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Summer 2022 Event/Info
Time remaining until Event ends:
The Summer 2022 Event has ended.
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The Summer 2022 Event also known under the title of Large Scale Counter Landing! Operation Torch!, has been launched on the 26th of August 2022 and ended on the 14th of October 2022. It is a "Large European Event", with both main and extra operations of large sizes.
- The Main Operation areas are 3 "What if" missions about Operation Torch, being remotely based on the post war Suez crisis, with a fleet coming from the Indian Ocean up to the Suez canal.
- The Extra Operation areas are the Operation Torch itself, scheduled as "Early Fall" operations.
- 7 new ships are introduced:
- 1 CVL, 1 DD, and 1 DE are available in the MO.
- 2 FBB, 1 CV, and 1 CL are available in the EO.
For additional information regarding event-related subjects and content, please refer to Mechanics.
Historical Background
Information
Quick Info Table
Classification | Map | Name | Fleet Type | LBAS | Friendly Fleet | Fleet Tags | Notes |
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Main Operation | E-1 | Expedition Fleet, to the West! | Single | 0 | No | ||
E-2 | Through the Aden Gulf | Single Combined |
0/1 | No | · | tag is optional, but still recommended.
Fuel can be farm extensively, see here. | |
E-3 | The Winds of Alexandria | Single Combined |
0/1/2 | Node U | · | ||
Extra Operation | E-4 | Operation Torch Task Force, Weigh Anchor! | Single Striking Force Combined |
0 | No | · | |
E-5 | Counter Landing! Operation Torch! | Single Striking Force Combined |
2/3 | Node X | · · | A new type of locking mechanic is applied on the map. | |
E-6 | Battle of Casablanca | Single Striking Force Combined |
3 | Node W | · · | Ship locks affect routing on HARD only.
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Fleet Locking Table
Tags | E-1 | E-2 | E-3 | E-4 | E-5 | E-6 (Hard Only) | |
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Frontline Sweeping Force |
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Expeditionary Reconnaissance Unit |
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Expeditionary Fleet Advance Team |
Optional | ||||||
Mediterranean Combined Fleet |
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Op. Torch British Forces | |||||||
Op. Torch Dispatch Fleet | |||||||
Central Task Force | |||||||
Eastern Task Force | |||||||
Western Advance Fleet | |||||||
West. Mission Decisive Battle Fleet |
New Mechanics
- Nodes required to be visited/defeated in gimmicks are now highlighted.
- Some Event map rewards can now be chosen among a set of 2.
- E5 has a new type of ship locking.
New Ships
DE | Ukuru | E-1 & E-3 Drop | |
DD | Natsugumo | E-2 & E-3 Drop | |
CVL | Langley | E-3 Reward | |
CL | Brooklyn | E-4 & E-5 Drop | |
FBB | Massachusetts | E-5 & E-6 Drop | |
CV | Ranger | E-5 Reward | |
FBB | Jean Bart | E-6 Reward |
Returning Ships
Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).
Notable returning ships | |||||||||||
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CL | Perth | E-1 | CL | Helena | E-1 | CV | Aquila | E-1 | |||
SS | I-47 | E-2 | SS | U-511 | E-3 | CV | Graf Zeppelin | E-3 | |||
FBB | Littorio | E-3 | FBB | Roma | E-3 | FBB | Richelieu | E-3 ; E-6 | |||
FBB | Bismarck | E-4 | CA | Prinz Eugen | E-4 | BB | Warspite | E-4 | |||
CV | Ark Royal | E-4 | DD | Jervis | E-4 | DD | Janus | E-4 | |||
AV | Commandant Teste | E-4 ; E-6 | CL | Giuseppe Garibaldi | E-5 | CL | Duca degli Abruzzi | E-5 | |||
BB | Colorado | E-5 | FBB | Washington | E-5 | DD | Johnston | E-5 | |||
DD | Akizuki | E-6 | CL | Sheffield | E-6 | BB | Nelson | E-6 | |||
FBB | Iowa | E-6 | FBB | South Dakota | E-6 | CV | Hornet | E-6 | |||
CV | Intrepid | E-6 | CA | Northampton | E-6 | CA | Houston | E-6 |
New Equipment
Skilled Deck Personnel | Aviation Personnels | E1 Easy+; E2 Casual+; E3 Easy+ Choice; E4 Easy+; E5 Easy+ Choice | |
Skilled Deck Personnel + Aviation Maintenance Hands | E2 Hard; E5 Medium+ | ||
F4U-2 Night Corsair | Night Fighter | E-2 Medium+ | |
F4U-4 | Dive Bomber | E3 Medium+ | |
AU-1 | E5 Medium+ | ||
F4U-7 | E6 Hard | ||
Toku Daihatsu Landing Craft + Panzer III (North African Specification) | Landing Craft | E5 Hard | |
Mosquito FB Mk.VI | Land-Based Attacker | E4 Easy+ | |
Mosquito PR Mk.IV | LB Land-based Recon | E4 Hard | |
Mosquito TR Mk.33 | Torpedo Bomber | E6 Medium+ |
New Enemy Vessels
- Fast Light Carrier Water Demon (E3 boss)
- Prototype Carrier Princess (E5 boss)
- Incomplete Battleship Princess (E6 boss)
New Enemy Equipment
Friendly Fleet
Fleet Formations
Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using "normal only" or "normal and powerful" FF. Powerful FF have an additional cost of 6 Instant Constructions for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears).
ExpandE-3 U |
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ExpandE-5 X |
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ExpandE-6 W |
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ExpandE-6 Z |
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ExpandAppearance |
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Voice Lines
Friend Fleet Voice Lines
Ship | Japanese/English | ExpandNotes |
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Special Event Voice Lines
Ship | Japanese/English | ExpandNotes |
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Mechanics
Participation requirements
To take part in any event, a player MUST HAVE at least:
- A 75% sortie win ratio.
- 5 empty ship slots.
- 20 empty equipment slots.
Special Mechanics
In addition to regular Sortie mechanics, events often involve some specific or rarer mechanics :
Map Clearing Medals | |||
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Hard |
Medium |
Easy |
Casual |
Depending of the HQ level, it is possible to choose between:
- Hard ("operation A", 甲), at HQ 80+
- Medium ("operation B", 乙), at HQ 35+
- Easy ("operation C", 丙), at HQ 1+
- Casual ("operation D", 丁), at HQ 1+
The map difficulty will directly affect the enemy encounters, making them more numerous, with higher stats, or even replacing weaker ships with stonger ones. Additionaly, will vary:
- The maps' phases' gauges (HP/TP),
- The amount of map gimmicks to complete,
- The LoS requirements,
- The maps' rewards,
- The ship Drops.
Changing difficulty is possible but limited:
- When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
- When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
- Gimmicks might also be reset when applicable, notably the debuffs.
Beginning with the second map, difficulty progression rules apply.
- In order to play a map on Hard difficulty, the prior map must have been completed on either Medium or Hard.
- In order to play a map on Medium difficulty, the prior map must have been completed on either Easy, Medium, or Hard.
To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.
- Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
- One map can use multiple tags, usually separated by phases or fleets.
- Several maps can share one or more tags.
- On Medium or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
- This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
- Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).
See Also
Event Drops
Expand[edit]Event Only Drops History |
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Time remaining until Event ends:
The Summer 2022 Event has ended.
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