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Difference between revisions of "Equipment"
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*[[Shop]] purchases (some "Consumables Equipment" only). | *[[Shop]] purchases (some "Consumables Equipment" only). | ||
− | =Equipment Icons | + | =Equipment Categories, Types, Icons, and Mechanics= |
<onlyinclude>Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is. | <onlyinclude>Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is. | ||
*One icon can be shared with different equipment types. | *One icon can be shared with different equipment types. | ||
Line 20: | Line 20: | ||
**Categories labeled as {{IconText|[[File:Xx c.png]]|Sp}} are for "special subtypes", types of equipment with the same mechanics as their normal main type, but corresponding to "larger variants", equipable on respectively larger or more capable ships. | **Categories labeled as {{IconText|[[File:Xx c.png]]|Sp}} are for "special subtypes", types of equipment with the same mechanics as their normal main type, but corresponding to "larger variants", equipable on respectively larger or more capable ships. | ||
− | + | ===Aircraft=== | |
− | |-| | + | {|class="wikitable mw-collapsible mw-collapsed" width=100% |
− | For a better understanding of plane-related mechanics, see [[Aerial Combat]] | + | !style="font-size:20px" colspan=4|Aircraft |
− | + | |- | |
− | + | !style="font-size:15px" colspan=3|[[:Category:Equipment|Equipment Types]] | |
− | + | !style="font-size:15px"|[[Mechanic]]s | |
− | + | |- | |
− | + | |colspan=4|For a better understanding of plane-related mechanics, see [[Aerial Combat]] | |
− | + | |- | |
− | + | !colspan=3|Carriers-Bassed | |
− | + | |Those planes are mainly equipable on [[Carrier]]s (CV/CVB/CVL). | |
− | + | |- | |
− | + | |rowspan=2|{{GreenPlane}}{{Night Fighter Aircraft}} [[Fighter]]s | |
+ | |colspan=2|{{GreenPlane}} Fighters | ||
+ | |rowspan=2|{{Category:Carrier-Based Fighters}} | ||
+ | |- | ||
+ | |colspan=2|{{Night Fighter Aircraft}} [[Night Fighter]]s | ||
+ | |- | ||
+ | |rowspan=2|{{RedPlane}} [[Dive Bomber]]s | ||
+ | |colspan=2|{{RedPlane}} Dive Bombers | ||
+ | |{{Category:Carrier-based Dive Bombers}} | ||
+ | |- | ||
+ | |colspan=2|{{RedPlane}} [[Fighter-Bomber]]s | ||
+ | |{{Category:Fighter-Bombers}} | ||
+ | |- | ||
+ | |rowspan=2|{{BluePlane}} {{Night Torpedo Bomber}} [[Torpedo Bomber]]s | ||
+ | |colspan=2|{{BluePlane}} Torpedo Bombers | ||
+ | |rowspan=2|{{Category:Carrier-based Torpedo Bombers}} | ||
+ | |- | ||
+ | |colspan=2|{{Night Torpedo Bomber}} [[Night Torpedo Bomber]]s | ||
+ | |- | ||
+ | |colspan=3|{{JetFighterBomber2}}{{JetFighterBomber1}} [[:Category:Jet-powered Fighter-Bombers|Jet-powered Fighter-Bombers]] | ||
+ | |{{Category:Jet-powered Fighter-Bombers}} | ||
+ | |- | ||
+ | |rowspan=2|{{YellowPlane}} [[Carrier Recon|Reconnaissance Aircraft]] | ||
+ | |colspan=2|{{YellowPlane}} Reconnaissance Aircraft | ||
+ | |rowspan=2|{{Category:Reconnaissance Aircraft|equipment_type=9}} | ||
+ | |- | ||
+ | |colspan=2|{{Large Recon}} [[:Category:Large Carrier-based Reconnaissance Aircraft|Large Reconnaissance Aircraft]] | ||
+ | |- | ||
+ | !colspan=3|[[LBAS|Land-Based]] | ||
+ | |For a better understanding of land-base mechanics, see [[Land-Based Air Squadron]]. | ||
+ | |- | ||
+ | |rowspan=5|[[Land Based Bomber|Bombers]] | ||
+ | |rowspan=4|[[Land-Based Attacker|Attackers]] | ||
+ | |{{Land-based Attack Aircraft}} [[Land-Based Attacker|Attackers]] | ||
+ | |rowspan=3|{{Category:Land-based Attack Aircraft}} | ||
+ | |- | ||
+ | |{{IconText|{{Interceptor Fighter2}}|bomber}} {{EquipmentLink|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)|text=Army Attackers|link_category=Land-based Attack Aircraft}} | ||
