Equipment
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"Equipment" are gears meant to be fitted on girls to enhance their combat capacity, adding several sets of Stats and unlocking certain Mechanics.
- There are 495 equipent as of the 20/03/2023 update.
Equipment come in multiple categories & types using different icons (sometimes overlapping between categories), and bringing most mechanics, each with its own behaviors and equipability.
The main ways to acquire equipment are:
- Development (crafting),
- Ships' stock gears,
- Improvement upgrades,
- Quests rewards,
- Ranking rewards,
- Event rewards,
- Shop purchases (some "Consumables Equipment" only).
Equipment Categories, Types, Icons, and Mechanics
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text" Text, indicating special notes like stats or sub-types of equipment.
All icons here and on the rest of the wiki are clickable.
Aircraft
Aircraft | |||||||||||||||||||||||||||||||||
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Equipment Types | Mechanics | ||||||||||||||||||||||||||||||||
For a better understanding of plane-related mechanics, see Aerial Combat | |||||||||||||||||||||||||||||||||
Carriers-Bassed | Those planes are mainly equipable on Carriers (CV/CVB/CVL). | ||||||||||||||||||||||||||||||||
Fighters | Fighters | Fighters / are one of the main types of plane used by CV(B/L). Their main role is to bring Air Power during the 1st Aerial Stage, with their "Fighter Power" stat being the most important factor in this regard. Fighters are additionally needed for Aircraft Carrier Cut-Ins (CVCI) during the day Shelling.
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Night Fighters | |||||||||||||||||||||||||||||||||
Dive Bombers | Dive Bombers | Dive Bombers are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Dive Bombing" stat being the most important factor in this regard. Dive Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
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Fighter-Bombers | "Fighter-Bombers" are "Dive Bombers", both behaving the exact same way, with the only notable difference being the Improvement effects given by . | ||||||||||||||||||||||||||||||||
Torpedo Bombers | Torpedo Bombers | Torpedo Bombers / are one of the main types of plane used by CV(B/L). Their main role is to do damage during the Airstrike, with their "Torpedo" stat being the most important factor in this regard. Torpedo Bombers are additionally needed for dealing damage during day Shelling, especially for Aircraft Carrier Cut-Ins (CVCI).
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Night Torpedo Bombers | |||||||||||||||||||||||||||||||||
Jet-powered Fighter-Bombers | Jets are a special type of carrier-based bombers that follow the same damage calculation as regular Dive Bombers using the "dive bombing" stat, while providing great additional "air power" , as well as "Long Range" .
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Reconnaissance Aircraft | Reconnaissance Aircraft | Reconnaissance Aircraft Sp LB Recon are planes that:
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Sp Large Reconnaissance Aircraft | |||||||||||||||||||||||||||||||||
Land-Based | For a better understanding of land-base mechanics, see Land-Based Air Squadron. | ||||||||||||||||||||||||||||||||
Bombers | Attackers | Attackers | Land-Based Attackers bomber are the main type of bomber used on LBAS. Their most important stats are "torpedo" against regular ship, and "dive bombing" against Installations, as well as their "combat radius" .
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bomber Army Attackers | |||||||||||||||||||||||||||||||||
Assault Aircraft (Army Attackers) | |||||||||||||||||||||||||||||||||
Patrol Aircraft | Land-Based Patrol Aircraft are counted as regular Land-Based Attackers on every aspect.
Additionally, Patrol Aircraft are ASW Aircraft, and so are mainly used for ASW (see here). | ||||||||||||||||||||||||||||||||
Large Aircraft | Heavy Bombers | Land-Based Heavy Bombers mostly work like other Land-Based Attackers, but unlike them, they have only 9 planes in LBAS slots, instead of 18, as well as slightly worse damage modifiers, dividing their base attack power by about half. | |||||||||||||||||||||||||||||||
Interceptors/Fighters | Army Fighters | Land-Based Fighters/Interceptors are LBAS exclusive fighters, that are used to either:
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Navy Fighters | Navy Fighters | ||||||||||||||||||||||||||||||||
Rocket Interceptors |
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LB Reconnaissance Aircraft | Reconnaissance Aircraft Sp LB Recon are planes that:
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Seaplanes | Planes only compatible with ships having the appropriate catapult (mainly battleships, cruisers, and auxiliaries) | ||||||||||||||||||||||||||||||||
"Multi-Role Seaplanes" | Recon Reconnaissance Seaplanes | Recon Reconnaissance Seaplanes | Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).
