

Gameplay-wise:

  • When the fleet crosses the enemy fleet (Green T), both sides receive a significant damage buff,
  • When the enemy fleet crosses the fleet (Red T), both sides receive a significant damage debuff.

Phases of Battle

Remodel

Often confused with Modernization, will usually result in *ship name*-Kai (改). also known as Upgrading.

Morale

Morale greatly affects Expeditions and Combat. A ship's Morale can range from 0 to 100, it decreases when doing sorties, and increases by 3 every 3 min up to 49 when doing nothing.

Fatigue

Orange or Red sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 to 30 min to have them back at normal morale. Fatigued ships will have lower accuracy and evasion. If girls are still fatigued upon returning from expeditions, the expedition will fail even with all other criteria fulfilled.

Sparkle

The opposite of Fatigue. If a ship "sparkle", she will gain a boost in sorties. Sparkling also plays a very important role in expeditions, where having multiple sparkled girls can increase significantly the "Great Succes" rate. See Help:Sparkling to learn how to sparkle ships.

Medals & Blueprints

Medals and Blueprints owned are displayed in the Inventory.

  Medals are a multi-purpose item that can be exchanged for resources, consumables, or a "Remodel Blueprint". They are also needed for certain quests and improvements.

  • They are obtained by clearing certain maps and quests and are common among event rewards.

  Blueprints (BP) are items used exclusively to remodel ships, most better remodels requiring at least one Blueprint.

Tracer-fire effect

This occurs when a ship fires any equipped AA guns against planes. The flagship will always do this by default, even without any anti-air stat.

IJN ship-naming conventions

  • Destroyers are named after natural phenomena, often snow (雪, "-yuki"), waves (波, "-nami"), rain (雨, "-ame", "-are"), wind (風, "-kaze"), clouds (雲, "-kumo" or "-gumo"), the moon (, "-tsuki" or "-zuki") or tides (潮, "-shio").
  • Light Cruisers are named after rivers.
  • Heavy Cruisers are named after mountains.
    • Exceptions: The Mogami class were originally designed as Light Cruisers before being extensively modified into Heavy Cruisers (and later Aviation Cruisers), and so are named after rivers.  The Tone class also, being more lightly armed than the Takao or Myoukou classes, were also named after rivers.
  • Battleships are named after provinces.
    • Exceptions:  The Kongou class were originally designed as Battlecruisers, which were named after mountains before "heavy cruiser" became a separately defined class from simply "cruiser".
  • Aircraft Carriers all have the character for "dragon" (龍, "ryuu"), "phoenix" (, "hou"), "crane" (, "kaku") or "falcon" (, "you") in them.  Light carriers tend to have "falcon" or "phoenix" names, where Fleet carriers tend to have "dragon" or "crane" names, but this is not strict.
    • Exceptions:  Akagi and Kaga were originally designed as a battlecruiser and a battleship, respectively, and follow those classes' naming conventions instead (Akagi is named after a mountain, Kaga is named after a province).  Chitose and Chiyoda were not originally aircraft carriers, their names are poetic words for "millennium".
    • While Taigei's name was changed to fit in with the standard Aircraft Carrier naming scheme ("Ryuuhou" means "Dragon Phoenix") when she was remodeled into an Aircraft Carrier, neither Chitose nor Chiyoda received the same treatment when they were remodeled.
  • Submarines are simply given operating numbers in the same manner as German U-boats, following a syllable of the word 'Iroha'.  All long-range submarines were designated 'I-' (such as all the submarines present in KanColle), where coastal subs began with 'Ro' and training submarines were 'Ha-'  In Kancolle, the submarine girls use the classical Japanese number syllables (or just the number directly, in I-8's case) to make their numbers sound more name-like.
  • Submarine Tenders were a varied group of ships.  Several of these had the character for "whale" (鯨, "gei") in their names, but many did not.
    • Shouhou and Zuihou were originally designed as Submarine Tenders before being converted into Light Carriers.  Like Ryuuhou, their names were changed upon conversion, they were originally named Tsurugizaki and Takasaki.
  • Non-Navy Ships' names were often appended with "Maru" (丸) the character for 'circle'.  The reason for this tradition seems to have been lost to time, but may be related to the red circle being the symbol and flag of japan (the "hi-no-maru") or as a superstition, helping ships travel a circle of going out to sea and returning home.
    • The examples in KanColle are "Akitsumaru" (an Army ship) and both Hiyou and Junyou's names before they were converted to aircraft carriers: Izumo Maru and Kashiwara Maru.
    • The "maru" in "Maruyu" is a reference to this character, but does not actually appear in her name, which is a circle around the hiragana character 'yu'.
  • Akashi was named after the Akashi Strait, near Kobe.  Since she was the only repair ship built for the IJN, the naming conventions of her class are unclear.