+ | |- | ||
+ | |{{Land-based Assault Aircraft}} [[:Category:Land-based Assault Aircraft|Assault Aircraft]] (Army Attackers) | ||
+ | |- | ||
+ | |{{Land-based Patrol Aircraft}} [[:Category:Land-based Patrol Aircraft|Patrol Aircraft]] | ||
+ | |{{Category:Land-based Patrol Aircraft|full=1}} | ||
+ | |- | ||
+ | |[[:Category:Large Land-based Aircraft|Large Aircraft]] | ||
+ | |{{Large Land-based Aircraft}} [[:Category:Land-based Heavy Bombers|Heavy Bombers]] | ||
+ | |{{Category:Land-based Heavy Bombers}} | ||
+ | |- | ||
+ | |rowspan=3|[[Interceptor|Interceptors/Fighters]] | ||
+ | |colspan=2|{{Interceptor Fighter2}} Army Fighters | ||
+ | |rowspan=2|{{Category:Land-based Fighters}} | ||
+ | |- | ||
+ | |rowspan=2|{{Interceptor Fighter}} Navy Fighters | ||
+ | |Navy Fighters | ||
+ | |- | ||
+ | |[[:Category:High Altitude Interceptors|Rocket Interceptors]] | ||
+ | |{{Category:High Altitude Interceptors|collapsed=true}} | ||
− | + | |- | |
− | Planes only | + | |colspan=3|{{Land-Based Recon}} [[:Category:Land-based Reconnaissance Aircraft|Reconnaissance Aircraft]] |
− | + | |{{Category:Reconnaissance Aircraft|equipment_type=49}} | |
− | + | |- | |
− | + | !colspan=3|Seaplanes | |
− | + | |Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries) | |
− | + | |- | |
− | + | |rowspan=3|{{Seaplane}} "Multi-Role [[Seaplane]]s" | |
− | + | |rowspan=2|{{SPR}}{{Night Recon}} [[SPR|Reconnaissance Seaplanes]] | |
− | + | |{{SPR}} Reconnaissance Seaplanes | |
− | + | |{{Category:Reconnaissance Seaplanes}} | |
− | + | |- | |
− | + | |{{Night Recon}} [[Night Recon|Night Reconnaissance Seaplanes]] | |
− | + | |In addition to all Seaplane Recon mechanics: | |
+ | {{Category:Night Reconnaissance Seaplanes}} | ||
+ | |- | ||
+ | |colspan=2|{{SPB}} [[SPB|Seaplane Bombers]] | ||
+ | |{{Category:Seaplane Bombers}} | ||
+ | |- | ||
+ | |colspan=3|{{SeaplaneFighter}} [[SPF|Seaplane Fighters]] | ||
+ | |{{Category:Seaplane Fighters}} | ||
+ | |- | ||
+ | |colspan=3|{{Large Flying Boat}} [[LFB|Large Flying Boats]] | ||
+ | |{{Category:Large Flying Boats}} | ||
+ | |- | ||
+ | !colspan=3|Misc | ||
+ | |Some auxiliary aircraft, mainly used for [[ASW]]. | ||
+ | |- | ||
+ | |rowspan=2|{{Autogyro}} [[Rotorcraft]] | ||
+ | |colspan=2|[[Autogyro]]s | ||
+ | |rowspan=2|{{Category:Rotorcraft}} | ||
+ | |- | ||
+ | |colspan=2|[[Helicopter]]s | ||
+ | |- | ||
+ | |colspan=3|{{ASWPlane}} [[Liaison Aircraft]] | ||
+ | |{{Category:Anti-submarine Patrol Aircraft}} | ||
+ | |- | ||
+ | !colspan=4|Special categories | ||
+ | |- | ||
+ | |colspan=3|{{YellowPlane}}{{Large Recon}}{{Land-Based Recon}}{{SPR}}{{Night Recon}} [[Reconnaissance Aircraft]] | ||
+ | |{{Category:Reconnaissance Aircraft|equipment_type=9}} | ||
+ | |- | ||
+ | |colspan=3|[[:Category:Planes with Anti-Air Resistance|Planes with Anti-Air Resistance]] | ||
+ | |Specific planes may present a special AA resistance property. AA resistance is presented in form of "Ship AA Resistance/Fleet AA Resistance", with each value being used in the respective formulas seen on the [[Aerial_Combat#Proportional_and_Fixed_shootdowns|Aerial Combat]] page. | ||
+ | |- | ||
+ | |colspan=3|[[:Category:Aircraft with with 7+ ASW stat|ASW Aircraft]] | ||
+ | |{{Category:Aircraft with with 7+ ASW stat}} | ||
+ | |- | ||
+ | |colspan=3|{{RedPlane}}[[:Category:Anti-Installation Dive Bombers|Anti-Installation Dive Bombers]] | ||
+ | |{{Category:Anti-Installation Dive Bombers}} | ||
+ | |- | ||
+ | |rowspan=3|[[Night Plane]]s | ||
+ | |colspan=2|{{NightBomberEn}} = {{Night Torpedo Bomber}} [[Night Torpedo Bomber]]s | ||
+ | |rowspan=3|{{Category:Night Aircraft}} | ||
+ | |- | ||
+ | |colspan=2|{{NightDivebomberEn}} = {{RedPlane}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}} | ||
