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'''{{PAGENAME}}''' is a mechanic implemented during the [[Game Updates/2016/May 3|May 3, 2016 update]], as part of the [[Spring 2016 Event]]. It was also usable during the [[Summer 2016 Event]]. As of October 5th, 2016, land-based air squadrons will be implemented in the normal maps of the game, giving players access to them for [[World 6]].
+
{{CombatPortal}}
  
==Outline==
+
On certain maps, Land-Based Air Squadrons (LBAS) are available to support fleets. These squadrons can then be used to attack selected nodes or defend the base.
This mechanic allows aerial support to be launched from allied air bases.
+
*Land-based planes, carrier-based planes, and seaplanes can be assigned to these bases.  
The attack will occur prior to the fleet's attack (after detection and before the fleet begins its aerial combat phase).
+
*Rotorcraft and liaison aircraft cannot be assigned.
 +
Currently, LBAS are only available in [[7-4]], [[6-4]], [[6-5]], and [[events]].
  
===Usable Plane Classes===
+
=Overview=
#Land Attackers
+
[[file:LBAS_Access.png|thumb|right|LBAS is available in W6-5. Clicking on the highlighted boxed areas will open the LBAS menu]]
#Interceptors
+
[[file:LBAS_Display.PNG|thumb|right|LBAS in Spring 2016 event. Event page can be accessed by clicking on the yellow boxed island]]
#Carrier-based Fighters {{GreenPlane}}
+
[[file:LBAS_Tab.png|thumb|right|Land Base Tab of Base 3. The first and third slots are occupied, the 4th is currently being relocated. Slot 2 is empty]]
#Carrier-based Bombers {{RedPlane}}/{{BluePlane}}
 
#Seaplane Bombers & Fighters {{Seaplane}}
 
#Carrier-based Recon Planes, Recon Seaplanes & Flying Boat {{YellowPlane}}/{{Seaplane}}/{{Flying Boat}}
 
  
===How to Use===
+
# Maps where LBAS are available for use, are marked with a blue banner labeled "Land-Based Air Squadron Available" (基地航空隊運用).
Each Squadron consists of 4 flights. Each flight can be equipped with a different plane, and the amount differs depending on the type of plane it is: ''4'' for planes in class 6 above and ''18'' for all others.<br>
+
#* How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" (出撃可能 x# 飛行隊).
When an equipped plane is removed, the removed plane will be temporarily marked as "Being Transferred" ({{lang|ja|配置転換中}}) and will not be usable during this time.
+
#* Even if a base is not available for use during the sortie, it is '''still available for use''' as base defense.
 +
# On relevant maps, an LBAS group is composed of up to 3 LBAS, each having 4 plane slots.
 +
#* On W6 & W7, each LBAS needs to be unlocked.
 +
#* On events, the number of LBAS available is managed mapwise.
 +
# All slots in the airbase are fixed at size 18.
 +
#* The exceptions are reconnaissance planes fixed at size 4 and Land-Based Heavy Bombers at 9.
 +
# When a plane is removed from the airbase, there is a base '''12 min cooldown''' while they are "Relocating" (配置転換中).
 +
#* The screen needs to be reloaded to complete the relocation,
 +
#* This timer can be reduced down to 6 min if the LBAS group is upgraded.
 +
# It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see [[Land-Based Air Squadron#Assignment & Resupply|below]] for details.
 +
#* Moving planes around in the same base does not cost anything (they can be dragged and drop them between the slots).
 +
#* Removing planes do not cost anything.
 +
# Each LBAS group is independent to each other. This means planes need to be removed from a group to be relocated to another and vice versa.
 +
# Attacks made by the LBAS occur '''before''' aerial combat, support, and opening attacks. Please see [[Combat]] for more details.
 +
#* It works the same way in a [[Combined Fleet]].
  
Clearing certain maps such as [[Spring 2016 Event#E-4|E-4]] and [[Spring 2016 Event#E-5|E-5]] of the Spring Event increased the number of squadrons that can be utilized.
+
==Unlocking==
 +
===[[World 6]]===
 +
In order to use the LBAS at World 6, the quest [[Quests#F43|F43]] has to be cleared. {{Item/Link|Construction Corps}} are then needed to open the 2nd and 3rd LBAS of world 6.
  
Each plane has its own ''equip cost'' (in bauxite) that is immediately deducted when it is '''''equipped'''''; thus, changing the planes equipped to your squadrons multiple times will drain your bauxite quickly. The equip cost for each slot is calculated as follows: [math]\text{Equip Cost of Slot} = \text{# of planes allowed in slot(4 or 18, depending on what kind)} \times \text{Equip Cost of Plane}[/math]
+
<div class="mw-collapsible mw-collapsed">
 +
{{QuestsHeaderKai}}
 +
{{QuestsKai
 +
| cat= Factory| type= One| ID= F43
 +
| qreq1= B62|link1=Quests| qreq2= F38|link2=Quests
 +
| namejp= 中部海域「基地航空隊」展開!
 +
| nameen= Begin The Preparations To "Build The Air Base"!
 +
| text= Air Base Quest:
 +
| req= Scrap 2 [[Drum Canister]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite.
 +
| main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared
 +
| notes= Resources and item are consumed upon completion.
 +
}}
 +
|}
 +
</div>
  
As of May 5th, 2016, your airfields can be attacked by enemy planes. If your airfield gets heavily damaged too often, your planes will be fatigued faster and increase the costs of airfield supports. To avoid this, use the air defense option outlined below.
+
===[[World 7]]===
 +
In order to use the LBAS at World 7, the quest [[Quests#B175|B175]] has to be cleared. {{Item/Link|Construction Corps}} are then needed to open the 2nd and 3rd LBAS of world 7.
  
===Tables of Usage Costs===
+
<div class="mw-collapsible mw-collapsed">
====Carrier-Based Fighters====
+
 
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS CBF" style="text-align:center;"
+
{{QuestsHeaderKai}}
! colspan="6"|Carrier-Based Fighters
+
{{QuestsKai
 +
| cat= Sortie| type= One| ID= B175
 +
| qreq1= B113|link1=Quests| qreq2= B131|link2=Quests
 +
| namejp= 南西海域「基地航空隊」開設!
 +
| nameen= Southwestern Waters "Land Base Air Squadron" Established!
 +
| text= Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area!
 +
| req= S rank the boss nodes of [[2-1]], [[2-2]], [[2-3]], and [[7-3|7-3 (Part 2)]], and reach node O in [[7-4]].
 +
* Prepare 1 [[Construction Corps]].
 +
| steel= 300
 +
| bauxite= 300
 +
| main= [[File:LBAS reward.png|250px|World 7 LBAS|link=LBAS]]<br>'''[[LBAS|World 7 LBAS]]
 +
| choice2= {{QuestRewardEquip|Type 1 Land-based Attack Aircraft}} {{QuestRewardEquip|Type 3 Fighter Hien|qty=2}} {{QuestRewardItem|Improvement Material|qty=5}}
 +
| notes= Item is consumed upon completion.
 +
}}
 +
|}
 +
</div>
 +
 
 +
===[[Events]]===
 +
LBAS unlocking during events is straightforward. Airbases are accessible from the first map when it is available. More bases may be unlocked as progressing through the event.
 +
*Please note that although additional bases may be unlocked as proceeding through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.
 +
 
 +
====LBAS Relocation====
 +
In some events, the LBAS's initial position on the map will be changed after reaching a certain phase. This will therefore change the ranges across the map, often making the boss easier to reach.
 +
*This mechanic has been introduced in the [[Summer 2021 Event]].
 +
 
 +
==How to Use==
 +
[[File:LBAS_Missions.png|thumb|right|The different types of Missions a Landbase can be set to with their distinctive colored glow.]]
 +
To deploy an LBAS on a given map, it is needed to :
 +
# Click on the blue LBAS banner to bring up the LBAS menu.
 +
#* LBAS for events are located in a different section, please refer to the examples shown on this page.
 +
# Click on any slot to bring up a list of all available planes.
 +
#* Planes assigned to other LBAS groups will be greyed out and unavailable for assignment.
 +
#* Planes assigned to other LBAS within the same group will be labeled as such to be swapped (only 2 planes can be swapped, not one plane and an empty slot).
 +
# Change the Deployment Mode notice by clicking on it on each available LBAS. It will rotate through:
 +
#* {{TextGlow|'''Standby (待機)'''|black|text-color=White|glow-size=2px}} (default mode and is locked to this for empty bases)
 +
#* {{Color|red|'''Sortie (出撃)'''}}
 +
#* {{TextGlow|'''Air Defense (防空)'''|black|text-color=yellow|glow-size=2px}}
 +
#* {{TextGlow|'''Evacuation (退避)'''|black|text-color=Cyan|glow-size=2px}}
 +
#* {{TextGlow|'''Rest (休息)'''|black|text-color=Lime|glow-size=2px}}
 +
#** If are using a KC viewer, the status of the LBAS will only be updated when exiting the LBAS menu.
 +
# When having at least 1 base set to sortie, there will be a green bar underneath the sortie button telling "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
 +
# On the map, before the sortie begins, it will be asked to select up to two nodes per active base.
 +
#* A base can be sent to the same node twice or be split.
 +
#* Note that the LBAS strikes will proceed in the order of the airbases, so if all are sent to the same node, LBAS 1 will arrive first followed by 2 and 3.
 +
# Once the targets are selected, click the green "Ready for Takeoff" (発進準備完了) button.
 +
#* If a mistake is made, click the red "Cancel" (解除) button to reset targets for that base, or just double click on the node currently selected.
 +
# Repeat steps 5 and 6 for every active base.
 +
# When the fleet reaches the targeted node, the LBAS attack will trigger.
 +
 
 +
=Assignment & Resupply=
 +
===Assignment===
 +
Assigning any plane to a LBAS group will cost bauxite {{Bauxite}} following the formula:
 +
 
 +
<math>\text{Assignment Cost} = \text{Plane}_\text{Cost} \times \text{Slot}_\text{Size}</math>
 +
 
 +
*<math>\text{Plane}_\text{Cost}</math> is the deployment cost of the plane. Please refer to the [[Land-Based Air Squadron#Plane Stats Summary|tables below]] for costs.
 +
*<math>\text{Slot}_\text{Size}</math> is the size of the plane slot, being:
 +
**'''4''' for "[[Recon]]s" {{Carrier Recon}}/{{Large Recon}}/{{LB Recon}}/{{SPR}}/{{Night Recon}}/ [[Large Flying Boat]]s {{LFB}},
 +
**'''9''' for [[Land-based Heavy Bomber]]s {{LB Heavy}},
 +
**'''18''' for everything else.
 +
 
 +
===Resupply===
 +
Planes can be resupplied by clicking the green "Resupply" (補充) button on the LBAS menu after a sortie. It is possible to either '''resupply one plane''' (航空機補充) or '''resupply the base''' (全中隊補充).
 +
 
 +
The resupply costs are:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Fuel} = 3 \times \text{Plane}</math>
 +
<math>\text{Baux} = 5 \times \text{Plane}</math>
 +
|}
 +
 
 +
*<math>\text{Plane}</math> is the number of planes missing from the total count.
 +
 
 +
=Deployment Modes=
 +
 
 +
=={{TextGlow|'''Standby'''|black|text-color=White|glow-size=2px}}==
 +
<div class="mw-collapsible">
 +
 
 +
This is the default mode of all bases.
 +
* The morale recovery rate is increased but the rate is lower than [[Land-Based Air Squadron#Rest|Rest]].
 +
* Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]].
 +
* If the airbase is not used, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead.
 +
</div>
 +
 
 +
=={{Color|red|'''Sortie'''}}==
 +
<div class="mw-collapsible">
 +
 
 +
[[file:LBAS_Sortie.png|thumb|right|The Second Land base is sent to attack the 6-5 Boss with both waves]]
 +
[[File:LBAS_Attack.png|thumb|right|Type 96 LBAA attacking Enemy Fleet]]
 +
This enables the base to be sent out to attack targeted nodes.
 +
* Up to two nodes can be targeted per base.
 +
* In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack.
 +
** E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched.
 +
* Only nodes within the combat radius of the base can be targeted. Please see "Combat Radius" for details.
 +
* When multiple bases are sent to a node, they attack in order of bases.
 +
** E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc.
 +
* LBAS attacks are subject to all aerial combat phases. Please see [[Aerial Combat]] for more details.
 +
** Although air control is contested, the result will not be displayed.
 +
** The enemy plane losses for the air control phase of LBAS can reduce the fighter-power values of the node.
 +
** It is possible to trigger contact.
 +
* There are several messages that are displayed when the planes in the base take heavy losses. 
 +
** {{color|#FFCE00|Many LBAS planes did not return! (基地航空隊 攻撃機未帰還機多数!)}}: 60% loss
 +
** {{color|orange|LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!)}}: 75% loss
 +
** {{color|red|LBAS planes annihilated! (基地航空隊 攻撃隊全滅!)}}: 100% loss
 +
* Plane losses are not finalized until the results screen for the battle appears.
 +
** Plane counts are reset between waves so every wave attacks at full strength.
 +
** Note that sending one base to separate nodes can make that base weaker at the 2nd node.
 +
* The base can be sent to any node. '''This includes nodes where the LBAS cannot appear'''.
 +
** It is possible to use LBAS to weaken enemy air wings at air-raid nodes to help mitigate damage.
 +
* The damage state of the base from Land Base air-raids does not affect airstrike damage.
 +
 
 +
===Combat Radius===
 +
The Combat Radius (often represented using {{OpsRadius}}) determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.
 +
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps of relevant pages. 
 +
* Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
 +
* It is not possible to sortie if the range of the LBAS is unable to reach any node.
 +
* The range of {{Autogyro}} [[Rotorcraft]] and {{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|text=Type 3 Command Liaison Aircraft/Kai|link=Liaison Aircraft}} cannot be increased.
 +
*''Not to be confused with [[Range#Range Extension|Range Extension]] for ships.''
 +
 
 +
The effective range of an LBAS is given by:
 +
{{Formula|Title=LBAS Range Formula
 +
|Math=\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big)
 +
|Var=<math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
 +
* <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{Carrier Recon}}/{{Large Recon}}/{{LB Recon}}/{{SPR}}/{{Night Recon}}/{{LFB}}) in the base.
 +
**<math>= \text{Range}_\text{min}</math> if no recon is present in the base.
 +
* Value between <math>[ \ ]</math> is rounded up or down to the nearest integer.
 +
|Notes=
 +
}}
 +
 
 +
Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.
 +
 
 +
Following this formula, it is possible to determine the effectiveness of certain recon to extend range:
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=12|Range Extenders
 +
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Combat Radius
 +
!colspan=10|Minimum Range and Extended Range
 +
|-
 +
!width="50px"|1
 +
!width="50px"|2
 +
!width="50px"|3
 +
!width="50px"|4
 +
!width="50px"|5
 +
!width="50px"|6
 +
!width="50px"|7
 +
!width="50px"|8
 +
!width="50px"|9
 +
!width="50px"|10
 +
|-
 +
!{{LFB}} {{Equipment/Link|Type 2 Large Flying Boat}}
 +
|20||4||5||6||7||8||9||10||11||12||13
 +
|-
 +
!{{LFB}} {{Equipment/Link|PBY-5A Catalina}}
 +
|10||4||5||6||6||7||8||9||9||10|| -
 +
|-
 +
!
 +
{{LB Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)|text=Type 2 Land-based Recon (Skilled)}}<br>
 +
{{LB Recon}} {{Equipment/Link|Mosquito PR Mk.IV}}
 +
|9||4||5||5||6||7||8||8||9|| -|| -
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
!
! rowspan="2"|Name of Plane
+
{{LB Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft|text=Type 2 Land-based Recon}}<br>
! rowspan="2"|Statistics
+
{{Large Recon}} {{Equipment/Link|Prototype Keiun (Carrier-based Reconnaissance Model)|text=Prototype Keiun}}<br>
! rowspan="2"|Combat Radius
+
{{Carrier Recon}} {{Equipment/Link|Saiun (Eastern Caroline Air Group)|text=Saiun (East Caroline Squad)}}<br>
! colspan="2"|Equip Cost
+
{{Carrier Recon}} {{Equipment/Link|Saiun}}
 +
|8||4||4||5||6||7||7||8|| -|| -|| -
 
|-
 
|-
|per plane
+
!
|per slot
+
{{SPR}} {{Equipment/Link|Type 0 Reconnaissance Seaplane|text=Type 0 Recon}}<br>
 +
{{SPR}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B|text=Type 0 Recon Mod 11B}}<br>
 +
{{SPR}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B (Skilled)|text=Type 0 Recon Mod 11B (Skilled)}}<br>
 +
{{Night Recon}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Recon Mod 11B K Night}}<br>
 +
{{Night Recon}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2|text=Type 0 Recon Mod 11A K2 Night}}<br>
 +
{{Carrier Recon}} {{Equipment/Link|Saiun (4th Recon Squad)|text=Saiun 4th Squad}}
 +
|7||3||4||5||6||6||7|| -|| -|| -|| -
 
|-
 
|-
|19
+
!{{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}}
|[[Type 96 Fighter]]
+
|6||3||4||5||5||6|| -|| -|| -|| -|| -
|{{AA}}+2
 
|3
 
|3
 
|54
 
 
|-
 
|-
|20
+
!
|[[Zero Fighter Type 21]]
+
{{SPR}} {{Equipment/Link|Shiun (Skilled)}}<br>
|{{AA}}+5
+
{{Carrier Recon}} {{Equipment/Link|Type 2 Reconnaissance Aircraft|text=Type 2 Carrier Recon}}
|7
+
|5||3||4||4||5|| -|| -|| -|| -|| -|| -
|4
 
|72
 
 
|-
 
|-
|21
+
!All other recons
|[[Zero Fighter Type 52]]
+
|<5
|{{AA}}+6
+
|colspan=10|Too short to be relevant
|6
+
|}
|5
+
<references/>
|90
+
 
 +
===Attack Power===
 +
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 +
* All '''"pre-cap"''' attack power is capped at 220.<ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
 +
* See [[Damage Calculations]] for more details.
 +
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
 +
<onlyinclude>
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Anti-Ship
 
|-
 
|-
|22
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
|[[Reppuu]]
+
|
|{{AA}}+10
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|5
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB}  + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor</math>
|7
+
|}
|126
+
 
 +
;With
 +
* <math>\text{TP/DB}</math> the:
 +
** '''Torpedo''' {{Torpedo}} stat for {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}}{{LB Heavy}} [[Land Based Bomber|LB Bombers]] and {{Torpedo Bomber}} [[Torpedo Bomber]]s,
 +
** '''Dive bombing''' {{Dive}} stat for {{Dive Bomber}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]], {{SPB}} [[Seaplane Bomber]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 +
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 +
** The {{Dive}} stat does not count for {{SPR}} [[Seaplane Recon]]s and fighters ({{LB Fighter Jet}} [[Land-based Fighter Jet]] so far),
 +
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
 +
 
 +
* <math>\bigstar</math> the [[Improvement]] bonuses of the equipment.
 +
 
 +
 
 +
;Pre-cap modifiers
 +
 
 +
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.
 +
** It will be '''18''' (only '''9''' for [[LB Heavy|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
 +
 
 +
* <math>\text{Mod}_\text{type}</math> the type modifier:
 +
** '''0.8''' for other {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}} [[LB Attacker]]s and {{LB Heavy}} [[LB Heavy|LB Heavy Bombers]]
 +
** '''1.0''' for {{Dive Bomber}} [[Dive Bomber]]s, {{Torpedo Bomber}} [[Torpedo Bomber]]s, {{SPB}} [[Seaplane Bomber]]s, {{Autogyro}} [[Rotorcraft]], and {{ASWPlane}} [[Anti-submarine Patrol Aircraft]],
 +
** '''0.7071''' for {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]].
 +
 
 +
* <math>\text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3}</math> the special modifiers for [[#LBAS Special Bombers]] on certain targets,
 +
** For other planes or against other targets, is '''1''' for Sp1 & Sp3, and '''0''' for Sp2.
 +
 
 +
* <math>\text{Mod}_\text{LBR}</math> the bonus for having a land-based recon {{Land-Based Recon}} present in the base.
 +
** '''1.12''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}} and {{Equipment/Link|Mosquito PR Mk.IV}},
 +
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}},
 +
** '''1''' otherwise.
 +
*** The bonus '''do not stack'''. If there are multiple recons in the land-base, only the highest bonus will be applied.
 
|-
 
|-
|53
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
|[[Reppuu Kai]]
+
|
|{{AA}}+12
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|5
+
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit}</math>
|8
+
|}
|144
+
 
 +
;Post-cap modifiers
 +
 
 +
* <math>\text{Mod}_\text{Contact}</math> the contact bonus. Please see [[Contact]] for more details on the bonus.
 +
* <math>\text{Mod}_\text{LBB}</math> being '''1.8''' for [[LB Attacker]]s, and '''1.0''' otherwise.
 +
* <math>\text{Mod}_\text{CF}</math> the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
 +
* <math>\text{Mod}_\text{historical}</math> being the [[event]] historical bonuses.
 +
* <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%.
 +
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=4|<math>\text{Mod}_\text{boss}</math>[https://x.com/Divinity_123/status/1852761324813799585]
 
|-
 
|-
|55
+
!Boss (ID) !!Low mod !!High mod !!Rate<br>Low/High
|[[Shiden Kai 2]]
 
|{{AA}}+9 {{Evasion}}+3
 
|3
 
|6
 
|108
 
 
|-
 
|-
|56
+
|{{Enemy/Link|PT Imp Pack|Schnellboot Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640, 2192-2194)}} ||0.4 ||0.7 ||60% / 40%
|[[Shinden Kai]]
 
|{{AA}}+15
 
|2
 
|9
 
|162
 
 
|-
 
|-
|96
+
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.7 ||3.0 ||65% / 35%
|[[Zero Fighter Type 21 (Skilled)]]
 
|{{AA}}+8 {{LOS}}+1 {{Accuracy}}+2 {{Evasion}}+2
 
|7
 
|4
 
|72
 
 
|-
 
|-
|109
+
|{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||1.5 ||1.8 ||?
|[[Zero Fighter Type 52 Model C (601 Air Group)]]
 
|{{AA}}+9 {{Accuracy}}+1 {{Evasion}}+1
 
|6
 
|5
 
|90
 
 
|-
 
|-
|110
+
|{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.7 ||3.0 ||?
|[[Reppuu (601 Air Group)]]
 
|{{AA}}+11 {{Accuracy}}+1 {{Evasion}}+2
 
|5
 
|7
 
|126
 
 
|-
 
|-
|152
+
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1.0 ||1.0 ||?
|[[Zero Fighter Type 52 (Skilled)]]
 
|{{AA}}+9 {{LOS}}+1 {{Accuracy}}+1 {{Evasion}}+2
 
|6
 
|5
 
|90
 
 
|-
 
|-
|153
+
|{{Enemy/Link|Aircraft Carrier Summer Demon|text=Summer CV Demon (1751)}} ||1.3? ||1.7? ||?
|[[Zero Fighter Type 52 Model C (Iwai Squadron)]]
 
|{{AA}}+10 {{LOS}}+1 {{Accuracy}}+1 {{Evasion}}+2
 
|6
 
|5
 
|90
 
 
|-
 
|-
|155
+
|{{Enemy/Link|European Princess|text=Ark Hime  (1755-1760)}} ||? ||? ||?
|[[Zero Fighter Type 21 (Iwamoto Squadron)]]
+
|}
|{{AA}}+9 {{LOS}}+1 {{Accuracy}}+1 {{Evasion}}+3
+
 
|7
+
* <math>\text{Mod}_\text{balloon}</math> being the effect of the deployed {{Balloon}} [[Barrage Balloon]]s on both side:
|4
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
|72
+
!colspan=4|Balloon Effects
 
|-
 
|-
|156
+
!{{Balloon}}
|[[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]
+
!1!!2!!3
|{{AA}}+11 {{LOS}}+1 {{Accuracy}}+1 {{Evasion}}+3
 
|6
 
|5
 
|90
 
 
|-
 
|-
|157
+
!colspan=4|Allied LBAS Damage
|[[Zero Fighter Type 53 (Iwamoto Squadron)]]
 
|{{AA}}+12 {{LOS}}+3 {{Accuracy}}+2 {{Evasion}}+4
 
|6
 
|6
 
|108
 
 
|-
 
|-
|158
+
!Allied balloons [https://twitter.com/yukicacoon/status/1697883339125055914?s=20]
|[[Bf109 T Kai]]
+
|1.02||1.04||1.06
|{{Firepower}}+1 {{AA}}+8 {{Evasion}}+4
 
|2
 
|6
 
|108
 
 
|-
 
|-
|159
+
!Enemy balloons [https://twitter.com/yukicacoon/status/1702010314001367150]
|[[Fw190 T Kai]]
+
|0.95||0.90||0.85
|{{Firepower}}+2 {{AA}}+10 {{Evasion}}+2
+
|}
|3
+
 
|6
+
* <math>\text{Mod}_\text{crit}</math> the critical multiplier of '''1.5''',
|108
+
**It includes the proficiency [[Plane_Proficiency#Rank_Effects|critical damage multiplier]] ('''1.2''' for maxed proficiency {{Double Chevron}} planes),
 +
 