The Abyssal fleet's 'classes' are based on the Iroha, a classical Japanese alphabetical ordering.  That this is classical Japanese implies that the classes are externally ascribed to the Abyssal fleet ships, especially combined with the highly descriptive names for the bosses.

Ship Girls Birthdays

The date a ship was launched is traditionally used as a ship's birthday; the dates presented here reflect this. These dates are sourced from Wikipedia.

# Coastal defence ships Date Launched
# Shimushu-class Date Launched
1st Shimushu 13 December 1939
2nd Kunashiri 6 May 1940
3rd Hachijou 10 April 1940
4th Ishigaki 14 September 1940
# Etorofu-class Date Launched
310 Etorofu 29 January 1943
311 Matsuwa 13 November 1942
312 Sado 28 November 1942
316 Tsushima 20 March 1943
318 Hirato 30 June 1943
319 Fukae 2 April 1943
# Mikura-class Date Launched
320 Mikura 16 July 1943
326 Noumi 3 December 1943
327 Kurahashi 15 October 1943
331 Yashiro 16 February 1944
# Hiburi-class Date Launched
328 Hiburi 10 April 1944
333 Daitou 24 June 1944
339 Shounan 19 May 1944
# Ukuru-class Date Launched
332 Ukuru 15 May 1944
# Type D Date Launched
4th Kaiboukan No.4 30 December 1943
30th Kaiboukan No.30 10 May 1944
# Destroyers Date Launched
# Kamikaze-class Date Launched
1st Kamikaze 25 September 1922
2nd Asakaze 8 December 1922
3rd Harukaze 18 December 1922
4th Matsukaze 30 October 1923
5th Hatakaze 15 March 1924
# Mutsuki-class Date Launched
1st Mutsuki 23 July 1925
2nd Kisaragi 5 June 1925
3rd Yayoi 11 July 1925
4th Uzuki 15 October 1925
5th Satsuki 25 March 1925
6th Minazuki 25 May 1926
7th Fumizuki 16 February 1926
8th Nagatsuki 6 October 1926
9th Kikuzuki 15 March 1926
10th Mikazuki 12 July 1926
11th Mochizuki 28 April 1927
# Fubuki-class Date Launched
1st Fubuki 15 November 1927
2nd Shirayuki 20 March 1928
3rd Hatsuyuki 29 September 1928
4th Miyuki 26 June 1928
5th Murakumo 27 September 1928
7th Usugumo 26 December 1927
9th Isonami 24 November 1927
10th Uranami 30 June 1929
# Ayanami-class Date Launched
1st (11th) Ayanami 5 October 1929
2nd (12th) Shikinami 22 June 1929
5th (15th) Amagiri 27 Febuary 1930
6th (16th) Sagiri 23 November 1929
7th (17th) Oboro 8 November 1930
8th (18th) Akebono 7 November 1930
9th (19th) Sazanami 31 June 1931
10th (20th) Ushio 17 November 1930
# Akatsuki-class Date Launched
1st (21st) Akatsuki 7 May 1932
2nd (22nd) Hibiki 22 December 1932
3rd (23rd) Ikazuchi 22 October 1931
4th (24th) Inazuma 25 February 1932
# Hatsuharu-class Date Launched
1st Hatsuharu 27 February 1933
2nd Nenohi 22 December 1932
3rd Wakaba 18 March 1934
4th Hatsushimo 4 November 1933
5th Ariake 23 September 1934
6th Yuugure 6 May 1934
# Shiratsuyu-class Date Launched
1st Shiratsuyu 5 April 1935
2nd Shigure 18 May 1935
3rd Murasame 20 June 1935
4th Yuudachi 21 June 1936
5th Harusame 21 September 1935
6th Samidare 6 July 1935
7th Umikaze 27 November 1936
8th Yamakaze 21 February 1936
9th Kawakaze 1 November 1936
10th Suzukaze 11 March 1937
# Asashio-class Date Launched
1nd Asashio 16 December 1936
2nd Ooshio 19 April 1937
3rd Michishio 15 March 1937
4th Arashio 26 May 1937
5th Asagumo 5 November 1937
6th Yamagumo 24 July 1937
7th Natsugumo 26 May 1937
8th Minegumo 4 November 1937
9st Arare 16 November 1937
10th Kasumi 18 November 1937
