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Events

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During events, qualified players gain access to a special "time-limited world" with exclusive maps, referencing historical/planned operations.

  • The only exceptions being:

Event maps stay up for an indeterminate amount of time, on average 43 days for Phase 2, and which can range anywhere between 3 and 9 weeks, and being typically released in multiple phases:

  • The "1st Stage Operations" (MO), being released at the event's start, with sometimes a delay of few days for some maps,
    • They range from 1 to 4 maps.
  • The "2nd Stage Operations" (EO), being released some weeks after the MO, with sometimes a delay of few days for some maps,
    • They range from 1 to 3 maps.
  • Eventually "Friendly Fleets", in either 1 or 2 waves, being released neer the event's end.

Events come in different scales:

  • "Small Scale" for 1 or 3 maps,
  • "Medium Scale" for 4 or 5 maps,
  • "Large Scale" for 6 or 7 maps.

Event maps pose considerably higher challenge compared to normal maps, employing exclusive Abyssal Bosses and mechanics, such as Combined Fleets.

Currrent Event

Soon™

Past Event List

The past events are listed below for reference.

       
Spring 2013 Event - Break into the Enemy Anchorage!
Break into the Enemy Anchorage!
Summer 2013 Event - Southern Waters Assault Reconnaissance!
Southern Waters Assault Reconnaissance!
Fall 2013 Event - Final Battle! Iron Bottom Straits!
Final Battle! Iron Bottom Straits!
Christmas 2013 Event - Intercept! Fleet of Fog
Intercept! Fleet of Fog
Spring 2014 Event - Recon planes, launching!
Recon planes, launching!
Summer 2014 Event - Operation AL/MI
Operation AL/MI
Fall 2014 Event - Operation Kon
Operation Kon
Winter 2015 Event - Counter-attack! Assault on Truk Anchorage
Counter-attack! Assault on Truk Anchorage
Spring 2015 Event - Order! Operation 11
Order! Operation 11
Summer 2015 Event - Counterattack! The Second Operation SN
Counterattack! The Second Operation SN
Fall 2015 Event - Breakthrough! Maritime Transport Operation
Breakthrough! Maritime Transport Operation
Winter 2016 Event - Sortie! Operation Rei-Go!
Sortie! Operation Rei-Go!
Spring 2016 Event - Deployment! Land-based Aerial Division!
Deployment! Land-based Aerial Division!
Summer 2016 Event - Counterattack! The Second Battle off Malay Peninsula
Counterattack! The Second Battle off Malay Peninsula
Fall 2016 Event - Announcement! The Third Fleet Operation Act
Announcement! The Third Fleet Operation Act
Winter 2017 Event - Reconnaissance Force Emergency Deployment! Operation "Hikari"
Reconnaissance Force Emergency Deployment! Operation "Hikari"
Spring 2017 Event - Sortie! Fifth Fleet To the North East!
Sortie! Fifth Fleet To the North East!
Summer 2017 Event - Crossing into the West Again! The European Rescue Operation!
Crossing into the West Again! The European Rescue Operation!
Fall 2017 Event - Showdown at Operation Shou-gou! Battle of Leyte Gulf (Part 1)
Showdown at Operation Shou-gou! Battle of Leyte Gulf (Part 1)
Winter 2018 Event - Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)
Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)
Early Fall 2018 Event - Set Sail! Combined Fleet, to the West
Set Sail! Combined Fleet, to the West
Winter 2019 Event - Interception! Operation Buin Defense
Interception! Operation Buin Defense
Spring 2019 Event - Commence Allied Relief! "The 2nd Hawaii Operation"
Commence Allied Relief! "The 2nd Hawaii Operation"
Summer 2019 Event - European Counterattack Operation! Commence "Operation Shingle"
European Counterattack Operation! Commence "Operation Shingle"
Fall 2019 Event - Advance! The 2nd Southern Operation
Advance! The 2nd Southern Operation
Hinamatsuri 2020 Mini-Event - Peach Festival! Offshore Waves
Peach Festival! Offshore Waves
Rainy-Summer 2020 Event - Stop the Invasion! Island Defense Fortification Operation
Stop the Invasion! Island Defense Fortification Operation
Fall 2020 Event - Escort! Fleet Transport Operation
Escort! Fleet Transport Operation
Escort! Fleet Transport Operation
Spring 2021 Event - Clash! Night Battle off Lunga
Clash! Night Battle off Lunga
Summer 2021 Event - Reinforcement Transport Operation! Battle of the Mediterranean
Reinforcement Transport Operation! Battle of the Mediterranean
Fall 2021 Event - Return of the Naval District Saury Festival
Return of the Naval District Saury Festival
Fall 2021 Event
Winter 2022 Event - Announcement! Operation Sho-Go 3 Alert!
Announcement! Operation Sho-Go 3 Alert!
Spring 2022 Event: Main Operation - Fierce Battle! R-Area Operation
Spring 2022 Event: Extra Operation - Battle to the Death! The Curious Tale of Operation Ten-Go!

