World 7-3: ペナン島沖 - Penang Island Sea
Strategy Name
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マラッカ海峡を抜けて Breaking Through Malacca Strait
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Difficulty
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☆☆☆☆☆☆☆☆
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Item
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Strategy Content
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精強な重巡及び駆逐艦を中核とする小艦隊でマラッカ海峡を突破する。ペナン島沖の敵戦力を撃破して前進せよ! Break through the Malacca Strait using a powerful heavy cruiser and a small fleet centered around destroyers. Defeat the enemy forces in the Penang Island Sea and advance forward!
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7-3 Unlocking & Progression
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Unlock conditions
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7-3 is unlocked after clearing 7-2 HP bar once
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Clear conditions
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To clear the map: both phases must be cleared:
- Phase 1: E boss requires 3 kills to clear
- Phase 2: P boss requires 4 kills to clear
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Map reset
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Resets at midnight JST at the beginning of every month
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Stage Guide
7-3 Branching Rules Part 1
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Nodes |
Rules
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- Go to C if fleet contains only one ship
- Meet ANY of the following to go to B
- Fleet contains ≥ 5 ships
- CA(V) = 0
- DD+DE = 0
- Fleet contains CV(B/L)
- Meet ANY of the following to go to C
- Fleet contains Haguro and Kamikaze
- Fleet contains Haguro and DD = 3
- Fleet contains only DD, DE, CL and CA NOT CAV
- Fleet contains ≤ 4 ships
- Otherwise, B
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- Meet ANY of the following to go to E
- Fleet contains only 1DD
- Fleet contains only 1CA(V) and 1DD
- Meet ANY of the following to go to D
- Fleet contains SS(V), (F)BB(V) or CV(B/L)
- Fleet contains 5 or 6 ships
- If fleet contains Haguro and Kamikaze
- Go to D if CA(V) = 3 or fleet also contains any CAV, CLT
- Otherwise, E
- If fleet has only 4 ships
- Go to E if fleet contains Haguro or Kamikaze and meets one of the following:
- CA(V) = 1 and DD+DE = 2 or 3
- DD+DE = 4
- Otherwise, D
- If the amount of ships in the fleet is 3 or less:
- Go to E if CA(V) = 1 and DD+DE = 2 or DD+DE = 3
- Otherwise, D
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- Meet ANY of the following to go to F
- Fleet contains (F)BB(V) or CV(B/L)
- Fleet contains 6 ships
- CA(V) ≥ 4
- CAV ≥ 2
- Otherwise, E
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7-3 Branching Rules Part 2
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Nodes |
Rules
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- FORCE node C if fleet contains only one ship
- Meet ANY of the following to go to B
- Fleet contains CV(B/L)
- CA(V) = 0
- DD+DE = 0
- Meet ANY of the following to go to C
- If fleet contains 5 or 6 ships
- Go to B if meeting one of the following conditions:
- DD+DE ≤ 2
- Fleet contains slow ships & doesn't contain Haguro
- CAV ≥ 2 & CA = 0
- Otherwise, C
- If fleet contains 4 ships or less
- If amount of ship in fleet = 4, go to B if CA(V) ≥ 2 or DD+DE ≤ 1
- Go to C if fleet contains only CL, DD, CA(V)
- Otherwise, B
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- Go to D if fleet contains (F)BB(V), CV(B/L), DD+DE = 0
- Go to I if Fastest fleet
- If fleet contains 6 ships
- Go to I if Fast+ fleet, CL+DD ≥ 4
- Otherwise, D
- If fleet contains 5 ships and contains Haguro & Kamikaze
- Go to D if DD+DE ≤ 1
- Go to I if fleet contains CL or Ashigara
- Otherwise, D
- Go to I if CA(V) = 1, CL = 1 and DD = 3, all fast
- Otherwise, D if fleet contains 5 ships but doesn't meet any of the above conditions
- If fleet contains 4 ships
- If fleet contains Haguro & Kamikaze
- Go to D if CA(V) ≥ 3 OR fleet doesn't contain Ashigara and DD+DE ≤ 1
- Otherwise, E
- Go to E if fleet contains Haguro and DD+DE = 3 OR fleet contains Kamikaze and DD+DE = 4
- Otherwise, D
- If fleet contains 3 ships
- Go to D if CA(V) ≥ 2 or DD+DE ≤ 1
- Go to E if fleet contains only DD, CA(V)
- Otherwise, D
- Go to E if fleet doesn't meet any of the above conditions and contains 2 ships or less
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- Go to F if CAV ≥ 3, CV(B/L) ≥ 3, (F)BB(V) ≥ 3
- Otherwise, G
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- Go to H if DD ≥ 2, CA(V) = 0, and meets one of the following:
- Go to I if fleet contains SS(V)
- Meet ANY of the following to go to J
- Fleet contains slow ship
- Fleet contains (F)BB(V) or CV(B/L)
- DD ≤ 2
- CA(V) ≥ 3, fleet doesn't contain Haguro or Kamikaze
- Meet ANY of the following to go to K
- Meet ANY of the following to go to P
- Otherwise, I
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- Meet ANY of the following to go to J
- Fleet contains (F)BB(V) or CV(B/L)
- DD = 0
- CA(V) ≥ 3
- Fleet contains Haguro and Kamikaze, DD ≥ 3, Fast+
- Fastest fleet, DD ≥ 3
- Meet ANY of the following to go to M
- Otherwise, L
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- Meet ANY of the following to go to M
- Fleet contains slow ship
- Fleet contains (F)BB(V), CV(B/L), SS(V)
- CA(V) ≥ 4
- Meet ANY of the following to go to P
- Otherwise, M
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- Go to N if fleet contains CV(B), CV(B/L)+(F)BB(V) ≥ 2, SS(V) ≥ 4
- Go to O if AV ≥ 2 or fleet contains AO, slow BB
- Otherwise, P
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Historical Routing
Ships with special routing on the map:
Tips
This map featured historical routings. It is key in order to avoid node M which features CA Ri-Class that can potentially harm "lighter ships".
