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Equipment

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Revision as of 18:58, 4 February 2023 by Jigaraphale (talk | contribs)
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Ship Equipment
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"Equipment" are gears meant to be fitted on girls to enhance their combat capacity, adding several sets of Stats and unlocking certain Mechanics.

Equipment come in multiple types and categories, using different icons (sometimes overlapping between categories), each with its own behaviors and equipability.

The main ways to acquire equipment are:

Equipment Categories, Types, Icons, and Mechanics

Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.

  • One icon can be shared with different equipment types.
  • Some icons are used for a single equipment.
  • Some equipment icons on the wiki will be displayed with "text" Xx c.pngText, indicating special notes like stats or sub-types of equipment.
    • Categories labeled as Xx c.pngSp are for "special subtypes", types of equipment with the same mechanics as their normal main type, but corresponding to "larger variants", equipable on respectively larger or more capable ships.

Aircraft

Aircraft
Equipment Types Mechanics
For a better understanding of plane-related mechanics, see Aerial Combat
Carriers-Bassed Those planes are mainly equipable on Carriers (CV/CVB/CVL).
FighterNight Fighter Fighters Fighter Fighters FightersFighterNight Fighter/Night Fighter are one of the main types of plane used by CV(B/L). Their main role is to bring Air Power during the 1st Aerial Stage, with their "Fighter Power" Anti-Air stat being the most important factor in this regard. Fighters are additionally needed for Aircraft Carrier Cut-Ins (CVCI) during the day Shelling.
Night Fighter Night Fighters
Dive Bomber Dive Bombers Dive Bomber Dive Bombers Dive Bombers are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Dive Bombing" Dive Bomber Attack stat being the most important factor in this regard. Dive Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
Dive Bomber Fighter-Bombers "Fighter-Bombers" are "Dive Bombers", both behaving the exact same way, with the only notable difference being the Improvement effects given by Improved.
Torpedo Bomber Night Torpedo Bomber Torpedo Bombers Torpedo Bomber Torpedo Bombers Torpedo BombersTorpedo BomberNight Torpedo Bomber/Night Bomber are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Torpedo" Torpedo Attack stat being the most important factor in this regard. Torpedo Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
Night Torpedo Bomber Night Torpedo Bombers
JetFighterBomber2.pngJetFighterBomber1.png Jet-powered Fighter-Bombers Jets are a special type of carrier-based bombers that follow the same damage calculation as regular Dive Bombers using the "dive bombing" Dive Bomber Attack stat, while providing great additional "air power" Anti-Air, as well as "Long Range" Range.
  • They will notably carry out an additional exclusive attack called "Jet Assault" (JA) before the beginning of any battle.
  • They cannot trigger the CVCI.
  • They bring some accuracy bonus against PT boats.
  • See Jets for more details.
Reconnaissance Aircraft Reconnaissance Aircraft Reconnaissance Aircraft Reconnaissance Aircraft Reconnaissance AircraftReconnaissance AircraftLarge Reconnaissance AircraftSpLand-based Reconnaissance AircraftLBReconnaissance SeaplaneReconNight Reconnaissance Seaplane are planes that:
Large Reconnaissance AircraftSp Large Reconnaissance Aircraft
Land-Based For a better understanding of land-base mechanics, see Land-Based Air Squadron.
Bombers Attackers Land-based Attack Aircraft Attackers Land-Based AttackersLand-based Attack AircraftLand-based FighterbomberLand-based Assault AircraftLand-based Patrol Aircraft are the main type of bomber used on LBAS. Their most important stats are "torpedo" Torpedo Attack against regular ship, and "dive bombing" Dive Bomber Attack against Installations, as well as their "combat radius" Operation Radius.
Land-based Fighterbomber Army AttackersBomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)
Land-based Assault Aircraft Assault Aircraft (Army Attackers)
Land-based Patrol Aircraft Patrol Aircraft Land-based Patrol Aircraft Land-Based Patrol Aircraft are counted as regular Land-Based Attackers on every aspect.

Additionally, Patrol Aircraft are ASW Aircraft, and so are mainly used for ASW (see here).

