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Experience and Rank

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Experience in Kantai Collection is divided into two types. Ship Girl experience and Admiral experience. The former makes ship girls more powerful and the latter increases the player's HQ level and plays into Ranking.

Ship Girl Experience

Ships earn experience through sorties, exercises (PVP), and expeditions.

Sorties

Experience earned by ships in sorties is:

Sortie Experience Formula
[math]\displaystyle{ \text{Exp}_\text{sortie} = \lfloor \text{Exp}_\text{base} \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{rank} \rfloor }[/math]
With
  • [math]\displaystyle{ \text{Exp}_\text{base} }[/math] the base experience of the node, being node-to-node dependent.
  • [math]\displaystyle{ \text{Mod}_\text{MVP} }[/math] the MVP bonus, being 2 for the MVP and 1 for all other ships,
  • [math]\displaystyle{ \text{Mod}_\text{flag} }[/math] the flagship bonus, being 1.5 for the flagship and 1 for all other ships,
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] the rank bonus according to the table below.
[math]\displaystyle{ \text{Mod}_\text{rank} }[/math]
Rank Multiplier
S 1.2
A 1.0
B 1.0
C 0.8
D 0.7
E 0.5
Notes
  • The maximum multiplier a ship can earn is 3.6, for a flagship MVP at S rank.
  • It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.
  • Most maps heavily reward clearing the boss node.

Exercises

Experience earned in exercises is:

Exercice Experience Formulas
Pre-cap
[math]\displaystyle{ \text{Exp}_\text{pre-cap} = \Big\lfloor \frac{\text{Exp}_\text{Ship1}}{100} + \frac{\text{Exp}_\text{Ship2}}{300} \Big\rfloor + \text{Rand} }[/math]
With
  • [math]\displaystyle{ \text{Exp}_\text{Ship1} }[/math] the cumulative experience of the opponent's flagship level based on exp tables below,
  • [math]\displaystyle{ \text{Exp}_\text{Ship2} }[/math] the cumulative experience value of the opponent's 2nd ship level based on exp tables below,
  • [math]\displaystyle{ \text{Rand} }[/math] a random number from 0 to 3.
Cap
[math]\displaystyle{ \text{Exp}_\text{cap} = \Big\lfloor \text{Cap} + \sqrt{\text{Exp}_\text{pre-cap}-\text{Cap}} \Big\rfloor }[/math]
With

The [math]\displaystyle{ \text{Cap} }[/math] being 500 in exercices.

Post-cap
[math]\displaystyle{ \text{Exp}_\text{post-cap} = \Big\lfloor \lfloor \text{Exp}_\text{cap} \times \text{Mod}_\text{rank} \rfloor \times \text{Mod}_\text{MVP} \times \text{Mod}_\text{flag} \times \text{Mod}_\text{CT} \Big\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Mod}_\text{MVP} }[/math] the MVP bonus, being 2 for the MVP and 1 for all other ships,
  • [math]\displaystyle{ \text{Mod}_\text{flag} }[/math] the flagship bonus, being 1.5 for the flagship and 1 for all other ships,
  • [math]\displaystyle{ \text{Mod}_\text{rank} }[/math] the rank bonus:
[math]\displaystyle{ \text{Mod}_\text{rank} }[/math]
Rank Multiplier
S 1.2
A 1.0
B 1.0
C 0.64
D 0.56
E 0.4
  • [math]\displaystyle{ \text{Mod}_\text{CT} }[/math] the training cruiser bonus:

Training Cruisers (CT) behave similarly to Light Cruisers, with the ability to increase exp earned from Exercises.