Reconnaissance Aircraft Sp LB Recon are planes that:
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Night Reconnaissance Seaplanes | In addition to all Seaplane Recon mechanics:
Night Recons are normal Seaplane Recon with the extra ability to trigger "Night Contact".
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Bomber Seaplane Bombers | Bomber Seaplane Bombers | Seaplanes are the main aircraft type used by non-carrier ships (mainly battleships, cruisers, and auxiliaries).
Bomber Seaplane Bombers additionally act like Dive Bombers, taking part in the same air phases and sharing the same damage formulas. Additionally, they:
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Night Seaplane Bombers | In addition to all Seaplane Bomber mechanics:
Night Seaplane Bombers are required to trigger a special Night Cut-In on certain ships.
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Seaplane Fighters | Seaplane Fighters share all the regular Fighters mechanics, with a different set of ship equippability. Additionally, they:
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Large Flying Boats | Large Flying Boats notably:
Although it is a scout which does not actually participate in Aerial Combat mechanics-wise, it is still included in the launching animation if other planes are launched. | ||||||||||||||||||||||||||||||||
Misc | Some auxiliary aircraft, mainly used for ASW. | ||||||||||||||||||||||||||||||||
Rotorcraft | Autogyros | Rotorcraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks.
As they do not have any Dive Bombing stat, they do not participate to Phases 2 & 3 of Aerial Combat and are immune to shootdown. They:
Their LBAS Combat Radius cannot be extended. | |||||||||||||||||||||||||||||||
Helicopters | |||||||||||||||||||||||||||||||||
Liaison Aircraft | Liaison Aircraft are ASW Aircraft, being used to trigger some OASW and Land-based ASW attacks. Command Liaison Aircraft
Hayabusa ASW Hayabusa
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Special categories | |||||||||||||||||||||||||||||||||
Sp LB Recon Reconnaissance Aircraft | Reconnaissance Aircraft Sp LB Recon are planes that:
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Planes with Anti-Air Resistance | Specific planes may present a special AA resistance property. AA resistance is presented in form of "Ship AA Resistance/Fleet AA Resistance", with each value being used in the respective formulas seen on the Aerial Combat page. | ||||||||||||||||||||||||||||||||
ASW Aircraft | Aircraft with at least 7 ASW , can be used to trigger special OASW and are required to perform Land-based ASW attacks.
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Anti-Installation Dive Bombers |
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Night Planes | = Night Torpedo Bombers | Night Aircraft are planes that contribute to Carrier Night Air Attack damage.
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= Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) | |||||||||||||||||||||||||||||||||
= Night Fighters |
Main Armament
Main Armament | |||
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Equipment Types | Mechanics | ||
Naval Guns | Main Guns are the main armament used by surface ships. Their main stats are the "firepower" and "accuracy" . They are notably required to trigger all Artillery Spotting attacks as well as some Night Cut-Ins, notably the "Double Attack" (DA).
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Main Guns | Small Small Caliber Main Guns | Small Caliber Main Guns | Small Caliber Main Guns are mostly used on smaller ships like Destroyers.
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Small Small Caliber Main High-Angle Guns | |||
Medium Medium Caliber Main Guns | Medium Caliber Main Guns | Medium Caliber Main Guns are mostly used on medium ships like Cruisers. | |
Medium Medium Main High-Angle Guns | |||
Large Caliber Main Guns | Large Caliber Main Guns | Large Caliber Main Guns are used on Battleships. | |
Sp Very Large Caliber Main Guns | |||
Secondary Guns | Sec Secondary Guns | Secondary Guns (surface) | Secondary Guns Sec Sp_Sec serve a similar role to Main Guns. Their main stats are the "firepower" and "accuracy" . They are notably required to trigger some weaker Artillery Spotting attacks as well as some Night Cut-Ins, notably the "Double Attack" (DA).
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Sec Secondary High-Angle Guns | |||
Sp_Sec Large Secondary (High-Angle) Guns | |||
High-Angle Guns (dual-purpose) | Main Main High-Angle Guns | Small Small Caliber Main High-Angle Guns | High-Angle Guns (sometimes "dual-purpose guns"), are anti-air focused guns, that can serve their main surface role, in addition to having extra AA stats.
