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− | {{ | + | '''"Equipment"''' are gears meant to be fitted on girls to enhance their combat capacity, adding several sets of [[Stats]] and unlocking certain [[Mechanic]]s. |
− | + | ||
− | {{ | + | Equipment come in multiple [[#Equipment Categories|types and categories]], using different [[#Equipment Icons & Types|icons]] (sometimes overlapping between categories), each with its own behaviors and [[Equipment/Equipability|equipability]]. |
+ | |||
+ | The main ways to acquire equipment are: | ||
+ | *[[Development]] (crafting), | ||
+ | *[[Ship]]s' stock gears, | ||
+ | *[[Improvement]] upgrades, | ||
+ | *[[Quests]] rewards, | ||
+ | *[[Ranking]] rewards, | ||
+ | *[[Event]] rewards, | ||
+ | *[[Shop]] purchases (some "Consumables Equipment" only). | ||
+ | |||
+ | =Equipment Icons & Types= | ||
+ | <onlyinclude>Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is. | ||
+ | *One icon can be shared with different equipment types. | ||
+ | *Some icons are used for a single equipment. | ||
+ | *Some equipment icons on the wiki will be displayed with "text" {{IconText|[[File:Xx c.png]]|Text}}, indicating special notes like stats or sub-types of equipment. | ||
+ | **Categories labeled as {{IconText|[[File:Xx c.png]]|Sp}} are for "special subtypes", types of equipment with the same mechanics as their normal main type, but corresponding to "larger variants", equipable on respectively larger or more capable ships. | ||
+ | |||
+ | <tabber> | ||
+ | |-|Aircrafts= | ||
+ | For a better understanding of plane-related mechanics, see [[Aerial Combat]]. | ||
+ | ;Carriers-Bassed | ||
+ | The base type of plane in the game:<br> | ||
+ | *{{GreenPlane}} [[Fighter]]s: provide air-power and shoot down opposing aircraft. | ||
+ | **{{Night Fighter Aircraft}} [[Night Fighter]]s: night battle capable fighters. | ||
+ | *{{RedPlane}} [[Dive Bomber]]s & [[Fighter-Bomber]]s: have strong "shelling attack", and cannot attack [[Installation]]s unless they are [[:Category:Anti-Installation Dive Bombers|Anti-Installation Dive Bombers]]. | ||
+ | *{{BluePlane}} [[Torpedo Bomber]]s ("attackers"): have strong "preliminary attack". | ||
+ | **{{Night Torpedo Bomber}} [[Night Torpedo Bomber]]: night battle capable torpedo bombers. | ||
+ | *{{JetFighterBomber2}}{{JetFighterBomber1}} {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}} ("Jet Fighter-Bombers"). They provide strong air-power and shelling attack, and also carry an initial "Jet Assault". | ||
+ | *{{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] boost accuracy and LoS greatly, enabling contact in the right conditions. | ||
+ | **{{Large Recon}} {{EquipmentLink|Prototype Keiun (Carrier-based Reconnaissance Model)|text=Large Reconnaissance Aircraft|link_category=Large Carrier-based Reconnaissance Aircraft}}: recons only equipable on [[CVB]]. | ||
+ | |||
+ | ;[[LBAS|Land-Based]] | ||
+ | Planes only usable on Land-Based (because of their size and/or use):<br> | ||
+ | *[[Land Based Bomber|Bombers]], act like dive bombers/torpedo bombers: | ||
+ | **Attackers: | ||
+ | ***{{Land Based Attack Aircraft}} [[:Category:Land-based Attack Aircraft|Attackers]] | ||
+ | ***{{IconText|{{Interceptor Fighter2}}|bomber|8}} {{EquipmentLink|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)|text=Army Attackers|link_category=Land-based Attack Aircraft}} | ||
+ | ***{{Land-based Assault Aircraft}} {{Equipment/Link|Ki-102 B|Ki-102 B Kai + No.1 Model 1B Guided Missile|text=Assault Aircraft|link_category=Land-based Assault Aircraft}} (Army attackers). | ||