Fierce Battle! R-Area OperationSpring 2022 Event Banner.png
Battle to the Death! The Curious Tale of Operation Ten-Go!Spring 2022 Event Banner EO.png

Summer 2022 Event: Main Operation - Large Scale Counter Landing! Operation Torch!

Large Scale Counter Landing! Operation Torch!Summer 2022 Event Banner.png

Early Spring 2023 Event: Absolute Defense Line! "Ogasawara Regiment" Relief

Absolute Defense Line! "Ogasawara Regiment" ReliefEarly Spring 2023 Event Banner.png

Summer 2023 Event: Main Operation - Fleet Escort! Transport Route Defence Battle
Summer 2023 Event: Extra Operation - Counter Landing! Normandy Landing Operation!

Fleet Escort! Transport Route Defence BattleSummer 2023 Event Banner.png
Counter Landing! Normandy Landing Operation!Summer 2023 Event Banner EO.png

Early Spring 2024 Event: - Commence! Operation Tatsumaki

Early Spring 2024 Event Banner Alt.pngEarly Spring 2024 Event Banner.png

Summer 2024 Event: Main Operation - Operation Menace
Summer 2024 Event: Extra Operation - New Operation MO

Operation MenaceSummer 2024 Event Banner.png
New Operation MOSummer 2024 Event Banner EO.png

Event Preparation

Full Article: Help:Event Preparation

Stockpiling

Accumulating a stockpile of resources (FuelAmmunitionSteelBauxite) and consumables (bucketsInstant repair and flamethrowersInstant construction Material) prior to the event start or during the weeks that lead up to an event is extremely recommended.

  • Using the soft cap mechanic to your advantage might be beneficial should the situation demand it. For each resource under the soft cap, it is generated up to 1440 for FuelAmmunitionSteel and 480 for Bauxite, per day.
    • For reference, expedition 5 being run non-stop will bring in a gross of 3850 fuel and ammo, and 257 steel and bauxite per day.
    • As buckets and flamethrowers do not regen over time, focusing on stocking them might be preferable on a higher priority. Expeditions 02, 04 & A2 for buckets and 2-1 for flamethrowers are good ways to farm with very high efficiency and low maintenance.
    • Fuel and ammo are the most used resources and also the most easily obtained resources through expeditions. Steel is used on a much smaller scale in comparison, but is substantially harder to stockpile in a shorter period of time. Bauxite uses will vary depending on each particular map.

Event Mechanics

Participation requirements

To take part in any event, a player MUST HAVE at least:

  • A 75% sortie win ratio.
  • 5 empty ship slots.
  • 20 empty equipment slots.

Special Mechanics

In addition to regular Sortie mechanics, events often involve some specific or rarer mechanics :

Depending of the HQ level, it is possible to choose between:

  • Hard ("operation A", ), at HQ 80+
  • Medium ("operation B", ), at HQ 35+
  • Easy ("operation C", ), at HQ 1+
  • Casual ("operation D", ), at HQ 1+
The map difficulty will directly affect the enemy encounters, making them more numerous, with higher stats, or even replacing weaker ships with stonger ones. Additionaly, will vary:
  • The maps' phases' gauges (HP/TP),
  • The amount of map gimmicks to complete,
  • The LoS requirements,
  • The maps' rewards,
  • The ship Drops.
Changing difficulty is possible but limited:
  • When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
  • When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
    • Gimmicks might also be reset when applicable, notably the debuffs.
Beginning with the second map, difficulty progression rules apply.
  • In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
  • E.g. to do E-2 on hard, E-1 must be completed on normal or hard.
To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.
  • Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
  • One map can use multiple tags, usually separated by phases or fleets.
  • Several maps can share one or more tags.
  • On Normal or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
    • This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
    • Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).