Large Aircraft Land-based Heavy Bomber Heavy Bombers Land-based Heavy Bomber Land-Based Heavy Bombers mostly work like other Land-Based Attackers, but unlike them, they have only 9 planes in LBAS slots, instead of 18, as well as slightly worse damage modifiers, dividing their base attack power by about half.
Interceptors/Fighters Land-based Fighter Army Fighters Land-Based Fighters/InterceptorsLand-based FighterLand-based FighterLand-based Fighter JetLand-based Canard Fighter are LBAS exclusive fighters, that are used to either:
  • Provide Sortie Fighter-Power, where the "fighter Power" Anti-Air, "interception" Interception, and "combat radius" Operation Radius stats are the most important,
  • Intercept enemy bombers, where the "fighter Power" Anti-Air, "interception" Interception, and especially the "anti-bomber" Anti-Bomber stats are the most important.
Land-based Fighter Navy Fighters Navy Fighters
Rocket Interceptors

  • High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
Land-based Fighter High Altitude Interceptors
Equipment Card Me 163B.png
Me 163B
Equipment Card Prototype Shuusui.png
Prototype Shuusui
Equipment Card Shuusui.png
Shuusui
Airpower modifier against high altitude raids:
Event Map
Difficulty
Number of High Altitude
Interceptors Defending
0 1 2 3+
Casual/Easy: 1x 1.1x 1.2x
Medium/Hard: 0.5x 0.8x
Land-based Reconnaissance AircraftLB Reconnaissance Aircraft Reconnaissance AircraftReconnaissance AircraftLarge Reconnaissance AircraftSpLand-based Reconnaissance AircraftLBReconnaissance SeaplaneReconNight Reconnaissance Seaplane are planes that:

Seaplanes Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries)
Seaplane "Multi-Role Seaplanes" Reconnaissance SeaplaneReconNight Reconnaissance Seaplane Reconnaissance Seaplanes Reconnaissance SeaplaneRecon Reconnaissance Seaplanes Seaplane Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).

Reconnaissance AircraftReconnaissance AircraftLarge Reconnaissance AircraftSpLand-based Reconnaissance AircraftLBReconnaissance SeaplaneReconNight Reconnaissance Seaplane are planes that:

Night Reconnaissance Seaplane Night Reconnaissance Seaplanes In addition to all Seaplane Recon mechanics:

Night Reconnaissance Seaplane Night Recons are normal Seaplane Recon with the extra ability to trigger "Night Contact".

  • The scouting phase animation will not show up like day battles; instead, the night recon plane's animation is played in the enemy fleet's radar.
  • [Bug] In a Combined Fleet situation, if a ship in the fleet equipped with a night scout is evacuated from the combined fleet using the Fleet Command Facility, the night recon can still trigger and activate as the fleet proceeds onward and enters a night battle.
Seaplane BomberBomber Seaplane Bombers Seaplane Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).

Seaplane BomberBomber Seaplane Bombers additionally act like Dive Bombers, taking part in the same air phases and sharing the same damage formulas. Additionally, they:

Seaplane Fighter Seaplane Fighters Seaplane Fighter Seaplane Fighters share all the regular Fighters mechanics, with a different set of ship equippability. Additionally, they:
Large Flying Boat Large Flying Boats Large Flying Boat Large Flying Boats notably:
  • Can trigger Contact and Detection.
  • Allow AV to perform ASW attacks.
  • Increase the minimum Range of Land Bases, from +1 to +3 range depending on the base's unmodified range.
  • Can be used in the Air Reconnaissance nodes mechanic.
  • When equipped in any slot size, the plane count is dropped down to 1, refunding any bauxite.

Although it is a scout which does not actually participate in Aerial Combat mechanics-wise, it is still included in the launching animation if other planes are launched.

Misc Some auxiliary aircraft, mainly used for ASW.
Rotorcraft Rotorcraft Autogyros Rotorcraft Rotorcraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.

As they do not have any Dive Bombing Dive Bomber Attack stat, they do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:

  • Will launch during aerial battle if other planes are launched, but cannot start an aerial battle on their own.
  • Allow BBV, CAV, AV, and LHA to perform ASW attacks.
  • CVL and Kaga Kai Ni Go equipped with them will still require a Dive Bomber Dive Bomber or a Torpedo Bomber Torpedo Bomber to attack submarines, as they are unable to attack anything without a bomber.
  • AS, AR, and some CVB can equip them, but the former cannot attack SS, and the latter has a carrying capacity of 0 so they do not function.
  • AO can equip them, but their attack animation will still be a depth charge animation.

Their LBAS Combat Radius cannot be extended.

Helicopters
Liaison Aircraft Liaison Aircraft Liaison Aircraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.

