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=Introduction=
+
{{CombatPortal}}
  
In certain maps, you are able to access Land-Based Air Squadrons(LBAS) to support your fleets. You can assign land-based planes, carrier-based planes and seaplanes to these bases. Autogyros and liaison aircraft are exceptions and may not be assigned. These squadrons can then be used to attack selected nodes or defend the base. 
+
On certain maps, Land-Based Air Squadrons (LBAS) are available to support fleets. These squadrons can then be used to attack selected nodes or defend the base.
 
+
*Land-based planes, carrier-based planes, and seaplanes can be assigned to these bases.  
Currently LBAS is only available in 6-4, 6-5 and events.
+
*Rotorcraft and liaison aircraft cannot be assigned.  
 +
Currently, LBAS are only available in [[7-4]], [[6-4]], [[6-5]], and [[events]].
  
 
=Overview=
 
=Overview=
[[file:LBAS_Access.png|thumb|right|LBAS is available in W6-5. Clicking on the highlighted boxed areas will take you to the LBAS menu]]
+
[[file:LBAS_Access.png|thumb|right|LBAS is available in W6-5. Clicking on the highlighted boxed areas will open the LBAS menu]]
 
[[file:LBAS_Display.PNG|thumb|right|LBAS in Spring 2016 event. Event page can be accessed by clicking on the yellow boxed island]]
 
[[file:LBAS_Display.PNG|thumb|right|LBAS in Spring 2016 event. Event page can be accessed by clicking on the yellow boxed island]]
[[file:LBAS_Tab.png|thumb|right|Land Base Tab of Base 3. The first slot is occupied by a [[Saiun]], the second is vacant and can be filled with a plane, the third has a [[Shuusui]] Rocket Interceptor while the last one is being relocated]]
+
[[file:LBAS_Tab.png|thumb|right|Land Base Tab of Base 3. The first and third slots are occupied, the 4th is currently being relocated. Slot 2 is empty]]
1. Maps which have LBAS available for use are marked with a blue banner labelled "Land-Based Air Squadron Available" (基地航空隊運用).
+
 
* How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" (出撃可能 x# 飛行隊).
+
# Maps where LBAS are available for use, are marked with a blue banner labeled "Land-Based Air Squadron Available" (基地航空隊運用).
* Even if a base is not available for use during the sortie, it is '''still available for use''' as base defense.
+
#* How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" (出撃可能 x# 飛行隊).
 +
#* Even if a base is not available for use during the sortie, it is '''still available for use''' as base defense.
 +
# On relevant maps, an LBAS group is composed of up to 3 LBAS, each having 4 plane slots.
 +
#* On W6 & W7, each LBAS needs to be unlocked.
 +
#* On events, the number of LBAS available is managed mapwise.
 +
# All slots in the airbase are fixed at size 18.
 +
#* The exceptions are reconnaissance planes fixed at size 4 and Land-Based Heavy Bombers at 9.
 +
# When a plane is removed from the airbase, there is a base '''12 min cooldown''' while they are "Relocating" (配置転換中).
 +
#* The screen needs to be reloaded to complete the relocation,
 +
#* This timer can be reduced down to 6 min if the LBAS group is upgraded.
 +
# It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see [[Land-Based Air Squadron#Assignment & Resupply|below]] for details.
 +
#* Moving planes around in the same base does not cost anything (they can be dragged and drop them between the slots).
 +
#* Removing planes do not cost anything.
 +
# Each LBAS group is independent to each other. This means planes need to be removed from a group to be relocated to another and vice versa.
 +
# Attacks made by the LBAS occur '''before''' aerial combat, support, and opening attacks. Please see [[Combat]] for more details.
 +
#* It works the same way in a [[Combined Fleet]].
 +
 
 +
==Unlocking==
 +
===[[World 6]]===
 +
In order to use the LBAS at World 6, the quest [[Quests#F43|F43]] has to be cleared. {{Item/Link|Construction Corps}} are then needed to open the 2nd and 3rd LBAS of world 6.
 +
 
 +
<div class="mw-collapsible mw-collapsed">
 +
{{QuestsHeaderKai}}
 +
{{QuestsKai
 +
| cat= Factory| type= One| ID= F43
 +
| qreq1= B62|link1=Quests| qreq2= F38|link2=Quests
 +
| namejp= 中部海域「基地航空隊」展開!
 +
| nameen= Begin The Preparations To "Build The Air Base"!
 +
| text= Air Base Quest:
 +
| req= Scrap 2 [[Drum Canister]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite.
 +
| main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared
 +
| notes= Resources and item are consumed upon completion.
 +
}}
 +
|}
 +
</div>
  
2. All slots in the air base are fixed at size 18.
+
===[[World 7]]===
* The exceptions are reconnaissance planes which are fixed at size 4.
+
In order to use the LBAS at World 7, the quest [[Quests#B175|B175]] has to be cleared. {{Item/Link|Construction Corps}} are then needed to open the 2nd and 3rd LBAS of world 7.
  
3. When a plane is removed from the air base, there is a '''12 minute cooldown''' while they are "Relocating" (配置転換中). 
+
<div class="mw-collapsible mw-collapsed">
* You need to go to the home screen after the 12 minutes are up to complete the relocation.
 
  
4. It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see [[Land-Based Air Squadron#Assignment Cost|below]] for details.
+
{{QuestsHeaderKai}}
* Moving planes around in the same base does not cost anything( You can drag and drop them between the slots).
+
{{QuestsKai
* Removing planes do not cost anything.
+
| cat= Sortie| type= One| ID= B175
 +
| qreq1= B113|link1=Quests| qreq2= B131|link2=Quests
 +
| namejp= 南西海域「基地航空隊」開設!
 +
| nameen= Southwestern Waters "Land Base Air Squadron" Established!
 +
| text= Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area!
 +
| req= S rank the boss nodes of [[2-1]], [[2-2]], [[2-3]], and [[7-3|7-3 (Part 2)]], and reach node O in [[7-4]].  
 +
* Prepare 1 [[Construction Corps]].
 +
| steel= 300
 +
| bauxite= 300
 +
| main= [[File:LBAS reward.png|250px|World 7 LBAS|link=LBAS]]<br>'''[[LBAS|World 7 LBAS]]
 +
| choice2= {{QuestRewardEquip|Type 1 Land-based Attack Aircraft}} {{QuestRewardEquip|Type 3 Fighter Hien|qty=2}} {{QuestRewardItem|Improvement Material|qty=5}}
 +
| notes= Item is consumed upon completion.
 +
}}
 +
|}
 +
</div>
  
5. The LBAS available in World 6 is '''independent to event LBAS'''. This means you'll need to remove planes from world 6 to use them in events and vice versa.
+
===[[Events]]===
 +
LBAS unlocking during events is straightforward. Airbases are accessible from the first map when it is available. More bases may be unlocked as progressing through the event.
 +
*Please note that although additional bases may be unlocked as proceeding through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.
  
6. Attacks made by the LBAS occur '''before''' aerial combat, support and opening attacks. Please see [[Combat]] for more details.
+
====LBAS Relocation====
* It works the same way in a [[Combined Fleet]].
+
In some events, the LBAS's initial position on the map will be changed after reaching a certain phase. This will therefore change the ranges across the map, often making the boss easier to reach.  
 +
*This mechanic has been introduced in the [[Summer 2021 Event]].
  
===Unlocking===
+
==How to Use==
'''World 6'''
+
[[File:LBAS_Missions.png|thumb|right|The different types of Missions a Landbase can be set to with their distinctive colored glow.]]
In order to use the LBAS at World 6, you need to complete quest [[Quests#F43|F43]]. The Construction Teams required for the quest can either be obtained from quests [[Quests#B80|B80] and [[Quests#B81|B81]] or bought from the cash shop for 700y. Upon completing F43, you will be given access to '''one''' air base. Up to '''three''' air bases can be unlocked using Construction Teams. This means that you should buy at maximum one additional Team from the cash shop.
+
To deploy an LBAS on a given map, it is needed to :
 +
# Click on the blue LBAS banner to bring up the LBAS menu.
 +
#* LBAS for events are located in a different section, please refer to the examples shown on this page.
 +
# Click on any slot to bring up a list of all available planes.
 +
#* Planes assigned to other LBAS groups will be greyed out and unavailable for assignment.
 +
#* Planes assigned to other LBAS within the same group will be labeled as such to be swapped (only 2 planes can be swapped, not one plane and an empty slot).
 +
# Change the Deployment Mode notice by clicking on it on each available LBAS. It will rotate through:
 +
#* {{TextGlow|'''Standby (待機)'''|black|text-color=White|glow-size=2px}} (default mode and is locked to this for empty bases)
 +
#* {{Color|red|'''Sortie (出撃)'''}}
 +
#* {{TextGlow|'''Air Defense (防空)'''|black|text-color=yellow|glow-size=2px}}
 +
#* {{TextGlow|'''Evacuation (退避)'''|black|text-color=Cyan|glow-size=2px}}
 +
#* {{TextGlow|'''Rest (休息)'''|black|text-color=Lime|glow-size=2px}}
 +
#** If are using a KC viewer, the status of the LBAS will only be updated when exiting the LBAS menu.
 +
# When having at least 1 base set to sortie, there will be a green bar underneath the sortie button telling "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
 +
# On the map, before the sortie begins, it will be asked to select up to two nodes per active base.
 +
#* A base can be sent to the same node twice or be split.
 +
#* Note that the LBAS strikes will proceed in the order of the airbases, so if all are sent to the same node, LBAS 1 will arrive first followed by 2 and 3.
 +
# Once the targets are selected, click the green "Ready for Takeoff" (発進準備完了) button.
 +
#* If a mistake is made, click the red "Cancel" (解除) button to reset targets for that base, or just double click on the node currently selected.
 +
# Repeat steps 5 and 6 for every active base.
 +
# When the fleet reaches the targeted node, the LBAS attack will trigger.
  
'''Events'''
+
=Assignment & Resupply=
LBAS unlocking in events is straightforward. You are given access to an air base from the first map when it is available. As you progress through the event, you may unlock more bases.
+
===Assignment===
*Please note that although additional bases may be unlocked as you proceed through the event, if a early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.
+
Assigning any plane to a LBAS group will cost bauxite {{Bauxite}} following the formula:
  
===How to Use===
+
<math>\text{Assignment Cost} = \text{Plane}_\text{Cost} \times \text{Slot}_\text{Size}</math>
[[File:LBAS_Missions.png|thumb|right|The different types of Missions a Landbase can be set to with their distinctive coloured glow.]]
 
1. Click on the blue LBAS banner to bring up the LBAS menu.
 
*LBAS for events are located in a different section, please refer to the examples shown on this page.
 
2. Click on any slot to bring up a list of all available planes.
 
* Planes assigned to other bases will be greyed out and unavailable for assignment.
 
3. Change the Deployment Mode notice by clicking on it. It will rotate through:
 
* Standby (待機) - Default mode and is locked to this for empty bases.
 
* Sortie (出撃) - <span style="color:red;">Red</span>
 
* Air Defense (防空) - <span style="color:yellow;">Yellow</span>
 
* Evacuation (退避) - <span style="color:blue;">Blue</span>
 
* Rest (休息) - <span style="color:lime;">Green</span>
 
*Note if you are using a KC viewer, the status of the LBAS will only be updated when you exit the LBAS menu.
 
4. When you have at least 1 base set to sortie, there will be a green bar underneath the sortie button telling you "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
 
5. Before the sortie begins, you will be asked to select up to two nodes per active base.
 
* You can send a base to the same node twice.
 
*Note that the LBAS strikes will proceed in the order of the airbases, so if all sent to the same node, LBAS 1 will arrive first followed by 2 and 3.
 
6. Once you have selected your targets, click the green "Ready for Takeoff" (発進準備完了) button.
 
* If you make a mistake, click the red "Cancel" (解除) button to reset targets for that base.
 
7. Repeat steps 5 and 6 for every active base.
 
8. When your fleet reaches the targeted node, the LBAS attack will trigger.
 
  
===Assignment Cost===
+
*<math>\text{Plane}_\text{Cost}</math> is the deployment cost of the plane. Please refer to the [[Land-Based Air Squadron#Plane Stats Summary|tables below]] for costs.
 +
*<math>\text{Slot}_\text{Size}</math> is the size of the plane slot, being:
 +
**'''4''' for "[[Recon]]s" {{Carrier Recon}}/{{Large Recon}}/{{LB Recon}}/{{SPR}}/{{Night Recon}}/ [[Large Flying Boat]]s {{LFB}},
 +
**'''9''' for [[Land-based Heavy Bomber]]s {{LB Heavy}},
 +
**'''18''' for everything else.
  
The bauxite cost of assigning a plane to the base is:
+
===Resupply===
 +
Planes can be resupplied by clicking the green "Resupply" (補充) button on the LBAS menu after a sortie. It is possible to either '''resupply one plane''' (航空機補充) or '''resupply the base''' (全中隊補充).
  
<math>\text{Assignment Cost} = \text{Cost}_\text{plane} \times \text{size}_\text{slot}</math>
+
The resupply costs are:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Fuel} = 3 \times \text{Plane}</math>
 +
<math>\text{Baux} = 5 \times \text{Plane}</math>
 +
|}
  
* <math>\text{Cost}_\text{plane}</math> is the deployment cost of the plane. Please refer to the [[Land-Based Air Squadron#Plane Stats Summary|tables below]] for costs.
+
*<math>\text{Plane}</math> is the number of planes missing from the total count.
* <math>\text{size}_\text{slot}</math> is the size of the slot. It is <math>4</math> for reconnaissance planes and <math>18</math> for everything else.
 
  
 
=Deployment Modes=
 
=Deployment Modes=
==Standby==
+
 
 +
=={{TextGlow|'''Standby'''|black|text-color=White|glow-size=2px}}==
 +
<div class="mw-collapsible">
  
 
This is the default mode of all bases.
 
This is the default mode of all bases.
 
* The morale recovery rate is increased but the rate is lower than [[Land-Based Air Squadron#Rest|Rest]].
 
* The morale recovery rate is increased but the rate is lower than [[Land-Based Air Squadron#Rest|Rest]].
 
* Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]].
 
* Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]].
* If you aren't using the air base, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead.
+
* If the airbase is not used, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead.
 +
</div>
 +
 
 +
=={{Color|red|'''Sortie'''}}==
 +
<div class="mw-collapsible">
  
==Sortie==
 
 
[[file:LBAS_Sortie.png|thumb|right|The Second Land base is sent to attack the 6-5 Boss with both waves]]
 
[[file:LBAS_Sortie.png|thumb|right|The Second Land base is sent to attack the 6-5 Boss with both waves]]
 
[[File:LBAS_Attack.png|thumb|right|Type 96 LBAA attacking Enemy Fleet]]
 
[[File:LBAS_Attack.png|thumb|right|Type 96 LBAA attacking Enemy Fleet]]
Line 82: Line 146:
 
* In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack.
 
* In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack.
 
** E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched.
 
** E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched.
* You can only target nodes within the combat radius of the base. Please see [[Land-Based Air Squadron#Combat Radius|Combat Radius]] for details.
+
* Only nodes within the combat radius of the base can be targeted. Please see "Combat Radius" for details.
 
* When multiple bases are sent to a node, they attack in order of bases.  
 
* When multiple bases are sent to a node, they attack in order of bases.  
 
** E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc.
 
** E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc.
 
* LBAS attacks are subject to all aerial combat phases. Please see [[Aerial Combat]] for more details.
 
* LBAS attacks are subject to all aerial combat phases. Please see [[Aerial Combat]] for more details.
 
** Although air control is contested, the result will not be displayed.
 
** Although air control is contested, the result will not be displayed.
** The enemy plane losses for the air control phase of LBAS can reduce the fighter power values of the node.
+
** The enemy plane losses for the air control phase of LBAS can reduce the fighter-power values of the node.
 
** It is possible to trigger contact.
 
** It is possible to trigger contact.
* There are several messages that are displayed when the planes in your base take heavy losses.   
+
* There are several messages that are displayed when the planes in the base take heavy losses.   
** <span style="color:#FFCE00;">Many LBAS planes did not return! (基地航空隊 攻撃機未帰還機多数!)</span>: 60% loss
+
** {{color|#FFCE00|Many LBAS planes did not return! (基地航空隊 攻撃機未帰還機多数!)}}: 60% loss
** <span style="color:orange;">LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!)</span>: 75% loss
+
** {{color|orange|LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!)}}: 75% loss
** <span style="color:red;">LBAS planes annihilated! (基地航空隊 攻撃隊全滅!)</span>: 100% loss
+
** {{color|red|LBAS planes annihilated! (基地航空隊 攻撃隊全滅!)}}: 100% loss
* Plane losses are not finalised until the results screen for the battle appears.
+
* Plane losses are not finalized until the results screen for the battle appears.
 
** Plane counts are reset between waves so every wave attacks at full strength.
 
** Plane counts are reset between waves so every wave attacks at full strength.
 
** Note that sending one base to separate nodes can make that base weaker at the 2nd node.
 
** Note that sending one base to separate nodes can make that base weaker at the 2nd node.
* You are able to send the base to any node. '''This includes nodes where the LBAS cannot appear'''.
+
* The base can be sent to any node. '''This includes nodes where the LBAS cannot appear'''.
** It is possible to use LBAS to weaken enemy air wings at air raid nodes to help mitigate damage.
+
** It is possible to use LBAS to weaken enemy air wings at air-raid nodes to help mitigate damage.
* The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage.
+
* The damage state of the base from Land Base air-raids does not affect airstrike damage.
 +
 
 +
===Combat Radius===
 +
The Combat Radius (often represented using {{OpsRadius}}) determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.
 +
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps of relevant pages. 
 +
* Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
 +
* It is not possible to sortie if the range of the LBAS is unable to reach any node.
 +
* The range of {{Autogyro}} [[Rotorcraft]] and {{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|text=Type 3 Command Liaison Aircraft/Kai|link=Liaison Aircraft}} cannot be increased.
 +
*''Not to be confused with [[Range#Range Extension|Range Extension]] for ships.''
 +
 
 +
The effective range of an LBAS is given by:
 +
{{Formula|Title=LBAS Range Formula
 +
|Math=\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big)
 +
|Var=<math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
 +
* <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{Carrier Recon}}/{{Large Recon}}/{{LB Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) in the base.
 +
**<math>= \text{Range}_\text{min}</math> if no recon is present in the base.
 +
* Value between <math>[ \ ]</math> is rounded up or down to the nearest integer.
 +
|Notes=
 +
}}
 +
 
 +
Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.
 +
 
 +
Following this formula, it is possible to determine the effectiveness of certain recon to extend range:
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=12|Range Extenders
 +
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Combat Radius
 +
!colspan=10|Minimum Range and Extended Range
 +
|-
 +
!width="50px"|1
 +
!width="50px"|2
 +
!width="50px"|3
 +
!width="50px"|4
 +
!width="50px"|5
 +
!width="50px"|6
 +
!width="50px"|7
 +
!width="50px"|8
 +
!width="50px"|9
 +
!width="50px"|10
 +
|-
 +
!{{LFB}} {{Equipment/Link|Type 2 Large Flying Boat}}
 +
|20||4||5||6||7||8||9||10||11||12||13
 +
|-
 +
!{{LFB}} {{Equipment/Link|PBY-5A Catalina}}
 +
|10||4||5||6||6||7||8||9||9||10|| -
 +
|-
 +
!
 +
{{LB Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)|text=Type 2 Land-based Recon (Skilled)}}<br>
 +
{{LB Recon}} {{Equipment/Link|Mosquito PR Mk.IV}}
 +
|9||4||5||5||6||7||8||8||9|| -|| -
 +
|-
 +
!
 +
{{LB Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft|text=Type 2 Land-based Recon}}<br>
 +
{{Large Recon}} {{Equipment/Link|Prototype Keiun (Carrier-based Reconnaissance Model)|text=Prototype Keiun}}<br>
 +
{{Carrier Recon}} {{Equipment/Link|Saiun (Eastern Caroline Air Group)|text=Saiun (East Caroline Squad)}}<br>
 +
{{Carrier Recon}} {{Equipment/Link|Saiun}}
 +
|8||4||4||5||6||7||7||8|| -|| -|| -
 +
|-
 +
!
 +
{{SPR}} {{Equipment/Link|Type 0 Reconnaissance Seaplane|text=Type 0 Recon}}<br>
 +
{{SPR}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B|text=Type 0 Recon Mod 11B}}<br>
 +
{{SPR}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B (Skilled)|text=Type 0 Recon Mod 11B (Skilled)}}<br>
 +
{{Night Recon}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Recon Mod 11B K Night}}<br>
 +
{{Night Recon}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2|text=Type 0 Recon Mod 11A K2 Night}}<br>
 +
{{Carrier Recon}} {{Equipment/Link|Saiun (4th Recon Squad)|text=Saiun 4th Squad}}
 +
|7||3||4||5||6||6||7|| -|| -|| -|| -
 +
|-
 +
!{{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}}
 +
|6||3||4||5||5||6|| -|| -|| -|| -|| -
 +
|-
 +
!
 +
{{SPR}} {{Equipment/Link|Shiun (Skilled)}}<br>
 +
{{Carrier Recon}} {{Equipment/Link|Type 2 Reconnaissance Aircraft|text=Type 2 Carrier Recon}}
 +
|5||3||4||4||5|| -|| -|| -|| -|| -|| -
 +
|-
 +
!All other recons
 +
|<5
 +
|colspan=10|Too short to be relevant
 +
|}
 +
<references/>
 +
 
 +
===Attack Power===
 +
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 +
* All '''"pre-cap"''' attack power is capped at 220.<ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
 +
* See [[Damage Calculations]] for more details.
 +
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
 +
<onlyinclude>
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Anti-Ship
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB}  + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor</math>
 +
|}
 +
 
 +
;With
 +
* <math>\text{TP/DB}</math> the:
 +
** '''Torpedo''' {{Torpedo}} stat for {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}}{{LB Heavy}} [[Land Based Bomber|LB Bombers]] and {{Torpedo Bomber}} [[Torpedo Bomber]]s,
 +
** '''Dive bombing''' {{Dive}} stat for {{Dive Bomber}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]], {{SPB}} [[Seaplane Bomber]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 +
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 +
** The {{Dive}} stat does not count for {{SPR}} [[Seaplane Recon]]s and fighters ({{LB Fighter Jet}} [[Land-based Fighter Jet]] so far),
 +
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
 +
 
 +
* <math>\bigstar</math> the [[Improvement]] bonuses of the equipment.
 +
 
 +
 
 +
;Pre-cap modifiers
  
====Combat Radius====
+
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.
 +
** It will be '''18''' (only '''9''' for [[LB Heavy|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
  
The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.
+
* <math>\text{Mod}_\text{type}</math> the type modifier:
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps in World 6 or for each event. 
+
** '''0.8''' for other {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}} [[LB Attacker]]s and {{LB Heavy}} [[LB Heavy|LB Heavy Bombers]]
* Nodes will glow blue or yellow on mouse over with LBAS active. Yellow indicates nodes at the maximum range of the current base.
+
** '''1.0''' for {{Dive Bomber}} [[Dive Bomber]]s, {{Torpedo Bomber}} [[Torpedo Bomber]]s, {{SPB}} [[Seaplane Bomber]]s, {{Autogyro}} [[Rotorcraft]], and {{ASWPlane}} [[Anti-submarine Patrol Aircraft]],
* You will be unable to sortie if the range of your LBAS is unable to reach any node.
+
** '''0.7071''' for {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]].
  
