Strategy Name
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第二次サーモン海戦 Second Battle of the Solomon Sea
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Difficulty
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☆☆☆☆☆☆☆☆☆☆☆
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Item
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Strategy Content
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南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ! The approach of a powerful enemy task force has been confirmed in southern waters. Form a carrier task force and intercept it!
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Boss Air Control
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AD
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AP
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AS
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AS+
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117
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175
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392
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784
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Boss Route Air Control
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AD
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AP
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AS
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AS+
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102
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152
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341
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682
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5-5 Unlocking & Progression
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Unlock conditions
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5-5 is unlocked after clearing 5-4 HP bar and 6-1
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Clear conditions
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To clear the map: the boss's flagship must be sunk 5 times
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Clearing rewards
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200 Ranking Points and 1 Medal
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Notes
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Support Expeditions are available on this map
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Map reset
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Resets at midnight JST at the beginning of every month
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Stage Guide
5-5 Branching Rules
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Nodes |
Rules
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Start
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- Meet ANY of the following requirements to go to A
- DD ≥ 4
- 4 Drum carrying ships
- 4 DLC/Tank-carrying ships
- Otherwise, go to B
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- FORCE node K if meeting one of the following:
- CV(B) ≥ 3 (CVL doesn't count)
- (F)BB(V) ≥ 4
- CLT ≥ 2
- Go to F if DD ≥ 2
- Otherwise, go to K
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- Meet ANY of the following to go to H
- Fast+ fleet and DD ≥ 2
- Fastest fleet
- Otherwise, go to G
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- Go to N if the fleet is Fastest
- Go to P if (F)BB(V)+CV(L/B) ≥ 4
- Go to L if DD ≤ 1
- Otherwise, go to N
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- Go to L if (F)BB(V)+CV(B) = 3 and DD ≥ 2
- Otherwise, go to M
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- FORCE node O if node L or N was reached in the same sortie
- Go to L if (F)BB(V)+CV(B) ≥ 4
- Go to O if DD ≥ 2
- Otherwise, go to L
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- FORCE node O if node M was reached in the same sortie
- Meet ANY of the following requirements to go to O
- Fast+ fleet
- Fleet contains AO
- Meet ANY of the following requirements to go to M
- (F)BB(V)+CVL ≥ 3
- Fleet contains CV(B)
- Otherwise, go to O
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- Random routing if fleet contains SS(V) or fleet with 63 < LoS < 67 (Cn2)
- Meet ANY of the following to go to S
- Pass the LoS check: ≥ 67 (Cn2)
- Fast+ fleet (LoS check ignored)
- Otherwise, go to R
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- Meet ANY of the following to FORCE node S (LoS check ignored)
- Fastest fleet
- Fast+ fleet and (F)BB(V)+CV(L/B) ≤ 5
- Random between Q and S if fleet contains SS(V) or (F)BB(V)+CV(L/B) ≥ 5
- (65% to S if fleet LoS ≥ 84 (Cn2))
- Go to S if passing the LoS Check: ≥ 81 (Cn2)
- Go to Q if LoS ≤ 73 (Cn2)
- Otherwise, random routing
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Tips
5-5 is arguably the most difficult non-event map in the game.
- The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing.
- It can be advisable to display the enemy composition preview when reaching the boss, to make sure it is the easiest composition, resetting the game otherwise.
- When planning on clearing any quest that requires clearing 5-5 with an A/S-Rank, it is recommended to do so after clearing 5-5 for the month, as the post-clear boss compositions are significantly easier than the pre-clear comps.
The fleet composition restrictions for most of these quests mean that the fleet will face some difficulty in defeating the pre-clear comps.
- This is especially true if said quests require 2 DD, as they will have difficulty dealing any significant damage to the pre-clear boss comps during the daytime battle.
- Please note that Submarine Yo-Class at the boss node will be in Elite form post-clear, so a dedicated ASW or even OASW ship must be brought if one wishes to secure an S-rank.
Pre-boss node P has the chance of containing an Elite Re-class in Line Ahead.
- Depending on the choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in Reinforcement Expansion may improve survivability against opening torpedoes.
As every World 5 map, Support Expeditions are available to help clear the map, something often useful to clear harder quests.
Regarding nodes:
- B is a submarine node.
- D L are maelstrom nodes. It is recommended to bring some radars to reduce fuel losses.
- G M are night battle nodes.
Recommended Fleets
(F)BB(V) using "Special Attacks" (Touches) are recommended for every fleet.
- Equipping the flagship with at least one Very Long range gun is recommended to trigger the Touch 1st.
Regarding DD:
- Bringing an OASW can help in passing submarine nodes as well as S ranking the boss.
- Bringing an AACI is recommended.
- Other cut-ins like the mixed ones can be good all-around solutions.
