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===Docking===
 
===Docking===
 
{{details|Docking}}
 
{{details|Docking}}
This allows your damaged ships to be repaired to full health by consuming steel and fuel. You can use an instant repair (高速修復材) to immediately finish.
+
This allows repairing damaged ships to full health by consuming steel and fuel. Using an {{IR}} instant repair (bucket) (高速修復材) will immediately finish it.
  
 
===Expedition===
 
===Expedition===
 
{{details|Expedition}}
 
{{details|Expedition}}
This is where you send your fleets to complete expeditions, in exchange for resources and certain items. Certain ships and equipment can be obtained exclusively through expeditions.
+
Expeditions are sorties where fleets 2, 3, and 4 can be sent, rewarding resources and certain items. This is the main way to farm resources in the game.
  
 
===Modernization===
 
===Modernization===
 
{{details|Modernization}}
 
{{details|Modernization}}
The process of using spare ships to increase the stats (firepower, AA, torpedo, armor) of ships up to a certain point. Luck can also be modernized with [[Maruyu]], but she is difficult to obtain.  
+
The process of using spare ships to increase the [[Stats]] (firepower, AA, torpedo, armor) of ships up to a certain point. Luck, ASW, and HP can also be increased in some very specific situations.  
  
 
===Naval Exercise===
 
===Naval Exercise===
 
{{details|Exercises (PvP)}}
 
{{details|Exercises (PvP)}}
These are battles against other players' fleets. Opposing teams update in real-time, but there is no simultaneous play.
+
These are battles against other players' fleets. Opposing teams update in real-time, but there is no simultaneous play. This is the main way to level up girls.
*New opponent list refreshed at 03:00 and 15:00 JST
+
*Opponent list refreshed at 03:00 and 15:00 JST.
  
 
===Crossing the T===
 
===Crossing the T===
 
{{details|Day_Battle#Engagement|l1=Engagement}}
 
{{details|Day_Battle#Engagement|l1=Engagement}}
Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. Gameplay-wise, when your fleet crosses the enemy fleet, both sides (counter-intuitively) gain a significant increase in firepower. When the opponent crosses your fleet, both sides receive a significant firepower debuff.  
+
Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. Gameplay-wise, when the fleet crosses the enemy fleet (Green T), both sides (counter-intuitively) gain a significant increase in firepower. When the opponent crosses the fleet (Red T), both sides receive a significant firepower debuff.  
  
 
===Phases of Battle===
 
===Phases of Battle===
 
{{details|Combat#Combat_Stages|l1=Combat}}
 
{{details|Combat#Combat_Stages|l1=Combat}}
 
*[[Day Battle]]
 
*[[Day Battle]]
*#Reconnaissance (Stat boost, avoid Red-T)
+
*#Reconnaissance
*#[[Land-Based Air Squadron]] attack
+
*#[[Land-Based Air Squadron]] attacks
 
*#[[Aerial Combat|Initial airstrikes]] (Jet Assault, opening bombing, air superiority)
 
*#[[Aerial Combat|Initial airstrikes]] (Jet Assault, opening bombing, air superiority)
 
*#[[Support Expedition|Support fleet]] attack
 
*#[[Support Expedition|Support fleet]] attack
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===Morale===
 
===Morale===
 +
{{details|Morale and Fatigue}}
 +
Morale greatly affects Expeditions and Combat. A ship's Morale can range from 0 to 100, it decreases when doing sorties, and increases by 3 every 3 min up to 49 when doing nothing.
 
====Fatigue====
 
====Fatigue====
 
{{details|Tutorial: FAQ#Alright, I built my ship and kicked some butt, but I noticed the orange faces. What gives?}}
 
{{details|Tutorial: FAQ#Alright, I built my ship and kicked some butt, but I noticed the orange faces. What gives?}}
Orange or Red sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 to 30 min to have them back at normal morale. Fatigue will reduce by 3 every 3 minutes. Fatigued ships will have lower accuracy and evasion. If your ships are still fatigued upon returning from expeditions, your '''expedition will end up failing even with all other criteria fulfilled.'''
+
Orange or Red sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 to 30 min to have them back at normal morale. Fatigued ships will have lower accuracy and evasion. If girls are still fatigued upon returning from expeditions, the '''expedition will fail''' even with all other criteria fulfilled.
 