+ | ***{{Land Based Attack Aircraft Blue}} {{Equipment/Link|Prototype Toukai|Toukai (901 Air Group)|text=Patrol Aircraft|link_category=Land-based Patrol Aircraft}}. | ||
+ | **{{Large Land-based Aircraft}} {{Equipment/Link|Shinzan|Shinzan Kai|text=Heavy Bombers|link_category=Land-based Heavy Bombers}}. | ||
+ | *[[Interceptor|Interceptors/Fighters]], act like fighters, with some being more suited for interception, and others as fighter-escort: | ||
+ | **{{Interceptor Fighter}} Navy fighters. | ||
+ | ***[[:Category:High Altitude Interceptors|Rocket Interceptors]] are very strong interceptors, providing an interception synergy boost to LBAS. | ||
+ | **{{Interceptor Fighter2}} Army fighters. | ||
+ | *{{Land-Based Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft|Type 2 Land-based Reconnaissance Aircraft (Skilled)|Mosquito PR Mk.IV|text=Reconnaissance Aircraft|link_category=Land-based Reconnaissance Aircraft}}: boost accuracy and LoS greatly and act as "range extenders". | ||
+ | |||
+ | ;[[Seaplane]]s | ||
+ | Planes only compatible with ships having the appropriate catapult: | ||
+ | *{{Seaplane}} Seaplanes: | ||
+ | **{{SPR}} [[SPR|Reconnaissance Seaplanes]]: provide [[Artillery Spotting]] and contact. | ||
+ | ***{{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|Loire 130M|text=Night Reconnaissance Seaplanes|link_category=Night Reconnaissance Seaplanes}}: act like regular Seaplane Recons, that can also trigger [[Night Battle#Night Contact and Spotting|Night Contact]]. | ||
+ | **{{SPB}} [[SPB|Seaplane Bombers]]: act like dive bombers and can also provide [[Artillery Spotting]]. | ||
+ | *{{SeaplaneFighter}} [[SPF|Seaplane Fighters]]: act like fighters. | ||
+ | *{{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}}: only participate in bombing if other planes are present, and are only equipable by few AVs. On LBAS, they mostly act as range extenders. The {{Equipment/Link|PBY-5A Catalina}} have an additional crew recovery mechanic. | ||
+ | |||
+ | ;Misc | ||
+ | Some ASW-focused aircraft used in niche roles: | ||
+ | *{{Autogyro}} [[Rotorcraft]]: including {{EquipmentLink|Ka Type Observation Autogyro|O Type Observation Autogyro Kai|O Type Observation Autogyro Kai Ni|text=Autogyros|link_category=Autogyros}} and {{EquipmentLink|S-51J|S-51J Kai|text=Helicopters|link_category=Helicopters}}. | ||
+ | *{{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|text=Liaison Aircraft|link_category=Anti-submarine Patrol Aircraft}}. | ||
+ | |||
+ | |-|Main armement= | ||
+ | ;Naval Guns | ||
+ | *[[Main Gun]]s. Primarily used for surface combat: | ||
+ | **{{RedGunLight}} [[Small Caliber Main Gun]]s: are mostly used on smaller ships like Destroyers. | ||
+ | **{{RedGunMedium}} [[Medium Caliber Main Gun]]s: are mostly used on medium ships like Cruisers. | ||
+ | **{{RedGunHeavy}} [[Large Caliber Main Gun]]s: are used on Battleships. | ||
+ | ***{{Very Large Gun}} {{EquipmentLink|Prototype 51cm Twin Gun Mount|51cm Twin Gun Mount|Prototype 51cm Triple Gun Mount|text=Very Large Caliber Main Guns|link_category=Very Large Caliber Main Guns}}, are only equipable on some of the largest Battleships. | ||
+ | *{{YellowGun}} [[Secondary Gun]]s (surface): increase Accuracy and AA stats, and also trigger some combat mechanics. | ||
+ | *{{GreenGunDP}} [[High-Angle Gun]]s (dual-purpose): anti-aircraft focused guns. | ||
+ | **{{Small Green}} [[:Category:Small Caliber Main High-Angle Guns|Small Caliber Main High-Angle Guns]]: act like small main guns with AA boost. | ||