ExpandMiddle Route
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Fleet Info
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Single
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2 (F)BB(V), 1 CA(V)/CL, 1 CA(V)/CLT, 2 DD
2 (F)BB(V)/CV(B), 1 (F)BB(V)/CVL, 2 DD, 1 AO
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LoS
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Cn2: 67
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Speed
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Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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B F D H N O S
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Air State
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AD
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AP
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AS
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AS+
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117
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175
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392
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784
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Fleet Notes
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Easier preboss, but will struggle against the double Re-Elite boss node formations.
- CAV can provide fighter power.
- CLT and Opening Torpedo Salvo capable CL can enable powerful opening attacks.
The AO allows to bring an additional heavy ship, notably a CV(B), without the need to be Fast+. Souya is the best AO choice thanks to her greater survivability.
- If used alone, the CV(B) can use a combination of several Jets

alongside some fighters and/or a Saiun

.
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ExpandMiddle Fast+
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Fleet Info
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Single
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2 Yamato-class Kai Ni/Juu, 1 CV(B), 1 Mogami-class Kai Ni Toku, 2 DD
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LoS
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Cn2: 67
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Speed
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Fast+
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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B F D H N O S
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Air State
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AD
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AP
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AS
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AS+
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117
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175
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392
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784
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Fleet Notes
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A great fleet to clear this map, with great reach and clear rates.
- This fleet requires many late-game ships and equipment in order to work, with all ships RE opened and as many married as possible.
The DD must be 4 slots, with one as AACI and the other as TCI+OASW, so far Hatsuzuki Kai Ni and Tashkent Kai respectively.
The CV(B) must carry several Jets
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The CAV/AV can DA (with a gun in the RE), oTorp, and utilize a Night Recon. The other CAV can be used as substitutes, but with a lesser effectiveness.
Yamato-class, Mogami-class, and Tashkent are recommended, as they can be Fast+ with a single +13 Boiler at 7+ .
Both (F)BB(V) should use 2 guns, an AP Shell, and a Sp Very Large Radar for better touch effectiveness.
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ExpandNorth Route Heavy
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Fleet Info
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Single
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4-6 BB(V)/CV(B/L), 0-2 CA(V)
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LoS
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Cn2: 81
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Speed
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Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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B K P S
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Air State
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AD
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AP
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AS
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AS+
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117
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175
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392
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784
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Fleet Notes
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Strongest, but also costlier fleets. The biggest threat here is the Re-class on node P.
- CAV can provide fighter power, allowing for optimized set-ups on CV(B).
- 1 CA can be used for AACI.
Ise Kai Ni & Hyuuga Kai Ni are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BB(B).
- SPB should not be used in smaller slots due to the potential presence of multiple Light Cruiser Tsu-Class along this route.
Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35 % chance of off-routing to node Q.
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ExpandNorth Route Medium
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Fleet Info
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Single
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3 BB(V)/CV(B/L), 1 CV(L), 2 DD
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LoS
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Cn2: 81
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Speed
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Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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B F J P S
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Air State
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AD
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AP
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AS
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AS+
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117
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175
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392
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784
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Fleet Notes
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A route negligibly easier than the previous one.
- F is a choice node. For the above fleet, routing to J is recommended as D is a maelstrom node, and fleet comp will route to P after H anyway.
Ise Kai Ni & Hyuuga Kai Ni are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BB(B).
- SPB should not be used in smaller slots due to the potential presence of multiple Light Cruiser Tsu-Class along this route.
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ExpandSouth Route
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Fleet Info
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Single
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2 (F)BB(V)/CV(B/L), 4 DD
2 (F)BB(V)/CV(B/L), 2 DD, 2 XX (XX cannot be (F)BB(V)/CV(B/L))
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LoS
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Cn2: 67
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Speed
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Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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A C E G I M O S
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Air State
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AD
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AP
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AS
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AS+
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117
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175
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392
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784
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Fleet Notes
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A weaker fleet with a lower bauxite consumption compared to other fleets.
- The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
When less than 4 DD are used, 4 Drum carrying ship are required to route to the boss.
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ExpandSS Fleet
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Fleet Info
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Single
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6 SS(V)
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LoS
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Cn2: 81
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Speed
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Any
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RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
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Random:
- 65 %: B K P S
- 35 %: B K P Q
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Air State
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AD
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AP
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AS
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AS+
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117
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175
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392
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784
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Fleet Notes
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Not recommended.
- Has a lower chance of reaching the boss node due to random off-routings, and difficulties killing the boss regardless of its composition.
- Has a low resource cost.
- Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.
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Resource Nodes
E is a "Special Resource Node" rewarding fuel
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- See here for more details.
Enemy CompositionsCollapse
Ship Drops
This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info. ☑ All drops (enabled)☒ All drops (disabled, only rare drops)