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Difference between revisions of "Land-Based Air Squadron"

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{{CombatPortal}}
 +
 
On certain maps, Land-Based Air Squadrons (LBAS) are available to support fleets. These squadrons can then be used to attack selected nodes or defend the base.
 
On certain maps, Land-Based Air Squadrons (LBAS) are available to support fleets. These squadrons can then be used to attack selected nodes or defend the base.
 
*Land-based planes, carrier-based planes, and seaplanes can be assigned to these bases.  
 
*Land-based planes, carrier-based planes, and seaplanes can be assigned to these bases.  
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#* The screen needs to be reloaded to complete the relocation,
 
#* The screen needs to be reloaded to complete the relocation,
 
#* This timer can be reduced down to 6 min if the LBAS group is upgraded.
 
#* This timer can be reduced down to 6 min if the LBAS group is upgraded.
# It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see [[Land-Based Air Squadron#Assignment Cost|below]] for details.
+
# It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see [[Land-Based Air Squadron#Assignment & Resupply|below]] for details.
 
#* Moving planes around in the same base does not cost anything (they can be dragged and drop them between the slots).
 
#* Moving planes around in the same base does not cost anything (they can be dragged and drop them between the slots).
 
#* Removing planes do not cost anything.
 
#* Removing planes do not cost anything.
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<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
{{ProtoQuestsHeader}}
+
{{QuestsHeaderKai}}
{{ProtoQuests
+
{{QuestsKai
| type = Factory
+
| cat= Factory| type= One| ID= F43
| listnum = F43
+
| qreq1= B62| qreq2= F38
| reqQuest = B62
+
| namejp= 中部海域「基地航空隊」展開!
| reqQuest2 = F38
+
| nameen= Begin The Preparations To "Build The Air Base"!  
| namejp = 中部海域「基地航空隊」展開!
+
| text= Air Base Quest:
| nameen = Begin the Preparations to "Build the Air Base"!  
+
| req= Scrap 2 [[Drum Canister]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite.
| req = ''Discard 2 Drum Canisters and prepare 1,200 fuel, 3,000 bauxite and a "Construction Corps".''
+
| main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared
*Scrap 2 [[Drum]]s, and prepare 1,200 fuel, 3,000 bauxite, and 1 [[Construction Corps]].
+
| notes= Resources and item are consumed upon completion.
| other = [[File:LBAS reward.jpg|250px|World 6 LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''  
 
| notes = Resources and the [[Construction Corps]] will be consumed upon completion.
 
 
}}
 
}}
 
|}
 
|}
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<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
  
{{ProtoQuestsHeader}}
+
{{QuestsHeaderKai}}
{{ProtoQuests
+
{{QuestsKai
| type = Sortie
+
| cat= Sortie| type= One| ID= B175
| listnum = B175
+
| qreq1= B113| qreq2= B131
| reqQuest = B113
+
| namejp= 南西海域「基地航空隊」開設!
| reqQuest2 = B131
+
| nameen= Southwestern Waters "Land Base Air Squadron" Established!
| namejp = 南西海域「基地航空隊」開設!
+
| text= Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area!
| nameen = Southwestern Waters "Land Base Air Squadron" Established!
+
| req= S rank the boss nodes of [[2-1]], [[2-2]], [[2-3]], and [[7-3|7-3 (Part 2)]], and reach node O in [[7-4]].  
| req = ''Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area!''
+
* Prepare 1 [[Construction Corps]].
*S rank the boss nodes of [[2-1]], [[2-2]], [[2-3]], and [[7-3|7-3 (Part 2)]], and reach node O in [[7-4]].  
+
| steel= 300
*Prepare 1 [[Construction Corps]].
+
| bauxite= 300
| steel = 300
+
| main= [[File:LBAS reward.png|250px|World 7 LBAS|link=LBAS]]<br>'''[[LBAS|World 7 LBAS]]
| bauxite = 300
+
| choice2= {{QuestRewardEquip|Type 1 Land-based Attack Aircraft}} {{QuestRewardEquip|Type 3 Fighter Hien|qty=2}} {{QuestRewardItem|Improvement Material|qty=5}}
| other = [[File:LBAS reward.jpg|250px|World 7 LBAS]]<br>'''[[LBAS|World 7 LBAS]]'''<br>'''Choose between:'''<br>{{QuestRewardEquip|Type 1 Land-based Attack Aircraft}} {{QuestRewardEquip|Type 3 Fighter Hien|qty=2}} {{QuestRewardItem|Improvement Material|qty=5}}
+
| notes= Item is consumed upon completion.
| notes = [[Construction Corps]] will be consumed upon completion.
 
 
}}
 
}}
 
|}
 
|}
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*Please note that although additional bases may be unlocked as proceeding through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.
 
*Please note that although additional bases may be unlocked as proceeding through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.
  
====LBAS relocation====
+
====LBAS Relocation====
 
In some events, the LBAS's initial position on the map will be changed after reaching a certain phase. This will therefore change the ranges across the map, often making the boss easier to reach.  
 
In some events, the LBAS's initial position on the map will be changed after reaching a certain phase. This will therefore change the ranges across the map, often making the boss easier to reach.  
 
+
*This mechanic has been introduced in the [[Summer 2021 Event]].
*This mechanic has been used on E-2 & E-3 of [[Summer 2021 Event]], and E-4 & E-5 of [[Spring 2022 Event]].
 
  
 
==How to Use==
 
==How to Use==
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#* Planes assigned to other LBAS within the same group will be labeled as such to be swapped (only 2 planes can be swapped, not one plane and an empty slot).  
 
#* Planes assigned to other LBAS within the same group will be labeled as such to be swapped (only 2 planes can be swapped, not one plane and an empty slot).  
 
# Change the Deployment Mode notice by clicking on it on each available LBAS. It will rotate through:
 
# Change the Deployment Mode notice by clicking on it on each available LBAS. It will rotate through:
#* {{TextGlow|'''Standby (待機)'''|black|text-colour=White|glow-size=2px}} (default mode and is locked to this for empty bases)
+
#* {{TextGlow|'''Standby (待機)'''|black|text-color=White|glow-size=2px}} (default mode and is locked to this for empty bases)
 
#* {{Color|red|'''Sortie (出撃)'''}}
 
#* {{Color|red|'''Sortie (出撃)'''}}
#* {{TextGlow|'''Air Defense (防空)'''|black|text-colour=yellow|glow-size=2px}}
+
#* {{TextGlow|'''Air Defense (防空)'''|black|text-color=yellow|glow-size=2px}}
#* {{TextGlow|'''Evacuation (退避)'''|black|text-colour=Cyan|glow-size=2px}}
+
#* {{TextGlow|'''Evacuation (退避)'''|black|text-color=Cyan|glow-size=2px}}
#* {{TextGlow|'''Rest (休息)'''|black|text-colour=Lime|glow-size=2px}}
+
#* {{TextGlow|'''Rest (休息)'''|black|text-color=Lime|glow-size=2px}}
 
#** If are using a KC viewer, the status of the LBAS will only be updated when exiting the LBAS menu.
 
#** If are using a KC viewer, the status of the LBAS will only be updated when exiting the LBAS menu.
 
# When having at least 1 base set to sortie, there will be a green bar underneath the sortie button telling "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
 
# When having at least 1 base set to sortie, there will be a green bar underneath the sortie button telling "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
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*<math>\text{Plane}_\text{Cost}</math> is the deployment cost of the plane. Please refer to the [[Land-Based Air Squadron#Plane Stats Summary|tables below]] for costs.
 
*<math>\text{Plane}_\text{Cost}</math> is the deployment cost of the plane. Please refer to the [[Land-Based Air Squadron#Plane Stats Summary|tables below]] for costs.
 
*<math>\text{Slot}_\text{Size}</math> is the size of the plane slot, being:
 
*<math>\text{Slot}_\text{Size}</math> is the size of the plane slot, being:
**'''4''' for "Recons" {{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{LargeFlyingBoat}},  
+
**'''4''' for "[[Recon]]s" {{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/ [[LFB|Large Flying Boats]] {{Large Flying Boat}},  
**'''9''' for [[:Category:Land-Based Heavy Bombers|Land-Based Heavy Bombers]] {{Large Land-based Aircraft}},  
+
**'''9''' for [[:Category:Land-based Heavy Bombers|Land-Based Heavy Bombers]] {{Large Land-based Aircraft}},  
 
**'''18''' for everything else.
 
**'''18''' for everything else.
  
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The resupply costs are:
 
The resupply costs are:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Fuel} = 3 \times \text{Plane}</math>
 +
<math>\text{Baux} = 5 \times \text{Plane}</math>
 +
|}
  
<math>\text{Fuel} = 3 \times \text{Plane}</math>
 
 
<math>\text{Baux} = 5 \times \text{Plane}</math>
 
 
*<math>\text{Plane}</math> is the number of planes missing from the total count.
 
*<math>\text{Plane}</math> is the number of planes missing from the total count.
  
 
=Deployment Modes=
 
=Deployment Modes=
  
=={{TextGlow|'''Standby'''|black|text-colour=White|glow-size=2px}}==
+
=={{TextGlow|'''Standby'''|black|text-color=White|glow-size=2px}}==
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
  
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===Combat Radius===
 
===Combat Radius===
The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.  
+
The Combat Radius (often represented using {{OpsRadius}}) determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.  
 
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps of relevant pages.   
 
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps of relevant pages.   
 
* Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
 
* Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
 
* It is not possible to sortie if the range of the LBAS is unable to reach any node.
 
* It is not possible to sortie if the range of the LBAS is unable to reach any node.
*''Not to be confused with [[Template:Range Extension|Range Extension]] for ships.''
+
* The range of {{Autogyro}} [[Rotorcraft]] and {{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|text=Type 3 Command Liaison Aircraft|link=Liaison Aircraft}} cannot be increased.
 +
*''Not to be confused with [[Range#Range Extension|Range Extension]] for ships.''
  
 
The effective range of an LBAS is given by:
 
The effective range of an LBAS is given by:
 
+
{{Formula|Title=LBAS Range Formula
<math>\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}} \biggr] \Big)</math>
+
|Math=\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big)
 
+
|Var=<math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
With:
+
* <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) in the base.
* <math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
 
* <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{LargeFlyingBoat}}) in the base.
 
 
**<math>= \text{Range}_\text{min}</math> if no recon is present in the base.
 
**<math>= \text{Range}_\text{min}</math> if no recon is present in the base.
 
* Value between <math>[ \ ]</math> is rounded up or down to the nearest integer.
 
* Value between <math>[ \ ]</math> is rounded up or down to the nearest integer.
 +
|Notes=
 +
}}
  
 
Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.  
 
Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.  
Line 204: Line 204:
 
!width="50px"|10
 
!width="50px"|10
 
|-
 
|-
!{{LargeFlyingBoat}} {{Equipment/Link|Type 2 Large Flying Boat}}
+
!{{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat}}
 
|20||4||5||6||7||8||9||10||11||12||13
 
|20||4||5||6||7||8||9||10||11||12||13
 
|-
 
|-
!{{LargeFlyingBoat}} {{Equipment/Link|PBY-5A Catalina}}
+
!{{Large Flying Boat}} {{Equipment/Link|PBY-5A Catalina}}
 
|10||4||5||6||6||7||8||9||9||10|| -
 
|10||4||5||6||6||7||8||9||9||10|| -
 
|-
 
|-
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===Attack Power===
 
===Attack Power===
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
* All '''"pre-cap"''' attack power is capped at 170.
+
* All '''"pre-cap"''' attack power is capped at 220.<ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
 
* See [[Damage Calculations]] for more details.
 
* See [[Damage Calculations]] for more details.
 
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
 
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
 
+
<onlyinclude>
{| class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Anti-Ship
+
!colspan=2|Anti-Ship
 
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 
|
 
|
'''Pre-cap:'''
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{type} \times \text{Mod}_\text{Sp} \biggr\rfloor</math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB} + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor</math>
 
+
|}
'''Post-cap:'''
 
*<math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{pre-cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
 
  
'''With:'''
+
;With
* <math>\text{TP/DB}</math> is the:
+
* <math>\text{TP/DB}</math> the:
** '''Torpedo''' {{Torpedo}} stat for {{Land Based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land Based Attack Aircraft Blue}}[[:Category:Land Based Bombers|LB Bombers]] and {{BluePlane}}[[Torpedo Bomber]]s.
+
** '''Torpedo''' {{Torpedo}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[Land Based Bomber|LB Bombers]] and {{BluePlane}} [[Torpedo Bomber]]s,
** '''Dive bombing''' {{Dive}} stat for {{RedPlane}}[[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]], and {{Seaplane}}[[SPB|Seaplane Bombers]].
+
** '''Dive bombing''' {{Dive}} stat for {{RedPlane}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]], {{Seaplane}} [[Seaplane Bomber]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 +
** ''For aircraft with neither {{Torpedo}} nor {{Dive}} stat ({{Autogyro}} [[Rotorcraft]] & {{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|link=Liaison Aircraft|text=Command Liaison Aircraft}} so far), the formula still works, with minimal effectiveness.''
 
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
 
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
  
* <math>\bigstar</math> is the [[Improvement#Improvement_Bonuses|improvement bonuses]] of the equipment.
+
* <math>\bigstar</math> the [[Improvement]] bonuses of the equipment.
 +
 
  
* <math>\text{Mod}_\text{count}</math> is the plane count modifier.
+
;Pre-cap modifiers
** '''1.0''' for {{Large Land-based Aircraft}}[[:Category:Land-Based Heavy Bombers|LB Heavy Bombers]].
 