<math>\text{Max Range} = \text{Range}_\text{min} + \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}}</math>
+
* <math>\text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3}</math> the special modifiers for [[#LBAS Special Bombers]] on certain targets,
 +
** For other planes or against other targets, is '''1''' for Sp1 & Sp3, and '''0''' for Sp2.
  
* <math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
+
* <math>\text{Mod}_\text{LBR}</math> the bonus for having a land-based recon {{Land-Based Recon}} present in the base.
* <math>\text{Range}_\text{max}</math> is the maximum range of planes in the base.
+
** '''1.12''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}} and {{Equipment/Link|Mosquito PR Mk.IV}},
* The maximum range increase is capped at 3.
+
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}},
 +
** '''1''' otherwise.
 +
*** The bonus '''do not stack'''. If there are multiple recons in the land-base, only the highest bonus will be applied.
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit}</math>
 +
|}
  
Following the above formula, it is possible to extend the range of a base '''only by using reconnaissance planes'''.
+
;Post-cap modifiers
  
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:720px;"
+
* <math>\text{Mod}_\text{Contact}</math> the contact bonus. Please see [[Contact]] for more details on the bonus.
 +
* <math>\text{Mod}_\text{LBB}</math> being '''1.8''' for [[LB Attacker]]s, and '''1.0''' otherwise.
 +
* <math>\text{Mod}_\text{CF}</math> the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
 +
* <math>\text{Mod}_\text{historical}</math> being the [[event]] historical bonuses.
 +
* <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%.
 +
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=4|<math>\text{Mod}_\text{boss}</math>[https://x.com/Divinity_123/status/1852761324813799585]
 +
|-
 +
!Boss (ID) !!Low mod !!High mod !!Rate<br>Low/High
 
|-
 
|-
|+Range Increase
+
|{{Enemy/Link|PT Imp Pack|Schnellboot Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640, 2192-2194)}} ||0.4 ||0.7 ||60% / 40%
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
+
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.7 ||3.0 ||65% / 35%
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:640px;" colspan="10"| '''Minimum Range and Extended Range'''
 
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''1'''
+
|{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||1.5 ||1.8 ||?
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''2'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''3'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''4'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''5'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''6'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''7'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''8'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''9'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''10'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Flying Boat]]
+
|{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.7 ||3.0 ||?
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 13
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[PBY-5A Catalina]]
+
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1.0 ||1.0 ||?
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]]
+
|{{Enemy/Link|Aircraft Carrier Summer Demon|text=Summer CV Demon (1751)}} ||1.3? ||1.7? ||?
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Land Based Reconnaissance Aircraft]]<br>
+
|{{Enemy/Link|European Princess|text=Ark Hime  (1755-1760)}} ||? ||? ||?
[[Prototype Keiun]]<br>
+
|}
[[Saiun (East Caroline Air Group)]]<br>
+
 
[[Saiun]]
+
* <math>\text{Mod}_\text{balloon}</math> being the effect of the deployed {{Balloon}} [[Barrage Balloon]]s on both side:
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
+
!colspan=4|Balloon Effects
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Recon Seaplane]]<br>
+
!{{Balloon}}
[[Type 0 Recon SeaPlane Model 11 B]]<br>
+
!1!!2!!3
[[Type 0 Reconnaissance Seaplane Model 11B (Skilled)]]<br>
 
[[Saiun (4th Recon)]]
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 98 Recon Seaplane (Night Scout)]]
+
!colspan=4|Allied LBAS Damage
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Recon Aircraft]]
+
!Allied balloons [https://twitter.com/yukicacoon/status/1697883339125055914?s=20]
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
+
|1.02||1.04||1.06
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
 
|-
 
|-
|}<references/>
+
!Enemy balloons [https://twitter.com/yukicacoon/status/1702010314001367150]
 +
|0.95||0.90||0.85
 +
|}
  
{{clear}}
+
* <math>\text{Mod}_\text{crit}</math> the critical multiplier of '''1.5''',
 +
**It includes the proficiency [[Plane_Proficiency#Rank_Effects|critical damage multiplier]] ('''1.2''' for maxed proficiency {{Double Chevron}} planes),
  
====Attack Power====
 
  
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
+
[https://twitter.com/Divinity_123/status/1659942242373566464]
 +
|}
  
'''Anti-Ship'''
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Anti-Installation
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( {\color{tomato}\text{Mod}_\text{SpInst1}} \times \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR}  \bigg\rfloor</math>
 +
|}
  
<math>\text{Attack}_\text{anti-ship} = \left[ \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
+
;With
 +
* <math>\text{TP/DB}</math> the:
 +
** '''Torpedo''' {{Torpedo}} stat for {{Torpedo Bomber}}[[Torpedo Bomber]]s (behavior is still unclear).
 +
** '''Dive bombing''' {{Dive}} stat for {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}}{{LB Heavy}} [[Land Based Bomber|LB Bombers]], {{Dive Bomber}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]] (behavior is still unclear), {{SPB}}[[Seaplane Bomber]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 +
* <math>{\color{tomato}\text{Mod}_\text{SpInst1}}</math> is '''1.1''' for the {{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}} and '''1''' for every other planes.
  
* <math>\text{Mod}_\text{type}</math> is the type modifier.
+
|-
** <math>0.8</math> for land-based attack aircraft.
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
** <math>1.0</math> for carrier-based bombers and seaplane bombers.
+
|
** <math>0.7071</math> for jet fighter-bombers.
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
+
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit}</math>
** Land-based attackers will use their '''torpedo stat''' for anti-ship.
+
|}
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
 
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
 
* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of <math>1.5</math>.
 
* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of <math>1.2</math> for maxed proficiency planes.
 
* <math>\times \text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
 
* <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is <math>1.8</math> for LBAA and <math>1.0</math> otherwise.
 
* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance present in the base.
 
** <math>1.125</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
 
** <math>1.15</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
 
* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
 
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise.
 
  
'''Anti-Ground'''
+
* ''Other variables are the same as for anti-ship.''
 +
* <math>{\color{tomato}\text{Mod}_\text{Inst}}</math> is the anti-installation bonus, the multiplier is chosen randomly between two values. The chance is roughly 50%. ''see [[Combat/Anti-Installation#Airstrike_and_Land_Base_Bonus|here]] for more details:
  
<math>\text{Attack}_\text{anti-ground} = \lbrace \left[ \left( \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right) \times \text{Mod}_\text{AIpre} \right] \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \rbrace \times \text{Mod}_\text{AIpost3} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
+
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://x.com/Divinity_123/status/1852761324813799585]
 +
|-
 +
!rowspan=2|Installation (ID)
 +
!colspan=2|Airstrike
 +
!colspan=2|LBAS
 +
!rowspan=2|Rate<br>Low/High
 +
|-
 +
|Low mod ||High mod ||Low mod ||High mod
 +
|-
 +
!width="130px"|{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
 +
|1.1? ||1.7? ||1.6 ||2.5 ||50% / 50%
 +
|-
 +
!width="130px"|{{Enemy/Banner|Pillbox Imp|small=true}}<br>Pillbox Imp (2178,2179,2196,2197)
 +
|1.2? ||1.6? ||1.5 ||2.2 ||50% / 50%
 +
|-
 +
!width="130px"|{{Enemy/Banner|Anti-Air Guns Imp|small=true}}<br>Anti-Air Guns Imp (2180,2181)
 +
!colspan=2|
 +
||1.3 ||1.6 ||?
 +
|-
 +
!width="130px"|{{Enemy/Banner|Fortified Pillbox Princess|small=true}}<br>Pillbox Princess (2188-2191)
 +
|1.5 ||1.9 ||1.4 ||1.8 ||?
 +
|-
 +
!width="130px"|{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
 +
|rowspan=2|1.5
 +
|rowspan=2|2.4
 +
|1.7 ||3.5
 +
|rowspan=2|50% / 50%
 +
|-
 +
!width="130px"|{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
 +
!colspan=2|
 +
|-
 +
!width="130px"|{{Enemy/Banner|Harbour Summer Princess B|Harbour Princess Holiday Mode|small=true}}<br>Harbour Summer/Holiday Princess (1699-1704,2023-2028,2243-2245)
 +
|1.2 ||1.4 ||1.2 ||1.5 ||?
 +
|-
 +
!width="130px"|{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
 +
!colspan=2|
 +
|1.5? ||2.0 ||?
 +
|}
 +
|}
  
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
** Land-based attackers will use their '''dive bombing stat''' for anti-ground.
+
!colspan=2|ASW
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
+
|-
** Everything before this is capped at 150. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
** <math>1.6</math> versus Artillery Imps
+
|
** <math>1.18</math> versus Isolated Island Demon
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor </math>  
** <math>2.1</math> versus Supply Depot Princess
+
|}
* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
+
;With
** <math>100</math> versus Supply Depot Princess
+
* <math>\text{ASW}</math> the '''ASW''' {{ASW}} stat of the plane.
* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
 
** <math>1.55</math> versus Artillery Imps
 
** <math>1.7</math> versus Isolated Island Demon
 
* Other variables are the same as for anti-ship.
 
  
'''Anti-Sub'''
+
* <math>\text{Mod}_\text{ASW}</math> a '''random number''' based on the '''base ASW''' {{ASW}} of the plane. It is between:
 +
** '''0.35''' and '''0.8''' for 7-9 ASW planes.
 +
** '''0.7''' and '''1.0''' for 10+ ASW planes.
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap}  \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB}</math>
 +
|} 
  
<math>\text{Attack}_\text{anti-sub} = \left[ \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> 
+
* ''Other variables are the same as for anti-ship.''
 
+
|-
* <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane.
+
|colspan=2|
** <math>0.35</math> for 7-9 ASW.
+
;Note
** <math>0.7</math> for 10+ ASW.
+
* Only '''"[[ASW Aircraft|ASW Planes]]"''' (7+ ASW) are able to perform ASW attacks.
* <math>\text{B}</math> is a random number based on the '''base ASW''' of the plane. It is between <math>0</math> and:
+
** If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
** <math>0.45</math> for 7-9 ASW.
+
|}
** <math>0.3</math> for 10+ ASW.
 
* Other variables are the same as for anti-ship.
 
  
'''Important Notes'''
+
;Notes
* All attack power '''before the critical bonus''' is capped at 150.
 
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonus.
 
* Only planes with '''7+ ASW''' are able to perform ASW attacks.
 
** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
 
 
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 +
* Jet Assault use the [[Damage_Calculations#Airstrike|airstrike formula]] even on land base.
 +
<references/>
 +
</onlyinclude>
  
====Sortie Fighter Power====
+
===LBAS Special Bombers===
  
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter power values.
+
Special bombers refer to bombers with unconventional setups, like guided bombs/effect bombs/missiles. In the game, this is reflected in some equipment having special buffs against certain types of ships, and with special attack animations.
  
<math>\text{Fighter Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
+
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=6|Special Bombers
 +
|-
 +
!Plane
 +
!Target bonus
 +
!<math>\text{Mod}_\text{Sp}</math>
 +
!Total Anti-Ship<br>Attack Power<ref>Assuming 18 planes and 0★</ref>
 +
!{{Hit}} Bonus <ref>approximation of base {{Hit}} bonus, for more details see [[Accuracy]]</ref>
 +
!Notes
 +
|-
 +
!{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}<ref>[https://twitter.com/juu_kanoya/status/1364361975061430274] [https://twitter.com/yukicacoon/status/1364852802103640064]</ref>
 +
|rowspan=3|DD
 +
|<math>\text{Mod}_\text{Sp2} = 25</math>
 +
|239.4
 +
|0
 +
|{{Torpedo}} stat = '''0''' otherwise.
 +
|-
 +
!{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}<ref>[https://twitter.com/Divinity_123/status/1651147441607983104]</ref>
 +
|<math>\text{Mod}_\text{Sp2} = 30</math>
 +
|195
 +
|0
 +
|{{Dive}} stat = '''0''' against DD,<br>{{Dive}} stat = '''5''' otherwise.
 +
|-
 +
!{{Equipment/Link|Ki-102 B}}
 +
| -
 +
|126
 +
| -1 against DD
 +
|
 +
|-
 +
!rowspan=2|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}<ref name="SP1">[https://twitter.com/Divinity_123/status/1659942247947808770][https://x.com/Divinity_123/status/1852761324813799585]</ref>
 +
|CA(V), CL, DD
 +
|<math>\text{Mod}_\text{Sp1} = 1.15</math>
 +
|176.4
 +
|rowspan=2| -1 against DD<br>+1 against (F)BB(V), CV(B/L), CL
 +
|rowspan=10|'''Missile''' animation
 +
[[File:Missile.png|100px]]
 +
|-
 +
|(F)BB(V), CV(B/L)
 +
|<math>\text{Mod}_\text{Sp1} = 1.13</math>
 +
|174.6
 +
|-
 +
!rowspan=4|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}<ref name="SP1"/>
 +
|CA(V), CL, DD
 +
|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
 +
|196.2
 +
|rowspan=4|-0.7 against DD<br> +0.7 against (F)BB(V), CV(B/L), CA(V), CL<ref>[https://twitter.com/yukicacoon/status/1720787149342269528]</ref>
 +
|-
 +
|(F)BB(V), CV(B/L)
 +
|<math>\text{Mod}_\text{Sp1} = \sim1.13</math>
 +
|192.6
 +
|-
 +
|Transport
 +
|<math>\text{Mod}_\text{Sp1} = 1</math>
 +
|174.6
 +
|-
 +
|Installation
 +
|<math>\text{Mod}_\text{SpInst1} = 1.1</math>
 +
|225
 +
|-
 +
!rowspan=2|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}<ref name="SP1"/>
 +
|CA(V), CL, DD
 +
|<math>\text{Mod}_\text{Sp1} = 1.16</math>
 +
|167.4
 +
|rowspan=2| -2.4 against DD<br>+0.7 against (F)BB(V), CV(B/L), CA(V)<br>+1 against CL
 +
|-
 +
|(F)BB(V), CV(B/L)
 +
|<math>\text{Mod}_\text{Sp1} = 1.14</math>
 +
|165.6
 +
|-
 +
!{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}<ref>[https://twitter.com/yukicacoon/status/1431853861094842373]</ref>
 +
|DD
 +
|<math>\text{Mod}_\text{Sp1} = 1.10</math>
 +
|153
 +
|rowspan=2|0
 +
|-
 +
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}<ref>[https://twitter.com/kancolle_aki/status/1686396178454470656]</ref>
 +
|(F)BB(V)
 +
|<math>\text{Mod}_\text{Sp1} = 1.50</math>
 +
|232
 +
|-
 +
!rowspan=5|{{Equipment/Link|B-25}}<ref>[https://discord.com/channels/118339803660943369/178613137430282240/981575002967130112] [https://twitter.com/yukicacoon/status/1535905706783952897]</ref>
 +
|DD
 +
|<math>\text{Mod}_\text{Sp3} = 1.90</math>
 +
|192.6
 +
| +2
 +
|rowspan=5|'''Skip Bombing''' attack & animation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber]] / [[Abyssal Twin-engine Land-based Dive Bomber Ace|Ace]] & [[Abyssal Rigging General Assault Seaplane]] also perform such attack, but bonuses are unconfirmed.</ref>
 +
|-
 +
|CL(T), AV<ref>https://x.com/yukicacoon/status/1840752227285356634</ref>
 +
|<math>\text{Mod}_\text{Sp3} = 1.75</math>
 +
|176.4
 +
| +2.4
 +
|-
 +
|CA(V)
 +
|<math>\text{Mod}_\text{Sp3} = 1.60</math>
 +
|162
 +
| +3.1
 +
|-
 +
|(F)BB(V), CV(B/L)
 +
|<math>\text{Mod}_\text{Sp3} = 1.30</math>
 +
|131.4
 +
| +4.3
 +
|-
 +
|Installation
 +
|<math>\text{Mod}_\text{Sp3} = 0.90</math><ref>[https://twitter.com/Divinity_123/status/1659942252997758977]</ref>
 +
|149.4
 +
| -1.6
 +
|}
 +
''Alternative table: [https://twitter.com/hiryuuteitoku/status/1740873876073255351]
 +
<references/>
  
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
+
===Sortie Fighter-Power===
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
+
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
+
{{Formula
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
+
|Title=Sortie Fighter-Power
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter power proficiency bonus. For maxed proficiency planes it is:
+
|Math=\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane} }_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
+
|Var=<math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
** <math>9.464</math> for seaplane bombers.
+
** It will be '''18''' for fully resupplied bases on their 1st attack.
** <math>3.464</math> for all other planes.
 
* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance bonus.
 
** <math>1.15</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
 
** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
 
  
'''Important Notes'''
+
* <math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
* Contesting air control works exactly the same as normal aerial combat.
+
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
* A better air control state can reduce the losses taken by your LBAS.
+
* <math>\text{Intercept}</math> the Interception {{Interception}} stat of the plane.
** It also weakens the enemy fighter power by more.
 
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
 
  
====Sortie Cost====
+
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power [[Proficiency]] bonus. For maxed proficiency {{Double Chevron}} planes it is:
 +
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Land-based Fighter]]s, {{Fighter}} Carrier-Based [[Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 +
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 +
** '''3.464''' for all other planes.
  
There is a flat cost associated when sending the LBAS on a sortie. This is separate from the [[Land-Based_Air_Squadron#Resupplying|resupply]] costs detailed below.
+
* <math>\text{Mod}_\text{LBR}</math> the {{Land-Based Recon}} [[LB Recon]]s bonus.
 +
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
 +
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
 +
** '''1.18''' for {{Equipment/Link|Mosquito PR Mk.IV}}.
 +
}}
  
'''Land-Based Planes'''
 
  
<math>\text{Fuel} = \text{Plane Count} \times 1.5</math>
+
;Notes
 +
* Contesting air control works exactly the same as normal aerial combat.
 +
* A better air control state can reduce the losses taken by the LBAS.
 +
** It also weakens the enemy fighter-power by more.
 +
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
  
<math>\text{Ammo} = \text{Plane Count} \times 0.7</math>
+
===Sortie Cost===
  
'''Other Planes'''
+
There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above.
  
<math>\text{Fuel} = \text{Plane Count} \times 1.0</math>
+
'''[[Land Based Bomber|LB Bombers]]:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|
 +
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil</math>
 +
*<math>\text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor</math>
 +
|}
  
<math>\text{Ammo} = \text{Plane Count} \times 0.6</math>
+
'''Other Planes:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|
 +
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil</math>
 +
*<math>\text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil</math>
 +
|}
  
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
+
;With
** <math>4</math> for reconnaissance planes.
+
* <math>\text{Plane}_\text{Count}</math> the current planes count in the slot.
** <math>18</math> for all other planes.
 
  
'''Important Notes'''
+
;Notes
* This cost is calculated '''per-squadron'''.
+
* This cost is calculated '''per squadron'''.
 
** Empty slots do not cost anything.
 
** Empty slots do not cost anything.
* The resources are deducted when you start the sortie.
 
 
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
 
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
  
==Air Defense==
+
===[[PBY-5A Catalina]] rescue function===
 +
[[File:Catalina rescue.png|thumb|right|3 bubbles Catalina rescue]]
 +
{{Equipment/Link|PBY-5A Catalina}} placed in LBAS have the ability to rescue planes lost in Land-Based Sorties.
 +
* The rescue function will not trigger if:
 +
** A too large amount of Catalina is shot down,
 +
** No planes are lost,
 +
** A 2nd wave does not occur due to all enemies dying.
 +
* The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
 +
* Rescue only applies to bases with a Catalina equipped.
 +
* There 3 types of rescue that can trigger depending on the setup:
 +
** Type 1, with 1 bubble, saving 1 slot,
 +
** Type 2, with 2 bubbles, saving 2 slots,
 +
** Type 3, with 3 bubbles, saving 3 slots.
 +
* Aircraft rescued by the Catalina will be restored :
 +
** It saves some bauxite when resupplying,
 +
** It '''does not''' prevent any loss of [[Plane Proficiency]].
 +
* The number of Catalina used to rescue affects the rescue ratio.
 +
** Catalina ranks do not affect the rescue ratio.
 +
*Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.
 +
</div>
 +
 
 +
=={{TextGlow|'''Air Defense'''|black|text-color=yellow|glow-size=2px}}==
 +
<div class="mw-collapsible">
  
In 6-5 and some event maps, the enemy will raid your bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
+
In [[6-5]] and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
 
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
 
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimise the damage taken.
+
** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
  
====Defense Fighter Power====
+
===Defense Fighter-Power===
 +
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values.
 +
{{Formula
 +
|Title=Defense Fighter-Power
 +
|Math=\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}
 +
|Var=<math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
 +
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
 +
* <math>\text{Intercept}</math> the Interception {{Interception}} stat of the plane.
 +
* <math>\text{Anti-Bomber}</math> the Anti-Bomber {{Anti-Bomber}} stat of the plane.
  
