World 7-1: ブルネイ泊地沖 - Brunei Anchorage Sea
Strategy Name
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ブルネイ泊地沖哨戒 Brunei Anchorage Sea Patrol
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Difficulty
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☆ ☆ ☆ ☆ ☆
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Item
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Strategy Content
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燃料の豊かなブルネイ泊地近海に敵潜水艦の跳梁が見られる。これを捜索制圧し、重要拠点である同泊地周辺の安全を図れ! Enemy submarines have been sighted near Brunei Anchorage where fuel reserves are aplenty. Search for and suppress them in order to secure the area surrounding the anchorage, an important stronghold!
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Boss Air Control
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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Boss Route Air Control
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AD
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AP
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AS
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AS+
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38
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56
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126
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252
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7-1 Unlocking & Progression
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Unlock conditions
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7-1 is unlocked after clearing 2-4
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Clear conditions
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To clear the map: the boss's flagship must be sunk 3 times
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Stage Guide
7-1 Branching Rules
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Nodes |
Rules
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Start
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- Meet ALL of the following requirements to go to F:
- Amount of ships in fleet ≤ 4
- No (F)BB(V) or CV(B/L)
- No SS(V)
- No AO
- Meet ALL of the following requirements to go to D:
- Amount of ships in fleet = 5 OR Fleet contains AO.
- Amount of ships in fleet ≤ 5
- No (F)BB(V) or CV(B/L)
- No SS(V)
- Meet ANY of the following requirements to go to B:
- Amount of ships in fleet = 6
- Fleet contains (F)BB(V) or CV(B/L) AND no SS(V)
- If fleet contains SS(V):
- If amount of ships ≤ 4, random routing between B, D, and F.
- If amount of ships ≥ 5, random routing between B and D.
- If fleet contains (F)BB(V) or CV(B/L), random routing between B and D.
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- Do not meet the requirements to go to C.
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- Meet ALL of the following requirements:
- Amount of CV(L) ≤ 1
- No (F)BB, CA or CV(B) (BBV and CAV are allowed)
- No SS(V)
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- FORCE node E if fleet contains DD ≥ 1 and DE ≥ 3
- Go to C if fleet contains any CA(V), AV, CLT and CT
- Go to E if DD ≥ 4 or DD+DE = 5
- Otherwise, node C
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- Fleets that contain (F)BB(V) or CV(B) are FORCED to J.
- Random between I and K if fleet contains AO
- Meeting ANY of the following requirements routes to K:
- Fleet contains DD AND amount of DE ≥ 3
- Amount of CL = 1 AND amount of DD ≥ 4
- Higher chance of going to K if the amount of ships in fleet = 5
- Otherwise, random routing (Small chance for node J)
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Tips
This is an anti-submarine operation, requiring heavy ASW capabilities.
- Node G however, is a surface battle against an enemy torpedo squadron.
Use of CL/CLT/DD capable of OASW, either from reaching high enough ASW stat or from having innate OASW capabilities, is required.
- Use of DE is an option as well, but due to their poor firepower and defensive stats, they may have trouble surviving Node G.
Using 6 ships will cause fleets to route to Node B.
As this map is very cheap and quick to run, it is the prime location for Ranking.
Recommended Fleets
Expand5 Ships Fleet
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Fleet Info
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Single
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1 CL, 1 DD, 3 DD/DE
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LoS
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Any
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Speed
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Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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D E G H K
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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Fleet Notes
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Use of a CL capable of opening attacks against surface ships is advised for Node G (Opening Torpedo Salvo and airstrike via Seaplane Bombers).
Bringing OASW capable DD/DE is required.
- DE are a cheaper option than DD, but also significantly weaker, and so are not recommended.
- If the ASW stat is high enough to reach OASW without three equipment, or if the ship has innate OASW, mixing surface combat equipment and ASW equipment together can help stabilize the surface battle at Node G.
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Expand4 Ships Fleets
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Fleet Info
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Single
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4 XX 1-2 CL, 2-3 CLT 4 DD/DE
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LoS
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Any
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Speed
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Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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Random:
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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Fleet Notes
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Can also reach the Boss Node, but have a small chance to off-route into dead-ends instead (I or J).
Do not bring AO as it off-routes to node I instead of the boss node.
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Resource Nodes
E I are "Normal Resource Nodes" rewarding both fuel
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- See here for more details.
Enemy CompositionsCollapse
Ship Drops
☑ All drops (enabled)☒ All drops (disabled, only rare drops)