** '''1.8''' otherwise.
 
  
* <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot.  
+
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
** It will be '''18''' (only '''9''' for [[:Category:Land-Based Heavy Bombers|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
+
** It will be '''18''' (only '''9''' for [[:Category:Land-based Heavy Bombers|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
  
* <math>\text{Mod}_\text{type}</math> is the type modifier:
+
* <math>\text{Mod}_\text{type}</math> the type modifier:
** '''1.0''' for {{Large Land-based Aircraft}}[[:Category:Land-Based Heavy Bombers|LB Heavy Bombers]].
+
** '''0.8''' for other {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[:Category:Land-Based Attackers|LB Attackers]] and {{Large Land-based Aircraft}} [[:Category:Land-based Heavy Bombers|LB Heavy Bombers]]
** '''0.8''' for other {{Land Based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land Based Attack Aircraft Blue}}[[:Category:Land Based Bombers|LB Bombers]].
+
** '''1.0''' for {{RedPlane}} [[Dive Bomber]]s, {{BluePlane}} [[Torpedo Bomber]]s, {{SPB}} [[Seaplane Bomber]]s, {{Autogyro}} [[Rotorcraft]], and {{ASWPlane}} [[Anti-submarine Patrol Aircraft]],
** '''1.0''' for {{RedPlane}}[[Dive Bomber]]s, {{BluePlane}}[[Torpedo Bomber]]s, and {{Seaplane}}[[SPB|Seaplane Bombers]].
 
 
** '''0.7071''' for {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]].
 
** '''0.7071''' for {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]].
  
* <math>\text{Mod}_\text{Sp}</math> is the special modifier for [[#LBAS Special Bombers]] on certain targets, is '''1''' for other planes or targets.
+
* <math>\text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3}</math> the special modifiers for [[#LBAS Special Bombers]] on certain targets,
 +
** For other planes or against other targets, is '''1''' for Sp1 & Sp3, and '''0''' for Sp2.
  
* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of '''1.5'''.
+
* <math>\text{Mod}_\text{LBR}</math> the bonus for having a land-based recon {{Land-Based Recon}} present in the base.
* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of '''1.2''' for maxed proficiency {{Double Chevron}} planes.
+
** '''1.12''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}} and {{Equipment/Link|Mosquito PR Mk.IV}},
* <math>\text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
+
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}},
* <math>\text{Mod}_\text{LBB}</math> is '''1.8''' for [[:Category:Land Based Bombers|LB Bombers]] and '''1.0''' otherwise.
+
** '''1''' otherwise.
 
+
*** The bonus '''do not stack'''. If there are multiple recons in the land-base, only the highest bonus will be applied.
* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based recon {{Land-Based Recon}} present in the base.
 
** '''1.125''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
 
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
 
** '''1.??''' for {{Equipment/Link|Mosquito PR Mk.IV}}.
 
 
 
* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
 
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!Anti-Installation
 
 
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 
|
 
|
'''Pre-cap:'''
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{type} \bigg\rfloor \times \text{Mod}_\text{AIpre}</math>
+
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit}</math>
 +
|}
  
'''Post-cap:'''
+
;Post-cap modifiers
*<math>\text{Atk}_\text{post-cap} = \Biggl\lfloor \Biggl\lfloor \Biggl\lfloor \text{Atk}_\text{pre-cap}  \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Biggr\rfloor \times \text{Mod}_\text{AIpost3} \Biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
 
  
'''With:'''
+
* <math>\text{Mod}_\text{Contact}</math> the contact bonus. Please see [[Contact]] for more details on the bonus.
* <math>\text{TP/DB}</math> is the:
+
* <math>\text{Mod}_\text{LBB}</math> being '''1.8''' for [[:Category:Land-Based Attackers|LB Attackers]], and '''1.0''' otherwise.
** '''Torpedo''' {{Torpedo}} stat for {{BluePlane}}[[Torpedo Bomber]]s.
+
* <math>\text{Mod}_\text{CF}</math> the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
** '''Dive bombing''' {{Dive}} stat for {{Land Based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land Based Attack Aircraft Blue}}[[:Category:Land Based Bombers|LB Bombers]], {{RedPlane}}[[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]], and {{Seaplane}}[[SPB|Seaplane Bombers]].
+
* <math>\text{Mod}_\text{historical}</math> being the [[event]] historical bonuses.
 
+
* <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%.
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
+
{|class="wikitable mw-collapsible mw-collapsed"
** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
+
!colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref>
** '''1.6''' versus Artillery Imps,
+
|-
** '''1.18''' versus Isolated Island Demon,
+
!Boss (ID) !!Low mod !!High mod
** '''1''' otherwise.
+
|-
 +
|{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640)}} ||0.4 ||0.7
 +
|-
 +
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.7 ||3
 +
|-
 +
|{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||1~1.68 ||1.77~2.42
 +
|-
 +
|{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.7 ||3
 +
|-
 +
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1 ||1
 +
|}
  
* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
+
* <math>\text{Mod}_\text{balloon}</math> being the effect of the deployed {{Balloon}} [[Barrage Balloon]]s on both side:
** '''2.1''' versus Supply Depot Princess, '''1''' otherwise.
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=4|Balloon Effects
 +
|-
 +
!{{Balloon}}
 +
!1!!2!!3
 +
|-
 +
!colspan=4|Allied LBAS Damage
 +
|-
 +
!Allied balloons [https://twitter.com/yukicacoon/status/1697883339125055914?s=20]
 +
|1.02||1.04||1.06
 +
|-
 +
!Enemy balloons [https://twitter.com/yukicacoon/status/1702010314001367150]
 +
|0.95||0.90||0.85
 +
|}
  
* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
+
* <math>\text{Mod}_\text{crit}</math> the critical multiplier of '''1.5''',
** '''100''' versus Supply Depot Princess, '''1''' otherwise.
+
**It includes the proficiency [[Plane_Proficiency#Rank_Effects|critical damage multiplier]] ('''1.2''' for maxed proficiency {{Double Chevron}} planes),
  
* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
 
** '''1.55''' versus Artillery Imps,
 
** '''1.7''' versus Isolated Island Demon,
 
** '''1''' otherwise.
 
  
* ''Other variables are the same as for anti-ship.''
+
[https://twitter.com/Divinity_123/status/1659942242373566464]
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
 
 
|}
 
|}
  
{| class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!ASW
+
!colspan=2|Anti-Installation
 
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 
|
 
|
'''Pre-cap:'''
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \Big\rfloor </math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \bigg\rfloor</math>
 +
|}
  
'''Post-cap:'''
+
;With
*<math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{pre-cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{LBR}</math> 
+
* <math>\text{TP/DB}</math> the:
 +
** '''Torpedo''' {{Torpedo}} stat for {{BluePlane}}[[Torpedo Bomber]]s (behavior is still unclear).
 +
** '''Dive bombing''' {{Dive}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[Land Based Bomber|LB Bombers]], {{RedPlane}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]] (behavior is still unclear), {{SPB}}[[SPB|Seaplane Bombers]], and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
  
'''With:'''
+
|-
* <math>\text{ASW}</math> is the '''ASW''' {{ASW}} stat of the plane.
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 
+
|
* <math>\text{Mod}_\text{ASW}</math> is a '''random number''' based on the '''base ASW''' {{ASW}} of the plane. It is between:
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
** '''0.35''' and '''0.8''' for 7-9 ASW planes.
+
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit}</math>
** '''0.7''' and '''1.0''' for 10+ ASW planes.
+
|}
  
 
* ''Other variables are the same as for anti-ship.''
 
* ''Other variables are the same as for anti-ship.''
 +
* <math>{\color{tomato}\text{Mod}_\text{Inst}}</math> is the anti-installation bonus, the multiplier is chosen randomly between two values. The chance is roughly 50%. ''see [[Combat/Anti-Installation#Airstrike_and_Land_Base_Bonus|here]] for more details:
  
* Only '''"[[:Category:ASW Aircrafts|ASW Aircrafts]]"''' (7+ ASW aircrafts) are able to perform ASW attacks.
+
{|class="wikitable" style="font-weight:bold; text-align:center"
** If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
+
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642]
 +
|-
 +
!rowspan=2|Installation (ID)
 +
!colspan=2|LBAS
 +
|-
 +
|Low mod ||High mod
 +
|-
 +
!{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
 +
|colspan=2| 2
 +
|-
 +
!{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
 +
|1.6 ||2.5
 +
|-
 +
!{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
 +
|1.7 ||3.6?
 +
|-
 +
!{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses<br>(B, C, D, ...) (ID>1658)
 +
! - !! -
 +
|-
 +
!{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023)
 +
|? ||?
 +
|}
 +
 
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|ASW
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor </math>
 +
|}
 +
;With
 +
* <math>\text{ASW}</math> the '''ASW''' {{ASW}} stat of the plane.
 +
 
 +
* <math>\text{Mod}_\text{ASW}</math> a '''random number''' based on the '''base ASW''' {{ASW}} of the plane. It is between:
 +
** '''0.35''' and '''0.8''' for 7-9 ASW planes.
 +
** '''0.7''' and '''1.0''' for 10+ ASW planes.
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap}  \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB}</math>
 +
|} 
 +
 
 +
* ''Other variables are the same as for anti-ship.''
 +
|-
 +
|colspan=2|
 +
;Note
 +
* Only '''"[[ASW Aircraft|ASW Planes]]"''' (7+ ASW) are able to perform ASW attacks.
 +
** If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
 
|}
 
|}
  
'''Notes:'''
+
;Notes
 
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 +
* Jet Assault use the [[Damage_Calculations#Airstrike|airstrike formula]] even on land base.
 +
<references/>
 +
</onlyinclude>
  
 
===LBAS Special Bombers===
 
===LBAS Special Bombers===
Line 364: Line 430:
 
!Plane
 
!Plane
 
!Target bonus
 
!Target bonus
!Bonus
+
!<math>\text{Mod}_\text{Sp}</math>
 
!Total Anti-Ship<br>Attack Power<ref>Assuming 18 planes and 0★</ref>
 
!Total Anti-Ship<br>Attack Power<ref>Assuming 18 planes and 0★</ref>
 
!{{Hit}} Bonus  
 
!{{Hit}} Bonus  
 
!Notes
 
!Notes
 
|-
 
|-
!{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}<ref>https://twitter.com/juu_kanoya/status/1364361975061430274</ref><ref>https://twitter.com/yukicacoon/status/1364852802103640064</ref>
+
!{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}<ref>[https://twitter.com/juu_kanoya/status/1364361975061430274] [https://twitter.com/yukicacoon/status/1364852802103640064]</ref>
|rowspan=2|DD
+
|rowspan=3|DD
|{{Torpedo}} set to '''25'''
+
|<math>\text{Mod}_\text{Sp2} = 25</math>
|237
+
|239.4
 +
|0
 +
|{{Torpedo}} stat = '''0''' otherwise.
 +
|-
 +
!{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}<ref>[https://twitter.com/Divinity_123/status/1651147441607983104]</ref>
 +
|<math>\text{Mod}_\text{Sp2} = 30</math>
 +
|195
 
|0
 
|0
|Uses its {{Torpedo}} stat of '''0''' otherwise.
+
|{{Dive}} stat = '''0''' against DD,<br>{{Dive}} stat = '''5''' otherwise.
 