  • The bonus depends on their position and number in the fleet as well as their level. See below for bonus values:
CT Experience Bonus: [math]\displaystyle{ \text{Mod}_\text{CT} }[/math]
Fleet Affected
Ships
CT Level Notes
1-9 10-29 30-59 60-99 100+ The flagship's level if it is a CT,
highest leveled CT otherwise.
1 Katori-class non-flagship All 1.030 1.050 1.070 1.100 1.150 Asahi not present
2 Katori-class non-flagship 1.040 1.060 1.080 1.120 1.175
1 Katori-class flagship 1.050 1.080 1.120 1.150 1.200
1 Katori-class flagship + 1 Katori-class 1.100 1.130 1.160 1.200 1.250
1 CT non-flagship All 1 Asahi present,
but not counted as a CT
2 CT non-flagship 1.030 1.050 1.070 1.100 1.150
3 CT non-flagship 1.040 1.060 1.080 1.120 1.175
Asahi flagship All surface 0.630 0.648 0.672 0.690 0.720 Asahi present [1][2]
SS(V) 1.365 1.404 1.456 1.495 1.560
Katori-class flagship + 1/2CT All surface 1.103 1.134 1.176 1.208 1.260
SS(V) 1.523 1.566 1.624 1.668 1.740
Asahi flagship + 2CT All surface 1.155 1.187 1.218 1.260 1.313
SS(V) 1.595 1.639 1.682 1.740 1.813
CT list: AsahiAsahi (Base), Katori/KaiKatori
Katori Kai
, Kashima/KaiKashima
Kashima Kai
  • Some level intervals have not been sampled yet.
  • Bug: when no CT is flagship, Asahi bonuses do not work.
Notes
  • Like sorties, the maximum multiplier a ship girl can earn is 3.6. This would be for a flagship MVP at S-rank.
    • With two CT with one married in the fleet, it is 4.23.
    • It is not recommended to have a CT flagship as a more valuable ship can use that experience.
  • It is recommended to do night battle in order to attempt to get a higher rank for better exp.
    • Participation per day in exercises is limited so it is important to maximize the exp.
  • Because of the way exp is calculated, even losses can yield a lot of experience.
  • See Exercises for calculated experience values.

Expeditions

Please see Expeditions for the experience earned from each expedition. Note that the experience listed is multiplied by 4 on a great success.

Ship Girl Exp Tables

The base level cap for all ship girls is 99.

Lv 1-25
Lv Exp. Exp. Diff
1 0 0
2 100 100
3 300 200
4 600 300
5 1 000 400
6 1 500 500
7 2 100 600
8 2 800 700
9 3 600 800
10 4 500 900
11 5 500 1 000
12 6 600 1 100
13 7 800 1 200
14 9 100 1 300
15 10 500 1 400
16 12 000 1 500
17 13 600 1 600
18 15 300 1 700
19 17 100 1 800
20 19 000 1 900
21 21 000 2 000
22 23 100 2 100
23 25 300 2 200
24 27 600 2 300
25 30 000 2 400
Lv 26-50
Lv Exp. Exp. Diff
26 32 500 2 500
27 35 100 2 600
28 37 800 2 700
29 40 600 2 800
30 43 500 2 900
31 46 500 3 000
32 49 600 3 100
33 52 800 3 200
34 56 100 3 300
35 59 500 3 400
36 63 000 3 500
37 66 600 3 600
38 70 300 3 700
39 74 100 3 800
40 78 000 3 900
41 82 000 4 000
42 86 100 4 100
43 90 300 4 200
44 94 600 4 300
45 99 000 4 400
46 103 500 4 500
47 108 100 4 600
48 112 800 4 700
49 117 600 4 800
50 122 500 4 900
Lv 51-75
Lv Exp. Exp. Diff
51 127 500 5 000
52 132 700 5 200
53 138 100 5 400
54 143 700 5 600
55 149 500 5 800
56 155 500 6 000
57 161 700 6 200
58 168 100 6 400
59 174 700 6 600
60 181 500 6 800
61 188 500 7 000
62 195 800 7 300
63 203 400 7 600
64 211 300 7 900
65 219 500 8 200
66 228 000 8 500
67 236 800 8 800
68 245 900 9 100
69 255 300 9 400
70 265 000 9 700
71 275 000 10 000
72 285 400 10 400
73 296 200 10 800
74 307 400 11 200
75 319 000 11 600
Lv 76-99
Lv Exp. Exp. Diff
76 331 000 12 000
77 343 400 12 400
78 356 200 12 800
79 369 400 13 200
80 383 000 13 600
81 397 000 14 000
82 411 500 14 500
83 426 500 15 000
84 442 000 15 500
85 458 000 16 000
86 474 500 16 500
87 491 500 17 000
88 509 000 17 500
89 527 000 18 000
90 545 500 18 500
91 564 500 19 000
92 584 500 20 000
93 606 500 22 000
94 631 500 25 000
95 661 500 30 000
96 701 500 40 000
97 761 500 60 000
98 851 500 90 000
99 1 000 000 148 500
100 1 000 000 0

Marrying ship girls instantly raises their level to 100, and raises their level cap to 180. No experience is necessary for this level-up. Please see Marriage for more details.