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter power values.
+
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.
 +
** It will be '''18''' for fully resupplied bases on their 1st attack.
  
<math>\text{Fighter Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}</math>
+
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
 +
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Land-based Fighter]]s, {{Fighter}} Carrier-Based [[Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 +
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 +
** '''3.464''' for all other planes.
  
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
 
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
 
* <math>\text{Anti-Bomber}</math> is the Anti-Bomber {{Anti-Bomber}} stat of the plane.
 
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
 
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
 
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter power proficiency bonus. For maxed proficiency planes it is:
 
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
 
** <math>9.464</math> for seaplane bombers.
 
** <math>3.464</math> for all other planes.
 
 
* <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details.
 
* <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details.
  
{| class="wikitable"
+
{{{!}}class="wikitable" style="text-align:center"
|-
+
!colspan=4{{!}}Reconnaissance Defense Bonus
|+Reconnaissance Defense Bonus
+
{{!}}-
|-
+
!LoS
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''LoS'''
+
!{{SPR}}Seaplane<br>{{LFB}}Large Flying Boat
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Seaplane'''
+
!{{Carrier Recon}}Carrier-based
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Carrier-based'''
+
!{{Land-Based Recon}}Land-Based
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Land-Based'''
+
{{!}}-
|-
+
{{!}}≥9{{!}}{{!}}1.16{{!}}{{!}}1.3{{!}}{{!}}1.24
|style="text-align: center; border-style: solid; border-width: 1px;"| ≥9
+
{{!}}-
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.16
+
{{!}}8{{!}}{{!}}1.13{{!}}{{!}} -{{!}}{{!}}1.18
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.3
+
{{!}}-
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
+
{{!}}≤7{{!}}{{!}}1.1{{!}}{{!}}1.2{{!}}{{!}} -
|-
+
{{!}}-
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
+
{{!}}}
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.13
+
|Notes=Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
|style="text-align: center; border-style: solid; border-width: 1px;"| -
+
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.18
+
}}
|-
+
 
|style="text-align: center; border-style: solid; border-width: 1px;"| ≤7
+
;Shootdown
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.1
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|-
 
|}
 
  
Unlike normal aerial combat, the shoot down for base defense is based off the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot by slot basis as opposed to the whole air wing bases of aerial combat.
+
Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.
  
{| class="wikitable"
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=3|Base Defense Shootdown %
 
|-
 
|-
|+Base Defense Shootdown %
+
!width="64px"|Anti-Bomber
 +
!width="128px"|AP Shootdown %
 +
!width="128px"|AS Shootdown %
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Bomber'''
+
|0<ref>Carrier-based fighters</ref>||6~60||52~80
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''AP Shootdown %'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''AS Shootdown %'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 0<ref>Carrier-based fighters</ref>
+
|0||60~81||80~108
|style="text-align: center; border-style: solid; border-width: 1px;"| 36~60
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 52~80
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 0
+
|1||63.5~88||83.5~115
|style="text-align: center; border-style: solid; border-width: 1px;"| 60~81
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 80~108
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 1
+
|2||67~95||87~122
|style="text-align: center; border-style: solid; border-width: 1px;"| 63.5~88
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 83.5~115
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
+
|3||70.5~102||90.5~129
|style="text-align: center; border-style: solid; border-width: 1px;"| 67~95
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 87~122
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
+
|4||74~109||94~136
|style="text-align: center; border-style: solid; border-width: 1px;"| 70.5~102
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90.5~129
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
+
|5||77.5~116||97.5~143
|style="text-align: center; border-style: solid; border-width: 1px;"| 74~109
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 94~136
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
+
|6||81~123||101~150
|style="text-align: center; border-style: solid; border-width: 1px;"| 77.5~116
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 97.5~143
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
+
|7||84.5~130||104.5~157
|style="text-align: center; border-style: solid; border-width: 1px;"| 81~123
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 101~150
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
+
|8||88~137||108~164
|style="text-align: center; border-style: solid; border-width: 1px;"| 84.5~130
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 104.5~157
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
+
| 9||91.5~144||101.5~171
|style="text-align: center; border-style: solid; border-width: 1px;"| 88~137
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108~164
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
+
|}
|style="text-align: center; border-style: solid; border-width: 1px;"| 91.5~144
+
<references/>
|style="text-align: center; border-style: solid; border-width: 1px;"| 11.5~171
 
|-
 
|}<references/>
 
 
 
{{clear}}
 
 
 
'''Important Notes'''
 
* Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
 
* Obtaining air superiority means you are near guaranteed to take no damage with planes that have 6 or more {{Anti-Bomber}}.
 
  
====Land Base Air Raid====
+
===Land Base Air-Raid===
  
During a sortie, you will receive an alert saying <span style="color:red;">"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)</span>
+
During a sortie, an alert will say {{color|red|"Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).}}
* The chance that this happens is random but increases as you get closer to the boss.
+
* The chance that this happens is random but increases when approaching the boss.
 
** At the boss node, the chance is 100%.
 
** At the boss node, the chance is 100%.
 
* The damage dealt will not destroy the base.
 
* The damage dealt will not destroy the base.
* You will randomly lose either '''fuel or bauxite''' for any damage done to your base. It is calculated as follows:
+
* Either '''fuel or bauxite''' will be randomly lost for any damage done to the base. It is calculated as follows:
 
** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math>
 
** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math>
*** <math>\text{Damage}</math> is the damage taken by your base.
+
*** <math>\text{Damage}</math> is the damage taken by the base.
 
** The resource loss is rounded down.
 
** The resource loss is rounded down.
** The maximum you can lose is 179 fuel/bauxite.
+
** The maximum cost is 179 fuel/bauxite.
 
* Only 1-4 planes in the '''first slot''' are lost due to damage.
 
* Only 1-4 planes in the '''first slot''' are lost due to damage.
 
** Reconnaissance planes can '''only lose 1''' plane per raid.
 
** Reconnaissance planes can '''only lose 1''' plane per raid.
 
** If a slot only has 1 plane remaining, the loss will be applied to the slot below.
 
** If a slot only has 1 plane remaining, the loss will be applied to the slot below.
  
{| class="wikitable"
+
{|class="wikitable mw-collapsible mw-collapsed"
 
|-
 
|-
|+LBAS Raid Losses
+
!colspan=4|LBAS Raid Losses
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Result'''
+
!width="128px"|Result
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"| '''Notice'''
+
!width="256px"|Notice
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"| '''Losses'''
+
!width="256px"|Losses
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"| '''Notes'''
+
!width="512px"|Notes
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| No Damage
+
|style="text-align: center; | No Damage
|style="text-align: center; border-style: solid; border-width: 1px;"| The base has suffered no losses.<br>
+
|style="text-align: center; | The base has suffered no losses.<br>
 
(空襲による基地の損害はありません。)
 
(空襲による基地の損害はありません。)
|style="text-align: center; border-style: solid; border-width: 1px;"| None
+
|style="text-align: center; | None
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
* Chance of occurring increases the better the air control state.
 
* Chance of occurring increases the better the air control state.
* This message is also displayed if your fuel or bauxite is 0.
+
* This message is also displayed if fuel or bauxite is 0.
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| <50 Damage
+
|style="text-align: center; | <50 Damage
|style="text-align: center; border-style: solid; border-width: 1px; color:orange;"| The air raids have reduced our resource stockpiles!<br>
+
|style="text-align: center; color:orange;"| The air-raids have reduced our resource stockpiles!<br>
 
(空襲により備蓄資源に損害を受けました!)
 
(空襲により備蓄資源に損害を受けました!)
|style="text-align: center; border-style: solid; border-width: 1px;"| Resource loss
+
|style="text-align: center; | Resource loss
|style="border-style: solid; border-width: 1px;"|  
+
|  
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| >50 Damage
+
|style="text-align: center; | >50 Damage
|style="text-align: center; border-style: solid; border-width: 1px; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron have suffered losses on the ground!<br>
+
|style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron has suffered losses on the ground!<br>
 
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
 
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
|style="text-align: center; border-style: solid; border-width: 1px;"| Resource and plane loss.
+
|style="text-align: center;| Resource and plane loss.
|style="border-style: solid; border-width: 1px;"|  
+
|  
* Bases which are [[Land-Based_Air_Squadron#Evacuation|evacuated]] will suffer only resource loss.
+
* Bases that are "evacuated" will suffer only resource loss.
* Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
+
* Bases set to defense that take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
 
|-
 
|-
 
|}
 
|}
  
 +
'''Notes:'''
 +
* Because the plane losses are not that high and the resource loss is limited, it is recommended to '''focus all available bases on attack''' instead, unless getting LBAS AS is needed.
  
'''Important Notes'''
+
===High Altitude Air-Raid===
* Because the plane losses are not that high and the resource loss is limited, it is recommended that you '''focus all available bases on attack''' instead.
 
 
 
===High Altitude Air Raid===
 
  
This is a special air raid where the enemy attacks using high altitude bombers. The defense power of the base is severely reduced unless one or more [[:Category:Rocket-Powered_Interceptors|rocket interceptors]] are present.
+
This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
  
{| class="wikitable" style="width:128px;"
+
{{Category:High Altitude Interceptors}}
|-
 
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''No. of Rocket Interceptors'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Defense Multiplier'''
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 0
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 0.5
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 0.8
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.1
 
|-
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3+
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.2
 
|-
 
|}
 
  
'''Important Notes'''
+
* At least 2 "High Altitude Interceptors" are needed to remove the defense penalty.
* At least 2 rocket interceptors are needed to remove the penalty and allow your other fighters and interceptors to operate at their full potential.
 
 
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
 
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
 
* Damage works the same way as normal base raids.
 
* Damage works the same way as normal base raids.
  
==Evacuation==
+
===Superfortress Air-Raid Sequence===
 +
On E-5 of the [[Winter 2022 Event]], a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far.
 +
*''See [[Superfortress Air-Raid Sequence]] for more details.
 +
</div>
 +
 
 +
=={{TextGlow|'''Evacuation'''|black|text-color=Cyan|glow-size=2px}}==
 +
<div class="mw-collapsible">
  
Bases set to evacuate will not lose planes to damage from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]].
+
Bases set to "evacuate" will not lose planes to damage from "air-raids".
 
* Resources will still be lost to damage.
 
* Resources will still be lost to damage.
 
* Evacuated planes will recover morale slower.
 
* Evacuated planes will recover morale slower.
 
* Bases that have been evacuated will not cost resources on sortie.
 
* Bases that have been evacuated will not cost resources on sortie.
  
'''Important Notes'''
+
'''Notes:'''
* You can use evacuation to preserve planes in bases you are not currently using.  
+
* Can be used to preserve planes in bases not currently used.  
* It can also save on sortie costs if you do not currently need a particular base on the sortie.
+
* It can also save on sortie costs if a particular base is not currently needed on the sortie.
** E.g. a base with bombers when you are focusing on air defense.
+
** E.g. a base with bombers when focusing on air defense.
 +
</div>
  
==Rest==
+
=={{TextGlow|'''Rest'''|black|text-color=Lime|glow-size=2px}}==
 +
<div class="mw-collapsible">
  
 
During rest, the morale of the planes will recover faster.
 
During rest, the morale of the planes will recover faster.
* The natural regeneration of bauxite is '''severely reduced''' when a base is being rested.
+
* The natural regeneration of bauxite {{Bauxite}} is '''severely reduced''' when a base is being rested.
 
** It is '''halved''' for one base and reduced to '''1/6''' for two bases.
 
** It is '''halved''' for one base and reduced to '''1/6''' for two bases.
* It takes about 24 minutes to recover from 0 fatigue in rest mode.
+
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
  
'''Important Notes'''
+
*In Rest mode, to recover from 0 to good morale (30), it takes:
* Because the only disadvantage of rest applies if you are below the resource soft-cap, you can freely use it to recover your bases faster if you are above the soft-cap.
+
** 12 min at Lv 0
 +
** 9 min at Lv 1+
 +
** (1h30 in Sortie at Lv 0)
 +
* The waiting time is greatly affected by the LBAS group's level (see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]).
 +
</div>
  
=Resupplying=
+
=Morale=
 +
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
  
You can resupply planes by clicking the green "Resupply" (補充) button at the LBAS menu after a sortie. You can choose to either resupply one plane (航空機補充) or resupply the entire base (全中隊補充).
+
{|class="wikitable" style="text-align:center"
 +
!Morale Value!!Indication!! <math>\text{Mod}_\text{morale}</math>
 +
|-
 +
|30-46||No mark||1
 +
|-
 +
|20-29||style="color:orange"|'''Orange face'''||?
 +
|-
 +
|0-19||style="color:red"|'''Red face'''||?
 +
|}
  
The resupply costs are:
+
* Planes have their morale set to 40 when deployed.
 +
* Unlike ships, there is no "sparkle" morale.
 +
* The effect of morale is described [[Accuracy, Evasion and Criticals#Land-Based Air Squadron|here]].
 +
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
 +
** The result of the battle does not change the morale loss.
 +
** The distance of the node does not affect morale loss.
 +
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[#Land Base Maintenance Menu|Land Base Maintenance menu]].
 +
** Changing the mode before the 3 min timer is up will not change the amount recovered.
 +
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
 +
*** If the morale recovery from a state below 40 is exceeding 40 after 3 min, it will still stop at 40.
  
<math>\text{Fuel} = \text{Plane Loss} \times 3</math>
+
{|class="wikitable" style="text-align:center"
 +
!colspan=12|Recovery times from 0 morale [min]
 +
|-
 +
!rowspan=2|Morale<br>goal
 +
!colspan=2|Sorttie
 +
!colspan=2|Air Defense
 +
!colspan=2|Evacuation
 +
!colspan=2|Standby
 +
!colspan=3|Rest
 +
|-
 +
! Lv 0-2!! Lv 3!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0!! Lv 1!! Lv 2+
 +
|-
 +
| 0 to 20|| 60|| 30|| 30|| 21|| 21|| 15|| 15|| 12|| 9|| 6|| 6
 +
|-
 +
| 0 to 30|| 90|| 45|| 45|| 30|| 30|| 24|| 24|| 18|| 12|| 9|| 9
 +
|-
 +
| 0 to 40|| 120|| 60|| 60|| 42|| 42|| 30|| 30|| 24|| 15|| 12|| 12
 +
|}
  
<math>\text{Baux} = \text{Plane Loss} \times 5</math>
+
=Land Base Maintenance Menu=
 +
[[file:LBAS_EN.png|thumb|right|The LBAS Maintenance menu]]
 +
[[file:LBAS_light_EN.png|thumb|right|The menu seen on the Admiral's page]]
  
* <math>\text{Plane Loss}</math> is the number of planes lost.
+
Above any world menu for LBAS, can be found the button to access the general Land Base Maintenance menu. This menu gives access to the general level for each LBAS groups, including in this order:
 +
*The '''"Limited time Land Base"''' (general [[Events]] LBAS group)
 +
*The '''"Southwestern Land Base"''' ([[world 7]] LBAS group)
 +
*The '''"Southern Land Base"''' ([[world 5]] LBAS group, currently not available)
 +
*The '''"Central Land Base"''' ([[world 6]] LBAS group).
 +
This menu is common to all world's LBAS groups. An additional menu is also found in the admiral's information menu, displaying a brief view of each LBAS group level.
  
=Morale=
+
For each group, can be seen (from top to bottom), the:
 +
*4 LBAS groups
 +
*Current level of this group
 +
*Current mode of the group
 +
*Number of LBAS opened for the group
 +
*Amount of each plane type in the group with a scheme of each LBAS layout for:
 +
**LBAS Bombers, Interceptors, Fighters, Bombers, & Seaplanes and recons aircraft.
  
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
+
Every groups are initially at '''level 0''', and can be upgraded up to '''level 3''' using 1 {{Item/Link|Construction Corps}} each time. In the bottom right corner is showed how many Construction Corps are currently owned.  
  
{| class="wikitable"
+
The effect for each level are the following:
 +
{|class="wikitable" style="text-align: center"
 +
!rowspan=2|Level
 +
!rowspan=2|Swapping<br>cooldown
 +
!colspan=5|[[Land-Based_Air_Squadron#Morale|Morale]] recovery
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Morale Value'''
+
!width="87px"|{{TextGlow|'''Standby'''|black|text-color=White|glow-size=2px}}
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Indication'''
+
!width="87px"|{{color|red|'''Sortie'''}}
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Notes'''
+
!width="87px"|{{TextGlow|'''Air Defense'''|black|text-color=Yellow|glow-size=2px}}
 +
!width="87px"|{{TextGlow|'''Evacuation'''|black|text-color=Cyan|glow-size=2px}}
 +
!width="87px"|{{TextGlow|'''Rest'''|black|text-color=Lime|glow-size=2px}}
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 30-46
+
|0||12 min||4||1||2||3||8
|style="text-align: center; border-style: solid; border-width: 1px;"| No mark
 
|style="text-align: center; border-style: solid; border-width: 1px;"|  
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 20-29
+
|1||10 min||4||1||2||3||10
|style="text-align: center; border-style: solid; border-width: 1px; color:orange;"| Orange face
 
|style="text-align: center; border-style: solid; border-width: 1px;"|  
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 0-19
+
|2||8 min||5||1||3||4||12
|style="text-align: center; border-style: solid; border-width: 1px; color:red;"| Red face
 
|style="text-align: center; border-style: solid; border-width: 1px;"|  
 
 
|-
 
|-
 +
|3||6 min||5||2||3||4||12
 
|}
 
|}
  
* Planes have their morale set to 40 when deployed.
+
*Having an LBAS at LV 3 allows to make as many sorties as wished without worrying about morale in "sortie" mode, as long as at least 9 min are waited between sorties.
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
+
 
** The result of the battle does not change the morale loss.
+
In the case of the 1st group, {{TextGlow|'''all level improvements will carry over into future events'''|black|text-color=Lime|glow-size=2px}}.
** The distance of the node does not affect morale loss.
+
 
* Morale recovers every 3 minutes, the amount recovered depends on the mode of the base.
+
From the [[Game Updates/2021/October 29th|2021/10/29 update]] to the [[Game Updates/2021/November 19th|2021/11/19 update]], Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.
** Standby: +4
+
 
** Sortie: +1
+
=Plane Proficiency Tips=
** Air Defense: +2
+
Just like for regular planes in combat, planes in LBAS can gain and lose [[Proficiency]], by respectively taking part in battles, and being shot down.
** Evacuation: +3
+
*Good spots to farm plane ranks are "weaker nodes", especially submarine nodes, where almost '''no''' plane is lost on them, guaranteeing the cheapest farming.  
** Rest: +8
+
*Such nodes are notably found on [[7-4]] and are a common occurrence in [[Events]].
** Changing the mode before the 3 minute timer is up will not change the amount recovered.
+
 
** Morale recovery from 40~46 is +1 per 3 minutes no matter the mode.
+
The [[#PBY-5A Catalina rescue function]] does not prevent Proficiency loss.
* The exact effect of fatigue hasn't been fully tested, but it is known to cause a drop in accuracy.
+
 +
===F5 Bug Exploit===
 +
When any battle is interrupted before its end, if an LBAS has been sent to said combat, then '''no proficiency will be lost'''.
 +
*Interrupting a battle happens when the game crashes or is reloaded (via the F5 key notably).
 +
*This exploit is a well-known bug, but has yet to be fixed.
 +
*Planes lost will still be counted as such and will have to be resupplied.
 +
*As usual, interrupting a battle won't count for quest completion, exp or drop earning, ...
 +
 
 +
This exploit is recommended to save on farming reranking planes during events, so planes can stay on {{Double Chevron}} until a node is cleared.
  
 
=Troubleshooting=
 
=Troubleshooting=
 +
<div class="mw-collapsible mw-collapsed">
 +
'''Q: Does the plane order in the base matter?'''
  
'''Q: Does the plane order in the base matter?''' 
+
'''A:''' Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise, fighters or your weakest bomber go on top.
 
 
'''A:''' Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise fighters or your weakest bomber go on top.
 
  
  
 
'''Q: Does it matter which base my planes are on?'''
 
'''Q: Does it matter which base my planes are on?'''
  
'''A:''' Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy air power. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.
+
'''A:''' Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy airpower. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.
  
  
Line 636: Line 946:
 
'''Q: Can I move my planes between bases directly?'''
 
'''Q: Can I move my planes between bases directly?'''
  
'''A:''' No, planes which are in another base aren't able to be selected.
+
'''A:''' Yes, though only between bases located in the same world (can't swap a plane between World 6 and Event Land Bases). The slot you're selecting from must also already have a plane in it (can't be empty, it swaps the planes rather than taking it).
  
  
 
'''Q: How long does it take to redeploy?'''
 
'''Q: How long does it take to redeploy?'''
  
'''A:''' 12 minutes.
+
'''A:''' 12 minutes. Land Base upgrades will reduce this time. See [[Land-Based Air Squadron#Land Base Maintenance menu|Land Base Maintenance]]
  
  
 
'''Q: Why can't I send my planes to X node?'''
 
'''Q: Why can't I send my planes to X node?'''
  