+ | **{{Medium Green}} [[:Category:Medium Main High-Angle Guns|Medium Main High-Angle Guns]]: act like Medium main guns with AA boost. | ||
+ | **{{Sec Green}} [[:Category:Secondary High-Angle Guns|Secondary High-Angle Guns]]: act like secondary guns with AA boost. | ||
+ | ***{{Large Sec Green}} [[:Category:Large Secondary Guns|Large Secondary (High-Angle) Guns]]: are only equipable on larger ships. | ||
+ | *{{GreenGunMG}} [[:Category:Anti-Air Gun|AA Machine Guns]] // {{Equipment/Link|12cm 30-tube Rocket Launcher|12cm 30-tube Rocket Launcher Kai Ni|20-tube 7inch UP Rocket Launchers|text=AA Rocket Launchers}}, specifically attack aircraft and trigger a tracer-fire effect. | ||
+ | |||
+ | ;Torpedoes | ||
+ | *{{TorpedoWeapon}} [[Torpedo]]es: are used to enable powerful special attacks and cut-ins. | ||
+ | **{{Sub Torpedo}} [[:Category:Submarine Torpedoes|Submarine Torpedoes]]: torpedoes exclusive to submarines, | ||
+ | ***{{LM Sub Torpedo}} [[:Category:Late Model Submarine Torpedoes|Late Model Submarine Torpedoes]]: advance torpedoes, enabling special cut-ins. | ||
+ | ***{{IconText|{{TorpedoWeapon}}|Stern}} {{Equipment/Link|Submarine 4-tube Stern Torpedo Launcher (Initial Model)|Submarine 4-tube Stern Torpedo Launcher (Late Model)|text=Stern Submarine Torpedoes}}: can be equipped in a [[Reinforcement Expansion]] slot. | ||
+ | *{{Minisub}} {{Equipment/Link|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarines|link_category=Midget Submarines}}: they trigger an [[Combat/Battle_Opening#Opening_Torpedo_Salvo|opening torpedo salvo]]. They do not count as regular torpedoes and so cannot trigger any relevant cut-in. | ||
+ | |||
+ | ;[[:Category:Anti-submarine Weaponry|Anti-Submarine Warfare]] | ||
+ | *{{DepthCharge}} [[Depth Charge]]s: bombs set to detonate at a specific depth, crippling submarines: | ||
+ | **{{DCP}} [[DCP|Depth Charge Projectors]]: greatly effective for [[:Template:Equipment/ASW Synergy|ASW Synergy]]. | ||
+ | **{{DCR}} [[DCR|Depth Charge (Racks)]]: greatly for [[:Template:Equipment/ASW Synergy|ASW Synergy]]. | ||
+ | **{{DCother}} {{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}: are weaker than other Depth Charges, but they also attack [[Installation]]s. | ||
+ | *{{Sonar}} [[Sonar]]s: are required for better ASW efficiency, and provide some evasion boost against torpedoes: | ||
+ | **{{Small Sonar}} [[Small Sonar]]s: used on smaller ships, greatly effective for [[:Template:Equipment/ASW Synergy|ASW Synergy]]. | ||
+ | **{{Large Sonar}} {{Equipment/Link|Type 0 Passive Sonar|text=Large Sonars|link_category=Large Sonars}}: only used on heavier ships. | ||
+ | |||
+ | |-|Other= | ||
+ | *{{Radar}} [[Radar]]s provide increased accuracy and LoS: | ||
+ | **{{Small Radar}} [[Small Radar]]s: for smaller ships. | ||
+ | **{{Large Radar}} [[Large Radar]]s: for larger ships. | ||
+ | ***{{Very Large Radar}} {{Equipment/Link|15m Duplex Rangefinder + Type 21 Radar Kai Ni|15m Duplex Rangefinder Kai + Type 21 Radar Kai Ni + Skilled Fire Direction Center|text=Very Large Radars|link_category=Very Large Radars}}: for battleships. | ||
+ | **{{Air Radar}} [[Air Radar]]s: are AA-focused, and are required for most [[AACI]] | ||
+ | **{{Surface Radar}} [[Surface Radar]]s: give more LoS and accuracy, and may be needed for [[Combat/Map Mechanics and Nodes|Routing]]. | ||
+ | |||
+ | *{{SubmarineRadar}} [[:Category:Submarine Equipment|Submarine Equipment]]: are exclusive to submarines and have a similar effect as regular radars. | ||
+ | |||
+ | *{{Searchlight}} {{EquipmentLink|Searchlight|Type 96 150cm Searchlight|text=Searchlights|link_category=Searchlights}}: provide an accuracy boost and increase the cut-in chance in night battle, but result in the ship carrying them being more focused, | ||