|-
 
|-
 
!{{Equipment/Link|Ki-102 B}}
 
!{{Equipment/Link|Ki-102 B}}
Line 382: Line 454:
 
|
 
|
 
|-
 
|-
!{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}
+
!rowspan=2|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}<ref name="SP1">[https://twitter.com/Divinity_123/status/1659942247947808770]</ref>
|rowspan=2|Surface ships
+
|DD,CL,CA
|{{Torpedo}} x 1.15
+
|<math>\text{Mod}_\text{Sp1} = 1.15</math>
|176
+
|176.4
| -1 against DD<br>+1 against CL
+
|rowspan=2| -1 against DD<br>+1 against CL
|rowspan=3|'''Missile''' animation
+
|rowspan=7|'''Missile''' animation
 
|-
 
|-
!{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}
+
|(F)BB(V),CV(L/B)
|{{Torpedo}} x 1.16
+
|<math>\text{Mod}_\text{Sp1} = 1.13</math>
|167
+
|174.6
| -2 against DD<br>+1 against CL
 
 
|-
 
|-
!{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}
+
!rowspan=2|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}<ref name="SP1"/>
 +
|DD,CL,CA
 +
|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
 +
|196.2
 +
|rowspan=2| +1 against CL<ref>[https://twitter.com/yukicacoon/status/1720787149342269528]</ref>
 +
|-
 +
|(F)BB(V),CV(L/B)
 +
|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
 +
|196.2
 +
|-
 +
!rowspan=2|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}<ref name="SP1"/>
 +
|DD,CL,CA
 +
|<math>\text{Mod}_\text{Sp1} = 1.16</math>
 +
|167.4
 +
|rowspan=2| -2 against DD<br>+1 against CL
 +
|-
 +
|(F)BB(V),CV(L/B)
 +
|<math>\text{Mod}_\text{Sp1} = 1.14</math>
 +
|165.6
 +
|-
 +
!{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}<ref>[https://twitter.com/yukicacoon/status/1431853861094842373]</ref>
 
|DD
 
|DD
|<math>\text{Mod}_\text{Sp} = 1.10</math>
+
|<math>\text{Mod}_\text{Sp1} = 1.10</math>
 
|153
 
|153
 
|rowspan=2|0
 
|rowspan=2|0
 
|-
 
|-
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}
+
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}<ref>[https://twitter.com/kancolle_aki/status/1686396178454470656]</ref>
 
|(F)BB(V)
 
|(F)BB(V)
|<math>\text{Mod}_\text{Sp} = 1.35</math>
+
|<math>\text{Mod}_\text{Sp1} = 1.50</math>
|212
+
|232
 
|'''Fritz-X''' animation
 
|'''Fritz-X''' animation
 
|-
 
|-
!rowspan=4|{{Equipment/Link|B-25}}<ref>https://discord.com/channels/118339803660943369/178613137430282240/981575002967130112</ref><ref>https://twitter.com/yukicacoon/status/1535905706783952897 </ref>
+
!rowspan=5|{{Equipment/Link|B-25}}<ref>[https://discord.com/channels/118339803660943369/178613137430282240/981575002967130112] [https://twitter.com/yukicacoon/status/1535905706783952897]</ref>
 
|DD
 
|DD
|<math>\text{Mod}_\text{Sp} = 1.90</math>
+
|<math>\text{Mod}_\text{Sp3} = 1.90</math>
|193
+
|192.6
 
|rowspan=2| +2
 
|rowspan=2| +2
|rowspan=4|'''Skip Bombing''' attack & annimation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber]] / [[Abyssal Twin-engine Land-based Dive Bomber Ace|Ace]] also perform such attack, but bonuses are unconfirmed.</ref>
+
|rowspan=5|'''Skip Bombing''' attack & animation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber]] / [[Abyssal Twin-engine Land-based Dive Bomber Ace|Ace]] also perform such attack, but bonuses are unconfirmed.</ref>
 
|-
 
|-
 
|CL(T)
 
|CL(T)
|<math>\text{Mod}_\text{Sp} = 1.75</math>
+
|<math>\text{Mod}_\text{Sp3} = 1.75</math>
|176
+
|176.4
 
|-
 
|-
 
|CA(V)
 
|CA(V)
|<math>\text{Mod}_\text{Sp} = 1.60</math>
+
|<math>\text{Mod}_\text{Sp3} = 1.60</math>
 
|162
 
|162
 
| +3
 
| +3
 
|-
 
|-
 
|(F)BB(V) / CV(L)
 
|(F)BB(V) / CV(L)
|<math>\text{Mod}_\text{Sp} = 1.30</math>
+
|<math>\text{Mod}_\text{Sp3} = 1.30</math>
|131
+
|131.4
 
| +4
 
| +4
 +
|-
 +
|Installation
 +
|<math>\text{Mod}_\text{Sp3} = 0.90</math><ref>[https://twitter.com/Divinity_123/status/1659942252997758977]</ref>
 +
|149.4
 +
| +0?
 
|}
 
|}
 +
''Alternative table: [https://twitter.com/hiryuuteitoku/status/1740873876073255351]
 
<references/>
 
<references/>
  
 
===Sortie Fighter-Power===
 
===Sortie Fighter-Power===
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
 
+
{{Formula
{| class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=Sortie Fighter-Power
!Sortie Fighter-Power
+
|Math=\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane} }_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}
|-
+
|Var=<math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
|
 
<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane}}_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
 
 
 
* <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot.  
 
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
  
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
+
* <math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
* <math>\text{AA}_\text{★}</math> is the Anti-Air {{AA}} stat gained from [[Improvement]]s.
+
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
+
* <math>\text{Intercept}</math> the Interception {{Interception}} stat of the plane.
  
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
+
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power [[Proficiency]] bonus. For maxed proficiency {{Double Chevron}} planes it is:
** '''25.464''' for {{Interceptor Fighter}}{{Interceptor Fighter2}}[[Interceptor]]s, {{GreenPlane}}carrier-based [[Fighter]]s, and {{SeaplaneFighter}}[[SPF|seaplane fighters]].
+
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Interceptor|Land-Based Fighters]], {{GreenPlane}} Carrier-Based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
** '''9.464''' for {{Seaplane}}[[SPB|seaplane bombers]].
+
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 
** '''3.464''' for all other planes.
 
** '''3.464''' for all other planes.
  
* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance {{Land-Based Recon}} bonus.
+
* <math>\text{Mod}_\text{LBR}</math> the {{Land-Based Recon}} [[:Category:Land-based Reconnaissance Aircraft|LB Recons]] bonus.
 
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
 
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
 
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
 
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
** '''1.??''' for {{Equipment/Link|Mosquito PR Mk.IV}}.
+
** '''1.18''' for {{Equipment/Link|Mosquito PR Mk.IV}}.
|}
+
}}
 +
 
  
'''Notes:'''
+
;Notes
 
* Contesting air control works exactly the same as normal aerial combat.
 
* Contesting air control works exactly the same as normal aerial combat.
 
* A better air control state can reduce the losses taken by the LBAS.
 
* A better air control state can reduce the losses taken by the LBAS.
Line 462: Line 556:
 
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
 
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
  
{|class="wikitable mw-collapsible mw-collapsed"
+
===Sortie Cost===
!colspan=5|Sortie Fighter-Power Ranking
+
 
|-
+
There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above.
! Fighter-Power
+
 
! Name
+
'''[[Land Based Bomber|LB Bombers]]:
! Type
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
! Combat Radius
+
|valign="center"|  
! Total Fighter-Power<ref>Assuming 18 planes at max proficiency.</ref>
+
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil</math>
|-
+
*<math>\text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor</math>
| 18.5
+
|}
| [[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]]
+
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
'''Other Planes:
| style="background-color:#b3ffb3;"| 7
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
| 103
+
|valign="center"|  
|-
+
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil</math>
| 17
+
*<math>\text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil</math>
| [[Shiden Kai (343 Air Group) Fighter Unit 301]]
+
|}
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
 
| style="background-color:#ffa366;"| 4
+
;With
| 97
+
* <math>\text{Plane}_\text{Count}</math> the current planes count in the slot.
|-
+
 
| 16.5
+
;Notes
| [[Fw 190 D-9]]
+
* This cost is calculated '''per squadron'''.
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
** Empty slots do not cost anything.
| style="background-color:#ff8080;"| 3
+
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
| 95
+
 
|-
+
===[[PBY-5A Catalina]] rescue function===
| 16
+
[[File:Catalina rescue.png|thumb|right|3 bubbles Catalina rescue]]
| [[Spitfire Mk.IX (Skilled)]]
+
{{Equipment/Link|PBY-5A Catalina}} placed in LBAS have the ability to rescue planes lost in Land-Based Sorties.
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
* The rescue function will not trigger if:
| style="background-color:#ffa366;"| 4
+
** A too large amount of Catalina is shot down,
| 93
+
** No planes are lost,
|-
+
** A 2nd wave does not occur due to all enemies dying.
| 15.5
+
* The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
| [[Reppuu Kai (352 Air Group/Skilled)]]
+
* Rescue only applies to bases with a Catalina equipped.
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
* There 3 types of rescue that can trigger depending on the setup:
| style="background-color:#ffa366;"| 4
+
** Type 1, with 1 bubble, saving 1 slot,
| 91
+
** Type 2, with 2 bubbles, saving 2 slots,
|-
+
** Type 3, with 3 bubbles, saving 3 slots.
| rowspan=2| 15
+
* Aircraft rescued by the Catalina will be restored :
| [[Type 3 Fighter Hien (244th Air Combat Group)]]
+
** It saves some bauxite when resupplying,
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
** It '''does not''' prevent any loss of [[Plane Proficiency]].
| style="background-color:#ffa366;"| 4
+
* The number of Catalina used to rescue affects the rescue ratio.
| rowspan=2| 89
+
** Catalina ranks do not affect the rescue ratio.
|-
+
*Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.
| [[Shinden Kai]]
+
</div>
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 2
 
|-
 
| 14
 
| [[Zero Fighter Type 53 (Iwamoto Squadron)|Zero Fighter Type 53 (Iwamoto Squadron) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 6
 
| 84
 
|-
 
| rowspan=3| 13.5
 
| [[Type 3 Fighter Hien|Type 3 Fighter Hien 10★]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 3
 
| rowspan=3| 82
 
|-
 
| [[Type 3 Fighter Hien Model 1D]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ffa366;"| 4
 
|-
 
| [[Shiden Type 21 Shiden Kai]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ffa366;"| 4
 
|-
 
| rowspan=4| 13
 
| [[Reppuu (601 Air Group)|Reppuu (601 Air Group) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 5
 
| rowspan=4| 80
 
|-
 
| [[Reppuu Kai Ni]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 5
 
|-
 
| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)|Zero Fighter Type 52 Model A (Iwamoto Squadron) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 6
 
|-
 
| [[Reppuu Kai]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ffa366;"| 4
 
|-
 
| rowspan=2| 12.5
 
| [[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#b3ffb3;"| 7
 
| rowspan=2| 78
 
|-
 
| [[Type 3 Fighter Hien]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 3
 
|-
 
| rowspan=6| 12
 
| [[Zero Fighter Type 52 Model C (Iwai Squadron)|Zero Fighter Type 52 Model C (Iwai Squadron) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 6
 
| rowspan=6| 76
 
|-
 
| [[Zero Fighter Type 53 (Iwamoto Squadron)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 6
 
|-
 
| [[Reppuu Kai Ni Model E (CarDiv 1/Skilled)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 6
 
|-
 
| [[Reppuu Model 11]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 5
 
|-
 
| [[F6F-5|F6F-5 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 5
 
|-
 
| [[Spitfire Mk.V]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ffa366;"| 5
 
|-
 
| rowspan=3| 11.5
 
| [[Type 1 Fighter Hayabusa Model III A]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#b3ffb3;"| 6
 
| rowspan=3| 74
 
|-
 
| [[Type 4 Fighter Hayate]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ffa366;"| 5
 
|-
 
| [[Shiden Type 11|Shiden Type 11 10★]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 3
 
|-
 
| rowspan=8| 11
 
| [[Zero Fighter Type 52 Model C (601 Air Group)|Zero Fighter Type 52 Model C (601 Air Group) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 6
 
| rowspan=8| 72
 
|-
 
| [[Zero Fighter Type 52 (Skilled)|Zero Fighter Type 52 (Skilled) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 6
 
|-
 
| [[Type 1 Fighter Hayabusa Model II|Type 1 Fighter Hayabusa Model II 10★]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#b3ffb3;"| 6
 
|-
 
| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 6
 
|-
 
| [[Reppuu (601 Air Group)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 5
 
|-
 
| [[Reppuu Kai Ni Model E]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 5
 
|-
 
| [[Fw 190 A-5 Kai (Skilled)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 4
 
|-
 
| [[Re. 2005 Kai]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 3
 
|-
 
| rowspan=10| 10
 
| [[Zero Fighter Type 21 (Skilled)|Zero Fighter Type 21 (Skilled) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 7
 
| rowspan=10| 67
 
|-
 
| [[Zero Fighter Type 52 Model C (Iwai Squadron)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 6
 
|-
 
| [[Prototype Reppuu Late Model]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 5
 
|-
 
| [[Zero Fighter Type 32 (Skilled)|Zero Fighter Type 32 (Skilled) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 5
 
|-
 
| [[F6F-3|F6F-3 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 5
 
|-
 
| [[F6F-5]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 5
 
|-
 
| [[F6F-5N]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 5
 
|-
 
| [[Shiden Kai 4]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 4
 
|-
 
| [[Reppuu Kai (Prototype Carrier-based Model)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 4
 
|-
 
| [[Fw190 T Kai]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 3
 
|-
 
| 9.5
 
| [[Shiden Type 11]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 3
 
| 65
 
|-
 
| rowspan=7| 9
 
| [[Zero Fighter Type 21 (Iwamoto Squadron)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 7
 
| rowspan=7| 63
 
|-
 
| [[Type 1 Fighter Hayabusa Model II]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#b3ffb3;"| 6
 
|-
 
| [[Zero Fighter Type 52 Model C (601 Air Group)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 6
 
|-
 
| [[Zero Fighter Type 52 (Skilled)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 6
 
|-
 
| [[Seafire LF.Mk.III Kai]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ffa366;"| 4
 
|-
 
| [[Shiden Kai 2]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 3
 
|-
 
| [[Raiden]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 2
 
|-
 
| 8.5
 
| [[Spitfire Mk.I]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ffa366;"| 4
 
| 61
 
|-
 
| 8
 
| [[Zero Fighter Type 21 (Skilled)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#b3ffb3;"| 7
 
| 59
 
|}<references/>
 
  
===Sortie Cost===
+
=={{TextGlow|'''Air Defense'''|black|text-color=yellow|glow-size=2px}}==
 +
<div class="mw-collapsible">
  
There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above.
+
In [[6-5]] and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
 +
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
 +
** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
  
'''[[:Category:Land Based Bombers|LB Bombers]]:'''
+
===Defense Fighter-Power===
*<math>\text{Fuel} = \lceil \text{Plane Count} \times 1.5 \rceil</math>
+
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values.
*<math>\text{Ammo} = \lfloor\text{Plane Count} \times 0.7\rfloor</math>
+
{{Formula
 +
|Title=Defense Fighter-Power
 +
|Math=\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}
 +
|Var=<math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
 +
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
 +
* <math>\text{Intercept}</math> the Interception {{Interception}} stat of the plane.
 +
* <math>\text{Anti-Bomber}</math> the Anti-Bomber {{Anti-Bomber}} stat of the plane.
  