 
 
====Sparkle====
 
====Sparkle====
 
{{details|Tutorial: FAQ#My ship is sparkling.2Fglittering.21|l1=Sparkling/glittering!}}
 
{{details|Tutorial: FAQ#My ship is sparkling.2Fglittering.21|l1=Sparkling/glittering!}}
The polar opposite of Fatigue. If a ship "sparkle", she will gain a boost in sorties. Sparkling also plays a very important role in expeditions, where having multiple sparkled girls can increase significantly the "Great Succes" rate. See [[Help:Sparkling]] to learn how to sparkle ships.
+
The opposite of Fatigue. If a ship "sparkle", she will gain a boost in sorties. Sparkling also plays a very important role in expeditions, where having multiple sparkled girls can increase significantly the "Great Succes" rate. See [[Help:Sparkling]] to learn how to sparkle ships.
 
 
====Food supply ships Mamiya/Irako====
 
{{Card|Food Supply Ship Mamiya|type=Item|size=30x30px}}{{Card|Food Supply Ship Irako|type=Item|size=30x30px}}
 
{{details|Morale/Fatigue}}
 
Items that respectively remove fatigue and increase the morale of your fleet.
 
  
===[[Medal]]===
+
===[[Medal]]s===
 
{{details|Blueprint}}
 
{{details|Blueprint}}
Medals are a multi-purpose item that can be exchange for resources, consumables or a Remodel Blueprint. They are also needed for certain quests.
+
{{Medal}} Medals are a multi-purpose item that can be exchanged for resources, consumables, or a "Remodel Blueprint". They are also needed for certain quests and improvements.
*1 medal can be used to exchange for {{Fuel}} x300, {{Ammo}} x300, {{Steel}} x300, {{Bauxite}} x300 and {{IR}} x2.
+
*They are obtained by clearing certain maps and quests and are common among event rewards. Medals owned are displayed in the [[Inventory]].
*1 medal can also be used to exchange for '''Improvement Materials {{IM}} x4.'''
 
*4 medals are needed to exchange for one '''Remodel Blueprint''' {{BP}}.
 
Medals can be obtained by clearing certain maps and quests and are common among event rewards. You can find the number of medals you own and exchange them on your [[Inventory]] page.
 
  
 
===Tracer-fire effect===
 
===Tracer-fire effect===
This occurs when a ship fires any equipped machine guns to defend itself, reducing incoming damage from enemy bombers. Your flagship will always do this by default, even without any anti-air stat.
+
This occurs when a ship fires any equipped AA guns against planes. The flagship will always do this by default, even without any anti-air stat.
  
 
=[[Equipment]] Icons=
 
=[[Equipment]] Icons=

Revision as of 17:23, 7 August 2022

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Type classification

All ship type codes on the list are based on USN hull classification codes or modifications thereof.

In-game tab Code In-game Code Japanese Name Common
English Name
In-game
English Name
Kanji Romaji
BB/BC FBB[1] 高速戦艦 Kōsoku senkan Fast Battleship Battleship
BB 戦艦 Senkan Battleship
BBV[1] 航戦 航空戦艦 Kōkū senkan Aviation Battleship
改装航空戦艦 Kaisō kōkū senkan Improved Aircraft Battleship (Ise-class Kai Ni) Aircraft Battleship
CV/CVL - 正規空母 Seiki kūbo Fleet Carrier
CV 航空母艦 Kōkū bokan Standard Aircraft Carrier Aircraft Carrier
CVB[1] 装母 装甲空母 Sōkō kūbo Armored Aircraft Carrier
CVL 軽母 軽空母 Kei kūbo Light Aircraft Carrier
CA CA 重巡 重巡洋艦 Jū jun'yōkan Heavy Cruiser
CAV[1] 航巡 航空巡洋艦 Kōkū jun'yōkan Aviation Cruiser Aircraft Cruiser
改装航空巡洋艦 Kaisō kōkū jun'yōkan Improved Aircraft Cruiser (Mogami Kai Ni Toku)
CL CL 軽巡 軽巡洋艦 Kei jun'yōkan Light Cruiser Light Cruiser
軽(航空)巡洋艦 Kei (kōkū) jun'yōkan Light (Aircraft) Cruiser (Gotland)
防空巡洋艦 Bōkū jun'yōkan Air Defence Cruiser (Atlanta)
兵装実験軽巡 Heisō jikken keijun Experimental Armament Light Cruiser (Yuubari Kai Ni)
CLT[1] 雷巡 重雷装巡洋艦 Jūraisō jun'yōkan Torpedo Cruiser
CT[1] 練巡 練習巡洋艦 Renshū jun'yōkan Training Cruiser
DD DD 駆逐 駆逐艦 Kuchikukan Destroyer
DE DE 海防 海防艦 Kaibōkan Coastal defence ship (Destroyer Escort)[2] Escort
SS SS 潜水艦 Sensuikan Submarine
SSV[1] 潜母 潜水空母 Sensui kūbo Submarine Aircraft Carrier Aircraft Carrying Submarine
AV/AO/AS/... AV 水母 水上機母艦 Suijōki bokan Seaplane Tender Seaplane Carrier
AO 補給 補給艦 / 給油艦 Hokyūkan / Kyūyukan Fleet Oiler
特務艦 特務艦 Tokumukan Auxiliary Ship Utility (Souya (AGS))
灯台補給 灯台補給船 Tōdai hokyūsen Lighthouse tender (Souya (AGL))
南極観測 南極観測船 Nankyoku kansokusen Auxiliary Icebreaker (Souya (AGB))
陸護空 特設護衛空母 Tokusetsu goei kūbo "Escort Carrier" (Yamashio Maru)
AS 潜母艦 潜水母艦 Sensui bokan Submarine Tender
AR 工作艦 Kōsakukan Repair Ship
LHA 揚陸 揚陸艦 Yōrikukan Amphibious Assault Ship
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Types with no proper NATO hull classification code.
  2. In Kancolle, "coastal defense ships" are labeled as "DE" and "destroyers escort" as DD and not DE.