- The number of historical ships being presented in the fleet heavily affects the routing taken.
- Fast+ comps bypass most of the historical ship requirements (see below).
- Those historicals are notably droppable here.
Phase 1
This is a light fleet phase where the boss fleet has 5 enemy destroyers. The boss in this phase is DD Ro-Class Late Model, who will turn into Late Model Elite form in Last Dance (reverted to Late Model form post-clear).
Recommended Fleets
Expand
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Fleet
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Haguro, 3 DD
Haguro, Kamikaze, 2 CA/CL/DD/AV
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LoS
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Speed
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Any
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Any
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A C E
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Fleet Notes
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Not having Haguro may add extra nodes.
Having Kamikaze in addition to Haguro permits heavier ships to replace the other DD.
- Some compositions may go through D.
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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Phase 2
This phase requires to kill a much heavier enemy fleet, featuring CA Ne-Class Elite as the boss. In Last Dance, the boss comp will feature 6 enemies in total, and will revert back to 5-enemy comp in post-clear.
- It is possible to clear this phase by either using a fleet of 5 ships or 6 ships depending on what the comp.
- All the compositions suggested below require at least a Fast fleet.
Recommended Fleets
ExpandHistorical Short Route
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Fleet
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Haguro, Ashigara, Kamikaze, 1 CL(T)/AV, 2 DD
Haguro, Kamikaze, 1 CA(V), 1 CT/CLT/AV, 2 DD
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LoS
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Speed
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Any
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Fast (Fast+ for 2 historicals fleets)
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A C D G P
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Fleet Notes
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The standard fleets to clear the map, utilizing the historical routing.
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Quests
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By5
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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ExpandHistorical Shortest Route
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Fleet
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Haguro, Ashigara, Kamikaze, 1 CA(V), 1 DD (5 ships)
Haguro, Kamikaze, 1 CA(V)/CLT/AV, 3 DD
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LoS
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Speed
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Any
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Fast (Fast+ for 2 historicals fleets)
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A C I J P
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Fleet Notes
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Good fleets to clear the map, utilizing the historical routing on a weak fleet to get the shortest rout
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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ExpandHistorical Long Route
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Fleet
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Haguro, Ashigara, Kamikaze, 1 CL(T), 1 DD, 1 AV
Haguro, Ashigara, 1 CA(V), 3 DD
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LoS
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Speed
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Any
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Fast
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A C D G J P
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Fleet Notes
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Both comps are equivalent depending on the situation:
- The first comp is the strongest fleet possible, which helps to minimize bucket usage due to extra opening shots and fewer DDs required.
- The second comp is for fleets that are missing Kamikaze while avoiding an ammo penalty at the boss.
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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ExpandHistorical Kamikaze-less
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Fleet
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Haguro, Ashigara, 1 CLT/AV, 3 DD
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LoS
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Speed
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Any
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Fast
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A C D G I M P
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Fleet Notes
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Not recommended as there is an ammo penalty at the boss node.
Only use this comp if not having Kamikaze.
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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ExpandNon-historical Fast+
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Fleet
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1 CA(V), 1 CA, 1 CL, 3 DD
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LoS
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Speed
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Any
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Fast+
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A C I L M P
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Fleet Notes
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A good fleet when lacking historical ships, at the cost of being fast+
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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ExpandNon-historical Fastest
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Fleet
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1 CA(V), 1 CA, 1 CL, 3 DD
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LoS
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Speed
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Any
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Fastest
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RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS
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A C I J P
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Fleet Notes
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A good fleet when lacking historical ships with a short route, at the cost of being fast++
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Air State
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AD
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AP
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AS
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AS+
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0
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0
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0
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0
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Resource Nodes
H O are "Normal Resource Nodes" rewarding respectively fuel
and bauxite
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- See here for more details.
Enemy CompositionsCollapse
Ship Drops
This map currently has "limited-time" drops, see Drop List for more info.
- The below table contains limited-time drop data and may not be up to date.
☑ All drops (enabled)☒ All drops (disabled, only rare drops)