'''A:''' Double check to see that the node is within your base's combat radius.
+
'''A:''' Double-check to see that the node is within your base's combat radius.
  
  
 
'''Q: How can I make my planes reach X node?'''
 
'''Q: How can I make my planes reach X node?'''
  
'''A:''' Use flying boats or other reconnaissance planes to extend the range of your other planes. See [[Land-Based_Air_Squadron#Combat_Radius|combat radius]].
+
'''A:''' Use flying boats or other reconnaissance planes to extend the range of your other planes. See [[Land-Based_Air_Squadron#Deployment_Modes|combat radius]].
  
  
Line 661: Line 971:
 
'''Q: How do I rank my planes?'''
 
'''Q: How do I rank my planes?'''
  
'''A:''' By sending them on sorties. Please note that planes '''must participate''' in the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear, '''they will not gain experience'''. This just wastes your resources. The best place to rank planes outside of events is 6-5-B.
+
'''A:''' By sending them on sorties. Please note that planes '''must participate''' in the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear, '''they will not gain experience'''. This just wastes your resources. The best place to rank planes outside of events is [[7-4]].
  
  
Line 671: Line 981:
 
'''Q: How is my base taking damage?'''
 
'''Q: How is my base taking damage?'''
  
'''A:''' Your base is being attacked by [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]]. You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.
+
'''A:''' Your base is being attacked by [[Land-Based_Air_Squadron#Deployment_Modes|air raids]]. You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.
  
  
Line 691: Line 1,001:
 
'''Q: What happens in a night battle?'''
 
'''Q: What happens in a night battle?'''
  
'''A:''' Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this are night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.
+
'''A:''' Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this is night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.
  
  
Line 699: Line 1,009:
  
  
'''Q: Is it worth it to buy the 3rd base in World 6?'''
+
'''Q: Is it worth it to open the 3rd base in World 6?'''
 +
 
 +
'''A: <span style="color:red;">*</span>''' The 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise, the payback period gets longer. It can be a good long-term investment.
 +
 
 +
 
 +
'''Q: Is it worth it to open the 2nd & 3rd bases in World 7?'''
 +
 
 +
'''A: <span style="color:red;">*</span>''' For now, there is only 7-4 with LBAS access in world 7, and there is only one LBAS available to sortie, and there is no air raid on this map, so opening any LBAS is useless.
 +
 
 +
 
 +
'''Q: Is it worth it to upgrade LBAS groups?'''
 +
 
 +
'''A: <span style="color:red;">*</span>''' Upgrading LBAS groups decrease the swapping cooldown and increase the morale recovery, something which can be invaluable during events where time is counted, but on the contrary, something almost meaningless on regular maps.
 +
*For most admirals, Upgrading the 1st LBAS group (event) may be helpful.
 +
*Upgrading the 4th LBAS group (W6) can be useful if you are used to clear 6-5 late in the month.
 +
*Upgrading the 2nd LBAS group (W7) is almost useless.
 +
 
  
'''A:''' For the cost of 700y, the 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise the payback period gets longer. If you have money to spare, it is a good long term investment.
+
<span style="color:red;">'''*'''''NOTE: It is possible to unlock [[Construction Corps]] through quests, without paying any money (800 ¥).''</span>
 +
</div>
  
 
=Plane Stats Summary=
 
=Plane Stats Summary=
Line 707: Line 1,034:
 
The following assumptions apply:
 
The following assumptions apply:
 
* Full strength squadron  
 
* Full strength squadron  
* Maxed proficiency (<span style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00;">>></span>)
+
* Maxed proficiency ({{Double Chevron}})
 
* Versus single fleet
 
* Versus single fleet
 
* No contact
 
* No contact
Line 713: Line 1,040:
 
* No anti-installation bonus factored in.
 
* No anti-installation bonus factored in.
  
====Land-Based Planes====
+
In addition, [[Aerial Combat#Anti-Air_Resistance|Anti-Air Resistance]] works for any relevant plane.
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
+
 
 +
==Land-Based Planes==
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:80%"
 +
|+[[Land Based Bomber|Bombers]] {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{LB Heavy}}
 +
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=3|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter Power
 +
|-
 +
!Anti-Ship
 +
!Anti-Ground
 +
!ASW
 +
|-
 +
|{{Equipment/Link|Type 96 Land-based Attack Aircraft}}||10||180||8||100.8||117|| -||7
 +
|-
 +
|{{Equipment/Link|Type 1 Land-based Attack Aircraft}}||12||216||9||117||133.2|| -||11
 +
|-
 +
|{{Equipment/Link|Type 1 Land-based Attack Aircraft (Nonaka Squadron)}}||12||216||9||133.2||142.2|| -||16
 +
|-
 +
|{{Equipment/Link|Type 1 Land-based Attack Aircraft Model 22A}}||12||216||10||126||133.2|| -||16
 +
|-
 +
|{{Equipment/Link|Type 1 Land-based Attack Aircraft Model 34}}||12||216||8||126||133.2|| -||20
 +
|-
 +
|{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16
 +
|-
 +
|{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36<br>({{ToolTip|239.4|against DD}})||100.8|| -||28
 +
|-
 +
|{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3
 +
|-
 +
|{{Equipment/Link|Toukai (901 Air Group)}}||9||162||8||36||52.2||109.8 ~ 156.6||3
 +
|-
 +
|{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11
 +
|-
 +
|{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|153|against DD}})||216|| -||20
 +
|-
 +
|{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|232.2|against BB}})||232.2|| -||20
 +
|-
 +
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24
 +
|-
 +
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)}}||14||252||5||149.4||165.6|| -||24
 
|-
 
|-
|+Land-Based Attack Aircraft
+
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}||15||270||5||{{ToolTip|176.4/174.6|176.4 against DD, CL, CA(V)<br>174.6 against (F)BB(V), CV(B/L)}}||199.8|| -||24
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
+
|{{Equipment/Link|SM.79}}||11||198||7||108||142.2|| -||11
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="3"| '''Attack Power'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship'''
+
|{{Equipment/Link|SM.79 bis}}||13||234||8||133.2||149.4|| -||16
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ground'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 96 Land Attacker]]
+
|{{Equipment/Link|SM.79 bis (Skilled)}}||14||252||8||142.2||149.4|| -||13
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 180
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 100.8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 117
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Land Attacker]]
+
|{{Equipment/Link|Shinzan}}||20||180||10||71||74|| -||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 216
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 117
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 133.2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Land Attacker (Nonaka Squadron)]]
+
|{{Equipment/Link|Shinzan Kai}}||21||189||11||74||81|| -||11
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 216
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 133.2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 142.2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Land Attacker Model 22A]]
+
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||8||158.4||158.4|| -||16
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 216
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 133.2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Land Attacker Model 34]]
+
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 216
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 133.2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ginga]]
+
|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}||12||216||3||{{ToolTip|167.4/165.6|167.4 against DD, CL, CA(V)<br>165.6 against (F)BB(V), CV(B/L)}}||199.8|| -||16
|style="text-align: center; border-style: solid; border-width: 1px;"| 13
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 234
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 149.4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 149.4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (55th Squadron)]]
+
|{{Equipment/Link|B-25}}||13||234||7||{{ToolTip|{{TextGlow|'''⯁'''|black|glow-size=2px}}|See [[#LBAS Special Bombers]]}}||149.4|| -||20
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 100.8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 28
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Toukai]]
+
|{{Equipment/Link|Mosquito FB Mk.VI}}||14||252||7||75.6||181.8|| -||24
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 52.2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 102.6 ~ 145.8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Toukai (901 Air Group)]]
+
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||{{ToolTip|174.6*|196.2 against DD, CL, CA(V)<br>192.6 against (F)BB(V), CV(B/L)}}||{{ToolTip|225.0|See [[#LBAS Special Bombers]]}}|| -||24
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 52.2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 109.8 ~ 156.6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|}<references/>
+
|{{Equipment/Link|Ginga (Skilled)}}||13||234||7||149.4||158.4|| -||16.2
 +
|}
  
{{clear}}
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:80%"
 
+
|+[[Interceptor|Fighters]] {{LB Fighter 1}}{{LB Fighter 2}}{{LB Fighter Jet}}
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
+
|-
 +
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie Fighter-Power
 +
!Defense Fighter-Power
 +
|-
 +
|{{Equipment/Link|Raiden}}||6||108||2||63||101
 +
|-
 +
|{{Equipment/Link|Type 3 Fighter Hien}}||7||126||3||78||80
 +
|-
 +
|{{Equipment/Link|Type 3 Fighter Hien}} ★+10||7||126||3||86||89
 +
|-
 +
|{{Equipment/Link|Type 3 Fighter Hien (244th Air Combat Group)}}||7||126||4||89||106
 +
|-
 +
|{{Equipment/Link|Type 3 Fighter Hien Model 1D}}||7||126||4||82||93
 +
|-
 +
|{{Equipment/Link|Shiden Model 11}}||6||108||3||65||72
 +
|-
 +
|{{Equipment/Link|Shiden Model 11}} ★+10||6||108||3||74||80
 +
|-
 +
|{{Equipment/Link|Shiden Model 21 Shiden Kai}}||6||108||4||82||84
 +
|-
 +
|{{Equipment/Link|Type 4 Fighter Hayate}}||7||126||5||74||80
 
|-
 
|-
|+Land-Based Fighters/Interceptors
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II}}||4||72||6||63||59
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II}} ★+10||4||72||6||72||67
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie Fighter Power'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Defense Fighter Power'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Raiden]]
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A}}||4||72||6||74||76
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 101
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 3 Fighter Hien ]]
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A}} ★+10||4||72||6||82||84
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 78
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 3 Fighter Hien|Type 3 Fighter Hien +10]]
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A (54th Squadron)}}||4||72||7||78||80
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 86
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 89
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 3 Fighter Hien (244th Air Combat Group)]]
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II (64th Squadron)}}||4||72||7||103||101
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 89
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 106
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 3 Fighter Hien Model 1D]]
+
|{{Equipment/Link|Spitfire Mk.I}}||5||90||4||61||76
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 82
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 93
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiden Type 11]]
+
|{{Equipment/Link|Spitfire Mk.I}} ★+10||5||90||4||70||84
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 65
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiden Type 11|Shiden Type 11 +10]]
+
|{{Equipment/Link|Spitfire Mk.V}}||5||90||5||76||97
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 74
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiden Type 21 Shiden Kai ]]
+
|{{Equipment/Link|Spitfire Mk.IX (Skilled)}}||6||108||4||93||101
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 82
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 84
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 4 Fighter Hayate]]
+
|{{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron}}||6||108||4||97||106
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 74
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Fighter Hayabusa Model II]]
+
|{{Equipment/Link|Shiden Kai (343 Air Group) 701st Fighter Squadron}}||6||108||4||97||106
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Fighter Hayabusa Model II|Type 1 Fighter Hayabusa Model II +10]]
+
|{{Equipment/Link|Shiden Kai (343 Air Group) 407th Fighter Squadron}}||6||108||4||97||106
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Fighter Hayabusa Model III A]]
+
|{{Equipment/Link|Reppuu Kai}}||9||162||4||80||127
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 74
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Fighter Hayabusa Model III A|Type 1 Fighter Hayabusa Model III A  +10]]
+
|{{Equipment/Link|Reppuu Kai (352 Air Group/Skilled)}}||9||162||4||91||144
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 82
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 84
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]]
+
|{{Equipment/Link|Me 163B}}||4||72||1||33||110
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 78
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]]
+
|{{Equipment/Link|Prototype Shuusui}}||4||72||1||33||101
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 103
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 101
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Spitfire Mk.I]]
+
|{{Equipment/Link|Shuusui}}||4||72||1||38||114
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 61
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Spitfire Mk.I|Spitfire Mk.I +10]]
+
|{{Equipment/Link|Fw 190 D-9}}||8||144||3||95||114
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 84
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Spitfire Mk.V ]]
+
|{{Equipment/Link|Type 0 Fighter Model 22 (251 Air Group)}} ★+2||4||72||7||97||99
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 97
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Spitfire Mk.IX (Skilled)]]
+
|{{Equipment/Link|Type 0 Fighter Model 21 (Tainan Air Group)}} ★+2||4||72||7||92||95
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 93
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 101
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiden Kai (343 Air Group) Fighter Unit 301]]
+
|{{Equipment/Link|Type 0 Fighter Model 21 (Tainan Air Group)}} ★+4||4||72||7||94||96
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 97
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 106
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai]]
+
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+2||4||72||5||103||103
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 127
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai (352 Air Group/Skilled)]]
+
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+3||4||72||5||104||104
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 91
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Me 163B]]
+
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu}}||8||144||3||44||76
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 33
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 110
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Shuusui]]
+
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu Model C}}||9||162||3||50||97
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 33
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 101
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shuusui]]
+
|{{Equipment/Link|Ki-96}}||10||180||3||72||106
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 1
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 38
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 114
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Fw 190 D-9]]
+
|{{Equipment/Link|Me 262 A-1a/R1}}||13||234||3||95||144
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 95
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 114
 
 
|-
 
|-
 +
|{{Equipment/Link|Prototype Shinden (Land-based Fighter)}}||?||?||2||110||144
 
|}
 
|}
  
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:80%"
 +
|+[[LB Recon]]s {{Land-Based Recon}}
 
|-
 
|-
|+Land-Based Reconnaissance Planes
+
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter-Power
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}||7||28||8||9
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Land Based Reconnaissance Aircraft]]
+
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}||7||28||9||9
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 28
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]]
+
|{{Equipment/Link|Mosquito PR Mk.IV}}||14||56||9||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
+
|}
|style="text-align: center; border-style: solid; border-width: 1px;"| 28
+
<references/>
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 
|-
 
|}<references/>
 
 
 
 
{{clear}}
 
{{clear}}
  
====Carrier-Based Planes====
+
==Carrier-Based Planes==
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Fighter]]s {{Fighter}}{{Night Fighter}}
 +
|-
 +
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter-Power
 +
|-
 +
|{{Equipment/Link|Type 96 Fighter}}||3||54||3||38
 +
|-
 +
|{{Equipment/Link|Type 96 Fighter}} ★+10||3||54||3||46
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 21}}||4||72||7||46
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 21}} ★+10||4||72||7||55
 
|-
 
|-
|+Carrier-Based Fighters
+
|{{Equipment/Link|Type 0 Fighter Model 52}}||5||90||6||50
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
+
|{{Equipment/Link|Type 0 Fighter Model 52}} ★+10||5||90||6||59
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 96 Fighter ]]
+
|{{Equipment/Link|Prototype Reppuu Late Model}}||7||126||5||67
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 54
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 38
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 96 Fighter |Type 96 Fighter  +10]]
+
|{{Equipment/Link|Reppuu Model 11}}||8||144||5||76
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 54
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 21]]
+
|{{Equipment/Link|Shiden Kai 2}}||6||108||3||63
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 21|Zero Fighter Type 21 +10]]
+
|{{Equipment/Link|Shinden Kai}}||9||162||2||89
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 55
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52]]
+
|{{Equipment/Link|Type 0 Fighter Model 21 (Skilled)}}||4||72||7||59
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 50
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52|Zero Fighter Type 52 +10]]
+
|{{Equipment/Link|Type 0 Fighter Model 21 (Skilled)}} ★+10||4||72||7||67
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Reppuu Late Model]]
+
|{{Equipment/Link|Zero Fighter Model 52C (601 Air Group)}}||5||90||6||63
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Model 11]]
+
|{{Equipment/Link|Zero Fighter Model 52C (601 Air Group)}} ★+10||5||90||6||72
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiden Kai 2]]
+
|{{Equipment/Link|Reppuu (601 Air Group)}}||7||126||5||72
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shinden Kai]]
+
|{{Equipment/Link|Reppuu (601 Air Group)}}★+10||7||126||5||80
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 89
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 21 (Skilled)]]
+
|{{Equipment/Link|Type 0 Fighter Model 52 (Skilled)}}||5||90||6||63
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 21 (Skilled)|Zero Fighter Type 21 (Skilled) +10]]
+
|{{Equipment/Link|Type 0 Fighter Model 52 (Skilled)}} ★+10||5||90||6||72
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 Model C (601 Air Group)]]
+
|{{Equipment/Link|Zero Fighter Model 52C (w/ Iwai Flight)}}||5||90||6||67
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 Model C (601 Air Group)|Zero Fighter Type 52 Model C (601 Air Group) +10]]
+
|{{Equipment/Link|Zero Fighter Model 52C (w/ Iwai Flight)}} ★+10||5||90||6||76
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu (601 Air Group)]]
+
|{{Equipment/Link|Zero Fighter Model 21 (w/ Iwamoto Flight)}}||4||72||7||63
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu (601 Air Group)|Reppuu (601 Air Group) +10]]
+
|{{Equipment/Link|Zero Fighter Model 52A (w/ Iwamoto Flight)}}||5||90||6||72
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 (Skilled)]]
+
|{{Equipment/Link|Zero Fighter Model 52A (w/ Iwamoto Flight)}} ★+10||5||90||6||80
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 (Skilled)|Zero Fighter Type 52 (Skilled) +10]]
+
|{{Equipment/Link|Type 0 Fighter Model 53 (Iwamoto Squadron)}}||6||108||6||76
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 Model C (Iwai Squadron)]]
+
|{{Equipment/Link|Type 0 Fighter Model 53 (Iwamoto Squadron)}} ★+10||6||108||6||84
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 Model C (Iwai Squadron)|Zero Fighter Type 52 Model C (Iwai Squadron) +10]]
+
|{{Equipment/Link|Bf 109T Kai}}||6||108||2||59
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 21 (Iwamoto Squadron)]]
+
|{{Equipment/Link|Fw 190T Kai}}||6||108||3||67
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]
+
|{{Equipment/Link|Type 0 Fighter Model 32}}||4||72||5||46
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)|Zero Fighter Type 52 Model A (Iwamoto Squadron) +10]]
+
|{{Equipment/Link|Type 0 Fighter Model 32}}★+10||4||72||5||55
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 53 (Iwamoto Squadron)]]
+
|{{Equipment/Link|Type 0 Fighter Model 32 (Skilled)}}||4||72||5||59
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 53 (Iwamoto Squadron)|Zero Fighter Type 53 (Iwamoto Squadron) +10]]
+
|{{Equipment/Link|Type 0 Fighter Model 32 (Skilled)}} ★+10||4||72||5||67
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 84
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Bf109 T Kai]]
+
|{{Equipment/Link|Re.2001 OR Kai}}||6||108||4||50
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Fw190 T Kai]]
+
|{{Equipment/Link|Re.2001 OR Kai}} ★+10||6||108||4||59
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 32]]
+
|{{Equipment/Link|Re.2005 Kai}}||6||108||3||72
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 32|Zero Fighter Type 32 +10]]
+
|{{Equipment/Link|F4F-3}}||5||90||4||42
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 55
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 32 (Skilled)]]
+
|{{Equipment/Link|F4F-3}} ★+10||5||90||4||50
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 32 (Skilled)|Zero Fighter Type 32 (Skilled) +10]]
+
|{{Equipment/Link|F4F-4}}||6||108||4||46
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Re. 2001 OR Kai]]
+
|{{Equipment/Link|F4F-4}} ★+10||6||108||4||55
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 50
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Re. 2001 OR Kai|Re. 2001 OR Kai +10]]
+
|{{Equipment/Link|F6F-3}}||8||144||5||59
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Re. 2005 Kai]]
+
|{{Equipment/Link|F6F-3}} ★+10||8||144||5||67
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F4F-3]]
+
|{{Equipment/Link|F6F-5}}||8||144||5||67
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 42
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F4F-3|F4F-3 +10]]
+
|{{Equipment/Link|F6F-5}} ★+10||8||144||5||76
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 50
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F4F-4]]
+
|{{Equipment/Link|Type 96 Fighter Kai}}||3||54||4||42
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F4F-4|F4F-4 +10]]
+
|{{Equipment/Link|Fulmar}}||5||90||4||38
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 55
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F6F-3]]
+
|{{Equipment/Link|Seafire Mk.III Kai}}||6||108||4||63
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F6F-3|F6F-3 +10]]
+
|{{Equipment/Link|F6F-3N}}||9||162||5||59
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F6F-5]]
+
|{{Equipment/Link|F6F-5N}}||9||162||5||67
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F6F-5|F6F-5 +10]]
+
|{{Equipment/Link|Shiden Kai 4}}||7||126||4||67
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 96 Fighter Kai]]
+
|{{Equipment/Link|Reppuu Kai (Prototype Carrier-based Model)}}||10||180||4||67
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 54
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 42
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Fulmar]]
+
|{{Equipment/Link|Reppuu Kai Ni}}||10||180||5||80
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 38
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Seafire LF.Mk.III Kai]]
+
|{{Equipment/Link|Reppuu Kai Ni (CarDiv 1/Skilled)}}||??||??||6||84
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F6F-3N]]
+
|{{Equipment/Link|Reppuu Kai Ni Model E}}||11||198||5||72
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F6F-5N]]
+
|{{Equipment/Link|Reppuu Kai Ni Model E (CarDiv 1/Skilled)}}||11||198||6||76
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiden Kai 4]]
+
|{{Equipment/Link|Fw 190 A-5 Kai (Skilled)}}||7||126||4||72
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai (Prototype Carrier-based Model)]]
+
|{{Equipment/Link|XF5U}}||12||216||4||76
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 180
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai Ni]]
+
|{{Equipment/Link|FR-1 Fireball}}||9||162||5||72
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 180
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai Ni (CarDiv 1/Skilled)]]
+
|{{Equipment/Link|Corsair Mk.II}}||9||162||6||67
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
 