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Medium Medium Main High-Angle Guns | |||
Sec Secondary High-Angle Guns | Sec Secondary High-Angle Guns | ||
Sp_Sec Large Secondary (High-Angle) Guns | |||
Anti-Aircraft Guns | AA Guns are equippable in RE. They are mainly used to provide "Anti-Air", notably via their AA stat. They: | ||
Torpedo Weaponry | Equipment with "torpedo" as their primary stat. | ||
Torpedoes | Torpedoes (surface) | Torpedoes are almost exlusively used to trigger Night Cut-Ins, especially the Torpedo Cut-In (TCI). Their main stat is the "torpedo" stat.
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Sub Submarine Torpedoes | Sub Submarine Torpedoes | ||
Sub_LM Late Model Submarine Torpedoes | Late Model Submarine Torpedoes are needed to trigger special Night Cut-Ins. | ||
Minisub Midget Submarines | Minisub Midget Submarine allow any ship equipping one to perform an Opening Torpedo Salvo. Their main stat is the "torpedo" stat, being used to calculate damages in all torpedo phases.
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Anti-Submarine Warfare | Equipment with "ASW" as their primary stat. | ||
Sonars | Small Small Sonars | Sonars are the main equipment used for ASW, being required to trigger most OASW, and greatly enhancing ASW Damage Synergy. Their main stat is "ASW" . | |
Large Large Sonars | |||
Depth Charges | DCP Depth Charge Projectors | Depth Charges are one of the main equipment used for ASW, greatly enhancing ASW Damage Synergy. Their main stat is "ASW" . | |
DCR Depth Charge (Racks) | |||
Other ASW Mortars | Other ASW Mortars have additional Anti-Installation bonuses similar to Anti-Ground Rockets. |
Other Equipment
Other Equipment | |||||||||||||||
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Equipment Types | Mechanics | ||||||||||||||
Radars | Small Small Radars | Radars are used to provide boosts to LoS and accuracy . They are additionally used for:
"Dual Purpose Radars" are radars that are both Surface Radars and Air Radars.
Air Air Radars are radars that: | |||||||||||||
Large Large Radars | Large Large Radars | ||||||||||||||
Sp Very Large Radars | |||||||||||||||
Surface Surface Radars | |||||||||||||||
Air Air Radars | |||||||||||||||
Submarine Equipment | Submarine Equipment are mainly used to trigger special Night Cut-Ins exlusiv to submarines.
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Searchlights | Small Small Searchlight | Searchlights are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
The activation rate is 100% on ships with 2 or more HP, 0% otherwise.
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Large Large Searchlight | |||||||||||||||
Star Shell | Star Shells are used to trigger a special Night Battle mechanic when equipped, playing a special animation and applying the following effects:
The activation rate is 70% on ships with 5 or more HP, 0% otherwise.
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Skilled Lookouts |
Surface Ship Personnel are equippable in RE. They:
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Landing Craft | TP Transport DLC |
Landing Craft can serve in several roles:
Each Landing Craft equipped will increase "TP Gauge" drain by 8 during Transport Operations. Each Landing Craft equipped (except for "Landing Tanks type 3") will increase resource gain on Resource Nodes and Expeditions. | |||||||||||||
Tank Landing Tanks | |||||||||||||||
Armed Armed Boats | |||||||||||||||
Amphibious Tanks | Amphibious Vehicles behave similarly to Landing Craft. They:
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Army Units | Landing Forces behave similarly to other "Landing Equipment" against Installations. They:
Additionally, when attacking an installation, the attack animation makes the ship physically move across the screen like other Landing Equipment, as it is a "landing craft" itself. | ||||||||||||||
Drums | Drum Canisters are not "combat equipment", and so are mostly used for non-combat mechanics. They:
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Anti-Aircraft Fire Directors | Anti-Aircraft Fire Directors (AAFD) are quipable in RE. | ||||||||||||||
Shells | Anti-Aircraft Shells | AA Shells are mainly used for an Anti-Installation role, notably dealing great damages to "Soft-Skinned Installations". | |||||||||||||
Armor-Piercing Shells | AP Shells are mainly used for increasing the general damage potential of batleships, with further bonuses for Artillery Spotting and Special Attacks.
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Anti-Ground Rockets | Anti-Ground Rockets are only used against Installations.
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Extra Armors | Medium Medium Extra Armors | Extra Armors are equippable in RE and give some extra Armor stat. | |||||||||||||
Large Large Extra Armors | |||||||||||||||
Engine Improvements | Ship Speed can be increased to Fast, Fast+, or Fastest by using a combination of "Turbine" and "Boilers".