# Kagerou-class Date Launched
1st Kagerou 27 September 1938
2nd Shiranui 28 June 1938
3rd Kuroshio 25 October 1938
4th Oyashio 29 November 1938
5th Hayashio 19 April 1939
7th Hatsukaze 24 January 1939
8th Yukikaze 24 March 1939
9th Amatsukaze 19 October 1939
10th Tokitsukaze 10 November 1939
11th Urakaze 19 April 1940
12th Isokaze 19 June 1939
13th Hamakaze 25 November 1940
14th Tanikaze 1 November 1940
15th Nowaki 17 September 1940
16th Arashi 22 April 1940
17th Hagikaze 18 June 1940
18th Maikaze 15 March 1941
19th Akigumo 11 April 1941
# Yuugumo-class Date Launched
1st Yuugumo 16 March 1941
2nd Makigumo 5 November 1941
3rd Kazagumo 26 September 1941
4th Naganami 5 March 1941
5th Makinami 27 December 1941
6th Takanami 16 March 1942
9th Tamanami 26 December 1942
10th Suzunami 26 December 1942
11th Fujinami 20 April 1943
12th Hayanami 19 December 1942
13th Hamanami 18 April 1943
14th Okinami 18 July 1943
15th Kishinami 19 August 1943
16th Asashimo 18 July 1943
17th Hayashimo 20 October 1943
18th Akishimo 5 December 1943
19th Kiyoshimo 29 February 1944
# Akizuki-class Date Launched
1st Akizuki 2 July 1941
2nd Teruzuki 21 November 1941
3rd Suzutsuki 3 March 1942
4th Hatsuzuki 3 April 1942
# Fuyutsuki-class Date Launched
1st (8th) Fuyutsuki 20 January 1944
# Shimakaze-class Date Launched
1st Shimakaze 18 July 1942
# Matsu-class Date Launched
1st Matsu 3 February 1944
2nd Take 28 March 1944
3th Ume 24 April 1944
4th Momo 25 March 1944
# Others Date Launched
1st Z1 18 August 1935
3rd Z3 30 November 1935
1st Maestrale 15 April 1934
2nd Grecale 17 June 1934
3rd Libeccio 4 July 1934
4th Scirocco 22 April 1934
1st Fletcher 3 May 1942
112th Johnston 25 March 1943
218th Heywood L.Edwards 6 October 1943
74th Samuel B. Roberts 20 January 1944
1st Jervis 9 September 1938
5th Janus 10 November 1938
1st Tashkent 28 December 1937
# Light Cruisers Date Launched
# Tenryuu-class Date Launched
1st Tenryuu 11 March 1918
2nd Tatsuta 29 May 1918
# Kuma-class Date Launched
1st Kuma 14 July 1919
2nd Tama 10 February 1920
3rd Kitakami 3 July 1920
4th Ooi 15 July 1920
5th Kiso 14 December 1920
# Nagara-class Date Launched
1st Nagara 25 April 1922
2nd Isuzu 29 October 1921
3rd Natori 16 February 1922
4th Yura 15 February 1922
5th Kinu 29 May 1922
6th Abukuma 16 March 1923
# Sendai-class Date Launched
1st Sendai 30 October 1923
2nd Jintsuu 8 December 1923
3rd Naka 24 March 1925
# Agano-class Date Launched
1st Agano 22 October 1941
2nd Noshiro 19 July 1942
3rd Yahagi 25 October 1942
4th Sakawa 9 April 1944
# Katori-class Date Launched
1st Katori 14 December 1939
2nd Kashima 25 September 1939
Other Date Launched
1st Yuubari 5 March 1923
1st Ooyodo 2 April 1942
1st Gotland 14 September 1933
1st De Ruyter 11 March 1935
# Duca degli Abruzzi-class Date Launched
1st Duca degli Abruzzi 21 April 1936
2nd Giuseppe Garibaldi 21 April 1936
# Brooklyn-class Date Launched
1st Brooklyn 30 November 1936
7th Honolulu 26 August 1937
# St. Louis-class Date Launched
1st (8th) Helena 28 August 1938
# Atlanta-class Date Launched
1st Atlanta 6 September 1941
# Leander / Perth-class Date Launched
6th/1st Perth 27 July 1934
# Town-class Date Launched
3rd Sheffield 23 July 1936
# Heavy Cruisers Date Launched
# Furutaka-class Date Launched
1st Furutaka 25 February 1925