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 84
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai Ni Model E]]
+
|{{Equipment/Link|Corsair Mk.II (Ace)}}||9||162||6||72
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 198
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai Ni Model E (CarDiv 1/Skilled)]]
+
|{{Equipment/Link|Prototype Jinpuu}}||9||162||5||80
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 198
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Fw 190 A-5 Kai (Skilled)]]
+
|{{Equipment/Link|F4U-2 Night Corsair}}||9||162||6||63
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
 
|-
 
|-
|}<references/>
+
|{{Equipment/Link|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)}}||6||108||5||63
 +
|}
  
{{clear}}
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
+
|+[[Torpedo Bomber]]s {{Torpedo Bomber}}{{Night Torpedo Bomber}}
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
+
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 +
|-
 +
!Anti-Ship/Ground
 +
!ASW
 +
|-
 +
|{{Equipment/Link|Type 97 Torpedo Bomber}}||5||90||4||53|| -||3
 +
|-
 +
|{{Equipment/Link|Type 97 Torpedo Bomber}} ★+10||5||90||4||64|| -||3
 +
|-
 +
|{{Equipment/Link|Tenzan}}||6||108||5||64|| -||3
 +
|-
 +
|{{Equipment/Link|Ryuusei}}||7||126||6||81|| -||3
 +
|-
 +
|{{Equipment/Link|Ryuusei Kai}}||8||144||6||98|| -||3
 +
|-
 +
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group)}}||5||90||4||59||22 ~ 51||3
 
|-
 
|-
|+Carrier-Based Torpedo Bombers
+
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group)}} ★+10||5||90||4||70||26 ~ 60||3
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
|{{Equipment/Link|Tenzan (931 Air Group)}}||6||108||5||76||24 ~ 56||3
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="2"| '''Attack Power'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship/Ground'''
+
|{{Equipment/Link|Type 97 Torpedo Bomber (Tomonaga Squadron)}}||5||90||4||87|| -||7
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber]]
+
|{{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}||6||108||5||104|| -||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber|Type 97 Torpedo Bomber +10]]
+
|{{Equipment/Link|Type 97 Torpedo Bomber (Skilled)}}||5||90||4||70|| -||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Tenzan]]
+
|{{Equipment/Link|Tenzan (601 Air Group)}}||6||108||5||81|| -||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ryuusei]]
+
|{{Equipment/Link|Ryuusei (601 Air Group)}}||7||126||6||98|| -||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 81
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ryuusei Kai]]
+
|{{Equipment/Link|Type 97 Torpedo Bomber (Murata Squadron)}}||5||90||4||93|| -||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 98
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber (931 Air Group)]]
+
|{{Equipment/Link|Tenzan Model 12 (Murata Squadron)}}||6||108||5||110|| -||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 22 ~ 51
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber (931 Air Group)|Type 97 Torpedo Bomber (931 Air Group) +10]]
+
|{{Equipment/Link|Re.2001 G Kai}}||6||108||3||47|| -||20
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 26 ~ 60
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Tenzan (931 Air Group)]]
+
|{{Equipment/Link|TBD}}||6||108||4||53|| -||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 24 ~ 56
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber (Tomonaga Squadron)]]
+
|{{Equipment/Link|Swordfish}}||3||54||3||42|| -||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Tenzan Model 12 (Tomonaga Squadron)]]
+
|{{Equipment/Link|Swordfish Mk.II (Skilled)}}||3||54||3||53|| -||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 104
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber (Skilled)]]
+
|{{Equipment/Link|Swordfish Mk.III (Skilled)}}||4||72||3||70||28 ~ 65||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Tenzan (601 Air Group)]]
+
|{{Equipment/Link|TBF}}||10||180||6||76|| -||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 81
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ryuusei (601 Air Group)]]
+
|{{Equipment/Link|TBM-3D}}||11||198||6||76||24 ~ 56||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 98
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber (Murata Squadron) ]]
+
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group / Skilled)}}||5||90||4||70||26 ~ 60||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 93
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Tenzan Model 12 (Murata Squadron)]]
+
|{{Equipment/Link|Ryuusei Kai (CarDiv 1)}}||9||162||6||104|| -||11
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 110
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Re. 2001 G Kai]]
+
|{{Equipment/Link|Ryuusei Kai (CarDiv 1/Skilled)}}||9||162||6||110||22 ~ 51||16
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[TBD]]
+
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||64|| -||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Swordfish]]
+
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)}} ★+10||6||108||4||76|| -||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 54
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 42
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Swordfish Mk. II (Skilled) ]]
+
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||76||22 ~ 51||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 54
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Swordfish Mk.III (Skilled)]]
+
|{{Equipment/Link|Tenzan Model 12A}}||7||126||5||76||-||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 28 ~ 65
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[TBF]]
+
|{{Equipment/Link|Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)}}||8||144||5||87||-||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 180
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[TBM-3D]]
+
|{{Equipment/Link|Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)}}||8||144||6||98||22 ~ 51||7  
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 198
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 24 ~ 56
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber (931 Air Group / Skilled)]]
+
|{{Equipment/Link|TBM-3W+3S}}||12||216||5||{{ToolTip|81*|need to be checked}}||68 ~ 98||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 26 ~ 60
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ryuusei Kai (CarDiv 1)]]
+
|{{Equipment/Link|Barracuda Mk.II}}||7||126||4||64||-||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 104
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ryuusei Kai (CarDiv 1/Skilled)]]
+
|{{Equipment/Link|Barracuda Mk.III}}||8||144||5||59||26 ~ 60||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 110
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 22 ~ 51
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)]]
+
|{{Equipment/Link|Ryuusei Kai (Skilled)}}||9||168||6||98||-||16
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) +10]]
+
|{{Equipment/Link|Mosquito TR Mk.33}}||14||252||7||70||-||24
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)]]
+
|{{Equipment/Link|TBD (Yellow Wings)}}||?||?||?||?||-||?
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 22 ~ 51
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|}<references/>
+
|{{Equipment/Link|Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)}}||?||?||?||?||-||?
 +
|}
  
{{clear}}
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
+
|+[[Dive Bomber]]s {{Dive Bomber}}
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
+
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 +
|-
 +
!Anti-Ship/Ground
 +
!ASW
 +
|-
 +
|{{Equipment/Link|Type 99 Dive Bomber}}||4||72||4||53|| -||3
 +
|-
 +
|{{Equipment/Link|Suisei}}||5||90||4||70|| -||3
 +
|-
 +
|{{Equipment/Link|Suisei Model 12A}}||6||108||5||81|| -||3
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 62 (Fighter-bomber)}}||5||90||4||47|| -||20
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 62 (Fighter-bomber)}} ★+10||5||90||4||47|| -||31
 +
|-
 +
|{{Equipment/Link|Ju 87C Kai}}||6||108||4||76|| -||3
 +
|-
 +
|{{Equipment/Link|Type 99 Dive Bomber (Skilled)}}||4||72||4||64|| -||7
 +
|-
 +
|{{Equipment/Link|Type 99 Dive Bomber (Egusa Squadron)}}||4||72||4||81|| -||3
 
|-
 
|-
|+Carrier-Based Dive Bombers
+
|{{Equipment/Link|Suisei (Egusa Squadron)}}||5||90||5||98|| -||7
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
|{{Equipment/Link|Suisei (601 Air Group)}}||5||90||5||87|| -||3
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="2"| '''Attack Power'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship/Ground'''
+
|{{Equipment/Link|Prototype Nanzan}}||9||162||5||87|| -||7
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 99 Dive Bomber ]]
+
|{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}}||5||90||5||47|| -||33
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei]]
+
|{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}} ★+10||5||90||5||47|| -||43
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei Model 12A]]
+
|{{Equipment/Link|SBD}}||5||90||4||59|| -||11
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 81
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 62 (Fighter-bomber)]]
+
|{{Equipment/Link|Type 0 Fighter Model 63 (Fighter-bomber)}}||6||108||4||53|| -||24
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 62 (Fighter-bomber)|Zero Fighter Type 62 (Fighter-bomber) +10]]
+
|{{Equipment/Link|Type 0 Fighter Model 63 (Fighter-bomber)}} ★+10||6||108||4||53|| -||35
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 31
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ju 87C Kai ]]
+
|{{Equipment/Link|F4U-1D}}||9||162||6||64|| -||33
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 99 Dive Bomber (Skilled)]]
+
|{{Equipment/Link|Skua}}||4||72||4||47|| -||11
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 99 Dive Bomber (Egusa Squadron)]]
+
|{{Equipment/Link|FM-2}}||6||108||4||36|| -||28
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 81
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei (Egusa Squadron)]]
+
|{{Equipment/Link|Suisei Model 22 (634 Air Group)}}||5||90||5||87|| -||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 98
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei (601 Air Group)]]
+
|{{Equipment/Link|Suisei Model 22 (634 Air Group/Skilled)}}||5||90||6||83|| -||11
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Nanzan]]
+
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX)}}||8||144||4||76||26 ~ 60||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]]
+
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX/Skilled)}}||8||144||4||81||56 ~ 81||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 33
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)|Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron) +10]]
+
|{{Equipment/Link|Re.2001 CB Kai}}||6||108||3||59|| -||20
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 43
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[SBD]]
+
|{{Equipment/Link|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}}||5||90||5||93|| -||16
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Fighter Model 63 (Fighter-bomber)]]
+
|{{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}}||6||108||5||87|| -||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 24
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Fighter Model 63 (Fighter-bomber)|Type 0 Fighter Model 63 (Fighter-bomber) +10]]
+
|{{Equipment/Link|Type 99 Dive Bomber Model 22}}||4||72||3||59||-||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 35
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F4U-1D]]
+
|{{Equipment/Link|Type 99 Dive Bomber Model 22 (Skilled)}}||4||72||3||70||-||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 33
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Skua]]
+
|{{Equipment/Link|SBD-5}}||5||90||4||64||-||11
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[FM-2]]
+
|{{Equipment/Link|SB2C-3}}||6||108||5||87||-||11
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 28
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei Model 22 (634 Air Group)]]
+
|{{Equipment/Link|SB2C-5}}||7||126||6||93||-||11
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei Model 22 (634 Air Group/Skilled)]]
+
|{{Equipment/Link|Type 0 Fighter Model 64 (Two-seat w/ KMX)}}||5||90||4||42||24 ~56||20
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 83
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ju 87C Kai Ni (w/ KMX)]]
+
|{{Equipment/Link|F4U-4}}||9||162||6||59||-||45
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 26 ~ 60
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ju 87 C Kai 2 (w/ KMX / Skilled)]]
+
|{{Equipment/Link|AU-1}}||10||180||6||93||-||41
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 81
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 28 ~ 65
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Re.2001 CB Kai]]
+
|{{Equipment/Link|F4U-7}}||11||198||6||87||-||45
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)]]
+
|{{Equipment/Link|Type 0 Fighter Model 64 (Skilled Fighter-bomber)}}||6||108||5||59||-||33
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 93
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]]
+
|{{Equipment/Link|SBD (Yellow Wings)}}||?||?||?||?||-||?
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|}<references/>
+
|{{Equipment/Link|SBD VB-2 (Bomber Squadron)}}||?||?||?||?||-||?
 +
|}
  
{{clear}}
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Jets]] {{JetFighterBomber1}}{{JetFighterBomber2}}
 +
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=3|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 +
|-
 +
!Jet Assault
 +
!Anti-Ship/Ground
 +
!ASW
 +
|-
 +
|{{Equipment/Link|Jet Keiun Kai}}||14||252||3||110||78|| -||28
 +
|-
 +
|{{Equipment/Link|Kikka Kai}}||13||234||2||87||61|| -||54
 +
|}
  
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Recon]]s {{Carrier Recon}}
 +
|-
 +
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter Power
 
|-
 
|-
|+Carrier-Based Jet Fighter-Bombers
+
|{{Equipment/Link|Saiun}}||9||36||8||3
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
|{{Equipment/Link|Type 2 Reconnaissance Aircraft}}||6||24||5||7
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="2"| '''Attack Power'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship/Ground'''
+
|{{Equipment/Link|Prototype Keiun (Carrier-based Reconnaissance Model)}}||12||48||8||3
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Jet Keiun Kai]]
+
|{{Equipment/Link|Saiun (Eastern Caroline Air Group)}}||9||36||8||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 14
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 252
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 78
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 28
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Kikka Kai]]
+
|{{Equipment/Link|Saiun (4th Recon Squad)}}||9||36||7||11
|style="text-align: center; border-style: solid; border-width: 1px;"| 13
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 234
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 61
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 54
 
 
|-
 
|-
|}<references/>
+
|{{Equipment/Link|SBD VS-2 (Reconnaissance Squadron)}}||?||?||?||?
 +
|}
  
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Liaison Aircraft]] {{ASWPlane}}
 +
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 +
|-
 +
!Anti-Ship/Ground
 +
!ASW
 +
|-
 +
|{{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)}}||3||54||2||25||22 ~ 51||3
 +
|-
 +
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai}}||4||72||2||25||26 ~ 60||3
 +
|-
 +
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}||4||72||4||47||24 ~56||50
 +
|-
 +
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}||4||72||4||47 ({{ToolTip|195|against DD}})||24 ~56||55
 +
|-
 +
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai 2}}||?||?||?||?||?||?
 +
|}
 +
<references/>
 
{{clear}}
 
{{clear}}
  
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
+
==Seaplanes==
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[SPF|Fighters]] {{SPF}}
 +
|-
 +
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter-Power
 +
|-
 +
|{{Equipment/Link|Ro.44 Seaplane Fighter}}||4||72||3||33
 +
|-
 +
|{{Equipment/Link|Ro.44 Seaplane Fighter}} ★10||4||72||3||42
 +
|-
 +
|{{Equipment/Link|Type 2 Seaplane Fighter Kai}}||5||90||4||38
 
|-
 
|-
|+Carrier-Based Reconnaissance
+
|{{Equipment/Link|Type 2 Seaplane Fighter Kai}} ★10||5||90||4||46
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
|{{Equipment/Link|Ro.44 Seaplane Fighter bis}}||4||72||3||38
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Saiun]]
+
|{{Equipment/Link|Ro.44 Seaplane Fighter bis}} ★10||4||72||3||46
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Recon Aircraft]]
+
|{{Equipment/Link|Type 2 Seaplane Fighter Kai (Skilled)}}||5||90||4||46
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 24
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Keiun]]
+
|{{Equipment/Link|Type 2 Seaplane Fighter Kai (Skilled)}} ★10||5||90||4||55
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 48
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Saiun (East Caroline Air Group)]]
+
|{{Equipment/Link|Kyoufuu Kai}}||6||108||3||46
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Saiun (4th Recon)]]
+
|{{Equipment/Link|Kyoufuu Kai}} ★10||6||108||3||55
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 386
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
 
|-
 
|-
|}<references/>
+
|{{Equipment/Link|Kyoufuu Kai Ni}}||6||108||3||50
 
+
|}
{{clear}}
 
  
====Seaplanes/Flying Boats====
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
+
|+[[SPB|Bombers]] {{SPB}}
 
|-
 
|-
|+Seaplane Fighters
+
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
!Anti-Ship/Ground
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
+
!ASW
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ro.44 Seaplane Fighter ]]
+
|{{Equipment/Link|Zuiun}}||6||108||5||47|| -||17
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 33
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ro.44 Seaplane Fighter |Ro.44 Seaplane Fighter  +10]]
+
|{{Equipment/Link|Zuiun}} ★10||6||108||5||59|| -||17
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 42
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Seaplane Fighter Kai]]
+
|{{Equipment/Link|Prototype Seiran}}||10||180||4||87|| -||9
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 38
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Seaplane Fighter Kai|Type 2 Seaplane Fighter Kai +10]]
+
|{{Equipment/Link|Zuiun (634 Air Group)}}||6||108||5||59|| -||17
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ro.44 Seaplane Fighter Bis]]
+
|{{Equipment/Link|Zuiun (634 Air Group)}} ★10||6||108||5||70|| -||17
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 38
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ro.44 Seaplane Fighter Bis|Ro.44 Seaplane Fighter Bis +10]]
+
|{{Equipment/Link|Zuiun Model 12}}||7||126||5||64|| -||22
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Seaplane Fighter Kai (Skilled)]]
+
|{{Equipment/Link|Zuiun Model 12 (634 Air Group)}}||7||126||5||76|| -||22
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Seaplane Fighter Kai (Skilled)|Type 2 Seaplane Fighter Kai (Skilled) +10]]
+
|{{Equipment/Link|Laté 298B}}||7||126||4||53|| -||13
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 55
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Kyoufuu Kai]]
+
|{{Equipment/Link|Zuiun (631 Air Group)}}||6||108||5||64|| -||13
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Kyoufuu Kai|Kyoufuu Kai +10]]
+
|{{Equipment/Link|Seiran (631 Air Group)}}||10||180||4||93|| -||9
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 55
 
 
|-
 
|-
|}<references/>
+
|{{Equipment/Link|Zuiun (634 Air Group/Skilled)}}||6||108||5||76|| -||26
 
 
{{clear}}
 
 
 
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
 
 
|-
 
|-
|+Seaplane Bombers
+
|{{Equipment/Link|Zuiun (634 Air Group/Skilled)}} ★10||6||108||5||87|| -||26
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group)}}||8||144||5||81|| -||26
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="2"| '''Attack Power'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
 
|-
 
|-
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship/Ground'''
+
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group)}} ★10||8||144||5||93|| -||26
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun]]
+
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group/Skilled)}}||8||144||5||87||22 ~ 51||30
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun|Zuiun +10]]
+
|{{Equipment/Link|Swordfish (Seaplane Model)}}||5||90||3||53||-||9
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Seiran]]
+
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model)}}||6||108||3||64||22 ~51||9
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 180
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun (634 Air Group)]]
+
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model/Skilled)}}||5||90||3||70||24 ~56||9
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun (634 Air Group)|Zuiun (634 Air Group) +10]]
+
|{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}||8||144||4||81||-||26
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
+
|}
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
+
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
+
|+[[SPR|Recons]] {{SPR}}{{Night Recon}}<ref>Upgraded variants not included because it only increases LoS.</ref>
|style="text-align: center; border-style: solid; border-width: 1px;"| -
+
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
+
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!ASW
 +
!Sortie/Defense Fighter-Power
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun Model 12]]
+
|{{Equipment/Link|Type 0 Reconnaissance Seaplane}}||5||20||7|| -||11
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun Model 12 (634 Air Group)]]
+
|{{Equipment/Link|Type 0 Observation Seaplane}}||6||24||3|| -|| 11
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Laté 298B]]
+
|{{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)}}||8||32||6|| -||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun (631 Air Group)]]
+
|{{Equipment/Link|Ar196 Kai}}||5||20||3|| -||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Seiran (631 Air Group)]]
+
|{{Equipment/Link|Shiun}}||9||36||4|| -||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 180
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 93
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun (634 Air Group/Skilled)]]
+
|{{Equipment/Link|Ro.43 Reconnaissance Seaplane}}||4||16||3|| -||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun (634 Air Group/Skilled)|Zuiun (634 Air Group/Skilled) +10]]
+
|{{Equipment/Link|OS2U}}||6||24||3|| -||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun Kai Ni (634 Air Group)]]
+
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B}}||5||20||7||15 ~ 35||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 81
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun Kai Ni (634 Air Group)|Zuiun Kai Ni (634 Air Group) +10]]
+
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B (Skilled)}}||5||20||7||16 ~ 37||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 93
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun Kai Ni (634 Air Group/Skilled)]]
+
|{{Equipment/Link|S9 Osprey}}||3||12||3|| -||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 22 ~ 51
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 24
 
 
|-
 
|-
|}<references/>
+
|{{Equipment/Link|Swordfish Mk.II Kai (Reconnaissance Seaplane Model)}}||5||20||3||-||3
 
 
{{clear}}
 
 
 
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
 
 
|-
 
|-
|+Reconnaissance Seaplanes<ref>Upgraded variants not included because it only increases LoS.</ref>
+
|{{Equipment/Link|Fairey Seafox Kai}}||6||24||3||-||7
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
|{{Equipment/Link|SOC Seagull}}||3||12||3||-||3
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" rowspan="2"| '''Anti-Sub Power'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Recon Seaplane]]
+
|{{Equipment/Link|SO3C Seamew Kai}}||5||20||4||-||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Observation Seaplane]]
+
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)}}||5||90||7||-||7
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 24
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 98 Recon Seaplane (Night Scout)]]
+
|{{Equipment/Link|Loire 130M}}||9||162||3||-||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 32
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ar196 Kai]]
+
|{{Equipment/Link|Walrus}}||10||180||3||-||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiun]]
+
|{{Equipment/Link|Sea Otter}}||11||198||4||-||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ro.43 Recon Seaplane]]
+
|{{Equipment/Link|Loire 130M Kai (Skilled)}}||?||?||3||-||?
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[OS2U]]
+
|{{Equipment/Link|SOC Seagull Late Model (Skilled)}}||?||?||?||-||?
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 24
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Recon SeaPlane Model 11 B]]
+
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2}}||?||?||?||-||?
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
+
|}
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
+
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|style="text-align: center; border-style: solid; border-width: 1px;"| 15 ~ 35
+
|+[[Large Flying Boat]]s {{LFB}}
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Reconnaissance Seaplane Model 11B (Skilled)]]
+
!Name
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
+
!Deployment Cost
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
+
!Assignment Cost
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
+
!Combat Radius
|style="text-align: center; border-style: solid; border-width: 1px;"| 16 ~ 37
+
!Sortie/Defense Fighter-Power
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[S9 Osprey]]
+
|{{Equipment/Link|Type 2 Large Flying Boat}}||25||100||20||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
 
|-
 
|-
|}<references/>
+
|{{Equipment/Link|PBY-5A Catalina}}||13||52||10||3
 +
|}
  
{{clear}}
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
+
|+[[Rotorcraft]] {{Autogyro}}
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
+
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 +
|-
 +
!Anti-Ship/Ground
 +
!ASW
 +
|-
 
|-
 
|-
|+Flying Boats
+
|{{Equipment/Link|Ka Type Observation Autogyro}}||2||36||1||25||26 ~ 60||3
 
|-
 
|-
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
+
|{{Equipment/Link|O Type Observation Autogyro Kai}}||3||54||1||25||57 ~ 81||3
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Flying Boat]]
+
|{{Equipment/Link|O Type Observation Autogyro Kai Ni}}||4||72||1||25||61 ~ 87||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 25
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 100
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|style="text-align: center; border-style: solid; border-width: 1px;"| [[PBY-5A Catalina]]
+
|{{Equipment/Link|S-51J}}||5||90||2||25||65 ~ 93||3
|style="text-align: center; border-style: solid; border-width: 1px;"| 13
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 52
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
 
|-
 
|-
|}<references/>
+
|{{Equipment/Link|S-51J Kai}}||5||90||2||25||69 ~ 98||3
 
+
|}
 +
<references/>
 
{{clear}}
 
{{clear}}
  
 
=See Also=
 
=See Also=
 +
*[[Plane Proficiency]]
 +
*[[Construction Corps]]
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 21:01, 16 November 2024

Combat Portal
AircraftAerial Combat Day Battle Night Battle PowerNight Battle
LBAS
Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet  · Drop
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


On certain maps, Land-Based Air Squadrons (LBAS) are available to support fleets. These squadrons can then be used to attack selected nodes or defend the base.