In addition, some subtypes may also be used like :

Note:

  • The term Kūbo (空母) is a shorthand for Kōkū bokan (航空母艦), which means "Aircraft Carrier".

General

API link

A method to play the game without having to access the official DMM website.

Docking

This allows repairing damaged ships to full health by consuming steel and fuel. Using an Instant repair instant repair (bucket) (高速修復材) will immediately finish it.

Expedition

Expeditions are sorties where fleets 2, 3, and 4 can be sent, rewarding resources and certain items. This is the main way to farm resources in the game.

Modernization

The process of using spare ships to increase the Stats (firepower, AA, torpedo, armor) of ships up to a certain point. Luck, ASW, and HP can also be increased in some very specific situations.

Naval Exercise

These are battles against other players' fleets. Opposing teams update in real-time, but there is no simultaneous play. This is the main way to level up girls.

  • Opponent list refreshed at 03:00 and 15:00 JST.

Crossing the T

Classic naval strategy in which a line of warships cross in front of a line formation of enemy ships, allowing the crossing line to bring all their guns to bear while receiving fire from only the forward guns of the enemy. Gameplay-wise, when the fleet crosses the enemy fleet (Green T), both sides (counter-intuitively) gain a significant increase in firepower. When the opponent crosses the fleet (Red T), both sides receive a significant firepower debuff.

Phases of Battle

Remodel

Often confused with Modernization, will usually result in *ship name*-Kai (改). also known as Upgrading.

Morale

Morale greatly affects Expeditions and Combat. A ship's Morale can range from 0 to 100, it decreases when doing sorties, and increases by 3 every 3 min up to 49 when doing nothing.

Fatigue

Orange or Red sad faces are displayed next to the ship icon if they are too fatigued. Rest them for 15 to 30 min to have them back at normal morale. Fatigued ships will have lower accuracy and evasion. If girls are still fatigued upon returning from expeditions, the expedition will fail even with all other criteria fulfilled.

Sparkle

The opposite of Fatigue. If a ship "sparkle", she will gain a boost in sorties. Sparkling also plays a very important role in expeditions, where having multiple sparkled girls can increase significantly the "Great Succes" rate. See Help:Sparkling to learn how to sparkle ships.

Medals

Item Icon Medal.png Medals are a multi-purpose item that can be exchanged for resources, consumables, or a "Remodel Blueprint". They are also needed for certain quests and improvements.

  • They are obtained by clearing certain maps and quests and are common among event rewards. Medals owned are displayed in the Inventory.

Tracer-fire effect

This occurs when a ship fires any equipped AA guns against planes. The flagship will always do this by default, even without any anti-air stat.

Equipment Icons

Every piece of equipment in the game has an icon, regrouping them by type, giving a quick visual indicator on what a given equipment is.

  • One icon can be shared with different equipment types.
  • Some icons are used for a single equipment.
  • Some equipment icons on the wiki will be displayed with "text" Xx c.pngText, indicating special notes like stats or sub-types of equipment.