+ | **{{Small Searchlight}} {{EquipmentLink|Searchlight|text=Small Searchlights|link_category=Small Searchlights}}: for smaller ships | ||
+ | **{{Large Searchlight}} {{EquipmentLink|Type 96 150cm Searchlight|text=Large Searchlights|link_category=Large Searchlight}}: for largerships | ||
+ | |||
+ | *{{StarShell}} {{EquipmentLink|Star Shell}}: reduce the enemy cut-in chance and increase allied cut-in rates. | ||
+ | *{{SurfaceShipPersonnel}} {{SurfaceShipPersonnel}} {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Surface Ship Personnel}}: increase the cut-in chance and accuracy against light enemies and unlock new cut-ins. | ||
+ | |||
+ | *{{LandingCraft}} [[Landing Craft]]: are used for [[Expeditions]] and [[Sortie]] to increase resource gain, for [[Transport Operation]]s, and for [[Anti-Installation]]. Some sub-types have greater effectiveness for some of those uses: | ||
+ | **{{IconText|{{LandingCraft}}|TP}} {{Equipment/Link|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Transport DLC|link_category=Landing Craft}}: are mostly used for [[Expeditions]], | ||
+ | **{{IconText|{{LandingCraft}}|Tank}} Landing Tanks: are mostly used for [[Anti-Installation]], | ||
+ | **{{IconText|{{LandingCraft}}|Armed}} {{Equipment/Link|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link_category=Landing Craft}}: are mostly used for [[Anti-Installation]] and have an additional [[PT Imp Pack|anti-PT]] bonus. | ||
+ | *{{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Tanks}}: have a similar use to Landing Craft, with a lesser use for resource gain and the greatest effectiveness against [[Installation]]s. | ||
+ | *{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}}: are needed for some [[Expeditions]] and routing, and are used in [[Transport Operation]]s. | ||
+ | |||
+ | *{{AntiAircraftFireDirector}} {{Equipment/Link|Type 91 Anti-Aircraft Fire Director|Type 94 Anti-Aircraft Fire Director|text=AA Fire Directors|link_category=Anti-Aircraft Fire Directors}}: give an AA boost and are used in some [[AACI]]. | ||
+ | *[[Shell]]s | ||
+ | **{{GreenAmmo}} {{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}}: confer a small AA bonus, but are primarily utilized against "soft [[Installation]]s". | ||
+ | **{{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armor Piercing Shells}}: increase firepower, allow for AP Cut-Ins, and confer an additional post-cap firepower bonus against harder targets. | ||
+ | |||
+ | *{{AntiGroundArtillery}} {{Equipment/Link|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers|link_category=Anti-Ground Artilleries}}: confer great firepower bonuses against [[Installation]]s. | ||
+ | |||
+ | *{{ArmorEquipment}} [[Extra Armor]]s: increase armor: | ||
+ | **{{Medium Armor}} [[Medium Extra Armor]]s: are for medium ships. | ||
+ | **{{Large Armor}} [[Large Extra Armor]]s: are for larger ships. | ||
+ | |||
+ | *{{Turbine}} [[:Category:Engine Improvements|Engine Improvements]] // {{Equipment/Link|Improved Kanhon Type Turbine|Enhanced Kanhon Type Boiler|New Model High Temperature High Pressure Boiler|text=Speed modifiers|link=Improving Ship Speed}}: increase evasion, and when combined, also provide a boost to ship's speed. | ||
+ | *{{Facility}} {{EquipmentLink|Ship Repair Facility}}: enable special [[Repairs]] in relevant situations. | ||
+ | |||
+ | *{{AviationPersonnel}} [[:Category:Aviation Personnel|Aviation Personnel]]: aviation-related special equipment, with: | ||