  • Land-based planes, carrier-based planes, and seaplanes can be assigned to these bases.
  • Rotorcraft and liaison aircraft cannot be assigned.

Currently, LBAS are only available in 7-4, 6-4, 6-5, and events.

Overview

LBAS is available in W6-5. Clicking on the highlighted boxed areas will open the LBAS menu
LBAS in Spring 2016 event. Event page can be accessed by clicking on the yellow boxed island
Land Base Tab of Base 3. The first and third slots are occupied, the 4th is currently being relocated. Slot 2 is empty
  1. Maps where LBAS are available for use, are marked with a blue banner labeled "Land-Based Air Squadron Available" (基地航空隊運用).
    • How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" (出撃可能 x# 飛行隊).
    • Even if a base is not available for use during the sortie, it is still available for use as base defense.
  2. On relevant maps, an LBAS group is composed of up to 3 LBAS, each having 4 plane slots.
    • On W6 & W7, each LBAS needs to be unlocked.
    • On events, the number of LBAS available is managed mapwise.
  3. All slots in the airbase are fixed at size 18.
    • The exceptions are reconnaissance planes fixed at size 4 and Land-Based Heavy Bombers at 9.
  4. When a plane is removed from the airbase, there is a base 12 min cooldown while they are "Relocating" (配置転換中).
    • The screen needs to be reloaded to complete the relocation,
    • This timer can be reduced down to 6 min if the LBAS group is upgraded.
  5. It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see below for details.
    • Moving planes around in the same base does not cost anything (they can be dragged and drop them between the slots).
    • Removing planes do not cost anything.
  6. Each LBAS group is independent to each other. This means planes need to be removed from a group to be relocated to another and vice versa.
  7. Attacks made by the LBAS occur before aerial combat, support, and opening attacks. Please see Combat for more details.

Unlocking

World 6

In order to use the LBAS at World 6, the quest F43 has to be cleared. Construction CorpsConstruction Corps are then needed to open the 2nd and 3rd LBAS of world 6.

Quest info Rewards
F43
One-Time Quest One-Time
中部海域「基地航空隊」展開!
Begin The Preparations To "Build The Air Base"!
Fuel
0
Ammunition
0
Steel
0
Bauxite
0
Air Base Quest: World 6 LBAS
World 6 LBAS
Also opens 6-5 if 6-4 is already cleared
Scrap 2 Drum Canisters, and prepare 1 Construction Corps, 1 200 fuel, and 3 000 bauxite.
Prerequisites B62, F38
Notes Resources and item are consumed upon completion.

World 7

In order to use the LBAS at World 7, the quest B175 has to be cleared. Construction CorpsConstruction Corps are then needed to open the 2nd and 3rd LBAS of world 7.

Quest info Rewards
B175
One-Time Quest One-Time
南西海域「基地航空隊」開設!
Southwestern Waters "Land Base Air Squadron" Established!
Fuel
0
Ammunition
0
Steel
300
Bauxite
300
Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area! World 7 LBAS
World 7 LBAS
Then choose between:
Equipment Card Type 1 Land-based Attack Aircraft.png
Type 1 Land-based Attack Aircraft
Equipment Card Type 3 Fighter Hien.png
Type 3 Fighter Hien
2x
Item Icon Improvement Material.png
Improvement Material
5x
S rank the boss nodes of 2-1, 2-2, 2-3, and 7-3 (Part 2), and reach node O in 7-4.
Prerequisites B113, B131
Notes Item is consumed upon completion.

Events

LBAS unlocking during events is straightforward. Airbases are accessible from the first map when it is available. More bases may be unlocked as progressing through the event.

  • Please note that although additional bases may be unlocked as proceeding through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.

LBAS Relocation

In some events, the LBAS's initial position on the map will be changed after reaching a certain phase. This will therefore change the ranges across the map, often making the boss easier to reach.

How to Use

The different types of Missions a Landbase can be set to with their distinctive colored glow.

To deploy an LBAS on a given map, it is needed to :

  1. Click on the blue LBAS banner to bring up the LBAS menu.
    • LBAS for events are located in a different section, please refer to the examples shown on this page.
  2. Click on any slot to bring up a list of all available planes.
    • Planes assigned to other LBAS groups will be greyed out and unavailable for assignment.
    • Planes assigned to other LBAS within the same group will be labeled as such to be swapped (only 2 planes can be swapped, not one plane and an empty slot).
  3. Change the Deployment Mode notice by clicking on it on each available LBAS. It will rotate through:
    • Standby (待機) (default mode and is locked to this for empty bases)
    • Sortie (出撃)
    • Air Defense (防空)
    • Evacuation (退避)
    • Rest (休息)
      • If are using a KC viewer, the status of the LBAS will only be updated when exiting the LBAS menu.
  4. When having at least 1 base set to sortie, there will be a green bar underneath the sortie button telling "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
  5. On the map, before the sortie begins, it will be asked to select up to two nodes per active base.
    • A base can be sent to the same node twice or be split.
    • Note that the LBAS strikes will proceed in the order of the airbases, so if all are sent to the same node, LBAS 1 will arrive first followed by 2 and 3.
  6. Once the targets are selected, click the green "Ready for Takeoff" (発進準備完了) button.
    • If a mistake is made, click the red "Cancel" (解除) button to reset targets for that base, or just double click on the node currently selected.
  7. Repeat steps 5 and 6 for every active base.
  8. When the fleet reaches the targeted node, the LBAS attack will trigger.

Assignment & Resupply

Assignment

Assigning any plane to a LBAS group will cost bauxite Bauxite following the formula:

[math]\displaystyle{ \text{Assignment Cost} = \text{Plane}_\text{Cost} \times \text{Slot}_\text{Size} }[/math]

  • [math]\displaystyle{ \text{Plane}_\text{Cost} }[/math] is the deployment cost of the plane. Please refer to the tables below for costs.
  • [math]\displaystyle{ \text{Slot}_\text{Size} }[/math] is the size of the plane slot, being:

Resupply

Planes can be resupplied by clicking the green "Resupply" (補充) button on the LBAS menu after a sortie. It is possible to either resupply one plane (航空機補充) or resupply the base (全中隊補充).

The resupply costs are:

[math]\displaystyle{ \text{Fuel} = 3 \times \text{Plane} }[/math]

[math]\displaystyle{ \text{Baux} = 5 \times \text{Plane} }[/math]

  • [math]\displaystyle{ \text{Plane} }[/math] is the number of planes missing from the total count.

Deployment Modes

Standby

This is the default mode of all bases.

  • The morale recovery rate is increased but the rate is lower than Rest.
  • Damage from raids is similar to Sortie.
  • If the airbase is not used, it is typically better to leave it in Evacuation or Rest instead.

Sortie

The Second Land base is sent to attack the 6-5 Boss with both waves
Type 96 LBAA attacking Enemy Fleet

This enables the base to be sent out to attack targeted nodes.

  • Up to two nodes can be targeted per base.
  • In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack.
    • E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched.
  • Only nodes within the combat radius of the base can be targeted. Please see "Combat Radius" for details.
  • When multiple bases are sent to a node, they attack in order of bases.
    • E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc.
  • LBAS attacks are subject to all aerial combat phases. Please see Aerial Combat for more details.
    • Although air control is contested, the result will not be displayed.
    • The enemy plane losses for the air control phase of LBAS can reduce the fighter-power values of the node.
    • It is possible to trigger contact.
  • There are several messages that are displayed when the planes in the base take heavy losses.
    • Many LBAS planes did not return! (基地航空隊 攻撃機未帰還機多数!): 60% loss
    • LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!): 75% loss
    • LBAS planes annihilated! (基地航空隊 攻撃隊全滅!): 100% loss
  • Plane losses are not finalized until the results screen for the battle appears.
    • Plane counts are reset between waves so every wave attacks at full strength.
    • Note that sending one base to separate nodes can make that base weaker at the 2nd node.
  • The base can be sent to any node. This includes nodes where the LBAS cannot appear.
    • It is possible to use LBAS to weaken enemy air wings at air-raid nodes to help mitigate damage.
  • The damage state of the base from Land Base air-raids does not affect airstrike damage.

Combat Radius

The Combat Radius (often represented using Operation Radius) determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.

  • The distance of the nodes varies from map to map. Please refer to the LBAS range maps of relevant pages.
  • Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
  • It is not possible to sortie if the range of the LBAS is unable to reach any node.
  • The range of Rotorcraft Rotorcraft and Liaison Aircraft Type 3 Command Liaison Aircraft/KaiType 3 Command Liaison Aircraft (ASW)
    Type 3 Command Liaison Aircraft Kai
    cannot be increased.
  • Not to be confused with Range Extension for ships.

The effective range of an LBAS is given by:

LBAS Range Formula
[math]\displaystyle{ \text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big) }[/math]
With
  • [math]\displaystyle{ \text{Range}_\text{min} }[/math] is the minimum range of planes in the base.
  • [math]\displaystyle{ \text{Range}_\text{max} }[/math] is the maximum range of "Recons" (Reconnaissance Aircraft/Large Reconnaissance AircraftSp/Land-based Reconnaissance AircraftLB/Reconnaissance SeaplaneRecon/Night Reconnaissance Seaplane/Large Flying Boat) in the base.
    • [math]\displaystyle{ = \text{Range}_\text{min} }[/math] if no recon is present in the base.
  • Value between [math]\displaystyle{ [ \ ] }[/math] is rounded up or down to the nearest integer.

Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.

Following this formula, it is possible to determine the effectiveness of certain recon to extend range:

Range Extenders
Name Combat Radius Minimum Range and Extended Range
1 2 3 4 5 6 7 8 9 10
Large Flying Boat Type 2 Large Flying BoatType 2 Large Flying Boat 20 4 5 6 7 8 9 10 11 12 13
Large Flying Boat PBY-5A CatalinaPBY-5A Catalina 10 4 5 6 6 7 8 9 9 10 -

Land-based Reconnaissance AircraftLB Type 2 Land-based Recon (Skilled)Type 2 Land-based Reconnaissance Aircraft (Skilled)
Land-based Reconnaissance AircraftLB Mosquito PR Mk.IVMosquito PR Mk.IV

9 4 5 5 6 7 8 8 9 - -

Land-based Reconnaissance AircraftLB Type 2 Land-based ReconType 2 Land-based Reconnaissance Aircraft
Large Reconnaissance AircraftSp Prototype KeiunPrototype Keiun (Carrier-based Reconnaissance Model)
Reconnaissance Aircraft Saiun (East Caroline Squad)Saiun (Eastern Caroline Air Group)
Reconnaissance Aircraft SaiunSaiun

8 4 4 5 6 7 7 8 - - -

Reconnaissance SeaplaneRecon Type 0 ReconType 0 Reconnaissance Seaplane
Reconnaissance SeaplaneRecon Type 0 Recon Mod 11BType 0 Reconnaissance Seaplane Model 11B
Reconnaissance SeaplaneRecon Type 0 Recon Mod 11B (Skilled)Type 0 Reconnaissance Seaplane Model 11B (Skilled)
Night Reconnaissance Seaplane Type 0 Recon Mod 11B K NightType 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)
Night Reconnaissance Seaplane Type 0 Recon Mod 11A K2 NightType 0 Reconnaissance Seaplane Model 11A Kai 2
Reconnaissance Aircraft Saiun 4th SquadSaiun (4th Recon Squad)

7 3 4 5 6 6 7 - - - -
Night Reconnaissance Seaplane Type 98 Night ReconType 98 Reconnaissance Seaplane (Night Recon) 6 3 4 5 5 6 - - - - -

Reconnaissance SeaplaneRecon Shiun (Skilled)Shiun (Skilled)
Reconnaissance Aircraft Type 2 Carrier ReconType 2 Reconnaissance Aircraft

5 3 4 4 5 - - - - - -
All other recons <5 Too short to be relevant


Attack Power

Depending on the target, there are three different attack power formulas used. Please see the stats summary below for calculated attack power values.

Please note that all formulas between [math]\displaystyle{ \lfloor \ \rfloor }[/math] are rounded down.

Anti-Ship
Pre-cap
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB} + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor }[/math]
With
  • [math]\displaystyle{ \bigstar }[/math] the Improvement bonuses of the equipment.


Pre-cap modifiers
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the curent planes count in the slot.
    • It will be 18 (only 9 for LB Heavy Bombers) for fully resupplied bases on their 1st attack.
  • [math]\displaystyle{ \text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3} }[/math] the special modifiers for #LBAS Special Bombers on certain targets,
    • For other planes or against other targets, is 1 for Sp1 & Sp3, and 0 for Sp2.
Post-cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit} }[/math]
Post-cap modifiers
  • [math]\displaystyle{ \text{Mod}_\text{Contact} }[/math] the contact bonus. Please see Contact for more details on the bonus.
  • [math]\displaystyle{ \text{Mod}_\text{LBB} }[/math] being 1.8 for LB Attackers, and 1.0 otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{CF} }[/math] the bonus when attacking combined fleets. It is 1.1 against combined fleets and 1.0 otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{historical} }[/math] being the event historical bonuses.
  • [math]\displaystyle{ \text{Mod}_\text{boss} }[/math] a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%.
[math]\displaystyle{ \text{Mod}_\text{boss} }[/math][12]
Boss (ID) Low mod High mod Rate
Low/High
PT Imp (1637-1640, 2192-2194)PT Imp Pack
Schnellboot Imp Pack
0.4 0.7 60% / 40%
BB Hime (1557)Battleship Princess 1.7 3.0 65% / 35%
Summer BB Hime (1696-1698)Battleship Summer Princess 1.5 1.8 ?
CV Hime (1586)Aircraft Carrier Princess 1.7 3.0 ?
CV Hime B (2105-2108)Aircraft Carrier Princess B 1.0 1.0 ?
Summer CV Demon (1751)Aircraft Carrier Summer Demon 1.3? 1.7? ?
Ark Hime (1755-1760)European Princess ? ? ?
  • [math]\displaystyle{ \text{Mod}_\text{balloon} }[/math] being the effect of the deployed Barrage Balloon Barrage Balloons on both side:
Balloon Effects
Barrage Balloon 1 2 3
Allied LBAS Damage
Allied balloons [13] 1.02 1.04 1.06
Enemy balloons [14] 0.95 0.90 0.85
  • [math]\displaystyle{ \text{Mod}_\text{crit} }[/math] the critical multiplier of 1.5,


[15]

Anti-Installation
Pre-cap
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( {\color{tomato}\text{Mod}_\text{SpInst1}} \times \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \bigg\rfloor }[/math]
With
Post-cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit} }[/math]
  • Other variables are the same as for anti-ship.
  • [math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math] is the anti-installation bonus, the multiplier is chosen randomly between two values. The chance is roughly 50%. see here for more details:
[math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math][16]
Installation (ID) Airstrike LBAS Rate
Low/High
Low mod High mod Low mod High mod
Enemy Banner Artillery Imp.png
Artillery Imp (1665-1667)
1.1? 1.7? 1.6 2.5 50% / 50%
Enemy Banner Pillbox Imp.png
Pillbox Imp (2178,2179,2196,2197)
1.2? 1.6? 1.5 2.2 50% / 50%
Enemy Banner Anti-Air Guns Imp.png
Anti-Air Guns Imp (2180,2181)
1.3 1.6 ?
Enemy Banner Fortified Pillbox Princess.png
Pillbox Princess (2188-2191)
1.5 1.9 1.4 1.8 ?
Enemy Banner Supply Depot Princess.png
"Old" Supply Depot Princesses (1653-1658)
1.5 2.4 1.7 3.5 50% / 50%
Enemy Banner Supply Depot Princess D.png
"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
Enemy Banner Harbour Summer Princess B.png
Harbour Summer/Holiday Princess (1699-1704,2023-2028,2243-2245)
1.2 1.4 1.2 1.5 ?
Enemy Banner Isolated Island Princess.png
Isolated Island Princess (1671-1672)
1.5? 2.0 ?
ASW
Pre-cap
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor }[/math]
With
  • [math]\displaystyle{ \text{ASW} }[/math] the ASW Anti-Submarine Warfare stat of the plane.
  • [math]\displaystyle{ \text{Mod}_\text{ASW} }[/math] a random number based on the base ASW Anti-Submarine Warfare of the plane. It is between:
    • 0.35 and 0.8 for 7-9 ASW planes.
    • 0.7 and 1.0 for 10+ ASW planes.
Post-cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} }[/math]
  • Other variables are the same as for anti-ship.
Note
  • Only "ASW Planes" (7+ ASW) are able to perform ASW attacks.
    • If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
Notes
  • Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot independently.
  • Jet Assault use the airstrike formula even on land base.


LBAS Special Bombers

Special bombers refer to bombers with unconventional setups, like guided bombs/effect bombs/missiles. In the game, this is reflected in some equipment having special buffs against certain types of ships, and with special attack animations.

Special Bombers
Plane Target bonus [math]\displaystyle{ \text{Mod}_\text{Sp} }[/math] Total Anti-Ship
Attack Power[1]
Accuracy Bonus [2] Notes
Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)[3] DD [math]\displaystyle{ \text{Mod}_\text{Sp2} = 25 }[/math] 239.4 0 Torpedo Attack stat = 0 otherwise.
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)[4] [math]\displaystyle{ \text{Mod}_\text{Sp2} = 30 }[/math] 195 0 Dive Bomber Attack stat = 0 against DD,
Dive Bomber Attack stat = 5 otherwise.
Ki-102 BKi-102 B - 126 -1 against DD
Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile[5] CA(V), CL, DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.15 }[/math] 176.4 -1 against DD
+1 against (F)BB(V), CV(B/L), CL
Missile animation

Missile.png

(F)BB(V), CV(B/L) [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.13 }[/math] 174.6
Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile[5] CA(V), CL, DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = \sim1.15 }[/math] 196.2 -0.7 against DD
+0.7 against (F)BB(V), CV(B/L), CA(V), CL[6]
(F)BB(V), CV(B/L) [math]\displaystyle{ \text{Mod}_\text{Sp1} = \sim1.13 }[/math] 192.6
Transport [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1 }[/math] 174.6
Installation [math]\displaystyle{ \text{Mod}_\text{SpInst1} = 1.1 }[/math] 225
Ki-102 B Kai + No.1 Model 1B Guided MissileKi-102 B Kai + No.1 Model 1B Guided Missile[5] CA(V), CL, DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.16 }[/math] 167.4 -2.4 against DD
+0.7 against (F)BB(V), CV(B/L), CA(V)
+1 against CL
(F)BB(V), CV(B/L) [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.14 }[/math] 165.6
Do 217 E-5 + Hs293 Initial ModelDo 217 E-5 + Hs293 Initial Model[7] DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.10 }[/math] 153 0
Do 217 K-2 + Fritz-XDo 217 K-2 + Fritz-X[8] (F)BB(V) [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.50 }[/math] 232
B-25B-25[9] DD [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.90 }[/math] 192.6 +2 Skip Bombing attack & animation.[10]
CL(T), AV[11] [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.75 }[/math] 176.4 +2.4
CA(V) [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.60 }[/math] 162 +3.1
(F)BB(V), CV(B/L) [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.30 }[/math] 131.4 +4.3
Installation [math]\displaystyle{ \text{Mod}_\text{Sp3} = 0.90 }[/math][12] 149.4 -1.6

Alternative table: [17]

  1. Assuming 18 planes and 0★
  2. approximation of base Accuracy bonus, for more details see Accuracy
  3. [1] [2]
  4. [3]
  5. 5.0 5.1 5.2 [4][5]
  6. [6]
  7. [7]
  8. [8]
  9. [9] [10]
  10. Abyssal Twin-engine Land-based Dive Bomber / Ace & Abyssal Rigging General Assault Seaplane also perform such attack, but bonuses are unconfirmed.
  11. https://x.com/yukicacoon/status/1840752227285356634
  12. [11]

Sortie Fighter-Power

Please see the stats summary below for calculated sortie fighter-power values.

Sortie Fighter-Power
[math]\displaystyle{ \text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane} }_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR} }[/math]
With
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the curent planes count in the slot.
    • It will be 18 for fully resupplied bases on their 1st attack.
  • [math]\displaystyle{ \text{AA} }[/math] the Anti-Air Anti-Air stat of the plane.
  • [math]\displaystyle{ \text{AA}_\text{★} }[/math] the Anti-Air Anti-Air stat gained from Improvements.
  • [math]\displaystyle{ \text{Intercept} }[/math] the Interception Interception stat of the plane.