 +
 
 +
[https://twitter.com/Divinity_123/status/1659942242373566464]
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|Anti-Installation
 
|-
 
|-
|184
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
|[[Re. 2001 OR Kai]]
 
|{{Firepower}}+3 {{AA}}+6 {{Evasion}}+2
 
|4
 
 
|
 
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( {\color{tomato}\text{Mod}_\text{SpInst1}} \times \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR}  \bigg\rfloor</math>
 +
|}
 +
 +
;With
 +
* <math>\text{TP/DB}</math> the:
 +
** '''Torpedo''' {{Torpedo}} stat for {{Torpedo Bomber}}[[Torpedo Bomber]]s (behavior is still unclear).
 +
** '''Dive bombing''' {{Dive}} stat for {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{IconText|{{LB Fighter 2}}|bomber}}{{LB Heavy}} [[Land Based Bomber|LB Bombers]], {{Dive Bomber}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]] (behavior is still unclear), {{SPB}}[[Seaplane Bomber]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 +
* <math>{\color{tomato}\text{Mod}_\text{SpInst1}}</math> is '''1.1''' for the {{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}} and '''1''' for every other planes.
 +
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 
|
 
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit}</math>
 
|}
 
|}
  
====Carrier-Based Bombers====
+
* ''Other variables are the same as for anti-ship.''
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS CBD" style="text-align:center;"
+
* <math>{\color{tomato}\text{Mod}_\text{Inst}}</math> is the anti-installation bonus, the multiplier is chosen randomly between two values. The chance is roughly 50%. ''see [[Combat/Anti-Installation#Airstrike_and_Land_Base_Bonus|here]] for more details:
! colspan="6"|Dive Bombers
+
 
 +
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://x.com/Divinity_123/status/1852761324813799585]
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
!rowspan=2|Installation (ID)
! rowspan="2"|Name of Plane
+
!colspan=2|Airstrike
! rowspan="2"|Statistics
+
!colspan=2|LBAS
! rowspan="2"|Combat Radius
+
!rowspan=2|Rate<br>Low/High
! colspan="2"|Equip Cost
 
 
|-
 
|-
|per plane
+
|Low mod ||High mod ||Low mod ||High mod
|per slot
 
 
|-
 
|-
|23
+
!width="130px"|{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
|[[Type 99 Dive Bomber]]
+
|1.1? ||1.7? ||1.6 ||2.5 ||50% / 50%
|{{Dive}}+5 {{ASW}}+3
 
|4
 
|4
 
|72
 
 
|-
 
|-
|24
+
!width="130px"|{{Enemy/Banner|Pillbox Imp|small=true}}<br>Pillbox Imp (2178,2179,2196,2197)
|[[Suisei]]
+
|1.2? ||1.6? ||1.5 ||2.2 ||50% / 50%
|{{Dive}}+8 {{ASW}}+3
 
|4
 
|5
 
|90
 
 
|-
 
|-
|57
+
!width="130px"|{{Enemy/Banner|Anti-Air Guns Imp|small=true}}<br>Anti-Air Guns Imp (2180,2181)
|[[Suisei Model 12A]]
+
!colspan=2|
|{{Dive}}+10 {{ASW}}+3 {{LOS}}+1
+
||1.3 ||1.6 ||?
|5
 
|6
 
|108
 
 
|-
 
|-
|60
+
!width="130px"|{{Enemy/Banner|Fortified Pillbox Princess|small=true}}<br>Pillbox Princess (2188-2191)
|[[Zero Fighter Type 62 (Fighter-bomber)]]
+
|1.5 ||1.9 ||1.4 ||1.8 ||?
|{{Dive}}+4 {{AA}}+4 {{ASW}}+3
 
|4
 
|5
 
|90
 
 
|-
 
|-
|64
+
!width="130px"|{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
|[[Ju 87C Kai]]
+
|rowspan=2|1.5  
|{{Dive}}+9 {{ASW}}+5 {{Acc}}+2
+
|rowspan=2|2.4
|4
+
|1.7 ||3.5
|6
+
|rowspan=2|50% / 50%
|108
 
 
|-
 
|-
|97
+
!width="130px"|{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
|[[Type 99 Dive Bomber (Skilled)]]
+
!colspan=2|
|{{Dive}}+7 {{AA}}+1 {{ASW}}+4 {{LOS}}+2 {{Acc}}+2
 
|4
 
|4
 
|72
 
 
|-
 
|-
|99
+
!width="130px"|{{Enemy/Banner|Harbour Summer Princess B|Harbour Princess Holiday Mode|small=true}}<br>Harbour Summer/Holiday Princess (1699-1704,2023-2028,2243-2245)
|[[Type 99 Dive Bomber (Egusa Squadron)]]
+
|1.2 ||1.4 ||1.2 ||1.5 ||?
|{{Dive}}+10 {{ASW}}+5 {{LOS}}+3 {{Acc}}+4
 
|4
 
|4
 
|72
 
 
|-
 
|-
|100
+
!width="130px"|{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
|[[Suisei (Egusa Squadron)]]
+
!colspan=2|
|{{Dive}}+13 {{AA}}+1 {{ASW}}+5 {{LOS}}+4 {{Acc}}+4
+
|1.5? ||2.0 ||?
|5
+
|}
|5
+
|}
|90
+
 
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|ASW
 
|-
 
|-
|111
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
|[[Suisei (601 Air Group)]]
+
|
|{{Dive}}+11 {{ASW}}+4 {{LOS}}+1 {{Acc}}+1
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|5
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor </math>
|5
+
|}  
|90
+
;With
 +
* <math>\text{ASW}</math> the '''ASW''' {{ASW}} stat of the plane.
 +
 
 +
* <math>\text{Mod}_\text{ASW}</math> a '''random number''' based on the '''base ASW''' {{ASW}} of the plane. It is between:
 +
** '''0.35''' and '''0.8''' for 7-9 ASW planes.
 +
** '''0.7''' and '''1.0''' for 10+ ASW planes.
 
|-
 
|-
|148
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
|[[Prototype Nanzan]]
+
|
|{{Dive}}+11 {{AA}}+1 {{ASW}}+4 {{LOS}}+2
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|5
+
|valign="center"| <math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap}  \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB}</math>
|9
+
|
|162
+
 
 +
* ''Other variables are the same as for anti-ship.''
 
|-
 
|-
|154
+
|colspan=2|
|[[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]]
+
;Note
|{{Dive}}+4 {{AA}}+7 {{ASW}}+3 {{LOS}}+1 {{Acc}}+1 {{Evasion}}+2
+
* Only '''"[[ASW Aircraft|ASW Planes]]"''' (7+ ASW) are able to perform ASW attacks.
|5
+
** If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
|5
 
|90
 
 
|}
 
|}
  
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS CBT" style="text-align:center;"
+
;Notes
! colspan="6"|Torpedo Bombers
+
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 +
* Jet Assault use the [[Damage_Calculations#Airstrike|airstrike formula]] even on land base.
 +
<references/>
 +
</onlyinclude>
 +
 
 +
===LBAS Special Bombers===
 +
 
 +
Special bombers refer to bombers with unconventional setups, like guided bombs/effect bombs/missiles. In the game, this is reflected in some equipment having special buffs against certain types of ships, and with special attack animations.
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=6|Special Bombers
 +
|-
 +
!Plane
 +
!Target bonus
 +
!<math>\text{Mod}_\text{Sp}</math>
 +
!Total Anti-Ship<br>Attack Power<ref>Assuming 18 planes and 0★</ref>
 +
!{{Hit}} Bonus <ref>approximation of base {{Hit}} bonus, for more details see [[Accuracy]]</ref>
 +
!Notes
 +
|-
 +
!{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}<ref>[https://twitter.com/juu_kanoya/status/1364361975061430274] [https://twitter.com/yukicacoon/status/1364852802103640064]</ref>
 +
|rowspan=3|DD
 +
|<math>\text{Mod}_\text{Sp2} = 25</math>
 +
|239.4
 +
|0
 +
|{{Torpedo}} stat = '''0''' otherwise.
 +
|-
 +
!{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}<ref>[https://twitter.com/Divinity_123/status/1651147441607983104]</ref>
 +
|<math>\text{Mod}_\text{Sp2} = 30</math>
 +
|195
 +
|0
 +
|{{Dive}} stat = '''0''' against DD,<br>{{Dive}} stat = '''5''' otherwise.
 +
|-
 +
!{{Equipment/Link|Ki-102 B}}
 +
| -
 +
|126
 +
| -1 against DD
 +
|
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
!rowspan=2|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}<ref name="SP1">[https://twitter.com/Divinity_123/status/1659942247947808770][https://x.com/Divinity_123/status/1852761324813799585]</ref>
! rowspan="2"|Name of Plane
+
|CA(V), CL, DD
! rowspan="2"|Statistics
+
|<math>\text{Mod}_\text{Sp1} = 1.15</math>
! rowspan="2"|Combat Radius
+
|176.4
! colspan="2"|Equip Cost
+
|rowspan=2| -1 against DD<br>+1 against (F)BB(V), CV(B/L), CL
 +
|rowspan=10|'''Missile''' animation
 +
[[File:Missile.png|100px]]
 
|-
 
|-
|per plane
+
|(F)BB(V), CV(B/L)
|per slot
+
|<math>\text{Mod}_\text{Sp1} = 1.13</math>
 +
|174.6
 
|-
 
|-
|16
+
!rowspan=4|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}<ref name="SP1"/>
|[[Type 97 Torpedo Bomber]]
+
|CA(V), CL, DD
|{{Torpedo}}+5 {{ASW}}+4 {{LOS}}+1
+
|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
|4
+
|196.2
|5
+
|rowspan=4|-0.7 against DD<br> +0.7 against (F)BB(V), CV(B/L), CA(V), CL<ref>[https://twitter.com/yukicacoon/status/1720787149342269528]</ref>
|90
 
 
|-
 
|-
|17
+
|(F)BB(V), CV(B/L)
|[[Tenzan]]
+
|<math>\text{Mod}_\text{Sp1} = \sim1.13</math>
|{{Torpedo}}+7 {{ASW}}+3 {{LOS}}+1
+
|192.6
|5
 
|6
 
|108
 
 
|-
 
|-
|18
+
|Transport
|[[Ryuusei]]
+
|<math>\text{Mod}_\text{Sp1} = 1</math>
|{{Torpedo}}+10 {{ASW}}+4 {{LOS}}+1
+
|174.6
|6
 
|7
 
|126
 
 
|-
 
|-
|52
+
|Installation
|[[Ryuusei Kai]]
+
|<math>\text{Mod}_\text{SpInst1} = 1.1</math>
|{{Torpedo}}+13 {{ASW}}+3 {{LOS}}+2
+
|225
|6
 
|8
 
|144
 
 
|-
 
|-
|82
+
!rowspan=2|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}<ref name="SP1"/>
|[[Type 97 Torpedo Bomber (931 Air Group)]]
+
|CA(V), CL, DD
|{{Torpedo}}+6 {{ASW}}+7 {{LOS}}+2
+
|<math>\text{Mod}_\text{Sp1} = 1.16</math>
|4
+
|167.4
|5
+
|rowspan=2| -2.4 against DD<br>+0.7 against (F)BB(V), CV(B/L), CA(V)<br>+1 against CL
|90
 
 
|-
 
|-
|83
+
|(F)BB(V), CV(B/L)
|[[Tenzan (931 Air Group)]]
+
|<math>\text{Mod}_\text{Sp1} = 1.14</math>
|{{Torpedo}}+9 {{ASW}}+8 {{LOS}}+2
+
|165.6
|5
 
|6
 
|108
 
 
|-
 
|-
|93
+
!{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}<ref>[https://twitter.com/yukicacoon/status/1431853861094842373]</ref>
|[[Type 97 Torpedo Bomber (Tomonaga Squadron)]]
+
|DD
|{{Torpedo}}+11 {{AA}}+1 {{ASW}}+5 {{LOS}}+4 {{Acc}}+3
+
|<math>\text{Mod}_\text{Sp1} = 1.10</math>
|4
+
|153
|5
+
|rowspan=2|0
|90
 
 
|-
 
|-
|94
+
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}<ref>[https://twitter.com/kancolle_aki/status/1686396178454470656]</ref>
|[[Tenzan Model 12 (Tomonaga Squadron)]]
+
|(F)BB(V)
|{{Torpedo}}+14 {{AA}}+1 {{ASW}}+6 {{LOS}}+5 {{Acc}}+3
+
|<math>\text{Mod}_\text{Sp1} = 1.50</math>
|5
+
|232
|6
 
|108
 
 
|-
 
|-
|98
+
!rowspan=5|{{Equipment/Link|B-25}}<ref>[https://discord.com/channels/118339803660943369/178613137430282240/981575002967130112] [https://twitter.com/yukicacoon/status/1535905706783952897]</ref>
|[[Type 97 Torpedo Bomber (Skilled)]]
+
|DD
|{{Torpedo}}+8 {{ASW}}+5 {{LOS}}+2 {{Acc}}+2
+
|<math>\text{Mod}_\text{Sp3} = 1.90</math>
|4
+
|192.6
|5
+
| +2
|90
+
|rowspan=5|'''Skip Bombing''' attack & animation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber]] / [[Abyssal Twin-engine Land-based Dive Bomber Ace|Ace]] & [[Abyssal Rigging General Assault Seaplane]] also perform such attack, but bonuses are unconfirmed.</ref>
 
|-
 
|-
|112
+
|CL(T), AV<ref>https://x.com/yukicacoon/status/1840752227285356634</ref>
|[[Tenzan (601 Air Group)]]
+
|<math>\text{Mod}_\text{Sp3} = 1.75</math>
|{{Torpedo}}+10 {{ASW}}+4 {{LOS}}+2 {{Acc}}+1
+
|176.4
|5
+
| +2.4
|6
 
|108
 
 
|-
 
|-
|113
+
|CA(V)
|[[Ryuusei (601 Air Group)]]
+
|<math>\text{Mod}_\text{Sp3} = 1.60</math>
|{{Torpedo}}+13 {{ASW}}+5 {{LOS}}+3 {{Acc}}+1
+
|162
|6
+
| +3.1
|7
 
|126
 
 
|-
 
|-
|143
+
|(F)BB(V), CV(B/L)
|[[Type 97 Torpedo Bomber (Murata Squadron)]]
+
|<math>\text{Mod}_\text{Sp3} = 1.30</math>
|{{Torpedo}}+12 {{AA}}+1 {{ASW}}+5 {{LOS}}+4 {{Acc}}+2
+
|131.4
|4
+
| +4.3
|5
 
|90
 
 
|-
 
|-
|144
+
|Installation
|[[Tenzan Model 12 (Murata Squadron)]]
+
|<math>\text{Mod}_\text{Sp3} = 0.90</math><ref>[https://twitter.com/Divinity_123/status/1659942252997758977]</ref>
|{{Torpedo}}+15 {{AA}}+1 {{ASW}}+6 {{LOS}}+4 {{Acc}}+2
+
|149.4
|5
+
| -1.6
|6
+
|}
|108
+
''Alternative table: [https://twitter.com/hiryuuteitoku/status/1740873876073255351]
 +
<references/>
 +
 
 +
===Sortie Fighter-Power===
 +
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
 +
{{Formula
 +
|Title=Sortie Fighter-Power
 +
|Math=\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane} }_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}
 +
|Var=<math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.
 +
** It will be '''18''' for fully resupplied bases on their 1st attack.
 +
 
 +
* <math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
 +
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
 +
* <math>\text{Intercept}</math> the Interception {{Interception}} stat of the plane.
 +
 
 +
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power [[Proficiency]] bonus. For maxed proficiency {{Double Chevron}} planes it is:
 +
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Land-based Fighter]]s, {{Fighter}} Carrier-Based [[Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 +
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 +
** '''3.464''' for all other planes.
 +
 
 +
* <math>\text{Mod}_\text{LBR}</math> the {{Land-Based Recon}} [[LB Recon]]s bonus.
 +
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
 +
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
 +
** '''1.18''' for {{Equipment/Link|Mosquito PR Mk.IV}}.
 +
}}
 +
 
 +
 
 +
;Notes
 +
* Contesting air control works exactly the same as normal aerial combat.
 +
* A better air control state can reduce the losses taken by the LBAS.
 +
** It also weakens the enemy fighter-power by more.
 +
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
 +
 
 +
===Sortie Cost===
 +
 
 +
There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above.
 +
 
 +
'''[[Land Based Bomber|LB Bombers]]:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|
 +
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil</math>
 +
*<math>\text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor</math>
 +
|}
 +
 
 +
'''Other Planes:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|
 +
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil</math>
 +
*<math>\text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil</math>
 
|}
 
|}
  
====Seaplane Bombers & Fighters====
+
;With
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS SB" style="text-align:center;"
+
* <math>\text{Plane}_\text{Count}</math> the current planes count in the slot.
! colspan="6"|Seaplane Bombers
+
 
 +
;Notes
 +
* This cost is calculated '''per squadron'''.
 +
** Empty slots do not cost anything.
 +
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
 +
 
 +
===[[PBY-5A Catalina]] rescue function===
 +
[[File:Catalina rescue.png|thumb|right|3 bubbles Catalina rescue]]
 +
{{Equipment/Link|PBY-5A Catalina}} placed in LBAS have the ability to rescue planes lost in Land-Based Sorties.
 +
* The rescue function will not trigger if:
 +
** A too large amount of Catalina is shot down,
 +
** No planes are lost,
 +
** A 2nd wave does not occur due to all enemies dying.
 +
* The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
 +
* Rescue only applies to bases with a Catalina equipped.
 +
* There 3 types of rescue that can trigger depending on the setup:
 +
** Type 1, with 1 bubble, saving 1 slot,
 +
** Type 2, with 2 bubbles, saving 2 slots,
 +
** Type 3, with 3 bubbles, saving 3 slots.
 +
* Aircraft rescued by the Catalina will be restored :
 +
** It saves some bauxite when resupplying,
 +
** It '''does not''' prevent any loss of [[Plane Proficiency]].
 +
* The number of Catalina used to rescue affects the rescue ratio.
 +
** Catalina ranks do not affect the rescue ratio.
 +
*Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.
 +
</div>
 +
 
 +
=={{TextGlow|'''Air Defense'''|black|text-color=yellow|glow-size=2px}}==
 +
<div class="mw-collapsible">
 +
 
 +
In [[6-5]] and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
 +
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
 +
** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
 +
 
 +
===Defense Fighter-Power===
 +
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values.
 +
{{Formula
 +
|Title=Defense Fighter-Power
 +
|Math=\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}
 +
|Var=<math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
 +
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
 +
* <math>\text{Intercept}</math> the Interception {{Interception}} stat of the plane.
 +
* <math>\text{Anti-Bomber}</math> the Anti-Bomber {{Anti-Bomber}} stat of the plane.
 +
 
 +
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.
 +
** It will be '''18''' for fully resupplied bases on their 1st attack.
 +
 
 +
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
 +
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Land-based Fighter]]s, {{Fighter}} Carrier-Based [[Fighter]]s, {{SPF}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 +
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 +
** '''3.464''' for all other planes.
 +
 
 +
* <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details.
 +
 
 +
{{{!}}class="wikitable" style="text-align:center"
 +
!colspan=4{{!}}Reconnaissance Defense Bonus
 +
{{!}}-
 +
!LoS
 +
!{{SPR}}Seaplane<br>{{LFB}}Large Flying Boat
 +
!{{Carrier Recon}}Carrier-based
 +
!{{Land-Based Recon}}Land-Based
 +
{{!}}-
 +
{{!}}≥9{{!}}{{!}}1.16{{!}}{{!}}1.3{{!}}{{!}}1.24
 +
{{!}}-
 +
{{!}}8{{!}}{{!}}1.13{{!}}{{!}} -{{!}}{{!}}1.18
 +
{{!}}-
 +
{{!}}≤7{{!}}{{!}}1.1{{!}}{{!}}1.2{{!}}{{!}} -
 +
{{!}}-
 +
{{!}}}
 +
|Notes=Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
 +
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
 +
}}
 +
 
 +
;Shootdown
 +
 
 +
Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=3|Base Defense Shootdown %
 +
|-
 +
!width="64px"|Anti-Bomber
 +
!width="128px"|AP Shootdown %
 +
!width="128px"|AS Shootdown %
 +
|-
 +
|0<ref>Carrier-based fighters</ref>||6~60||52~80
 +
|-
 +
|0||60~81||80~108
 +
|-
 +
|1||63.5~88||83.5~115
 +
|-
 +
|2||67~95||87~122
 +
|-
 +
|3||70.5~102||90.5~129
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|4||74~109||94~136
! rowspan="2"|Name of Plane
 
! rowspan="2"|Statistics
 
! rowspan="2"|Combat Radius
 
! colspan="2"|Equip Cost
 
 
|-
 
|-
|per plane
+
|5||77.5~116||97.5~143
|per slot
 
 
|-
 
|-
|26
+
|6||81~123||101~150
|[[Zuiun]]
 
|{{AA}}+2 {{ASW}}+4 {{Dive}}+4 {{Acc}}+1 {{LOS}}+6
 
|5
 
|6
 
|108
 
 
|-
 
|-
|62
+
|7||84.5~130||104.5~157
|[[Prototype Seiran]]
 
|{{ASW}}+6 {{Dive}}+11 {{Acc}}+1 {{LOS}}+6
 
|4
 
|10
 
|180
 
 
|-
 
|-
|79
+
|8||88~137||108~164
|[[Zuiun (634 Air Group)]]
 
|{{AA}}+2 {{ASW}}+5 {{Dive}}+6 {{Acc}}+1 {{LOS}}+6
 
|5
 
|6
 
|108
 
 
|-
 
|-
|80
+
| 9||91.5~144||101.5~171
|[[Zuiun Model 12]]
 
|{{AA}}+3 {{ASW}}+5 {{Dive}}+7 {{Acc}}+1 {{LOS}}+6
 
|5
 
|7
 
|126
 
 
|-
 
|-
|81
 
|[[Zuiun Model 12 (634 Air Group)]]
 
|{{AA}}+3 {{ASW}}+6 {{Dive}}+9 {{Acc}}+1 {{LOS}}+7
 
|5
 
|7
 
|126
 
 
|}
 
|}
 +
<references/>
 +
 +
===Land Base Air-Raid===
 +
 +
During a sortie, an alert will say {{color|red|"Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).}}
 +
* The chance that this happens is random but increases when approaching the boss.
 +
** At the boss node, the chance is 100%.
 +
* The damage dealt will not destroy the base.
 +
* Either '''fuel or bauxite''' will be randomly lost for any damage done to the base. It is calculated as follows:
 +
** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math>
 +
*** <math>\text{Damage}</math> is the damage taken by the base.
 +
** The resource loss is rounded down.
 +
** The maximum cost is 179 fuel/bauxite.
 +
* Only 1-4 planes in the '''first slot''' are lost due to damage.
 +
** Reconnaissance planes can '''only lose 1''' plane per raid.
 +
** If a slot only has 1 plane remaining, the loss will be applied to the slot below.
  
