No.500 発煙装置(煙幕)
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Surface Ship Equipment
Effects: +1 trigger Smoke screen
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Refittable Ship Types
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Fast Battleship
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Battleship
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Aviation Battleship
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Standard Aircraft Carrier
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Armored Carrier
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Light Carrier
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Heavy Cruiser
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Aviation Cruiser
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Light Cruiser
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Torpedo Cruiser
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Training Cruiser
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Destroyer
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Coastal Defense Ship
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Submarine
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Aircraft Carrying Submarine
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Seaplane Tender
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Fleet Oiler
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Submarine Tender
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Repair Ship
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Amphibious Assault Ship
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Introduction
敵から艦隊を隠す「煙幕」を発生させる艦載の発煙装置です。
主に駆逐艦などの小型艦で運用し、大きな「煙幕」を発生させることで敵の砲撃や爆撃の光学照準を阻害、艦隊を守ります。
多数投入することで、より濃密な煙幕を展開させることも可能です。
※電探装備の敵の攻撃には注意が必要です!
A shipboard smoke generator that creates a "smoke screen" hiding the fleet from enemies.
It is mainly used by small ships such as destroyers, and by generating a large "smoke screen", it obstructs the direct sights of enemy artillery and bombing attacks, protecting the fleet.
It is also possible to deploy a denser smoke screen by using a lot of them.
※Be careful when attacking enemies equipped with radars!
Mechanics
Smoke Generators can be used in combat to deploy a smoke screen.
Example of a large smoke deployed.
- There are 3 smoke screen sizes, being Small < Medium < Large.
- The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
- Note that
improvements also affect the maximum smoke level possible.
- It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
- This effect can be partially bypassed by using radars (both sides).
- The effect will last for the day battle, even so the animation will fade before the battle's end.
Smoke activation button next to the Formation ones.
- If equipped, it can be activated with a specific button when selecting the formation.
- It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle only.
- It cannot be activated in Exercises in the current implementation.
- The trigger rate is not 100% and depends on the fleet's flagship's luck
, as well as the amount and type of Smoke Generators used.
- For combined fleets, it is the luck of the main flagship.
- The size of the triggered smoke screen depends on how many smoke generators are used.
- It will only trigger at the beginning of day battle.
The 3 different smoke size
- The trigger rate depends on:
- Regarding the equipment:
Two formulas have been determined to approximate the trigger rate of smoke screens.
- The 2nd formula is based on the 1st one with additional hypothesis,
- A measurement of the trigger rate can be found here,
- Both formulas can be directly compared here.
- It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
ExpandTrigger Rate Formula 1 [3]
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[math]\displaystyle{ \text{P}_\text{0} = 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} }[/math]
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- If [math]\displaystyle{ \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3 }[/math], then [math]\displaystyle{ \text{P}_\text{0} = 0 }[/math]
[math]\displaystyle{ \text{K} = \bigg\lceil \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} \bigg\rceil }[/math]
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[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math]
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[math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math]
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[math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math]
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[math]\displaystyle{ \begin{align}
\text{P}_\text{1} &= 1 - \text{P}_\text{0} \\
\text{P}_\text{2} &= 0 \\
\text{P}_\text{3} &= 0
\end{align} }[/math]
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[math]\displaystyle{ \begin{align}
\text{P}_\text{1} &= 1 - \text{P}_\text{0} - \text{P}_\text{2} \\
\text{P}_\text{2} &= 0.05 \times ( 1 - \text{P}_\text{0} ) \times ( \text{K} + 2 ) \\
\text{P}_\text{3} &= 0
\end{align} }[/math]
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[math]\displaystyle{ \begin{align}
\text{P}_\text{1} &= 1 - \text{P}_\text{2} - \text{P}_\text{3} \\
\text{P}_\text{2} &= \min ( 0.3 ; 1 - \text{P}_\text{3}) \\
\text{P}_\text{3} &= X \times \text{K} + 0.15 \times ( \text{N}_\text{Generator} - 3 )
\end{align} }[/math]
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- The X coefficient is unclear yet, being about 0.04~0.045.