Notes
  • Contesting air control works exactly the same as normal aerial combat.
  • A better air control state can reduce the losses taken by the LBAS.
    • It also weakens the enemy fighter-power by more.
  • Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.

Sortie Cost

There is a flat cost associated with LBAS sorties. This is separate from the resupply costs detailed above.

LB Bombers:

  • [math]\displaystyle{ \text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil }[/math]
  • [math]\displaystyle{ \text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor }[/math]

Other Planes:

  • [math]\displaystyle{ \text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil }[/math]
  • [math]\displaystyle{ \text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil }[/math]
With
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the current planes count in the slot.
Notes
  • This cost is calculated per squadron.
    • Empty slots do not cost anything.
  • Costs are rounded up except for the land-based ammo cost which is rounded down.

PBY-5A Catalina rescue function

3 bubbles Catalina rescue

PBY-5A CatalinaPBY-5A Catalina placed in LBAS have the ability to rescue planes lost in Land-Based Sorties.

  • The rescue function will not trigger if:
    • A too large amount of Catalina is shot down,
    • No planes are lost,
    • A 2nd wave does not occur due to all enemies dying.
  • The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
  • Rescue only applies to bases with a Catalina equipped.
  • There 3 types of rescue that can trigger depending on the setup:
    • Type 1, with 1 bubble, saving 1 slot,
    • Type 2, with 2 bubbles, saving 2 slots,
    • Type 3, with 3 bubbles, saving 3 slots.
  • Aircraft rescued by the Catalina will be restored :
    • It saves some bauxite when resupplying,
    • It does not prevent any loss of Plane Proficiency.
  • The number of Catalina used to rescue affects the rescue ratio.
    • Catalina ranks do not affect the rescue ratio.
  • Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.

Air Defense

In 6-5 and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.

  • When intercepting enemy bombers, the first slot in the base will intercept the first slots on the enemy attackers and so on.
    • Planes with a higher anti-bomber Anti-Bomber stat should be deployed in slots with opposing bombers to minimize the damage taken.

Defense Fighter-Power

Please see the stats summary below for calculated defense fighter-power values.

Defense Fighter-Power
[math]\displaystyle{ \text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon} }[/math]
With
  • [math]\displaystyle{ \text{AA} }[/math] the Anti-Air Anti-Air stat of the plane.
  • [math]\displaystyle{ \text{AA}_\text{★} }[/math] the Anti-Air Anti-Air stat gained from Improvements.
  • [math]\displaystyle{ \text{Intercept} }[/math] the Interception Interception stat of the plane.
  • [math]\displaystyle{ \text{Anti-Bomber} }[/math] the Anti-Bomber Anti-Bomber stat of the plane.
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the curent planes count in the slot.
    • It will be 18 for fully resupplied bases on their 1st attack.
  • [math]\displaystyle{ \text{Mod}_\text{recon} }[/math] is the land-based reconnaissance bonus. Refer to the table below for details.
Reconnaissance Defense Bonus
LoS Reconnaissance SeaplaneReconSeaplane
Large Flying BoatLarge Flying Boat
Reconnaissance AircraftCarrier-based Land-based Reconnaissance AircraftLBLand-Based
≥9 1.16 1.3 1.24
8 1.13 - 1.18
≤7 1.1 1.2 -
Notes
  • Planes with interception Interception and anti-bomber Anti-Bomber stats are much more effective.
  • Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more Anti-Bomber.
Shootdown

Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber Anti-Bomber stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.

Base Defense Shootdown %
Anti-Bomber AP Shootdown % AS Shootdown %
0[1] 6~60 52~80
0 60~81 80~108
1 63.5~88 83.5~115
2 67~95 87~122
3 70.5~102 90.5~129
4 74~109 94~136
5 77.5~116 97.5~143
6 81~123 101~150
7 84.5~130 104.5~157
8 88~137 108~164
9 91.5~144 101.5~171
  1. Carrier-based fighters

Land Base Air-Raid

During a sortie, an alert will say "Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).

  • The chance that this happens is random but increases when approaching the boss.
    • At the boss node, the chance is 100%.
  • The damage dealt will not destroy the base.
  • Either fuel or bauxite will be randomly lost for any damage done to the base. It is calculated as follows:
    • [math]\displaystyle{ \text{Resource Loss} = \text{Damage} \times 0.9 + 0.1 }[/math]
      • [math]\displaystyle{ \text{Damage} }[/math] is the damage taken by the base.
    • The resource loss is rounded down.
    • The maximum cost is 179 fuel/bauxite.
  • Only 1-4 planes in the first slot are lost due to damage.
    • Reconnaissance planes can only lose 1 plane per raid.
    • If a slot only has 1 plane remaining, the loss will be applied to the slot below.
LBAS Raid Losses
Result Notice Losses Notes
No Damage The base has suffered no losses.

(空襲による基地の損害はありません。)

None
  • Chance of occurring increases the better the air control state.
  • This message is also displayed if fuel or bauxite is 0.
<50 Damage The air-raids have reduced our resource stockpiles!

(空襲により備蓄資源に損害を受けました!)

Resource loss
>50 Damage The air raid has reduced our resource stockpiles, and our land-based air squadron has suffered losses on the ground!

(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)

Resource and plane loss.
  • Bases that are "evacuated" will suffer only resource loss.
  • Bases set to defense that take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.

Notes:

  • Because the plane losses are not that high and the resource loss is limited, it is recommended to focus all available bases on attack instead, unless getting LBAS AS is needed.

High Altitude Air-Raid

This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more Land-based rocket interceptorsMe 163B
Prototype Shuusui
Shuusui
are present.


  • High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
Land-based Fighter High Altitude Interceptors
Equipment Card Me 163B.png
Me 163B
Equipment Card Prototype Shuusui.png
Prototype Shuusui
Equipment Card Shuusui.png
Shuusui
Airpower modifier against high altitude raids:
Event Map
Difficulty
Number of High Altitude
Interceptors Defending
0 1 2 3+
Casual/Easy: 1x 1.1x 1.2x
Medium/Hard: 0.5x 0.8x
  • At least 2 "High Altitude Interceptors" are needed to remove the defense penalty.
  • The multiplier is calculated based on the number of rocket interceptors in all bases.
  • Damage works the same way as normal base raids.

Superfortress Air-Raid Sequence

On E-5 of the Winter 2022 Event, a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far.

Evacuation

Bases set to "evacuate" will not lose planes to damage from "air-raids".

  • Resources will still be lost to damage.
  • Evacuated planes will recover morale slower.
  • Bases that have been evacuated will not cost resources on sortie.

Notes:

  • Can be used to preserve planes in bases not currently used.
  • It can also save on sortie costs if a particular base is not currently needed on the sortie.
    • E.g. a base with bombers when focusing on air defense.

Rest

During rest, the morale of the planes will recover faster.

  • The natural regeneration of bauxite Bauxite is severely reduced when a base is being rested.
    • It is halved for one base and reduced to 1/6 for two bases.
    • Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
  • In Rest mode, to recover from 0 to good morale (30), it takes:
    • 12 min at Lv 0
    • 9 min at Lv 1+
    • (1h30 in Sortie at Lv 0)
  • The waiting time is greatly affected by the LBAS group's level (see Land Base Maintenance menu).

Morale

Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.

Morale Value Indication [math]\displaystyle{ \text{Mod}_\text{morale} }[/math]
30-46 No mark 1
20-29 Orange face ?
0-19 Red face ?
  • Planes have their morale set to 40 when deployed.
  • Unlike ships, there is no "sparkle" morale.
  • The effect of morale is described here.
  • Each sortie decreases morale by 6 when deployed to one node and 8 when deployed to separate nodes.
    • The result of the battle does not change the morale loss.
    • The distance of the node does not affect morale loss.
  • Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see Land Base Maintenance menu.
    • Changing the mode before the 3 min timer is up will not change the amount recovered.
    • Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
      • If the morale recovery from a state below 40 is exceeding 40 after 3 min, it will still stop at 40.
Recovery times from 0 morale [min]
Morale
goal
Sorttie Air Defense Evacuation Standby Rest
Lv 0-2 Lv 3 Lv 0-1 Lv 2+ Lv 0-1 Lv 2+ Lv 0-1 Lv 2+ Lv 0 Lv 1 Lv 2+
0 to 20 60 30 30 21 21 15 15 12 9 6 6
0 to 30 90 45 45 30 30 24 24 18 12 9 9
0 to 40 120 60 60 42 42 30 30 24 15 12 12

Land Base Maintenance Menu

The LBAS Maintenance menu
The menu seen on the Admiral's page

Above any world menu for LBAS, can be found the button to access the general Land Base Maintenance menu. This menu gives access to the general level for each LBAS groups, including in this order:

  • The "Limited time Land Base" (general Events LBAS group)
  • The "Southwestern Land Base" (world 7 LBAS group)
  • The "Southern Land Base" (world 5 LBAS group, currently not available)
  • The "Central Land Base" (world 6 LBAS group).

This menu is common to all world's LBAS groups. An additional menu is also found in the admiral's information menu, displaying a brief view of each LBAS group level.

For each group, can be seen (from top to bottom), the:

  • 4 LBAS groups
  • Current level of this group
  • Current mode of the group
  • Number of LBAS opened for the group
  • Amount of each plane type in the group with a scheme of each LBAS layout for:
    • LBAS Bombers, Interceptors, Fighters, Bombers, & Seaplanes and recons aircraft.

Every groups are initially at level 0, and can be upgraded up to level 3 using 1 Construction CorpsConstruction Corps each time. In the bottom right corner is showed how many Construction Corps are currently owned.

The effect for each level are the following:

Level Swapping
cooldown
Morale recovery
Standby Sortie Air Defense Evacuation Rest
0 12 min 4 1 2 3 8
1 10 min 4 1 2 3 10
2 8 min 5 1 3 4 12
3 6 min 5 2 3 4 12
  • Having an LBAS at LV 3 allows to make as many sorties as wished without worrying about morale in "sortie" mode, as long as at least 9 min are waited between sorties.

In the case of the 1st group, all level improvements will carry over into future events .

From the 2021/10/29 update to the 2021/11/19 update, Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.

Plane Proficiency Tips

Just like for regular planes in combat, planes in LBAS can gain and lose Proficiency, by respectively taking part in battles, and being shot down.

  • Good spots to farm plane ranks are "weaker nodes", especially submarine nodes, where almost no plane is lost on them, guaranteeing the cheapest farming.
  • Such nodes are notably found on 7-4 and are a common occurrence in Events.

The #PBY-5A Catalina rescue function does not prevent Proficiency loss.

F5 Bug Exploit

When any battle is interrupted before its end, if an LBAS has been sent to said combat, then no proficiency will be lost.

  • Interrupting a battle happens when the game crashes or is reloaded (via the F5 key notably).
  • This exploit is a well-known bug, but has yet to be fixed.
  • Planes lost will still be counted as such and will have to be resupplied.
  • As usual, interrupting a battle won't count for quest completion, exp or drop earning, ...

This exploit is recommended to save on farming reranking planes during events, so planes can stay on ❱❱ until a node is cleared.

Troubleshooting

Q: Does the plane order in the base matter?

A: Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise, fighters or your weakest bomber go on top.


Q: Does it matter which base my planes are on?

A: Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy airpower. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.


Q: How do I lock LBAS equipment?

A: There are two ways. You can lock them from the ship girl equipment menu. Interceptors and fighters can be found under Others (...) and bombers can be found under the large plane icon at the bottom. You can also lock them from the LBAS equipment menu.


Q: How do I unequip planes on my LBAS?

A: Click and drag them out of the slot. Note that this blocks out the slot until the plane is redeployed. If you wish to place a new plane in the slot, it is better to just replace it with a new one.


Q: Can I move my planes between bases directly?

A: Yes, though only between bases located in the same world (can't swap a plane between World 6 and Event Land Bases). The slot you're selecting from must also already have a plane in it (can't be empty, it swaps the planes rather than taking it).


Q: How long does it take to redeploy?

A: 12 minutes. Land Base upgrades will reduce this time. See Land Base Maintenance


Q: Why can't I send my planes to X node?

A: Double-check to see that the node is within your base's combat radius.


Q: How can I make my planes reach X node?

A: Use flying boats or other reconnaissance planes to extend the range of your other planes. See combat radius.


Q: Why are my planes deranked even though they've only taken minimal losses?

A: Due to the way the planes are brought back to full strength for each wave, your plane was wiped during the first wave but got lucky during the second wave.


Q: How do I rank my planes?

A: By sending them on sorties. Please note that planes must participate in the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear, they will not gain experience. This just wastes your resources. The best place to rank planes outside of events is 7-4.


Q: Why are my planes not ranking up?

A: Double check that the planes in that base actually participated in the airstrike. They will not gain experience if they do not. If they did, please note that different planes have different leveling speeds. Check Plane Proficiency for details.


Q: How is my base taking damage?

A: Your base is being attacked by air raids. You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.


Q: I can't find my planes!?

A: Any plane currently deployed to a base or is being "Redeployed" cannot be viewed from the ship girl equipment menu. They can only be viewed in the LBAS equipment menu.


Q: Why are my planes listed as deployed when they aren't?

A: Normal maps and event maps are not the same base. Check to see if those planes aren't being deployed elsewhere.


Q: Will it cost anything to shift my planes around?

A: No, moving planes around in the same base does not incur a deployment cost. Be careful when dragging them around so you don't accidentally redeploy them.


Q: What happens in a night battle?

A: Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this is night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.


Q: What happens to event LBAS after the event ends?

A: They will all be unequipped. There will be no additional resource loss even if you haven't resupplied your planes before the event ends.


Q: Is it worth it to open the 3rd base in World 6?

A: * The 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise, the payback period gets longer. It can be a good long-term investment.


Q: Is it worth it to open the 2nd & 3rd bases in World 7?

A: * For now, there is only 7-4 with LBAS access in world 7, and there is only one LBAS available to sortie, and there is no air raid on this map, so opening any LBAS is useless.


Q: Is it worth it to upgrade LBAS groups?

A: * Upgrading LBAS groups decrease the swapping cooldown and increase the morale recovery, something which can be invaluable during events where time is counted, but on the contrary, something almost meaningless on regular maps.

  • For most admirals, Upgrading the 1st LBAS group (event) may be helpful.
  • Upgrading the 4th LBAS group (W6) can be useful if you are used to clear 6-5 late in the month.
  • Upgrading the 2nd LBAS group (W7) is almost useless.


*NOTE: It is possible to unlock Construction Corps through quests, without paying any money (800 ¥).

Plane Stats Summary

The following assumptions apply:

  • Full strength squadron
  • Maxed proficiency ( ❱❱ )
  • Versus single fleet
  • No contact
  • No critical
  • No anti-installation bonus factored in.

In addition, Anti-Air Resistance works for any relevant plane.

Land-Based Planes

Bombers Land-based Attack AircraftLand-based Assault AircraftLand-based Patrol AircraftLand-based Heavy Bomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter Power
Anti-Ship Anti-Ground ASW
Type 96 Land-based Attack AircraftType 96 Land-based Attack Aircraft 10 180 8 100.8 117 - 7
Type 1 Land-based Attack AircraftType 1 Land-based Attack Aircraft 12 216 9 117 133.2 - 11
Type 1 Land-based Attack Aircraft (Nonaka Squadron)Type 1 Land-based Attack Aircraft (Nonaka Squadron) 12 216 9 133.2 142.2 - 16
Type 1 Land-based Attack Aircraft Model 22AType 1 Land-based Attack Aircraft Model 22A 12 216 10 126 133.2 - 16
Type 1 Land-based Attack Aircraft Model 34Type 1 Land-based Attack Aircraft Model 34 12 216 8 126 133.2 - 20
GingaGinga 13 234 9 149.4 149.4 - 16
Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron) 4 72 5 36
(239.4against DD)
100.8 - 28
Prototype ToukaiPrototype Toukai 9 162 8 36 52.2 102.6 ~ 145.8 3
Toukai (901 Air Group)Toukai (901 Air Group) 9 162 8 36 52.2 109.8 ~ 156.6 3
Do 17 Z-2Do 17 Z-2 13 234 4 36 126 - 11
Do 217 E-5 + Hs293 Initial ModelDo 217 E-5 + Hs293 Initial Model 15 270 4 142.2 (153against DD) 216 - 20
Do 217 K-2 + Fritz-XDo 217 K-2 + Fritz-X 17 306 4 165.6 (232.2against BB) 232.2 - 20
Type 4 Heavy Bomber HiryuuType 4 Heavy Bomber Hiryuu 14 252 5 149.4 158.4 - 24
Type 4 Heavy Bomber Hiryuu (Skilled)Type 4 Heavy Bomber Hiryuu (Skilled) 14 252 5 149.4 165.6 - 24
Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile 15 270 5 176.4/174.6176.4 against DD, CL, CA(V)
174.6 against (F)BB(V), CV(B/L)
199.8 - 24
SM.79SM.79 11 198 7 108 142.2 - 11
SM.79 bisSM.79 bis 13 234 8 133.2 149.4 - 16
SM.79 bis (Skilled)SM.79 bis (Skilled) 14 252 8 142.2 149.4 - 13
ShinzanShinzan 20 180 10 71 74 - 7
Shinzan KaiShinzan Kai 21 189 11 74 81 - 11
Ginga (Egusa Squadron)Ginga (Egusa Squadron) 13 234 8 158.4 158.4 - 16
Ki-102 BKi-102 B 9 162 4 126 190.8 - 20
Ki-102 B Kai + No.1 Model 1B Guided MissileKi-102 B Kai + No.1 Model 1B Guided Missile 12 216 3 167.4/165.6167.4 against DD, CL, CA(V)
165.6 against (F)BB(V), CV(B/L)
199.8 - 16
B-25B-25 13 234 7 See #LBAS Special Bombers 149.4 - 20
Mosquito FB Mk.VIMosquito FB Mk.VI 14 252 7 75.6 181.8 - 24
Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile 15 270 5 174.6*196.2 against DD, CL, CA(V)
192.6 against (F)BB(V), CV(B/L)
225.0See #LBAS Special Bombers - 24
Ginga (Skilled)Ginga (Skilled) 13 234 7 149.4 158.4 - 16.2
Fighters Land-based FighterLand-based FighterLand-based Fighter Jet
Name Deployment Cost Assignment Cost Combat Radius Sortie Fighter-Power Defense Fighter-Power
RaidenRaiden 6 108 2 63 101
Type 3 Fighter HienType 3 Fighter Hien 7 126 3 78 80
Type 3 Fighter HienType 3 Fighter Hien ★+10 7 126 3 86 89
Type 3 Fighter Hien (244th Air Combat Group)Type 3 Fighter Hien (244th Air Combat Group) 7 126 4 89 106
Type 3 Fighter Hien Model 1DType 3 Fighter Hien Model 1D 7 126 4 82 93
Shiden Model 11Shiden Model 11 6 108 3 65 72
Shiden Model 11Shiden Model 11 ★+10 6 108 3 74 80
Shiden Model 21 Shiden KaiShiden Model 21 Shiden Kai 6 108 4 82 84
Type 4 Fighter HayateType 4 Fighter Hayate 7 126 5 74 80
Type 1 Fighter Hayabusa Model IIType 1 Fighter Hayabusa Model II 4 72 6 63 59
Type 1 Fighter Hayabusa Model IIType 1 Fighter Hayabusa Model II ★+10 4 72 6 72 67
Type 1 Fighter Hayabusa Model III AType 1 Fighter Hayabusa Model III A 4 72 6 74 76
Type 1 Fighter Hayabusa Model III AType 1 Fighter Hayabusa Model III A ★+10 4 72 6 82 84
Type 1 Fighter Hayabusa Model III A (54th Squadron)Type 1 Fighter Hayabusa Model III A (54th Squadron) 4 72 7 78 80
Type 1 Fighter Hayabusa Model II (64th Squadron)Type 1 Fighter Hayabusa Model II (64th Squadron) 4 72 7 103 101
Spitfire Mk.ISpitfire Mk.I 5 90 4 61 76
Spitfire Mk.ISpitfire Mk.I ★+10 5 90 4 70 84
Spitfire Mk.VSpitfire Mk.V 5 90 5 76 97
Spitfire Mk.IX (Skilled)Spitfire Mk.IX (Skilled) 6 108 4 93 101
Shiden Kai (343 Air Group) 301st Fighter SquadronShiden Kai (343 Air Group) 301st Fighter Squadron 6 108 4 97 106
Shiden Kai (343 Air Group) 701st Fighter SquadronShiden Kai (343 Air Group) 701st Fighter Squadron 6 108 4 97 106
Shiden Kai (343 Air Group) 407th Fighter SquadronShiden Kai (343 Air Group) 407th Fighter Squadron 6 108 4 97 106
Reppuu KaiReppuu Kai 9 162 4 80 127
Reppuu Kai (352 Air Group/Skilled)Reppuu Kai (352 Air Group/Skilled) 9 162 4 91 144
Me 163BMe 163B 4 72 1 33 110
Prototype ShuusuiPrototype Shuusui 4 72 1 33 101
ShuusuiShuusui 4 72 1 38 114
Fw 190 D-9Fw 190 D-9 8 144 3 95 114
Type 0 Fighter Model 22 (251 Air Group)Type 0 Fighter Model 22 (251 Air Group) ★+2 4 72 7 97 99
Type 0 Fighter Model 21 (Tainan Air Group)Type 0 Fighter Model 21 (Tainan Air Group) ★+2 4 72 7 92 95
Type 0 Fighter Model 21 (Tainan Air Group)Type 0 Fighter Model 21 (Tainan Air Group) ★+4 4 72 7 94 96
Type 0 Fighter Model 32 (Tainan Air Group)Type 0 Fighter Model 32 (Tainan Air Group) ★+2 4 72 5 103 103
Type 0 Fighter Model 32 (Tainan Air Group)Type 0 Fighter Model 32 (Tainan Air Group) ★+3 4 72 5 104 104
Type 2 Two-seat Fighter ToryuuType 2 Two-seat Fighter Toryuu 8 144 3 44 76
Type 2 Two-seat Fighter Toryuu Model CType 2 Two-seat Fighter Toryuu Model C 9 162 3 50 97
Ki-96Ki-96 10 180 3 72 106
Me 262 A-1a/R1Me 262 A-1a/R1 13 234 3 95 144
Prototype Shinden (Land-based Fighter)Prototype Shinden (Land-based Fighter) ? ? 2 110 144
LB Recons Land-based Reconnaissance AircraftLB
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Type 2 Land-based Reconnaissance AircraftType 2 Land-based Reconnaissance Aircraft 7 28 8 9
Type 2 Land-based Reconnaissance Aircraft (Skilled)Type 2 Land-based Reconnaissance Aircraft (Skilled) 7 28 9 9
Mosquito PR Mk.IVMosquito PR Mk.IV 14 56 9 3