'''Other Planes:'''
+
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.
*<math>\text{Fuel} = \lceil \text{Plane Count} \times 1.0 \rceil</math>
+
** It will be '''18''' for fully resupplied bases on their 1st attack.
*<math>\text{Ammo} = \lceil \text{Plane Count} \times 0.6 \rceil</math>
 
  
With:
+
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
* <math>\text{Plane Count}</math> the remaining planes in the slot.
+
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Interceptor|Land-Based Fighters]], {{GreenPlane}} Carrier-Based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 +
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 +
** '''3.464''' for all other planes.
 +
 
 +
* <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details.
 +
 
 +
{{{!}}class="wikitable" style="text-align:center"
 +
!colspan=4{{!}}Reconnaissance Defense Bonus
 +
{{!}}-
 +
!LoS
 +
!{{SPR}}Seaplane<br>{{Large Flying Boat}}Large Flying Boat
 +
!{{YellowPlane}}Carrier-based
 +
!{{Land-Based Recon}}Land-Based
 +
{{!}}-
 +
{{!}}≥9{{!}}{{!}}1.16{{!}}{{!}}1.3{{!}}{{!}}1.24
 +
{{!}}-
 +
{{!}}8{{!}}{{!}}1.13{{!}}{{!}} -{{!}}{{!}}1.18
 +
{{!}}-
 +
{{!}}≤7{{!}}{{!}}1.1{{!}}{{!}}1.2{{!}}{{!}} -
 +
{{!}}-
 +
{{!}}}
 +
|Notes=Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
 +
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
 +
}}
  
'''Notes:'''
+
;Shootdown
* This cost is calculated '''per squadron'''.
 
** Empty slots do not cost anything.
 
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
 
  
===[[PBY-5A Catalina]] rescue function===
+
Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.
[[File:Catalina rescue.png|thumb|right|3 bubbles Catalina rescue]]
 
{{Equipment/Link|PBY-5A Catalina}} placed in LBAS have the ability to rescue planes lost in Land-Based Sorties.
 
* The rescue function will not trigger if:
 
** A too large amount of Catalina is shot down,
 
** No planes are lost,
 
** A 2nd wave does not occur due to all enemies dying.
 
* The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
 
* Rescue only applies to bases with a Catalina equipped.
 
* There 3 types of rescue that can trigger depending on the setup:
 
** Type 1, with 1 bubble, saving 1 slot,
 
** Type 2, with 2 bubbles, saving 2 slots,
 
** Type 3, with 3 bubbles, saving 3 slots.
 
* Aircraft rescued by the Catalina will be restored :
 
** It saves some bauxite when resupplying,
 
** It '''does not''' prevent any loss of [[Plane Proficiency]].
 
* The number of Catalina used to rescue affects the rescue ratio.
 
** Catalina ranks do not affect the rescue ratio.
 
*Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.
 
</div>
 
  
=={{TextGlow|'''Air Defense'''|black|text-colour=yellow|glow-size=2px}}==
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible">
+
!colspan=3|Base Defense Shootdown %
 
+
|-
In [[6-5]] and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
+
!width="64px"|Anti-Bomber
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
+
!width="128px"|AP Shootdown %
** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
+
!width="128px"|AS Shootdown %
 
+
|-
===Defense Fighter-Power===
+
|0<ref>Carrier-based fighters</ref>||6~60||52~80
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values.
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!Defense Fighter-Power
 
 
|-
 
|-
|
+
|0||60~81||80~108
<math>\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}</math>
 
 
 
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
 
* <math>\text{AA}_\text{★}</math> is the Anti-Air {{AA}} stat gained from [[Improvement]]s.
 
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
 
* <math>\text{Anti-Bomber}</math> is the Anti-Bomber {{Anti-Bomber}} stat of the plane.
 
 
 
* <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot.
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
 
 
 
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
 
** '''25.464''' for {{Interceptor Fighter}}{{Interceptor Fighter2}}[[Interceptor]]s, {{GreenPlane}}carrier-based [[Fighter]]s, and {{SeaplaneFighter}}[[SPF|seaplane fighters]].
 
** '''9.464''' for {{SPB}}[[SPB|seaplane bombers]].
 
** '''3.464''' for all other planes.
 
 
 
* <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details.
 
 
 
{|class="wikitable" style="text-align: center;"
 
!colspan=4|Reconnaissance Defense Bonus
 
 
|-
 
|-
!LoS
+
|1||63.5~88||83.5~115
!{{SPR}}Seaplane<br>{{Large Flying Boat}}Large Flying Boat
 
!{{YellowPlane}}Carrier-based
 
!{{Land-Based Recon}}Land-Based
 
 
|-
 
|-
|≥9||1.16||1.3||1.24
+
|2||67~95||87~122
 
|-
 
|-
|8||1.13|| -||1.18
+
|3||70.5~102||90.5~129
 
|-
 
|-
|≤7||1.1||1.2|| -
+
|4||74~109||94~136
|-
 
|}
 
 
 
Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=3|Base Defense Shootdown %
 
|-
 
!width="64px"|Anti-Bomber
 
!width="128px"|AP Shootdown %
 
!width="128px"|AS Shootdown %
 
|-
 
|0<ref>Carrier-based fighters</ref>||6~60||52~80
 
|-
 
|0||60~81||80~108
 
|-
 
|1||63.5~88||83.5~115
 
|-
 
|2||67~95||87~122
 
|-
 
|3||70.5~102||90.5~129
 
|-
 
|4||74~109||94~136
 
 
|-
 
|-
 
|5||77.5~116||97.5~143
 
|5||77.5~116||97.5~143
Line 845: Line 684:
 
|}
 
|}
 
<references/>
 
<references/>
|}
 
  
'''Notes:'''
+
===Land Base Air-Raid===
* Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
+
 
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
+
During a sortie, an alert will say {{color|red|"Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).}}
 +
* The chance that this happens is random but increases when approaching the boss.
 +
** At the boss node, the chance is 100%.
 +
* The damage dealt will not destroy the base.
 +
* Either '''fuel or bauxite''' will be randomly lost for any damage done to the base. It is calculated as follows:
 +
** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math>
 +
*** <math>\text{Damage}</math> is the damage taken by the base.
 +
** The resource loss is rounded down.
 +
** The maximum cost is 179 fuel/bauxite.
 +
* Only 1-4 planes in the '''first slot''' are lost due to damage.
 +
** Reconnaissance planes can '''only lose 1''' plane per raid.
 +
** If a slot only has 1 plane remaining, the loss will be applied to the slot below.
  
 
{|class="wikitable mw-collapsible mw-collapsed"
 
{|class="wikitable mw-collapsible mw-collapsed"
!colspan=5| Defense Fighter-Power Ranking
 
 
|-
 
|-
!Fighter-Power
+
!colspan=4|LBAS Raid Losses
!Name
 
!Type
 
!Anti-Bomber
 
!Total Fighter-Power<ref>Assuming 18 planes at max proficiency.</ref>
 
|-
 
| 28
 
| [[Reppuu Kai (352 Air Group/Skilled)]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#b3ffb3;"| 7
 
| 144
 
 
|-
 
|-
| 24
+
!width="128px"|Result
| [[Reppuu Kai]]
+
!width="256px"|Notice
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
!width="256px"|Losses
| style="background-color:#b3ffb3;"| 6
+
!width="512px"|Notes
| 127
 
 
|-
 
|-
| rowspan=2| 21
+
|style="text-align: center; | No Damage
| [[Shuusui]]
+
|style="text-align: center; | The base has suffered no losses.<br>
| [[:Category:High Altitude Interceptors|Land-Based Rocket Interceptor]]
+
(空襲による基地の損害はありません。)
| style="background-color:#b3ffb3;"| 9
+
|style="text-align: center; | None
| rowspan=2| 114
+
|  
 +
* Chance of occurring increases the better the air control state.
 +
* This message is also displayed if fuel or bauxite is 0.
 
|-
 
|-
| [[Fw 190 D-9]]
+
|style="text-align: center; | <50 Damage
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
|style="text-align: center; color:orange;"| The air-raids have reduced our resource stockpiles!<br>
| style="background-color:#ffa366;"| 3
+
(空襲により備蓄資源に損害を受けました!)
 +
|style="text-align: center; | Resource loss
 +
|
 
|-
 
|-
| 20
+
|style="text-align: center; | >50 Damage
| [[Me 163B]]
+
|style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron has suffered losses on the ground!<br>
| [[:Category:High Altitude Interceptors|Land-Based Rocket Interceptor]]
+
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
| style="background-color:#b3ffb3;"| 9
+
|style="text-align: center;| Resource and plane loss.
| 110
+
|  
 +
* Bases that are "evacuated" will suffer only resource loss.
 +
* Bases set to defense that take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
 
|-
 
|-
| rowspan=2| 19
+
|}
| [[Type 3 Fighter Hien (244th Air Combat Group)]]
+
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
'''Notes:'''
| style="background-color:#ffa366;"| 3
+
* Because the plane losses are not that high and the resource loss is limited, it is recommended to '''focus all available bases on attack''' instead, unless getting LBAS AS is needed.
| rowspan=2| 106
+
 
|-
+
===High Altitude Air-Raid===
| [[Shiden Kai (343 Air Group) Fighter Unit 301]]
+
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
| style="background-color:#ff8080;"| 2
+
 
|-
+
{{Category:High Altitude Interceptors}}
| rowspan=4| 18
+
 
| [[Prototype Shuusui]]
+
* At least 2 "High Altitude Interceptors" are needed to remove the defense penalty.
| [[:Category:High Altitude Interceptors|Land-Based Rocket Interceptor]]
+
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
| style="background-color:#b3ffb3;"| 8
+
* Damage works the same way as normal base raids.
| rowspan=4| 101
+
 
|-
+
===Superfortress Air-Raid Sequence===
| [[Raiden]]
+
On E-5 of the [[Winter 2022 Event]], a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far.
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
*''See [[Superfortress Air-Raid Sequence]] for more details.
| style="background-color:#ffa366;"| 5
+
</div>
|-
+
 
| [[Spitfire Mk.IX (Skilled)]]
+
=={{TextGlow|'''Evacuation'''|black|text-color=Cyan|glow-size=2px}}==
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
<div class="mw-collapsible">
| style="background-color:#ff8080;"| 2
+
 
|-
+
Bases set to "evacuate" will not lose planes to damage from "air-raids".
| [[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]]
+
* Resources will still be lost to damage.
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
* Evacuated planes will recover morale slower.
| style="background-color:#ff8080;"| 0
+
* Bases that have been evacuated will not cost resources on sortie.
|-
+
 
| 17
+
'''Notes:'''
| [[Spitfire Mk.V]]
+
* Can be used to preserve planes in bases not currently used.
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
* It can also save on sortie costs if a particular base is not currently needed on the sortie.
| style="background-color:#ffa366;"| 3
+
** E.g. a base with bombers when focusing on air defense.
| 97
+
</div>
|-
+
 
| 16
+
=={{TextGlow|'''Rest'''|black|text-color=Lime|glow-size=2px}}==
| [[Type 3 Fighter Hien Model 1D]]
+
<div class="mw-collapsible">
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
 
| style="background-color:#ff8080;"| 2
+
During rest, the morale of the planes will recover faster.
| 93
+
* The natural regeneration of bauxite {{Bauxite}} is '''severely reduced''' when a base is being rested.
|-
+
** It is '''halved''' for one base and reduced to '''1/6''' for two bases.
| rowspan=2| 15
+
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
| [[Type 3 Fighter Hien|Type 3 Fighter Hien 10★]]
+
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
*In Rest mode, to recover from 0 to good morale (30), it takes:
| style="background-color:#ffa366;"| 3
+
** 12 min at Lv 0
| rowspan=2| 89
+
** 9 min at Lv 1+
|-
+
** (1h30 in Sortie at Lv 0)
| [[Shinden Kai]]
+
* The waiting time is greatly affected by the LBAS group's level (see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]).
| [[:Category:Fighters|Carrier-Based Fighter]]
+
</div>
| style="background-color:#ff8080;"| 0
+
 
|-
+
=Morale=
| rowspan=5| 14
+
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
| [[Spitfire Mk.I|Spitfire Mk.I 10★]]
+
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
{|class="wikitable" style="text-align:center"
| style="background-color:#ff8080;"| 2
+
!Morale Value!!Indication!! <math>\text{Mod}_\text{morale}</math>
| rowspan=5| 84
 
|-
 
| [[Shiden Type 21 Shiden Kai]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 1
 
|-
 
| [[Type 1 Fighter Hayabusa Model III A|Type 1 Fighter Hayabusa Model III A 10★]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 1
 
|-
 
| [[Zero Fighter Type 53 (Iwamoto Squadron)|Zero Fighter Type 53 (Iwamoto Squadron) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[Reppuu Kai Ni (CarDiv 1/Skilled)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| rowspan=7| 13
 