Liaison Aircraft Command Liaison AircraftType 3 Command Liaison Aircraft (ASW)
Type 3 Command Liaison Aircraft Kai
Type 3 Command Liaison Aircraft Kai 2
do not have any Dive Bombing Dive Bomber Attack stat, and so do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:

  • Will launch during aerial battle if other planes are launched, but cannot start an aerial battle on their own.
  • CV/L equipped with it will still require a Dive Bomber Dive Bomber or a Torpedo Bomber Torpedo Bomber to attack submarines, as it is unable to attack anything without a bomber.
  • Cannot have their LBAS Combat Radius extended.

Liaison AircraftHayabusa ASW HayabusaType 1 Fighter Hayabusa Model II Kai (20th Squadron)
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)
have some Dive Bombing Dive Bomber Attack stat that counts toward Shelling and allow them to take part in regular Aerial Combat.

Planes Aerial Combat LBAS
Stage 1 (air-to-air) Stage 2 (air-to-ship) ❱❱ Air Power Surface ASW Extendable Combat Radius
Command Liaison Aircraft/KaiType 3 Command Liaison Aircraft (ASW)
Type 3 Command Liaison Aircraft Kai
0 ✔️
Command Liaison Aircraft Kai 2Type 3 Command Liaison Aircraft Kai 2 0 ✔️ ✔️ ✔️
ASW HayabusaType 1 Fighter Hayabusa Model II Kai (20th Squadron)
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)
✔️ Dive Bomber Attackcounted as 0 25 ✔️ ✔️ ✔️
Special categories
Reconnaissance AircraftLarge Reconnaissance AircraftSpLand-based Reconnaissance AircraftLBReconnaissance SeaplaneReconNight Reconnaissance Seaplane Reconnaissance Aircraft Reconnaissance AircraftReconnaissance AircraftLarge Reconnaissance AircraftSpLand-based Reconnaissance AircraftLBReconnaissance SeaplaneReconNight Reconnaissance Seaplane are planes that:
Planes with Anti-Air Resistance Specific planes may present a special AA resistance property. AA resistance is presented in form of "Ship AA Resistance/Fleet AA Resistance", with each value being used in the respective formulas seen on the Aerial Combat page.
ASW Aircraft Aircraft with at least 7 ASW Anti-Submarine Warfare, can be used to trigger special OASW and are required to perform Land-based ASW attacks.
ASW Aircraft
RotorcraftRotorcraft AutogyrosKa Type Observation Autogyro
O Type Observation Autogyro Kai
O Type Observation Autogyro Kai Ni
Equipment Card Ka Type Observation Autogyro.png
Ka Type Observation Autogyro
Equipment Card O Type Observation Autogyro Kai.png
O Type Observation Autogyro Kai
Equipment Card O Type Observation Autogyro Kai 2.png
O Type Observation Autogyro Kai Ni
HelicoptersS-51J
S-51J Kai
Equipment Card S-51J.png
S-51J
Equipment Card S-51J Kai.png
S-51J Kai
Liaison AircraftLiaison Aircraft
Equipment Card Type 3 Command Liaison Aircraft (ASW).png
Type 3 Command Liaison Aircraft (ASW)
Equipment Card Type 3 Command Liaison Aircraft Kai.png
Type 3 Command Liaison Aircraft Kai
Equipment Card Type 1 Fighter Hayabusa Model II Kai (20th Squadron).png
Type 1 Fighter Hayabusa Model II Kai (20th Squadron)
Equipment Card Type 1 Fighter Hayabusa Model III Kai (Skilled 20th Squadron).png
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)
Equipment Card Type 3 Command Liaison Aircraft Kai 2.png
Type 3 Command Liaison Aircraft Kai 2
Land-based Patrol AircraftLand-based Patrol AircraftPrototype Toukai
Toukai (901 Air Group)
Equipment Card Prototype Toukai.png
Prototype Toukai
Equipment Card Toukai (901 Air Group).png
Toukai (901 Air Group)
+7 ASW Torpedo BomberNight Torpedo BomberTorpedo Bombers
Equipment Card Type 97 Torpedo Bomber (931 Air Group).png
Type 97 Torpedo Bomber (931 Air Group)
Equipment Card Type 97 Torpedo Bomber (931 Air Group Skilled).png
Type 97 Torpedo Bomber (931 Air Group/Skilled)
Equipment Card Tenzan (931 Air Group).png
Tenzan (931 Air Group)
Equipment Card Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w Type 6 Airborne Radar Kai).png
Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)
Equipment Card Tenzan Model 12A Kai (Skilled w Type 6 Airborne Radar Kai).png
Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)