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- With
- [math]\displaystyle{ \text{P}_\text{0}, \text{P}_\text{1}, \text{P}_\text{2}, \text{P}_\text{3} }[/math] the respective rates for the trigger of smokes levels 0 to 3,
- [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smoke Generators:
- [math]\displaystyle{ \text{Luck}_\text{flag} }[/math] the flagship's luck,
- [math]\displaystyle{ \bigstar_\text{base} }[/math] the total improvement
level of the base generators,
- [math]\displaystyle{ \bigstar_\text{Kai} }[/math] the total improvement
level of the Kai generators,
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ExpandTrigger Rate Formula 2 [4]
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[math]\displaystyle{ \text{Level 0}_\text{Rate %} = \max \big( 0 ; \min ( 100 ; 3.2 - 0.2 \times \text{K} - \text{N}_\text{Generator} ) \big) }[/math]
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- If [math]\displaystyle{ \text{Luck}_\text{flag} ≥ 1 \text{ & } \text{N}_\text{Generator} ≥ 3 }[/math], then [math]\displaystyle{ \text{Level 0}_\text{Rate %} = 0 }[/math]
[math]\displaystyle{ \text{K} = 5 \times \text{N}_\text{Generator} + 1.5 \times \sqrt{ \text{Luck}_\text{flag} } + 0.3 \times \bigstar_\text{base} + 0.5 \times \bigstar_\text{Kai} }[/math]
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[math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math]
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[math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math]
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[math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math]
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[math]\displaystyle{ \begin{align}
\text{Level 1}_\text{Rate %} &= 100 - \text{Level 0}_\text{Rate %} \\
\text{Level 2}_\text{Rate %} &= 0 \\
\text{Level 3}_\text{Rate %} &= 0
\end{align} }[/math]
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[math]\displaystyle{ \begin{align}
\text{Level 1}_\text{Rate %} &= ( 100 - \text{Level 2}_\text{Rate %} ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\
\text{Level 2}_\text{Rate %} &= ( 3 \times \big\lceil \text{K} - 5 \big\rceil + 1 ) \times ( 1 - \text{Level 0}_\text{Rate %} ) \\
\text{Level 3}_\text{Rate %} &= 0
\end{align} }[/math]
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[math]\displaystyle{ \begin{align}
\text{Level 1}_\text{Rate %} &= \min ( 0 ; 100 - \text{Level 2}_\text{Rate %} - \text{Level 3}_\text{Rate %}) \\
\text{Level 2}_\text{Rate %} &= \min ( 30 ; 100 - \text{Level 3}_\text{Rate %} ) \\
\text{Level 3}_\text{Rate %} &= 3 \times \big\lceil \text{K} - 15 \big\rceil + 1
\end{align} }[/math]
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- With
- [math]\displaystyle{ \text{N}_\text{Generator} }[/math] the amount of Smoke Generators:
- [math]\displaystyle{ \text{Luck}_\text{flag} }[/math] the flagship's luck,
- [math]\displaystyle{ \bigstar_\text{base} }[/math] the total improvement
level of the base generators,
- [math]\displaystyle{ \bigstar_\text{Kai} }[/math] the total improvement
level of the Kai generators,
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- The smoke gives an Accuracy malus to both fleets when used:
- Please note that these are initial estimations and are subject to change.
- It is currently unknown if the airstrike accuracy is affected by the smoke.
- Some modifiers are near impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
- There are some inconsistencies between "old" and "new" enemies.
- Having a (surface ?) radar equipped reduces the smoke effect for both fleets, but only for the shelling phase.
- It has been observed that in some cases, the Yamato-class and Nagato-class (but not Nelson-class) Special Attacks may still have decent accuracy despite smoke being active[1]. This may possibly be due to the attack's accuracy mod (which are currently unknown) overcoming the smoke's penalty mod.
Expand[math]\displaystyle{ \text{Mod}_\text{smoke} }[/math][2]
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Day Shelling
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Fleet |
Radar Equipped |
Type 1 |
Type 2 |
Type 3
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Allied
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No |
< 0.3 |
< 0.33 |
< 0.37
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Yes |
0.35 |
0.25 |
< 0.37
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Enemy
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No |
< 0.69 |
< 0.7 |
< 0.7
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Yes |
0.91 |
0.83 |
0.75
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Torpedo Phases
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Fleet |
Type 1 |
Type 2 |
Type 3
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Allied |
0.45 |
0.42 |
0.42
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Enemy |
0.7 |
0.6 |
0.5
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ASW
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Allied |
0.25
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Enemy |
1
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- AA effects:
- The smoke affects the allied shootdown but not the enemy shootdown.
- No fixed shootdown above 2 has been observed under a smoke.
- The guaranteed shootdown does not seem to be affected.
- A modifier to the Adjusted AA is suspected but there is not enough data to confirm it.
- The Smoke reduce the Anti-Air Rocket Barrage trigger rate either directly or by reducing the Adjusted AA.
Notes
How To Obtain
Buildable
Stock equipment of: Miyuki Kai Ni
From quest: B189 (x3, choice)
Event reward for:
Uses
Used to improve: Smoke Generator (Smoke Screen)
Used by quest: F115 (x3)
Updates History
- 2023-04-23: Implemented
- 2023-05-01: Became improvable
Fit Bonuses
Improvement
Improvement effects
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1★ |
2★ |
3★ |
4★ |
5★ |
6★ |
7★ |
8★ |
9★ |
Max★
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1.00 |
1.41 |
1.73 |
2.00 |
2.23 |
2.44 |
2.64 |
2.82 |
3.00 |
3.16
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1.00 |
1.41 |
1.73 |
2.00 |
2.23 |
2.44 |
2.64 |
2.82 |
3.00 |
3.16
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Day?
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1.00 |
1.41 |
1.73 |
2.00 |
2.23 |
2.44 |
2.64 |
2.82 |
3.00 |
3.16
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Night?
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1.30 |
1.84 |
2.25 |
2.60 |
2.91 |
3.18 |
3.44 |
3.68 |
3.90 |
4.11
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Trigger rate
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[math]\displaystyle{ \text{K} = +0.3 \times \bigstar }[/math]
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Smoke level
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Increased
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See Also