Lv 101-125
Lv Exp. Exp. Diff
101 1 010 000 10 000
102 1 011 000 1 000
103 1 013 000 2 000
104 1 016 000 3 000
105 1 020 000 4 000
106 1 025 000 5 000
107 1 031 000 6 000
108 1 038 000 7 000
109 1 046 000 8 000
110 1 055 000 9 000
111 1 065 000 10 000
112 1 077 000 12 000
113 1 091 000 14 000
114 1 107 000 16 000
115 1 125 000 18 000
116 1 145 000 20 000
117 1 168 000 23 000
118 1 194 000 26 000
119 1 223 000 29 000
120 1 255 000 32 000
121 1 290 000 35 000
122 1 329 000 39 000
123 1 372 000 43 000
124 1 419 000 47 000
125 1 470 000 51 000
Lv 126-150
Lv Exp. Exp. Diff
126 1 525 000 55 000
127 1 584 000 59 000
128 1 647 000 63 000
129 1 714 000 67 000
130 1 785 000 71 000
131 1 860 000 75 000
132 1 940 000 80 000
133 2 025 000 85 000
134 2 115 000 90 000
135 2 210 000 95 000
136 2 310 000 100 000
137 2 415 000 105 000
138 2 525 000 110 000
139 2 640 000 115 000
140 2 760 000 120 000
141 2 887 000 127 000
142 3 021 000 134 000
143 3 162 000 141 000
144 3 310 000 148 000
145 3 465 000 155 000
146 3 628 000 163 000
147 3 799 000 171 000
148 3 978 000 179 000
149 4 165 000 187 000
150 4 360 000 195 000
Lv 151-175
Lv Exp. Exp. Diff
151 4 564 000 204 000
152 4 777 000 213 000
153 4 999 000 222 000
154 5 230 000 231 000
155 5 470 000 240 000
156 5 720 000 250 000
157 5 780 000 60 000
158 5 860 000 80 000
159 5 970 000 110 000
160 6 120 000 150 000
161 6 320 000 200 000
162 6 580 000 260 000
163 6 910 000 330 000
164 7 320 000 410 000
165 7 820 000 500 000
166 7 920 000 100 000
167 8 033 000 113 000
168 8 172 000 139 000
169 8 350 000 178 000
170 8 580 000 230 000
171 8 875 000 295 000
172 9 248 000 373 000
173 9 705 000 457 000
174 10 266 000 561 000
175 10 950 000 684 000
Lv 176-180
Lv Exp. Exp. Diff
176 11 100 000 150 000
177 11 300 000 200 000
178 11 600 000 300 000
179 12 100 000 500 000
180 13 000 000 900 000

HQ Experience

Like ship girls, Admirals earn HQ experience through sorties, expeditions and exercises.

  • The best way to earn HQ experience is through sorties.
  • Exercises and expeditions give minimal HQ experience.
  • The most important use of HQ experience is for Ranking.
  • HQ experience is capped at 396 000 000.

Do note that the HQ level will directly affect the difficulty of certain maps, by changing the enemy compositions, or even the map's HP bar.

Sorties

HQ experience from sorties is only affected by rank.

Sortie HQ Experience Formulas
Rank [math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Exp}_\text{boss} }[/math]
S [math]\displaystyle{ \text{Base Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Base Exp}_\text{boss} }[/math]
A [math]\displaystyle{ 0.8 \times \text{Base Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Exp}_\text{boss} = \text{Base Exp}_\text{boss} - (0.5 \times\text{Base Exp}_\text{non-boss}) }[/math]
B [math]\displaystyle{ 0.5 \times \text{Base Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Base Exp}_\text{boss} - (0.8 \times\text{Base Exp}_\text{non-boss}) }[/math]
C [math]\displaystyle{ 0 }[/math] [math]\displaystyle{ \text{Base Exp}_\text{non-boss} }[/math]
D 0 0
E 0 0

The value of ![math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] and [math]\displaystyle{ \text{Exp}_\text{boss} }[/math] is given by the table below.