Carriers-Bassed:
The base type of plane in the game:

  • Fighter Fighters. Provide air-power and shoot down opposing aircraft.
  • Dive Bomber Dive Bombers & Fighter-Bombers. Have a strong shelling-phase attack, and will not attack Installations unless they are Anti-Installation Dive Bombers.
  • Torpedo Bomber Torpedo Bombers (larger bombers, sometimes called "attackers"). Have a strong preliminary attack, and can attack Installations.
  • JetFighterBomber2.pngJetFighterBomber1.png JetsKikka Kai
    Jet Keiun Kai
    ("Jet Fighter-Bombers"). They provide air-power, have a shelling-phase attack, and also carry an initial "Jet Assault".
  • Reconnaissance Aircraft Recons boost accuracy and LoS greatly, enabeling contact in right conditions.

Land-Based:
Planes only usable on Land-Based (because of their size or use):

Seaplanes:
Planes only compatible with ships having the appropriate catapult:
Misc:
Some ASW focused aircraft used in niche roles:

Naval Guns:


Torpedoes:
Anti-Submarine Warfare:

  • Submarine EquipmentSubmarine RadarsSubmarine Radar & Waterproof Telescope
    Submarine Radar & Passive Radiolocator (E27)
    Late Model Submarine Radar & Passive Radiolocator
    Late Model Radar & Passive Radiolocator + Snorkel Equipment
    are exclusive to submarines and have a similar effect as regular radars.
  • FlareIcon.png Star ShellStar Shell reduce the enemy cut-in chance and increase allied cut-in rates.
  • Lookout Skilled LookoutsSkilled Lookouts
    Torpedo Squadron Skilled Lookouts
    increase the cut-in chance and accuracy against light enemies and unlock new cut-ins.
  • Anti-Aircraft Fire Director AA Fire DirectorsType 91 Anti-Aircraft Fire Director
    Type 94 Anti-Aircraft Fire Director
    , give an AA boost and are used in some AACI.
  • Shells
    • Anti-Aircraft Shell AA ShellsType 3 Shell
      Type 3 Shell Kai
      confer a small AA bonus, but are primarily utilized against "soft Installations".
    • Armor-Piercing Shell AP ShellsType 91 Armor Piercing Shell
      Type 1 Armor Piercing Shell
      Type 1 Armor Piercing Shell Kai
      increase firepower, allow for AP Cut-Ins, and confer an additional post-cap firepower bonus against harder targets.
  • Aviation Personnel Aviation Personnel, aviation-related special equipement:
    • Aviation PersonnelSCAMPSCAMPSkilled Carrier-based Aircraft Maintenance Personnel extends the range and give extra firepower.
    • Aviation PersonnelNOAPNOAPNight Operation Aviation Personnel
      Night Operation Aviation Personnel + Skilled Deckhands
      allow carriers to attack at night when equipped with Night Planes.
    • Aviation PersonnelAGDPAGDPArctic Gear & Deck Personnel is needed for CV/CVB/CVL to sortie in "Arctic Maps".
  • Consumables, single use items:

IJN ship-naming conventions

  • Destroyers are named after natural phenomena, often snow (雪, "-yuki"), waves (波, "-nami"), rain (雨, "-ame", "-are"), wind (風, "-kaze"), clouds (雲, "-kumo" or "-gumo"), the moon (, "-tsuki" or "-zuki") or tides (潮, "-shio").
  • Light Cruisers are named after rivers.
  • Heavy Cruisers are named after mountains.
    • Exceptions: The Mogami class were originally designed as Light Cruisers before being extensively modified into Heavy Cruisers (and later Aviation Cruisers), and so are named after rivers.  The Tone class also, being more lightly armed than the Takao or Myoukou classes, were also named after rivers.
  • Battleships are named after provinces.
    • Exceptions:  The Kongou class were originally designed as Battlecruisers, which were named after mountains before "heavy cruiser" became a separately defined class from simply "cruiser".
  • Aircraft Carriers all have the character for "dragon" (龍, "ryuu"), "phoenix" (, "hou"), "crane" (, "kaku") or "falcon" (, "you") in them.  Light carriers tend to have "falcon" or "phoenix" names, where Fleet carriers tend to have "dragon" or "crane" names, but this is not strict.
    • Exceptions:  Akagi and Kaga were originally designed as a battlecruiser and a battleship, respectively, and follow those classes' naming conventions instead (Akagi is named after a mountain, Kaga is named after a province).  Chitose and Chiyoda were not originally aircraft carriers, their names are poetic words for "millennium".
    • While Taigei's name was changed to fit in with the standard Aircraft Carrier naming scheme ("Ryuuhou" means "Dragon Phoenix") when she was remodeled into an Aircraft Carrier, neither Chitose nor Chiyoda received the same treatment when they were remodeled.
  • Submarines are simply given operating numbers in the same manner as German U-boats, following a syllable of the word 'Iroha'.  All long-range submarines were designated 'I-' (such as all the submarines present in KanColle), where coastal subs began with 'Ro' and training submarines were 'Ha-'  In Kancolle, the submarine girls use the classical Japanese number syllables (or just the number directly, in I-8's case) to make their numbers sound more name-like.
  • Submarine Tenders were a varied group of ships.  Several of these had the character for "whale" (鯨, "gei") in their names, but many did not.
    • Shouhou and Zuihou were originally designed as Submarine Tenders before being converted into Light Carriers.  Like Ryuuhou, their names were changed upon conversion, they were originally named Tsurugizaki and Takasaki.
  • Non-Navy Ships' names were often appended with "Maru" (丸) the character for 'circle'.  The reason for this tradition seems to have been lost to time, but may be related to the red circle being the symbol and flag of japan (the "hi-no-maru") or as a superstition, helping ships travel a circle of going out to sea and returning home.
    • The examples in KanColle are "Akitsumaru" (an Army ship) and both Hiyou and Junyou's names before they were converted to aircraft carriers: Izumo Maru and Kashiwara Maru.
    • The "maru" in "Maruyu" is a reference to this character, but does not actually appear in her name, which is a circle around the hiragana character 'yu'.
  • Akashi was named after the Akashi Strait, near Kobe.  Since she was the only repair ship built for the IJN, the naming conventions of her class are unclear.

The Abyssal fleet's 'classes' are based on the Iroha, a classical Japanese alphabetical ordering.  That this is classical Japanese implies that the classes are externally ascribed to the Abyssal fleet ships, especially combined with the highly descriptive names for the bosses.

Birthdays of Ship Girls

The date a ship was launched is traditionally used as a ship's birthday; the dates presented here reflect this. These dates are sourced from Wikipedia.