+ | |- | ||
+ | |colspan=2|{{NightFighterEn}} = {{Night Fighter Aircraft}} [[Night Fighter]]s | ||
+ | |} | ||
− | + | ===Main Armement=== | |
− | + | {|class="wikitable mw-collapsible mw-collapsed" width=100% | |
− | *{{ | + | !style="font-size:20px" colspan=4|Main armement |
− | + | |- | |
− | + | !style="font-size:15px" colspan=3|[[:Category:Equipment|Equipment Types]] | |
− | + | !style="font-size:15px"|[[Mechanic]]s | |
− | + | |- | |
− | + | !colspan=3|Naval Guns | |
+ | |{{Category:Main Guns}} | ||
+ | |- | ||
+ | |rowspan=6|[[Main Gun]]s | ||
+ | |rowspan=2|{{RedGunLight}}{{Small Green}} [[Small Caliber Main Gun]]s | ||
+ | |{{RedGunLight}} Small Caliber Main Guns | ||
+ | |rowspan=2|[[Small Caliber Main Gun]]s are mostly used on smaller ships like Destroyers. | ||
+ | *They bring some accuracy bonus against [[PT Imp]]. | ||
+ | |- | ||
+ | |{{Small Green}} [[:Category:Small Caliber Main High-Angle Guns|Small Caliber Main High-Angle Guns]] | ||
+ | |- | ||
+ | |rowspan=2|{{RedGunMedium}}{{Medium Green}} [[Medium Caliber Main Gun]]s | ||
+ | |{{RedGunMedium}} Medium Caliber Main Guns | ||
+ | |rowspan=2| [[Medium Caliber Main Gun]]s are mostly used on medium ships like Cruisers. | ||
+ | |- | ||
+ | |{{Medium Green}} [[:Category:Medium Main High-Angle Guns|Medium Main High-Angle Guns]] | ||
+ | |- | ||
+ | |rowspan=2|{{RedGunHeavy}} Large Caliber Main Guns | ||
+ | |{{RedGunHeavy}} [[Large Caliber Main Gun]]s | ||
+ | |rowspan=2|[[Large Caliber Main Gun]]s are used on Battleships. | ||
+ | |- | ||
+ | |{{Very Large Gun}} [[Very Large Caliber Main Gun]]s | ||
+ | |- | ||
+ | |rowspan=3|[[Secondary Gun]]s | ||
+ | |rowspan=2|{{YellowGun}}{{Sec Green}} Secondary Guns | ||
+ | |{{YellowGun}} Secondary Guns (surface) | ||
+ | |rowspan=3|{{Category:Secondary Guns}} | ||
+ | |- | ||
+ | |{{Sec Green}} [[:Category:Secondary High-Angle Guns|Secondary High-Angle Guns]] | ||
+ | |- | ||
+ | |colspan=2|{{Large Sec Green}} [[:Category:Large Secondary Guns|Large Secondary (High-Angle) Guns]] | ||
+ | |- | ||
+ | |rowspan=4|{{GreenGunDP}} [[High-Angle Gun]]s (dual-purpose) | ||
+ | |rowspan=2|{{Main Green}} [[:Category:Main High-Angle Guns|Main High-Angle Guns]] | ||
+ | |{{Small Green}} [[:Category:Small Caliber Main High-Angle Guns|Small Caliber Main High-Angle Guns]] | ||
+ | |rowspan=4|{{Category:High-angle Guns}} | ||
+ | |- | ||
+ | |{{Medium Green}} [[:Category:Medium Main High-Angle Guns|Medium Main High-Angle Guns]] | ||
+ | |- | ||
+ | |rowspan=2|{{Sec Green}} [[:Category:Secondary High-Angle Guns|Secondary High-Angle Guns]] | ||
+ | |{{Sec Green}} Secondary High-Angle Guns | ||
+ | |- | ||
+ | |{{Large Sec Green}} [[:Category:Large Secondary Guns|Large Secondary (High-Angle) Guns]] | ||
+ | |- | ||
+ | |colspan=3|{{GreenGunMG}} [[AA Gun|Anti-Aircraft Guns]] | ||
+ | |{{Category:Anti-Aircraft Guns}} | ||
+ | |- | ||
+ | !colspan=3|[[Torpedo Weaponry]] | ||
+ | |Equipment with "torpedo" {{Torpedo}} as their primary stat. | ||
+ | |- | ||
+ | |rowspan=3|{{TorpedoWeapon}} [[Torpedo]]es | ||
+ | |colspan=2|{{TorpedoWeapon}} Torpedoes (surface) | ||
+ | |rowspan=2|{{Category:Torpedoes}} | ||
+ | |- | ||
+ | |rowspan=2|{{Sub Torpedo}} [[Submarine Torpedo]]es | ||
+ | |Submarine Torpedoes | ||
+ | |- | ||
+ | |{{LM Sub Torpedo}} [[:Category:Late Model Submarine Torpedoes|Late Model Submarine Torpedoes]] | ||
+ | |{{LM Sub Torpedo}} [[:Category:Late Model Submarine Torpedoes|Late Model Submarine Torpedoes]] are needed to trigger special [[Night Cut-In]]s. | ||
+ | |- | ||
+ | |colspan=3|{{Minisub}} [[Midget Submarine]]s | ||
+ | |{{Category:Midget Submarines}} | ||
+ | |- | ||
+ | !colspan=3|[[:Category:Anti-submarine Weaponry|Anti-Submarine Warfare]] | ||