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS SF" style="text-align:center;"
+
{|class="wikitable mw-collapsible mw-collapsed"
! colspan="6"|Seaplane Fighters
+
|-
 +
!colspan=4|LBAS Raid Losses
 +
|-
 +
!width="128px"|Result
 +
!width="256px"|Notice
 +
!width="256px"|Losses
 +
!width="512px"|Notes
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|style="text-align: center; | No Damage
! rowspan="2"|Name of Plane
+
|style="text-align: center; | The base has suffered no losses.<br>
! rowspan="2"|Statistics
+
(空襲による基地の損害はありません。)
! rowspan="2"|Combat Radius
+
|style="text-align: center; | None
! colspan="2"|Equip Cost
+
|  
 +
* Chance of occurring increases the better the air control state.
 +
* This message is also displayed if fuel or bauxite is 0.
 
|-
 
|-
|per plane
+
|style="text-align: center; | <50 Damage
|per slot
+
|style="text-align: center; color:orange;"| The air-raids have reduced our resource stockpiles!<br>
 +
(空襲により備蓄資源に損害を受けました!)
 +
|style="text-align: center; | Resource loss
 +
|  
 
|-
 
|-
|164
+
|style="text-align: center; | >50 Damage
|[[Ro.44 Seaplane Fighter]]
+
|style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron has suffered losses on the ground!<br>
|{{AA}}+2 {{ASW}}+1 {{LOS}}+2 {{Acc}}+1 {{Evasion}}+2
+
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
|3
+
|style="text-align: center;| Resource and plane loss.
|4
+
|  
|72
+
* Bases that are "evacuated" will suffer only resource loss.
 +
* Bases set to defense that take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
 
|-
 
|-
|165
 
|[[Type 2 Seaplane Fighter Kai]]
 
|{{AA}}+3 {{ASW}}+1 {{LOS}}+1 {{Acc}}+1 {{Evasion}}+2
 
|4
 
|5
 
|90
 
 
|}
 
|}
  
====Land Attackers & Interceptors====
+
'''Notes:'''
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS LA" style="text-align:center;"
+
* Because the plane losses are not that high and the resource loss is limited, it is recommended to '''focus all available bases on attack''' instead, unless getting LBAS AS is needed.
! colspan="6"|Land Attackers
+
 
 +
===High Altitude Air-Raid===
 +
 
 +
This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
 +
 
 +
{{Category:High Altitude Interceptors}}
 +
 
 +
* At least 2 "High Altitude Interceptors" are needed to remove the defense penalty.
 +
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
 +
* Damage works the same way as normal base raids.
 +
 
 +
===Superfortress Air-Raid Sequence===
 +
On E-5 of the [[Winter 2022 Event]], a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far.
 +
*''See [[Superfortress Air-Raid Sequence]] for more details.
 +
</div>
 +
 
 +
=={{TextGlow|'''Evacuation'''|black|text-color=Cyan|glow-size=2px}}==
 +
<div class="mw-collapsible">
 +
 
 +
Bases set to "evacuate" will not lose planes to damage from "air-raids".
 +
* Resources will still be lost to damage.
 +
* Evacuated planes will recover morale slower.
 +
* Bases that have been evacuated will not cost resources on sortie.
 +
 
 +
'''Notes:'''
 +
* Can be used to preserve planes in bases not currently used.
 +
* It can also save on sortie costs if a particular base is not currently needed on the sortie.
 +
** E.g. a base with bombers when focusing on air defense.
 +
</div>
 +
 
 +
=={{TextGlow|'''Rest'''|black|text-color=Lime|glow-size=2px}}==
 +
<div class="mw-collapsible">
 +
 
 +
During rest, the morale of the planes will recover faster.
 +
* The natural regeneration of bauxite {{Bauxite}} is '''severely reduced''' when a base is being rested.
 +
** It is '''halved''' for one base and reduced to '''1/6''' for two bases.
 +
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
 +
 
 +
*In Rest mode, to recover from 0 to good morale (30), it takes:
 +
** 12 min at Lv 0
 +
** 9 min at Lv 1+
 +
** (1h30 in Sortie at Lv 0)
 +
* The waiting time is greatly affected by the LBAS group's level (see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]).
 +
</div>
 +
 
 +
=Morale=
 +
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
 +
 
 +
{|class="wikitable" style="text-align:center"
 +
!Morale Value!!Indication!! <math>\text{Mod}_\text{morale}</math>
 +
|-
 +
|30-46||No mark||1
 +
|-
 +
|20-29||style="color:orange"|'''Orange face'''||?
 +
|-
 +
|0-19||style="color:red"|'''Red face'''||?
 +
|}
 +
 
 +
* Planes have their morale set to 40 when deployed.
 +
* Unlike ships, there is no "sparkle" morale.
 +
* The effect of morale is described [[Accuracy, Evasion and Criticals#Land-Based Air Squadron|here]].
 +
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
 +
** The result of the battle does not change the morale loss.
 +
** The distance of the node does not affect morale loss.
 +
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[#Land Base Maintenance Menu|Land Base Maintenance menu]].
 +
** Changing the mode before the 3 min timer is up will not change the amount recovered.
 +
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
 +
*** If the morale recovery from a state below 40 is exceeding 40 after 3 min, it will still stop at 40.
 +
 
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=12|Recovery times from 0 morale [min]
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
!rowspan=2|Morale<br>goal
! rowspan="2"|Name of Plane
+
!colspan=2|Sorttie
! rowspan="2"|Statistics
+
!colspan=2|Air Defense
! rowspan="2"|Combat Radius
+
!colspan=2|Evacuation
! colspan="2"|Equip Cost
+
!colspan=2|Standby
 +
!colspan=3|Rest
 
|-
 
|-
|per plane
+
! Lv 0-2!! Lv 3!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0!! Lv 1!! Lv 2+
|per slot
 
 
|-
 
|-
|168
+
| 0 to 20|| 60|| 30|| 30|| 21|| 21|| 15|| 15|| 12|| 9|| 6|| 6
|[[Type 96 Land Attacker]]
 
|{{Torpedo}}+8 {{Dive}}+10 {{AA}}+1 {{ASW}}+2 {{LOS}}+2
 
|8
 
|10
 
|180
 
 
|-
 
|-
|169
+
| 0 to 30|| 90|| 45|| 45|| 30|| 30|| 24|| 24|| 18|| 12|| 9|| 9
|[[Type 1 Land Attacker]]
 
|{{Torpedo}}+10 {{Dive}}+12 {{AA}}+2 {{ASW}}+2 {{LOS}}+3
 
|9
 
|12
 
|216
 
 
|-
 
|-
|170
+
| 0 to 40|| 120|| 60|| 60|| 42|| 42|| 30|| 30|| 24|| 15|| 12|| 12
|[[Type 1 Land Attacker (Nonaka Squadron)]]
 
|{{Torpedo}}+12 {{Dive}}+13 {{AA}}+3 {{ASW}}+2 {{LOS}}+4 {{Acc}}+1
 
|9
 
|12
 
|216
 
 
|}
 
|}
  
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS Interceptors" style="text-align:center;"
+
=Land Base Maintenance Menu=
! colspan="6"|Interceptors
+
[[file:LBAS_EN.png|thumb|right|The LBAS Maintenance menu]]
 +
[[file:LBAS_light_EN.png|thumb|right|The menu seen on the Admiral's page]]
 +
 
 +
Above any world menu for LBAS, can be found the button to access the general Land Base Maintenance menu. This menu gives access to the general level for each LBAS groups, including in this order:
 +
*The '''"Limited time Land Base"''' (general [[Events]] LBAS group)
 +
*The '''"Southwestern Land Base"''' ([[world 7]] LBAS group)
 +
*The '''"Southern Land Base"''' ([[world 5]] LBAS group, currently not available)
 +
*The '''"Central Land Base"''' ([[world 6]] LBAS group).
 +
This menu is common to all world's LBAS groups. An additional menu is also found in the admiral's information menu, displaying a brief view of each LBAS group level.
 +
 
 +
For each group, can be seen (from top to bottom), the:
 +
*4 LBAS groups
 +
*Current level of this group
 +
*Current mode of the group
 +
*Number of LBAS opened for the group
 +
*Amount of each plane type in the group with a scheme of each LBAS layout for:
 +
**LBAS Bombers, Interceptors, Fighters, Bombers, & Seaplanes and recons aircraft.
 +
 
 +
Every groups are initially at '''level 0''', and can be upgraded up to '''level 3''' using 1 {{Item/Link|Construction Corps}} each time. In the bottom right corner is showed how many Construction Corps are currently owned.
 +
 
 +
The effect for each level are the following:
 +
{|class="wikitable" style="text-align: center"
 +
!rowspan=2|Level
 +
!rowspan=2|Swapping<br>cooldown
 +
!colspan=5|[[Land-Based_Air_Squadron#Morale|Morale]] recovery
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
!width="87px"|{{TextGlow|'''Standby'''|black|text-color=White|glow-size=2px}}
! rowspan="2"|Name of Plane
+
!width="87px"|{{color|red|'''Sortie'''}}
! rowspan="2"|Statistics
+
!width="87px"|{{TextGlow|'''Air Defense'''|black|text-color=Yellow|glow-size=2px}}
! rowspan="2"|Combat Radius
+
!width="87px"|{{TextGlow|'''Evacuation'''|black|text-color=Cyan|glow-size=2px}}
! colspan="2"|Equip Cost
+
!width="87px"|{{TextGlow|'''Rest'''|black|text-color=Lime|glow-size=2px}}
 
|-
 
|-
|per plane
+
|0||12 min||4||1||2||3||8
|per slot
 
 
|-
 
|-
|175
+
|1||10 min||4||1||2||3||10
|[[Raiden]]
 
|{{AA}}+6 {{AntiBomb}}+5 {{Intercept}}+2
 
|2
 
|6
 
|108
 
 
|-
 
|-
|176
+
|2||8 min||5||1||3||4||12
|[[Type 3 Fighter Hien]]
 
|{{AA}}+8 {{AntiBomb}}+1 {{Intercept}}+3
 
|3
 
|7
 
|126
 
 
|-
 
|-
|177
+
|3||6 min||5||2||3||4||12
|[[Type 3 Fighter Hien (244th Air Combat Group)]]
 
|{{AA}}+9 {{AntiBomb}}+3 {{Intercept}}+4
 
|4
 
|7
 
|126
 
 
|}
 
|}
  
====Recon Seaplanes, Carrier-based Recon Planes, & Flying Boats====
+
*Having an LBAS at LV 3 allows to make as many sorties as wished without worrying about morale in "sortie" mode, as long as at least 9 min are waited between sorties.
{| class="mw-collapsible mw-collapsed wikitable" id="Recon Seaplanes" style="text-align:center;"
+
 
! colspan="6"|Recon Seaplanes
+
In the case of the 1st group, {{TextGlow|'''all level improvements will carry over into future events'''|black|text-color=Lime|glow-size=2px}}.
 +
 
 +
From the [[Game Updates/2021/October 29th|2021/10/29 update]] to the [[Game Updates/2021/November 19th|2021/11/19 update]], Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.
 +
 
 +
=Plane Proficiency Tips=
 +
Just like for regular planes in combat, planes in LBAS can gain and lose [[Proficiency]], by respectively taking part in battles, and being shot down.
 +
*Good spots to farm plane ranks are "weaker nodes", especially submarine nodes, where almost '''no''' plane is lost on them, guaranteeing the cheapest farming.
 +
*Such nodes are notably found on [[7-4]] and are a common occurrence in [[Events]].
 +
 
 +
The [[#PBY-5A Catalina rescue function]] does not prevent Proficiency loss.
 +
 +
===F5 Bug Exploit===
 +
When any battle is interrupted before its end, if an LBAS has been sent to said combat, then '''no proficiency will be lost'''.
 +
*Interrupting a battle happens when the game crashes or is reloaded (via the F5 key notably).
 +
*This exploit is a well-known bug, but has yet to be fixed.
 +
*Planes lost will still be counted as such and will have to be resupplied.
 +
*As usual, interrupting a battle won't count for quest completion, exp or drop earning, ...
 +
 
 +
This exploit is recommended to save on farming reranking planes during events, so planes can stay on {{Double Chevron}} until a node is cleared.
 +
 
 +
=Troubleshooting=
 +
<div class="mw-collapsible mw-collapsed">
 +
'''Q: Does the plane order in the base matter?'''
 +
 
 +
'''A:''' Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise, fighters or your weakest bomber go on top.
 +
 
 +
 
 +
'''Q: Does it matter which base my planes are on?'''
 +
 
 +
'''A:''' Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy airpower. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.
 +
 
 +
 
 +
'''Q: How do I lock LBAS equipment?'''
 +
 
 +
'''A:''' There are two ways. You can lock them from the ship girl equipment menu. Interceptors and fighters can be found under Others (...) and bombers can be found under the large plane icon at the bottom. You can also lock them from the LBAS equipment menu. 
 +
 
 +
 
 +
'''Q: How do I unequip planes on my LBAS?'''
 +
 
 +
'''A:''' Click and drag them out of the slot. Note that this blocks out the slot until the plane is redeployed. If you wish to place a new plane in the slot, it is better to just replace it with a new one.
 +
 
 +
 
 +
'''Q: Can I move my planes between bases directly?'''
 +
 
 +
'''A:''' Yes, though only between bases located in the same world (can't swap a plane between World 6 and Event Land Bases). The slot you're selecting from must also already have a plane in it (can't be empty, it swaps the planes rather than taking it).
 +
 
 +
 
 +
'''Q: How long does it take to redeploy?'''
 +
 
 +
'''A:''' 12 minutes. Land Base upgrades will reduce this time. See [[Land-Based Air Squadron#Land Base Maintenance menu|Land Base Maintenance]]
 +
 
 +
 
 +
'''Q: Why can't I send my planes to X node?'''
 +
 
 +
'''A:''' Double-check to see that the node is within your base's combat radius.
 +
 
 +
 
 +
'''Q: How can I make my planes reach X node?'''
 +
 
 +
'''A:''' Use flying boats or other reconnaissance planes to extend the range of your other planes. See [[Land-Based_Air_Squadron#Deployment_Modes|combat radius]].
 +
 
 +
 
 +
'''Q: Why are my planes deranked even though they've only taken minimal losses?'''
 +
 
 +
'''A:''' Due to the way the planes are brought back to full strength for each wave, your plane was wiped during the first wave but got lucky during the second wave.
 +
 
 +
 
 +
'''Q: How do I rank my planes?'''
 +
 
 +
'''A:''' By sending them on sorties. Please note that planes '''must participate''' in the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear, '''they will not gain experience'''. This just wastes your resources. The best place to rank planes outside of events is [[7-4]].
 +
 
 +
 
 +
'''Q: Why are my planes not ranking up?'''
 +
 
 +
'''A:''' Double check that the planes in that base actually participated in the airstrike. They will not gain experience if they do not. If they did, please note that different planes have different leveling speeds. Check [[Plane_Proficiency#Leveling_Speed|Plane Proficiency]] for details.
 +
 
 +
 
 +
'''Q: How is my base taking damage?'''
 +
 
 +
'''A:''' Your base is being attacked by [[Land-Based_Air_Squadron#Deployment_Modes|air raids]]. You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.
 +
 
 +
 
 +
'''Q: I can't find my planes!?'''
 +
 
 +
'''A:''' Any plane currently deployed to a base or is being "Redeployed" cannot be viewed from the ship girl equipment menu. They can only be viewed in the LBAS equipment menu. 
 +
 
 +
 
 +
'''Q: Why are my planes listed as deployed when they aren't?'''
 +
 
 +
'''A:''' Normal maps and event maps are not the same base. Check to see if those planes aren't being deployed elsewhere.
 +
 
 +
 
 +
'''Q: Will it cost anything to shift my planes around?'''
 +
 
 +
'''A:''' No, moving planes around '''in the same base''' does not incur a deployment cost. Be careful when dragging them around so you don't accidentally redeploy them.
 +
 
 +
 
 +
'''Q: What happens in a night battle?'''
 +
 
 +
'''A:''' Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this is night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.
 +
 
 +
 
 +
'''Q: What happens to event LBAS after the event ends?'''
 +
 
 +
'''A:''' They will all be unequipped. There will be no additional resource loss even if you haven't resupplied your planes before the event ends.
 +
 
 +
 
 +
'''Q: Is it worth it to open the 3rd base in World 6?'''
 +
 
 +
'''A: <span style="color:red;">*</span>''' The 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise, the payback period gets longer. It can be a good long-term investment.
 +
 
 +
 
 +
'''Q: Is it worth it to open the 2nd & 3rd bases in World 7?'''
 +
 
 +
'''A: <span style="color:red;">*</span>''' For now, there is only 7-4 with LBAS access in world 7, and there is only one LBAS available to sortie, and there is no air raid on this map, so opening any LBAS is useless.
 +
 
 +
 
 +
'''Q: Is it worth it to upgrade LBAS groups?'''
 +
 
 +
'''A: <span style="color:red;">*</span>''' Upgrading LBAS groups decrease the swapping cooldown and increase the morale recovery, something which can be invaluable during events where time is counted, but on the contrary, something almost meaningless on regular maps.
 +
*For most admirals, Upgrading the 1st LBAS group (event) may be helpful.
 +
*Upgrading the 4th LBAS group (W6) can be useful if you are used to clear 6-5 late in the month.
 +
*Upgrading the 2nd LBAS group (W7) is almost useless.
 +
 
 +
 
 +
<span style="color:red;">'''*'''''NOTE: It is possible to unlock [[Construction Corps]] through quests, without paying any money (800 ¥).''</span>
 +
</div>
 +
 
 +
=Plane Stats Summary=
 +
 
 +
The following assumptions apply:
 +
* Full strength squadron
 +
* Maxed proficiency ({{Double Chevron}})
 +
* Versus single fleet
 +
* No contact
 +
* No critical
 +
* No anti-installation bonus factored in.
 +
 
 +
In addition, [[Aerial Combat#Anti-Air_Resistance|Anti-Air Resistance]] works for any relevant plane.
 +
 
 +
==Land-Based Planes==
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:80%"
 +
|+[[Land Based Bomber|Bombers]] {{LB Attacker}}{{LB Assault}}{{LB ASW}}{{LB Heavy}}
 +
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=3|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter Power
 +
|-
 +
!Anti-Ship
 +
!Anti-Ground
 +
!ASW
 +
|-
 +
|{{Equipment/Link|Type 96 Land-based Attack Aircraft}}||10||180||8||100.8||117|| -||7
 +
|-
 +
|{{Equipment/Link|Type 1 Land-based Attack Aircraft}}||12||216||9||117||133.2|| -||11
 +
|-
 +
|{{Equipment/Link|Type 1 Land-based Attack Aircraft (Nonaka Squadron)}}||12||216||9||133.2||142.2|| -||16
 +
|-
 +
|{{Equipment/Link|Type 1 Land-based Attack Aircraft Model 22A}}||12||216||10||126||133.2|| -||16
 +
|-
 +
|{{Equipment/Link|Type 1 Land-based Attack Aircraft Model 34}}||12||216||8||126||133.2|| -||20
 +
|-
 +
|{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16
 +
|-
 +
|{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36<br>({{ToolTip|239.4|against DD}})||100.8|| -||28
 +
|-
 +
|{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3
 +
|-
 +
|{{Equipment/Link|Toukai (901 Air Group)}}||9||162||8||36||52.2||109.8 ~ 156.6||3
 +
|-
 +
|{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11
 +
|-
 +
|{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|153|against DD}})||216|| -||20
 +
|-
 +
|{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|232.2|against BB}})||232.2|| -||20
 +
|-
 +
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24
 +
|-
 +
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)}}||14||252||5||149.4||165.6|| -||24
 +
|-
 +
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}||15||270||5||{{ToolTip|176.4/174.6|176.4 against DD, CL, CA(V)<br>174.6 against (F)BB(V), CV(B/L)}}||199.8|| -||24
 +
|-
 +
|{{Equipment/Link|SM.79}}||11||198||7||108||142.2|| -||11
 +
|-
 +
|{{Equipment/Link|SM.79 bis}}||13||234||8||133.2||149.4|| -||16
 +
|-
 +
|{{Equipment/Link|SM.79 bis (Skilled)}}||14||252||8||142.2||149.4|| -||13
 +
|-
 +
|{{Equipment/Link|Shinzan}}||20||180||10||71||74|| -||7
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|{{Equipment/Link|Shinzan Kai}}||21||189||11||74||81|| -||11
! rowspan="2"|Name of Plane
 