Sortie HQ EXP Table
Map [math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Exp}_\text{boss} }[/math] Map [math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Exp}_\text{boss} }[/math] Map [math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Exp}_\text{boss} }[/math] Map [math]\displaystyle{ \text{Exp}_\text{non-boss} }[/math] [math]\displaystyle{ \text{Exp}_\text{boss} }[/math]
1-1 10 20 2-1 60 720 3-1 110 1,420 7-1 140 1,680
1-2 20 140 2-2 70 840 3-2 120 1,740 7-2-1 180 360
7-2-2 2,360
1-3 40 380 2-3 90 1,180 3-3 140 2,280 7-3-1 160 320
7-3-2 1920
1-4 60 720 2-4 120 1,740 3-4 160 3,320 7-4 170 2,140
1-5 80 1,060 2-5 160 2,320 3-5 190 2,880 7-5 ?? ??
1-6 100 - - - -
- - - -
4-1 110 1,520 5-1 160 2,020 6-1 180 2,160
4-2 120 1,640 5-2 170 2,340 6-2 200 2,600
4-3 140 1,880 5-3 190 2,680 6-3 180 2,760
4-4 170 2,340 5-4 210 3,020 6-4 230 3,160
4-5 200 2,900 5-5 240 3,480 6-5 260 3,520
- - -
- - -
Notes
  • HQ exp is only gained from combat node. See Nodes for more details.
  • It is rarely worth it to go into each night battle to increase the sortie exp gains, as it is less time-efficient compared to doing more runs.

Exercises

HQ exp earned in exercises depends on the level difference between opponents.

Level Difference S A B Defeat
(C/D/E)
≥5 160 120 96 80
3~4 120 80 64 60
1~2 80 60 48 40
0 60 40 32 30
-1~-2 40 30 24 20
-3~-4 30 20 16 15
≤-5 20 15 12 10
Notes
  • The higher the HQ level, the lesser the HQ experience gains from exercises.

Expeditions

Please see Expeditions for the experience earned from each expedition. Note that the experience listed is multiplied by 2 on a great success.

Admiral Rank

These are the ranks displayed on the Military Record screen and beside each name in the server rankings.

  • Ranks depend on the current position in the Rankings.
  • Ranks currently serve no purpose beyond cosmetic.
  • Ranks are calculated off the total number of valid admirals on the server.
    • Admirals who have registered but not started the game aren't counted.
Insignia Rank
Full Rank Name
Translation Notes Rank
Rank Marshal Admiral.png 元帥 (Gensui?)
元帥海軍大将 (Gensui Kaigun Taishō?)
Marshal Admiral Top 1% of the server. 1
Rank Admiral.png 大将 (Taishō?)
海軍大将 (Kaigun Taishō?)
Admiral Top 5% of the server. 2
Rank Vice Admiral.png 中将 (Chūjō?)
海軍中将 (Kaigun Chūjō?)
Vice-Admiral Top 10% of the server. 3
Rank Rear Admiral.png 少将 (Shōshō?)
海軍少将 (Kaigun Shōshō?)
Rear-Admiral Top 20% of the server. 4
Rank Captain.png 大佐 (Taisa?)
海軍大佐 (Kaigun Taisa?)
Captain Top 40% of the server. 5
Rank Commander.png 中佐 (Chūsa?)
海軍中佐 (Kaigun Chūsa?)
Commander Top 55% of the server. 6
Rank Commander Novice.png 新米中佐 (Shinmai Chūsa?)
-
Junior Commander Top 65% of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant-Commander and Commander. 7
Rank Lieutenant-Commander.png 少佐 (Shōsa?)
海軍少佐 (Kaigun Shōsa?)
Lieutenant-Commander Top 80% of the server. 8
Rank Lieutenant Commander Senior.png 中堅少佐 (Chūken Shōsa?)
-
Vice Lieutenant-Commander Top 90% of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. Translates literally to "Mid-level Lt-Commander". 8
Rank Lieutenant-Commander Novice.png 新米少佐 (Shinmai Shōsa?)
-
Junior Lieutenant-Commander Rest of the server. Does not officially exist in IJN rankings. Used as an intermediary rank between Lieutenant and Lieutenant-Commander. 10