2nd Kako 10 April 1925
# Aoba-class Date Launched
1st Aoba 25 September 1926
2nd Kinugasa 24 October 1926
# Myoukou-class Date Launched
1st Myoukou 16 April 1927
2nd Nachi 15 June 1927
3rd Ashigara 22 April 1928
4th Haguro 24 March 1928
# Takao-class Date Launched
1st Takao 12 May 1930
2nd Atago 16 June 1930
3rd Maya 8 November 1930
4th Choukai 30 June 1931
# Mogami-class Date Launched
1st Mogami 14 March 1934
2nd Mikuma 31 May 1934
3rd Suzuya 20 November 1934
4th Kumano 15 October 1936
# Tone-class Date Launched
1st Tone 21 November 1937
2nd Chikuma 19 March 1938
# Admiral Hipper-class Date Launched
3rd Prinz Eugen 22 August 1938
# [[[:Category:Zara Class|Zara-class]] Date Launched
1st Zara 27 April 1930
4th Pola 5 December 1931
# Northampton-class Date Launched
1st Northampton 5 September 1929
5th Houston 7 September 1929
# New Orleans-class Date Launched
4th Tuscaloosa 15 November 1933
Battleships Date Launched
Kongou 18 May 1912
Hiei 21 November 1912
Kirishima 1 December 1913
Haruna 14 December 1913
Fusou 28 March 1914
Yamashiro 3 November 1915
Ise 12 November 1916
Hyuuga 27 January 1917
Nagato 9 November 1919
Mutsu 31 May 1920
Yamato 8 August 1940
Musashi 1 November 1940
Bismarck 14 February 1939
Conte di Cavour 10 August 1911
Littorio 22 August 1937
Roma 9 June 1940
Colorado 22 March 1921
Maryland 24 April 1917
Washington 1 June 1940
South Dakota 7 June 1941
Massachusetts 23 September 1941
Iowa 27 August 1942
Warspite 26 November 1913
Nelson 3 September 1925
Richelieu 17 January 1939
Jean Bart 6 March 1940
Gangut 20 October 1911
Light Carriers Date Launched
Houshou 13 November 1921
Ryuujou 2 April 1931
Shouhou 1 June 1935
Zuihou 19 June 1936
Hiyou 24 June 1941
Junyou 26 June 1941
Kasuga Maru 19 September 1940
Yawata Maru 31 Octember 1939
Shinyou 18 December 1933
Langley 22 May 1943
Gambier Bay 22 November 1943
Standard Carriers Date Launched
Akagi 22 April 1925
Kaga 17 November 1921
Souryuu 21 December 1935
Hiryuu 16 November 1937
Shoukaku 1 June 1939
Zuikaku 27 November 1939
Taihou 7 March 1943
Unryuu 25 September 1943
Amagi 1 October 1943
Katsuragi 19 January 1944
Graf Zeppelin 8 December 1938
Aquila 26 February 1926
Saratoga 7 April 1925
Ranger 25 February 1933
Hornet 14 December 1940
Intrepid 26 April 1943
Ark Royal 13 April 1937
Victorious 14 September 1939
Submarines Date Launched
I-8 20 July 1936
I-19 16 September 1939
I-26 10 April 1941
I-168 26 June 1933
I-58 30 June 1943
I-400 18 Jannuary 1944
I-401 11 March 1944
I-13 30 November 1943
I-14 14 March 1944
I-47 29 September 1943
I-201 22 July 1944
I-203 20 October 1944
Maruyu 31 October
U-511 21 Febuary 1941
Luigi Torelli 6 January 1940
Scamp 20 July 1942
Auxiliary ships Date Launched
Seaplane Tender
Akitsumaru 24 Sept 1941
Chitose 29 November 1936
Chiyoda 19 November 1936
Mizuho 16 May 1938
Nisshin 30 November 1939
Commandant Teste 12 April 1929
Fleet Oiler
Kamoi 8 June 1922
Hayasui 25 December 1943
Souya 16 February 1938
Yamashio Maru 14 November 1944
Amphibious Assault Ship
Shinshuu Maru 14 March 1934
Akitsu Maru 24 September 1941
Kumano Maru 28 January 1945
Submarine Tender
Taigei 16 November 1933
Jingei 4 May 1923
Chougei 24 March 1924
others
Akashi 29 June 1938
Mamiya 26 October 1923
Irako 14 February 1941