Equipment Card Ryuusei Kai (CarDiv 1 Skilled).png
Ryuusei Kai (CarDiv 1/Skilled)
Equipment Card Swordfish Mk.III (Skilled).png
Swordfish Mk.III (Skilled)
Equipment Card Barracuda Mk.III.png
Barracuda Mk.III
Equipment Card TBM-3D.png
TBM-3D
Equipment Card TBM-3W+3S.png
TBM-3W+3S
Equipment Card Tenzan Model 12A Kai 2 (Murata Squadron w Radar).png
Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)
+7 ASW Dive BomberDive Bombers
Equipment Card Ju 87C Kai 2 (w KMX).png
Ju 87C Kai Ni (w/ KMX)
Equipment Card Ju 87C Kai 2 (w KMX Skilled).png
Ju 87C Kai Ni (w/ KMX/Skilled)
Equipment Card Type 0 Fighter Model 64 (Two-seat w KMX).png
Type 0 Fighter Model 64 (Two-seat w/ KMX)
+7 ASW SeaplaneSeaplanes Recons
Equipment Card Type 0 Reconnaissance Seaplane Model 11B.png
Type 0 Reconnaissance Seaplane Model 11B
Equipment Card Type 0 Reconnaissance Seaplane Model 11B (Skilled).png
Type 0 Reconnaissance Seaplane Model 11B (Skilled)
Bombers
Equipment Card Swordfish Mk.III Kai (Seaplane Model).png
Swordfish Mk.III Kai (Seaplane Model)
Equipment Card Swordfish Mk.III Kai (Seaplane Model Skilled).png
Swordfish Mk.III Kai (Seaplane Model/Skilled)
Equipment Card Zuiun Kai 2 (634 Air Group Skilled).png
Zuiun Kai Ni (634 Air Group/Skilled)
Dive BomberAnti-Installation Dive Bombers
Dive Bomber Dive-Bombers that can attack installations
This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.

Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.

  • Additionally, carriers will attack installations if equipped with non-special dive bombers AND one of the special dive bombers below.
  • Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
  • This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
Equipment Card Ju 87C Kai.png
Ju 87C Kai
Equipment Card Prototype Nanzan.png
Prototype Nanzan
Equipment Card F4U-1D.png
F4U-1D
Equipment Card FM-2.png
FM-2
Equipment Card Ju 87C Kai 2 (w KMX).png
Ju 87C Kai Ni (w/ KMX)
Equipment Card Ju 87C Kai 2 (w KMX Skilled).png
Ju 87C Kai Ni (w/ KMX/Skilled)

Equipment Card Suisei Model 12 (634 Air Group w Type 3 Cluster Bombs).png
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)
AAR
Equipment Card Suisei Model 12 (w Type 31 Photoelectric Fuze Bombs).png
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
AAR
Equipment Card Type 99 Dive Bomber Model 22.png
Type 99 Dive Bomber Model 22
Equipment Card Type 99 Dive Bomber Model 22 (Skilled).png
Type 99 Dive Bomber Model 22 (Skilled)
Equipment Card SB2C-3.png
SB2C-3
Equipment Card SB2C-5.png
SB2C-5
Equipment Card F4U-4.png
F4U-4
AAR
Night Planes Night Bomber = Night Torpedo Bomber Night Torpedo Bombers Night Aircraft are planes that contribute to Carrier Night Air Attack damage.
Night-capable Dive Bomber = Dive Bomber Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
Night Fighter = Night Fighter Night Fighters