The Combined Fleet (CF), a fleet assembling both the 1st and 2nd fleets, may come back.

  • The CF is only available for the two 1st fleets, where the 2nd fleet can be merged with the 1st one in the "Fleet menu".
  • The CF cannot be used in anything outside of event sorties.
  • 3 different types of CF are available, depending on the map requirements and the current fleet setup.
  • CF with a flagship that carries the Command FacilityFleet Command FacilityFleet Command Facility, will be able to make use of the Evacuation mechanic.
    • The evacuation requires an escort destroyer.
    • Only one ship can be evacuated per battle.
The Flagship of the Escorting fleet cannot sink!

The Striking Force Fleet (SF), a fleet with seven ships, may come back.

  • The SF is only available for the 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
  • The SF cannot be used in anything outside of event sorties.
  • A SF with a flagship that carries the Command FacilityStriking Force Fleet Command FacilityStriking Force Fleet Command Facility, will be able to make use of the Evacuation mechanic.
    • Only one ship can be evacuated per battle.

The Vanguard FormationVanguard.png can be used.

  • This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet.
  • This formation is available for single and Strike Force fleets made of 4 to 7 ships.
    • The formation makes ships way more evasive in combat, especially DD, and more accurate against DD, especially PT Imps.
    • This formation is available only during the duration of the event, on the event's maps as well as on the regular maps.

NPC Friendly Fleets (FF) may be introduced to the event.

  • FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy.
  • It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu.
    • Powerful FFs have an additional cost of 6 Instant Constructions Instant construction Material for each time they are deployed in a battle.
      • The blowtorches won't be consumed unless a powerful FF appears.
    • If activated, one FF is randomly selected from a preset list of fleets to help the fleet.
    • Which ships are in the fleet will influence which FF can help, excluding the FFs containing ships also in the main fleet.
    • The FF will appear at the start of either day or night battle, depending on the node.
  • FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.

Most maps have various bonuses, coming in many shapes. Since most of those bonuses follow the historical formations/tactics used in the relevant operations, they are referred to as "Historical Bonuses". Such bonuses are also found on 7-4 and 7-5.

  • The bonuses can be given to:
    • Ships, including all remodels,
    • Ship types, with all ships of a given type sharing a bonus,
      • In those cases, types do not overlap (e.g. a CLT does not count as a CL),
    • Ships Nationalities, with foreigners (non-Japanese) sharing a bonus,
    • Equipment, with some types or specific ones giving a bonus,
      • It is only applied to the ship they are equipped on,
      • For planes, those bonuses won't work if the plane count is 0, but for the Foreign Plane Bonuses.
  • Then, bonuses can be applied:
    • Map-wide, working on all nodes
    • On some Nodes only, with usually boss or gimmick nodes having some bonuses,
      • Those node bonuses are often split following the map's phases.
    • Against some abyssals specifically,
      • Usually bosses and their escorts,
Bonuses can stack or not between each other depending on the case.
  • Bonuses are either damage, accuracy, and/or evasion,
  • Damage and evasion bonuses are "post-cap",
  • Some gimmicks like the map's phase can further affect the bonuses (usually the Debuff).