| [[Type 3 Fighter Hien]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 1
 
| rowspan=7| 80
 
|-
 
| [[Shiden Type 11|Shiden Type 11 10★]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 1
 
|-
 
| [[Type 4 Fighter Hayate]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 1
 
|-
 
| [[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 1
 
|-
 
| [[Reppuu Kai Ni]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)|Zero Fighter Type 52 Model A (Iwamoto Squadron) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[Reppuu (601 Air Group)|Reppuu (601 Air Group) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| rowspan=7| 12
 
| [[Spitfire Mk.I]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 2
 
| rowspan=7| 76
 
|-
 
| [[Type 1 Fighter Hayabusa Model III A]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 1
 
|-
 
| [[F6F-5|F6F-5 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[Zero Fighter Type 52 Model C (Iwai Squadron)|Zero Fighter Type 52 Model C (Iwai Squadron) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[Zero Fighter Type 53 (Iwamoto Squadron)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[Reppuu Kai Ni Model E (CarDiv 1/Skilled)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[Reppuu Model 11]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| rowspan=8| 11
 
| [[Shiden Type 11]]
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
 
| style="background-color:#ff8080;"| 1
 
| rowspan=8| 72
 
|-
 
| [[Zero Fighter Type 52 Model C (601 Air Group)|Zero Fighter Type 52 Model C (601 Air Group) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[Zero Fighter Type 52 (Skilled)|Zero Fighter Type 52 (Skilled) 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[Reppuu (601 Air Group)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
 
|-
 
|-
| [[Re. 2005 Kai]]
+
|30-46||No mark||rowspan=2| 1.0
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
 
|-
 
|-
| [[Reppuu Kai Ni Model E]]
+
|20-29||style="color:orange"|'''Orange face'''
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
 
|-
 
|-
| [[Fw 190 A-5 Kai (Skilled)]]
+
|0-19||style="color:red"|'''Red face'''|| 0.8
| [[:Category:Fighters|Carrier-Based Fighter]]
+
|}
| style="background-color:#ff8080;"| 0
+
 
|-
+
* Planes have their morale set to 40 when deployed.
| rowspan=11| 10
+
* Unlike ships, there is no "sparkle" morale.
| [[Type 1 Fighter Hayabusa Model II|Type 1 Fighter Hayabusa Model II 10★]]
+
* The effect of morale is described [[Accuracy, Evasion and Criticals#Land-Based Air Squadron|here]].
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
| style="background-color:#ff8080;"| 0
+
** The result of the battle does not change the morale loss.
| rowspan=11| 67
+
** The distance of the node does not affect morale loss.
|-
+
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[#Land Base Maintenance Menu|Land Base Maintenance menu]].
| [[Zero Fighter Type 21 (Skilled)|Zero Fighter Type 21 (Skilled) 10★]]
+
** Changing the mode before the 3 min timer is up will not change the amount recovered.
| [[:Category:Fighters|Carrier-Based Fighter]]
+
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
| style="background-color:#ff8080;"| 0
+
*** If the morale recovery from a state below 40 is exceeding 40 after 3 min, it will still stop at 40.
|-
+
 
| [[Zero Fighter Type 32 (Skilled)|Zero Fighter Type 32 (Skilled) 10★]]
+
{|class="wikitable" style="text-align:center"
| [[:Category:Fighters|Carrier-Based Fighter]]
+
!colspan=12|Recovery times from 0 morale [min]
| style="background-color:#ff8080;"| 0
 
|-
 
| [[F6F-3|F6F-3 10★]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[Prototype Reppuu Late Model]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
 
|-
 
|-
| [[Zero Fighter Type 52 Model C (Iwai Squadron)]]
+
!rowspan=2|Morale<br>goal
| [[:Category:Fighters|Carrier-Based Fighter]]
+
!colspan=2|Sorttie
| style="background-color:#ff8080;"| 0
+
!colspan=2|Air Defense
 +
!colspan=2|Evacuation
 +
!colspan=2|Standby
 +
!colspan=3|Rest
 
|-
 
|-
| [[Fw190 T Kai]]
+
! Lv 0-2!! Lv 3!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0!! Lv 1!! Lv 2+
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
 
|-
 
|-
| [[F6F-5]]
+
| 0 to 20|| 60|| 30|| 30|| 21|| 21|| 15|| 15|| 12|| 9|| 6|| 6
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
 
|-
 
|-
| [[F6F-5N]]
+
| 0 to 30|| 90|| 45|| 45|| 30|| 30|| 24|| 24|| 18|| 12|| 9|| 9
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
 
|-
 
|-
| [[Shiden Kai 4]]
+
| 0 to 40|| 120|| 60|| 60|| 42|| 42|| 30|| 30|| 24|| 15|| 12|| 12
| [[:Category:Fighters|Carrier-Based Fighter]]
+
|}
| style="background-color:#ff8080;"| 0
+
 
|-
+
=Land Base Maintenance Menu=
| [[Reppuu Kai (Prototype Carrier-based Model)]]
+
[[file:LBAS_EN.png|thumb|right|The LBAS Maintenance menu]]
| [[:Category:Fighters|Carrier-Based Fighter]]
+
[[file:LBAS_light_EN.png|thumb|right|The menu seen on the Admiral's page]]
| style="background-color:#ff8080;"| 0
+
 
|-
+
Above any world menu for LBAS, can be found the button to access the general Land Base Maintenance menu. This menu gives access to the general level for each LBAS groups, including in this order:
| rowspan=5| 9
+
*The '''"Limited time Land Base"''' (general [[Events]] LBAS group)
| [[Shiden Kai 2]]
+
*The '''"Southwestern Land Base"''' ([[world 7]] LBAS group)
| [[:Category:Fighters|Carrier-Based Fighter]]
+
*The '''"Southern Land Base"''' ([[world 5]] LBAS group, currently not available)
| style="background-color:#ff8080;"| 0
+
*The '''"Central Land Base"''' ([[world 6]] LBAS group).
| rowspan=5| 63
+
This menu is common to all world's LBAS groups. An additional menu is also found in the admiral's information menu, displaying a brief view of each LBAS group level.
|-
+
 
| [[Zero Fighter Type 52 Model C (601 Air Group)]]
+
For each group, can be seen (from top to bottom), the:
| [[:Category:Fighters|Carrier-Based Fighter]]
+
*4 LBAS groups
| style="background-color:#ff8080;"| 0
+
*Current level of this group
|-
+
*Current mode of the group
| [[Zero Fighter Type 52 (Skilled)]]
+
*Number of LBAS opened for the group
| [[:Category:Fighters|Carrier-Based Fighter]]
+
*Amount of each plane type in the group with a scheme of each LBAS layout for:  
| style="background-color:#ff8080;"| 0
+
**LBAS Bombers, Interceptors, Fighters, Bombers, & Seaplanes and recons aircraft.
|-
+
 
| [[Zero Fighter Type 21 (Iwamoto Squadron)]]
+
Every group is initially at '''level 0''', and can be upgraded up to '''level 3''' using 1 {{Item/Link|Construction Corps}} each time. In the bottom right corner is showed how many Construction Corps are currently owned.
| [[:Category:Fighters|Carrier-Based Fighter]]
+
 
| style="background-color:#ff8080;"| 0
+
The effect for each level are the following:
|-
+
{|class="wikitable" style="text-align: center"
| [[Seafire LF.Mk.III Kai]]
+
!rowspan=2|Level
| [[:Category:Fighters|Carrier-Based Fighter]]
+
!rowspan=2|Swapping<br>cooldown
| style="background-color:#ff8080;"| 0
+
!colspan=5|[[Land-Based_Air_Squadron#Morale|Morale]] recovery
 
|-
 
|-
| rowspan=8| 8
+
!width="87px"|{{TextGlow|'''Standby'''|black|text-color=White|glow-size=2px}}
| [[Type 1 Fighter Hayabusa Model II]]
+
!width="87px"|{{color|red|'''Sortie'''}}
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
!width="87px"|{{TextGlow|'''Air Defense'''|black|text-color=Yellow|glow-size=2px}}
| style="background-color:#ff8080;"| 0
+
!width="87px"|{{TextGlow|'''Evacuation'''|black|text-color=Cyan|glow-size=2px}}
| rowspan=8| 59
+
!width="87px"|{{TextGlow|'''Rest'''|black|text-color=Lime|glow-size=2px}}
 
|-
 
|-
| [[Zero Fighter Type 52|Zero Fighter Type 52 10★]]
+
|0||12 min||4||1||2||3||8
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
 
|-
 
|-
| [[Re. 2001 OR Kai|Re. 2001 OR Kai 10★]]
+
|1||10 min||4||1||2||3||10
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
 
|-
 
|-
| [[Zero Fighter Type 21 (Skilled)]]
+
|2||8 min||5||1||3||4||12
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
 
|-
 
|-
| [[Bf109 T Kai]]
+
|3||6 min||5||2||3||4||12
| [[:Category:Fighters|Carrier-Based Fighter]]
+
|}
| style="background-color:#ff8080;"| 0
+
 
|-
+
*Having an LBAS at LV 3 allows to make as many sorties as wished without worrying about morale in "sortie" mode, as long as at least 9 min are waited between sorties.
| [[Zero Fighter Type 32 (Skilled)]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[F6F-3]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
| [[F6F-3N]]
 
| [[:Category:Fighters|Carrier-Based Fighter]]
 
| style="background-color:#ff8080;"| 0
 
|-
 
|}<references/>
 
  
===Land Base Air-Raid===
+
In the case of the 1st group, {{TextGlow|'''all level improvements will carry over into future events'''|black|text-color=Lime|glow-size=2px}}.
  
During a sortie, an alert will say {{color|red|"Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).}}
+
From the [[Game Updates/2021/October 29th|2021/10/29 update]] to the [[Game Updates/2021/November 19th|2021/11/19 update]], Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.
* The chance that this happens is random but increases when approaching the boss.
 
** At the boss node, the chance is 100%.
 
* The damage dealt will not destroy the base.
 
* Either '''fuel or bauxite''' will be randomly lost for any damage done to the base. It is calculated as follows:
 
** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math>
 
*** <math>\text{Damage}</math> is the damage taken by the base.
 
** The resource loss is rounded down.
 
** The maximum cost is 179 fuel/bauxite.
 
* Only 1-4 planes in the '''first slot''' are lost due to damage.
 
** Reconnaissance planes can '''only lose 1''' plane per raid.
 
** If a slot only has 1 plane remaining, the loss will be applied to the slot below.
 
  
{|class="wikitable mw-collapsible mw-collapsed"
+
=Plane Proficiency Tips=
|-
+
Just like for regular planes in combat, planes in LBAS can gain and lose [[Proficiency]], by respectively taking part in battles, and being shot down.
!colspan=4|LBAS Raid Losses
+
*Good spots to farm plane ranks are "weaker nodes", especially submarine nodes, where almost '''no''' plane is lost on them, guaranteeing the cheapest farming.
|-
+
*Such nodes are notably found on [[7-4]] and are a common occurrence in [[Events]].
!width="128px"|Result
+
 
!width="256px"|Notice
+
The [[#PBY-5A Catalina rescue function]] does not prevent Proficiency loss.
!width="256px"|Losses
+
!width="512px"|Notes
+
===F5 Bug Exploit===
|-
+
When any battle is interrupted before its end, if an LBAS has been sent to said combat, then '''no proficiency will be lost'''.
|style="text-align: center; | No Damage
+
*Interrupting a battle happens when the game crashes or is reloaded (via the F5 key notably).
|style="text-align: center; | The base has suffered no losses.<br>
+
*This exploit is a well-known bug, but has yet to be fixed.
(空襲による基地の損害はありません。)
+
*Planes lost will still be counted as such and will have to be resupplied.
|style="text-align: center; | None
+
*As usual, interrupting a battle won't count for quest completion, exp or drop earning, ...
|
+
 
* Chance of occurring increases the better the air control state.
+
This exploit is recommended to save on farming reranking planes during events, so planes can stay on {{Double Chevron}} until a node is cleared.
* This message is also displayed if fuel or bauxite is 0.
+
 
|-
+
=Troubleshooting=
|style="text-align: center; | <50 Damage
+
<div class="mw-collapsible mw-collapsed">
|style="text-align: center; color:orange;"| The air-raids have reduced our resource stockpiles!<br>
+
'''Q: Does the plane order in the base matter?'''
(空襲により備蓄資源に損害を受けました!)
 
|style="text-align: center; | Resource loss
 
|
 
|-
 
|style="text-align: center; | >50 Damage
 
|style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron has suffered losses on the ground!<br>
 
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
 
|style="text-align: center;| Resource and plane loss.
 
|
 
* Bases that are "evacuated" will suffer only resource loss.
 
* Bases set to defense that take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
 
|-
 
|}
 
  
'''Notes:'''
+
'''A:''' Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise, fighters or your weakest bomber go on top.
* Because the plane losses are not that high and the resource loss is limited, it is recommended to '''focus all available bases on attack''' instead, unless getting LBAS AS is needed.
 
  
===High Altitude Air-Raid===
 
  
This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
+
'''Q: Does it matter which base my planes are on?'''
  
{{Category:High Altitude Interceptors}}
+
'''A:''' Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy airpower. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.
  
* At least 2 "High Altitude Interceptors" are needed to remove the defense penalty.
 
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
 
* Damage works the same way as normal base raids.
 