Main Armement

Main armement
Equipment Types Mechanics
Naval Guns Main GunsSmall Caliber Main GunMedium Caliber Main GunLarge Caliber Main Gun are the main armament used by surface ships. Their main stats are the "firepower" Firepower and "accuracy" Accuracy. They are notably required to trigger all Artillery Spotting attacks as well as some Night Cut-Ins, notably the "Double Attack" (DA).
Main Guns Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns Small Caliber Main Gun Small Caliber Main Guns Small Caliber Main Guns are mostly used on smaller ships like Destroyers.
  • They bring some accuracy bonus against PT Imp.
Small Caliber Main High-Angle GunSmall Small Caliber Main High-Angle Guns
Medium Caliber Main GunMedium Main High-Angle GunMedium Medium Caliber Main Guns Medium Caliber Main Gun Medium Caliber Main Guns Medium Caliber Main Guns are mostly used on medium ships like Cruisers.
Medium Main High-Angle GunMedium Medium Main High-Angle Guns
Large Caliber Main Gun Large Caliber Main Guns Large Caliber Main Gun Large Caliber Main Guns Large Caliber Main Guns are used on Battleships.
Very Large Caliber Main GunSp Very Large Caliber Main Guns
Secondary Guns Secondary GunSecondary High-Angle GunSec Secondary Guns Secondary Gun Secondary Guns (surface) Secondary GunsSecondary GunSecondary High-Angle GunSecLarge Secondary High-Angle GunSp_Sec serve a similar role to Main Guns. Their main stats are the "firepower" Firepower and "accuracy" Accuracy. They are notably required to trigger some weaker Artillery Spotting attacks as well as some Night Cut-Ins, notably the "Double Attack" (DA).
Secondary High-Angle GunSec Secondary High-Angle Guns
Large Secondary High-Angle GunSp_Sec Large Secondary (High-Angle) Guns
High-Angle Gun High-Angle Guns (dual-purpose) Main High-Angle GunMain Main High-Angle Guns Small Caliber Main High-Angle GunSmall Small Caliber Main High-Angle Guns High-Angle Gun High-Angle Guns (sometimes "dual-purpose guns"), are anti-air focused guns, that can serve their main surface role, in addition to having extra Anti-Air AA stats.
  • They are notably required in most AACI.
Medium Main High-Angle GunMedium Medium Main High-Angle Guns
Secondary High-Angle GunSec Secondary High-Angle Guns Secondary High-Angle GunSec Secondary High-Angle Guns
Large Secondary High-Angle GunSp_Sec Large Secondary (High-Angle) Guns
Anti-Aircraft Gun Anti-Aircraft Guns Anti-Aircraft Gun AA Guns are equippable in RE. They are mainly used to provide "Anti-Air", notably via their AA Anti-Air stat. They:
  • Are notably required in most AACI.
  • Trigger a tracer-fire effect during air combat.
  • Bring an accuracy bonus against PT boats.
Torpedo Weaponry Equipment with "torpedo" Torpedo Attack as their primary stat.
Torpedoes Torpedoes Torpedoes Torpedoes (surface) Torpedoes Torpedoes are almost exlusively used to trigger Night Cut-Ins, especially the Torpedo Cut-In (TCI). Their main stat is the "torpedo" Torpedo Attack stat.
Submarine TorpedoesSub Submarine Torpedoes Submarine Torpedoes
Late Model Submarine TorpedoesSub_LM Late Model Submarine Torpedoes Late Model Submarine TorpedoesSub_LM Late Model Submarine Torpedoes are needed to trigger special Night Cut-Ins.
Midget SubmarineMinisub Midget Submarines Midget SubmarineMinisub Midget Submarine allow any ship equipping one to perform an Opening Torpedo Salvo. Their main stat is the "torpedo" Torpedo Attack stat, being used to calculate damages in all torpedo phases.
Anti-Submarine Warfare Equipment with "ASW" Anti-Submarine Warfare as their primary stat.
SONAR Sonars Small SONARSmall Small Sonars SONAR Sonars are the main equipment used for ASW, being required to trigger most OASW, and greatly enhancing ASW Damage Synergy. Their main stat is "ASW" Anti-Submarine Warfare.
Large SONARLarge Large Sonars
Depth Charges Depth Charges Depth Charge ProjectorDCP Depth Charge Projectors Depth Charges Depth Charges are one of the main equipment used for ASW, greatly enhancing ASW Damage Synergy. Their main stat is "ASW" Anti-Submarine Warfare.
Depth Charge RacksDCR Depth Charge (Racks)
ASW MortarOther ASW Mortars ASW MortarOther ASW Mortars have additional Anti-Installation bonuses similar to Anti-Ground Rockets.