! rowspan="2"|Statistics
 
! rowspan="2"|Combat Radius
 
! colspan="2"|Equip Cost
 
 
|-
 
|-
|per plane
+
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||8||158.4||158.4|| -||16
|per slot
 
 
|-
 
|-
|25
+
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
|[[Type 0 Recon Seaplane]]
 
|{{AA}}+1 {{ASW}}+2 {{Dive}}+1 {{Acc}}+1 {{LOS}}+5
 
|7
 
|5
 
|20
 
 
|-
 
|-
|59
+
|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}||12||216||3||{{ToolTip|167.4/165.6|167.4 against DD, CL, CA(V)<br>165.6 against (F)BB(V), CV(B/L)}}||199.8|| -||16
|[[Type 0 Observation Seaplane]]
 
|{{AA}}+2 {{ASW}}+4 {{Dive}}+1 {{Acc}}+2 {{LOS}}+6
 
|3
 
|6
 
|24
 
 
|-
 
|-
|102
+
|{{Equipment/Link|B-25}}||13||234||7||{{ToolTip|{{TextGlow|'''⯁'''|black|glow-size=2px}}|See [[#LBAS Special Bombers]]}}||149.4|| -||20
|[[Type 98 Recon Seaplane (Night Scout)]]
 
|{{ASW}}+1 {{LOS}}+3 {{Acc}}+1
 
|6
 
|8
 
|32
 
 
|-
 
|-
|115
+
|{{Equipment/Link|Mosquito FB Mk.VI}}||14||252||7||75.6||181.8|| -||24
|[[Ar196 Kai]]
 
|{{AA}}+1 {{ASW}}+5 {{Dive}}+1 {{Acc}}+2 {{LOS}}+5
 
|3
 
|5
 
|20
 
 
|-
 
|-
|118
+
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||{{ToolTip|174.6*|196.2 against DD, CL, CA(V)<br>192.6 against (F)BB(V), CV(B/L)}}||{{ToolTip|225.0|See [[#LBAS Special Bombers]]}}|| -||24
|[[Shiun]]
 
|{{ASW}}+2 {{Dive}}+1 {{Acc}}+1 {{LOS}}+8
 
|4
 
|9
 
|36
 
 
|-
 
|-
|163
+
|{{Equipment/Link|Ginga (Skilled)}}||13||234||7||149.4||158.4|| -||16.2
|[[Ro.43 Recon Seaplane]]
 
|{{Firepower}}+1 {{AA}}+1 {{ASW}}+2 {{Acc}}+2 {{Evasion}}+1 {{LOS}}+4
 
|3
 
|4
 
|16
 
 
|}
 
|}
  
{| class="mw-collapsible mw-collapsed wikitable" id="CBR" style="text-align:center;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:80%"
! colspan="7"|Carrier-Based Recon Planes
+
|+[[Interceptor|Fighters]] {{LB Fighter 1}}{{LB Fighter 2}}{{LB Fighter Jet}}
 +
|-
 +
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie Fighter-Power
 +
!Defense Fighter-Power
 +
|-
 +
|{{Equipment/Link|Raiden}}||6||108||2||63||101
 +
|-
 +
|{{Equipment/Link|Type 3 Fighter Hien}}||7||126||3||78||80
 +
|-
 +
|{{Equipment/Link|Type 3 Fighter Hien}} ★+10||7||126||3||86||89
 +
|-
 +
|{{Equipment/Link|Type 3 Fighter Hien (244th Air Combat Group)}}||7||126||4||89||106
 +
|-
 +
|{{Equipment/Link|Type 3 Fighter Hien Model 1D}}||7||126||4||82||93
 +
|-
 +
|{{Equipment/Link|Shiden Model 11}}||6||108||3||65||72
 +
|-
 +
|{{Equipment/Link|Shiden Model 11}} ★+10||6||108||3||74||80
 +
|-
 +
|{{Equipment/Link|Shiden Model 21 Shiden Kai}}||6||108||4||82||84
 +
|-
 +
|{{Equipment/Link|Type 4 Fighter Hayate}}||7||126||5||74||80
 +
|-
 +
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II}}||4||72||6||63||59
 +
|-
 +
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II}} ★+10||4||72||6||72||67
 +
|-
 +
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A}}||4||72||6||74||76
 +
|-
 +
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A}} ★+10||4||72||6||82||84
 +
|-
 +
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A (54th Squadron)}}||4||72||7||78||80
 +
|-
 +
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II (64th Squadron)}}||4||72||7||103||101
 +
|-
 +
|{{Equipment/Link|Spitfire Mk.I}}||5||90||4||61||76
 +
|-
 +
|{{Equipment/Link|Spitfire Mk.I}} ★+10||5||90||4||70||84
 +
|-
 +
|{{Equipment/Link|Spitfire Mk.V}}||5||90||5||76||97
 +
|-
 +
|{{Equipment/Link|Spitfire Mk.IX (Skilled)}}||6||108||4||93||101
 +
|-
 +
|{{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron}}||6||108||4||97||106
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|{{Equipment/Link|Shiden Kai (343 Air Group) 701st Fighter Squadron}}||6||108||4||97||106
! rowspan="2"|Name of Plane
 
! rowspan="2"|Statistics
 
! rowspan="2"|Combat Radius
 
! colspan="2"|Equip Cost
 
! rowspan="2"|Notes
 
 
|-
 
|-
|per plane
+
|{{Equipment/Link|Shiden Kai (343 Air Group) 407th Fighter Squadron}}||6||108||4||97||106
|per slot
 
 
|-
 
|-
|54
+
|{{Equipment/Link|Reppuu Kai}}||9||162||4||80||127
|[[Saiun]]
 
|{{Acc}}+2 {{LOS}}+9 Avoid Crossing the T - Disadvantage
 
|8
 
|9
 
|36
 
|Gives a x1.3 bonus to Anti-Air and Anti-bomber stats
 
 
|-
 
|-
|61
+
|{{Equipment/Link|Reppuu Kai (352 Air Group/Skilled)}}||9||162||4||91||144
|[[Type 2 Recon Aircraft]]
+
|-
|{{Acc}}+3 {{LOS}}+7 {{AA}}+1
+
|{{Equipment/Link|Me 163B}}||4||72||1||33||110
|5
+
|-
|6
+
|{{Equipment/Link|Prototype Shuusui}}||4||72||1||33||101
|24
+
|-
|
+
|{{Equipment/Link|Shuusui}}||4||72||1||38||114
 +
|-
 +
|{{Equipment/Link|Fw 190 D-9}}||8||144||3||95||114
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 22 (251 Air Group)}} ★+2||4||72||7||97||99
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 21 (Tainan Air Group)}} +2||4||72||7||92||95
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 21 (Tainan Air Group)}} +4||4||72||7||94||96
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} +2||4||72||5||103||103
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+3||4||72||5||104||104
 +
|-
 +
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu}}||8||144||3||44||76
 +
|-
 +
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu Model C}}||9||162||3||50||97
 +
|-
 +
|{{Equipment/Link|Ki-96}}||10||180||3||72||106
 +
|-
 +
|{{Equipment/Link|Me 262 A-1a/R1}}||13||234||3||95||144
 
|-
 
|-
|151
+
|{{Equipment/Link|Prototype Shinden (Land-based Fighter)}}||?||?||2||110||144
|[[Prototype Keiun]]
 
|{{Firepower}}+2 {{LOS}}+11 {{Acc}}+2
 
|8
 
|12
 
|48
 
|
 
 
|}
 
|}
  
{| class="mw-collapsible mw-collapsed wikitable" id="Flying Boats" style="text-align:center;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:80%"
! colspan="7"|Flying Boats
+
|+[[LB Recon]]s {{Land-Based Recon}}
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
!Name
! rowspan="2"|Name of Plane
+
!Deployment Cost
! rowspan="2"|Statistics
+
!Assignment Cost
! rowspan="2"|Combat Radius
+
!Combat Radius
! colspan="2"|Equip Cost
+
!Sortie/Defense Fighter-Power
! rowspan="2"|Notes
 
 
|-
 
|-
|per plane
+
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}||7||28||8||9
|per slot
 
 
|-
 
|-
|138
+
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}||7||28||9||9
|[[Type 2 Flying Boat]]
 
|{{ASW}}+1 {{Acc}}+1 {{LOS}}+12
 
|20
 
|25
 
|100
 
|Adds +2 range to your LBAS distance
 
 
|-
 
|-
|178
+
|{{Equipment/Link|Mosquito PR Mk.IV}}||14||56||9||3
|[[PBY-5A Catalina]]
 
|{{ASW}}+2 {{Acc}}+2 {{LOS}}+9
 
|10
 
|6
 
|24
 
|Adds +1 range to your LBAS distance
 
 
|}
 
|}
 +
<references/>
 +
{{clear}}
  
==Detail of Each Action==
+
==Carrier-Based Planes==
There are 5 actions each squadron can take: '''Standby''', '''Mission''', '''Air Defense''', '''Take Cover''', and '''Rest'''.
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Fighter]]s {{Fighter}}{{Night Fighter}}
 +
|-
 +
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter-Power
 +
|-
 +
|{{Equipment/Link|Type 96 Fighter}}||3||54||3||38
 +
|-
 +
|{{Equipment/Link|Type 96 Fighter}} ★+10||3||54||3||46
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 21}}||4||72||7||46
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 21}} ★+10||4||72||7||55
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 52}}||5||90||6||50
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 52}} ★+10||5||90||6||59
 +
|-
 +
|{{Equipment/Link|Prototype Reppuu Late Model}}||7||126||5||67
 +
|-
 +
|{{Equipment/Link|Reppuu Model 11}}||8||144||5||76
 +
|-
 +
|{{Equipment/Link|Shiden Kai 2}}||6||108||3||63
 +
|-
 +
|{{Equipment/Link|Shinden Kai}}||9||162||2||89
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 21 (Skilled)}}||4||72||7||59
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 21 (Skilled)}} ★+10||4||72||7||67
 +
|-
 +
|{{Equipment/Link|Zero Fighter Model 52C (601 Air Group)}}||5||90||6||63
 +
|-
 +
|{{Equipment/Link|Zero Fighter Model 52C (601 Air Group)}} ★+10||5||90||6||72
 +
|-
 +
|{{Equipment/Link|Reppuu (601 Air Group)}}||7||126||5||72
 +
|-
 +
|{{Equipment/Link|Reppuu (601 Air Group)}}★+10||7||126||5||80
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 52 (Skilled)}}||5||90||6||63
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 52 (Skilled)}} ★+10||5||90||6||72
 +
|-
 +
|{{Equipment/Link|Zero Fighter Model 52C (w/ Iwai Flight)}}||5||90||6||67
 +
|-
 +
|{{Equipment/Link|Zero Fighter Model 52C (w/ Iwai Flight)}} ★+10||5||90||6||76
 +
|-
 +
|{{Equipment/Link|Zero Fighter Model 21 (w/ Iwamoto Flight)}}||4||72||7||63
 +
|-
 +
|{{Equipment/Link|Zero Fighter Model 52A (w/ Iwamoto Flight)}}||5||90||6||72
 +
|-
 +
|{{Equipment/Link|Zero Fighter Model 52A (w/ Iwamoto Flight)}} ★+10||5||90||6||80
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 53 (Iwamoto Squadron)}}||6||108||6||76
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 53 (Iwamoto Squadron)}} ★+10||6||108||6||84
 +
|-
 +
|{{Equipment/Link|Bf 109T Kai}}||6||108||2||59
 +
|-
 +
|{{Equipment/Link|Fw 190T Kai}}||6||108||3||67
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 32}}||4||72||5||46
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 32}}★+10||4||72||5||55
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 32 (Skilled)}}||4||72||5||59
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 32 (Skilled)}} ★+10||4||72||5||67
 +
|-
 +
|{{Equipment/Link|Re.2001 OR Kai}}||6||108||4||50
 +
|-
 +
|{{Equipment/Link|Re.2001 OR Kai}} ★+10||6||108||4||59
 +
|-
 +
|{{Equipment/Link|Re.2005 Kai}}||6||108||3||72
 +
|-
 +
|{{Equipment/Link|F4F-3}}||5||90||4||42
 +
|-
 +
|{{Equipment/Link|F4F-3}} ★+10||5||90||4||50
 +
|-
 +
|{{Equipment/Link|F4F-4}}||6||108||4||46
 +
|-
 +
|{{Equipment/Link|F4F-4}} ★+10||6||108||4||55
 +
|-
 +
|{{Equipment/Link|F6F-3}}||8||144||5||59
 +
|-
 +
|{{Equipment/Link|F6F-3}} ★+10||8||144||5||67
 +
|-
 +
|{{Equipment/Link|F6F-5}}||8||144||5||67
 +
|-
 +
|{{Equipment/Link|F6F-5}} ★+10||8||144||5||76
 +
|-
 +
|{{Equipment/Link|Type 96 Fighter Kai}}||3||54||4||42
 +
|-
 +
|{{Equipment/Link|Fulmar}}||5||90||4||38
 +
|-
 +
|{{Equipment/Link|Seafire Mk.III Kai}}||6||108||4||63
 +
|-
 +
|{{Equipment/Link|F6F-3N}}||9||162||5||59
 +
|-
 +
|{{Equipment/Link|F6F-5N}}||9||162||5||67
 +
|-
 +
|{{Equipment/Link|Shiden Kai 4}}||7||126||4||67
 +
|-
 +
|{{Equipment/Link|Reppuu Kai (Prototype Carrier-based Model)}}||10||180||4||67
 +
|-
 +
|{{Equipment/Link|Reppuu Kai Ni}}||10||180||5||80
 +
|-
 +
|{{Equipment/Link|Reppuu Kai Ni (CarDiv 1/Skilled)}}||??||??||6||84
 +
|-
 +
|{{Equipment/Link|Reppuu Kai Ni Model E}}||11||198||5||72
 +
|-
 +
|{{Equipment/Link|Reppuu Kai Ni Model E (CarDiv 1/Skilled)}}||11||198||6||76
 +
|-
 +
|{{Equipment/Link|Fw 190 A-5 Kai (Skilled)}}||7||126||4||72
 +
|-
 +
|{{Equipment/Link|XF5U}}||12||216||4||76
 +
|-
 +
|{{Equipment/Link|FR-1 Fireball}}||9||162||5||72
 +
|-
 +
|{{Equipment/Link|Corsair Mk.II}}||9||162||6||67
 +
|-
 +
|{{Equipment/Link|Corsair Mk.II (Ace)}}||9||162||6||72
 +
|-
 +
|{{Equipment/Link|Prototype Jinpuu}}||9||162||5||80
 +
|-
 +
|{{Equipment/Link|F4U-2 Night Corsair}}||9||162||6||63
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)}}||6||108||5||63
 +
|}
  
{| class="wikitable" id="Squadron Actions" style="text-align:center;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
!style="width:20%"|Action
+
|+[[Torpedo Bomber]]s {{Torpedo Bomber}}{{Night Torpedo Bomber}}
!style="width:80%"|Effect
+
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 +
|-
 +
!Anti-Ship/Ground
 +
!ASW
 +
|-
 +
|{{Equipment/Link|Type 97 Torpedo Bomber}}||5||90||4||53|| -||3
 +
|-
 +
|{{Equipment/Link|Type 97 Torpedo Bomber}} ★+10||5||90||4||64|| -||3
 +
|-
 +
|{{Equipment/Link|Tenzan}}||6||108||5||64|| -||3
 +
|-
 +
|{{Equipment/Link|Ryuusei}}||7||126||6||81|| -||3
 +
|-
 +
|{{Equipment/Link|Ryuusei Kai}}||8||144||6||98|| -||3
 +
|-
 +
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group)}}||5||90||4||59||22 ~ 51||3
 +
|-
 +
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group)}} ★+10||5||90||4||70||26 ~ 60||3
 +
|-
 +
|{{Equipment/Link|Tenzan (931 Air Group)}}||6||108||5||76||24 ~ 56||3
 +
|-
 +
|{{Equipment/Link|Type 97 Torpedo Bomber (Tomonaga Squadron)}}||5||90||4||87|| -||7
 +
|-
 +
|{{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}||6||108||5||104|| -||7
 +
|-
 +
|{{Equipment/Link|Type 97 Torpedo Bomber (Skilled)}}||5||90||4||70|| -||3
 +
|-
 +
|{{Equipment/Link|Tenzan (601 Air Group)}}||6||108||5||81|| -||3
 +
|-
 +
|{{Equipment/Link|Ryuusei (601 Air Group)}}||7||126||6||98|| -||3
 +
|-
 +
|{{Equipment/Link|Type 97 Torpedo Bomber (Murata Squadron)}}||5||90||4||93|| -||7
 +
|-
 +
|{{Equipment/Link|Tenzan Model 12 (Murata Squadron)}}||6||108||5||110|| -||7
 +
|-
 +
|{{Equipment/Link|Re.2001 G Kai}}||6||108||3||47|| -||20
 +
|-
 +
|{{Equipment/Link|TBD}}||6||108||4||53|| -||3
 +
|-
 +
|{{Equipment/Link|Swordfish}}||3||54||3||42|| -||3
 +
|-
 +
|{{Equipment/Link|Swordfish Mk.II (Skilled)}}||3||54||3||53|| -||3
 +
|-
 +
|{{Equipment/Link|Swordfish Mk.III (Skilled)}}||4||72||3||70||28 ~ 65||3
 +
|-
 +
|{{Equipment/Link|TBF}}||10||180||6||76|| -||7
 +
|-
 +
|{{Equipment/Link|TBM-3D}}||11||198||6||76||24 ~ 56||7
 +
|-
 +
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group / Skilled)}}||5||90||4||70||26 ~ 60||3
 +
|-
 +
|{{Equipment/Link|Ryuusei Kai (CarDiv 1)}}||9||162||6||104|| -||11
 +
|-
 +
|{{Equipment/Link|Ryuusei Kai (CarDiv 1/Skilled)}}||9||162||6||110||22 ~ 51||16
 +
|-
 +
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||64|| -||3
 +
|-
 +
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)}} ★+10||6||108||4||76|| -||3
 +
|-
 +
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||76||22 ~ 51||3
 +
|-
 +
|{{Equipment/Link|Tenzan Model 12A}}||7||126||5||76||-||7
 +
|-
 +
|{{Equipment/Link|Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)}}||8||144||5||87||-||7
 +
|-
 +
|{{Equipment/Link|Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)}}||8||144||6||98||22 ~ 51||7
 +
|-
 +
|{{Equipment/Link|TBM-3W+3S}}||12||216||5||{{ToolTip|81*|need to be checked}}||68 ~ 98||3
 +
|-
 +
|{{Equipment/Link|Barracuda Mk.II}}||7||126||4||64||-||3
 
|-
 
|-
|Standby [[File:LBAS Standby.PNG]]
+
|{{Equipment/Link|Barracuda Mk.III}}||8||144||5||59||26 ~ 60||3
|Default state.<br>Use if you wish to sortie without utilizing the squadron.
 
 
|-
 
|-
|Mission [[File:LBAS Mission.PNG]]
+
|{{Equipment/Link|Ryuusei Kai (Skilled)}}||9||168||6||98||-||16
|As you enter the sortie, for each squadron you chose to send on a mission, you can choose up to 2 nodes that the squadron will perform mission at.<br>You can choose the same node twice for the squadron; if so, the squadron will have two phases to itself.<br>Note that each squadron has a maximum radius in which it can carry out a mission; you will be unable to use the squadron beyond its combat radius.<br>Costs {{ammo}} and {{fuel}} upon selecting a mission run.
 
 
|-
 
|-
|Air Defense [[File:LBAS Air Defense.PNG]]
+
|{{Equipment/Link|Mosquito TR Mk.33}}||14||252||7||70||-||24
|During certain maps (such as [[Spring 2016 Event#E-5|E-5]] and [[Spring 2016 Event#E-7|E-7]] of the Spring 2016 Event), the enemy can perform air raids against the player's airfield, inflicting damage to planes and resources. This action orders the squadron to perform air defense in order to reduce the damage inflicted to planes and resources. In the [[Summer 2016 Event]], the enemy raid will occur in all of the maps that use land base squadron
 
 
|-
 
|-
|Take Cover [[File:LBAS Take Cover.PNG]]
+
|{{Equipment/Link|TBD (Yellow Wings)}}||?||?||?||?||-||?
|Orders the planes to scramble to avoid enemy attacks. This, however, renders the base vulnerable.
 
 
|-
 
|-
|Rest [[File:LBAS Rest.PNG]]
+
|{{Equipment/Link|Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)}}||?||?||?||?||-||?
|Will restore morale at a faster rate. However, the planes will suffer heavier damage if under attack while this action is taken.<br>This also reduces your natural bauxite regeneration rate to 1 per 6 minutes (instead of 1 per 3).
 
 
|}
 
|}
  
===Fighter Power <ref>http://wikiwiki.jp/kancolle/?%B4%F0%C3%CF%B9%D2%B6%F5%C2%E2#AirSupremacy</ref>===
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
{| class="wikitable mw-collapsible sortable" style="radius:10px;cellpadding:10px;width:100%;" align="center" height="35px" cellspacing=0
+
|+[[Dive Bomber]]s {{Dive Bomber}}
! style="cellpadding:10px;width:8%;" | Fighter/Interceptor Name
+
|-
! style="cellpadding:10px;width:15%;" | Japanese Name
+
!rowspan=2|Name
! style="cellpadding:10px;width:8%;" | AA Value
+
!rowspan=2|Deployment Cost
! style="cellpadding:10px;width:6%;" | Interception Value
+
!rowspan=2|Assignment Cost
! style="cellpadding:10px;width:6%;" | Anti-Bomber Value
+
!rowspan=2|Combat Radius
! style="cellpadding:10px;width:6%;" | Range
+
!colspan=2|Attack Power
! style="cellpadding:10px;width:6%;" | Net Sortie Coefficient <ref>AA + 1.5 (Interception)</ref>
+
!rowspan=2|Sortie/Defense Fighter-Power
! style="cellpadding:10px;width:6%;" | Net Defense Coefficient <ref>AA + Interception + 2 (Anti-bomber)</ref>
+
|-
 +
!Anti-Ship/Ground
 +
!ASW
 +
|-
 +
|{{Equipment/Link|Type 99 Dive Bomber}}||4||72||4||53|| -||3
 +
|-
 +
|{{Equipment/Link|Suisei}}||5||90||4||70|| -||3
 +
|-
 +
|{{Equipment/Link|Suisei Model 12A}}||6||108||5||81|| -||3
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 62 (Fighter-bomber)}}||5||90||4||47|| -||20
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 62 (Fighter-bomber)}} ★+10||5||90||4||47|| -||31
 +
|-
 +
|{{Equipment/Link|Ju 87C Kai}}||6||108||4||76|| -||3
 +
|-
 +
|{{Equipment/Link|Type 99 Dive Bomber (Skilled)}}||4||72||4||64|| -||7
 +
|-
 +
|{{Equipment/Link|Type 99 Dive Bomber (Egusa Squadron)}}||4||72||4||81|| -||3
 +
|-
 +
|{{Equipment/Link|Suisei (Egusa Squadron)}}||5||90||5||98|| -||7
 +
|-
 +
|{{Equipment/Link|Suisei (601 Air Group)}}||5||90||5||87|| -||3
 +
|-
 +
|{{Equipment/Link|Prototype Nanzan}}||9||162||5||87|| -||7
 +
|-
 +
|{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}}||5||90||5||47|| -||33
 +
|-
 +
|{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}} ★+10||5||90||5||47|| -||43
 +
|-
 +
|{{Equipment/Link|SBD}}||5||90||4||59|| -||11
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 63 (Fighter-bomber)}}||6||108||4||53|| -||24
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 63 (Fighter-bomber)}} ★+10||6||108||4||53|| -||35
 +
|-
 +
|{{Equipment/Link|F4U-1D}}||9||162||6||64|| -||33
 +
|-
 +
|{{Equipment/Link|Skua}}||4||72||4||47|| -||11
 +
|-
 +
|{{Equipment/Link|FM-2}}||6||108||4||36|| -||28
 +
|-
 +
|{{Equipment/Link|Suisei Model 22 (634 Air Group)}}||5||90||5||87|| -||7
 
|-
 
|-
| align="center" height="35px" | Reppuu
+
|{{Equipment/Link|Suisei Model 22 (634 Air Group/Skilled)}}||5||90||6||83|| -||11
| align="center" height="35px" | 烈風
 
| align="center" height="35px" | 10
 
| align="center" height="35px" | N/A
 
| align="center" height="35px" | N/A
 
| align="center" height="35px" | 5
 
| align="center" height="35px" | 10
 
| align="center" height="35px" | 10
 
 
|-
 
|-
| align="center" height="35px" | Shiden Kai Ni
+
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX)}}||8||144||4||76||26 ~ 60||3
| align="center" height="35px" | 紫電改二
 