# Coastal defence ships Date Launched
# Shimushu-class Date Launched
1st Shimushu 13 December 1939
2nd Kunashiri 6 May 1940
3rd Hachijou 10 April 1940
4th Ishigaki 14 September 1940
# Etorofu-class Date Launched
310 Etorofu 29 January 1943
311 Matsuwa 13 November 1942
312 Sado 28 November 1942
316 Tsushima 20 March 1943
318 Hirato 30 June 1943
319 Fukae 2 April 1943
# Mikura-class Date Launched
320 Mikura 16 July 1943
327 Kurahashi 15 October 1943
331 Yashiro 16 February 1944
# Hiburi-class Date Launched
328 Hiburi 10 April 1944
333 Daitou 24 June 1944
339 Shounan 19 May 1944
# Type D Date Launched
4th Kaiboukan No.4 30 December 1943
30th Kaiboukan No.30 10 May 1944
# Destroyers Date Launched
# Kamikaze-class Date Launched
1st Kamikaze 25 September 1922
2nd Asakaze 8 December 1922
3rd Harukaze 18 December 1922
4th Matsukaze 30 October 1923
5th Hatakaze 15 March 1924
# Mutsuki-class Date Launched
1st Mutsuki 23 July 1925
2nd Kisaragi 5 June 1925
3rd Yayoi 11 July 1925
4th Uzuki 15 October 1925
5th Satsuki 25 March 1925
6th Minazuki 25 May 1926
7th Fumizuki 16 February 1926
8th Nagatsuki 6 October 1926
9th Kikuzuki 15 March 1926
10th Mikazuki 12 July 1926
11th Mochizuki 28 April 1927
# Fubuki-class Date Launched
1st Fubuki 15 November 1927
2nd Shirayuki 20 March 1928
3rd Hatsuyuki 29 September 1928
4th Miyuki 26 June 1928
5th Murakumo 27 September 1928
7th Usugumo 26 December 1927
9th Isonami 24 November 1927
10th Uranami 30 June 1929
# Ayanami-class Date Launched
1st (11th) Ayanami 5 October 1929
2nd (12th) Shikinami 22 June 1929
5th (15th) Amagiri 27 Febuary 1930
6th (16th) Sagiri 23 November 1929
7th (17th) Oboro 8 November 1930
8th (18th) Akebono 7 November 1930
9th (19th) Sazanami 31 June 1931
10th (20th) Ushio 17 November 1930
# Akatsuki-class Date Launched
1st (21st) Akatsuki 7 May 1932
2nd (22nd) Hibiki 22 December 1932
3rd (23rd) Ikazuchi 22 October 1931
4th (24th) Inazuma 25 February 1932
# Hatsuharu-class Date Launched
1st Hatsuharu 27 February 1933
2nd Nenohi 22 December 1932
3rd Wakaba 18 March 1934
4th Hatsushimo 4 November 1933
5th Ariake 23 September 1934
# Shiratsuyu-class Date Launched
1st Shiratsuyu 5 April 1935
2nd Shigure 18 May 1935
3rd Murasame 20 June 1935
4th Yuudachi 21 June 1936
5th Harusame 21 September 1935
6th Samidare 6 July 1935
7th Umikaze 27 November 1936
8th Yamakaze 21 February 1936
9th Kawakaze 1 November 1936
10th Suzukaze 11 March 1937
# Asashio-class Date Launched
1nd Asashio 16 December 1936
2nd Ooshio 19 April 1937
3rd Michishio 15 March 1937
4th Arashio 26 May 1937
5th Asagumo 5 November 1937
6th Yamagumo 24 July 1937
8th Minegumo 4 November 1937
9st Arare 16 November 1937
10th Kasumi 18 November 1937
# Kagerou-class Date Launched
1st Kagerou 27 September 1938
2nd Shiranui 28 June 1938
3rd Kuroshio 25 October 1938
4th Oyashio 29 November 1938
5th Hayashio 19 April 1939
7th Hatsukaze 24 January 1939
8th Yukikaze 24 March 1939
9th Amatsukaze 19 October 1939
10th Tokitsukaze 10 November 1939
11th Urakaze 19 April 1940
12th Isokaze 19 June 1939
13th Hamakaze 25 November 1940
14th Tanikaze 1 November 1940
15th Nowaki 17 September 1940
16th Arashi 22 April 1940
17th Hagikaze 18 June 1940
18th Maikaze 15 March 1941
19th Akigumo 11 April 1941
# Yuugumo-class Date Launched
1st Yuugumo 16 March 1941
2nd Makigumo 5 November 1941
3rd Kazagumo 26 September 1941
4th Naganami 5 March 1941
5th Makinami 27 December 1941
6th Takanami 16 March 1942
9th Tamanami 26 December 1942
10th Suzunami 26 December 1942
11th Fujinami 20 April 1943
12th Hayanami 19 December 1942
13th Hamanami 18 April 1943
14th Okinami 18 July 1943
15th Kishinami 19 August 1943
16th Asashimo 18 July 1943
17th Hayashimo 20 October 1943
19th Kiyoshimo 29 February 1944
# Shimakaze-class Date Launched
1st Shimakaze 18 July 1942
# Akizuki-class Date Launched
1st Akizuki 2 July 1941
2nd Teruzuki 21 November 1941
3rd Suzutsuki 3 March 1942
4th Hatsuzuki 3 April 1942
# Fuyutsuki-subclass Date Launched
1st (8th) Fuyutsuki 20 January 1944
# Matsu-class Date Launched
1st Matsu 3 February 1944
2nd Take 28 March 1944
3th Ume 24 April 1944
4th Momo 25 March 1944
# Others Date Launched
1st Z1 18 August 1935
3rd Z3 30 November 1935
1st Maestrale 15 April 1934
2nd Grecale 17 June 1934
3rd Libeccio 4 July 1934
4th Scirocco 22 April 1934
1st Fletcher 3 May 1942
112th Johnston 25 March 1943
74th Samuel B. Roberts 20 January 1944
1st Jervis 9 September 1938
5th Janus 10 November 1938