Other Equipment

Other Equipment
Equipment Types Mechanics
RADAR Radars Small RADARSmall Small Radars RADAR Radars are used to provide boosts to LoS Line of Sight and accuracy Accuracy. They are additionally used for:

"Dual Purpose Radars" are radars that are both Surface Radars and Air Radars.
Surface RADARSurfaceSurface Radars are radars that:

Air RADARAir Air Radars are radars that:

  • Must have 2 or more AA Anti-Air,
  • Increase the Anti-Air of the fleet,
  • Are required to trigger most AACI.
Large RADARLarge Large Radars Large RADARLarge Large Radars
Very Large RADARSp Very Large Radars
Surface RADARSurface Surface Radars
Air RADARAir Air Radars
Submarine Equipment Submarine Equipment Submarine Equipment are mainly used to trigger special Night Cut-Ins exlusiv to submarines.
  • They can be put in RE.
Searchlight Searchlights Small SearchlightSmall Small SearchlightSearchlight Searchlight Searchlights are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
  • Attack accuracy and cut-in rates of the fleet are increased.
  • Cut-in rates of the enemy fleet are decreased.
  • The enemy fleet will target and hit the ship that triggered the searchlight more often, see here.

The activation rate is 100% on ships with 2 or more HP, 0% otherwise.

  • Multiple ships equipped with searchlights do not have stacking effects.
Large SearchlightLarge Large SearchlightType 96 150cm Searchlight
FlareIcon.png Star ShellStar Shell FlareIcon.png Star Shells are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
  • Attack accuracy and cut-in rates of the fleet are increased.
  • Cut-in rates of the enemy fleet are decreased.

The activation rate is 70% on ships with 5 or more HP, 0% otherwise.

  • Multiple ships equipped with star shells do not have stacking effects.
  • There is no side effect, unlike Searchlights.
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
Lookout Surface Ship Personnel are equippable in RE. They:
  • Increase cut-in rates in Night Battles for the ship equipping it,
  • Are required to trigger some "New Type" Cut-ins,
  • Play an animation right before cut-in animations,
  • Bring an accuracy bonus against PT boats.
Landing Craft Landing Craft Landing CraftTP Transport DLCDaihatsu Landing Craft
Toku Daihatsu Landing Craft
Landing Craft Landing Craft can serve in several roles:
  • "Transport Craft" (type 1) are best at increasing the resources gained from expeditions,
  • "Landing Tanks" (type 2 & 3) deal more damage to installations, being an essential component of "nuke set-ups" (see Anti-Installation),
  • "Armed Boats" (type 4) act mostly like Landing Tanks, and have some additional bonus, against PT Imp notably.

Each Landing Craft equipped will increase "TP Gauge" drain by 8 during Transport Operations.

Each Landing Craft equipped (except for "Landing Tanks type 3") will increase resource gain on Resource Nodes and Expeditions.

Landing CraftTank Landing Tanks
Landing CraftArmed Armed BoatsArmed Daihatsu
Soukoutei (Armored Boat Class)
Amphibious Vehicle TanksSpecial Type 2 Amphibious Tank Amphibious Vehicle Amphibious Vehicles behave similarly to Landing Craft. They:
Drum Canister DrumsDrum Canister (Transport Use) Drum Canister Drum Canisters are not "combat equipment", and so are mostly used for non-combat mechanics. They:
  • Increase resource gains on Resource Nodes in sorties.
  • Can affect Routing on certain maps.
  • Slightly increase TP gauge drain during Transport Operations.
  • Are required to trigger a "New Type" Cut-in.
  • Are required for expeditions 21, 37, 38, 44, & E2.
    • Can also increase the chance of Great Success for those expeditions as well as 24 & 40.
    • They do NOT increase resource gains from expeditions.
Anti-Aircraft Fire Director Anti-Aircraft Fire Directors Anti-Aircraft Fire Director Anti-Aircraft Fire Directors (AAFD) are quipable in RE.
  • They provide a good Anti-Air boost, and are required to trigger some AACI.
  • They are notably used to provide Anti-Air AA and Accuracy accuracy when improved Improved.
Shells Anti-Aircraft Shell Anti-Aircraft Shells Anti-Aircraft Shell AA Shells are mainly used for an Anti-Installation role, notably dealing great damages to "Soft-Skinned Installations".
  • They also provide some minor Anti-Air boost, and are required to trigger some AACI.
  • The can be equipped in the RE of FBB, BB, BBV, CA, and CAV.
Armor-Piercing Shell Armor-Piercing Shells Armor-Piercing Shell AP Shells are mainly used for increasing the general damage potential of batleships, with further bonuses for Artillery Spotting and Special Attacks.
  • They also play some Anti-Installation role, notably against "Hard-Skinned Installations".
Anti-Ground Rocket Anti-Ground Rockets Anti-Ground Rocket Anti-Ground Rockets are only used against Installations.
  • They provide both great multiplicative and flat damages boost against all installation types.
Armor Extra Armors Medium ArmorMedium Medium Extra Armors Armor Extra Armors are equippable in RE and give some extra Armor Armor stat.
Large ArmorLarge Large Extra Armors
Engine Improvement Engine Improvements Ship Speed can be increased to Fast, Fast+, or Fastest by using a combination of Engine Improvement "Turbine" and "Boilers".