| align="center" height="35px" | 9
 
| align="center" height="35px" | N/A
 
| align="center" height="35px" | N/A
 
| align="center" height="35px" | 3
 
| align="center" height="35px" | 9
 
| align="center" height="35px" | 9
 
 
|-
 
|-
| align="center" height="35px" | Iwamoto Squadron <ref>Add 0.2 AA to for each improvement point</ref>
+
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX/Skilled)}}||8||144||4||81||56 ~ 81||3
| align="center" height="35px" | 零式艦戦53型(岩本隊)
 
| align="center" height="35px" | 12
 
| align="center" height="35px" | N/A
 
| align="center" height="35px" | N/A
 
| align="center" height="35px" | 6
 
| align="center" height="35px" | 12
 
| align="center" height="35px" | 12
 
 
|-
 
|-
| align="center" height="35px" | Model 21 Skilled
+
|{{Equipment/Link|Re.2001 CB Kai}}||6||108||3||59|| -||20
| align="center" height="35px" | 零式艦戦21型(熟練)
 
| align="center" height="35px" | 7
 
| align="center" height="35px" | N/A
 
| align="center" height="35px" | N/A
 
| align="center" height="35px" | 7
 
| align="center" height="35px" | 7
 
| align="center" height="35px" | 7
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hayabusa Model 3 Fighter-Bomber
+
|{{Equipment/Link|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}}||5||90||5||93|| -||16
| align="center" height="35px" style="background:#A5E6B5;" | 零式艦戦21型(熟練)
 
| align="center" height="35px" style="background:#A5E6B5;" | 6
 
| align="center" height="35px" style="background:#A5E6B5;" | N/A
 
| align="center" height="35px" style="background:#A5E6B5;" | N/A
 
| align="center" height="35px" style="background:#A5E6B5;" | 5
 
| align="center" height="35px" style="background:#A5E6B5;" | 6
 
| align="center" height="35px" style="background:#A5E6B5;" | 6
 
|-                            
 
| align="center" height="35px" style="background:#A5E6B5;" | Hayabusa 64th
 
| align="center" height="35px" style="background:#A5E6B5;" | 一式戦 隼II型(64戦隊)
 
| align="center" height="35px" style="background:#A5E6B5;" | 11
 
| align="center" height="35px" style="background:#A5E6B5;" | 5
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 7
 
| align="center" height="35px" style="background:#A5E6B5;" | 18.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 18
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Spitfire Mk 9 (Skilled)  
+
|{{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}}||6||108||5||87|| -||3
| align="center" height="35px" style="background:#A5E6B5;" | Spitfire Mk.IX(熟練)
 
| align="center" height="35px" style="background:#A5E6B5;" | 10
 
| align="center" height="35px" style="background:#A5E6B5;" | 4
 
| align="center" height="35px" style="background:#A5E6B5;" | 2
 
| align="center" height="35px" style="background:#A5E6B5;" | 4
 
| align="center" height="35px" style="background:#A5E6B5;" | 16
 
| align="center" height="35px" style="background:#A5E6B5;" | 18
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hien 244th Squadron
+
|{{Equipment/Link|Type 99 Dive Bomber Model 22}}||4||72||3||59||-||3
| align="center" height="35px" style="background:#A5E6B5;" | 三式戦 飛燕(飛行第244戦隊)
 
| align="center" height="35px" style="background:#A5E6B5;" | 9
 
| align="center" height="35px" style="background:#A5E6B5;" | 4
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 4
 
| align="center" height="35px" style="background:#A5E6B5;" | 15
 
| align="center" height="35px" style="background:#A5E6B5;" | 19
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hien 1D
+
|{{Equipment/Link|Type 99 Dive Bomber Model 22 (Skilled)}}||4||72||3||70||-||7
| align="center" height="35px" style="background:#A5E6B5;" | 三式戦 飛燕一型丁
 
| align="center" height="35px" style="background:#A5E6B5;" | 9
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 2
 
| align="center" height="35px" style="background:#A5E6B5;" | 4
 
| align="center" height="35px" style="background:#A5E6B5;" | 13.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 16
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Shiden Model 11 (Shiden Kai)
+
|{{Equipment/Link|SBD-5}}||5||90||4||64||-||11
| align="center" height="35px" style="background:#A5E6B5;" | 三式戦 飛燕一型丁
 
| align="center" height="35px" style="background:#A5E6B5;" | 9
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 4
 
| align="center" height="35px" style="background:#A5E6B5;" | 13.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 14
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hayabusa 54th Squadron
+
|{{Equipment/Link|SB2C-3}}||6||108||5||87||-||11
| align="center" height="35px" style="background:#A5E6B5;" | 一式戦 隼III型甲(54戦隊)
 
| align="center" height="35px" style="background:#A5E6B5;" | 8
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 7
 
| align="center" height="35px" style="background:#A5E6B5;" | 12.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 13
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Type 3 Hien
+
|{{Equipment/Link|SB2C-5}}||7||126||6||93||-||11
| align="center" height="35px" style="background:#A5E6B5;" | 三式戦 飛燕
 
| align="center" height="35px" style="background:#A5E6B5;" | 8
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 12.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 13
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Spitfire Mk 5
+
|{{Equipment/Link|Type 0 Fighter Model 64 (Two-seat w/ KMX)}}||5||90||4||42||24 ~56||20
| align="center" height="35px" style="background:#A5E6B5;" |  
 
| align="center" height="35px" style="background:#A5E6B5;" | 9
 
| align="center" height="35px" style="background:#A5E6B5;" | 2
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 5
 
| align="center" height="35px" style="background:#A5E6B5;" | 12
 
| align="center" height="35px" style="background:#A5E6B5;" | 17
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hayabusa 3A
+
|{{Equipment/Link|F4U-4}}||9||162||6||59||-||45
| align="center" height="35px" style="background:#A5E6B5;" | 一式戦 隼III型甲
 
| align="center" height="35px" style="background:#A5E6B5;" | 7
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 6
 
| align="center" height="35px" style="background:#A5E6B5;" | 11.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 12
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Type 4 Hayate
+
|{{Equipment/Link|AU-1}}||10||180||6||93||-||41
| align="center" height="35px" style="background:#A5E6B5;" | 四式戦 疾風
 
| align="center" height="35px" style="background:#A5E6B5;" | 10
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 5
 
| align="center" height="35px" style="background:#A5E6B5;" | 11.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 13
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Shiden Model 11
+
|{{Equipment/Link|F4U-7}}||11||198||6||87||-||45
| align="center" height="35px" style="background:#A5E6B5;" | 紫電一一型
 
| align="center" height="35px" style="background:#A5E6B5;" | 8
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 9.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 11
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hayabusa Model 2
+
|{{Equipment/Link|Type 0 Fighter Model 64 (Skilled Fighter-bomber)}}||6||108||5||59||-||33
| align="center" height="35px" style="background:#A5E6B5;" | 一式戦 隼II型
 
| align="center" height="35px" style="background:#A5E6B5;" | 6
 
| align="center" height="35px" style="background:#A5E6B5;" | 2
 
| align="center" height="35px" style="background:#A5E6B5;" | N/A
 
| align="center" height="35px" style="background:#A5E6B5;" | 6
 
| align="center" height="35px" style="background:#A5E6B5;" | 9
 
| align="center" height="35px" style="background:#A5E6B5;" | 8
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Raiden
+
|{{Equipment/Link|SBD (Yellow Wings)}}||?||?||?||?||-||?
| align="center" height="35px" style="background:#A5E6B5;" | 雷電
 
| align="center" height="35px" style="background:#A5E6B5;" | 6
 
| align="center" height="35px" style="background:#A5E6B5;" | 2
 
| align="center" height="35px" style="background:#A5E6B5;" | 5
 
| align="center" height="35px" style="background:#A5E6B5;" | 2
 
| align="center" height="35px" style="background:#A5E6B5;" | 9
 
| align="center" height="35px" style="background:#A5E6B5;" | 18
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Spitfire Mk 1
+
|{{Equipment/Link|SBD VB-2 (Bomber Squadron)}}||?||?||?||?||-||?
| align="center" height="35px" style="background:#A5E6B5;" | Spitfire Mk.I
 
| align="center" height="35px" style="background:#A5E6B5;" | 7
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 2
 
| align="center" height="35px" style="background:#A5E6B5;" | 4
 
| align="center" height="35px" style="background:#A5E6B5;" | 8.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 12
 
 
|}
 
|}
  
====FP of a single Squadron (On Sortie)====
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Jets]] {{JetFighterBomber1}}{{JetFighterBomber2}}
 +
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=3|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 +
|-
 +
!Jet Assault
 +
!Anti-Ship/Ground
 +
!ASW
 +
|-
 +
|{{Equipment/Link|Jet Keiun Kai}}||14||252||3||110||78|| -||28
 +
|-
 +
|{{Equipment/Link|Kikka Kai}}||13||234||2||87||61|| -||54
 +
|}
  
The FP of a fighter squadron sent out on sortie follows a formula similar to that of carrier based aircraft, with some modifications.
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Recon]]s {{Carrier Recon}}
 +
|-
 +
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter Power
 +
|-
 +
|{{Equipment/Link|Saiun}}||9||36||8||3
 +
|-
 +
|{{Equipment/Link|Type 2 Reconnaissance Aircraft}}||6||24||5||7
 +
|-
 +
|{{Equipment/Link|Prototype Keiun (Carrier-based Reconnaissance Model)}}||12||48||8||3
 +
|-
 +
|{{Equipment/Link|Saiun (Eastern Caroline Air Group)}}||9||36||8||3
 +
|-
 +
|{{Equipment/Link|Saiun (4th Recon Squad)}}||9||36||7||11
 +
|-
 +
|{{Equipment/Link|SBD VS-2 (Reconnaissance Squadron)}}||?||?||?||?
 +
|}
  
sqrt(Squad Size) X (Sortie Coefficient) + Veterancy.
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Liaison Aircraft]] {{ASWPlane}}
 +
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 +
|-
 +
!Anti-Ship/Ground
 +
!ASW
 +
|-
 +
|{{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)}}||3||54||2||25||22 ~ 51||3
 +
|-
 +
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai}}||4||72||2||25||26 ~ 60||3
 +
|-
 +
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}||4||72||4||47||24 ~56||50
 +
|-
 +
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}||4||72||4||47 ({{ToolTip|195|against DD}})||24 ~56||55
 +
|-
 +
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai 2}}||?||?||?||?||?||?
 +
|}
 +
<references/>
 +
{{clear}}
  
The Sortie Coefficient is defined as: AA + 1.5(Interception), which essentially gives land-based fighters a bonus to their total AA score.
+
==Seaplanes==
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[SPF|Fighters]] {{SPF}}
 +
|-
 +
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter-Power
 +
|-
 +
|{{Equipment/Link|Ro.44 Seaplane Fighter}}||4||72||3||33
 +
|-
 +
|{{Equipment/Link|Ro.44 Seaplane Fighter}} ★10||4||72||3||42
 +
|-
 +
|{{Equipment/Link|Type 2 Seaplane Fighter Kai}}||5||90||4||38
 +
|-
 +
|{{Equipment/Link|Type 2 Seaplane Fighter Kai}} ★10||5||90||4||46
 +
|-
 +
|{{Equipment/Link|Ro.44 Seaplane Fighter bis}}||4||72||3||38
 +
|-
 +
|{{Equipment/Link|Ro.44 Seaplane Fighter bis}} ★10||4||72||3||46
 +
|-
 +
|{{Equipment/Link|Type 2 Seaplane Fighter Kai (Skilled)}}||5||90||4||46
 +
|-
 +
|{{Equipment/Link|Type 2 Seaplane Fighter Kai (Skilled)}} ★10||5||90||4||55
 +
|-
 +
|{{Equipment/Link|Kyoufuu Kai}}||6||108||3||46
 +
|-
 +
|{{Equipment/Link|Kyoufuu Kai}} ★10||6||108||3||55
 +
|-
 +
|{{Equipment/Link|Kyoufuu Kai Ni}}||6||108||3||50
 +
|}
  
====FP of a single Squadron (On Defense)====
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
The amount of fighter power each squad contributes aerial defense is determined by a similar formula, as above, but once again, with some minor differences.
+
|+[[SPB|Bombers]] {{SPB}}
 +
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 +
|-
 +
!Anti-Ship/Ground
 +
!ASW
 +
|-
 +
|{{Equipment/Link|Zuiun}}||6||108||5||47|| -||17
 +
|-
 +
|{{Equipment/Link|Zuiun}} ★10||6||108||5||59|| -||17
 +
|-
 +
|{{Equipment/Link|Prototype Seiran}}||10||180||4||87|| -||9
 +
|-
 +
|{{Equipment/Link|Zuiun (634 Air Group)}}||6||108||5||59|| -||17
 +
|-
 +
|{{Equipment/Link|Zuiun (634 Air Group)}} ★10||6||108||5||70|| -||17
 +
|-
 +
|{{Equipment/Link|Zuiun Model 12}}||7||126||5||64|| -||22
 +
|-
 +
|{{Equipment/Link|Zuiun Model 12 (634 Air Group)}}||7||126||5||76|| -||22
 +
|-
 +
|{{Equipment/Link|Laté 298B}}||7||126||4||53|| -||13
 +
|-
 +
|{{Equipment/Link|Zuiun (631 Air Group)}}||6||108||5||64|| -||13
 +
|-
 +
|{{Equipment/Link|Seiran (631 Air Group)}}||10||180||4||93|| -||9
 +
|-
 +
|{{Equipment/Link|Zuiun (634 Air Group/Skilled)}}||6||108||5||76|| -||26
 +
|-
 +
|{{Equipment/Link|Zuiun (634 Air Group/Skilled)}} ★10||6||108||5||87|| -||26
 +
|-
 +
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group)}}||8||144||5||81|| -||26
 +
|-
 +
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group)}} ★10||8||144||5||93|| -||26
 +
|-
 +
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group/Skilled)}}||8||144||5||87||22 ~ 51||30
 +
|-
 +
|{{Equipment/Link|Swordfish (Seaplane Model)}}||5||90||3||53||-||9
 +
|-
 +
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model)}}||6||108||3||64||22 ~51||9
 +
|-
 +
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model/Skilled)}}||5||90||3||70||24 ~56||9
 +
|-
 +
|{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}||8||144||4||81||-||26
 +
|}
  
sqrt(Squad Size) X (Defense Coefficient) + Veterancy.
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[SPR|Recons]] {{SPR}}{{Night Recon}}<ref>Upgraded variants not included because it only increases LoS.</ref>
 +
|-
 +
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!ASW
 +
!Sortie/Defense Fighter-Power
 +
|-
 +
|{{Equipment/Link|Type 0 Reconnaissance Seaplane}}||5||20||7|| -||11
 +
|-
 +
|{{Equipment/Link|Type 0 Observation Seaplane}}||6||24||3|| -|| 11
 +
|-
 +
|{{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)}}||8||32||6|| -||3
 +
|-
 +
|{{Equipment/Link|Ar196 Kai}}||5||20||3|| -||7
 +
|-
 +
|{{Equipment/Link|Shiun}}||9||36||4|| -||3
 +
|-
 +
|{{Equipment/Link|Ro.43 Reconnaissance Seaplane}}||4||16||3|| -||7
 +
|-
 +
|{{Equipment/Link|OS2U}}||6||24||3|| -||7
 +
|-
 +
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B}}||5||20||7||15 ~ 35||7
 +
|-
 +
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B (Skilled)}}||5||20||7||16 ~ 37||7
 +
|-
 +
|{{Equipment/Link|S9 Osprey}}||3||12||3|| -||7
 +
|-
 +
|{{Equipment/Link|Swordfish Mk.II Kai (Reconnaissance Seaplane Model)}}||5||20||3||-||3
 +
|-
 +
|{{Equipment/Link|Fairey Seafox Kai}}||6||24||3||-||7
 +
|-
 +
|{{Equipment/Link|SOC Seagull}}||3||12||3||-||3
 +
|-
 +
|{{Equipment/Link|SO3C Seamew Kai}}||5||20||4||-||7
 +
|-
 +
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)}}||5||90||7||-||7
 +
|-
 +
|{{Equipment/Link|Loire 130M}}||9||162||3||-||3
 +
|-
 +
|{{Equipment/Link|Walrus}}||10||180||3||-||3
 +
|-
 +
|{{Equipment/Link|Sea Otter}}||11||198||4||-||3
 +
|-
 +
|{{Equipment/Link|Loire 130M Kai (Skilled)}}||?||?||3||-||?
 +
|-
 +
|{{Equipment/Link|SOC Seagull Late Model (Skilled)}}||?||?||?||-||?
 +
|-
 +
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11A Kai 2}}||?||?||?||-||?
 +
|}
  
In this case, Defense Coefficient is defined as: AA + Interception + 2(Anti-Bomber)
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Large Flying Boat]]s {{LFB}}
 +
|-
 +
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter-Power
 +
|-
 +
|{{Equipment/Link|Type 2 Large Flying Boat}}||25||100||20||3
 +
|-
 +
|{{Equipment/Link|PBY-5A Catalina}}||13||52||10||3
 +
|}
  
The square root of 18 (the squad size as of time of writing) is approximately 4.25.
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
+
|+[[Rotorcraft]] {{Autogyro}}
For example, a Raiden (6 AA, 2 Interception, 5 Anti-bomber) would have a defense coefficient of 6+2+2(5) = 18; it therefore contributes 18*4.25 = 76.5 FP before applying veterancy bonuses.
+
|-
 
+
!rowspan=2|Name
The best interceptor is therefore the T3 Hien 244, with a defense coefficient of 19, followed by the Raiden (18), T3 Hien 1D (16), and finally the T3 Hien (13).
+
!rowspan=2|Deployment Cost
 
+
!rowspan=2|Assignment Cost
The carrier-capable Shinden Kai has a defense coefficient of 15, and is technically better than the Hien, though using it on aerial defense would clearly be quite a waste of its capabilities.
+
!rowspan=2|Combat Radius
 
+
!colspan=2|Attack Power
====FP of an Air Group====
+
!rowspan=2|Sortie/Defense Fighter-Power
 
+
|-
The total fighter power contributed by an air group as a whole is the '''SUM''' of the FP provided by all squadrons, multiplied by a factor for recon planes deployed to the air group, such as recon seaplanes, carrier-based scouts (e.g. Saiuns and Keiuns), and flying boats.
+
!Anti-Ship/Ground
 
+
!ASW
{| class="wikitable"
+
|-
! Line of Sight
+
|-
! Seaplanes/Flying Boats
+
|{{Equipment/Link|Ka Type Observation Autogyro}}||2||36||1||25||26 ~ 60||3
! Carrier Scouts
+
|-
 +
|{{Equipment/Link|O Type Observation Autogyro Kai}}||3||54||1||25||57 ~ 81||3
 
|-
 
|-
| 7 or less
+
|{{Equipment/Link|O Type Observation Autogyro Kai Ni}}||4||72||1||25||61 ~ 87||3
| 1.1
 
| 1.2
 
 
|-
 
|-
| 8
+
|{{Equipment/Link|S-51J}}||5||90||2||25||65 ~ 93||3
| 1.13
 
| N/A
 
 
|-
 
|-
| 9 or more
+
|{{Equipment/Link|S-51J Kai}}||5||90||2||25||69 ~ 98||3
| 1.16
 
| 1.3  
 
 
|}
 
|}
 +
<references/>
 +
{{clear}}
  
The table above depicts the bonus conferred by a spotting plane
+
=See Also=
 
+
*[[Plane Proficiency]]
* The FP bonus conferred upon an air group applies only to the planes in that air group, not all intercepting squadrons
+
*[[Construction Corps]]
* When composing defense squadrons, it is therefore important to take into consideration the bonus a Saiun would add (i.e. 1.3 FP multiplier) against the additional FP of adding a fourth fighter group
 
 
 
===Bombing Power <ref>http://wikiwiki.jp/kancolle/?%B4%F0%C3%CF%B9%D2%B6%F5%C2%E2#Offence</ref>===
 
 
 
Offensively, bombers operate the similarly to regular airstrike with a few major differences which will be highlighted as they are explained, however, a general rule to abide by is that a dedicated land-based bomber will always outperform a carrier-based bomber of equal bombing stat
 
 
 
Specifically, the power of an airstrike is:
 
 
 
Power = Basic Attack Power * Critical Modifier * Veterancy Modifier * Contact Modifier * Land-Based Bonus * Special Modifiers
 
 
 
==Equipment Screen==
 
[[File:LBAS Display.PNG|400px|thumb|(Example taken from [[Spring 2016 Event]]) Click the icon surrounded by the blue box to access the LBAS equipment screen. The icon surrounded by the brown box shows that LBAS can be utilized in that map (in this case, E-4).]]
 
[[File:LBAS Equipment Screen.PNG|400px|thumb|Equipment screen for the Air Squadrons. The five tabs at top correspond to the following plane classifications, in order: (1) Land Attacker, (2) Interceptors, (3) Carrier-Based Fighters, (4) Carrier-Based Dive and Torpedo Bombers, (5) Carrier-Based Recon Aircraft, Seaplanes (including bombers and fighters), and Flying Boats.]]
 
[[File:LBAS Transfer.PNG|400px|thumb|The 4th slot of this airfield is currently under the ''transfer restriction'', and so is the [[Ar196 Kai]] that was equipped to it.]]
 
Upon gaining the ability to utilize the Land-Based Air Squadrons, you will gain access to a separate equipment screen (see first image to the right for how to access the screen). Each airfield has 4 equipment slots, and each slot can be equipped with a different plane. You are able to change the lock status of planes in this screen (and this is currently the only way to place locks on land attackers and interceptors).
 
 
 
In the equipment screen, the overview of each equipment lists the following, in order:
 
*Name of the aircraft
 
*[[Aircraft Expertise|Expertise level of the aircraft]]
 
*[[#Combat Radius|Combat Radius]] of the aircraft
 
*Specific stats of the plane: Anti-Air {{AA}}, Dive Bomb {{Dive}}, Torpedo {{Torpedo}}, and Accuracy {{Acc}}
 
*Lock Status
 
 
 
Equipping a plane to an airfield slot follows the same procedure as equipping a piece of equipment to a kanmusu: click on the slot you wish for the plane to go into, click the plane you wish to equip, and confirm the choice. Note that the [[#Tables of Usage Costs|usage costs]] of the plane being equipped is immediately deducted at this time.
 
 
 
===Transfer Restriction===
 
There are a few things to keep in mind when equipping the airfields:
 
*Each time a plane is unequipped from a slot (other than being moved to another slot), the plane goes under ''transfer restriction'' ({{lang|ja|配置転換中}}) and will not be able to be equipped by anything, '''including ships''' (in fact, it will disappear from the equip list as if something else is equipping it), until the restriction expires.
 
*Each time a plane is unequipped from a slot and another plane isn't replacing it at the same time (this can happen when you drag-and-drop a plane out of a slot), the airfield slot itself goes under transfer restriction and nothing can be equipped to that slot until the restriction expires.
 
*It takes 20 minutes for the restriction to expire.
 
*Swapping two planes already equipped in slots will not trigger the restriction. Note that you can only do this with planes equipped to the same airfield.
 