Carrier-Based Planes

Fighters FighterNight Fighter
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Type 96 FighterType 96 Fighter 3 54 3 38
Type 96 FighterType 96 Fighter ★+10 3 54 3 46
Type 0 Fighter Model 21Type 0 Fighter Model 21 4 72 7 46
Type 0 Fighter Model 21Type 0 Fighter Model 21 ★+10 4 72 7 55
Type 0 Fighter Model 52Type 0 Fighter Model 52 5 90 6 50
Type 0 Fighter Model 52Type 0 Fighter Model 52 ★+10 5 90 6 59
Prototype Reppuu Late ModelPrototype Reppuu Late Model 7 126 5 67
Reppuu Model 11Reppuu Model 11 8 144 5 76
Shiden Kai 2Shiden Kai 2 6 108 3 63
Shinden KaiShinden Kai 9 162 2 89
Type 0 Fighter Model 21 (Skilled)Type 0 Fighter Model 21 (Skilled) 4 72 7 59
Type 0 Fighter Model 21 (Skilled)Type 0 Fighter Model 21 (Skilled) ★+10 4 72 7 67
Zero Fighter Model 52C (601 Air Group)Zero Fighter Model 52C (601 Air Group) 5 90 6 63
Zero Fighter Model 52C (601 Air Group)Zero Fighter Model 52C (601 Air Group) ★+10 5 90 6 72
Reppuu (601 Air Group)Reppuu (601 Air Group) 7 126 5 72
Reppuu (601 Air Group)Reppuu (601 Air Group)★+10 7 126 5 80
Type 0 Fighter Model 52 (Skilled)Type 0 Fighter Model 52 (Skilled) 5 90 6 63
Type 0 Fighter Model 52 (Skilled)Type 0 Fighter Model 52 (Skilled) ★+10 5 90 6 72
Zero Fighter Model 52C (w/ Iwai Flight)Zero Fighter Model 52C (w/ Iwai Flight) 5 90 6 67
Zero Fighter Model 52C (w/ Iwai Flight)Zero Fighter Model 52C (w/ Iwai Flight) ★+10 5 90 6 76
Zero Fighter Model 21 (w/ Iwamoto Flight)Zero Fighter Model 21 (w/ Iwamoto Flight) 4 72 7 63
Zero Fighter Model 52A (w/ Iwamoto Flight)Zero Fighter Model 52A (w/ Iwamoto Flight) 5 90 6 72
Zero Fighter Model 52A (w/ Iwamoto Flight)Zero Fighter Model 52A (w/ Iwamoto Flight) ★+10 5 90 6 80
Type 0 Fighter Model 53 (Iwamoto Squadron)Type 0 Fighter Model 53 (Iwamoto Squadron) 6 108 6 76
Type 0 Fighter Model 53 (Iwamoto Squadron)Type 0 Fighter Model 53 (Iwamoto Squadron) ★+10 6 108 6 84
Bf 109T KaiBf 109T Kai 6 108 2 59
Fw 190T KaiFw 190T Kai 6 108 3 67
Type 0 Fighter Model 32Type 0 Fighter Model 32 4 72 5 46
Type 0 Fighter Model 32Type 0 Fighter Model 32★+10 4 72 5 55
Type 0 Fighter Model 32 (Skilled)Type 0 Fighter Model 32 (Skilled) 4 72 5 59
Type 0 Fighter Model 32 (Skilled)Type 0 Fighter Model 32 (Skilled) ★+10 4 72 5 67
Re.2001 OR KaiRe.2001 OR Kai 6 108 4 50
Re.2001 OR KaiRe.2001 OR Kai ★+10 6 108 4 59
Re.2005 KaiRe.2005 Kai 6 108 3 72
F4F-3F4F-3 5 90 4 42
F4F-3F4F-3 ★+10 5 90 4 50
F4F-4F4F-4 6 108 4 46
F4F-4F4F-4 ★+10 6 108 4 55
F6F-3F6F-3 8 144 5 59
F6F-3F6F-3 ★+10 8 144 5 67
F6F-5F6F-5 8 144 5 67
F6F-5F6F-5 ★+10 8 144 5 76
Type 96 Fighter KaiType 96 Fighter Kai 3 54 4 42
FulmarFulmar 5 90 4 38
Seafire Mk.III KaiSeafire Mk.III Kai 6 108 4 63
F6F-3NF6F-3N 9 162 5 59
F6F-5NF6F-5N 9 162 5 67
Shiden Kai 4Shiden Kai 4 7 126 4 67
Reppuu Kai (Prototype Carrier-based Model)Reppuu Kai (Prototype Carrier-based Model) 10 180 4 67
Reppuu Kai NiReppuu Kai Ni 10 180 5 80
Reppuu Kai Ni (CarDiv 1/Skilled)Reppuu Kai Ni (CarDiv 1/Skilled) ?? ?? 6 84
Reppuu Kai Ni Model EReppuu Kai Ni Model E 11 198 5 72
Reppuu Kai Ni Model E (CarDiv 1/Skilled)Reppuu Kai Ni Model E (CarDiv 1/Skilled) 11 198 6 76
Fw 190 A-5 Kai (Skilled)Fw 190 A-5 Kai (Skilled) 7 126 4 72
XF5UXF5U 12 216 4 76
FR-1 FireballFR-1 Fireball 9 162 5 72
Corsair Mk.IICorsair Mk.II 9 162 6 67
Corsair Mk.II (Ace)Corsair Mk.II (Ace) 9 162 6 72
Prototype JinpuuPrototype Jinpuu 9 162 5 80
F4U-2 Night CorsairF4U-2 Night Corsair 9 162 6 63
Type 0 Fighter Model 64 (Air Superiority Fighter Specification)Type 0 Fighter Model 64 (Air Superiority Fighter Specification) 6 108 5 63
Torpedo Bombers Torpedo BomberNight Torpedo Bomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Type 97 Torpedo BomberType 97 Torpedo Bomber 5 90 4 53 - 3
Type 97 Torpedo BomberType 97 Torpedo Bomber ★+10 5 90 4 64 - 3
TenzanTenzan 6 108 5 64 - 3
RyuuseiRyuusei 7 126 6 81 - 3
Ryuusei KaiRyuusei Kai 8 144 6 98 - 3
Type 97 Torpedo Bomber (931 Air Group)Type 97 Torpedo Bomber (931 Air Group) 5 90 4 59 22 ~ 51 3
Type 97 Torpedo Bomber (931 Air Group)Type 97 Torpedo Bomber (931 Air Group) ★+10 5 90 4 70 26 ~ 60 3
Tenzan (931 Air Group)Tenzan (931 Air Group) 6 108 5 76 24 ~ 56 3
Type 97 Torpedo Bomber (Tomonaga Squadron)Type 97 Torpedo Bomber (Tomonaga Squadron) 5 90 4 87 - 7
Tenzan Model 12 (Tomonaga Squadron)Tenzan Model 12 (Tomonaga Squadron) 6 108 5 104 - 7
Type 97 Torpedo Bomber (Skilled)Type 97 Torpedo Bomber (Skilled) 5 90 4 70 - 3
Tenzan (601 Air Group)Tenzan (601 Air Group) 6 108 5 81 - 3
Ryuusei (601 Air Group)Ryuusei (601 Air Group) 7 126 6 98 - 3
Type 97 Torpedo Bomber (Murata Squadron)Type 97 Torpedo Bomber (Murata Squadron) 5 90 4 93 - 7
Tenzan Model 12 (Murata Squadron)Tenzan Model 12 (Murata Squadron) 6 108 5 110 - 7
Re.2001 G KaiRe.2001 G Kai 6 108 3 47 - 20
TBDTBD 6 108 4 53 - 3
SwordfishSwordfish 3 54 3 42 - 3
Swordfish Mk.II (Skilled)Swordfish Mk.II (Skilled) 3 54 3 53 - 3
Swordfish Mk.III (Skilled)Swordfish Mk.III (Skilled) 4 72 3 70 28 ~ 65 3
TBFTBF 10 180 6 76 - 7
TBM-3DTBM-3D 11 198 6 76 24 ~ 56 7
Type 97 Torpedo Bomber (931 Air Group / Skilled)Type 97 Torpedo Bomber (931 Air Group / Skilled) 5 90 4 70 26 ~ 60 3
Ryuusei Kai (CarDiv 1)Ryuusei Kai (CarDiv 1) 9 162 6 104 - 11
Ryuusei Kai (CarDiv 1/Skilled)Ryuusei Kai (CarDiv 1/Skilled) 9 162 6 110 22 ~ 51 16
Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) 6 108 4 64 - 3
Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) ★+10 6 108 4 76 - 3
Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai) 6 108 4 76 22 ~ 51 3
Tenzan Model 12ATenzan Model 12A 7 126 5 76 - 7
Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai) 8 144 5 87 - 7
Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai) 8 144 6 98 22 ~ 51 7
TBM-3W+3STBM-3W+3S 12 216 5 81*need to be checked 68 ~ 98 3
Barracuda Mk.IIBarracuda Mk.II 7 126 4 64 - 3
Barracuda Mk.IIIBarracuda Mk.III 8 144 5 59 26 ~ 60 3
Ryuusei Kai (Skilled)Ryuusei Kai (Skilled) 9 168 6 98 - 16
Mosquito TR Mk.33Mosquito TR Mk.33 14 252 7 70 - 24
TBD (Yellow Wings)TBD (Yellow Wings) ? ? ? ? - ?
Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar) ? ? ? ? - ?
Dive Bombers Dive Bomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Type 99 Dive BomberType 99 Dive Bomber 4 72 4 53 - 3
SuiseiSuisei 5 90 4 70 - 3
Suisei Model 12ASuisei Model 12A 6 108 5 81 - 3
Type 0 Fighter Model 62 (Fighter-bomber)Type 0 Fighter Model 62 (Fighter-bomber) 5 90 4 47 - 20
Type 0 Fighter Model 62 (Fighter-bomber)Type 0 Fighter Model 62 (Fighter-bomber) ★+10 5 90 4 47 - 31
Ju 87C KaiJu 87C Kai 6 108 4 76 - 3
Type 99 Dive Bomber (Skilled)Type 99 Dive Bomber (Skilled) 4 72 4 64 - 7
Type 99 Dive Bomber (Egusa Squadron)Type 99 Dive Bomber (Egusa Squadron) 4 72 4 81 - 3
Suisei (Egusa Squadron)Suisei (Egusa Squadron) 5 90 5 98 - 7
Suisei (601 Air Group)Suisei (601 Air Group) 5 90 5 87 - 3
Prototype NanzanPrototype Nanzan 9 162 5 87 - 7
Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron) 5 90 5 47 - 33
Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron) ★+10 5 90 5 47 - 43
SBDSBD 5 90 4 59 - 11
Type 0 Fighter Model 63 (Fighter-bomber)Type 0 Fighter Model 63 (Fighter-bomber) 6 108 4 53 - 24
Type 0 Fighter Model 63 (Fighter-bomber)Type 0 Fighter Model 63 (Fighter-bomber) ★+10 6 108 4 53 - 35
F4U-1DF4U-1D 9 162 6 64 - 33
SkuaSkua 4 72 4 47 - 11
FM-2FM-2 6 108 4 36 - 28
Suisei Model 22 (634 Air Group)Suisei Model 22 (634 Air Group) 5 90 5 87 - 7
Suisei Model 22 (634 Air Group/Skilled)Suisei Model 22 (634 Air Group/Skilled) 5 90 6 83 - 11
Ju 87C Kai Ni (w/ KMX)Ju 87C Kai Ni (w/ KMX) 8 144 4 76 26 ~ 60 3
Ju 87C Kai Ni (w/ KMX/Skilled)Ju 87C Kai Ni (w/ KMX/Skilled) 8 144 4 81 56 ~ 81 3
Re.2001 CB KaiRe.2001 CB Kai 6 108 3 59 - 20
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs) 5 90 5 93 - 16
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) 6 108 5 87 - 3
Type 99 Dive Bomber Model 22Type 99 Dive Bomber Model 22 4 72 3 59 - 3
Type 99 Dive Bomber Model 22 (Skilled)Type 99 Dive Bomber Model 22 (Skilled) 4 72 3 70 - 7
SBD-5SBD-5 5 90 4 64 - 11
SB2C-3SB2C-3 6 108 5 87 - 11
SB2C-5SB2C-5 7 126 6 93 - 11
Type 0 Fighter Model 64 (Two-seat w/ KMX)Type 0 Fighter Model 64 (Two-seat w/ KMX) 5 90 4 42 24 ~56 20
F4U-4F4U-4 9 162 6 59 - 45
AU-1AU-1 10 180 6 93 - 41
F4U-7F4U-7 11 198 6 87 - 45
Type 0 Fighter Model 64 (Skilled Fighter-bomber)Type 0 Fighter Model 64 (Skilled Fighter-bomber) 6 108 5 59 - 33
SBD (Yellow Wings)SBD (Yellow Wings) ? ? ? ? - ?
SBD VB-2 (Bomber Squadron)SBD VB-2 (Bomber Squadron) ? ? ? ? - ?
Jets JetFighterBomber1.pngJetFighterBomber2.png
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Jet Assault Anti-Ship/Ground ASW
Jet Keiun KaiJet Keiun Kai 14 252 3 110 78 - 28
Kikka KaiKikka Kai 13 234 2 87 61 - 54
Recons Reconnaissance Aircraft
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter Power
SaiunSaiun 9 36 8 3
Type 2 Reconnaissance AircraftType 2 Reconnaissance Aircraft 6 24 5 7
Prototype Keiun (Carrier-based Reconnaissance Model)Prototype Keiun (Carrier-based Reconnaissance Model) 12 48 8 3
Saiun (Eastern Caroline Air Group)Saiun (Eastern Caroline Air Group) 9 36 8 3
Saiun (4th Recon Squad)Saiun (4th Recon Squad) 9 36 7 11
SBD VS-2 (Reconnaissance Squadron)SBD VS-2 (Reconnaissance Squadron) ? ? ? ?
Liaison Aircraft Liaison Aircraft
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Type 3 Command Liaison Aircraft (ASW)Type 3 Command Liaison Aircraft (ASW) 3 54 2 25 22 ~ 51 3
Type 3 Command Liaison Aircraft KaiType 3 Command Liaison Aircraft Kai 4 72 2 25 26 ~ 60 3
Type 1 Fighter Hayabusa Model II Kai (20th Squadron)Type 1 Fighter Hayabusa Model II Kai (20th Squadron) 4 72 4 47 24 ~56 50
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron) 4 72 4 47 (195against DD) 24 ~56 55
Type 3 Command Liaison Aircraft Kai 2Type 3 Command Liaison Aircraft Kai 2 ? ? ? ? ? ?

Seaplanes

Fighters Seaplane Fighter
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Ro.44 Seaplane FighterRo.44 Seaplane Fighter 4 72 3 33
Ro.44 Seaplane FighterRo.44 Seaplane Fighter ★10 4 72 3 42
Type 2 Seaplane Fighter KaiType 2 Seaplane Fighter Kai 5 90 4 38
Type 2 Seaplane Fighter KaiType 2 Seaplane Fighter Kai ★10 5 90 4 46
Ro.44 Seaplane Fighter bisRo.44 Seaplane Fighter bis 4 72 3 38
Ro.44 Seaplane Fighter bisRo.44 Seaplane Fighter bis ★10 4 72 3 46
Type 2 Seaplane Fighter Kai (Skilled)Type 2 Seaplane Fighter Kai (Skilled) 5 90 4 46
Type 2 Seaplane Fighter Kai (Skilled)Type 2 Seaplane Fighter Kai (Skilled) ★10 5 90 4 55
Kyoufuu KaiKyoufuu Kai 6 108 3 46
Kyoufuu KaiKyoufuu Kai ★10 6 108 3 55
Kyoufuu Kai NiKyoufuu Kai Ni 6 108 3 50
Bombers Seaplane BomberBomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
ZuiunZuiun 6 108 5 47 - 17
ZuiunZuiun ★10 6 108 5 59 - 17
Prototype SeiranPrototype Seiran 10 180 4 87 - 9
Zuiun (634 Air Group)Zuiun (634 Air Group) 6 108 5 59 - 17
Zuiun (634 Air Group)Zuiun (634 Air Group) ★10 6 108 5 70 - 17
Zuiun Model 12Zuiun Model 12 7 126 5 64 - 22
Zuiun Model 12 (634 Air Group)Zuiun Model 12 (634 Air Group) 7 126 5 76 - 22
Laté 298BLaté 298B 7 126 4 53 - 13
Zuiun (631 Air Group)Zuiun (631 Air Group) 6 108 5 64 - 13
Seiran (631 Air Group)Seiran (631 Air Group) 10 180 4 93 - 9
Zuiun (634 Air Group/Skilled)Zuiun (634 Air Group/Skilled) 6 108 5 76 - 26
Zuiun (634 Air Group/Skilled)Zuiun (634 Air Group/Skilled) ★10 6 108 5 87 - 26
Zuiun Kai Ni (634 Air Group)Zuiun Kai Ni (634 Air Group) 8 144 5 81 - 26
Zuiun Kai Ni (634 Air Group)Zuiun Kai Ni (634 Air Group) ★10 8 144 5 93 - 26
Zuiun Kai Ni (634 Air Group/Skilled)Zuiun Kai Ni (634 Air Group/Skilled) 8 144 5 87 22 ~ 51 30
Swordfish (Seaplane Model)Swordfish (Seaplane Model) 5 90 3 53 - 9
Swordfish Mk.III Kai (Seaplane Model)Swordfish Mk.III Kai (Seaplane Model) 6 108 3 64 22 ~51 9
Swordfish Mk.III Kai (Seaplane Model/Skilled)Swordfish Mk.III Kai (Seaplane Model/Skilled) 5 90 3 70 24 ~56 9
Prototype Night Zuiun (Attack Equipment)Prototype Night Zuiun (Attack Equipment) 8 144 4 81 - 26
Recons Reconnaissance SeaplaneReconNight Reconnaissance Seaplane[1]
Name Deployment Cost Assignment Cost Combat Radius ASW Sortie/Defense Fighter-Power
Type 0 Reconnaissance SeaplaneType 0 Reconnaissance Seaplane 5 20 7 - 11
Type 0 Observation SeaplaneType 0 Observation Seaplane 6 24 3 - 11
Type 98 Reconnaissance Seaplane (Night Recon)Type 98 Reconnaissance Seaplane (Night Recon) 8 32 6 - 3
Ar196 KaiAr196 Kai 5 20 3 - 7
ShiunShiun 9 36 4 - 3
Ro.43 Reconnaissance SeaplaneRo.43 Reconnaissance Seaplane 4 16 3 - 7
OS2UOS2U 6 24 3 - 7
Type 0 Reconnaissance Seaplane Model 11BType 0 Reconnaissance Seaplane Model 11B 5 20 7 15 ~ 35 7
Type 0 Reconnaissance Seaplane Model 11B (Skilled)Type 0 Reconnaissance Seaplane Model 11B (Skilled) 5 20 7 16 ~ 37 7
S9 OspreyS9 Osprey 3 12 3 - 7
Swordfish Mk.II Kai (Reconnaissance Seaplane Model)Swordfish Mk.II Kai (Reconnaissance Seaplane Model) 5 20 3 - 3
Fairey Seafox KaiFairey Seafox Kai 6 24 3 - 7
SOC SeagullSOC Seagull 3 12 3 - 3
SO3C Seamew KaiSO3C Seamew Kai 5 20 4 - 7
Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon) 5 90 7 - 7
Loire 130MLoire 130M 9 162 3 - 3
WalrusWalrus 10 180 3 - 3
Sea OtterSea Otter 11 198 4 - 3
Loire 130M Kai (Skilled)Loire 130M Kai (Skilled) ? ? 3 - ?
SOC Seagull Late Model (Skilled)SOC Seagull Late Model (Skilled) ? ? ? - ?
Type 0 Reconnaissance Seaplane Model 11A Kai 2Type 0 Reconnaissance Seaplane Model 11A Kai 2 ? ? ? - ?
Large Flying Boats Large Flying Boat
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Type 2 Large Flying BoatType 2 Large Flying Boat 25 100 20 3
PBY-5A CatalinaPBY-5A Catalina 13 52 10 3
Rotorcraft Rotorcraft
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Ka Type Observation AutogyroKa Type Observation Autogyro 2 36 1 25 26 ~ 60 3
O Type Observation Autogyro KaiO Type Observation Autogyro Kai 3 54 1 25 57 ~ 81 3
O Type Observation Autogyro Kai NiO Type Observation Autogyro Kai Ni 4 72 1 25 61 ~ 87 3
S-51JS-51J 5 90 2 25 65 ~ 93 3
S-51J KaiS-51J Kai 5 90 2 25 69 ~ 98 3
  1. Upgraded variants not included because it only increases LoS.

See Also