1st Tashkent 28 December 1937
# Light Cruisers Date Launched
# Tenryuu-class Date Launched
1st Tenryuu 11 March 1918
2nd Tatsuta 29 May 1918
# Kuma-class Date Launched
1st Kuma 14 July 1919
2nd Tama 10 February 1920
3rd Kitakami 3 July 1920
4th Ooi 15 July 1920
5th Kiso 14 December 1920
# Nagara-class Date Launched
1st Nagara 25 April 1922
2nd Isuzu 29 October 1921
3rd Natori 16 February 1922
4th Yura 15 February 1922
5th Kinu 29 May 1922
6th Abukuma 16 March 1923
# Sendai-class Date Launched
1st Sendai 30 October 1923
2nd Jintsuu 8 December 1923
3rd Naka 24 March 1925
# Agano-class Date Launched
1st Agano 22 October 1941
2nd Noshiro 19 July 1942
3rd Yahagi 25 October 1942
4th Sakawa 9 April 1944
# Katori-class Date Launched
1st Katori 14 December 1939
2nd Kashima 25 September 1939
Other Date Launched
1st Yuubari 5 March 1923
1st Ooyodo 2 April 1942
1st Gotland 14 September 1933
1st De Ruyter 11 March 1935
# Duca degli Abruzzi-class Date Launched
1st Duca degli Abruzzi 21 April 1936
2nd Giuseppe Garibaldi 21 April 1936
# Brooklyn-class Date Launched
7th Honolulu 26 August 1937
# St. Louis-class Date Launched
1st (8th) Helena 28 August 1938
# Atlanta-class Date Launched
1st Atlanta 6 September 1941
# Leander/Perth-class Date Launched
6th/1st Perth 27 July 1934
# Town-class Date Launched
3rd Sheffield 23 July 1936
# Heavy Cruisers Date Launched
# Furutaka-class Date Launched
1st Furutaka 25 February 1925
2nd Kako 10 April 1925
# Aoba-class Date Launched
1st Aoba 25 September 1926
2nd Kinugasa 24 October 1926
# Myoukou-class Date Launched
1st Myoukou 16 April 1927
2nd Nachi 15 June 1927
3rd Ashigara 22 April 1928
4th Haguro 24 March 1928
# Takao-class Date Launched
1st Takao 12 May 1930
2nd Atago 16 June 1930
3rd Maya 8 November 1930
4th Choukai 30 June 1931
# Mogami-class Date Launched
1st Mogami 14 March 1934
2nd Mikuma 31 May 1934
3rd Suzuya 20 November 1934
4th Kumano 15 October 1936
# Tone-class Date Launched
1st Tone 21 November 1937
2nd Chikuma 19 March 1938
# Admiral Hipper-class Date Launched
3rd Prinz Eugen 22 August 1938
# Zara-class Date Launched
1st Zara 27 April 1930
4th Pola 5 December 1931
# Northampton-class Date Launched
1st Northampton 5 September 1929
5th Houston 7 September 1929
Battleships Date Launched
Kongou 18 May 1912
Hiei 21 November 1912
Kirishima 1 December 1913
Haruna 14 December 1913
Fusou 28 March 1914
Yamashiro 3 November 1915
Ise 12 November 1916
Hyuuga 27 January 1917
Nagato 9 November 1919
Mutsu 31 May 1920
Yamato 8 August 1940
Musashi 1 November 1940
Bismarck 14 February 1939
Conte di Cavour 10 August 1911
Littorio 22 August 1937
Roma 9 June 1940
Colorado 22 March 1921
Maryland 24 April 1917
Washington 1 June 1940
South Dakota 7 June 1941
Iowa 27 August 1942
Warspite 26 November 1913
Nelson 3 September 1925
Richelieu 17 January 1939
Gangut 20 October 1911
Light Carriers Date Launched
Houshou 13 November 1921
Ryuujou 2 April 1931
Shouhou 1 June 1935
Zuihou 19 June 1936
Hiyou 24 June 1941
Junyou 26 June 1941
Kasuga Maru 19 September 1940
Yawata Maru 31 Octember 1939
Shinyou 18 December 1933
Gambier Bay 22 November 1943
Standard Carriers Date Launched
Akagi 22 April 1925
Kaga 17 November 1921
Souryuu 21 December 1935
Hiryuu 16 November 1937
Shoukaku 1 June 1939
Zuikaku 27 November 1939
Taihou 7 March 1943
Unryuu 25 September 1943
Amagi 1 October 1943
Katsuragi 19 January 1944
Graf Zeppelin 8 December 1938
Aquila 26 February 1926
Saratoga 7 April 1925
Intrepid 26 April 1943
Hornet 14 December 1940
Ark Royal 13 April 1937
Victorious 14 September 1939
Submarines Date Launched
I-8 20 July 1936
I-19 16 September 1939
I-26 10 April 1941
I-168 26 June 1933
I-58 30 June 1943
I-400 18 Jannuary 1944
I-401 11 March 1944
I-13 30 November 1943
I-14 14 March 1944
I-47 29 September 1943
I-201 22 July 1944
I-203 20 October 1944
Maruyu 31 October
U-511 21 Febuary 1941
Luigi Torelli 6 January 1940
Scamp 20 July 1942
Auxiliary ships Date Launched
Seaplane Tender
Akitsumaru 24 Sept 1941
Chitose 29 November 1936
Chiyoda 19 November 1936
Mizuho 16 May 1938
Nisshin 30 November 1939
Commandant Teste 12 April 1929
Fleet Oiler
Kamoi 8 June 1922
Hayasui 25 December 1943
Souya 16 February 1938
Yamashio Maru 14 November 1944
Amphibious Assault Ship
Shinshuu Maru 14 March 1934
Akitsu Maru 24 September 1941
Submarine Tender
Taigei 16 November 1933
Jingei 4 May 1923
Chougei 24 March 1924
others
Akashi 29 June 1938
Mamiya 26 October 1923
Irako 14 February 1941