+ | |Equipment with "ASW" {{ASW}} as their primary stat. | ||
+ | |- | ||
+ | |rowspan=2|{{Sonar}} [[Sonar]]s | ||
+ | |colspan=2|{{Small Sonar}} [[Small Sonar]]s | ||
+ | |rowspan=2|{{Category:Sonars}} | ||
+ | |- | ||
+ | |colspan=2|{{Large Sonar}} [[Large Sonar]]s | ||
+ | |- | ||
+ | |rowspan=3|{{DepthCharge}} [[Depth Charge]]s | ||
+ | |colspan=2|{{DCP}} [[DCP|Depth Charge Projectors]] | ||
+ | |rowspan=2|{{Category:Depth Charges}} | ||
+ | |- | ||
+ | |colspan=2|{{DCR}} [[DCR|Depth Charge (Racks)]] | ||
+ | |- | ||
+ | |colspan=2|{{DCother}} [[ASW Mortar]]s | ||
+ | |{{Category:ASW Mortars}} | ||
+ | |} | ||
− | + | ===Other Equipment=== | |
− | + | {|class="wikitable mw-collapsible mw-collapsed" width=100% | |
− | + | !style="font-size:20px" colspan=4|Other Equipment | |
− | + | |- | |
+ | !style="font-size:15px" colspan=3|[[:Category:Equipment|Equipment Types]] | ||
+ | !style="font-size:15px"|[[Mechanic]]s | ||
+ | |- | ||
+ | |rowspan=3|{{Radar}} [[Radar]]s | ||
+ | |colspan=2|{{Small Radar}} [[Small Radar]]s | ||
+ | |rowspan=5|{{Category:Radars}} | ||
+ | |- | ||
+ | |rowspan=2|{{Large Radar}} [[Large Radar]]s | ||
+ | |{{Large Radar}} Large Radars | ||
+ | |- | ||
+ | |{{Very Large Radar}} [[Very Large Radar]]s | ||
+ | |- | ||
+ | |colspan=3|{{Surface Radar}} [[Surface Radar]]s | ||
+ | |- | ||
+ | |colspan=3|{{Air Radar}} [[Air Radar]]s | ||
+ | |- | ||
+ | |colspan=3|{{SubmarineRadar}} [[:Category:Submarine Equipment|Submarine Equipment]] | ||
+ | |[[:Category:Submarine Equipment|Submarine Equipment]] are mainly used to trigger special [[Night Cut-In]]s exlusiv to submarines. | ||
+ | *They can be put in [[RE]]. | ||
+ | |- | ||
+ | |rowspan=2|{{Searchlight}} [[:Category:Searchlights|Searchlights]] | ||
+ | |colspan=2|{{Small Searchlight}} {{EquipmentLink|Searchlight|text=Small Searchlight|link_category=Small Searchlights}} | ||
+ | |rowspan=2|{{Category:Searchlight|tips=1}} | ||
+ | |- | ||
+ | |colspan=2|{{Large Searchlight}} {{EquipmentLink|Type 96 150cm Searchlight|text=Large Searchlight|link_category=Large Searchlights}} | ||
+ | |- | ||
+ | |colspan=3|{{StarShell}} {{EquipmentLink|Star Shell}} | ||
+ | |{{Category:Star Shells}} | ||
+ | |- | ||
+ | |colspan=3|{{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Surface Ship Personnel}} | ||
+ | |{{Category:Surface Ship Personnel}} | ||
+ | |- | ||
+ | |rowspan=3|{{Landing Craft}} [[Landing Craft]] | ||
+ | |colspan=2|{{IconText|{{Landing Craft}}|TP}} {{Equipment/Link|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Transport DLC|link_category=Landing Craft}} | ||
+ | |rowspan=3|{{Category:Landing Craft}} | ||
+ | |- | ||
+ | |colspan=2|{{IconText|{{Landing Craft}}|Tank}} [[Landing Craft|Landing Tanks]] | ||
+ | |- | ||
+ | |colspan=2|{{IconText|{{Landing Craft}}|Armed}} {{Equipment/Link|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link_category=Landing Craft}} | ||
+ | |- | ||
+ | |colspan=3|{{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}} | ||
+ | |{{Category:Special Amphibious Tanks}} | ||
+ | |- | ||
+ | |colspan=3|{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} | ||
+ | |{{Category:Supply Transport Containers}} | ||
+ | |- | ||
+ | |colspan=3|{{AntiAircraftFireDirector}} [[AAFD|Anti-Aircraft Fire Directors]] | ||
+ | |{{Category:Anti-Aircraft Fire Directors}} | ||
+ | |- | ||
+ | |rowspan=2|[[Shell]]s | ||
+ | |colspan=2|{{GreenAmmo}} [[AA Shell|Anti-Aircraft Shells]] | ||
+ | |{{Category:Anti-Aircraft Shells}} | ||
+ | |- | ||
+ | |colspan=2|{{RedAmmo}} [[AP Shell|Armor-Piercing Shells]] | ||
+ | |{{Category:Armor Piercing Shells}} | ||
+ | |- | ||
+ | |colspan=3|{{AntiGroundArtillery}} [[:Category:Anti-Ground Artilleries|Anti-Ground Rockets]] | ||
+ | |{{Category:Anti-Ground Artilleries}} | ||