+ | **{{IconText|{{AviationPersonnel}}|SCAMP}} {{Equipment/Link|Skilled Carrier-based Aircraft Maintenance Personnel|text=SCAMP}}: extends the range and give extra firepower. | ||
+ | **{{IconText|{{Aviation Personnel}}|SDP}} {{Equipment/Link|Skilled Deck Personnel|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP}}: are some alternatives to the SCAMP that feat in [[RE]]s. | ||
+ | **{{IconText|{{AviationPersonnel}}|NOAP}} {{Equipment/Link|Night Operation Aviation Personnel|Night Operation Aviation Personnel + Skilled Deckhands|text=NOAP}}: allow carriers to attack at night when equipped with [[:Category:Night Planes|Night Planes]]. | ||
+ | **{{IconText|{{AviationPersonnel}}|AGDP}} {{Equipment/Link|Arctic Gear & Deck Personnel|text=AGDP}}: is needed for CV/CVB/CVL to sortie in "Arctic Maps". | ||
+ | |||
+ | *{{CommandFacility}} {{Equipment/Link|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|text=Command Facilities|link_category=Command Facilities}} allow for ships in a fleet to be [[Evacuation|evacuated]] when critically damaged: | ||
+ | **{{IconText|{{CommandFacility}}|FCF}}{{Equipment/Link|Fleet Command Facility}} (FCF) for [[Combined Fleet]]s. | ||
+ | **{{IconText|{{CommandFacility}}|SFFCF}}{{Equipment/Link|Striking Force Fleet Command Facility}} (SFFCF) for [[Striking Force Fleet]]s. | ||
+ | **{{IconText|{{CommandFacility}}|ETSCF}}{{Equipment/Link|Elite Torpedo Squadron Command Facility}} (ETSCF) for "Torpedo Squadrons" (CL(T) & DD only fleets). | ||
+ | *{{TransportationMaterial}} {{EquipmentLink|Saiun (Disassembled for Transport)}}. | ||
+ | |||
+ | *Consumables, single-use items: | ||
+ | **{{Supplies}} {{EquipmentLink|Underway Replenishment}}: allows for [[AO]] to restore fuel and ammo to ships during a sortie. | ||
+ | **{{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Emergency Repair Personnel|link_category=Emergency Repair Personnel}}: prevent ships from sinking. | ||
+ | **{{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Combat Rations|link_category=Combat Rations}}: restore morale during sorties. | ||
+ | |||
+ | |-|Wiki custom icons= | ||
+ | Custom icons madeup for wiki usage: | ||
+ | *[[File:Xx c.png]] = Empty | ||
+ | *{{WildCard}} = WildCard | ||
+ | *{{GreenGunBuiltIn}} = [[:Category:High-Angle + AA Fire Director|High-Angle Gun + AA Fire Director Built-In]] | ||
+ | *{{CDMG}} = {{Equipment/Link|25mm Triple Autocannon Mount (Concentrated Deployment)|Bofors 40mm Quadruple Autocannon Mount|QF 2-pounder Octuple Pom-pom Gun Mount|text=Powerfull AA (concentrated)|link_category=Special MG}} (CDMG) | ||
+ | *{{ZuiunPlane}} = [[:Category:Zuiun|Zuiuns]] | ||
+ | *{{AnyBomber}} = Either {{RedPlane}} or {{BluePlane}} | ||
+ | *[[Night Plane]]s: | ||
+ | **{{NightBomberEn}} = {{Night Torpedo Bomber}} [[Night Torpedo Bomber]]s | ||
+ | **{{NightDivebomberEn}} = {{RedPlane}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}} | ||
+ | **{{NightFighterEn}} = {{Night Fighter Aircraft}} [[Night Fighter]]s | ||
+ | </tabber></onlyinclude> | ||
+ | |||
+ | =Equipment Categories= | ||
+ | {{:Equipment Ranking}} | ||
+ | |||
+ | =See Also= | ||
+ | *[[Equipment List]] | ||
+ | *[[Equipment List (Image)]] | ||
+ | *[[Equipment Ranking]] | ||
+ | *[[Fit Bonuses]] | ||
+ | *[[Development]] | ||
{{Equipmentlist}} | {{Equipmentlist}} | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Player equipment]] | [[Category:Player equipment]] |
Revision as of 21:09, 16 December 2022
"Equipment" are gears meant to be fitted on girls to enhance their combat capacity, adding several sets of Stats and unlocking certain Mechanics.
