World 5-2: 珊瑚諸島沖 - The Coral Islands
Strategy Name
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珊瑚諸島沖海戦 Coral Islands Naval Battle
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Difficulty
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☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
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Item
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Strategy Content
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MO作戦を実施する。空母機動部隊を展開し、南方海域に出没する敵機動部隊を叩け! We are executing Operation MO. Form a carrier battle group and crush the enemy task force!
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Boss Air Control
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AD
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AP
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AS
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AS+
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53
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79
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176
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352
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Boss Route Air Control
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AD
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AP
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AS
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AS+
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75
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112
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252
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504
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5-2 Unlocking & Progression
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Unlock conditions
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5-2 is unlocked after clearing 4-4 HP bar and 5-1
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Clear conditions
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To clear the map: the boss's flagship must be sunk 4 times
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Notes
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Support Expeditions are available on this map
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Stage Guide
5-2 Branching Rules
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Nodes |
Rules
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Start
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- Random routing if meeting ANY of the following
- (F)BB(V) ≥ 4
- CV(B) ≥ 3
- CV(B/L) + (F)BB(V) ≥ 5
- Fleet contains SS(V)
- Otherwise, B
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- Meet ANY of the following
- Fleet contains 2 CV(B/L), 2 CA(V) and 2 DD
- Fleet contains Shouhou and CA(V)+CL+DD+AO = 5
- Fleet contains Yuubari and CVL+CA(V)+DD+AO = 5
- FAST fleet AND one of the following conditions:
- Fleet contains Shoukaku AND Zuikaku, 2 DD and 2 wildcards
- Fleet contains no CV(B), 2 CVL, and 2 DD (Exactly 2 CVL, no more no less, (F)BB(V) not allowed)
- Fleet contains 1 CVL, 2 DD, and CA(V)
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- Meet ANY of the following to FORCE E
- Fleet contains SS(V), DE and AV
- Fleet contains (F)BB(V), CV(B) or CLT (Ignored if the fleet contains Shoukaku, Zuikaku, and 2 DDs)
- Fleet contains slow ship (Ignored if the fleet meets the historical requirement above)
- Fleets that do not meet any conditions of going to D
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- Do not meet the requirements for routing to G.
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- Meet ANY of the following
- Fleet contains CL and DD only
- Fleet contains Shouhou, Yuubari, DD = 2, CA+AO = 2, no CAV
- Fleet contains Shouhou, 3 DD, and one of the following
- AO = 2
- CA = 1 and CL+AO = 1
- Fleet contains Yuubari, 2 DD, and one of the following
- AO = 1 and CA+DD = 4
- AO = 2 and CA+DD = 3
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- Meet ALL of the following requirements to guarantee routing to O:
- Pass the LoS check : ≥ 71 (Cn2)
- Have ≤ 2 CV(B/L)
- Go to I if CV(B/L) + (F)BB(V) ≥ 5
- Otherwise, random between I and O if LoS check is passed
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- Meet ANY of the following
- Fast+ Fleet
- Pass the LoS check : ≥ 62 (Cn2)
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Historical Routing
Ships with special routing on the map:
Tips
This map is based on the historical operation known as Operation MO. Ships that participated in this operation can be used here to obtain special routing on this map.
As every World 5 map, Support Expeditions are available to help clear the map, notably for harder quests.
Recommended Fleets
ExpandHistorical Fleets
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Fleet Info
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Single
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Shoukaku, Zuikaku, 2 (F)BB/CA(V), 2 DD 2 CV(B/L), 2 DD, 2 CA(V) Yuubari, 2 CVL, 3 CA(V)
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LoS
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Cn2: 71
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Speed
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Fast (excepted Yuubari's comp)
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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B C D F O
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Air State
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AD
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AP
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AS
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AS+
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75
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112
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252
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504
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Fleet Notes
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Heavier fleets have a chance to off-route to Node I, which will significantly deplete your plane count due to the nature of that node.
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ExpandNon-Historical Fleets
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Fleet Info
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Single
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2 FBB/CA(V), 2 CV(B), 2 CA(V)/CL(T)/DD
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LoS
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Cn2: 71
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Speed
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Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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B C E F O
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Air State
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AD
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AP
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AS
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AS+
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75
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112
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252
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504
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Fleet Notes
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Will pass through Node E instead of D compared to historical fleets, which is way tougher.
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Resource Nodes
G J are "Normal Resource Nodes" rewarding respectively ammo
, and bauxite
.
- See here for more details.
SS and Carrier Exp Farming
The 1st enemy node being an Air Node, it's possible to take advantage of how it works to level up any SS(V) as well as "carriers" risk-free.
- All SS(V) won't take any damage on Node C, so any SS(V) fleet can level up risk-free on this node.
- If possessing one or more 12cm 30-tube Rocket Launcher Kai Ni
, it is possible to take advantage of the AARB mechanic to also level up CV(B/L), BBV, CAV, and AV.
- By equipping one RLK2 on carriers, passing a certain AA threshold, said carrier won't take any damage on the Air Node.
- Having more than 1 RLK2 on the same ship decreases the AA threshold, making it possible to level up weaker carriers.
- Once Node C cleared , retreat to the base and repeat.
- There is a random chance to off route to Node A, losing some resources, but this is negligible.
Enemy CompositionsCollapse
Ship Drops
☑ All drops (enabled)☒ All drops (disabled, only rare drops)