+ | |- | ||
+ | |rowspan=2|{{ArmorEquipment}} [[Extra Armor]]s | ||
+ | |colspan=2|{{Medium Armor}} [[Medium Extra Armor]]s | ||
+ | |rowspan=2|{{Category:Extra Armor}} | ||
+ | |- | ||
+ | |colspan=2|{{Large Armor}} [[Large Extra Armor]]s | ||
+ | |- | ||
+ | |colspan=3|{{Turbine}} [[Engine Improvement]]s | ||
+ | |{{Category:Engine Improvements|tab=1}} | ||
− | |-| | + | |- |
− | + | |colspan=3|{{Facility}} {{EquipmentLink|Ship Repair Facility}} | |
− | + | |{{Category:Ship Repair Facilities}} | |
− | + | |- | |
− | + | |rowspan=4|{{Aviation Personnel}} [[Aviation Personnel]]s | |
− | + | |colspan=2|{{IconText|{{Aviation Personnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}} | |
− | + | |rowspan=4|{{Category:Aviation Personnel}} | |
− | + | |- | |
− | + | |colspan=2|{{IconText|{{Aviation Personnel}}|NOAP}} {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}} | |
− | + | |- | |
− | + | |colspan=2|{{IconText|{{Aviation Personnel}}|AGDP}} {{Equipment/Link|Arctic Gear & Deck Personnel|text=AGDP}} | |
− | + | |- | |
− | + | |colspan=2|{{IconText|{{Aviation Personnel}}|SDP}} {{Equipment/Link|Skilled Deck Personnel|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP}} | |
− | + | |- | |
+ | |colspan=3|{{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} | ||
+ | |{{Category:Command Facilities}} | ||
+ | |- | ||
+ | |colspan=3|{{TransportationMaterial}} {{EquipmentLink|Saiun (Disassembled for Transport)}} | ||
+ | |A removed legacy equipment. | ||
+ | |- | ||
+ | |rowspan=3|[[Consumable]]s | ||
+ | |colspan=2|{{Supplies}} {{EquipmentLink|Underway Replenishment}} | ||
+ | |{{Category:Fleet Oilers}} | ||
+ | |- | ||
+ | |colspan=2|{{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Emergency Repair Personnel|link_category=Emergency Repair Personnel}} | ||
+ | |{{Category:Emergency Repair Personnel}} | ||
+ | |- | ||
+ | |colspan=2|{{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Combat Rations|link_category=Combat Rations}} | ||
+ | |{{Category:Combat Rations}} | ||
+ | |- | ||
+ | !colspan=4|Special categories | ||
+ | |- | ||
+ | |colspan=3|[[:Category:Equipment with Anti-Installation Mechanics|Anti-Ground Equipment]] | ||
+ | |See [[Anti-Installation]] for a better understanding. | ||
+ | |} | ||
+ | ;Notes | ||
+ | *Some equipment have unique mechanics within their categories. | ||
+ | *Certain mechanics like [[AACI]] and [[ASW]] will differentiate equipment within their category depending on their raw stats. | ||
− | + | <div class="mw-collapsible mw-collapsed"><h3>Custom icons made up for wiki usage:</h3> | |
− | + | <div class="mw-collapsible-content"> | |
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*[[File:Xx c.png]] = Empty | *[[File:Xx c.png]] = Empty | ||
*{{WildCard}} = WildCard | *{{WildCard}} = WildCard | ||
Line 161: | Line 361: | ||
**{{NightDivebomberEn}} = {{RedPlane}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}} | **{{NightDivebomberEn}} = {{RedPlane}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}} | ||
**{{NightFighterEn}} = {{Night Fighter Aircraft}} [[Night Fighter]]s | **{{NightFighterEn}} = {{Night Fighter Aircraft}} [[Night Fighter]]s | ||
− | </ | + | </div></div></onlyinclude> |
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=See Also= | =See Also= |
Revision as of 18:58, 4 February 2023
Home Port's Mechanics Portal | ||
---|---|---|
Ship | Equipment | |
Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
Development · Improvement · Fit Bonuses Speed · Range · Plane Proficiency | |
Stats · Resources · Experience and Rank · Ranking |
"Equipment" are gears meant to be fitted on girls to enhance their combat capacity, adding several sets of Stats and unlocking certain Mechanics.