Equipment come in multiple types and categories, using different icons (sometimes overlapping between categories), each with its own behaviors and equipability.
The main ways to acquire equipment are:
- Development (crafting),
- Ships' stock gears,
- Improvement upgrades,
- Quests rewards,
- Ranking rewards,
- Event rewards,
- Shop purchases (some "Consumables Equipment" only).
Equipment Icons & Types
Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator of what a given equipment is.
- One icon can be shared with different equipment types.
- Some icons are used for a single equipment.
- Some equipment icons on the wiki will be displayed with "text" Text, indicating special notes like stats or sub-types of equipment.
For a better understanding of plane-related mechanics, see Aerial Combat.
- Carriers-Bassed
- Fighters: provide air-power and shoot down opposing aircraft.
- Night Fighters: night battle capable fighters.
- Dive Bombers & Fighter-Bombers: have strong "shelling attack", and cannot attack Installations unless they are Anti-Installation Dive Bombers.
- Torpedo Bombers ("attackers"): have strong "preliminary attack".
- Night Torpedo Bomber: night battle capable torpedo bombers.
- Jets
("Jet Fighter-Bombers"). They provide strong air-power and shelling attack, and also carry an initial "Jet Assault". - Reconnaissance Aircraft boost accuracy and LoS greatly, enabling contact in the right conditions.
- Sp Large Reconnaissance Aircraft: recons only equipable on CVB.
- Bombers, act like dive bombers/torpedo bombers:
- Attackers:
- Attackers
- bomber Army Attackers
- Assault Aircraft
(Army attackers). - Patrol Aircraft
.
- Heavy Bombers
.
- Attackers:
- Interceptors/Fighters, act like fighters, with some being more suited for interception, and others as fighter-escort:
- Navy fighters.
- Rocket Interceptors are very strong interceptors, providing an interception synergy boost to LBAS.
- Army fighters.
- Navy fighters.
- LB Reconnaissance Aircraft
: boost accuracy and LoS greatly and act as "range extenders".
- Seaplanes:
- Recon Reconnaissance Seaplanes: provide Artillery Spotting and contact.
- Night Reconnaissance Seaplanes
: act like regular Seaplane Recons, that can also trigger Night Contact.
- Night Reconnaissance Seaplanes
- Bomber Seaplane Bombers: act like dive bombers and can also provide Artillery Spotting.
- Recon Reconnaissance Seaplanes: provide Artillery Spotting and contact.
- Seaplane Fighters: act like fighters.
- Large Flying Boats
: only participate in bombing if other planes are present, and are only equipable by few AVs. On LBAS, they mostly act as range extenders. The PBY-5A Catalina have an additional crew recovery mechanic.
- Misc
- Rotorcraft: including Autogyros
and Helicopters
. - Liaison Aircraft
.
- Naval Guns
- Main Guns. Primarily used for surface combat:
- Small Caliber Main Guns: are mostly used on smaller ships like Destroyers.
- Medium Caliber Main Guns: are mostly used on medium ships like Cruisers.
- Large Caliber Main Guns: are used on Battleships.
- Sp Very Large Caliber Main Guns
, are only equipable on some of the largest Battleships.
- Sp Very Large Caliber Main Guns
- Secondary Guns (surface): increase Accuracy and AA stats, and also trigger some combat mechanics.
- High-Angle Guns (dual-purpose): anti-aircraft focused guns.
- Small Small Caliber Main High-Angle Guns: act like small main guns with AA boost.
- Medium Medium Main High-Angle Guns: act like Medium main guns with AA boost.
- Sec Secondary High-Angle Guns: act like secondary guns with AA boost.
- Sp_Sec Large Secondary (High-Angle) Guns: are only equipable on larger ships.
- AA Machine Guns // AA Rocket Launchers
, specifically attack aircraft and trigger a tracer-fire effect.
- Torpedoes
- Torpedoes: are used to enable powerful special attacks and cut-ins.