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Ship Repair Facility | Ship Repair Facilities are required for Anchorage Repairs and Emergency Anchorage Repairs. | ||||||||||||||
Aviation Personnels | SCAMP SCAMP | Aviation Personnels are used to bring various buff and/or mechanics, notably enhancing the performances of Carriers.
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NOAP NOAP | |||||||||||||||
AGDP AGDP | |||||||||||||||
SDP SDP | |||||||||||||||
Command Facilities |
Depending on the type, Command Facilities provide different fleet support roles, such as:
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Saiun (Disassembled for Transport) | A removed legacy equipment. | ||||||||||||||
Consumables | Underway Replenishment |
Underway Replenishment s are consumable items that are used to restore fuel and ammo mid-sortie when consumed.
When entering a boss node, a prompt will appear giving a choice to use the Underway Replenishment(s) or not.
The resupply rates are as follow:
This mechanic should only be used to avoid Fuel penalty or/and Ammo penalty. | |||||||||||||
Emergency Repair Personnel |
"Emergency Repair Personnel
Ships entering a battle whilst Heavily Damaged (大破) have a chance to be Sunk (撃沈) .
Equipping at least one Emergency Repair Personnel can prevent the equipped ship from sinking, by reviving it after being sunk.
The restored ships will be as followed:
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Combat Rations |
"Rations" are consumable items:
When an equipped ship's morale drops below a certain level during a Sortie, a ration is consumed, greatly restoring the morale of the ship,
They slightly increase TP gauge drain during Transport Operations. When a Ration is equipped on a girl upon entering a Boss Node, a prompt will appear giving a choice to use the Ration or not. Rations consumed by a girl give a Post-cap bonus against all Installation. | ||||||||||||||
Special categories | |||||||||||||||
Anti-Ground Equipment | See Anti-Installation for a better understanding. |
- Notes
- Some equipment have unique mechanics within their categories.
- Certain mechanics like AACI and ASW will differentiate equipment within their category depending on their raw stats.
Custom icons made up for wiki usage:
- = Empty
- = WildCard
- = High-Angle Gun + AA Fire Director Built-In
- = Powerfull AA (concentrated)
(CDMG) - = Zuiuns
- = Either or
- Night Planes:
Equipment Obtainability
Buildable Equipment
Equipment demanding special flagships to be crafted are in Bold.
Unbuildable Equipment
Note that some equipment can appear on more than one list. The lists below do not include buildable equipment. Note that buildable equipment can also be obtained as stock equipment, quests, or improvement upgrades. Please refer to the individual equipment pages to find a more detailed list of where/how to obtain them.
Equipment obtainable as ship girl's stock gears.
- Equipment from event-only ships are in bold
Equipment obtainable through Quests.
- Equipment available from "repeatable" quests are in bold.
- ↑ Obtained at +3
Equipment available by upgrading other equipment through Akashi's Improvement Arsenal.
- Equipment only obtainable via Akashi Improvements are in Bold.
- Equipment requiring limited ones to be obtained are in Italic
Equipment currently unobtainable in-game. They were event rewards, ranking rewards, or limited-time quest rewards. They may return as stock equipment, improvement upgrades, event rewards, or quest rewards in the future.
- Equipment obtainable via improvement from "unobtainable equipment" are in Bold.
- This list does not include equipment from event-only ships.
Note that the equipment IDs 321, 448, & 462 were never added to the game.
- The Reppuu Kai Ni (CarDiv 1/Skilled) (ID 337) was added to game files, but never given away.
Equipment Cosmetics
Each equipment in the game comes with at least one "Fairy" (just like the other NPC ones).
- Those fairies are mostly alone, but can come in groups or followed by some animals,
- Most fairies are "original characters", being only linked to an equipment.
- Some fairies are seen on several equipment, mostly equipment of the same family,
- Many fairies also represent specific ship girls, often on equipment historically tied to them.
Some gears can also have some historical details on them, especially advanced ones. Those details can be:
- Paintings, like for specific squadron planes,
- Fairy scenery, where the fairies are playing an historical scene,
- The fairies themselves, where the fairies represent some historical element, like a ship's insignia.
Additionally, some equipment can be "glowing", with either the gear, part of the gear, the fairy, or part of the fairy having a glowing halo around them.
- The equipment glowing, the part of the equipment glowing, and the color of the glowing are arbitrary.