  • Completion Gimmicks might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things :
    • Boss Debuffs, where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
    • Map phases, where some map areas need to be unlocked, like on 7-2, 7-3, and 7-5.
      • Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
    • LBAS Relocation.
    • Choosing a higher difficulty on an event map will reset it to its initial state.
    • These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase. The order in which the gimmicks are completed does not matter.
    • Completing a gimmick will play a "bell" sound once back in the main port (Play Bell Completion Sound Effect).
    • Nodes required to be visited/defeated in gimmicks are highlighted.
  • Special Nodes:
    • Emergency Anchorage Repairs:
    • Enemy Ambush Nodes, "off-route ambush nodes",
      Ambush
      • They serve as a "radar check", with fleets lacking enough Surface Radars being off-routed there,
      • The fleet will not be able to fight against the enemy fleet.
    • Airstrike Supported Battle Nodes, ("ASS nodes") "off-route combat nodes",
      ASS
      • The enemy fleet will consist of "normal surface enemies" (4-5 SS so far), followed by "air support enemies" (1-2 CVL so far), bringing air support, and that cannot be attacked,
      • By meeting certain conditions, these nodes can be evaded.
    • "Installation Nodes", being most nodes having one or more Installation in it, and were Barrage Balloon Barrage Balloons can be deployed.
    • "Atoll Nodes", being some nodes located on atolls, and were Amphibious Vehicle Ka-Tsu tanksSpecial Type 4 Amphibious Tank
      Special Type 4 Amphibious Tank Kai
      spacial attack can be triggered.
  • Superfortress Air-Raid Sequence, a QTE where the LBAS is attacked by bombers, and where the player must click on a button at the right moment to obtain better interception, using "Land-based high-altitude interceptors".

Bug: It is possible to save a sunk ship in events:

  • When sinking a ship on a "time-limited event map", by closing the game before the battle ends (before battle result screen is shown), and refraining from logging in until a maintenance in which the time-limited map is removed from the game occurs, upon entering the game after the map is removed, the sunken ship will remain in the game, at 0 HP and with the "Sunk" status.
  • The ship can be repaired as per normal; removing this status, and sortieing it at 0HP will cause it to return to 1HP.
  • Opening the game at any time before the map is removed, or sinking a ship in a normal map will not enact this behavior, regardless of whether a maintenance has occurred or not.
This probably comes from the fact that the game is unable to resolve the battle state due to the map the ship was sunk in, no longer existing. This presumably aborts the game's attempt to check for and delete the sunken ship in question from the roster.

Some error messages you may encounter before a sortie.

  • Do note that:
    • Most errors are "general" and can be seen in many situations,
    • Some errors are event only, being liked to event maps/locks/mechanics.
Original message Translation
Sortie error Jp 1.png Sortie error En 1.png
Sortie error Jp 2.png Sortie error En 2.png
Sortie error Jp 3.png Sortie error En 3.png
Sortie error Jp 4.png Sortie error En 4.png
Sortie error Jp 5.png Sortie error En 5.png
Sortie error Jp 6.png Sortie error En 6.png
Sortie error Jp 7.png Sortie error En 7.png
Sortie error Jp 8.png Sortie error En 8.png
Sortie error Jp 9.png Sortie error En 9.png
Sortie error Jp 10.png Sortie error En 10.png
Sortie error Jp 11.png Sortie error En 11.png
Sortie error Jp 12.png Sortie error En 12.png
Sortie error Jp 13.png Sortie error En 13.png
Sortie error Jp 14.png Sortie error En 14.png
Sortie error Jp 15.png Sortie error En 15.png
Sortie error Jp 16.png Sortie error En 16.png
Sortie error Jp 17.png Sortie error En 17.png
Sortie error Jp 18.png Sortie error En 18.png
Sortie error Jp 19.png Sortie error En 19.png
Sortie error Jp 20.png Sortie error En 20.png
Sortie error Jp 21.png Sortie error En 21.png
Sortie error Jp 22.png Sortie error En 22.png
Sortie error Jp 23.png Sortie error En 23.png
Sortie error Jp 24.png Sortie error En 24.png
Sortie error Jp 25.png Sortie error En 25.png
Sortie error Jp 26.png Sortie error En 26.png
Sortie error Jp 27.png Sortie error En 27.png
Sortie error Jp 28.png Sortie error En 28.png
Sortie error Jp 29.png Sortie error En 29.png
Sortie error Jp 30.png Sortie error En 30.png
Sortie error Jp 31.png Sortie error En 31.png
Sortie error Jp 32.png Sortie error En 32.png
Sortie error Jp 33.png Sortie error En 33.png
Sortie error Jp 34.png Sortie error En 34.png
Sortie error Jp 36.png Sortie error En 36.png
Sortie error Jp 37.png Sortie error En 37.png
Sortie error Jp 38.png Sortie error En 38.png
Sortie error Jp 39.png Sortie error En 39.png
Sortie error Jp 40.png Sortie error En 40.png
Sortie error Jp 41.png Sortie error En 41.png
Sortie error Jp 42.png Sortie error En 42.png
Sortie error Jp 43.png Sortie error En 43.png
Sortie error Jp 44.png Sortie error En 44.png
Sortie error Jp 45.png Sortie error En 45.png
Sortie error Jp 46.png Sortie error En 46.png
Sortie error Jp 47.png Sortie error En 47.png
Sortie error Jp 48.png Sortie error En 48.png
Sortie error Jp 49.png Sortie error En 49.png
Sortie error Jp 50.png Sortie error En 50.png
Sortie error Jp 51.png Sortie error En 51.png
Sortie error Jp 52.png Sortie error En 45.png
Sortie error Jp 53.png Sortie error En 53.png
Sortie error Jp 54.png Sortie error En 54.png
Sortie error Jp 55.png Sortie error En 55.png
Sortie error Jp 56.png Sortie error En 56.png
Sortie error Jp 57.png Sortie error En 57.png
Sortie error Jp 58.png Sortie error En 58.png
Sortie error Jp 59.png Sortie error En 59.png