- There are 484 equipent as of the 31/01/2023 update.
Equipment come in multiple types and categories, using different icons (sometimes overlapping between categories), each with its own behaviors and equipability.
The main ways to acquire equipment are:
- Development (crafting),
- Ships' stock gears,
- Improvement upgrades,
- Quests rewards,
- Ranking rewards,
- Event rewards,
- Shop purchases (some "Consumables Equipment" only).
Equipment Categories, Types, Icons, and Mechanics
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text" Text, indicating special notes like stats or sub-types of equipment.
Aircraft
Aircraft | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment Types | Mechanics | ||||||||||||||||||||||||||||||||
For a better understanding of plane-related mechanics, see Aerial Combat | |||||||||||||||||||||||||||||||||
Carriers-Bassed | Those planes are mainly equipable on Carriers (CV/CVB/CVL). | ||||||||||||||||||||||||||||||||
Fighters | Fighters | Fighters/ are one of the main types of plane used by CV(B/L). Their main role is to bring Air Power during the 1st Aerial Stage, with their "Fighter Power" stat being the most important factor in this regard. Fighters are additionally needed for Aircraft Carrier Cut-Ins (CVCI) during the day Shelling.
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Night Fighters | |||||||||||||||||||||||||||||||||
Dive Bombers | Dive Bombers | Dive Bombers are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Dive Bombing" stat being the most important factor in this regard. Dive Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
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Fighter-Bombers | "Fighter-Bombers" are "Dive Bombers", both behaving the exact same way, with the only notable difference being the Improvement effects given by . | ||||||||||||||||||||||||||||||||
Torpedo Bombers | Torpedo Bombers | Torpedo Bombers/ are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Torpedo" stat being the most important factor in this regard. Torpedo Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
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Night Torpedo Bombers | |||||||||||||||||||||||||||||||||
Jet-powered Fighter-Bombers | Jets are a special type of carrier-based bombers that follow the same damage calculation as regular Dive Bombers using the "dive bombing" stat, while providing great additional "air power" , as well as "Long Range" .
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Reconnaissance Aircraft | Reconnaissance Aircraft | Reconnaissance AircraftSpLBRecon are planes that:
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Sp Large Reconnaissance Aircraft | |||||||||||||||||||||||||||||||||
Land-Based | For a better understanding of land-base mechanics, see Land-Based Air Squadron. | ||||||||||||||||||||||||||||||||
Bombers | Attackers | Attackers | Land-Based Attackersbomber are the main type of bomber used on LBAS. Their most important stats are "torpedo" against regular ship, and "dive bombing" against Installations, as well as their "combat radius" .
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bomber Army Attackers | |||||||||||||||||||||||||||||||||
Assault Aircraft (Army Attackers) | |||||||||||||||||||||||||||||||||
Patrol Aircraft | Land-Based Patrol Aircraft are counted as regular Land-Based Attackers on every aspect.
Additionally, Patrol Aircraft are ASW Aircraft, and so are mainly used for ASW (see here). | ||||||||||||||||||||||||||||||||
Large Aircraft | Heavy Bombers | Land-Based Heavy Bombers mostly work like other Land-Based Attackers, but unlike them, they have only 9 planes in LBAS slots, instead of 18, as well as slightly worse damage modifiers, dividing their base attack power by about half. | |||||||||||||||||||||||||||||||
Interceptors/Fighters | Army Fighters | Land-Based Fighters/Interceptors are LBAS exclusive fighters, that are used to either:
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Navy Fighters | Navy Fighters | ||||||||||||||||||||||||||||||||
Rocket Interceptors |
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LB Reconnaissance Aircraft | Reconnaissance AircraftSpLBRecon are planes that:
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Seaplanes | Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries) | ||||||||||||||||||||||||||||||||
"Multi-Role Seaplanes" | Recon Reconnaissance Seaplanes | Recon Reconnaissance Seaplanes | Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).
Reconnaissance AircraftSpLBRecon are planes that:
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Night Reconnaissance Seaplanes | In addition to all Seaplane Recon mechanics:
Night Recons are normal Seaplane Recon with the extra ability to trigger "Night Contact".
