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Equipment
Home Port's Mechanics Portal | ||
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Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
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"Equipment" are gears meant to be fitted on girls to enhance their combat capacity, adding several sets of Stats and unlocking certain Mechanics.
- There are 548 equipent as of the 2025/01/31, with only 440 being genuinely obtainable.
Equipment come in multiple categories & types using different icons (sometimes overlapping between categories), and bringing most mechanics, each with its own behaviors and equipability.
The ways to acquire equipment are:
- Development (crafting),
- Ships' stock gears,
- Improvement upgrades,
- Quests rewards,
- Ranking rewards,
- Event rewards,
- Shop purchases (some "Consumables Equipment" only).
Contents
Equipment Categories, Types, Icons, and Mechanics
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text"
Text, indicating special notes like stats or sub-types of equipment.
All icons here and on the rest of the wiki are clickable.
Aircraft
ExpandAircraft | |||||||||||||||||||||||||||||||||||||
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Equipment Types | Mechanics | ||||||||||||||||||||||||||||||||||||
For a better understanding of plane-related mechanics, see Aerial Combat | |||||||||||||||||||||||||||||||||||||
Carriers-Bassed | Those planes are mainly equipable on Carriers (CV/CVB/CVL). | ||||||||||||||||||||||||||||||||||||
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Fighters![]() ![]() ![]()
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"Fighter-Bombers" are "Dive Bombers", both behaving the exact same way, with the only notable difference being the Improvement effects given by ![]() | ||||||||||||||||||||||||||||||||||||
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Torpedo Bombers![]() ![]() ![]() ![]()
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Jets are a special type of carrier-based bombers that follow the same damage calculation as regular Dive Bombers using the "dive bombing" ![]() ![]() ![]()
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Reconnaissance Aircraft![]() ![]() ![]() ![]() ![]()
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Land-Based | For a better understanding of land-base mechanics, see Land-Based Air Squadron. | ||||||||||||||||||||||||||||||||||||
Bombers | Attackers | ![]() |
Land-Based Attackers![]() ![]() ![]() ![]() ![]() ![]() ![]()
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![]() Additionally, Patrol Aircraft are ASW Aircraft, and so are mainly used for ASW (see here). | ||||||||||||||||||||||||||||||||||||
Large Aircraft | ![]() |
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Interceptors/Fighters | ![]() |
Land-Based Fighters/Interceptors![]() ![]() ![]() ![]()
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Navy Fighters | ||||||||||||||||||||||||||||||||||||
Rocket Interceptors |
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Reconnaissance Aircraft![]() ![]() ![]() ![]() ![]()
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Seaplanes | Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries) | ||||||||||||||||||||||||||||||||||||
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Reconnaissance Aircraft
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In addition to all Seaplane Recon mechanics:
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In addition to all Seaplane Bomber mechanics:
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Although it is a scout which does not actually participate in Aerial Combat mechanics-wise, it is still included in the launching animation if other planes are launched. | ||||||||||||||||||||||||||||||||||||
Misc | Some auxiliary aircraft, mainly used for ASW. | ||||||||||||||||||||||||||||||||||||
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Autogyros | ![]() As they do not have any Dive Bombing
Their LBAS Combat Radius cannot be extended. | |||||||||||||||||||||||||||||||||||
Helicopters | |||||||||||||||||||||||||||||||||||||
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Liaison Aircraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.
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Special categories | |||||||||||||||||||||||||||||||||||||
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Reconnaissance Aircraft![]() ![]() ![]() ![]() ![]()
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Planes with Anti-Air Resistance | Specific planes may present a special AA resistance property. AA resistance is presented in form of "Ship AA Resistance/Fleet AA Resistance", with each value being used in the respective formulas seen on the Aerial Combat page. | ||||||||||||||||||||||||||||||||||||
ASW Aircraft | Aircraft with at least 7 ASW ![]()
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Night Planes | ![]() ![]() |
Night Aircraft are planes that contribute to Carrier Night Air Attack damage.