  
===Superfortress Air-Raid Sequence===
+
'''Q: How do I lock LBAS equipment?'''
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
 
A special air-raid performed by Abyssal's '''[[Abyssal Sky Super Fortress|Superfortress]] ([[Abyssal Sky Super Fortress Kai|Kai]])''' on certain maps.
 
  
'''Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
+
'''A:''' There are two ways. You can lock them from the ship girl equipment menu. Interceptors and fighters can be found under Others (...) and bombers can be found under the large plane icon at the bottom. You can also lock them from the LBAS equipment menu.
* This means that the player is required to pay attention while the fleet is on the map screen.
 
* This air raid will occur at random at any given point during sorties on relevant maps and may even sometimes not happen at all.
 
  
Those raids are "night attacks", so when it happens, the screen turns darker and searchlights animation is played before enemy bombers appear.
 
* 1 to 3 abyssal bombers will fly toward the land base point, and a button will appear on screen:
 
* When this button is pressed during the QTE, the exact moment it is clicked on directly affects the amount of defending land bases that can participate in air-raid combat.
 
** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Air Defense'''.
 
** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
 
** Pressing between 2.5 s and 3 s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
 
** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
 
* Superfortress Air-Raid Sequences consist of waves of abyssal bombers appearing with:
 
** 1 wave in Casual and Easy,
 
** 2 waves in Medium,
 
** 3 waves in Hard.
 
** When multiple waves occur (Medium/Hard), plane losses of abyssal bombers will be reset for every wave, but losses of player's LBAS will '''NOT''' be reset.
 
** Therefore, map unlocks requiring air superiority can be fulfilled with the result of any wave, mostly the 1st wave, that can differ from the result of the final wave which is actually displayed in-game.
 
* The LBAS group needs to be armed in '''"Air Defense"''' mode with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers. Interception fighter power bonus formula is: <ref>Source: https://twitter.com/yukicacoon/status/1507242405841432576</ref>
 
<math>\text{Bonus}_\text{Multiplier} = \biggl ( \text{A}_\text{Multiplier} + \text{B}_\text{Multiplier} + \text{C}_\text{Multiplier} \biggl ) \times \text{D}_\text{Multiplier} + \text{D}_\text{Flat}</math>
 
  
{|class="wikitable" style="text-align:center; margin:auto"
+
'''Q: How do I unequip planes on my LBAS?'''
!rowspan=2| Group
+
 
!rowspan=2| Planes <ref>Dispite also having "diagonal upward guns", the {{EquipmentLink|Reppuu Kai (Prototype Carrier-based Model)}} do not have any bonus here.</ref>
+
'''A:''' Click and drag them out of the slot. Note that this blocks out the slot until the plane is redeployed. If you wish to place a new plane in the slot, it is better to just replace it with a new one.
!colspan=8| Effects (Hard) <ref>On lower difficulties, different multipliers may be applied, being proportionally easier.</ref>
 
|-
 
! planes
 
| 0|| 1|| 2|| 3|| 4|| 5|| 6
 
|-
 
| A
 
| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
 
! Multiplier
 
| 0|| 0.07|| 0.14|| 0.21|| 0.28|| 0.35|| 0.42
 
|-
 
| B <ref>{{EquipmentLink|Shiden Kai (343 Air Group) 701st Fighter Squadron}} not tested yet.</ref>
 
| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
 
! Multiplier
 
| 0|| 0.11|| 0.14|| ?|| ?|| ?|| ?
 
|-
 
| C
 
| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
 
! Multiplier
 
| 0|| 0.177|| 0.287|| 0.397|| ?|| ?|| ?
 
|-
 
|rowspan=2| D
 
|rowspan=2| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
 
! Multiplier
 
| 0.5|| 0.95|| 1.0?|| 1.0|| 1.0|| ?|| ?
 
|-
 
! Flat
 
| 0.3|| 0.55|| 0.85|| 1.0|| 1.07|| 1.11|| ?
 
|}
 
<references/>
 
</div>
 
  
=={{TextGlow|'''Evacuation'''|black|text-colour=Cyan|glow-size=2px}}==
 
<div class="mw-collapsible">
 
  
Bases set to "evacuate" will not lose planes to damage from "air-raids".
+
'''Q: Can I move my planes between bases directly?'''
* Resources will still be lost to damage.
+
 
* Evacuated planes will recover morale slower.
+
'''A:''' Yes, though only between bases located in the same world (can't swap a plane between World 6 and Event Land Bases). The slot you're selecting from must also already have a plane in it (can't be empty, it swaps the planes rather than taking it).
* Bases that have been evacuated will not cost resources on sortie.
 
  
'''Notes:'''
 
* Can be used to preserve planes in bases not currently used.
 
* It can also save on sortie costs if a particular base is not currently needed on the sortie.
 
** E.g. a base with bombers when focusing on air defense.
 
</div>
 
  
=={{TextGlow|'''Rest'''|black|text-colour=Lime|glow-size=2px}}==
+
'''Q: How long does it take to redeploy?'''
<div class="mw-collapsible">
 
  
During rest, the morale of the planes will recover faster.
+
'''A:''' 12 minutes. Land Base upgrades will reduce this time. See [[Land-Based Air Squadron#Land Base Maintenance menu|Land Base Maintenance]]
* The natural regeneration of bauxite {{Bauxite}} is '''severely reduced''' when a base is being rested.
 
** It is '''halved''' for one base and reduced to '''1/6''' for two bases.
 
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
 
  
*In Rest mode, to recover from 0 to good moral (30), it takes:
 
** 12 min at Lv 0
 
** 9 min at Lv 1+
 
** (1h30 in Sortie at Lv 0)
 
* The waiting time is greatly affected by the LBAS group's level (see [[Land-Based Air Squadron#Land_Base_Maintenance_menu|here]]).
 
</div>
 
  
=Morale=
+
'''Q: Why can't I send my planes to X node?'''
  
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
+
'''A:''' Double-check to see that the node is within your base's combat radius.
  
{|class="wikitable" style="text-align:center"
 
!Morale Value!!Indication
 
|-
 
|30-46||No mark
 
|-
 
|20-29||style="color:orange"|'''Orange face'''
 
|-
 
|0-19||style="color:red"|'''Red face'''
 
|}
 
  
* Planes have their morale set to 40 when deployed.
+
'''Q: How can I make my planes reach X node?'''
* Unlike ships, there is no "sparkle" morale.
+
 
* The effect of morale is described [[Accuracy, Evasion and Criticals#Land-Based Air Squadron|here]].
+
'''A:''' Use flying boats or other reconnaissance planes to extend the range of your other planes. See [[Land-Based_Air_Squadron#Deployment_Modes|combat radius]].
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
 
** The result of the battle does not change the morale loss.
 
** The distance of the node does not affect morale loss.
 
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[Land-Based_Air_Squadron#Land_Base_Maintenance_menu|Land Base Maintenance menu]].
 
** Changing the mode before the 3 min timer is up will not change the amount recovered.
 
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
 
*** If the morale recovery from a state below 40 is exceeding 40 after 3 min, it will still stop at 40.
 
  
{|class="wikitable" style="text-align:center"
 
!colspan=12|Recovery times from 0 morale [min]
 
|-
 
!rowspan=2|Morale<br>goal
 
!colspan=2|Sorttie
 
!colspan=2|Air Defense
 
!colspan=2|Evacuation
 
!colspan=2|Standby
 
!colspan=3|Rest
 
|-
 
! Lv 0-1!! Lv 3!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0!! Lv 1!! Lv 2+
 
|-
 
| to 20|| 60|| 30|| 30|| 21|| 21|| 15|| 15|| 12|| 9|| 6|| 6
 
|-
 
| to 30|| 90|| 45|| 45|| 30|| 30|| 24|| 24|| 18|| 12|| 9|| 9
 
|-
 
| to 40|| 120|| 60|| 60|| 42|| 42|| 30|| 30|| 24|| 15|| 12|| 12
 
|}
 
  
=Land Base Maintenance menu=
+
'''Q: Why are my planes deranked even though they've only taken minimal losses?'''
[[file:LBAS_EN.png|thumb|right|The LBAS Maintenance menu]]
+
 
[[file:LBAS_light_EN.png|thumb|right|The menu seen on the Admiral's page]]
+
'''A:''' Due to the way the planes are brought back to full strength for each wave, your plane was wiped during the first wave but got lucky during the second wave.
 +
 
  
Above any world menu for LBAS, can be found the button to access the general Land Base Maintenance menu. This menu gives access to the general level for each LBAS groups, including in this order:
+
'''Q: How do I rank my planes?'''
*The '''"Limited time Land Base"''' (general [[Events]] LBAS group)
 
*The '''"Southwestern Land Base"''' ([[world 7]] LBAS group)
 
*The '''"Southern Land Base"''' ([[world 5]] LBAS group, currently not available)
 
*The '''"Central Land Base"''' ([[world 6]] LBAS group).
 
This menu is common to all world's LBAS groups. An additional menu is also found in the admiral's information menu, displaying a brief view of each LBAS group level.
 
  
For each group, can be seen (from top to bottom), the:
+
'''A:''' By sending them on sorties. Please note that planes '''must participate''' in the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear, '''they will not gain experience'''. This just wastes your resources. The best place to rank planes outside of events is [[7-4]].
*4 LBAS groups
 
*Current level of this group
 
*Current mode of the group
 
*Number of LBAS opened for the group
 
*Amount of each plane type in the group with a scheme of each LBAS layout for:
 
**LBAS Bombers, Interceptors, Fighters, Bombers, & Seaplanes and recons aircraft.
 
  
Every group is initially at '''level 0''', and can be upgraded up to '''level 3''' using 1 {{Item/Link|Construction Corps}} each time. In the bottom right corner is showed how many Construction Corps are currently owned.
 
  
The effect for each level are the following:
+
'''Q: Why are my planes not ranking up?'''
{|class="wikitable" style="text-align: center"
+
 
!rowspan=2|Level
+
'''A:''' Double check that the planes in that base actually participated in the airstrike. They will not gain experience if they do not. If they did, please note that different planes have different leveling speeds. Check [[Plane_Proficiency#Leveling_Speed|Plane Proficiency]] for details.
!rowspan=2|Swapping<br>cooldown
+
 
!colspan=5|[[Land-Based_Air_Squadron#Morale|Morale]] recovery
 
|-
 
!width="87px"|{{TextGlow|'''Standby'''|black|text-colour=White|glow-size=2px}}
 
!width="87px"|{{colour|red|'''Sortie'''}}
 
!width="87px"|{{TextGlow|'''Air Defense'''|black|text-colour=Yellow|glow-size=2px}}
 
!width="87px"|{{TextGlow|'''Evacuation'''|black|text-colour=Cyan|glow-size=2px}}
 
!width="87px"|{{TextGlow|'''Rest'''|black|text-colour=Lime|glow-size=2px}}
 
|-
 
|0||12 min||4||1||2||3||8
 
|-
 
|1||10 min||4||1||2||3||10
 
|-
 
|2||8 min||5||1||3||4||12
 
|-
 
|3||6 min||5||2||3||4||12
 
|}
 
  
*Having an LBAS at LV 3 allows to make as many sorties as wished without worrying about morale in "sortie" mode, as long as at least 9 min are waited between sorties.
+
'''Q: How is my base taking damage?'''
  
In the case of the 1st group, {{TextGlow|'''all level improvements will carry over into future events'''|black|text-colour=Lime|glow-size=2px}}.
+
'''A:''' Your base is being attacked by [[Land-Based_Air_Squadron#Deployment_Modes|air raids]]. You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.
  
From the [[Game Updates/2021/October 29th|2021/09/29 update]] to the [[Game Updates/2021/November 19th|2021/11/19 update]], Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.
 
  
=Plane Proficiency Tips=
+
'''Q: I can't find my planes!?'''
Just like for regular planes in combat, planes in LBAS can gain and lose [[Proficiency]], by respectively taking part in battles, and being shot down.
 
*Good spots to farm plane ranks are "weaker nodes", especially submarine nodes, where almost '''no''' plane is lost on them, guaranteeing the cheapest farming.
 
*Such nodes are notably found on [[7-4]] and are a common occurrence in [[Events]].
 
  
The [[#PBY-5A Catalina rescue function]] does not prevent Proficiency loss.
+
'''A:''' Any plane currently deployed to a base or is being "Redeployed" cannot be viewed from the ship girl equipment menu. They can only be viewed in the LBAS equipment menu.
 
===F5 Bug Exploit===
 
When any battle is interrupted before its end, if an LBAS has been sent to said combat, then '''no proficiency will be lost'''.
 
*Interrupting a battle happens when the game crashes or is reloaded (via the F5 key notably).
 
*This exploit is a well-known bug, but has yet to be fixed.
 
*Planes lost will still be counted as such and will have to be resupplied.
 
*As usual, interrupting a battle won't count for quest completion, exp or drop earning, ...
 
  
This exploit is recommended to save on farming reranking planes during events, so planes can stay on {{Double Chevron}} until a node is cleared.
 
  
=Troubleshooting=
+
'''Q: Why are my planes listed as deployed when they aren't?'''
<div class="mw-collapsible mw-collapsed">
 
'''Q: Does the plane order in the base matter?'''
 
  
'''A:''' Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise, fighters or your weakest bomber go on top.
+
'''A:''' Normal maps and event maps are not the same base. Check to see if those planes aren't being deployed elsewhere.
  