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Bomber Seaplane Bombers | Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).
Bomber Seaplane Bombers additionally act like Dive Bombers, taking part in the same air phases and sharing the same damage formulas. Additionally, they:
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Seaplane Fighters | Seaplane Fighters share all the regular Fighters mechanics, with a different set of ship equippability. Additionally, they:
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Large Flying Boats | Large Flying Boats notably:
Although it is a scout which does not actually participate in Aerial Combat mechanics-wise, it is still included in the launching animation if other planes are launched. | ||||||||||||||||||||||||||||||||
Misc | Some auxiliary aircraft, mainly used for ASW. | ||||||||||||||||||||||||||||||||
Rotorcraft | Autogyros | Rotorcraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.
As they do not have any Dive Bombing stat, they do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:
Their LBAS Combat Radius cannot be extended. | |||||||||||||||||||||||||||||||
Helicopters | |||||||||||||||||||||||||||||||||
Liaison Aircraft | Liaison Aircraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks. Command Liaison Aircraft
Hayabusa ASW Hayabusa
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Special categories | |||||||||||||||||||||||||||||||||
SpLBRecon Reconnaissance Aircraft | Reconnaissance AircraftSpLBRecon are planes that:
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Planes with Anti-Air Resistance | Specific planes may present a special AA resistance property. AA resistance is presented in form of "Ship AA Resistance/Fleet AA Resistance", with each value being used in the respective formulas seen on the Aerial Combat page. | ||||||||||||||||||||||||||||||||
ASW Aircraft | Aircraft with at least 7 ASW , can be used to trigger special OASW and are required to perform Land-based ASW attacks.
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Anti-Installation Dive Bombers |
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Night Planes | = Night Torpedo Bombers | Night Aircraft are planes that contribute to Carrier Night Air Attack damage.
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= Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) | |||||||||||||||||||||||||||||||||
= Night Fighters |
Main Armement
Main armement | |||
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Equipment Types | Mechanics | ||
Naval Guns | Main Guns are the main armament used by surface ships. Their main stats are the "firepower" and "accuracy" . They are notably required to trigger all Artillery Spotting attacks as well as some Night Cut-Ins, notably the "Double Attack" (DA).
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Main Guns | Small Small Caliber Main Guns | Small Caliber Main Guns | Small Caliber Main Guns are mostly used on smaller ships like Destroyers.
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Small Small Caliber Main High-Angle Guns | |||
Medium Medium Caliber Main Guns | Medium Caliber Main Guns | Medium Caliber Main Guns are mostly used on medium ships like Cruisers. | |
Medium Medium Main High-Angle Guns | |||
Large Caliber Main Guns | Large Caliber Main Guns | Large Caliber Main Guns are used on Battleships. | |
Sp Very Large Caliber Main Guns | |||
Secondary Guns | Sec Secondary Guns | Secondary Guns (surface) | Secondary GunsSecSp_Sec serve a similar role to Main Guns. Their main stats are the "firepower" and "accuracy" . They are notably required to trigger some weaker Artillery Spotting attacks as well as some Night Cut-Ins, notably the "Double Attack" (DA).
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Sec Secondary High-Angle Guns | |||
Sp_Sec Large Secondary (High-Angle) Guns | |||
High-Angle Guns (dual-purpose) | Main Main High-Angle Guns | Small Small Caliber Main High-Angle Guns | High-Angle Guns (sometimes "dual-purpose guns"), are anti-air focused guns, that can serve their main surface role, in addition to having extra AA stats.
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Medium Medium Main High-Angle Guns | |||
Sec Secondary High-Angle Guns | Sec Secondary High-Angle Guns | ||
Sp_Sec Large Secondary (High-Angle) Guns | |||
Anti-Aircraft Guns | AA Guns are equippable in RE. They are mainly used to provide "Anti-Air", notably via their AA stat. They: | ||
Torpedo Weaponry | Equipment with "torpedo" as their primary stat. | ||
Torpedoes | Torpedoes (surface) | Torpedoes are almost exlusively used to trigger Night Cut-Ins, especially the Torpedo Cut-In (TCI). Their main stat is the "torpedo" stat.
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Sub Submarine Torpedoes | Submarine Torpedoes | ||
Sub_LM Late Model Submarine Torpedoes | Sub_LM Late Model Submarine Torpedoes are needed to trigger special Night Cut-Ins. | ||
Minisub Midget Submarines | Minisub Midget Submarine allow any ship equipping one to perform an Opening Torpedo Salvo. Their main stat is the "torpedo" stat, being used to calculate damages in all torpedo phases.