List of artist

The list of known Seiyuus (VA) is found here

The list of known Illustrators is found here

List of music by composers

Composer Tracks
Okamiya Michio (岡宮道生) Game, Event, OST -Akatsuki-, Incomplete
Ookoshi Kaori ( 大越香里) Game, Event, OST -Akatsuki-, Incomplete
Usami Hiroshi (宇佐美宏) Game, Event, OST -Akatsuki-, Incomplete
Uncredited Japanese wiki

Kancolle dictionary

Acronyms

Ever see an acronym in the wiki you didn't know the meaning of and urban dictionary doesn't have it? While it is preferable to not use acronyms to avoid confusion, some discussions will inevitably have them. This is an incomplete list of acronyms used in discussions by English-speaking KanColle players.

Abbreviations, Specific terms & Trivia

Alongside acronyms, you may encounter some abbreviations, specific terms, and trivia, some being Japanese terms or names, more practical names referring to specific in-game features, or even real-life Trivia.

See also the disambiguation pages for clarification on equipment and mechanics sharing a similar name.

Girls nicknames

  • 101-chan - No.101 Transport Ship
  • 2-4-11 - Naka. 2-4-11 refers to the fuel-ammo-steel combination received from her scrap (if scrapping with her default equipment).
  • ABKM - Abukuma
  • Beaver - Yukikaze's nickname based on her appearance. Japanese call her 'Hamster'.
  • Bisckuit - Bismarck
  • CdC - Conte di Cavour
  • Cranes - Shoukaku-class, both being named after cranes.
  • Dragons - Souryuu, Hiryuu, Unryuu, Ryuujou, and Ryuuhou, all three being named after dragons.
  • Ducks - Akizuki-class
  • Furei - I-201
  • Fuumi - I-203
  • Goto - Gotland
  • Goya - I-58
  • Hachi - I-8
  • Hitomi - I-13
  • Hotel - Yamato, reference to her being called that way by Japanese sailors, since she spent more time garrisoning rather than combating.
  • Horny - Hornet, sometime Horny Maru
  • Iku - I-19
  • Imuya - I-168
  • Iyo - I-14
  • Kamo - Akitsushima
  • KTKM - Kitakami. Wordplay from Japanese netslang KTKR which is read as "kita kore", literally "it's here", sort of like "woohoo I got it" or "I've been waiting for this!".
  • Lebe - Z1
  • KWKZ - Kawakaze
  • Leberecht Maass - Z1
  • Maass - Z1
  • Max Schultz - Z3
  • Melon-chan - Yuubari's nickname due to her uniform color scheme and general resemblance to a melon as well as the City of Yuubari, on the namesake Yuubari River, which is well known for its melons.
  • Mito - Kaiboukan No.30
  • Momochi‎ - No.101 Transport Ship
  • Nagamon - Nagato's name "長門" 2nd kanji, "門", can be pronounced as mon. This name contrasts Nagato's seriousness with the silly and cute things she is usually depicted doing.
  • Nagamutsu - Fusion of Nagato and Mutsu names, designating the class or both of them.
  • NGNM - Naganami
  • Nimu - I-26
  • Potatoes - Every characters drawn by Shibafu (しばふ), referring to the simple "potatoes-like" shape of their face.
  • Pudding - Prinz Eugen, due to her name pronouciation in Japanese
  • Ro - Ro-500
  • Shioi - I-401
  • Shion - I-400
  • Sodak - South Dakota
  • Strawberry - Harusame, referring to her hair color.
  • Whales - Refer to Submarine Tenders having the kanji "鯨" meaning whale in their name.
  • Yamasushi - Fusion of Yamato and Musashi names, designating the class or both of them.
  • YKKZ - Yukikaze
  • YMKZ - Yamakaze
  • Yona - I-47
  • Yotsu - Kaiboukan No.4
  • Yuu - U-511
  • Zekamashi (ぜかまし) - Shimakaze's name read backward (in traditional Japanese, characters are read right-to-left). Found on one of the Rensouhou-chan's lifebuoys.

See here [12] for more informal ships nicknames.

Abyssals nicknames

In addition to the following list, many Abyssal bosses are called by the name of the Kanmusu they represent.

See Also