See Also

[edit]Event Only Drops History
Legend: R = Reward, D = Drop, Empty = not implemented yet, N = not dropped
Exclusive Ships 2018 Events 2019 Events 2020 Events 2021 Events 2022 Events 2023 Events 2024 Events
Portrait Name
Ship Banner Akizuki.png
Akizuki
R N N D N D N D N N N N D D D D N N D
Ship Banner Prinz Eugen.png
Prinz Eugen
R D N N N N N N D N D N N D D N N N D
Ship Banner U-511.png
U-511
R N N N D N N D D N D N D N D N D N D
Ship Banner Amagi.png
Amagi
R N N N N D N N N N N N N D N D N N N
Ship Banner Katsuragi.png
Katsuragi
R N N D N N N N N N N N D N N D N N N
Ship Banner Littorio.png
Littorio
R D N N D N N N D N D N N N D N D N D
Ship Banner Roma.png
Roma
D D N N D N N N N N D N N N D N D N D
Ship Banner Teruzuki.png
Teruzuki
R N D D N D N D N D N N N D N N D D D
Ship Banner Graf Zeppelin.png
Graf Zeppelin
D D N N N N N D D D D N D N D N D N D
Ship Banner Hatsuzuki.png
Hatsuzuki
R D N N N D N D D D N N D N N D N N D
Ship Banner Iowa.png
Iowa
R N N D N N N N N N N N D N D D N N N
Ship Banner Pola.png
Pola
R D N N D N N N N N D N N N D N D N D
Ship Banner Harukaze.png
Harukaze
D N N N N D N N D D N N N D N D N N N
Ship Banner Aquila.png
Aquila
D D N N D N N N D N D N N N D N D N D
Ship Banner I-26.png
I-26
D D N N D D N D N D N D N N D D D D N
Ship Banner Commandant Teste.png
Commandant Teste
R D N D D N N N D N N D N D D N D N D
Ship Banner Matsukaze.png
Matsukaze
R D N N N D N D D D N N N D N D N N N
Ship Banner I-14.png
I-14
R D N N N N N D N N N N N D N N D D N
Ship Banner I-13.png
I-13
D D N N N D N D N N N N N D N N D D N
Ship Banner Kasuga Maru.png
Kasuga Maru
R D D D N D N D D D N D D N N N N N N
Ship Banner Gangut.png
Gangut
R N N D N N N D D N D N N N N N N N N
Ship Banner Shimushu.png
Shimushu
D D D D N N N D D D D D N D D N D D N
Ship Banner Kunashiri.png
Kunashiri
D D D D N D N D N D D D N N D N D D N
Ship Banner Etorofu.png
Etorofu
D D D D D D D D N D D D D D D N D D N
Ship Banner Hatakaze.png
Hatakaze
R N N N N D N D D D N D N D N D N N N
Ship Banner Richelieu.png
Richelieu
R D N N D N D N D N D N N N D N D N D
Ship Banner Luigi Torelli.png
Luigi Torelli
D D N D D N N D D N D N D N D N D N N
Ship Banner Matsuwa.png
Matsuwa
D D N D N D D D D D D N D D D N N D N
Ship Banner Suzutsuki.png
Suzutsuki
R N D D N N N D N D N N D D N D D N N
Ship Banner Sado.png
Sado
R D N D D D D D D D D D D D D N N N D
Ship Banner Tsushima.png
Tsushima
D D D D D D D D D D N D D D D D D N D
Ship Banner I-400.png
I-400
D D N D N N N D N N N D N D D D N D D
Ship Banner Hiburi.png
Hiburi
R D D D D D N D D D N D D D D N N D N
Ship Banner Gambier Bay.png
Gambier Bay
R N N D N N D D D N N N N D D D D N D
Ship Banner Intrepid.png
Intrepid
R N N D N N N N N N N D N D D D D D D
Ship Banner Daitou.png