See the 3rd image to the right for an example of both a slot and a plane under restriction.
 
 
 
===Combat Radius===
 
This is a stat that cannot be directly check anywhere except at the equipment screen; it shows how far ''from the starting point'' the plane is able to be sent to. The radius of all planes in the specific squadron is taken, and that is how far the full squadron can go on a mission. The mechanic to the combat mechanic has changed since the [[Summer 2016 Event]].
 
 
 
The '''old formula''' from [[Spring 2016 Event]] followed along this example
 
Example: It takes a Carrier Task Force at least 5 nodes to reach the boss of [[Spring 2016 Event#E-4|E-4 of Spring 2016 Event]].
 
* Any squadron with an average Combat Radius of at least 5 can be sent to the boss node, even if the CTF itself takes 6 nodes (since ABCEFK and ABDEFK are both possible routes).
 
* A squadron with an average Combat Radius of 4 can be sent to the following nodes: A, C, D, E, F, and H. (Node B is not a combat node)
 
 
 
As of now the [[Summer 2016 Event]] has '''updated the combat radius formula''' to work as follows:
 
*The combat radius the Squadron must travel is determined by the '''shortest distance''' it can take to get from one node to another (from start to the boss node), even if the fleet detours.
 
*The '''longest combat radius''' is determined by the '''plane's lowest combat radius'''. (Example: Bringing a 3 [[Ryuusei]] which all have the distance of 6 and 1 [[Type 97 Torpedo Bomber]] which has the distance of 4 will place the Sqaudron's distance to 4 due to the [[Type 97 Torpedo Bomber]]'s lower distance.
 
*Flying boat planes can help assist in increasing the distances the planes can travel from the above mentioned '''new formula''' by several a few extra nodes. (3 extra nodes with [[Type 2 Flying Boat]], 2 extra nodes with a [[PBY-5A Catalina]].
 
 
 
Some things to keep in mind:
 
* For the [[Spring 2016 Event]] Since there are multiple starting points depending on the fleet composition, some plane compositions will only work for specific fleet setup. For example, a squadron with an average Combat Radius of 4 can only be used to attack the E-4 boss of Spring 2016 Event if a Surface Task Force is used (as the shortest route to boss from that starting point has a total of 4 nodes).
 
* For the [[Summer 2016 Event]] check to make sure your planes cover the necessary distance since '''shortest distance plane determines the overall distances'''.
 
* For the [[Summer 2016 Event]], if need be, bring flying boats to boost the distance the squadron can travel by 2-3 nodes.
 
* The combat radius for a named plane is the same as the base plane, except [[Type 1 Land Attacker (Nonaka Squadron)]].
 
 
 
===Air Raids===
 
In nodes where you can use land base air squadron, you will receive air raids from the enemy that can attack and damage your planes.
 
 
 
[[File:Air Raid.jpg|200px|left|thumb|A battle will look like this]]
 
 
 
<br clear=all>
 
After a battle, you will receive one of three messages depending on how much damage was inflicted by the enemy.<br/>
 
The white message will display when no damage is taken by your base.<br/>
 
The orange message will display when some damage is taken by your base, and slight amount of resources will be lost.<br/>
 
The red message indicates the abyssals have damaged your base. This will result in a loss of resources, plane proficiency, and morale.
 
 
 
<gallery widths=200px>
 
File:Air Raid Planes Damaged.jpg|Indicating that an enemy air raid is en route.
 
File:Successfully Defended (Orange Message).jpg|Indicating that only minor damages were incurred
 
File:Landbase Gray Message.jpg|You successfully defended against the enemy raid. Only can happen when your land base take ZERO damage. (This was tested with double air defense and wouldn't be recommended to try when clearing the boss. Especially if it's an installation type)
 
</gallery>
 
 
 
==Restrictions and Gaining Access to Land Based Air Squadrons for Normal Maps==
 
 
 
[[World 6#6-4|6-4]] and [[World 6#6-5|6-5]] offers a chance for players to gain access to Land Based air Squadrons for the normal maps of the game. However, unlike event maps, gaining access to Land Based Air Squadrons requires you to gain a hold of an unique item called a '''Construction Crew'''
 
 
 
A '''construction crew''' allows for you to build one Land Based which will allow you to use one Land Based Air Sqaudron. You can have up to a total of 2 Land Based Air Squadrons for the normal maps in the game. In order to obtain a construction crew, you can earn them one of two possible ways:
 
 
 
#Complete Quests in required to gain a Construction Crew. ([[Quests#B80|B80]] and [[Quests#B81|B81]])
 
#Purchase a construction crew via the premium shop for 800yen.
 
 
 
Upon acquiring a construction crew, you will need to complete the "Begin Preparation for the "Land Base Air Squadron" Quest ([[Quests#F43|F43]]) in order to gain access to your Land Based Air Squadron.
 
Currently you can have up to a total of three Land Bases. Meaning you can assemble up to three LBAS squadrons.
 
 
 
To expand the Land bases once you have access to it, you will need to get a Construction Crew and then go to your LBAS menu where you can select a one of the other Land Base Air Squadron that is currently locked away. Once selected, you will be given a prompt to choose to use your construction crew to build a Land base or not. If you choose build one, you will gain access to another Land Base Air Squadron to use.
 
 
 
[[World 6#6-4|6-4]] and [[World 6#6-5|6-5]] will offer the usage of Land Based Air Squadrons, but will have restrictions placed upon them as noted on the LBAS icon placed on the map. The following information regarding LBAS restrictions on normal maps applies to the following maps:
 
 
 
*[[World 6#6-4|6-4]] will only allow the usage of '''1 Land Based Air Squadron for battle'''
 
*[[World 6#6-5|6-5]] will only allow the usage of '''2 Land Based Air Squadron for battle'''
 
 
 
Any extra land base air squadrons can be set to perform Air Defense where it may apply, in this case [[World 6#6-5|6-5]] which can have air raids happen.
 
 
 
 
{{Mechanics}}
 
{{Mechanics}}
[[Category:Events]]
 

Latest revision as of 21:01, 16 November 2024

Combat Portal
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LBAS
Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet  · Drop
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


On certain maps, Land-Based Air Squadrons (LBAS) are available to support fleets. These squadrons can then be used to attack selected nodes or defend the base.

  • Land-based planes, carrier-based planes, and seaplanes can be assigned to these bases.
  • Rotorcraft and liaison aircraft cannot be assigned.

Currently, LBAS are only available in 7-4, 6-4, 6-5, and events.

Overview

LBAS is available in W6-5. Clicking on the highlighted boxed areas will open the LBAS menu
LBAS in Spring 2016 event. Event page can be accessed by clicking on the yellow boxed island
Land Base Tab of Base 3. The first and third slots are occupied, the 4th is currently being relocated. Slot 2 is empty
  1. Maps where LBAS are available for use, are marked with a blue banner labeled "Land-Based Air Squadron Available" (基地航空隊運用).
    • How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" (出撃可能 x# 飛行隊).
    • Even if a base is not available for use during the sortie, it is still available for use as base defense.
  2. On relevant maps, an LBAS group is composed of up to 3 LBAS, each having 4 plane slots.
    • On W6 & W7, each LBAS needs to be unlocked.
    • On events, the number of LBAS available is managed mapwise.
  3. All slots in the airbase are fixed at size 18.
    • The exceptions are reconnaissance planes fixed at size 4 and Land-Based Heavy Bombers at 9.
  4. When a plane is removed from the airbase, there is a base 12 min cooldown while they are "Relocating" (配置転換中).
    • The screen needs to be reloaded to complete the relocation,
    • This timer can be reduced down to 6 min if the LBAS group is upgraded.
  5. It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see below for details.
    • Moving planes around in the same base does not cost anything (they can be dragged and drop them between the slots).
    • Removing planes do not cost anything.
  6. Each LBAS group is independent to each other. This means planes need to be removed from a group to be relocated to another and vice versa.
  7. Attacks made by the LBAS occur before aerial combat, support, and opening attacks. Please see Combat for more details.

Unlocking

World 6

In order to use the LBAS at World 6, the quest F43 has to be cleared. Construction CorpsConstruction Corps are then needed to open the 2nd and 3rd LBAS of world 6.

Quest info Rewards
F43
One-Time Quest One-Time
中部海域「基地航空隊」展開!
Begin The Preparations To "Build The Air Base"!
Fuel
0
Ammunition
0
Steel
0
Bauxite
0
Air Base Quest: World 6 LBAS
World 6 LBAS
Also opens 6-5 if 6-4 is already cleared
Scrap 2 Drum Canisters, and prepare 1 Construction Corps, 1 200 fuel, and 3 000 bauxite.
Prerequisites B62, F38
Notes Resources and item are consumed upon completion.

World 7

In order to use the LBAS at World 7, the quest B175 has to be cleared. Construction CorpsConstruction Corps are then needed to open the 2nd and 3rd LBAS of world 7.

Quest info Rewards
B175
One-Time Quest One-Time
南西海域「基地航空隊」開設!
Southwestern Waters "Land Base Air Squadron" Established!
Fuel
0
Ammunition
0
Steel
300
Bauxite
300
Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area! World 7 LBAS
World 7 LBAS
Then choose between:
Equipment Card Type 1 Land-based Attack Aircraft.png
Type 1 Land-based Attack Aircraft
Equipment Card Type 3 Fighter Hien.png
Type 3 Fighter Hien
2x
Item Icon Improvement Material.png
Improvement Material
5x
S rank the boss nodes of 2-1, 2-2, 2-3, and 7-3 (Part 2), and reach node O in 7-4.
Prerequisites B113, B131
Notes Item is consumed upon completion.

Events

LBAS unlocking during events is straightforward. Airbases are accessible from the first map when it is available. More bases may be unlocked as progressing through the event.

  • Please note that although additional bases may be unlocked as proceeding through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.

LBAS Relocation

In some events, the LBAS's initial position on the map will be changed after reaching a certain phase. This will therefore change the ranges across the map, often making the boss easier to reach.

How to Use

The different types of Missions a Landbase can be set to with their distinctive colored glow.

To deploy an LBAS on a given map, it is needed to :

  1. Click on the blue LBAS banner to bring up the LBAS menu.
    • LBAS for events are located in a different section, please refer to the examples shown on this page.
  2. Click on any slot to bring up a list of all available planes.
    • Planes assigned to other LBAS groups will be greyed out and unavailable for assignment.
    • Planes assigned to other LBAS within the same group will be labeled as such to be swapped (only 2 planes can be swapped, not one plane and an empty slot).
  3. Change the Deployment Mode notice by clicking on it on each available LBAS. It will rotate through:
    • Standby (待機) (default mode and is locked to this for empty bases)
    • Sortie (出撃)
    • Air Defense (防空)
    • Evacuation (退避)
    • Rest (休息)
      • If are using a KC viewer, the status of the LBAS will only be updated when exiting the LBAS menu.
  4. When having at least 1 base set to sortie, there will be a green bar underneath the sortie button telling "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
  5. On the map, before the sortie begins, it will be asked to select up to two nodes per active base.
    • A base can be sent to the same node twice or be split.
    • Note that the LBAS strikes will proceed in the order of the airbases, so if all are sent to the same node, LBAS 1 will arrive first followed by 2 and 3.
  6. Once the targets are selected, click the green "Ready for Takeoff" (発進準備完了) button.
    • If a mistake is made, click the red "Cancel" (解除) button to reset targets for that base, or just double click on the node currently selected.
  7. Repeat steps 5 and 6 for every active base.
  8. When the fleet reaches the targeted node, the LBAS attack will trigger.

Assignment & Resupply

Assignment

Assigning any plane to a LBAS group will cost bauxite Bauxite following the formula:

[math]\displaystyle{ \text{Assignment Cost} = \text{Plane}_\text{Cost} \times \text{Slot}_\text{Size} }[/math]

  • [math]\displaystyle{ \text{Plane}_\text{Cost} }[/math] is the deployment cost of the plane. Please refer to the tables below for costs.
  • [math]\displaystyle{ \text{Slot}_\text{Size} }[/math] is the size of the plane slot, being:

Resupply

Planes can be resupplied by clicking the green "Resupply" (補充) button on the LBAS menu after a sortie. It is possible to either resupply one plane (航空機補充) or resupply the base (全中隊補充).

The resupply costs are:

[math]\displaystyle{ \text{Fuel} = 3 \times \text{Plane} }[/math]

[math]\displaystyle{ \text{Baux} = 5 \times \text{Plane} }[/math]

  • [math]\displaystyle{ \text{Plane} }[/math] is the number of planes missing from the total count.

Deployment Modes

Standby

This is the default mode of all bases.

  • The morale recovery rate is increased but the rate is lower than Rest.
  • Damage from raids is similar to Sortie.
  • If the airbase is not used, it is typically better to leave it in Evacuation or Rest instead.

Sortie

The Second Land base is sent to attack the 6-5 Boss with both waves
Type 96 LBAA attacking Enemy Fleet

This enables the base to be sent out to attack targeted nodes.

  • Up to two nodes can be targeted per base.
  • In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack.
    • E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched.
  • Only nodes within the combat radius of the base can be targeted. Please see "Combat Radius" for details.
  • When multiple bases are sent to a node, they attack in order of bases.
    • E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc.
  • LBAS attacks are subject to all aerial combat phases. Please see Aerial Combat for more details.
    • Although air control is contested, the result will not be displayed.
    • The enemy plane losses for the air control phase of LBAS can reduce the fighter-power values of the node.
    • It is possible to trigger contact.
  • There are several messages that are displayed when the planes in the base take heavy losses.
    • Many LBAS planes did not return! (基地航空隊 攻撃機未帰還機多数!): 60% loss
    • LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!): 75% loss
    • LBAS planes annihilated! (基地航空隊 攻撃隊全滅!): 100% loss
  • Plane losses are not finalized until the results screen for the battle appears.
    • Plane counts are reset between waves so every wave attacks at full strength.
    • Note that sending one base to separate nodes can make that base weaker at the 2nd node.
  • The base can be sent to any node. This includes nodes where the LBAS cannot appear.
    • It is possible to use LBAS to weaken enemy air wings at air-raid nodes to help mitigate damage.
  • The damage state of the base from Land Base air-raids does not affect airstrike damage.

Combat Radius

The Combat Radius (often represented using Operation Radius) determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.

  • The distance of the nodes varies from map to map. Please refer to the LBAS range maps of relevant pages.
  • Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
  • It is not possible to sortie if the range of the LBAS is unable to reach any node.
  • The range of Rotorcraft Rotorcraft and Liaison Aircraft Type 3 Command Liaison Aircraft/KaiType 3 Command Liaison Aircraft (ASW)
    Type 3 Command Liaison Aircraft Kai
    cannot be increased.
  • Not to be confused with Range Extension for ships.

The effective range of an LBAS is given by:

LBAS Range Formula
[math]\displaystyle{ \text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big) }[/math]
With
  • [math]\displaystyle{ \text{Range}_\text{min} }[/math] is the minimum range of planes in the base.
  • [math]\displaystyle{ \text{Range}_\text{max} }[/math] is the maximum range of "Recons" (Reconnaissance Aircraft/Large Reconnaissance AircraftSp/Land-based Reconnaissance AircraftLB/Reconnaissance SeaplaneRecon/Night Reconnaissance Seaplane/Large Flying Boat) in the base.
    • [math]\displaystyle{ = \text{Range}_\text{min} }[/math] if no recon is present in the base.
  • Value between [math]\displaystyle{ [ \ ] }[/math] is rounded up or down to the nearest integer.

Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.

Following this formula, it is possible to determine the effectiveness of certain recon to extend range:

Range Extenders
Name Combat Radius Minimum Range and Extended Range
1 2 3 4 5 6 7 8 9 10
Large Flying Boat Type 2 Large Flying BoatType 2 Large Flying Boat 20 4 5 6 7 8 9 10 11 12 13
Large Flying Boat PBY-5A CatalinaPBY-5A Catalina 10 4 5 6 6 7 8 9 9 10 -

Land-based Reconnaissance AircraftLB Type 2 Land-based Recon (Skilled)Type 2 Land-based Reconnaissance Aircraft (Skilled)
Land-based Reconnaissance AircraftLB Mosquito PR Mk.IVMosquito PR Mk.IV

9 4 5 5 6 7 8 8 9 - -

Land-based Reconnaissance AircraftLB Type 2 Land-based ReconType 2 Land-based Reconnaissance Aircraft
Large Reconnaissance AircraftSp Prototype KeiunPrototype Keiun (Carrier-based Reconnaissance Model)
Reconnaissance Aircraft Saiun (East Caroline Squad)Saiun (Eastern Caroline Air Group)
Reconnaissance Aircraft SaiunSaiun

8 4 4 5 6 7 7 8 - - -

Reconnaissance SeaplaneRecon Type 0 ReconType 0 Reconnaissance Seaplane
Reconnaissance SeaplaneRecon Type 0 Recon Mod 11BType 0 Reconnaissance Seaplane Model 11B
Reconnaissance SeaplaneRecon Type 0 Recon Mod 11B (Skilled)Type 0 Reconnaissance Seaplane Model 11B (Skilled)
Night Reconnaissance Seaplane Type 0 Recon Mod 11B K NightType 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)
Night Reconnaissance Seaplane Type 0 Recon Mod 11A K2 NightType 0 Reconnaissance Seaplane Model 11A Kai 2
Reconnaissance Aircraft Saiun 4th SquadSaiun (4th Recon Squad)

7 3 4 5 6 6 7 - - - -
Night Reconnaissance Seaplane Type 98 Night ReconType 98 Reconnaissance Seaplane (Night Recon) 6 3 4 5 5 6 - - - - -

Reconnaissance SeaplaneRecon Shiun (Skilled)Shiun (Skilled)
Reconnaissance Aircraft Type 2 Carrier ReconType 2 Reconnaissance Aircraft

5 3 4 4 5 - - - - - -
All other recons <5 Too short to be relevant


Attack Power

Depending on the target, there are three different attack power formulas used. Please see the stats summary below for calculated attack power values.

Please note that all formulas between [math]\displaystyle{ \lfloor \ \rfloor }[/math] are rounded down.

Anti-Ship
Pre-cap
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB} + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor }[/math]
With
  • [math]\displaystyle{ \bigstar }[/math] the Improvement bonuses of the equipment.


Pre-cap modifiers
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the curent planes count in the slot.
    • It will be 18 (only 9 for LB Heavy Bombers) for fully resupplied bases on their 1st attack.
  • [math]\displaystyle{ \text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3} }[/math] the special modifiers for #LBAS Special Bombers on certain targets,
    • For other planes or against other targets, is 1 for Sp1 & Sp3, and 0 for Sp2.
Post-cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit} }[/math]
Post-cap modifiers
  • [math]\displaystyle{ \text{Mod}_\text{Contact} }[/math] the contact bonus. Please see Contact for more details on the bonus.
  • [math]\displaystyle{ \text{Mod}_\text{LBB} }[/math] being 1.8 for LB Attackers, and 1.0 otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{CF} }[/math] the bonus when attacking combined fleets. It is 1.1 against combined fleets and 1.0 otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{historical} }[/math] being the event historical bonuses.
  • [math]\displaystyle{ \text{Mod}_\text{boss} }[/math] a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%.
[math]\displaystyle{ \text{Mod}_\text{boss} }[/math][12]
Boss (ID) Low mod High mod Rate
Low/High
PT Imp (1637-1640, 2192-2194)PT Imp Pack
Schnellboot Imp Pack
0.4 0.7 60% / 40%
BB Hime (1557)Battleship Princess 1.7 3.0 65% / 35%
Summer BB Hime (1696-1698)Battleship Summer Princess 1.5 1.8 ?
CV Hime (1586)Aircraft Carrier Princess 1.7 3.0 ?
CV Hime B (2105-2108)Aircraft Carrier Princess B 1.0 1.0 ?
Summer CV Demon (1751)Aircraft Carrier Summer Demon 1.3? 1.7? ?
Ark Hime (1755-1760)European Princess ? ? ?
  • [math]\displaystyle{ \text{Mod}_\text{balloon} }[/math] being the effect of the deployed Barrage Balloon Barrage Balloons on both side:
Balloon Effects
Barrage Balloon 1 2 3
Allied LBAS Damage
Allied balloons [13] 1.02 1.04 1.06
Enemy balloons [14] 0.95 0.90 0.85
  • [math]\displaystyle{ \text{Mod}_\text{crit} }[/math] the critical multiplier of 1.5,


[15]

Anti-Installation
Pre-cap
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( {\color{tomato}\text{Mod}_\text{SpInst1}} \times \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \bigg\rfloor }[/math]
With
Post-cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit} }[/math]
  • Other variables are the same as for anti-ship.
  • [math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math] is the anti-installation bonus, the multiplier is chosen randomly between two values. The chance is roughly 50%. see here for more details:
[math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math][16]
Installation (ID) Airstrike LBAS Rate
Low/High
Low mod High mod Low mod High mod
Enemy Banner Artillery Imp.png
Artillery Imp (1665-1667)
1.1? 1.7? 1.6 2.5 50% / 50%
Enemy Banner Pillbox Imp.png
Pillbox Imp (2178,2179,2196,2197)
1.2? 1.6? 1.5 2.2 50% / 50%
Enemy Banner Anti-Air Guns Imp.png
Anti-Air Guns Imp (2180,2181)
1.3 1.6 ?
Enemy Banner Fortified Pillbox Princess.png
Pillbox Princess (2188-2191)
1.5 1.9 1.4 1.8 ?
Enemy Banner Supply Depot Princess.png
"Old" Supply Depot Princesses (1653-1658)
1.5 2.4 1.7 3.5 50% / 50%
Enemy Banner Supply Depot Princess D.png
"New" Supply Depot Princesses (B, C, D, ...) (ID>1658)
Enemy Banner Harbour Summer Princess B.png
Harbour Summer/Holiday Princess (1699-1704,2023-2028,2243-2245)
1.2 1.4 1.2 1.5 ?
Enemy Banner Isolated Island Princess.png
Isolated Island Princess (1671-1672)
1.5? 2.0 ?
ASW
Pre-cap
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor }[/math]
With
  • [math]\displaystyle{ \text{ASW} }[/math] the ASW Anti-Submarine Warfare stat of the plane.
  • [math]\displaystyle{ \text{Mod}_\text{ASW} }[/math] a random number based on the base ASW Anti-Submarine Warfare of the plane. It is between:
    • 0.35 and 0.8 for 7-9 ASW planes.
    • 0.7 and 1.0 for 10+ ASW planes.
Post-cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} }[/math]
  • Other variables are the same as for anti-ship.
Note
  • Only "ASW Planes" (7+ ASW) are able to perform ASW attacks.
    • If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
Notes
  • Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot independently.
  • Jet Assault use the airstrike formula even on land base.


LBAS Special Bombers

Special bombers refer to bombers with unconventional setups, like guided bombs/effect bombs/missiles. In the game, this is reflected in some equipment having special buffs against certain types of ships, and with special attack animations.