HQ Exp Table

Lv 1-30
Lv Exp. Exp. Diff
1 0 0
2 100 100
3 300 200
4 600 300
5 1,000 400
6 1,500 500
7 2,100 600
8 2,800 700
9 3,600 800
10 4,500 900
11 5,500 1,000
12 6,600 1,100
13 7,800 1,200
14 9,100 1,300
15 10,500 1,400
16 12,000 1,500
17 13,600 1,600
18 15,300 1,700
19 17,100 1,800
20 19,000 1,900
21 21,000 2,000
22 23,100 2,100
23 25,300 2,200
24 27,600 2,300
25 30,000 2,400
26 32,500 2,500
27 35,100 2,600
28 37,800 2,700
29 40,600 2,800
30 43,500 2,900
Lv 31-60
Lv Exp. Exp. Diff
31 46,500 3,000
32 49,600 3,100
33 52,800 3,200
34 56,100 3,300
35 59,500 3,400
36 63,000 3,500
37 66,600 3,600
38 70,300 3,700
39 74,100 3,800
40 78,000 3,900
41 82,000 4,000
42 86,100 4,100
43 90,300 4,200
44 94,600 4,300
45 99,000 4,400
46 103,500 4,500
47 108,100 4,600
48 112,800 4,700
49 117,600 4,800
50 122,500 4,900
51 127,500 5,000
52 132,700 5,200
53 138,100 5,400
54 143,700 5,600
55 149,500 5,800
56 155,500 6,000
57 161,700 6,200
58 168,100 6,400
59 174,700 6,600
60 181,500 6,800
Lv 61-90
Lv Exp. Exp. Diff
61 188,500 7,000
62 195,800 7,300
63 203,400 7,600
64 211,300 7,900
65 219,500 8,200
66 228,000 8,500
67 236,800 8,800
68 245,900 9,100
69 255,300 9,400
70 265,000 9,700
71 275,000 10,000
72 285,400 10,400
73 296,200 10,800
74 307,400 11,200
75 319,000 11,600
76 331,000 12,000
77 343,400 12,400
78 356,200 12,800
79 369,400 13,200
80 383,000 13,600
81 397,000 14,000
82 411,500 14,500
83 426,500 15,000
84 442,000 15,500
85 458,000 16,000
86 474,500 16,500
87 491,500 17,000
88 509,000 17,500
89 527,000 18,000
90 545,500 18,500
Lv 91-120
Lv Exp. Exp. Diff
91 564,500 19,000
92 584,500 20,000
93 606,500 22,000
94 631,500 25,000
95 661,500 30,000
96 701,500 40,000
97 761,500 60,000
98 851,500 90,000
99 1,000,000 148,500
100 1,300,000 300,000
101 1,600,000 300,000
102 1,900,000 300,000
103 2,200,000 300,000
104 2,600,000 400,000
105 3,000,000 400,000
106 3,500,000 500,000
107 4,000,000 500,000
108 4,600,000 600,000
109 5,200,000 600,000
110 5,900,000 700,000
111 6,600,000 700,000
112 7,400,000 800,000
113 8,200,000 800,000
114 9,100,000 900,000
115 10,000,000 900,000
116 11,000,000 1,000,000
117 12,000,000 1,000,000
118 13,000,000 1,000,000
119 14,000,000 1,000,000
120 15,000,000 1,000,000

Effects of HQ Level

Effective LoS

The Line of Sight formula is affected by HQ level. A higher HQ level will result in higher LoS requirements for routing.

Resource Soft Cap

A higher HQ level will result in a higher soft cap on primary resources (FuelAmmunitionSteelBauxite). Please see Resources for more information.

Development Rarity

The higher the HQ level, the higher the chance of obtaining rare equipment from Development.

Difficulty Tiers

The difficulty of events used to automatically be adjusted to HQ level. As of the Winter 2015 event, players have been able to select the difficulty level they wish to challenge. HQ level affects the difficulty levels available to be selected.

HQ level also affects the enemy compositions encountered in some sorties. Please see the individual Sortie pages for the difficulty tier breakdown.

Tier HQ Level Range Rare Drop Availability Notes
I Casual 1+ Very Limited
Easy Limited
II Medium 35+ Most of Easy or higher must have been selected on the previous map
III Hard 80+ All Medium or higher must have been selected on the previous map

Server Ranking

HQ experience earned throughout the year and the month determines players' ranks in the server. This differs from the Admiral Ranks detailed above. Please see Ranking for more details and the help page for advice on how to rank.

See Also