  
'''Q: Does it matter which base my planes are on?'''
+
'''Q: Will it cost anything to shift my planes around?'''
  
'''A:''' Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy airpower. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.
+
'''A:''' No, moving planes around '''in the same base''' does not incur a deployment cost. Be careful when dragging them around so you don't accidentally redeploy them.
  
  
'''Q: How do I lock LBAS equipment?'''
+
'''Q: What happens in a night battle?'''
  
'''A:''' There are two ways. You can lock them from the ship girl equipment menu. Interceptors and fighters can be found under Others (...) and bombers can be found under the large plane icon at the bottom. You can also lock them from the LBAS equipment menu.
+
'''A:''' Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this is night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.
  
  
'''Q: How do I unequip planes on my LBAS?'''
+
'''Q: What happens to event LBAS after the event ends?'''
  
'''A:''' Click and drag them out of the slot. Note that this blocks out the slot until the plane is redeployed. If you wish to place a new plane in the slot, it is better to just replace it with a new one.
+
'''A:''' They will all be unequipped. There will be no additional resource loss even if you haven't resupplied your planes before the event ends.
  
  
'''Q: Can I move my planes between bases directly?'''
+
'''Q: Is it worth it to open the 3rd base in World 6?'''
  
'''A:''' Yes, though only between bases located in the same world (can't swap a plane between World 6 and Event Land Bases). The slot you're selecting from must also already have a plane in it (can't be empty, it swaps the planes rather than taking it).
+
'''A: <span style="color:red;">*</span>''' The 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise, the payback period gets longer. It can be a good long-term investment.
  
  
'''Q: How long does it take to redeploy?'''
+
'''Q: Is it worth it to open the 2nd & 3rd bases in World 7?'''
  
'''A:''' 12 minutes. Land Base upgrades will reduce this time. See [[Land-Based Air Squadron#Land Base Maintenance menu|Land Base Maintenance]]
+
'''A: <span style="color:red;">*</span>''' For now, there is only 7-4 with LBAS access in world 7, and there is only one LBAS available to sortie, and there is no air raid on this map, so opening any LBAS is useless.
  
  
'''Q: Why can't I send my planes to X node?'''
+
'''Q: Is it worth it to upgrade LBAS groups?'''
  
'''A:''' Double-check to see that the node is within your base's combat radius.
+
'''A: <span style="color:red;">*</span>''' Upgrading LBAS groups decrease the swapping cooldown and increase the morale recovery, something which can be invaluable during events where time is counted, but on the contrary, something almost meaningless on regular maps.
 +
*For most admirals, Upgrading the 1st LBAS group (event) may be helpful.
 +
*Upgrading the 4th LBAS group (W6) can be useful if you are used to clear 6-5 late in the month.
 +
*Upgrading the 2nd LBAS group (W7) is almost useless.
  
  
'''Q: How can I make my planes reach X node?'''
+
<span style="color:red;">'''*'''''NOTE: It is possible to unlock [[Construction Corps]] through quests, without paying any money (800 ¥).''</span>
 +
</div>
  
'''A:''' Use flying boats or other reconnaissance planes to extend the range of your other planes. See [[Land-Based_Air_Squadron#Deployment_Modes|combat radius]].
+
=Plane Stats Summary=
  
 +
The following assumptions apply:
 +
* Full strength squadron
 +
* Maxed proficiency ({{Double Chevron}})
 +
* Versus single fleet
 +
* No contact
 +
* No critical
 +
* No anti-installation bonus factored in.
  
'''Q: Why are my planes deranked even though they've only taken minimal losses?'''
+
In addition, [[Aerial Combat#Anti-Air_Resistance|Anti-Air Resistance]] works for any relevant plane.
  
'''A:''' Due to the way the planes are brought back to full strength for each wave, your plane was wiped during the first wave but got lucky during the second wave.
+
==Land-Based Planes==
 
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
+
|+[[Land Based Bomber|Bombers]] {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}
'''Q: How do I rank my planes?'''
+
|-
 
+
!rowspan=2|Name
'''A:''' By sending them on sorties. Please note that planes '''must participate''' in the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear, '''they will not gain experience'''. This just wastes your resources. The best place to rank planes outside of events is [[7-4]].
+
!rowspan=2|Deployment Cost
 
+
!rowspan=2|Assignment Cost
 
+
!rowspan=2|Combat Radius
'''Q: Why are my planes not ranking up?'''
+
!colspan=3|Attack Power
 
+
!rowspan=2|Sortie/Defense Fighter Power
'''A:''' Double check that the planes in that base actually participated in the airstrike. They will not gain experience if they do not. If they did, please note that different planes have different leveling speeds. Check [[Plane_Proficiency#Leveling_Speed|Plane Proficiency]] for details.
+
|-
 
+
!Anti-Ship
 
+
!Anti-Ground
'''Q: How is my base taking damage?'''
+
!ASW
 
+
|-
'''A:''' Your base is being attacked by [[Land-Based_Air_Squadron#Deployment_Modes|air raids]]. You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.
+
|{{Equipment/Link|Type 96 Land-based Attack Aircraft}}||10||180||8||100.8||117|| -||7
 
+
|-
 
+
|{{Equipment/Link|Type 1 Land-based Attack Aircraft}}||12||216||9||117||133.2|| -||11
'''Q: I can't find my planes!?'''
+
|-
 
+
|{{Equipment/Link|Type 1 Land-based Attack Aircraft (Nonaka Squadron)}}||12||216||9||133.2||142.2|| -||16
'''A:''' Any plane currently deployed to a base or is being "Redeployed" cannot be viewed from the ship girl equipment menu. They can only be viewed in the LBAS equipment menu.
+
|-
 
+
|{{Equipment/Link|Type 1 Land-based Attack Aircraft Model 22A}}||12||216||10||126||133.2|| -||16
 
+
|-
'''Q: Why are my planes listed as deployed when they aren't?'''
+
|{{Equipment/Link|Type 1 Land-based Attack Aircraft Model 34}}||12||216||8||126||133.2|| -||20
 
+
|-
'''A:''' Normal maps and event maps are not the same base. Check to see if those planes aren't being deployed elsewhere.
+
|{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16
 
+
|-
 
+
|{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36<br>({{ToolTip|239.4|against DD}})||100.8|| -||28
'''Q: Will it cost anything to shift my planes around?'''
+
|-
 
+
|{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3
'''A:''' No, moving planes around '''in the same base''' does not incur a deployment cost. Be careful when dragging them around so you don't accidentally redeploy them.
+
|-
 
+
|{{Equipment/Link|Toukai (901 Air Group)}}||9||162||8||36||52.2||109.8 ~ 156.6||3
 
+
|-
'''Q: What happens in a night battle?'''
+
|{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11
 
+
|-
'''A:''' Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this is night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.
+
|{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|153|against DD}})||216|| -||20
 
+
|-
 
+
|{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|232.2|against BB}})||232.2|| -||20
'''Q: What happens to event LBAS after the event ends?'''
+
|-
 +
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24
 +
|-
 +
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)}}||14||252||5||149.4||165.6|| -||24
 +
|-
 +
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}||15||270||5||176.4||199.8|| -||24
 +
|-
 +
|{{Equipment/Link|SM.79}}||11||198||7||108||142.2|| -||11
 +
|-
 +
|{{Equipment/Link|SM.79 bis}}||13||234||8||133.2||149.4|| -||16
 +
|-
 +
|{{Equipment/Link|SM.79 bis (Skilled)}}||14||252||8||142.2||149.4|| -||13
 +
|-
 +
|{{Equipment/Link|Shinzan}}||20||180||10||71||74|| -||7
 +
|-
 +
|{{Equipment/Link|Shinzan Kai}}||21||189||11||74||81|| -||11
 +
|-
 +
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||8||158.4||158.4|| -||16
 +
|-
 +
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
 +
|-
 +
|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}||12||216||3||167.4||199.8|| -||16
 +
|-
 +
|{{Equipment/Link|B-25}}||13||234||7||{{ToolTip|{{TextGlow|''''''|black|glow-size=2px}}|See [[#LBAS Special Bombers]]}}||165.6|| -||20
 +
|-
 +
|{{Equipment/Link|Mosquito FB Mk.VI}}||14||252||7||75.6||181.8|| -||24
 +
|-
 +
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||196.2||207|| -||24
 +
|-
 +
|{{Equipment/Link|Ginga (Skilled)}}||13||234||7||149.4||158.4|| -||16.2
 +
|}
  
'''A:''' They will all be unequipped. There will be no additional resource loss even if you haven't resupplied your planes before the event ends.
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
+
|+[[Interceptor|Fighters]] {{LB Fighter 1}}{{LB Fighter 2}}{{LB  Fighter Jet}}
 
+
|-
'''Q: Is it worth it to open the 3rd base in World 6?'''
+
!Name
 
+
!Deployment Cost
'''A: <span style="color:red;">*</span>''' The 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise, the payback period gets longer. It can be a good long-term investment.
+
!Assignment Cost
 
+
!Combat Radius
 
+
!Sortie Fighter-Power
'''Q: Is it worth it to open the 2nd & 3rd bases in World 7?'''
+
!Defense Fighter-Power
 
+
|-
'''A: <span style="color:red;">*</span>''' For now, there is only 7-4 with LBAS access in world 7, and there is only one LBAS available to sortie, and there is no air raid on this map, so opening any LBAS is useless.
+
|{{Equipment/Link|Raiden}}||6||108||2||63||101
 
+
|-
 
+
|{{Equipment/Link|Type 3 Fighter Hien}}||7||126||3||78||80
'''Q: Is it worth it to upgrade LBAS groups?'''
+
|-
 
+
|{{Equipment/Link|Type 3 Fighter Hien}} ★+10||7||126||3||86||89
'''A: <span style="color:red;">*</span>''' Upgrading LBAS groups decrease the swapping cooldown and increase the morale recovery, something which can be invaluable during events where time is counted, but on the contrary, something almost meaningless on regular maps.
+
|-
*For most admirals, Upgrading the 1st LBAS group (event) may be helpful.
+
|{{Equipment/Link|Type 3 Fighter Hien (244th Air Combat Group)}}||7||126||4||89||106
*Upgrading the 4th LBAS group (W6) can be useful if you are used to clear 6-5 late in the month.
+
|-
*Upgrading the 2nd LBAS group (W7) is almost useless.
+
|{{Equipment/Link|Type 3 Fighter Hien Model 1D}}||7||126||4||82||93
 
+
|-
 
+
|{{Equipment/Link|Shiden Model 11}}||6||108||3||65||72
<span style="color:red;">'''*'''''NOTE: It is possible to unlock [[Construction Corps]] through quests, without paying any money (800 ¥).''</span>
 
</div>
 
 
 
=Plane Stats Summary=
 
 
 
The following assumptions apply:
 
* Full strength squadron
 
* Maxed proficiency ({{Double Chevron}})
 
* Versus single fleet
 
* No contact
 
* No critical
 
* No anti-installation bonus factored in.
 
 
 
In addition, [[Aerial Combat#Anti-Air_Resistance|Anti-Air Resistance]] works for any relevant plane.
 
 
 
==Land-Based Planes==
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
 
|+[[:Category:Land Based Bombers|Bombers]] {{Land Based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land Based Attack Aircraft Blue}}
 
 
|-
 
|-
!rowspan="2"|Name
+
|{{Equipment/Link|Shiden Model 11}} ★+10||6||108||3||74||80
!rowspan="2"|Deployment Cost
 
!rowspan="2"|Assignment Cost
 
!rowspan="2"|Combat Radius
 
!colspan="3"|Attack Power
 
!rowspan="2"|Sortie/Defense Fighter Power
 
 
|-
 
|-
!Anti-Ship
+
|{{Equipment/Link|Shiden Model 21 Shiden Kai}}||6||108||4||82||84
!Anti-Ground
 