Special Bombers
Plane Target bonus [math]\displaystyle{ \text{Mod}_\text{Sp} }[/math] Total Anti-Ship
Attack Power[1]
Accuracy Bonus [2] Notes
Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)[3] DD [math]\displaystyle{ \text{Mod}_\text{Sp2} = 25 }[/math] 239.4 0 Torpedo Attack stat = 0 otherwise.
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)[4] [math]\displaystyle{ \text{Mod}_\text{Sp2} = 30 }[/math] 195 0 Dive Bomber Attack stat = 0 against DD,
Dive Bomber Attack stat = 5 otherwise.
Ki-102 BKi-102 B - 126 -1 against DD
Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile[5] CA(V), CL, DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.15 }[/math] 176.4 -1 against DD
+1 against (F)BB(V), CV(B/L), CL
Missile animation

Missile.png

(F)BB(V), CV(B/L) [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.13 }[/math] 174.6
Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile[5] CA(V), CL, DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = \sim1.15 }[/math] 196.2 -0.7 against DD
+0.7 against (F)BB(V), CV(B/L), CA(V), CL[6]
(F)BB(V), CV(B/L) [math]\displaystyle{ \text{Mod}_\text{Sp1} = \sim1.13 }[/math] 192.6
Transport [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1 }[/math] 174.6
Installation [math]\displaystyle{ \text{Mod}_\text{SpInst1} = 1.1 }[/math] 225
Ki-102 B Kai + No.1 Model 1B Guided MissileKi-102 B Kai + No.1 Model 1B Guided Missile[5] CA(V), CL, DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.16 }[/math] 167.4 -2.4 against DD
+0.7 against (F)BB(V), CV(B/L), CA(V)
+1 against CL
(F)BB(V), CV(B/L) [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.14 }[/math] 165.6
Do 217 E-5 + Hs293 Initial ModelDo 217 E-5 + Hs293 Initial Model[7] DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.10 }[/math] 153 0
Do 217 K-2 + Fritz-XDo 217 K-2 + Fritz-X[8] (F)BB(V) [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.50 }[/math] 232
B-25B-25[9] DD [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.90 }[/math] 192.6 +2 Skip Bombing attack & animation.[10]
CL(T), AV[11] [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.75 }[/math] 176.4 +2.4
CA(V) [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.60 }[/math] 162 +3.1
(F)BB(V), CV(B/L) [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.30 }[/math] 131.4 +4.3
Installation [math]\displaystyle{ \text{Mod}_\text{Sp3} = 0.90 }[/math][12] 149.4 -1.6

Alternative table: [17]

  1. Assuming 18 planes and 0★
  2. approximation of base Accuracy bonus, for more details see Accuracy
  3. [1] [2]
  4. [3]
  5. 5.0 5.1 5.2 [4][5]
  6. [6]
  7. [7]
  8. [8]
  9. [9] [10]
  10. Abyssal Twin-engine Land-based Dive Bomber / Ace & Abyssal Rigging General Assault Seaplane also perform such attack, but bonuses are unconfirmed.
  11. https://x.com/yukicacoon/status/1840752227285356634
  12. [11]

Sortie Fighter-Power

Please see the stats summary below for calculated sortie fighter-power values.

Sortie Fighter-Power
[math]\displaystyle{ \text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane} }_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR} }[/math]
With
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the curent planes count in the slot.
    • It will be 18 for fully resupplied bases on their 1st attack.
  • [math]\displaystyle{ \text{AA} }[/math] the Anti-Air Anti-Air stat of the plane.
  • [math]\displaystyle{ \text{AA}_\text{★} }[/math] the Anti-Air Anti-Air stat gained from Improvements.
  • [math]\displaystyle{ \text{Intercept} }[/math] the Interception Interception stat of the plane.


Notes
  • Contesting air control works exactly the same as normal aerial combat.
  • A better air control state can reduce the losses taken by the LBAS.
    • It also weakens the enemy fighter-power by more.
  • Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.

Sortie Cost

There is a flat cost associated with LBAS sorties. This is separate from the resupply costs detailed above.

LB Bombers:

  • [math]\displaystyle{ \text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil }[/math]
  • [math]\displaystyle{ \text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor }[/math]

Other Planes:

  • [math]\displaystyle{ \text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil }[/math]
  • [math]\displaystyle{ \text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil }[/math]
With
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the current planes count in the slot.
Notes
  • This cost is calculated per squadron.
    • Empty slots do not cost anything.
  • Costs are rounded up except for the land-based ammo cost which is rounded down.

PBY-5A Catalina rescue function

3 bubbles Catalina rescue

PBY-5A CatalinaPBY-5A Catalina placed in LBAS have the ability to rescue planes lost in Land-Based Sorties.

  • The rescue function will not trigger if:
    • A too large amount of Catalina is shot down,
    • No planes are lost,
    • A 2nd wave does not occur due to all enemies dying.
  • The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
  • Rescue only applies to bases with a Catalina equipped.
  • There 3 types of rescue that can trigger depending on the setup:
    • Type 1, with 1 bubble, saving 1 slot,
    • Type 2, with 2 bubbles, saving 2 slots,
    • Type 3, with 3 bubbles, saving 3 slots.
  • Aircraft rescued by the Catalina will be restored :
    • It saves some bauxite when resupplying,
    • It does not prevent any loss of Plane Proficiency.
  • The number of Catalina used to rescue affects the rescue ratio.
    • Catalina ranks do not affect the rescue ratio.
  • Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.

Air Defense

In 6-5 and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.

  • When intercepting enemy bombers, the first slot in the base will intercept the first slots on the enemy attackers and so on.
    • Planes with a higher anti-bomber Anti-Bomber stat should be deployed in slots with opposing bombers to minimize the damage taken.

Defense Fighter-Power

Please see the stats summary below for calculated defense fighter-power values.

Defense Fighter-Power
[math]\displaystyle{ \text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon} }[/math]
With
  • [math]\displaystyle{ \text{AA} }[/math] the Anti-Air Anti-Air stat of the plane.
  • [math]\displaystyle{ \text{AA}_\text{★} }[/math] the Anti-Air Anti-Air stat gained from Improvements.
  • [math]\displaystyle{ \text{Intercept} }[/math] the Interception Interception stat of the plane.
  • [math]\displaystyle{ \text{Anti-Bomber} }[/math] the Anti-Bomber Anti-Bomber stat of the plane.
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the curent planes count in the slot.
    • It will be 18 for fully resupplied bases on their 1st attack.
  • [math]\displaystyle{ \text{Mod}_\text{recon} }[/math] is the land-based reconnaissance bonus. Refer to the table below for details.
Reconnaissance Defense Bonus
LoS Reconnaissance SeaplaneReconSeaplane
Large Flying BoatLarge Flying Boat
Reconnaissance AircraftCarrier-based Land-based Reconnaissance AircraftLBLand-Based
≥9 1.16 1.3 1.24
8 1.13 - 1.18
≤7 1.1 1.2 -
Notes
  • Planes with interception Interception and anti-bomber Anti-Bomber stats are much more effective.
  • Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more Anti-Bomber.
Shootdown

Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber Anti-Bomber stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.

Base Defense Shootdown %
Anti-Bomber AP Shootdown % AS Shootdown %
0[1] 6~60 52~80
0 60~81 80~108
1 63.5~88 83.5~115
2 67~95 87~122
3 70.5~102 90.5~129
4 74~109 94~136
5 77.5~116 97.5~143
6 81~123 101~150
7 84.5~130 104.5~157
8 88~137 108~164
9 91.5~144 101.5~171
  1. Carrier-based fighters

Land Base Air-Raid

During a sortie, an alert will say "Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).

  • The chance that this happens is random but increases when approaching the boss.
    • At the boss node, the chance is 100%.
  • The damage dealt will not destroy the base.
  • Either fuel or bauxite will be randomly lost for any damage done to the base. It is calculated as follows:
    • [math]\displaystyle{ \text{Resource Loss} = \text{Damage} \times 0.9 + 0.1 }[/math]
      • [math]\displaystyle{ \text{Damage} }[/math] is the damage taken by the base.
    • The resource loss is rounded down.
    • The maximum cost is 179 fuel/bauxite.
  • Only 1-4 planes in the first slot are lost due to damage.
    • Reconnaissance planes can only lose 1 plane per raid.
    • If a slot only has 1 plane remaining, the loss will be applied to the slot below.
LBAS Raid Losses
Result Notice Losses Notes
No Damage The base has suffered no losses.

(空襲による基地の損害はありません。)

None
  • Chance of occurring increases the better the air control state.
  • This message is also displayed if fuel or bauxite is 0.
<50 Damage The air-raids have reduced our resource stockpiles!

(空襲により備蓄資源に損害を受けました!)

Resource loss
>50 Damage The air raid has reduced our resource stockpiles, and our land-based air squadron has suffered losses on the ground!

(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)

Resource and plane loss.
  • Bases that are "evacuated" will suffer only resource loss.
  • Bases set to defense that take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.

Notes:

  • Because the plane losses are not that high and the resource loss is limited, it is recommended to focus all available bases on attack instead, unless getting LBAS AS is needed.

High Altitude Air-Raid

This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more Land-based rocket interceptorsMe 163B
Prototype Shuusui
Shuusui
are present.


  • High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
Land-based Fighter High Altitude Interceptors
Equipment Card Me 163B.png
Me 163B
Equipment Card Prototype Shuusui.png
Prototype Shuusui
Equipment Card Shuusui.png
Shuusui
Airpower modifier against high altitude raids:
Event Map
Difficulty
Number of High Altitude
Interceptors Defending
0 1 2 3+
Casual/Easy: 1x 1.1x 1.2x
Medium/Hard: 0.5x 0.8x
  • At least 2 "High Altitude Interceptors" are needed to remove the defense penalty.
  • The multiplier is calculated based on the number of rocket interceptors in all bases.
  • Damage works the same way as normal base raids.

Superfortress Air-Raid Sequence

On E-5 of the Winter 2022 Event, a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far.

Evacuation

Bases set to "evacuate" will not lose planes to damage from "air-raids".

  • Resources will still be lost to damage.
  • Evacuated planes will recover morale slower.
  • Bases that have been evacuated will not cost resources on sortie.

Notes:

  • Can be used to preserve planes in bases not currently used.
  • It can also save on sortie costs if a particular base is not currently needed on the sortie.
    • E.g. a base with bombers when focusing on air defense.

Rest

During rest, the morale of the planes will recover faster.

  • The natural regeneration of bauxite Bauxite is severely reduced when a base is being rested.
    • It is halved for one base and reduced to 1/6 for two bases.
    • Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
  • In Rest mode, to recover from 0 to good morale (30), it takes:
    • 12 min at Lv 0
    • 9 min at Lv 1+
    • (1h30 in Sortie at Lv 0)
  • The waiting time is greatly affected by the LBAS group's level (see Land Base Maintenance menu).

Morale

Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.

Morale Value Indication [math]\displaystyle{ \text{Mod}_\text{morale} }[/math]
30-46 No mark 1
20-29 Orange face ?
0-19 Red face ?
  • Planes have their morale set to 40 when deployed.
  • Unlike ships, there is no "sparkle" morale.
  • The effect of morale is described here.
  • Each sortie decreases morale by 6 when deployed to one node and 8 when deployed to separate nodes.
    • The result of the battle does not change the morale loss.
    • The distance of the node does not affect morale loss.
  • Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see Land Base Maintenance menu.
    • Changing the mode before the 3 min timer is up will not change the amount recovered.
    • Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
      • If the morale recovery from a state below 40 is exceeding 40 after 3 min, it will still stop at 40.
Recovery times from 0 morale [min]
Morale
goal
Sorttie Air Defense Evacuation Standby Rest
Lv 0-2 Lv 3 Lv 0-1 Lv 2+ Lv 0-1 Lv 2+ Lv 0-1 Lv 2+ Lv 0 Lv 1 Lv 2+
0 to 20 60 30 30 21 21 15 15 12 9 6 6
0 to 30 90 45 45 30 30 24 24 18 12 9 9
0 to 40 120 60 60 42 42 30 30 24 15 12 12

Land Base Maintenance Menu

The LBAS Maintenance menu
The menu seen on the Admiral's page

Above any world menu for LBAS, can be found the button to access the general Land Base Maintenance menu. This menu gives access to the general level for each LBAS groups, including in this order:

  • The "Limited time Land Base" (general Events LBAS group)
  • The "Southwestern Land Base" (world 7 LBAS group)
  • The "Southern Land Base" (world 5 LBAS group, currently not available)
  • The "Central Land Base" (world 6 LBAS group).

This menu is common to all world's LBAS groups. An additional menu is also found in the admiral's information menu, displaying a brief view of each LBAS group level.

For each group, can be seen (from top to bottom), the:

  • 4 LBAS groups
  • Current level of this group
  • Current mode of the group
  • Number of LBAS opened for the group
  • Amount of each plane type in the group with a scheme of each LBAS layout for:
    • LBAS Bombers, Interceptors, Fighters, Bombers, & Seaplanes and recons aircraft.

Every groups are initially at level 0, and can be upgraded up to level 3 using 1 Construction CorpsConstruction Corps each time. In the bottom right corner is showed how many Construction Corps are currently owned.

The effect for each level are the following:

Level Swapping
cooldown
Morale recovery
Standby Sortie Air Defense Evacuation Rest
0 12 min 4 1 2 3 8
1 10 min 4 1 2 3 10
2 8 min 5 1 3 4 12
3 6 min 5 2 3 4 12
  • Having an LBAS at LV 3 allows to make as many sorties as wished without worrying about morale in "sortie" mode, as long as at least 9 min are waited between sorties.

In the case of the 1st group, all level improvements will carry over into future events .

From the 2021/10/29 update to the 2021/11/19 update, Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.

Plane Proficiency Tips

Just like for regular planes in combat, planes in LBAS can gain and lose Proficiency, by respectively taking part in battles, and being shot down.

  • Good spots to farm plane ranks are "weaker nodes", especially submarine nodes, where almost no plane is lost on them, guaranteeing the cheapest farming.
  • Such nodes are notably found on 7-4 and are a common occurrence in Events.

The #PBY-5A Catalina rescue function does not prevent Proficiency loss.

F5 Bug Exploit

When any battle is interrupted before its end, if an LBAS has been sent to said combat, then no proficiency will be lost.

  • Interrupting a battle happens when the game crashes or is reloaded (via the F5 key notably).
  • This exploit is a well-known bug, but has yet to be fixed.
  • Planes lost will still be counted as such and will have to be resupplied.
  • As usual, interrupting a battle won't count for quest completion, exp or drop earning, ...

This exploit is recommended to save on farming reranking planes during events, so planes can stay on ❱❱ until a node is cleared.

Troubleshooting

Q: Does the plane order in the base matter?

A: Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise, fighters or your weakest bomber go on top.


Q: Does it matter which base my planes are on?

A: Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy airpower. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.


Q: How do I lock LBAS equipment?

A: There are two ways. You can lock them from the ship girl equipment menu. Interceptors and fighters can be found under Others (...) and bombers can be found under the large plane icon at the bottom. You can also lock them from the LBAS equipment menu.


Q: How do I unequip planes on my LBAS?

A: Click and drag them out of the slot. Note that this blocks out the slot until the plane is redeployed. If you wish to place a new plane in the slot, it is better to just replace it with a new one.


Q: Can I move my planes between bases directly?

A: Yes, though only between bases located in the same world (can't swap a plane between World 6 and Event Land Bases). The slot you're selecting from must also already have a plane in it (can't be empty, it swaps the planes rather than taking it).


Q: How long does it take to redeploy?

A: 12 minutes. Land Base upgrades will reduce this time. See Land Base Maintenance


Q: Why can't I send my planes to X node?

A: Double-check to see that the node is within your base's combat radius.


Q: How can I make my planes reach X node?

A: Use flying boats or other reconnaissance planes to extend the range of your other planes. See combat radius.


Q: Why are my planes deranked even though they've only taken minimal losses?

A: Due to the way the planes are brought back to full strength for each wave, your plane was wiped during the first wave but got lucky during the second wave.


Q: How do I rank my planes?

A: By sending them on sorties. Please note that planes must participate in the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear, they will not gain experience. This just wastes your resources. The best place to rank planes outside of events is 7-4.


Q: Why are my planes not ranking up?

A: Double check that the planes in that base actually participated in the airstrike. They will not gain experience if they do not. If they did, please note that different planes have different leveling speeds. Check Plane Proficiency for details.


Q: How is my base taking damage?

A: Your base is being attacked by air raids. You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.


Q: I can't find my planes!?

A: Any plane currently deployed to a base or is being "Redeployed" cannot be viewed from the ship girl equipment menu. They can only be viewed in the LBAS equipment menu.


Q: Why are my planes listed as deployed when they aren't?

A: Normal maps and event maps are not the same base. Check to see if those planes aren't being deployed elsewhere.


Q: Will it cost anything to shift my planes around?

A: No, moving planes around in the same base does not incur a deployment cost. Be careful when dragging them around so you don't accidentally redeploy them.


Q: What happens in a night battle?

A: Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this is night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.


Q: What happens to event LBAS after the event ends?

A: They will all be unequipped. There will be no additional resource loss even if you haven't resupplied your planes before the event ends.


Q: Is it worth it to open the 3rd base in World 6?

A: * The 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise, the payback period gets longer. It can be a good long-term investment.


Q: Is it worth it to open the 2nd & 3rd bases in World 7?

A: * For now, there is only 7-4 with LBAS access in world 7, and there is only one LBAS available to sortie, and there is no air raid on this map, so opening any LBAS is useless.


Q: Is it worth it to upgrade LBAS groups?

A: * Upgrading LBAS groups decrease the swapping cooldown and increase the morale recovery, something which can be invaluable during events where time is counted, but on the contrary, something almost meaningless on regular maps.

  • For most admirals, Upgrading the 1st LBAS group (event) may be helpful.
  • Upgrading the 4th LBAS group (W6) can be useful if you are used to clear 6-5 late in the month.
  • Upgrading the 2nd LBAS group (W7) is almost useless.


*NOTE: It is possible to unlock Construction Corps through quests, without paying any money (800 ¥).

Plane Stats Summary

The following assumptions apply:

  • Full strength squadron
  • Maxed proficiency ( ❱❱ )
  • Versus single fleet
  • No contact
  • No critical
  • No anti-installation bonus factored in.

In addition, Anti-Air Resistance works for any relevant plane.

Land-Based Planes

Bombers Land-based Attack AircraftLand-based Assault AircraftLand-based Patrol AircraftLand-based Heavy Bomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter Power
Anti-Ship Anti-Ground ASW
Type 96 Land-based Attack AircraftType 96 Land-based Attack Aircraft 10 180 8 100.8 117 - 7
Type 1 Land-based Attack AircraftType 1 Land-based Attack Aircraft 12 216 9 117 133.2 - 11
Type 1 Land-based Attack Aircraft (Nonaka Squadron)Type 1 Land-based Attack Aircraft (Nonaka Squadron) 12 216 9 133.2 142.2 - 16
Type 1 Land-based Attack Aircraft Model 22AType 1 Land-based Attack Aircraft Model 22A 12 216 10 126 133.2 - 16
Type 1 Land-based Attack Aircraft Model 34Type 1 Land-based Attack Aircraft Model 34 12 216 8 126 133.2 - 20
GingaGinga 13 234 9 149.4 149.4 - 16
Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron) 4 72 5 36
(239.4against DD)
100.8 - 28
Prototype ToukaiPrototype Toukai 9 162 8 36 52.2 102.6 ~ 145.8 3
Toukai (901 Air Group)Toukai (901 Air Group) 9 162 8 36 52.2 109.8 ~ 156.6 3
Do 17 Z-2Do 17 Z-2 13 234 4 36 126 - 11
Do 217 E-5 + Hs293 Initial ModelDo 217 E-5 + Hs293 Initial Model 15 270 4 142.2 (153against DD) 216 - 20
Do 217 K-2 + Fritz-XDo 217 K-2 + Fritz-X 17 306 4 165.6 (232.2against BB) 232.2 - 20
Type 4 Heavy Bomber HiryuuType 4 Heavy Bomber Hiryuu 14 252 5 149.4 158.4 - 24
Type 4 Heavy Bomber Hiryuu (Skilled)Type 4 Heavy Bomber Hiryuu (Skilled) 14 252 5 149.4 165.6 - 24
Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile 15 270 5 176.4/174.6176.4 against DD, CL, CA(V)
174.6 against (F)BB(V), CV(B/L)
199.8 - 24
SM.79SM.79 11 198 7 108 142.2 - 11
SM.79 bisSM.79 bis 13 234 8 133.2 149.4 - 16
SM.79 bis (Skilled)SM.79 bis (Skilled) 14 252 8 142.2 149.4 - 13
ShinzanShinzan 20 180 10 71 74 - 7
Shinzan KaiShinzan Kai 21 189 11 74 81 - 11
Ginga (Egusa Squadron)Ginga (Egusa Squadron) 13 234 8 158.4 158.4 - 16
Ki-102 BKi-102 B 9 162 4 126 190.8 - 20
Ki-102 B Kai + No.1 Model 1B Guided MissileKi-102 B Kai + No.1 Model 1B Guided Missile 12 216 3 167.4/165.6167.4 against DD, CL, CA(V)
165.6 against (F)BB(V), CV(B/L)
199.8 - 16
B-25B-25 13 234 7 See #LBAS Special Bombers 149.4 - 20
Mosquito FB Mk.VIMosquito FB Mk.VI 14 252 7 75.6 181.8 - 24
Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile 15 270 5 174.6*196.2 against DD, CL, CA(V)
192.6 against (F)BB(V), CV(B/L)
225.0See #LBAS Special Bombers - 24
Ginga (Skilled)Ginga (Skilled) 13 234 7 149.4 158.4 - 16.2
Fighters Land-based FighterLand-based FighterLand-based Fighter Jet
Name Deployment Cost Assignment Cost Combat Radius Sortie Fighter-Power Defense Fighter-Power
RaidenRaiden 6 108 2 63 101
Type 3 Fighter HienType 3 Fighter Hien 7 126 3 78 80
Type 3 Fighter HienType 3 Fighter Hien ★+10 7 126 3 86 89
Type 3 Fighter Hien (244th Air Combat Group)Type 3 Fighter Hien (244th Air Combat Group) 7 126 4 89 106
Type 3 Fighter Hien Model 1DType 3 Fighter Hien Model 1D 7 126 4 82 93
Shiden Model 11Shiden Model 11 6 108 3 65 72
Shiden Model 11Shiden Model 11 ★+10 6 108 3 74 80
Shiden Model 21 Shiden KaiShiden Model 21 Shiden Kai 6 108 4 82 84
Type 4 Fighter HayateType 4 Fighter Hayate 7 126 5 74 80
Type 1 Fighter Hayabusa Model IIType 1 Fighter Hayabusa Model II 4 72 6 63 59
Type 1 Fighter Hayabusa Model IIType 1 Fighter Hayabusa Model II ★+10 4 72 6 72 67
Type 1 Fighter Hayabusa Model III AType 1 Fighter Hayabusa Model III A 4 72 6 74 76
Type 1 Fighter Hayabusa Model III AType 1 Fighter Hayabusa Model III A ★+10 4 72 6 82 84
Type 1 Fighter Hayabusa Model III A (54th Squadron)Type 1 Fighter Hayabusa Model III A (54th Squadron) 4 72 7 78 80
Type 1 Fighter Hayabusa Model II (64th Squadron)Type 1 Fighter Hayabusa Model II (64th Squadron) 4 72 7 103 101
Spitfire Mk.ISpitfire Mk.I 5 90 4 61 76
Spitfire Mk.ISpitfire Mk.I ★+10 5 90 4 70 84
Spitfire Mk.VSpitfire Mk.V 5 90 5 76 97
Spitfire Mk.IX (Skilled)Spitfire Mk.IX (Skilled) 6 108 4 93 101
Shiden Kai (343 Air Group) 301st Fighter SquadronShiden Kai (343 Air Group) 301st Fighter Squadron 6 108 4 97 106
Shiden Kai (343 Air Group) 701st Fighter SquadronShiden Kai (343 Air Group) 701st Fighter Squadron 6 108 4 97 106
Shiden Kai (343 Air Group) 407th Fighter SquadronShiden Kai (343 Air Group) 407th Fighter Squadron 6 108 4 97 106
Reppuu KaiReppuu Kai 9 162 4 80 127
Reppuu Kai (352 Air Group/Skilled)Reppuu Kai (352 Air Group/Skilled) 9 162 4 91 144
Me 163BMe 163B 4 72 1 33 110
Prototype ShuusuiPrototype Shuusui 4 72 1 33 101
ShuusuiShuusui 4 72 1 38 114
Fw 190 D-9Fw 190 D-9 8 144 3 95 114
Type 0 Fighter Model 22 (251 Air Group)Type 0 Fighter Model 22 (251 Air Group) ★+2 4 72 7 97 99
Type 0 Fighter Model 21 (Tainan Air Group)Type 0 Fighter Model 21 (Tainan Air Group) ★+2 4 72 7 92 95
Type 0 Fighter Model 21 (Tainan Air Group)Type 0 Fighter Model 21 (Tainan Air Group) ★+4 4 72 7 94 96
Type 0 Fighter Model 32 (Tainan Air Group)Type 0 Fighter Model 32 (Tainan Air Group) ★+2 4 72 5 103 103
Type 0 Fighter Model 32 (Tainan Air Group)Type 0 Fighter Model 32 (Tainan Air Group) ★+3 4 72 5 104 104
Type 2 Two-seat Fighter ToryuuType 2 Two-seat Fighter Toryuu 8 144 3 44 76
Type 2 Two-seat Fighter Toryuu Model CType 2 Two-seat Fighter Toryuu Model C 9 162 3 50 97
Ki-96Ki-96 10 180 3 72 106
Me 262 A-1a/R1Me 262 A-1a/R1 13 234 3 95 144
Prototype Shinden (Land-based Fighter)Prototype Shinden (Land-based Fighter) ? ? 2 110 144
LB Recons Land-based Reconnaissance AircraftLB
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Type 2 Land-based Reconnaissance AircraftType 2 Land-based Reconnaissance Aircraft 7 28 8 9
Type 2 Land-based Reconnaissance Aircraft (Skilled)Type 2 Land-based Reconnaissance Aircraft (Skilled) 7 28 9 9
Mosquito PR Mk.IVMosquito PR Mk.IV 14 56 9 3