Daitou
D D D D D D N D D D N D D D D N D N D
Ship Banner Jervis.png
Jervis
D N N N D N N N D N D N D N D N D N D
Ship Banner Hamanami.png
Hamanami
D N D D D D D D D D D N D D D N N N D
Ship Banner Tashkent.png
Tashkent
D N N D D N N D D N N N N N N N N N D
Ship Banner Samuel B. Roberts.png
Samuel B. Roberts
[EDT 1] N N D N N D N N N N N D D D N D D N
Ship Banner Fukae.png
Fukae
[EDT 2] D D D D D D D N N N D D D D N N N N
Ship Banner Shinyou.png
Shinyou
R N D D D N D D N D D D D D N D N N
Ship Banner Maestrale.png
Maestrale
R N N D N N N N N D N N N D N D N D
Ship Banner Nelson.png
Nelson
R N N D N N N D N D N N N D N D D D
Ship Banner Gotland.png
Gotland
D D D D N D N D N N N N D N N D N D
Ship Banner Minegumo.png
Minegumo
R N D D D D N D N N N D N N N N N
Ship Banner Nisshin.png
Nisshin
R N N N N D N D N N N D N D N D N
Ship Banner Hayanami.png
Hayanami
D D D D D D D D D N D D D N N N D
Ship Banner Johnston.png
Johnston
D D D N N D N N N N N D D D D D N
Ship Banner Giuseppe Garibaldi.png
Giuseppe Garibaldi
R N N N N D N D N N N D N D N N
Ship Banner Colorado.png
Colorado
R N N N N D D N N D D D N N D N
Ship Banner Hachijou.png
Hachijou
R N D N D N D D D D D D D N D N
Ship Banner Ishigaki.png
Ishigaki
D N D N D N D D D D D D D N D N
Ship Banner Fletcher.png
Fletcher
D N D N D N D N D N D D D D D D
Ship Banner Duca degli Abruzzi.png
Duca degli Abruzzi
R N N N N N D N N N D N D N N
Ship Banner Janus.png
Janus
R N N N D N D N N N D N D N D
Ship Banner Mikura.png
Mikura
D D N D N D N D D D N D N N D
Ship Banner Grecale.png
Grecale
D N N N D N D N N N D N D N D
Ship Banner Perth.png
Perth
R N D D D D N D D D N D N N
Ship Banner Shinshuu Maru.png
Shinshuu Maru
R N N D D N D D N N D D N D
Ship Banner Atlanta.png
Atlanta
R N N N N N N D N N D D D D
Ship Banner De Ruyter.png
De Ruyter
D N D N N N N D N N N D N N
Ship Banner Houston.png
Houston
D N D N D N N D N D D D D N
Ship Banner Hirato.png
Hirato
D D D N D N D D D D D N N N
Ship Banner Akishimo.png
Akishimo
D N D N D N N N D D N D N N
Ship Banner Usugumo.png
Usugumo
R N N N D N D D D D D D
Ship Banner I-47.png
I-47
R N D N N D D D N N D N
Ship Banner Matsu.png
Matsu
R N N N D D N N D D N N
Ship Banner South Dakota.png
South Dakota
R N D N N D D D D D D N
Ship Banner Hornet.png
Hornet
R N D N N D D D D D D D
Ship Banner Jingei.png
Jingei
D D D N N D D D D D D D
Ship Banner Kaiboukan No.4.png
Kaiboukan No.4
D D D D D D D N D D N N
Ship Banner Ariake.png
Ariake
D N D D N D D N D D N D
Ship Banner Helena.png
Helena
D N D N N D N D D D D N
Ship Banner Yashiro.png
Yashiro
D N D N D D D N D N D D
Ship Banner Washington.png
Washington
R D D N D N D D D D N
Ship Banner Take.png
Take
R N N D D N N D D N D
Ship Banner Scirocco.png
Scirocco
D N D N N N D N D N D