- Sub Submarine Torpedoes: torpedoes exclusive to submarines,
- Sub_LM Late Model Submarine Torpedoes: advance torpedoes, enabling special cut-ins.
- Stern Stern Submarine Torpedoes
: can be equipped in a Reinforcement Expansion slot.
- Sub Submarine Torpedoes: torpedoes exclusive to submarines,
- Minisub Midget Submarines
: they trigger an opening torpedo salvo. They do not count as regular torpedoes and so cannot trigger any relevant cut-in.
- Depth Charges: bombs set to detonate at a specific depth, crippling submarines:
- DCP Depth Charge Projectors: greatly effective for ASW Synergy.
- DCR Depth Charge (Racks): greatly for ASW Synergy.
- Other ASW Mortars
: are weaker than other Depth Charges, but they also attack Installations.
- Sonars: are required for better ASW efficiency, and provide some evasion boost against torpedoes:
- Small Small Sonars: used on smaller ships, greatly effective for ASW Synergy.
- Large Large Sonars: only used on heavier ships.
- Radars provide increased accuracy and LoS:
- Small Small Radars: for smaller ships.
- Large Large Radars: for larger ships.
- Sp Very Large Radars
: for battleships.
- Sp Very Large Radars
- Air Air Radars: are AA-focused, and are required for most AACI
- Surface Surface Radars: give more LoS and accuracy, and may be needed for Routing.
- Submarine Equipment: are exclusive to submarines and have a similar effect as regular radars.
- Searchlights
: provide an accuracy boost and increase the cut-in chance in night battle, but result in the ship carrying them being more focused,- Small Small Searchlights: for smaller ships
- Large Large Searchlights: for largerships
- Star Shell: reduce the enemy cut-in chance and increase allied cut-in rates.
- Skilled Lookouts
: increase the cut-in chance and accuracy against light enemies and unlock new cut-ins.
- Landing Craft: are used for Expeditions and Sortie to increase resource gain, for Transport Operations, and for Anti-Installation. Some sub-types have greater effectiveness for some of those uses:
- TP Transport DLC
: are mostly used for Expeditions, - Tank Landing Tanks: are mostly used for Anti-Installation,
- Armed Armed Boats
: are mostly used for Anti-Installation and have an additional anti-PT bonus.
- TP Transport DLC
- Tanks: have a similar use to Landing Craft, with a lesser use for resource gain and the greatest effectiveness against Installations.
- Drums: are needed for some Expeditions and routing, and are used in Transport Operations.
- AA Fire Directors
: give an AA boost and are used in some AACI. - Shells
- AA Shells
: confer a small AA bonus, but are primarily utilized against "soft Installations". - AP Shells
: increase firepower, allow for AP Cut-Ins, and confer an additional post-cap firepower bonus against harder targets.
- AA Shells
- Anti-ground Rocket Launchers
: confer great firepower bonuses against Installations.
- Extra Armors: increase armor:
- Medium Medium Extra Armors: are for medium ships.
- Large Large Extra Armors: are for larger ships.
- Engine Improvements // Speed modifiers
: increase evasion, and when combined, also provide a boost to ship's speed. - Ship Repair Facility: enable special Repairs in relevant situations.
- Aviation Personnel: aviation-related special equipment, with:
- Command Facilities
allow for ships in a fleet to be evacuated when critically damaged:- FCFFleet Command Facility (FCF) for Combined Fleets.
- SFFCFStriking Force Fleet Command Facility (SFFCF) for Striking Force Fleets.
- ETSCFElite Torpedo Squadron Command Facility (ETSCF) for "Torpedo Squadrons" (CL(T) & DD only fleets).
- Saiun (Disassembled for Transport).
- Consumables, single-use items:
- Underway Replenishment: allows for AO to restore fuel and ammo to ships during a sortie.
- Emergency Repair Personnel
: prevent ships from sinking. - Combat Rations
: restore morale during sorties.
Custom icons madeup for wiki usage:
- = Empty
- = WildCard
- = High-Angle Gun + AA Fire Director Built-In
- = Powerfull AA (concentrated)
(CDMG) - = Zuiuns
- = Either or
- Night Planes: