Equipment

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"Equipment" are gears meant to be fitted on girls to enhance their combat capacity, adding several sets of Stats and unlocking certain Mechanics.

  • There are 517 equipent as of the 2024-01-31, with only 415 being genuinely obtainable.

Equipment come in multiple categories & types using different icons (sometimes overlapping between categories), and bringing most mechanics, each with its own behaviors and equipability.

The ways to acquire equipment are:

Equipment Categories, Types, Icons, and Mechanics

Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.

  • One icon can be shared with different equipment types.
  • Some icons are used for a single equipment.
  • Some equipment icons on the wiki will be displayed with "text"  Text, indicating special notes like stats or sub-types of equipment.
    • Categories labeled as  Sp are for "special subtypes", types of equipment with the same mechanics as their normal main type, but corresponding to "larger variants", equipable on respectively larger or more capable ships.

All icons here and on the rest of the wiki are clickable.

Aircraft

Aircraft
Equipment Types Mechanics
For a better understanding of plane-related mechanics, see Aerial Combat
Carriers-Bassed Those planes are mainly equipable on Carriers (CV/CVB/CVL).
   Fighters   Fighters Fighters  /  are one of the main types of plane used by CV(B/L). Their main role is to bring Air Power during the 1st Aerial Stage, with their "Fighter Power"   stat being the most important factor in this regard. Fighters are additionally needed for Aircraft Carrier Cut-Ins (CVCI) during the day Shelling.
  Night Fighters
  Dive Bombers   Dive Bombers Dive Bombers are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Dive Bombing"   stat being the most important factor in this regard. Dive Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
  Fighter-Bombers "Fighter-Bombers" are "Dive Bombers", both behaving the exact same way, with the only notable difference being the Improvement effects given by  .
    Torpedo Bombers   Torpedo Bombers Torpedo Bombers  /  are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Torpedo"   stat being the most important factor in this regard. Torpedo Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
  Night Torpedo Bombers
   Jet-powered Fighter-Bombers Jets are a special type of carrier-based bombers that follow the same damage calculation as regular Dive Bombers using the "dive bombing"   stat, while providing great additional "air power"  , as well as "Long Range"  .
  • They will notably carry out an additional exclusive attack called "Jet Assault" (JA) before the beginning of any battle.
  • They cannot trigger the CVCI.
  • They bring some accuracy bonus against PT boats.
  • See Jets for more details.
  Reconnaissance Aircraft   Reconnaissance Aircraft Reconnaissance Aircraft  Sp LB Recon  are planes that:
 Sp Large Reconnaissance Aircraft
Land-Based For a better understanding of land-base mechanics, see Land-Based Air Squadron.
Bombers Attackers   Attackers Land-Based Attackers  bomber   are the main type of bomber used on LBAS. Their most important stats are "torpedo"   against regular ship, and "dive bombing"   against Installations, as well as their "combat radius"  .
 bomber Army Attackers 
  Assault Aircraft (Army Attackers)
  Patrol Aircraft   Land-Based Patrol Aircraft are counted as regular Land-Based Attackers on every aspect.

Additionally, Patrol Aircraft are ASW Aircraft, and so are mainly used for ASW (see here).

Large Aircraft   Heavy Bombers   Land-Based Heavy Bombers mostly work like other Land-Based Attackers, but unlike them, they have only 9 planes in LBAS slots, instead of 18, as well as slightly worse damage modifiers, dividing their base attack power by about half.
Interceptors/Fighters   Fighter Jet Land-Based Fighters/Interceptors     are LBAS exclusive fighters, that are used to either:
  • Provide Sortie Fighter-Power, where the "fighter Power"  , "interception"  , and "combat radius"   stats are the most important,
  • Intercept enemy bombers, where the "fighter Power"  , "interception"  , and especially the "anti-bomber"   stats are the most important.
  Army Fighters
  Navy Fighters Navy Fighters
Rocket Interceptors

  • High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
  High Altitude Interceptors
 
Me 163B
 
Prototype Shuusui
 
Shuusui
Airpower modifier against high altitude raids:
Event Map
Difficulty
Number of High Altitude
Interceptors Defending
0 1 2 3+
Casual/Easy: 1x 1.1x 1.2x
Medium/Hard: 0.5x 0.8x
 LB Reconnaissance Aircraft Reconnaissance Aircraft  Sp LB Recon  are planes that:

Seaplanes Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries)
  "Multi-Role Seaplanes"  Recon  Reconnaissance Seaplanes  Recon Reconnaissance Seaplanes   Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).

Reconnaissance Aircraft  Sp LB Recon  are planes that:

  Night Reconnaissance Seaplanes In addition to all Seaplane Recon mechanics:

  Night Recons are normal Seaplane Recon with the extra ability to trigger "Night Contact".

  • The scouting phase animation will not show up like day battles; instead, the night recon plane's animation is played in the enemy fleet's radar.
  • [Bug] In a Combined Fleet situation, if a ship in the fleet equipped with a night scout is evacuated from the combined fleet using the Fleet Command Facility, the night recon can still trigger and activate as the fleet proceeds onward and enters a night battle.
 Bomber  Seaplane Bombers  Bomber Seaplane Bombers   Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).

 Bomber Seaplane Bombers additionally act like Dive Bombers, taking part in the same air phases and sharing the same damage formulas. Additionally, they:

  Night Seaplane Bombers In addition to all Seaplane Bomber mechanics:

  Night Seaplane Bombers are required to trigger a special Night Cut-In on certain ships.

  • This cut-in also triggers the Star Shell effect and bonuses.
  Seaplane Fighters   Seaplane Fighters share all the regular Fighters mechanics, with a different set of ship equippability. Additionally, they:
  Large Flying Boats   Large Flying Boats notably:
  • Can trigger Contact and Detection.
  • Allow AV to perform ASW attacks.
  • Increase the minimum Range of Land Bases, from +1 to +3 range depending on the base's unmodified range.
  • Can be used in the Air Reconnaissance nodes mechanic.
  • When equipped in any slot size, the plane count is dropped down to 1, refunding any bauxite.

Although it is a scout which does not actually participate in Aerial Combat mechanics-wise, it is still included in the launching animation if other planes are launched.

Misc Some auxiliary aircraft, mainly used for ASW.
  Rotorcraft Autogyros   Rotorcraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.

As they do not have any Dive Bombing   stat, they do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:

  • Will launch during aerial battle if other planes are launched, but cannot start an aerial battle on their own.
  • Allow BBV, CAV, AV, and LHA to perform ASW attacks.
  • CVL and Kaga Kai Ni Go equipped with them will still require a   Dive Bomber or a   Torpedo Bomber to attack submarines, as they are unable to attack anything without a bomber.
  • AS, AR, and some CVB can equip them, but the former cannot attack SS, and the latter has a carrying capacity of 0 so they do not function.
  • AO can equip them, but their attack animation will still be a depth charge animation.

Their LBAS Combat Radius cannot be extended.

Helicopters
  Liaison Aircraft Liaison Aircraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.

  Command Liaison Aircraft 
 
 
do not have any Dive Bombing   stat, and so do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:

  • Will launch during aerial battle if other planes are launched, but cannot start an aerial battle on their own.
  • CV/L equipped with it will still require a   Dive Bomber or a   Torpedo Bomber to attack submarines, as it is unable to attack anything without a bomber.
  • Cannot have their LBAS Combat Radius extended.

 Hayabusa ASW Hayabusa 
 
have some Dive Bombing   stat that counts toward Shelling and allow them to take part in regular Aerial Combat.

Planes Aerial Combat LBAS
Stage 1 (air-to-air) Stage 2 (air-to-ship) ❱❱ Air Power Surface ASW Extendable Combat Radius
Command Liaison Aircraft/Kai 
 
0 ✔️
Command Liaison Aircraft Kai 2  0 ✔️ ✔️ ✔️
ASW Hayabusa 
 
✔️  counted as 0 25 ✔️ ✔️ ✔️
Special categories
  Sp LB Recon  Reconnaissance Aircraft Reconnaissance Aircraft  Sp LB Recon  are planes that:
Planes with Anti-Air Resistance Specific planes may present a special AA resistance property. AA resistance is presented in form of "Ship AA Resistance/Fleet AA Resistance", with each value being used in the respective formulas seen on the Aerial Combat page.
ASW Aircraft Aircraft with at least 7 ASW  , can be used to trigger special OASW and are required to perform Land-based ASW attacks.
ASW Aircraft
 Rotorcraft Autogyros 
 
 
 
Ka Type Observation Autogyro
 
O Type Observation Autogyro Kai
 
O Type Observation Autogyro Kai Ni
Helicopters 
 
 
S-51J
 
S-51J Kai
 Liaison Aircraft
 
Type 3 Command Liaison Aircraft (ASW)
 
Type 3 Command Liaison Aircraft Kai
 
Type 1 Fighter Hayabusa Model II Kai (20th Squadron)
 
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)
 
Type 3 Command Liaison Aircraft Kai 2
 Land-based Patrol Aircraft 
 
 
Prototype Toukai
 
Toukai (901 Air Group)
+7 ASW   Torpedo Bombers
 
Type 97 Torpedo Bomber (931 Air Group)
 
Type 97 Torpedo Bomber (931 Air Group/Skilled)
 
Tenzan (931 Air Group)
 
Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)
 
Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)

 
Ryuusei Kai (CarDiv 1/Skilled)
 
Swordfish Mk.III (Skilled)
 
Barracuda Mk.III
 
TBM-3D
 
TBM-3W+3S
 
Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)
+7 ASW  Dive Bombers
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)
 
Type 0 Fighter Model 64 (Two-seat w/ KMX)
+7 ASW  Seaplanes Recons
 
Type 0 Reconnaissance Seaplane Model 11B
 
Type 0 Reconnaissance Seaplane Model 11B (Skilled)
Bombers
 
Swordfish Mk.III Kai (Seaplane Model)
 
Swordfish Mk.III Kai (Seaplane Model/Skilled)
 
Zuiun Kai Ni (634 Air Group/Skilled)
 Anti-Installation Dive Bombers
  Dive-Bombers that can attack installations
This is a segment from a bigger article. See Combat/Anti-Installation for details on Installation mechanics.

Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.

  • Additionally, carriers will attack installations if equipped with non-special dive bombers AND one of the special dive bombers below.
  • Any other dive bomber will completely disable shelling against installations even if the carrier has a torpedo bomber equipped.
  • This can be very useful to manipulate the targeting mechanic so the carriers attack important targets.
 
Ju 87C Kai
 
Prototype Nanzan
 
F4U-1D
 
FM-2
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)

 
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)
AAR
 
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
AAR
 
Type 99 Dive Bomber Model 22
 
Type 99 Dive Bomber Model 22 (Skilled)
 
SB2C-3
 
SB2C-5
 
F4U-4
AAR
Night Planes   =   Night Torpedo Bombers Night Aircraft are planes that contribute to Carrier Night Air Attack damage.
  =   Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) 
  =   Night Fighters

Main Armament

Main Armament
Equipment Types Mechanics
Naval Guns Main Guns    are the main armament used by surface ships. Their main stats are the "firepower"   and "accuracy"  . They are notably required to trigger all Artillery Spotting attacks as well as some Night Cut-Ins, notably the "Double Attack" (DA).
Main Guns   Small Small Caliber Main Guns   Small Caliber Main Guns Small Caliber Main Guns are mostly used on smaller ships like Destroyers.
  • They bring some accuracy bonus against PT Imp.
 Small Small Caliber Main High-Angle Guns
  Medium Medium Caliber Main Guns   Medium Caliber Main Guns Medium Caliber Main Guns are mostly used on medium ships like Cruisers.
  Medium Main High-Angle Guns
  Large Caliber Main Guns   Large Caliber Main Guns Large Caliber Main Guns are used on Battleships.
 Sp Very Large Caliber Main Guns
Secondary Guns   Sec Secondary Guns   Secondary Guns (surface) Secondary Guns  Sec Sp_Sec serve a similar role to Main Guns. Their main stats are the "firepower"   and "accuracy"  . They are notably required to trigger some weaker Artillery Spotting attacks as well as some Night Cut-Ins, notably the "Double Attack" (DA).
 Sec Secondary High-Angle Guns
 Sp_Sec Large Secondary (High-Angle) Guns
  High-Angle Guns (dual-purpose)  Main Main High-Angle Guns  Small Small Caliber Main High-Angle Guns   High-Angle Guns (sometimes "dual-purpose guns"), are anti-air focused guns, that can serve their main surface role, in addition to having extra   AA stats.
  • They are notably required in most AACI.
 Medium Medium Main High-Angle Guns
 Sec Secondary High-Angle Guns  Sec Secondary High-Angle Guns
 Sp_Sec Large Secondary (High-Angle) Guns
  Anti-Aircraft Guns   AA Guns are equippable in RE. They are mainly used to provide "Anti-Air", notably via their AA   stat. They:
  • Are notably required in most AACI.
  • Trigger a tracer-fire effect during air combat.
  • Bring an accuracy bonus against PT boats.
Torpedo Weaponry Equipment with "torpedo"   as their primary stat.
  Torpedoes   Torpedoes (surface)   Torpedoes are almost exlusively used to trigger Night Cut-Ins, especially the Torpedo Cut-In (TCI). Their main stat is the "torpedo"   stat.
 Sub Submarine Torpedoes  Sub Submarine Torpedoes
 Sub_LM Late Model Submarine Torpedoes Late Model Submarine Torpedoes are needed to trigger special Night Cut-Ins.
 Minisub Midget Submarines  Minisub Midget Submarine allow any ship equipping one to perform an Opening Torpedo Salvo. Their main stat is the "torpedo"   stat, being used to calculate damages in all torpedo phases.
Anti-Submarine Warfare Equipment with "ASW"   as their primary stat.
  Sonars  Small Small Sonars   Sonars are the main equipment used for ASW, being required to trigger most OASW, and greatly enhancing ASW Damage Synergy. Their main stat is "ASW"  .
 Large Large Sonars
  Depth Charges  DCP Depth Charge Projectors   Depth Charges are one of the main equipment used for ASW, greatly enhancing ASW Damage Synergy. Their main stat is "ASW"  .
 DCR Depth Charge (Racks)
 Other ASW Mortars  Other ASW Mortars have additional Anti-Installation bonuses similar to Anti-Ground Rockets.

Other Equipment

Other Equipment
Equipment Types Mechanics
  Radars  Small Small Radars   Radars are used to provide boosts to LoS   and accuracy  . They are additionally used for:

"Dual Purpose Radars" are radars that are both Surface Radars and Air Radars.
 SurfaceSurface Radars are radars that:

 Air Air Radars are radars that:

  • Must have 2 or more AA  ,
  • Increase the Anti-Air of the fleet,
  • Are required to trigger most AACI.
 Large Large Radars  Large Large Radars
 Sp Very Large Radars
 Surface Surface Radars
 Air Air Radars
  Submarine Equipment Submarine Equipment are mainly used to trigger special Night Cut-Ins exlusiv to submarines.
  • Can be equipped in the RE.
  Searchlights  Small Small Searchlight    Searchlights are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
  • Attack accuracy and cut-in rates of the fleet are increased.
  • Cut-in rates of the enemy fleet are decreased.
  • The enemy fleet will target and hit the ship that triggered the searchlight more often, see here.

The activation rate is 100% on ships with 2 or more HP, 0% otherwise.

  • Multiple ships equipped with searchlights do not have stacking effects.
 Large Large Searchlight 
  Star Shell    Star Shells are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
  • Attack accuracy and cut-in rates of the fleet are increased.
  • Cut-in rates of the enemy fleet are decreased.

The activation rate is 70% on ships with 5 or more HP, 0% otherwise.

  • Multiple ships equipped with star shells do not have stacking effects.
  • There is no side effect, unlike Searchlights.
  Skilled Lookouts 
 
  Surface Ship Personnel are equippable in RE. They:
  • Increase cut-in rates in Night Battles for the ship equipping it,
  • Are required to trigger some "New Type" Cut-ins,
  • Play an animation right before cut-in animations,
  • Bring an accuracy bonus against PT boats.
  Landing Craft  TP Transport DLC 
 
  Landing Craft can serve in several roles:
  • "Transport Craft" (type 1) are best at increasing the resources gained from expeditions,
  • "Landing Tanks" (type 2 & 3) deal more damage to installations, being an essential component of "nuke set-ups" (see Anti-Installation),
  • "Armed Boats" (type 4) act mostly like Landing Tanks, and have some additional bonus, against PT Imp notably.

Each Landing Craft equipped will increase "TP Gauge" drain by 8 during Transport Operations.

Each Landing Craft equipped (except for "Landing Tanks type 3") will increase resource gain on Resource Nodes and Expeditions.

 Tank Landing Tanks
 Armed Armed Boats 
 
  Amphibious Tanks    Amphibious Vehicles behave similarly to Landing Craft. They:
  Landing Forces   Landing Forces behave similarly to other "Landing Equipment" against Installations. They:
  • Are only used against Installations.
  • Can only be equipped on "LST" type ships (a subcategory of LHA).
  • Provide great damage boost against all installation types.
  • Can be a component of a "nuke" setup.

Additionally, when attacking an installation, the attack animation makes the ship physically move across the screen like other Landing Equipment, as it is a "landing craft" itself.

  Drums    Drum Canisters are not "combat equipment", and so are mostly used for non-combat mechanics. They:
  • Increase resource gains on Resource Nodes in sorties.
  • Can affect Routing on certain maps.
  • Slightly increase TP gauge drain during Transport Operations.
  • Are required to trigger a "New Type" Cut-in.
  • Are required for expeditions 21, 37, 38, 44, & E2.
    • Can also increase the chance of Great Success for those expeditions as well as 24 & 40.
    • They do NOT increase resource gains from expeditions.
  Anti-Aircraft Fire Directors   Anti-Aircraft Fire Directors (AAFD) are quipable in RE.
  • They provide a good Anti-Air boost, and are required to trigger some AACI.
  • They are notably used to provide   AA and   accuracy when improved  .
Shells   Anti-Aircraft Shells   AA Shells are mainly used for an Anti-Installation role, notably dealing great damages to "Soft-Skinned Installations".
  • They also provide some minor Anti-Air boost, and are required to trigger some AACI.
  • The can be equipped in the RE of FBB, BB, BBV, CA, and CAV.
  Armor-Piercing Shells   AP Shells are mainly used for increasing the general damage potential of batleships, with further bonuses for Artillery Spotting and Special Attacks.
  • They also play some Anti-Installation role, notably against "Hard-Skinned Installations".
  Anti-Ground Rockets   Anti-Ground Rockets are only used against Installations.
  • They provide both great multiplicative and flat damages boost against all installation types.
  Extra Armors  Medium Medium Extra Armors   Extra Armors are equippable in RE and give some extra   Armor stat.
 Large Large Extra Armors
  Engine Improvements Ship Speed can be increased to Fast, Fast+, or Fastest by using a combination of   "Turbine" and "Boilers".

  Ship Repair Facility    Ship Repair Facilities  are required for Anchorage Repairs and Emergency Anchorage Repairs.
  Aviation Personnels  SCAMP SCAMP    Aviation Personnels are used to bring various buff and/or mechanics, notably enhancing the performances of Carriers.
  • See each individual pages for more details.
 NOAP NOAP 
 
 AGDP AGDP 
 SDP SDP 
 
  Command Facilities 
 
 
Depending on the type,   Command Facilities provide different fleet support roles, such as:
Surface Ship Equipment   Smoke Generators 
 
  Smoke Generators can be used in combat to deploy a smoke screen.

 
Example of a large smoke deployed.
  • There are 3 smoke screen sizes, being Small < Medium < Large.
    • The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
    • Note that   improvements also affect the maximum smoke level possible.
  • It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
    • This effect can be partially bypassed by using radars (both sides).
  • The effect will last for the day battle, even so the animation will fade before the battle's end.

 
Smoke activation button next to the Formation ones.
  • If equipped, it can be activated with a specific button when selecting the formation.
    • It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle only.
  • It cannot be activated in Exercises in the current implementation.
  • The trigger rate is not 100% and depends on the fleet's flagship's luck  , as well as the amount and type of Smoke Generators used.
    • For combined fleets, it is the luck of the main flagship.
    • The size of the triggered smoke screen depends on how many smoke generators are used.
  • It will only trigger at the beginning of the Shelling phase.

 
The 3 different smoke size

Two formulas have been determined to approximate the trigger rate of smoke screens.

  • The 2nd formula is based on the 1st one with additional hypothesis,
  • A measurement of the trigger rate can be found here,
  • Both formulas can be directly compared here.
  • It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
Trigger Rate Formula 1 [3]
[math]\displaystyle{ \text{P}_\text{0} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} }[/math]
  • If [math]\displaystyle{ \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3 }[/math], then [math]\displaystyle{ \text{P}_\text{0} = 0 }[/math]
[math]\displaystyle{ \text{K} = \bigg\lceil \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} \bigg\rceil }[/math]
[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math]
[math]\displaystyle{ \begin{align} \text{P}_\text{1} &= 1 - \text{P}_\text{0} \\ \text{P}_\text{2} &= 0 \\ \text{P}_\text{3} &= 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{P}_\text{1} &= 1 - \text{P}_\text{0} - \text{P}_\text{2} \\ \text{P}_\text{2} &= 0.05 \times ( 1 - \text{P}_\text{0} ) \times ( \text{K} + 2 ) \\ \text{P}_\text{3} &= 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{P}_\text{1} &= 1 - \text{P}_\text{2} - \text{P}_\text{3} \\ \text{P}_\text{2} &= \min ( 0.3 ; 1 - \text{P}_\text{3}) \\ \text{P}_\text{3} &= X \times \text{K} + 0.15 \times ( \text{N}_\text{Generator} - 3 ) \end{align} }[/math]
  • The X coefficient is unclear yet, being about 0.04~0.045.
With
  • [math]\displaystyle{ \text{P}_\text{0}, \text{P}_\text{1}, \text{P}_\text{2}, \text{P}_\text{3} }[/math] the respective rates for the trigger of smokes levels 0 to 3,
  • [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smoke Generators:
  • [math]\displaystyle{ \text{Luck}_\text{flag} }[/math] the flagship's luck,
  • [math]\displaystyle{ \bigstar_\text{base} }[/math] the total improvement   level of the base generators,
  • [math]\displaystyle{ \bigstar_\text{Kai} }[/math] the total improvement   level of the Kai generators,
Trigger Rate Formula 2 [4]
[math]\displaystyle{ \text{Level 0}_\text{Rate %} = \max \big( 0 ; \min ( 100 ; 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} ) \big) }[/math]
  • If [math]\displaystyle{ \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3 }[/math], then [math]\displaystyle{ \text{Level 0}_\text{Rate %} = 0 }[/math]
[math]\displaystyle{ \text{K} = 5 \times \text{N}_\text{Generator} + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} }[/math]
[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math]
[math]\displaystyle{ \begin{align} \text{Level 1}_\text{Rate %} &= 100 - \text{Level 0}_\text{Rate %} \\ \text{Level 2}_\text{Rate %} &= 0 \\ \text{Level 3}_\text{Rate %} &= 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{Level 1}_\text{Rate %} &= ( 100 - \text{Level 2}_\text{Rate %} ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\ \text{Level 2}_\text{Rate %} &= ( 3 \times \big\lceil \text{K} - 5 \big\rceil + 1 ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\ \text{Level 3}_\text{Rate %} &= 0 \end{align} }[/math]
[math]\displaystyle{ \begin{align} \text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\ \text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\ \text{Level 3}_\text{Rate %} &= 3 \times \big\lceil \text{K} - 15 \big\rceil + 1 \end{align} }[/math]
With
  • [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smoke Generators:
  • [math]\displaystyle{ \text{Luck}_\text{flag} }[/math] the flagship's luck,
  • [math]\displaystyle{ \bigstar_\text{base} }[/math] the total improvement   level of the base generators,
  • [math]\displaystyle{ \bigstar_\text{Kai} }[/math] the total improvement   level of the Kai generators,

  • The smoke gives an Accuracy malus to both fleets when used:
    • Please note that these are initial estimations and are subject to change.
    • It is currently unknown if the airstrike accuracy is affected by the smoke.
    • Some modifiers are near impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
    • There are some inconsistencies between "old" and "new" enemies.
    • Having a (surface ?) radar equipped reduces the smoke effect for both fleets, but only for the shelling phase.
[math]\displaystyle{ \text{Mod}_\text{smoke} }[/math][1]
Day Shelling
Fleet Radar Equipped Type 1 Type 2 Type 3
Allied No < 0.3 < 0.33 < 0.37
Yes 0.35 0.25 < 0.37
Enemy No < 0.69 < 0.7 < 0.7
Yes 0.91 0.83 0.75
Special Attacks[2]
Allied 1
Torpedo Phases
Fleet Type 1 Type 2 Type 3
Allied 0.45 0.42 0.42
Enemy 0.7 0.6 0.5
ASW
Allied 0.25
Enemy 1

  • AA effects:
    • The smoke affects the allied shootdown but not the enemy shootdown.
    • No fixed shootdown above 2 has been observed under a smoke.
    • The guaranteed shootdown does not seem to be affected.
    • A modifier to the Adjusted AA is suspected but there is not enough data to confirm it.
  • The Smoke reduce the Anti-Air Rocket Barrage trigger rate either directly or by reducing the Adjusted AA.

  Barrage Balloon 
 
Example of a balloon deployed.

  Barrage Balloons can be deployed in certain situations during day battles.

Barrage Balloons can only be deployed on certain combat nodes with Installations
Compatible Nodes
Map Node Notes
3-5 H
4-3 N Boss
4-5 T Boss
6-4 N Boss
Events Refers to the current event page
references [5][6][7][8]
Once deployed
  • For every ship with a balloon equipped will boost the damage of the fleet and the LBAS (post-cap):
Balloon Effects
  1 2 3
Allied Day Shelling Damage
Allied balloons [9] 1.02 1.04 1.06
Allied LBAS Damage
Allied balloons [10] 1.02 1.04 1.06
Enemy balloons [11] 0.95 0.90 0.85
  • The effect stacks up to 3 balloons, and up to 1 balloon per ship,
  • The effect applies to LBAS and day shelling, with the enemy balloons also negatively affecting allied LBAS,
  • The effect does not apply to torpedo phases or night battles,
  • If the ship deploying it is sunk, the balloon is then removed, as well as its effects.
  Saiun (Disassembled for Transport)  A removed legacy equipment.
Consumables   Underway Replenishment 
 
Example of Underway Replenishment translated.

  Underway Replenishment s are consumable items that are used to restore fuel and ammo mid-sortie when consumed.

When entering a boss node, a prompt will appear giving a choice to use the Underway Replenishment(s) or not.

  • The cost of the resupply will be deducted from the stockpile.
  • The resupply cannot be activated when having insufficient   fuel or   ammo.
  • The amount of   fuel and   ammo resupplied depends on
    • The fleet type (single or combined)
    • How many Resupplies are carried.

The resupply rates are as follow:

  Used Single Fleet Combined Fleet
1 25 % 15 %
2 36 % 27.5 %
3 47 % 40 %

This mechanic should only be used to avoid Fuel penalty or/and Ammo penalty.

  Emergency Repair Personnel 
 
 
Selection of which type of Emergency Repair Personnel to consume to advance (left buttons), or to retreat (right button).

  "Emergency Repair Personnel 
 
"
are consumable items:

  • As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.

Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .

  • In the case of the flagship, being Heavily Damaged (大破) will force a retreat after that node.

Equipping at least one   Emergency Repair Personnel can prevent the equipped ship from sinking, by reviving it after being sunk.

  • If this is equipped on a flagship, the player can use this before heading to another node.
    • If both   Personnel &   Goddess are equipped, then it is possible to choose which one to use (see the picture).
  • Emergency Repair Personnel can only repair the ship they are equipped on.
  • Once repaired, a ship becomes unsinkable for the rest of the battle, including night battle.
  • The item is consumed upon activation.

The restored ships will be as followed:

  Emergency Repair Personnel HP recovered when sunk HP recovered on flagship Fuel/Ammo restored
  Emergency Repair Personnel  20% 50% 0%
  Emergency Repair Goddess  100% 100% 100%
  • Planes are not resupplied.
  Combat Rations 
 
 
 
Selection of whether to use a ration or not, before a boss node.

  "Rations" are consumable items:

  • As "consumables", they do not take any equipment slot and appear in the Inventory and are equippable in RE.

When equipped on a ship, they are consumed during a Sortie when either:

  • The boss node is reached, a prompt appearing to ask whether to consume or not the rations,
  • The sortie reaches 3 battles, having a random chance to trigger onward (probably linked to ship's morale dropping below a certain level).

When rations are consumed:

  • The morale of the carrying ship is greatly increased,
  • The morale of both adjacent ships is moderately increased,
  • If several different rations are equipped, all are consumed, the moral boost synergizing.

Additionally:

Special categories
Anti-Ground Equipment See Anti-Installation for a better understanding.
Notes
  • Some equipment have unique mechanics within their categories.
  • Certain mechanics like AACI and ASW will differentiate equipment within their category depending on their raw stats.

Equipment Obtainability

Buildable Equipment

Equipment demanding special flagships to be crafted are in Bold.

Buildable Equipment
Equipment Type Name
Main Gun  Small Caliber 12cm Single Gun Mount · 12.7cm Twin Gun Mount · 10cm Twin High-angle Gun Mount · 12.7cm Single Gun Mount · 120mm/50 Twin Gun Mount · 12cm Single High-angle Gun Mount · 12cm Single High-angle Gun Mount Model E
 Medium Caliber 14cm Single Gun Mount · 15.5cm Triple Gun Mount · 20.3cm Twin Gun Mount · 15.2cm Twin Gun Mount · 20.3cm (No.2) Twin Gun Mount
 Large Caliber 35.6cm Twin Gun Mount · 41cm Twin Gun Mount · 46cm Triple Gun Mount · 16inch Mk.I Triple Gun Mount · 14inch/45 Twin Gun Mount
 Secondary Gun 12.7cm Twin High-angle Gun Mount · 15.2cm Single Gun Mount · 15.5cm Triple Secondary Gun Mount · 8cm High-angle Gun · 10cm Twin High-angle Gun Mount (Carriage)
 Anti-Air Gun 7.7mm Machine Gun · 12.7mm Single Machine Gun Mount · 25mm Twin Autocannon Mount · 25mm Triple Autocannon Mount · 25mm Single Autocannon Mount · 12cm 30-tube Rocket Launcher · 20-tube 7inch UP Rocket Launchers
 Anti-Air Fire Director Type 91 Anti-Aircraft Fire Director
 Torpedoes Surface 61cm Triple Torpedo Mount · 61cm Quadruple Torpedo Mount · 61cm Quadruple (Oxygen) Torpedo Mount · Late Model Bow Torpedo Mount (6 tubes) · Late Model Bow Torpedo Mount (4 tubes) · 21inch 6-tube Bow Torpedo Launcher (Initial Model) · 21inch 4-tube Bow Torpedo Launcher (Initial Model) · Submarine 4-tube Stern Torpedo Launcher (Initial Model)
Midget Submarines Type A Kouhyouteki
Carrier-based Plane  Fighters Type 96 Fighter · Type 0 Fighter Model 21 · Type 0 Fighter Model 52 · Prototype Reppuu Late Model · Shiden Kai 2 · Type 0 Fighter Model 32 · Fulmar · F4F-3
 Torpedo Bombers Type 97 Torpedo Bomber · Tenzan · Ryuusei · Ryuusei Kai · Swordfish · TBD (Yellow Wings)
 Dive Bombers Type 99 Dive Bomber · Suisei · Suisei Model 12A · Type 0 Fighter Model 62 (Fighter-bomber) · SBD · SBD (Yellow Wings)
 Reconnaissance Saiun · Type 2 Reconnaissance Aircraft
  Land-Based Plane Type 96 Land-based Attack Aircraft · Spitfire Mk.I · Type 1 Fighter Hayabusa Model II · Type 2 Two-seat Fighter Toryuu · Shiden Model 11
 Seaplane Reconnaisance Type 0 Reconnaissance Seaplane · Type 0 Observation Seaplane · Ro.43 Reconnaissance Seaplane · Type 98 Reconnaissance Seaplane (Night Recon) · SOC Seagull
Bomber Zuiun · Zuiun (631 Air Group) · Laté 298B
  ASW Aircraft Ka Type Observation Autogyro · Type 3 Command Liaison Aircraft (ASW)
 RADAR Small Type 13 Air Radar · Type 22 Surface Radar · Type 33 Surface Radar
Large Type 32 Surface Radar · Type 42 Air Radar · Type 21 Air Radar
 Submarine Equipment Submarine Radar & Waterproof Telescope
 Depth Charge Type 94 Depth Charge Projector · Type 95 Depth Charge · Type 3 Depth Charge Projector
 SONAR Type 93 Passive Sonar · Type 3 Active Sonar
 Turbine/Boiler Improved Kanhon Type Turbine · Enhanced Kanhon Type Boiler
  Shell Type 3 Shell · Type 91 Armor Piercing Shell
 Bulge Anti-torpedo Bulge (Medium) · Anti-torpedo Bulge (Large)
 Searchlight Searchlight
   Miscellaneous Drum Canister · Daihatsu Landing Craft · Smoke Generator (Smoke Screen)

Unbuildable Equipment

Note that some equipment can appear on more than one list. The lists below do not include buildable equipment. Note that buildable equipment can also be obtained as stock equipment, quests, or improvement upgrades. Please refer to the individual equipment pages to find a more detailed list of where/how to obtain them.

Equipment obtainable as ship girl's stock gears.

  • Equipment from event-only ships are in bold
Stock equipment
Equipment Type Name
Main Gun  Small Caliber 12.7cm Twin Gun Mount Model B Kai 2 · 12.7cm Twin High-angle Gun Mount (Late Model) · 10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director · 12.7cm Twin Gun Mount Model C Kai 2 · 12.7cm Twin Gun Mount Model D Kai 2 · 130mm B-13 Twin Gun Mount · QF 4.7inch Gun Mk.XII Kai · 12.7cm Single High-angle Gun Mount (Late Model) · 5inch Single Gun Mount Mk.30 · 5inch Single Gun Mount Mk.30 Kai · 12.7cm Single High-angle Gun Mount Kai 2 · Locally Modified 12.7cm Twin High-angle Gun Mount · Locally Modified 10cm Twin High-angle Gun Mount · 12cm Single High-angle Gun Mount Model E · 12.7cm Twin Gun Mount Model A Kai 2
 Medium Caliber 20.3cm (No.3) Twin Gun Mount · 14cm Twin Gun Mount · SKC34 20.3cm Twin Gun Mount · 203mm/53 Twin Gun Mount · Bofors 15.2cm Twin Gun Mount Model 1930 · 14cm Twin Gun Mount Kai · 152mm/55 Triple Rapid Fire Gun Mount · 152mm/55 Triple Rapid Fire Gun Mount Kai · 6inch Mk.XXIII Triple Gun Mount · 6inch Triple Rapid Fire Gun Mount Mk.16 · 6inch Triple Rapid Fire Gun Mount Mk.16 mod.2 · 6inch Twin Rapid Fire Gun Mount Mk.XXI · Bofors 15cm Twin Rapid Fire Gun Mount Mk.9 Kai + Single Rapid Fire Gun Mount Mk.10 Kai Model 1938 · Bofors 15cm Twin Rapid Fire Gun Mount Mk.9 Model 1938 · 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment) · 15.2cm Twin Gun Mount Kai · 8inch Triple Gun Mount Mk.9
 Large Caliber 38cm Twin Gun Mount · 35.6cm Twin Gun Mount (Dazzle Camouflage) · Prototype 41cm Triple Gun Mount · 38cm Twin Gun Mount Kai · Prototype 51cm Twin Gun Mount · 381mm/50 Triple Gun Mount · 381mm/50 Triple Gun Mount Kai · 16inch Triple Gun Mount Mk.7 · 38.1cm Mk.I Twin Gun Mount · 30.5cm Triple Gun Mount · 30.5cm Triple Gun Mount Kai · 38cm Quadruple Gun Mount · 38cm Quadruple Gun Mount Kai · 16inch Mk.I Triple Gun Mount + AFCT Kai · 35.6cm Twin Gun Mount Kai · 16inch Mk.I Twin Gun Mount · 16inch Mk.V Twin Gun Mount · 16inch Triple Gun Mount Mk.6 · 16inch Triple Gun Mount Mk.6 mod.2 · 305mm/46 Triple Gun Mount · 305mm/46 Twin Gun Mount · 320mm/44 Triple Gun Mount · 320mm/44 Twin Gun Mount · 14inch/45 Triple Gun Mount
 Secondary Gun 10cm Twin High-angle Gun Mount (Carriage) · 15cm Twin Secondary Gun Mount · 10.5cm Twin Gun Mount · 90mm Single High-angle Gun Mount · OTO 152mm Triple Rapid Fire Gun Mount · 5inch Twin Gun Mount Mk.28 mod.2 · 15.2cm Triple Gun Mount · 10cm Twin High-angle Gun Mount Kai + Additional Machine Guns · 5inch Single High-angle Gun Mount Battery · 65mm/64 Single Rapid Fire Gun Mount Kai
 Anti-Air Gun 2cm Flakvierling 38 · 3.7cm FlaK M42 · Bi Type 40mm Twin Autocannon Mount · 25mm Triple Autocannon Mount (Concentrated Deployment) · Bofors 40mm Quadruple Autocannon Mount · QF 2-pounder Octuple Pom-pom Gun Mount · 25mm Anti-aircraft Autocannon Mount & Machine Guns
  AA Fire Director Type 94 Anti-Aircraft Fire Director
 Torpedoes 61cm Quintuple (Oxygen) Torpedo Mount · 61cm Triple (Oxygen) Torpedo Mount · Prototype FaT Type 95 Oxygen Torpedo Kai · 53cm Twin Torpedo Mount · 533mm Triple Torpedo Mount · 533mm Quintuple Torpedo Mount (Initial Model) · 21inch 4-tube Bow Torpedo Launcher (Late Model)
Carrier-based Plane  Fighters Type 0 Fighter Model 21 (Skilled) · Zero Fighter Model 52C (601 Air Group) · Bf 109T Kai · Fw 190T Kai · Type 96 Fighter Kai · Re.2001 OR Kai · F4F-4 · F6F-3 · F6F-3N · Corsair Mk.II
 Torpedo Bombers Type 97 Torpedo Bomber (931 Air Group) · Tenzan (931 Air Group) · Type 97 Torpedo Bomber (Tomonaga Squadron) · Type 97 Torpedo Bomber (Skilled) · Tenzan (601 Air Group) · Ryuusei (601 Air Group) · Re.2001 G Kai · TBD · TBF · Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)
 Dive Bombers Ju 87C Kai · Type 99 Dive Bomber (Skilled) · Type 99 Dive Bomber (Egusa Squadron) · Suisei (601 Air Group) · F4U-1D · Skua · FM-2 · Suisei Model 22 (634 Air Group) · Ju 87C Kai 2 (w/ KMX) · Type 0 Fighter Model 64 (Two-seat w/ KMX) · SBD-5
Seaplane  Reconnaisance Ar196 Kai · OS2U · Type 0 Reconnaissance Seaplane Model 11B · S9 Osprey · Loire 130M
 Bomber Prototype Seiran · Zuiun (634 Air Group) · Zuiun Model 12
 Flying Boat Type 2 Large Flying Boat
 Fighter Ro.44 Seaplane Fighter
 ASW Aircraft O Type Observation Autogyro Kai
 RADAR Small Type 22 Surface Radar Kai 4 · Type 13 Air Radar Kai · SG Radar (Initial Model) · Radar Equipment Mast (Type 13 Kai + Type 22 Radar Kai 4)
Large Type 21 Air Radar Kai · FuMO25 Radar · 15m Duplex Rangefinder + Type 21 Radar Kai 2 · SK Radar
 Submarine Submarine Radar & Passive Radiolocator (E27)
 Depth Charge Type 2 12cm Mortar Kai
 SONAR Type124 ASDIC · Type144/147 ASDIC
 Turbine/Boiler New Model High Temperature High Pressure Boiler
 Bulge Arctic Camouflage (+ Arctic Equipment)
Miscellaneous Ship Repair Facility · Star Shell · Fleet Command Facility · WG42 (Wurfgerät 42) · Skilled Lookouts · Underway Replenishment · Night Operation Aviation Personnel · Type 97 Medium Tank (Chi-Ha)

Equipment obtainable through Quests.

  • Equipment available from "repeatable" quests are in bold.
Equipment Type Name
Main Gun  Small Caliber 12.7cm Twin Gun Mount Model B Kai 2 · 12.7cm Twin High-angle Gun Mount (Late Model) · 12.7cm Twin Gun Mount Model C Kai 2[1] · 12.7cm Twin Gun Mount Model D Kai 2 · 12.7cm Single High-angle Gun Mount (Late Model) · 12.7cm Twin Gun Mount Model A Kai 3 (Wartime Modification) + Anti-Aircraft Fire Director · 12.7cm Twin Gun Mount Model B Kai 4 (Wartime Modification) + Anti-Aircraft Fire Director · 12.7cm Twin High-angle Gun Mount Kai 2 · 5inch Single Gun Mount Mk.30 Kai · Locally Modified 12.7cm Twin High-angle Gun Mount · Locally Modified 10cm Twin High-angle Gun Mount · Prototype Long-barrel 12.7cm Twin Gun Mount Model A Kai 4 · 12.7cm Twin Gun Mount Model A Kai 2 · 12.7cm Twin Gun Mount Model C Kai 3 · 12.7cm Twin Gun Mount Model D Kai 3
 Medium Caliber 20.3cm (No.3) Twin Gun Mount · 15.2cm Twin Gun Mount Kai 2 · 14cm Twin Gun Mount Kai · 15.2cm Twin Gun Mount Kai · Prototype 20.3cm (No.4) Twin Gun Mount
 Large Caliber Prototype 35.6cm Triple Gun Mount · Prototype 46cm Twin Gun Mount · 41cm Triple Gun Mount Kai 2 · 41cm Twin Gun Mount Kai 2 · 35.6cm Twin Gun Mount Kai 2 · Prototype 51cm Triple Gun Mount · 46cm Triple Gun Mount Kai · 35.6cm Twin Gun Mount Kai 3 (Dazzle Camouflage) · 35.6cm Twin Gun Mount Kai 4
 Secondary Gun 8cm High-angle Gun Kai + Additional Machine Guns · 10cm Twin High-angle Gun Mount Kai + Additional Machine Guns · 15.5cm Triple Secondary Gun Mount Kai 2 · 10cm Twin High-angle Gun Mount Battery Concentrated Deployment
 Anti-Air Gun 25mm Triple Autocannon Mount (Concentrated Deployment) · 12cm 30-tube Rocket Launcher Kai 2 · 25mm Anti-aircraft Autocannon Mount & Machine Guns
 AA Fire Director Type 94 Anti-Aircraft Fire Director
 Torpedoes Surface Prototype 61cm Sextuple (Oxygen) Torpedo Mount · 61cm Triple (Oxygen) Torpedo Mount · 61cm Triple (Oxygen) Torpedo Mount Late Model · 61cm Quadruple (Oxygen) Torpedo Mount Late Model · 533mm Quintuple Torpedo Mount (Late Model)
Submarine Submarine 53cm Bow Torpedo Mount (8 tubes) · Skilled Sonar Personnel + Late Model Bow Torpedo Mount (6 tubes)
Midget Submarines Type C Kouhyouteki · Type D Kouhyouteki Kai (Kouryuu Kai)
Carrier-based Plane  Fighters Reppuu Model 11 · Type 0 Fighter Model 21 (Skilled) · Reppuu (601 Air Group) · Type 0 Fighter Model 52 (Skilled) · Zero Fighter Model 52C (w/ Iwai Flight) · Zero Fighter Model 21 (w/ Iwamoto Flight) · Zero Fighter Model 52A (w/ Iwamoto Flight) · Type 0 Fighter Model 53 (Iwamoto Squadron) · Type 0 Fighter Model 32 (Skilled) · F6F-3N · FR-1 Fireball
 Torpedo Bombers Tenzan Model 12 (Tomonaga Squadron) · Type 97 Torpedo Bomber (Murata Squadron) · Tenzan Model 12 (Murata Squadron) · Ryuusei Kai (CarDiv 1) · Ryuusei Kai (CarDiv 1/Skilled) · TBM-3D · Tenzan Model 12A · Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai) · TBF · TBD · Swordfish Mk.II (Skilled) · TBM-3W+3S · Barracuda Mk.III
 Dive Bombers Ju 87C Kai · Suisei (Egusa Squadron) · Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron) · Type 0 Fighter Model 63 (Fighter-bomber) · F4U-1D · Suisei Model 22 (634 Air Group) · Suisei Model 22 (634 Air Group/Skilled) · Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs) · Type 99 Dive Bomber Model 22 · Prototype Nanzan · Type 0 Fighter Model 64 (Air Superiority Fighter Specification)
 Reconnaissance Prototype Keiun (Carrier-based Reconnaissance Model)
 Jet-Powered Kikka Kai
Land-Based Plane    Bomber Type 1 Land-based Attack Aircraft · Type 1 Land-based Attack Aircraft Model 22A · Prototype Toukai · Type 1 Land-based Attack Aircraft (Nonaka Squadron) · Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron) · Type 1 Land-based Attack Aircraft Model 34 · Ki-102 B Kai + No.1 Model 1B Guided Missile · Ginga (Skilled)
  Fighter Raiden · Type 3 Fighter Hien · Shiden Model 11 · Prototype Shuusui · Shiden Model 21 Shiden Kai
Seaplane  Reconnaisance Ar196 Kai · Shiun · Ro.43 Reconnaissance Seaplane · OS2U · S9 Osprey · Type 0 Reconnaissance Seaplane Model 11B · Type 0 Reconnaissance Seaplane Model 11B (Skilled) · Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)
 Bomber Zuiun (634 Air Group) · Seiran (631 Air Group) · Zuiun (634 Air Group/Skilled) · Zuiun Kai 2 (634 Air Group) · Zuiun Kai 2 (634 Air Group/Skilled) · Zuiun Model 12 · Swordfish Mk.III Kai (Seaplane Model) · Swordfish (Seaplane Model) · Fairey Seafox Kai
 Flying Boat PBY-5A Catalina
 Fighter Type 2 Seaplane Fighter Kai · Type 2 Seaplane Fighter Kai (Skilled) · Kyoufuu Kai
 ASW Aircraft O Type Observation Autogyro Kai · S-51J
 RADAR Small Type 22 Surface Radar Kai 4 · Type 13 Air Radar Kai · Type 22 Surface Radar Kai 4 (Calibrated Late Model) · GFCS Mk.37 · Radar Equipment Mast (Type 13 Kai + Type 22 Radar Kai 4) · Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model) · SJ Radar + Submarine Conning Tower Equipment
Large SK Radar · Type 21 Air Radar Kai 2 · 15m Duplex Rangefinder + Type 21 Radar Kai 2 · 15m Duplex Rangefinder Kai + Type 21 Radar Kai 2 + Skilled Fire Direction Center · Type 42 Air Radar Kai 2
 Depth Charge Type 2 Depth Charge · Type 2 12cm Mortar Kai · Lightweight ASW Torpedo (Initial Test Model) · RUR-4A Weapon Alpha Kai · Hedgehog (Initial Model) · Mk.32 ASW Torpedo (Mk.2 Thrower)
 SONAR Type 0 Passive Sonar · Type 4 Passive Sonar · Type 3 Active Sonar Kai
  Shell Type 1 Armor Piercing Shell · Type 3 Shell Kai
  Landing Craft Special Type 2 Amphibious Tank · Toku Daihatsu Landing Craft · Soukoutei (Armored Boat Class)
 Bulge New Kanhon Design Anti-torpedo Bulge (Medium) · New Kanhon Design Anti-torpedo Bulge (Large)
 Searchlight Type 96 150cm Searchlight
Miscellaneous Skilled Carrier-based Aircraft Maintenance Personnel · Skilled Lookouts · Torpedo Squadron Skilled Lookouts · Combat Ration · Underway Replenishment · Combat Ration (Special Onigiri) · Night Operation Aviation Personnel · Night Operation Aviation Personnel + Skilled Deckhands · Striking Force Fleet Command Facility · Shipborne Model Type 4 20cm Anti-ground Rocket Launcher · Emergency Repair Goddess · Emergency Repair Personnel · Canned Saury · Smoke Generator Kai (Smoke Screen)
  1. Obtained at +3

Equipment available by upgrading other equipment through Akashi's Improvement Arsenal.

  • Equipment only obtainable via Akashi Improvements are in Bold.
  • Equipment requiring limited ones to be obtained are in Italic
Equipment Type Name
Main Gun  Small Caliber 12.7cm Twin Gun Mount Model B Kai 2 · 10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director · 12.7cm Twin Gun Mount Model C Kai 2 · 12.7cm Twin Gun Mount Model D Kai 2 · 12cm Single Gun Mount Kai 2 · 12.7cm Twin Gun Mount Model A Kai 2 · 120mm/50 Twin Gun Mount mod.1936 · Prototype Long-barrel 12.7cm Twin Gun Mount Model A Kai 4 · 5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37 · 12.7cm Twin Gun Mount Model C Kai 3
 Medium Caliber 20.3cm (No.3) Twin Gun Mount · 14cm Twin Gun Mount · 14cm Twin Gun Mount Kai · 15.2cm Twin Gun Mount · 15.2cm Twin Gun Mount Kai · 15.2cm Twin Gun Mount Kai 2 · 15.5cm Triple Gun Mount Kai · 8inch Triple Gun Mount Mk.9 mod.2 · 14cm Twin Gun Mount Kai 2 · Prototype 20.3cm (No.4) Twin Gun Mount
 Large Caliber Prototype 35.6cm Triple Gun Mount · Prototype 41cm Triple Gun Mount · 38cm Twin Gun Mount Kai · 381mm/50 Triple Gun Mount Kai · 16inch Triple Gun Mount Mk.7 + GFCS · 38.1cm Mk.I/N Twin Gun Mount Kai · 30.5cm Triple Gun Mount · 41cm Triple Gun Mount Kai · 38cm Quadruple Gun Mount Kai · 46cm Triple Gun Mount Kai · 41cm Triple Gun Mount Kai 2 · 41cm Twin Gun Mount Kai 2 · 35.6cm Twin Gun Mount Kai · 16inch Mk.V Twin Gun Mount · Prototype 51cm Twin Gun Mount · 51cm Twin Gun Mount · 16inch Mk.VIII Twin Gun Mount Kai · 16inch Triple Gun Mount Mk.6 mod.2 · 16inch Mk.I Triple Gun Mount + AFCT Kai · 16inch Mk.I Triple Gun Mount Kai + FCR Type 284 · 35.6cm Triple Gun Mount Kai (Dazzle Camouflage) · 35.6cm Twin Gun Mount Kai San (Dazzle Camouflage)
 Secondary Gun 12.7cm High-angle Gun + Anti-Aircraft Fire Director · 8cm High-angle Gun Kai + Additional Machine Guns · 15.5cm Triple Secondary Gun Mount Kai · 15.5cm Triple Secondary Gun Mount Kai 2 · 10cm Twin High-angle Gun Mount Kai + Additional Machine Guns
 Anti-Air Gun 25mm Triple Autocannon Mount (Concentrated Deployment) · 12cm 30-tube Rocket Launcher Kai 2 · QF 2-pounder Octuple Pom-pom Gun Mount
 AA Fire Director Type 94 Anti-Aircraft Fire Director
 Torpedoes Surface 61cm Quintuple (Oxygen) Torpedo Mount · 61cm Triple (Oxygen) Torpedo Mount · 61cm Triple (Oxygen) Torpedo Mount Late Model · 21inch 6-tube Bow Torpedo Launcher (Late Model) · Late Model 53cm Bow Torpedo Mount (8 tubes) · 21inch 4-tube Bow Torpedo Launcher (Late Model)
Midget Submarines Type C Kouhyouteki · Submarine 4-tube Stern Torpedo Launcher (Late Model)
Carrier-based Plane  Fighters Type 0 Fighter Model 52 (Skilled) · Type 0 Fighter Model 32 (Skilled) · F4F-4 · F6F-3 · F6F-5 · Type 96 Fighter Kai · Re.2005 Kai · Seafire Mk.III Kai · Shiden Kai 4
 Torpedo Bombers Type 97 Torpedo Bomber (931 Air Group) · Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) · Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai) · Swordfish Mk.II (Skilled) · Tenzan Model 12A · Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai) · Tenzan Model 12 (Tomonaga Squadron) · TBF · Ryuusei Kai (Skilled) · Type 97 Torpedo Bomber (Skilled)
  Dive Bombers Type 0 Fighter Model 63 (Fighter-bomber) · Re.2001 CB Kai · F4U-1D · Type 99 Dive Bomber Model 22 · Type 99 Dive Bomber Model 22 (Skilled) · SBD-5 · SB2C-3 · Suisei (Egusa Squadron) · Type 0 Fighter Model 64 (Skilled Fighter-bomber)
 Reconnaissance Fulmar (Reconnaissance Fighter/Skilled)
 Jet-Powered Jet Keiun Kai
Land-Based Plane   Bomber Type 1 Land-based Attack Aircraft · Type 1 Land-based Attack Aircraft Model 22A · Type 1 Land-based Attack Aircraft Model 34 · Type 4 Heavy Bomber Hiryuu (Skilled) · Do 217 E-5 + Hs293 Initial Model · Ki-102 B
  Fighter Type 3 Fighter Hien Model 1D · Type 3 Fighter Hien (244th Air Combat Group) · Type 1 Fighter Hayabusa Model III A · Spitfire Mk.V · Shiden Model 21 Shiden Kai · Type 2 Two-seat Fighter Toryuu Model C · Ki-96 · Shiden Kai (343 Air Group) 301st Fighter Squadron
Seaplane  Reconnaissance Swordfish Mk.II Kai (Reconnaissance Seaplane Model) · SO3C Seamew Kai
 Bomber Zuiun (634 Air Group) · Zuiun Model 12 · Zuiun Model 12 (634 Air Group) · Zuiun (634 Air Group/Skilled) · Swordfish Mk.III Kai (Seaplane Model) · Zuiun Kai 2 (634 Air Group) · Prototype Night Zuiun (Attack Equipment)
 Fighter Ro.44 Seaplane Fighter · Ro.44 Seaplane Fighter bis · Type 2 Seaplane Fighter Kai · Kyoufuu Kai
  ASW Aircraft O Type Observation Autogyro Kai · O Type Observation Autogyro Kai 2 · S-51J · S-51J Kai · Type 3 Command Liaison Aircraft Kai
 RADAR Small Type 22 Surface Radar Kai 4 · Type 13 Air Radar Kai · Type 13 Air Radar Kai (Late Model)
Large Type 21 Air Radar Kai · Type 32 Surface Radar Kai · Type 21 Air Radar Kai 2 · SK + SG Radar · 15m Duplex Rangefinder Kai + Type 21 Radar Kai 2 + Skilled Fire Direction Center
 Submarine Submarine Radar & Passive Radiolocator (E27)
 Depth Charge Type 2 Depth Charge · Type 2 12cm Mortar Kai (Concentrated Deployment)
 SONAR Type 4 Passive Sonar · Type 3 Active Sonar Kai · Type144/147 ASDIC
 Turbine/Boiler New Model High Temperature High Pressure Boiler
  Shell Type 1 Armor Piercing Shell · Type 3 Shell Kai · Type 1 Armor Piercing Shell Kai
  Landing Craft Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force) · Toku Daihatsu Landing Craft · Armed Daihatsu · Special Type 2 Amphibious Tank
 Bulge New Kanhon Design Anti-torpedo Bulge (Medium) · New Kanhon Design Anti-torpedo Bulge (Large) · Pugliese Underwater Protection Bulkhead
 Searchlight Type 96 150cm Searchlight
Miscellaneous Combat Ration (Special Onigiri) · Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)

Equipment currently unobtainable in-game. They were event rewards, ranking rewards, or limited-time quest rewards. They may return as stock equipment, improvement upgrades, event rewards, or quest rewards in the future.