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Anti-Submarine Warfare | Equipment with "ASW" as their primary stat. | ||
Sonars | Small Small Sonars | Sonars are the main equipment used for ASW, being required to trigger most OASW, and greatly enhancing ASW Damage Synergy. Their main stat is "ASW" . | |
Large Large Sonars | |||
Depth Charges | DCP Depth Charge Projectors | Depth Charges are one of the main equipment used for ASW, greatly enhancing ASW Damage Synergy. Their main stat is "ASW" . | |
DCR Depth Charge (Racks) | |||
Other ASW Mortars | Other ASW Mortars have additional Anti-Installation bonuses similar to Anti-Ground Rockets. |
Other Equipment
Other Equipment | ||||||||||||||
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Equipment Types | Mechanics | |||||||||||||
Radars | Small Small Radars | Radars are used to provide boosts to LoS and accuracy . They are additionally used for:
"Dual Purpose Radars" are radars that are both Surface Radars and Air Radars.
Air Air Radars are radars that: | ||||||||||||
Large Large Radars | Large Large Radars | |||||||||||||
Sp Very Large Radars | ||||||||||||||
Surface Surface Radars | ||||||||||||||
Air Air Radars | ||||||||||||||
Submarine Equipment | Submarine Equipment are mainly used to trigger special Night Cut-Ins exlusiv to submarines.
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Searchlights | Small Small Searchlight | Searchlights are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
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Large Large Searchlight | ||||||||||||||
Star Shell | Star Shells are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
The activation rate is 70% on ships with 5 or more HP, 0% otherwise.
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Skilled Lookouts |
Surface Ship Personnel are equippable in RE. They:
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Landing Craft | TP Transport DLC |
Landing Craft can serve in several roles:
Each Landing Craft equipped will increase "TP Gauge" drain by 8 during Transport Operations. Each Landing Craft equipped (except for "Landing Tanks type 3") will increase resource gain on Resource Nodes and Expeditions. | ||||||||||||
Tank Landing Tanks | ||||||||||||||
Armed Armed Boats | ||||||||||||||
Tanks | Amphibious Vehicles behave similarly to Landing Craft. They:
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Drums | Drum Canisters are not "combat equipment", and so are mostly used for non-combat mechanics. They:
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Anti-Aircraft Fire Directors | Anti-Aircraft Fire Directors (AAFD) are quipable in RE. | |||||||||||||
Shells | Anti-Aircraft Shells | AA Shells are mainly used for an Anti-Installation role, notably dealing great damages to "Soft-Skinned Installations". | ||||||||||||
Armor-Piercing Shells | AP Shells are mainly used for increasing the general damage potential of batleships, with further bonuses for Artillery Spotting and Special Attacks.
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Anti-Ground Rockets | Anti-Ground Rockets are only used against Installations.
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Extra Armors | Medium Medium Extra Armors | Extra Armors are equippable in RE and give some extra Armor stat. | ||||||||||||
Large Large Extra Armors | ||||||||||||||
Engine Improvements | Ship Speed can be increased to Fast, Fast+, or Fastest by using a combination of "Turbine" and "Boilers".
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Ship Repair Facility | Ship Repair Facilities are required for Anchorage Repairs and Emergency Anchorage Repairs. | |||||||||||||
Aviation Personnels | SCAMP SCAMP | Aviation Personnels are used to bring various buff and/or mechanics, notably enhancing the performances of Carriers.
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NOAP NOAP | ||||||||||||||
AGDP AGDP | ||||||||||||||
SDP SDP | ||||||||||||||
Command Facilities |
Depending on the type, Command Facilities provide different fleet support roles, such as:
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Saiun (Disassembled for Transport) | A removed legacy equipment. | |||||||||||||
Consumables | Underway Replenishment | Fleet Oilers (AO) can notably refuel ships mid-sortie using Underway Replenishment.
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Emergency Repair Personnel |
"Emergency Repair Personnel
Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .
Equipping at least one Emergency Repair Personnel can prevent the equipped ship from sinking, by reviving it after being sunk.
The restored ships will be as followed:
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Combat Rations |
"Rations" are consumable items:
When an equipped ship's morale drops below a certain level during a Sortie, a ration is consumed, greatly restoring the morale of the ship,
They slightly increase TP gauge drain during Transport Operations. When a Ration is equipped on a girl upon entering a Boss Node, a prompt will appear giving a choice to use the Ration or not. Rations consumed by a girl give a Post-cap bonus against all Installation. | |||||||||||||
Special categories | ||||||||||||||
Anti-Ground Equipment | See Anti-Installation for a better understanding. |
- Notes
- Some equipment have unique mechanics within their categories.
- Certain mechanics like AACI and ASW will differentiate equipment within their category depending on their raw stats.
Custom icons made up for wiki usage:
- = Empty
- = WildCard
- = High-Angle Gun + AA Fire Director Built-In
- = Powerfull AA (concentrated)
(CDMG) - = Zuiuns
- = Either or
- Night Planes:
See Also
- Equipment List
- Equipment List (Image)
- Equipment Ranking
- Equipment Equipability
- Fit Bonuses
- Development
- Equipment Setup