Facility.png Ship Repair FacilityShip Repair Facility Facility.png Ship Repair FacilitiesShip Repair Facility are required for Anchorage Repairs and Emergency Anchorage Repairs.
Aviation Personnel Aviation Personnels Aviation PersonnelSCAMP SCAMPSkilled Carrier-based Aircraft Maintenance Personnel Aviation Personnel Aviation Personnels are used to bring various buff and/or mechanics, notably enhancing the performances of Carriers.
  • See each individual pages for more details.
Aviation PersonnelNOAP NOAPNight Operation Aviation Personnel
Night Operation Aviation Personnel + Skilled Deckhands
Aviation PersonnelAGDP AGDPArctic Gear & Deck Personnel
Aviation PersonnelSDP SDPSkilled Deck Personnel
Skilled Deck Personnel + Aviation Maintenance Hands
Command Facility Command FacilitiesFleet Command Facility
Striking Force Fleet Command Facility
Elite Torpedo Squadron Command Facility
Depending on the type, Command Facility Command Facilities provide different fleet support roles, such as:
TransportationMaterial.png Saiun (Disassembled for Transport)Saiun (Disassembled for Transport) A removed legacy equipment.
Consumables Supplies Underway ReplenishmentUnderway Replenishment Fleet Oilers (AO) can notably refuel ships mid-sortie using Supplies Underway ReplenishmentUnderway Replenishment.
Emergency Repair Personnel Emergency Repair PersonnelEmergency Repair Personnel
Emergency Repair Goddess
Selection of which type of Emergency Repair Personnel to consume to advance (left buttons), or to retreat (right button).

Emergency Repair Personnel "Emergency Repair PersonnelEmergency Repair Personnel
Emergency Repair Goddess
"
are consumable items:

  • As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.

Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .

  • In the case of the flagship, being Heavily Damaged (大破) will force a retreat after that node.

Equipping at least one Emergency Repair Personnel Emergency Repair Personnel can prevent the equipped ship from sinking, by reviving it after being sunk.

  • If this is equipped on a flagship, the player can use this before heading to another node.
    • If both Item Icon Emergency Repair Personnel.png Personnel & Item Icon Emergency Repair Goddess.png Goddess are equipped, then it is possible to choose which one to use (see the picture).
  • Emergency Repair Personnel can only repair the ship they are equipped on.
  • Once repaired, a ship becomes unsinkable for the rest of the battle, including night battle.
  • The item is consumed upon activation.

The restored ships will be as followed:

Emergency Repair Personnel Emergency Repair Personnel HP recovered when sunk HP recovered on flagship Fuel/Ammo restored
Item Icon Emergency Repair Personnel.png Emergency Repair PersonnelEmergency Repair Personnel 20% 50% 0%
Item Icon Emergency Repair Goddess.png Emergency Repair GoddessEmergency Repair Goddess 100% 100% 100%
  • Planes are not resupplied.
Ration Combat RationsCombat Ration
Combat Ration (Special Onigiri)
Canned Saury
Selection of whether to use a ration or not, before a boss node.

Ration "Rations" are consumable items:

  • As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.

When equipped on a ship, they are consumed during a Sortie when either:

  • The boss node is reached, a prompt appearing to ask whether to consume or not the rations,
  • The sortie reaches 3 battles, having a random chance to trigger onward (probably linked to ship's morale dropping below a certain level).

When rations are consumed:

  • The morale of the carrying ship is greatly increased,
  • The morale of both adjacent ships is moderately increased,
  • If several different rations are equipped, all are consumed, the moral boost synergizing.

Additionally:

Special categories
Anti-Ground Equipment See Anti-Installation for a better understanding.
Notes
  • Some equipment have unique mechanics within their categories.
  • Certain mechanics like AACI and ASW will differentiate equipment within their category depending on their raw stats.

See Also