Carrier-Based Planes

Fighters FighterNight Fighter
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Type 96 FighterType 96 Fighter 3 54 3 38
Type 96 FighterType 96 Fighter ★+10 3 54 3 46
Type 0 Fighter Model 21Type 0 Fighter Model 21 4 72 7 46
Type 0 Fighter Model 21Type 0 Fighter Model 21 ★+10 4 72 7 55
Type 0 Fighter Model 52Type 0 Fighter Model 52 5 90 6 50
Type 0 Fighter Model 52Type 0 Fighter Model 52 ★+10 5 90 6 59
Prototype Reppuu Late ModelPrototype Reppuu Late Model 7 126 5 67
Reppuu Model 11Reppuu Model 11 8 144 5 76
Shiden Kai 2Shiden Kai 2 6 108 3 63
Shinden KaiShinden Kai 9 162 2 89
Type 0 Fighter Model 21 (Skilled)Type 0 Fighter Model 21 (Skilled) 4 72 7 59
Type 0 Fighter Model 21 (Skilled)Type 0 Fighter Model 21 (Skilled) ★+10 4 72 7 67
Zero Fighter Model 52C (601 Air Group)Zero Fighter Model 52C (601 Air Group) 5 90 6 63
Zero Fighter Model 52C (601 Air Group)Zero Fighter Model 52C (601 Air Group) ★+10 5 90 6 72
Reppuu (601 Air Group)Reppuu (601 Air Group) 7 126 5 72
Reppuu (601 Air Group)Reppuu (601 Air Group)★+10 7 126 5 80
Type 0 Fighter Model 52 (Skilled)Type 0 Fighter Model 52 (Skilled) 5 90 6 63
Type 0 Fighter Model 52 (Skilled)Type 0 Fighter Model 52 (Skilled) ★+10 5 90 6 72
Zero Fighter Model 52C (w/ Iwai Flight)Zero Fighter Model 52C (w/ Iwai Flight) 5 90 6 67
Zero Fighter Model 52C (w/ Iwai Flight)Zero Fighter Model 52C (w/ Iwai Flight) ★+10 5 90 6 76
Zero Fighter Model 21 (w/ Iwamoto Flight)Zero Fighter Model 21 (w/ Iwamoto Flight) 4 72 7 63
Zero Fighter Model 52A (w/ Iwamoto Flight)Zero Fighter Model 52A (w/ Iwamoto Flight) 5 90 6 72
Zero Fighter Model 52A (w/ Iwamoto Flight)Zero Fighter Model 52A (w/ Iwamoto Flight) ★+10 5 90 6 80
Type 0 Fighter Model 53 (Iwamoto Squadron)Type 0 Fighter Model 53 (Iwamoto Squadron) 6 108 6 76
Type 0 Fighter Model 53 (Iwamoto Squadron)Type 0 Fighter Model 53 (Iwamoto Squadron) ★+10 6 108 6 84
Bf 109T KaiBf 109T Kai 6 108 2 59
Fw 190T KaiFw 190T Kai 6 108 3 67
Type 0 Fighter Model 32Type 0 Fighter Model 32 4 72 5 46
Type 0 Fighter Model 32Type 0 Fighter Model 32★+10 4 72 5 55
Type 0 Fighter Model 32 (Skilled)Type 0 Fighter Model 32 (Skilled) 4 72 5 59
Type 0 Fighter Model 32 (Skilled)Type 0 Fighter Model 32 (Skilled) ★+10 4 72 5 67
Re.2001 OR KaiRe.2001 OR Kai 6 108 4 50
Re.2001 OR KaiRe.2001 OR Kai ★+10 6 108 4 59
Re.2005 KaiRe.2005 Kai 6 108 3 72
F4F-3F4F-3 5 90 4 42
F4F-3F4F-3 ★+10 5 90 4 50
F4F-4F4F-4 6 108 4 46
F4F-4F4F-4 ★+10 6 108 4 55
F6F-3F6F-3 8 144 5 59
F6F-3F6F-3 ★+10 8 144 5 67
F6F-5F6F-5 8 144 5 67
F6F-5F6F-5 ★+10 8 144 5 76
Type 96 Fighter KaiType 96 Fighter Kai 3 54 4 42
FulmarFulmar 5 90 4 38
Seafire Mk.III KaiSeafire Mk.III Kai 6 108 4 63
F6F-3NF6F-3N 9 162 5 59
F6F-5NF6F-5N 9 162 5 67
Shiden Kai 4Shiden Kai 4 7 126 4 67
Reppuu Kai (Prototype Carrier-based Model)Reppuu Kai (Prototype Carrier-based Model) 10 180 4 67
Reppuu Kai NiReppuu Kai Ni 10 180 5 80
Reppuu Kai Ni (CarDiv 1/Skilled)Reppuu Kai Ni (CarDiv 1/Skilled) ?? ?? 6 84
Reppuu Kai Ni Model EReppuu Kai Ni Model E 11 198 5 72
Reppuu Kai Ni Model E (CarDiv 1/Skilled)Reppuu Kai Ni Model E (CarDiv 1/Skilled) 11 198 6 76
Fw 190 A-5 Kai (Skilled)Fw 190 A-5 Kai (Skilled) 7 126 4 72
XF5UXF5U 12 216 4 76
FR-1 FireballFR-1 Fireball 9 162 5 72
Corsair Mk.IICorsair Mk.II 9 162 6 67
Corsair Mk.II (Ace)Corsair Mk.II (Ace) 9 162 6 72
Prototype JinpuuPrototype Jinpuu 9 162 5 80
F4U-2 Night CorsairF4U-2 Night Corsair 9 162 6 63
Type 0 Fighter Model 64 (Air Superiority Fighter Specification)Type 0 Fighter Model 64 (Air Superiority Fighter Specification) 6 108 5 63
Torpedo Bombers Torpedo BomberNight Torpedo Bomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Type 97 Torpedo BomberType 97 Torpedo Bomber 5 90 4 53 - 3
Type 97 Torpedo BomberType 97 Torpedo Bomber ★+10 5 90 4 64 - 3
TenzanTenzan 6 108 5 64 - 3
RyuuseiRyuusei 7 126 6 81 - 3
Ryuusei KaiRyuusei Kai 8 144 6 98 - 3
Type 97 Torpedo Bomber (931 Air Group)Type 97 Torpedo Bomber (931 Air Group) 5 90 4 59 22 ~ 51 3
Type 97 Torpedo Bomber (931 Air Group)Type 97 Torpedo Bomber (931 Air Group) ★+10 5 90 4 70 26 ~ 60 3
Tenzan (931 Air Group)Tenzan (931 Air Group) 6 108 5 76 24 ~ 56 3
Type 97 Torpedo Bomber (Tomonaga Squadron)Type 97 Torpedo Bomber (Tomonaga Squadron) 5 90 4 87 - 7
Tenzan Model 12 (Tomonaga Squadron)Tenzan Model 12 (Tomonaga Squadron) 6 108 5 104 - 7
Type 97 Torpedo Bomber (Skilled)Type 97 Torpedo Bomber (Skilled) 5 90 4 70 - 3
Tenzan (601 Air Group)Tenzan (601 Air Group) 6 108 5 81 - 3
Ryuusei (601 Air Group)Ryuusei (601 Air Group) 7 126 6 98 - 3
Type 97 Torpedo Bomber (Murata Squadron)Type 97 Torpedo Bomber (Murata Squadron) 5 90 4 93 - 7
Tenzan Model 12 (Murata Squadron)Tenzan Model 12 (Murata Squadron) 6 108 5 110 - 7
Re.2001 G KaiRe.2001 G Kai 6 108 3 47 - 20
TBDTBD 6 108 4 53 - 3
SwordfishSwordfish 3 54 3 42 - 3
Swordfish Mk.II (Skilled)Swordfish Mk.II (Skilled) 3 54 3 53 - 3
Swordfish Mk.III (Skilled)Swordfish Mk.III (Skilled) 4 72 3 70 28 ~ 65 3
TBFTBF 10 180 6 76 - 7
TBM-3DTBM-3D 11 198 6 76 24 ~ 56 7
Type 97 Torpedo Bomber (931 Air Group / Skilled)Type 97 Torpedo Bomber (931 Air Group / Skilled) 5 90 4 70 26 ~ 60 3
Ryuusei Kai (CarDiv 1)Ryuusei Kai (CarDiv 1) 9 162 6 104 - 11
Ryuusei Kai (CarDiv 1/Skilled)Ryuusei Kai (CarDiv 1/Skilled) 9 162 6 110 22 ~ 51 16
Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) 6 108 4 64 - 3
Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) ★+10 6 108 4 76 - 3
Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai) 6 108 4 76 22 ~ 51 3
Tenzan Model 12ATenzan Model 12A 7 126 5 76 - 7
Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai) 8 144 5 87 - 7
Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai) 8 144 6 98 22 ~ 51 7
TBM-3W+3STBM-3W+3S 12 216 5 81*need to be checked 68 ~ 98 3
Barracuda Mk.IIBarracuda Mk.II 7 126 4 64 - 3
Barracuda Mk.IIIBarracuda Mk.III 8 144 5 59 26 ~ 60 3
Ryuusei Kai (Skilled)Ryuusei Kai (Skilled) 9 168 6 98 - 16
Mosquito TR Mk.33Mosquito TR Mk.33 14 252 7 70 - 24
TBD (Yellow Wings)TBD (Yellow Wings) ? ? ? ? - ?
Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar) ? ? ? ? - ?
Dive Bombers Dive Bomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Type 99 Dive BomberType 99 Dive Bomber 4 72 4 53 - 3
SuiseiSuisei 5 90 4 70 - 3
Suisei Model 12ASuisei Model 12A 6 108 5 81 - 3
Type 0 Fighter Model 62 (Fighter-bomber)Type 0 Fighter Model 62 (Fighter-bomber) 5 90 4 47 - 20
Type 0 Fighter Model 62 (Fighter-bomber)Type 0 Fighter Model 62 (Fighter-bomber) ★+10 5 90 4 47 - 31
Ju 87C KaiJu 87C Kai 6 108 4 76 - 3
Type 99 Dive Bomber (Skilled)Type 99 Dive Bomber (Skilled) 4 72 4 64 - 7
Type 99 Dive Bomber (Egusa Squadron)Type 99 Dive Bomber (Egusa Squadron) 4 72 4 81 - 3
Suisei (Egusa Squadron)Suisei (Egusa Squadron) 5 90 5 98 - 7
Suisei (601 Air Group)Suisei (601 Air Group) 5 90 5 87 - 3
Prototype NanzanPrototype Nanzan 9 162 5 87 - 7
Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron) 5 90 5 47 - 33
Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron) ★+10 5 90 5 47 - 43
SBDSBD 5 90 4 59 - 11
Type 0 Fighter Model 63 (Fighter-bomber)Type 0 Fighter Model 63 (Fighter-bomber) 6 108 4 53 - 24
Type 0 Fighter Model 63 (Fighter-bomber)Type 0 Fighter Model 63 (Fighter-bomber) ★+10 6 108 4 53 - 35
F4U-1DF4U-1D 9 162 6 64 - 33
SkuaSkua 4 72 4 47 - 11
FM-2FM-2 6 108 4 36 - 28
Suisei Model 22 (634 Air Group)Suisei Model 22 (634 Air Group) 5 90 5 87 - 7
Suisei Model 22 (634 Air Group/Skilled)Suisei Model 22 (634 Air Group/Skilled) 5 90 6 83 - 11
Ju 87C Kai Ni (w/ KMX)Ju 87C Kai Ni (w/ KMX) 8 144 4 76 26 ~ 60 3
Ju 87C Kai Ni (w/ KMX/Skilled)Ju 87C Kai Ni (w/ KMX/Skilled) 8 144 4 81 56 ~ 81 3
Re.2001 CB KaiRe.2001 CB Kai 6 108 3 59 - 20
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs) 5 90 5 93 - 16
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) 6 108 5 87 - 3
Type 99 Dive Bomber Model 22Type 99 Dive Bomber Model 22 4 72 3 59 - 3
Type 99 Dive Bomber Model 22 (Skilled)Type 99 Dive Bomber Model 22 (Skilled) 4 72 3 70 - 7
SBD-5SBD-5 5 90 4 64 - 11
SB2C-3SB2C-3 6 108 5 87 - 11
SB2C-5SB2C-5 7 126 6 93 - 11
Type 0 Fighter Model 64 (Two-seat w/ KMX)Type 0 Fighter Model 64 (Two-seat w/ KMX) 5 90 4 42 24 ~56 20
F4U-4F4U-4 9 162 6 59 - 45
AU-1AU-1 10 180 6 93 - 41
F4U-7F4U-7 11 198 6 87 - 45
Type 0 Fighter Model 64 (Skilled Fighter-bomber)Type 0 Fighter Model 64 (Skilled Fighter-bomber) 6 108 5 59 - 33
SBD (Yellow Wings)SBD (Yellow Wings) ? ? ? ? - ?
SBD VB-2 (Bomber Squadron)SBD VB-2 (Bomber Squadron) ? ? ? ? - ?
Jets JetFighterBomber1.pngJetFighterBomber2.png
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Jet Assault Anti-Ship/Ground ASW
Jet Keiun KaiJet Keiun Kai 14 252 3 110 78 - 28
Kikka KaiKikka Kai 13 234 2 87 61 - 54
Recons Reconnaissance Aircraft
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter Power
SaiunSaiun 9 36 8 3
Type 2 Reconnaissance AircraftType 2 Reconnaissance Aircraft 6 24 5 7
Prototype Keiun (Carrier-based Reconnaissance Model)Prototype Keiun (Carrier-based Reconnaissance Model) 12 48 8 3
Saiun (Eastern Caroline Air Group)Saiun (Eastern Caroline Air Group) 9 36 8 3
Saiun (4th Recon Squad)Saiun (4th Recon Squad) 9 36 7 11
SBD VS-2 (Reconnaissance Squadron)SBD VS-2 (Reconnaissance Squadron) ? ? ? ?
Liaison Aircraft Liaison Aircraft
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Type 3 Command Liaison Aircraft (ASW)Type 3 Command Liaison Aircraft (ASW) 3 54 2 25 22 ~ 51 3
Type 3 Command Liaison Aircraft KaiType 3 Command Liaison Aircraft Kai 4 72 2 25 26 ~ 60 3
Type 1 Fighter Hayabusa Model II Kai (20th Squadron)Type 1 Fighter Hayabusa Model II Kai (20th Squadron) 4 72 4 47 24 ~56 50
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron) 4 72 4 47 (195against DD) 24 ~56 55
Type 3 Command Liaison Aircraft Kai 2Type 3 Command Liaison Aircraft Kai 2 ? ? ? ? ? ?

Seaplanes

Fighters Seaplane Fighter
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Ro.44 Seaplane FighterRo.44 Seaplane Fighter 4 72 3 33
Ro.44 Seaplane FighterRo.44 Seaplane Fighter ★10 4 72 3 42
Type 2 Seaplane Fighter KaiType 2 Seaplane Fighter Kai 5 90 4 38
Type 2 Seaplane Fighter KaiType 2 Seaplane Fighter Kai ★10 5 90 4 46
Ro.44 Seaplane Fighter bisRo.44 Seaplane Fighter bis 4 72 3 38
Ro.44 Seaplane Fighter bisRo.44 Seaplane Fighter bis ★10 4 72 3 46
Type 2 Seaplane Fighter Kai (Skilled)Type 2 Seaplane Fighter Kai (Skilled) 5 90 4 46
Type 2 Seaplane Fighter Kai (Skilled)Type 2 Seaplane Fighter Kai (Skilled) ★10 5 90 4 55
Kyoufuu KaiKyoufuu Kai 6 108 3 46
Kyoufuu KaiKyoufuu Kai ★10 6 108 3 55
Kyoufuu Kai NiKyoufuu Kai Ni 6 108 3 50
Bombers Seaplane BomberBomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
ZuiunZuiun 6 108 5 47 - 17
ZuiunZuiun ★10 6 108 5 59 - 17
Prototype SeiranPrototype Seiran 10 180 4 87 - 9
Zuiun (634 Air Group)Zuiun (634 Air Group) 6 108 5 59 - 17
Zuiun (634 Air Group)Zuiun (634 Air Group) ★10 6 108 5 70 - 17
Zuiun Model 12Zuiun Model 12 7 126 5 64 - 22
Zuiun Model 12 (634 Air Group)Zuiun Model 12 (634 Air Group) 7 126 5 76 - 22
Laté 298BLaté 298B 7 126 4 53 - 13
Zuiun (631 Air Group)Zuiun (631 Air Group) 6 108 5 64 - 13
Seiran (631 Air Group)Seiran (631 Air Group) 10 180 4 93 - 9
Zuiun (634 Air Group/Skilled)Zuiun (634 Air Group/Skilled) 6 108 5 76 - 26
Zuiun (634 Air Group/Skilled)Zuiun (634 Air Group/Skilled) ★10 6 108 5 87 - 26
Zuiun Kai Ni (634 Air Group)Zuiun Kai Ni (634 Air Group) 8 144 5 81 - 26
Zuiun Kai Ni (634 Air Group)Zuiun Kai Ni (634 Air Group) ★10 8 144 5 93 - 26
Zuiun Kai Ni (634 Air Group/Skilled)Zuiun Kai Ni (634 Air Group/Skilled) 8 144 5 87 22 ~ 51 30
Swordfish (Seaplane Model)Swordfish (Seaplane Model) 5 90 3 53 - 9
Swordfish Mk.III Kai (Seaplane Model)Swordfish Mk.III Kai (Seaplane Model) 6 108 3 64 22 ~51 9
Swordfish Mk.III Kai (Seaplane Model/Skilled)Swordfish Mk.III Kai (Seaplane Model/Skilled) 5 90 3 70 24 ~56 9
Prototype Night Zuiun (Attack Equipment)Prototype Night Zuiun (Attack Equipment) 8 144 4 81 - 26
Recons Reconnaissance SeaplaneReconNight Reconnaissance Seaplane[1]
Name Deployment Cost Assignment Cost Combat Radius ASW Sortie/Defense Fighter-Power
Type 0 Reconnaissance SeaplaneType 0 Reconnaissance Seaplane 5 20 7 - 11
Type 0 Observation SeaplaneType 0 Observation Seaplane 6 24 3 - 11
Type 98 Reconnaissance Seaplane (Night Recon)Type 98 Reconnaissance Seaplane (Night Recon) 8 32 6 - 3
Ar196 KaiAr196 Kai 5 20 3 - 7
ShiunShiun 9 36 4 - 3
Ro.43 Reconnaissance SeaplaneRo.43 Reconnaissance Seaplane 4 16 3 - 7
OS2UOS2U 6 24 3 - 7
Type 0 Reconnaissance Seaplane Model 11BType 0 Reconnaissance Seaplane Model 11B 5 20 7 15 ~ 35 7
Type 0 Reconnaissance Seaplane Model 11B (Skilled)Type 0 Reconnaissance Seaplane Model 11B (Skilled) 5 20 7 16 ~ 37 7
S9 OspreyS9 Osprey 3 12 3 - 7
Swordfish Mk.II Kai (Reconnaissance Seaplane Model)Swordfish Mk.II Kai (Reconnaissance Seaplane Model) 5 20 3 - 3
Fairey Seafox KaiFairey Seafox Kai 6 24 3 - 7
SOC SeagullSOC Seagull 3 12 3 - 3
SO3C Seamew KaiSO3C Seamew Kai 5 20 4 - 7
Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon) 5 90 7 - 7
Loire 130MLoire 130M 9 162 3 - 3
WalrusWalrus 10 180 3 - 3
Sea OtterSea Otter 11 198 4 - 3
Loire 130M Kai (Skilled)Loire 130M Kai (Skilled) ? ? 3 - ?
SOC Seagull Late Model (Skilled)SOC Seagull Late Model (Skilled) ? ? ? - ?
Type 0 Reconnaissance Seaplane Model 11A Kai 2Type 0 Reconnaissance Seaplane Model 11A Kai 2 ? ? ? - ?
Large Flying Boats Large Flying Boat
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Type 2 Large Flying BoatType 2 Large Flying Boat 25 100 20 3
PBY-5A CatalinaPBY-5A Catalina 13 52 10 3
Rotorcraft Rotorcraft
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Ka Type Observation AutogyroKa Type Observation Autogyro 2 36 1 25 26 ~ 60 3
O Type Observation Autogyro KaiO Type Observation Autogyro Kai 3 54 1 25 57 ~ 81 3
O Type Observation Autogyro Kai NiO Type Observation Autogyro Kai Ni 4 72 1 25 61 ~ 87 3
S-51JS-51J 5 90 2 25 65 ~ 93 3
S-51J KaiS-51J Kai 5 90 2 25 69 ~ 98 3
  1. Upgraded variants not included because it only increases LoS.

See Also