  • Equipment obtainable via improvement from "unobtainable equipment" are in Bold.
  • This list does not include equipment from event-only ships.
Equipment Type Name
Main Gun  Small Caliber 120mm/50 Twin Gun Mount Kai A.mod.1937 · 12cm Single High-angle Gun Mount Model E Kai
 Medium Caliber GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)
 Large Caliber 16inch Triple Gun Mount Mk.6 + GFCS · 38cm Quadruple Gun Mount Kai Deux
 Secondary Gun 5inch Twin Gun Mount (Secondary Armament) Concentrated Deployment
 Torpedoes Normal 53cm Bow (Oxygen) Torpedo Mount · 533mm Triple Torpedo Mount (Model 53-39)
Submarine Skilled Sonar Personnel + Late Model Bow Torpedo Mount (4 tubes)
Carrier-based Plane  Fighters Shinden Kai · Reppuu Kai (Prototype Carrier-based Model) · Reppuu Kai 2 · Reppuu Kai 2 (CarDiv 1/Skilled) · Fw 190 A-5 Kai (Skilled) · Reppuu Kai 2 Model E · Reppuu Kai 2 Model E (CarDiv 1/Skilled) · Corsair Mk.II (Ace) · Prototype Jinpuu · XF5U · F4U-2 Night Corsair · Zero Fighter Model 52C (Hachiman Force)
 Torpedo Bombers Swordfish Mk.III (Skilled) · Type 97 Torpedo Bomber (931 Air Group/Skilled) · Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai) · Barracuda Mk.II · Barracuda Mk.III · Mosquito TR Mk.33
 Dive Bombers Ju 87C Kai 2 (w/ KMX/Skilled) · Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) · SB2C-5 · F4U-4 · AU-1 · F4U-7
 Reconnaissance Saiun (Eastern Caroline Air Group) · Saiun (4th Recon Squad)
Land-Based Plane    Bomber Ginga · Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron) · Toukai (901 Air Group) · Type 4 Heavy Bomber Hiryuu · Type 4 Heavy Bomber Hiryuu (Skilled) · Do 217 K-2 + Fritz-X · SM.79 · SM.79 bis · SM.79 bis (Skilled) · Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile · Shinzan · Shinzan Kai · Ginga (Egusa Squadron) · B-25 · Mosquito FB Mk.VI · Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile · Type 1 Land-based Attack Aircraft (Hachiman Force) · Ginga (Skilled)
   Fighter Type 1 Fighter Hayabusa Model III A (54th Squadron) · Type 1 Fighter Hayabusa Model II (64th Squadron) · Spitfire Mk.IX (Skilled) · Shiden Model 21 Shiden Kai · Type 4 Fighter Hayate · Shiden Kai (343 Air Group) 701st Fighter Squadron · Shiden Kai (343 Air Group) 407th Fighter Squadron · Reppuu Kai · Reppuu Kai (352 Air Group/Skilled) · Me 163B · Shuusui · Fw 190 D-9 · Type 0 Fighter Model 21 (Tainan Air Group) · Type 0 Fighter Model 32 (Tainan Air Group) · Type 0 Fighter Model 22 (251 Air Group) · Type 3 Fighter Hien (244th Air Combat Group) · Me 262 A-1a/R1
 Reconnaissance Type 2 Land-based Reconnaissance Aircraft · Type 2 Land-based Reconnaissance Aircraft (Skilled) · Mosquito PR Mk.IV
  Seaplane Swordfish Mk.III Kai (Seaplane Model/Skilled) · Kyoufuu Kai 2 · Walrus · Sea Otter · Shiun (Skilled)
 RADAR Small SG Radar (Late Model)
 Submarine Late Model Submarine Radar & Passive Radiolocator · Late Model Radar & Passive Radiolocator + Snorkel Equipment
 Depth Charge Type 3 Depth Charge Projector (Concentrated Deployment) · Prototype 15cm 9-tube ASW Rocket Launcher · Type 2 Depth Charge Kai 2
 SONAR HF/DF + Type144/147 ASDIC
 Shell Type 3 Shell Kai 2
   Landing Craft Toku Daihatsu Landing Craft + 11th Tank Regiment · M4A1 DD · Daihatsu Landing Craft (Panzer II/North African Specification) · Toku Daihatsu Landing Craft + Type 1 Gun Tank · Toku Daihatsu Landing Craft + Panzer III (North African Specification) · Toku Daihatsu Landing Craft + Chi-Ha · Toku Daihatsu Landing Craft + Chi-Ha Kai · Army Infantry Corps · Type 97 Medium Tank New Turret (Chi-Ha Kai) · Army Infantry Corps + Chi-Ha Kai · Toku Daihatsu Landing Craft + Panzer III Ausf J
Miscellaneous Elite Torpedo Squadron Command Facility · Arctic Gear & Deck Personnel · Skilled Deck Personnel · Skilled Deck Personnel + Aviation Maintenance Hands · Saiun (Disassembled for Transport)(cannot be kept) · Type 1 Fighter Hayabusa Model II Kai (20th Squadron) · Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron) · Barrage Balloon

Note that the equipment IDs 321, 448, & 462 were never added to the game.

Equipment Rarity

Current

The equipment have two rarities:

  • The system rarity written in the equipment list
    • There are 7 rarities from common to SS++
  • The card or visual rarity found in the equipment card design in 3 different ways:
    • The star ★ number in the bottom left corner from 1 to 7
    • The 5 different card background
    • The 5 different petals around the icon

The system rarity determines the HQ level needed to craft any given equipment. Meanwhile, the card rarity is purely cosmetic.

  • Note that the rarity is highly unreliable to judge an equipment's worth.

Distribution

Star Background Icon Petals Rarity
Gray "Iron cross"
Rare (レア)
★★ Silver "12 petals"
Holo (ホロ)
★★★ Rainbow "16 Petals"
S Holo (Sホロ)
★★★★ "Rising Sun Cross"


SS Holo (SSホロ)
★★
★★★
Shinning Rainbow
★★★
★★★

Shinning Rainbow + Stars
SS Holo+ (SSホロ+)
★★★★
★★★
SS++
Old system

At the beginning of the game, there was another distribution for the rarity, but it was abandoned in 2014. Because of this, equipment released in 2013 and 2014 are not considered exceptions despite not following the current rules.

Star Background Icon Petals Rarity
Gray "Iron cross"


Common (コモン) Rare (レア) - - -
★★ Silver "12 petals"


Holo (ホロ)
★★★ Rainbow "16 Petals"


- S Holo (Sホロ) SS Holo (SSホロ)
★★★★ "Rising Sun Cross"


- -
★★
★★★
-
Note
  • The S Holo rarity seems to be an anomaly because it follow the current rule right from the begining of the game. Which could indicate that either the rarity of some old equipment have been updated (but no evidences so far) or there was two competing systems from the begining and at the end one was chosen.
  • The Common rarity seems to have disapear in the current system as the last common equipment was added on the 06/06/2014.
  • The old system being "messy" and old it's more difficult to indentify exception so none will be listed.
    • Notably with the "Rising Sun Cross" being change to "16 Petals" with updated CGs could be either the correction of exceptions or just following the new system.

Exceptions

The following equipment do not respect the current system:

Rarity
Background
Icon petals

Equipment Cosmetics

Each equipment in the game comes with at least one "Fairy" (just like the other NPC ones).

  • Those fairies are mostly alone, but can come in groups or followed by some animals,
  • Most fairies are "original characters", being only linked to an equipment.
    • Some fairies are seen on several equipment, mostly equipment of the same family,
    • Many fairies also represent specific ship girls, often on equipment historically tied to them.

Some gears can also have some historical details on them, especially advanced ones. Those details can be:

  • Paintings, like for specific squadron planes,
  • Fairy scenery, where the fairies are playing an historical scene,
  • The fairies themselves, where the fairies represent some historical element, like a ship's insignia.

Additionally, some equipment can be "glowing", with either the gear, part of the gear, the fairy, or part of the fairy having a glowing halo around them.

  • The equipment glowing, the part of the equipment glowing, and the color of the glowing are arbitrary.

See Also