Ship Banner Sheffield.png
Sheffield
D N D N D N D N D D D
Ship Banner Momo.png
Momo
R N D D N N N D N N
Ship Banner Northampton.png
Northampton
R N N N N D N N D N
Ship Banner Honolulu.png
Honolulu
R N N N N N D D D D
Ship Banner I-203.png
I-203
D N D D D N D D N N
Ship Banner Makinami.png
Makinami
D N N N D N N N N N
Ship Banner Suzunami.png
Suzunami
D D N N D D N D N D
Ship Banner Souya (AGS).png
Souya (AGS)
D D D D D N D D D N
Ship Banner Conte di Cavour.png
Conte di Cavour
R N N N N N N N D
Ship Banner Victorious.png
Victorious
R N D N N N D D D
Ship Banner Chougei.png
Chougei
D D D D D N D D D
Ship Banner Kaiboukan No.30.png
Kaiboukan No.30
D D D D N D D N N
Ship Banner Scamp.png
Scamp
R N D N D D D N
Ship Banner Shounan.png
Shounan
D D D D N D D D
Ship Banner Yamashio Maru.png
Yamashio Maru
R N N D D N N
Ship Banner Fuyutsuki.png
Fuyutsuki
R N N D D N D
Ship Banner Ume.png
Ume
D N N D D N N
Ship Banner Tamanami.png
Tamanami
D D N N N N N
Ship Banner Hayashio.png
Hayashio
R N N N N D
Ship Banner Maryland.png
Maryland
R N D N N N
Ship Banner I-201.png
I-201
D N D N N N
Ship Banner Kurahashi.png
Kurahashi
D N N N D D
Ship Banner Langley.png
Langley
R D N N D
Ship Banner Ranger.png
Ranger
R D D D D
Ship Banner Jean Bart.png
Jean Bart
R N D N D
Ship Banner Ukuru.png
Ukuru
D N D N D
Ship Banner Natsugumo.png
Natsugumo
D N N N D
Ship Banner Brooklyn.png
Brooklyn
D D D D D
Ship Banner Massachusetts.png
Massachusetts
D D D D N
Ship Banner Kumano Maru.png
Kumano Maru
R D N N
Ship Banner Tuscaloosa.png
Tuscaloosa
R D D N
D
Ship Banner No.101 Transport Ship.png
No.101 Transport Ship
R D D D
Ship Banner Yuugure.png
Yuugure
D D N D
Ship Banner Heywood L. Edwards.png
Heywood L. Edwards
D D D N
Ship Banner Noumi.png
Noumi
D N N D
Ship Banner Inagi.png
Inagi
R N D
D
Ship Banner Shirakumo.png
Shirakumo
R D N
Ship Banner Nevada.png
Nevada
R N D
D
Ship Banner Rodney.png
Rodney
R N D
Ship Banner Kaiboukan No.22.png
Kaiboukan No.22
D N N
Ship Banner Asahi.png
Asahi
D D N
Ship Banner Salmon.png
Salmon
D D N
Ship Banner C.Cappellini.png
C.Cappellini
D D D
Ship Banner Javelin.png
Javelin
D N D
Ship Banner Drum.png
Drum
R N
Ship Banner I-41.png
I-41
R N
Ship Banner I-36.png
I-36
D N
Ship Banner Heian Maru.png
Heian Maru
D D
Ship Banner Gloire.png
Gloire
R
D
Ship Banner Lexington.png
Lexington
R
Ship Banner Mogador.png
Mogador
D
Ship Banner Valiant.png
Valiant
D
Ship Banner Phoenix.png
Phoenix
D
This table includes all ships that are currently not permanently available outside of events (Limited Time Drops are still counted as "event drops").
  1. Samuel B. Roberts introduced as a quest reward from 5A05 during the Kancolle 5th Anniversary
  2. Fukae introduced as drop in (Phase 1) 2-4 & 6-3 during Spring 2018 Mini-Event