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Main Armament
ExpandMain Armament | |||
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Equipment Types | Mechanics | ||
Naval Guns | Main Guns![]() ![]() ![]() ![]() ![]()
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Main Guns | ![]() ![]() |
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Small Caliber Main Guns are mostly used on smaller ships like Destroyers.
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Medium Caliber Main Guns are mostly used on medium ships like Cruisers. | |
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Large Caliber Main Guns are used on Battleships. | |
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Secondary Guns | ![]() ![]() |
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Secondary Guns![]() ![]() ![]() ![]() ![]()
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Torpedo Weaponry | Equipment with "torpedo" ![]() | ||
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Late Model Submarine Torpedoes are needed to trigger special Night Cut-Ins. | ||
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Anti-Submarine Warfare | Equipment with "ASW" ![]() | ||
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Other Equipment
ExpandOther Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Equipment Types | Mechanics | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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"Dual Purpose Radars" are radars that are both Surface Radars and Air Radars.
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Submarine Equipment are mainly used to trigger special Night Cut-Ins exlusiv to submarines.
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The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
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Each Landing Craft equipped will increase "TP Gauge" drain by 8 during Transport Operations. Each Landing Craft equipped (except for "Landing Tanks type 3") will increase resource gain on Resource Nodes and Expeditions. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Additionally, when attacking an installation, the attack animation makes the ship physically move across the screen like other Landing Equipment, as it is a "landing craft" itself. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The activation rate is 70% on ships with 5 or more HP, 0% otherwise.
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Ship Speed can be increased to Fast, Fast+, or Fastest by using a combination of ![]()
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Surface Ship Equipment | ![]() ![]() ![]() |
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Two formulas have been determined to approximate the trigger rate of smoke screens.
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Consumables | ![]() ![]() |
When entering a boss node, a prompt will appear giving a choice to use the Underway Replenishment(s) or not.
The resupply rates are as follow:
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Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .
Equipping at least one
The restored ships will be as followed:
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When equipped on a ship, they are consumed during a Sortie when either:
When rations are consumed:
Additionally:
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Anti-Ground Equipment | See Anti-Installation for a better understanding. |
- Notes
- Some equipment have unique mechanics within their categories.
- Certain mechanics like AACI and ASW will differentiate equipment within their category depending on their raw stats.
Custom icons made up for wiki usage:
= Empty
= WildCard
= Zuiuns
= Either
or
- Night Planes:
- Depreciated Icon:
Equipment Obtainability
Buildable Equipment
List of equipment that can be crafted in Development.
- Equipment demanding special flagships to be crafted are in Bold.
Unbuildable Equipment
Note that some equipment can appear on more than one list. The lists below do not include buildable equipment. Note that buildable equipment can also be obtained as stock equipment, quests, or improvement upgrades. Please refer to the individual equipment pages to find a more detailed list of where/how to obtain them.
Equipment obtainable as ship girl's stock gears.
- Equipment from event-only ships are in bold
Equipment obtainable through Quests.
- Equipment available from "repeatable" quests are in bold.
- ↑ Obtained at +3
Equipment available by upgrading other equipment through Akashi's Improvement Arsenal.
- Equipment only obtainable via Akashi Improvements are in Bold.
- Equipment requiring limited ones to be obtained are in Italic
Equipment currently unobtainable in-game. They were event rewards, ranking rewards, or limited-time quest rewards. They may return as stock equipment, improvement upgrades, event rewards, or quest rewards in the future.
- Equipment obtainable via improvement from "unobtainable equipment" are in Bold.
- This list does not include equipment from event-only ships.
Note that the equipment IDs 321, 448, 462, 547, & 548 were never added to the game.
- The Reppuu Kai 2 (CarDiv 1/Skilled) (ID 337) was added to game files, but never given away.
Equipment Rarity
The equipment have two rarities:
- The system rarity, written in the equipment list
- There are 7 rarities from common to SS++
- The card or visual rarity found in the equipment card design in 3 different ways:
- The star ★ number in the bottom left corner from 1 to 7,
- The 5 different card backgrounds,
- The 4 different petals around the icon.
The system rarity determines the HQ level needed to craft any given equipment. Meanwhile, the card rarity is purely cosmetic.