List of artist

The list of Seiyuus (VA) is found here here

The list of Drawers is found here here

  • "Youki" is speculated to be Shinanos drawer (from p.26 of Teitoku no Natsuyasumi & p.31 of Teitoku no Fuyuyasumi)

List of music by composers

Composer Tracks
Okamiya Michio (岡宮道生) Game, Event, OST -Akatsuki-, Incomplete
Ookoshi Kaori ( 大越香里) Game, Event, OST -Akatsuki-, Incomplete
Usami Hiroshi (宇佐美宏) Game, Event, OST -Akatsuki-, Incomplete
Uncredited Japanese wiki

Kancolle dictionary

Acronyms

Ever see an acronym in the wiki you didn't know the meaning of and urban dictionary doesn't have it? While it is preferable to not use acronyms to avoid confusion, some discussions will inevitably have them. This is an incomplete list of acronyms used in discussions by English-speaking KanColle players.

Abbreviations, Specific terms & Trivia

Alongside acronyms, you may encounter some abbreviations, specific terms, and trivia, some being Japanese terms or names, more practical names referring to specific in-game features, or even real-life Trivia.

Girls nicknames

  • 2-4-11 - Naka. 2-4-11 refers to the fuel-ammo-steel combination received from her scrap (if scrapping with her default equipment).
  • ABKM - Abukuma
  • Beaver - Yukikaze's nickname based on her appearance. Japanese call her 'Hamster'.
  • Bisckuit - Bismarck
  • CdC - Conte di Cavour
  • Cranes - Shoukaku-class, both being named after cranes.
  • Dragons - Souryuu, Hiryuu, and Unryuu, all three being named after dragons.
  • Ducks - Akizuki-class
  • Furei - I-201
  • Fuumi - I-203
  • Goto - Gotland
  • Goya - I-58
  • Hachi - I-8
  • Hitomi - I-13
  • Horny - Hornet, sometime Horny Maru
  • Iku - I-19
  • Imuya - I-168
  • Iyo - I-14
  • Kamo - Akitsushima
  • KTKM - Kitakami. Wordplay from Japanese netslang KTKR which is read as "kita kore", literally "it's here", sort of like "woohoo I got it" or "I've been waiting for this!".
  • Lebe - Z1
  • Leberecht Maass - Z1
  • Maass - Z1
  • Max Schultz - Z3
  • Melon-chan - Yuubari's nickname due to her uniform color scheme and general resemblance to a melon as well as the City of Yuubari, on the namesake Yuubari River, which is well known for its melons.
  • Mito - Kaiboukan No.30
  • Nagamon - Nagato's name "長門" 2nd kanji, "門", can be pronounced as mon. This name contrasts Nagato's seriousness with the silly and cute things she is usually depicted doing.
  • Nagamutsu - Fusion of Nagato and Mutsu names, designating the class or both of them.
  • Nimu - I-26
  • Potatoes - Every characters drawn by Shibafu (しばふ), referring to the simple "potatoes-like" shape of their face.
  • Pudding - Prinz Eugen, due to her name pronouciation in Japanese
  • Ro - Ro-500
  • Shioi - I-401
  • Shion - I-400
  • Sodak - South Dakota
  • Strawberry - Harusame, referring to her hair color.
  • Whales - Refer to Submarine Tenders having the kanji "鯨" meaning whale in their name.
  • Yamasushi - Fusion of Yamato and Musashi names, designating the class or both of them.
  • YKKZ - Yukikaze
  • YMKZ - Yamakaze
  • Yona - I-47
  • Yotsu - Kaiboukan No.4
  • Yuu - U-511
  • Zekamashi (ぜかまし) - Shimakaze's name read backward (in traditional Japanese, characters are read right-to-left). Found on one of the Rensouhou-chan's lifebuoys.


See here [1] for more informal ships nicknames.