- Note that the rarity is highly unreliable to judge an equipment's worth.
Distribution
Star | Background | Icon Petals | Current System | Old System | |||||
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Rarity | Rarity | ||||||||
★ | Gray | "Iron cross" | Rare (レア) |
Common (コモン) |
Rare (レア) |
- | - | - | |
★★ | Silver | "12 petals" | Holo (ホロ) |
Holo (ホロ) | |||||
★★★ | Rainbow | "16 Petals" | S Holo (Sホロ) |
- | S Holo (Sホロ) |
SS Holo (SSホロ) | |||
★★★★ | "Rising Sun Cross"
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SS Holo (SSホロ) |
- | - | |||||
★★ ★★★ |
Shinning Rainbow | - | |||||||
★★★ ★★★ |
★ ★Shinning Rainbow★ + ★Stars★ ★ |
SS Holo+ (SSホロ+) |
- | ||||||
★★★ ★★★★ |
SS++ |
- Old System Notes
At the beginning of the game, there was another less consistent distribution for rarity, but it was abandoned in 2014. Because of this, equipment released in 2013 and 2014 are not considered exceptions despite not following the current rules.
- The S Holo rarity seems to be an anomaly because it follows the current rule right from the beginning of the game. This could indicate that either the rarity of some old equipment has been updated (but no evidence so far) or there were two competing systems from the beginning and at the end one was chosen.
- The "Common" rarity has disappeared in the current system as the last common equipment was added on the 06/06/2014.
- The old system being "messy" and old it is more difficult to identify exceptions so none will be listed.
- Notably with the "Rising Sun Cross" having been changed to the "16 Petals" with updated CGs, that could be either corrections of exceptions or just following the new system.
Exceptions
The following equipment do not respect the current system:
- Rarity
- The 2 stars equipment 25mm Single Autocannon Mount
is Rare instead of Holo.
- The 3 stars equipment Submarine Radar & Waterproof Telescope
is Holo instead of S Holo.
- The 4 stars equipment SG Radar (Initial Model)
is S Holo instead of SS Holo.
- Background
- The following equipment have the Shinning Rainbow instead of the Rainbow background of 4 stars rarity:
- The HF/DF + Type144/147 ASDIC
has the Shinning Rainbow + Stars instead of the Shinning Rainbow background of 5 stars rarity,
- The Daihatsu Landing Craft
and Type A Kouhyouteki
have a unique light blue background.
- The Emergency Repair Personnel
has a unique blue background.
- The Prototype Night Zuiun (Attack Equipment)
has a unique black and fire background.
- Icon petals
- The 16inch Triple Gun Mount Mk.7
have 16 petals instead of the "Rising Sun Cross".
- The Type 0 Fighter Model 62 (Fighter-bomber)
have "Rising Sun Cross" instead of the 16 petals.
- Border
The following equipment are missing the card border: Night Operation Aviation Personnel, Type124 ASDIC
, Type144/147 ASDIC
, HF/DF + Type144/147 ASDIC
Equipment Cosmetics
Each equipment in the game comes with at least one "Fairy" (just like the other NPC ones).
- Those fairies are mostly alone, but can come in groups or followed by some animals,
- Most fairies are "original characters", being only linked to an equipment.
- Some fairies are seen on several equipment, mostly equipment of the same family,
- Many fairies also represent specific ship girls, often on equipment historically tied to them.
Some gears can also have some historical details on them, especially advanced ones. Those details can be:
- Paintings, like for specific squadron planes,
- Fairy scenery, where the fairies are playing an historical scene,
- The fairies themselves, where the fairies represent some historical element, like a ship's insignia.
Additionally, some equipment can be "glowing", with either the gear, part of the gear, the fairy, part of the fairy, or part of the text, having a glowing halo around them.
- The equipment glowing, the part of the equipment glowing, and the color of the glowing are arbitrary.
See Also
- Equipment List
- Equipment List (Image)
- Equipment Ranking
- Equipment Equipability
- Fit Bonuses
- Development
- Equipment Setup