!ASW
 
 
|-
 
|-
|{{Equipment/Link|Type 96 Land-based Attack Aircraft}}||10||180||8||100.8||117|| -||7
+
|{{Equipment/Link|Type 4 Fighter Hayate}}||7||126||5||74||80
 
|-
 
|-
|{{Equipment/Link|Type 1 Land-based Attack Aircraft}}||12||216||9||117||133.2|| -||11
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II}}||4||72||6||63||59
 
|-
 
|-
|{{Equipment/Link|Type 1 Land-based Attack Aircraft (Nonaka Squadron)}}||12||216||9||133.2||142.2|| -||16
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II}} ★+10||4||72||6||72||67
 
|-
 
|-
|{{Equipment/Link|Type 1 Land-based Attack Aircraft Model 22A}}||12||216||10||126||133.2|| -||16
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A}}||4||72||6||74||76
 
|-
 
|-
|{{Equipment/Link|Type 1 Land-based Attack Aircraft Model 34}}||12||216||8||126||133.2|| -||20
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A}} ★+10||4||72||6||82||84
 
|-
 
|-
|{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A (54th Squadron)}}||4||72||7||78||80
 
|-
 
|-
|{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36 ({{ToolTip|239.4|against abyssal DD}})||100.8|| -||28
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II (64th Squadron)}}||4||72||7||103||101
 
|-
 
|-
|{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3
+
|{{Equipment/Link|Spitfire Mk.I}}||5||90||4||61||76
 
|-
 
|-
|{{Equipment/Link|Toukai (901 Air Group)}}||9||162||8||36||52.2||109.8 ~ 156.6||3
+
|{{Equipment/Link|Spitfire Mk.I}} ★+10||5||90||4||70||84
 
|-
 
|-
|{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11
+
|{{Equipment/Link|Spitfire Mk.V}}||5||90||5||76||97
 
|-
 
|-
|{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|158.4|against DD}})||216|| -||20
+
|{{Equipment/Link|Spitfire Mk.IX (Skilled)}}||6||108||4||93||101
 
|-
 
|-
|{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|212.4|against BB}})||232.2|| -||20
+
|{{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron}}||6||108||4||97||106
 
|-
 
|-
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24
+
|{{Equipment/Link|Shiden Kai (343 Air Group) 701st Fighter Squadron}}||6||108||4||97||106
 
|-
 
|-
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)}}||14||252||5||149.4||165.6|| -||24
+
|{{Equipment/Link|Shiden Kai (343 Air Group) 407th Fighter Squadron}}||6||108||4||97||106
 
|-
 
|-
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}||15||270||5||176.4||199.8|| -||24
+
|{{Equipment/Link|Reppuu Kai}}||9||162||4||80||127
 +
|-
 +
|{{Equipment/Link|Reppuu Kai (352 Air Group/Skilled)}}||9||162||4||91||144
 +
|-
 +
|{{Equipment/Link|Me 163B}}||4||72||1||33||110
 +
|-
 +
|{{Equipment/Link|Prototype Shuusui}}||4||72||1||33||101
 +
|-
 +
|{{Equipment/Link|Shuusui}}||4||72||1||38||114
 
|-
 
|-
|{{Equipment/Link|SM.79}}||11||198||7||108||142.2|| -||11
+
|{{Equipment/Link|Fw 190 D-9}}||8||144||3||95||114
 
|-
 
|-
|{{Equipment/Link|SM.79 bis}}||13||234||8||133.2||149.4|| -||16
+
|{{Equipment/Link|Type 0 Fighter Model 22 (251 Air Group)}} ★+2||4||72||7||97||99
 
|-
 
|-
|{{Equipment/Link|SM.79 bis (Skilled)}}||14||252||8||142.2||149.4|| -||13
+
|{{Equipment/Link|Type 0 Fighter Model 21 (Tainan Air Group)}} ★+2||4||72||7||92||95
 
|-
 
|-
|{{Equipment/Link|Shinzan}}||20||180||10||73||?|| -||7
+
|{{Equipment/Link|Type 0 Fighter Model 21 (Tainan Air Group)}} ★+4||4||72||7||94||96
 
|-
 
|-
|{{Equipment/Link|Shinzan Kai}}||21||189||11||76||?|| -||11
+
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+2||4||72||5||103||103
 
|-
 
|-
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||7||158.4||158.4|| -||16
+
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+3||4||72||5||104||104
 
|-
 
|-
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
+
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu}}||8||144||3||44||76
 
|-
 
|-
|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}||12||216||3||167.4||199.8|| -||16
+
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu Model C}}||9||162||3||50||97
 
|-
 
|-
|{{Equipment/Link|B-25}}||13||234||7||{{ToolTip|{{TextGlow|'''⯁'''|black|glow-size=2px}}|See LBAS special bombs}}||165.6|| -||20
+
|{{Equipment/Link|Ki-96}}||10||180||3||72||106
 
|-
 
|-
|{{Equipment/Link|Mosquito FB Mk.VI}}||??||??||7||??||??|| -||??
+
|{{Equipment/Link|Me 262 A-1a/R1}}||13||234||3||95||144
 
|}
 
|}
  
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Interceptors|Interceptors/Fighters]] {{Interceptor Fighter}}{{Interceptor Fighter2}}
+
|+[[:Category:Land-based Reconnaissance Aircraft|Recons]] {{Land-Based Recon}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,607: Line 1,169:
 
!Assignment Cost
 
!Assignment Cost
 
!Combat Radius
 
!Combat Radius
!Sortie Fighter-Power
+
!Sortie/Defense Fighter-Power
!Defense Fighter-Power
 
 
|-
 
|-
|{{Equipment/Link|Raiden}}||6||108||2||63||101
+
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}||7||28||8||9
 
|-
 
|-
|{{Equipment/Link|Type 3 Fighter Hien}}||7||126||3||78||80
+
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}||7||28||9||9
 
|-
 
|-
|{{Equipment/Link|Type 3 Fighter Hien}} ★+10||7||126||3||86||89
+
|{{Equipment/Link|Mosquito PR Mk.IV}}||14||56||9||3
 +
|}
 +
<references/>
 +
{{clear}}
 +
 
 +
==Carrier-Based Planes==
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Fighter]]s {{GreenPlane}}{{Night Fighter Aircraft}}
 
|-
 
|-
|{{Equipment/Link|Type 3 Fighter Hien (244th Air Combat Group)}}||7||126||4||89||106
+
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|Type 3 Fighter Hien Model 1D}}||7||126||4||82||93
+
|{{Equipment/Link|Type 96 Fighter}}||3||54||3||38
 
|-
 
|-
|{{Equipment/Link|Shiden Model 11}}||6||108||3||65||72
+
|{{Equipment/Link|Type 96 Fighter}} ★+10||3||54||3||46
 
|-
 
|-
|{{Equipment/Link|Shiden Model 11}} ★+10||6||108||3||74||80
+
|{{Equipment/Link|Type 0 Fighter Model 21}}||4||72||7||46
 
|-
 
|-
|{{Equipment/Link|Shiden Model 21 Shiden Kai}}||6||108||4||82||84
+
|{{Equipment/Link|Type 0 Fighter Model 21}} ★+10||4||72||7||55
 
|-
 
|-
|{{Equipment/Link|Type 4 Fighter Hayate}}||7||126||5||74||80
+
|{{Equipment/Link|Type 0 Fighter Model 52}}||5||90||6||50
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II}}||4||72||6||63||59
+
|{{Equipment/Link|Type 0 Fighter Model 52}} ★+10||5||90||6||59
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II}} ★+10||4||72||6||72||67
+
|{{Equipment/Link|Prototype Reppuu Late Model}}||7||126||5||67
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A}}||4||72||6||74||76
+
|{{Equipment/Link|Reppuu Model 11}}||8||144||5||76
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A}} ★+10||4||72||6||82||84
+
|{{Equipment/Link|Shiden Kai 2}}||6||108||3||63
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A (54th Squadron)}}||4||72||7||78||80
+
|{{Equipment/Link|Shinden Kai}}||9||162||2||89
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II (64th Squadron)}}||4||72||7||103||101
+
|{{Equipment/Link|Type 0 Fighter Model 21 (Skilled)}}||4||72||7||59
 
|-
 
|-
|{{Equipment/Link|Spitfire Mk.I}}||5||90||4||61||76
+
|{{Equipment/Link|Type 0 Fighter Model 21 (Skilled)}} ★+10||4||72||7||67
 
|-
 
|-
|{{Equipment/Link|Spitfire Mk.I}} ★+10||5||90||4||70||84
+
|{{Equipment/Link|Zero Fighter Model 52C (601 Air Group)}}||5||90||6||63
 
|-
 
|-
|{{Equipment/Link|Spitfire Mk.V}}||5||90||5||76||97
+
|{{Equipment/Link|Zero Fighter Model 52C (601 Air Group)}} ★+10||5||90||6||72
 
|-
 
|-
|{{Equipment/Link|Spitfire Mk.IX (Skilled)}}||6||108||4||93||101
+
|{{Equipment/Link|Reppuu (601 Air Group)}}||7||126||5||72
 
|-
 
|-
|{{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron}}||6||108||4||97||106
+
|{{Equipment/Link|Reppuu (601 Air Group)}}★+10||7||126||5||80
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai}}||9||162||4||80||127
+
|{{Equipment/Link|Type 0 Fighter Model 52 (Skilled)}}||5||90||6||63
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai (352 Air Group/Skilled)}}||9||162||4||91||144
+
|{{Equipment/Link|Type 0 Fighter Model 52 (Skilled)}} ★+10||5||90||6||72
 +
|-
 +
|{{Equipment/Link|Zero Fighter Model 52C (w/ Iwai Flight)}}||5||90||6||67
 
|-
 
|-
|{{Equipment/Link|Me 163B}}||4||72||1||33||110
+
|{{Equipment/Link|Zero Fighter Model 52C (w/ Iwai Flight)}} ★+10||5||90||6||76
 
|-
 
|-
|{{Equipment/Link|Prototype Shuusui}}||4||72||1||33||101
+
|{{Equipment/Link|Zero Fighter Model 21 (w/ Iwamoto Flight)}}||4||72||7||63
 
|-
 
|-
|{{Equipment/Link|Shuusui}}||4||72||1||38||114
+
|{{Equipment/Link|Zero Fighter Model 52A (w/ Iwamoto Flight)}}||5||90||6||72
 
|-
 
|-
|{{Equipment/Link|Fw 190 D-9}}||8||144||3||95||114
+
|{{Equipment/Link|Zero Fighter Model 52A (w/ Iwamoto Flight)}} ★+10||5||90||6||80
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 22 (251 Air Group)}} ★+2||4||72||7||97||99
+
|{{Equipment/Link|Type 0 Fighter Model 53 (Iwamoto Squadron)}}||6||108||6||76
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 21 (Tainan Air Group)}} ★+2||4||72||7||92||95
+
|{{Equipment/Link|Type 0 Fighter Model 53 (Iwamoto Squadron)}} ★+10||6||108||6||84
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 21 (Tainan Air Group)}} ★+4||4||72||7||94||96
+
|{{Equipment/Link|Bf 109T Kai}}||6||108||2||59
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+2||4||72||5||103||103
+
|{{Equipment/Link|Fw 190T Kai}}||6||108||3||67
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+3||4||72||5||104||104
+
|{{Equipment/Link|Type 0 Fighter Model 32}}||4||72||5||46
 
|-
 
|-
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu}}||8||144||3||44||76
+
|{{Equipment/Link|Type 0 Fighter Model 32}}★+10||4||72||5||55
 
|-
 
|-
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu Model C}}||9||162||3||50||97
+
|{{Equipment/Link|Type 0 Fighter Model 32 (Skilled)}}||4||72||5||59
 
|-
 
|-
|{{Equipment/Link|Ki-96}}||10||180||3||72||106
+
|{{Equipment/Link|Type 0 Fighter Model 32 (Skilled)}} ★+10||4||72||5||67
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
 
|+[[:Category:Recon Aircraft|Recons]] {{Land-Based Recon}}
 
 
|-
 
|-
!Name
+
|{{Equipment/Link|Re.2001 OR Kai}}||6||108||4||50
!Deployment Cost
 
!Assignment Cost
 
!Combat Radius
 
!Sortie/Defense Fighter-Power
 
 
|-
 
|-
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}||7||28||8||16
+
|{{Equipment/Link|Re.2001 OR Kai}} ★+10||6||108||4||59
 
|-
 
|-
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}||7||28||9||16
+
|{{Equipment/Link|Re.2005 Kai}}||6||108||3||72
 
|-
 
|-
|{{Equipment/Link|Mosquito FB Mk.VI}}||??||??||9||??
+
|{{Equipment/Link|F4F-3}}||5||90||4||42
|}
 
<references/>
 
{{clear}}
 
 
 
==Carrier-Based Planes==
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
|+[[:Category:Fighters|Fighters]] {{GreenPlane}}{{Night Fighter Aircraft}}
 
 
|-
 
|-
!Name
+
|{{Equipment/Link|F4F-3}} ★+10||5||90||4||50
!Deployment Cost
 
!Assignment Cost
 
!Combat Radius
 
!Sortie/Defense Fighter-Power
 
 
|-
 
|-
|{{Equipment/Link|Type 96 Fighter}}||3||54||3||38
+
|{{Equipment/Link|F4F-4}}||6||108||4||46
 
|-
 
|-
|{{Equipment/Link|Type 96 Fighter}} ★+10||3||54||3||46
+
|{{Equipment/Link|F4F-4}} ★+10||6||108||4||55
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 21}}||4||72||7||46
+
|{{Equipment/Link|F6F-3}}||8||144||5||59
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 21}} ★+10||4||72||7||55
+
|{{Equipment/Link|F6F-3}} ★+10||8||144||5||67
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 52}}||5||90||6||50
+
|{{Equipment/Link|F6F-5}}||8||144||5||67
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 52}} ★+10||5||90||6||59
+
|{{Equipment/Link|F6F-5}} ★+10||8||144||5||76
 
|-
 
|-
|{{Equipment/Link|Prototype Reppuu Late Model}}||7||126||5||67
+
|{{Equipment/Link|Type 96 Fighter Kai}}||3||54||4||42
 
|-
 
|-
|{{Equipment/Link|Reppuu Model 11}}||8||144||5||76
+
|{{Equipment/Link|Fulmar}}||5||90||4||38
 
|-
 
|-
|{{Equipment/Link|Shiden Kai 2}}||6||108||3||63
+
|{{Equipment/Link|Seafire Mk.III Kai}}||6||108||4||63
 
|-
 
|-
|{{Equipment/Link|Shinden Kai}}||9||162||2||89
+
|{{Equipment/Link|F6F-3N}}||9||162||5||59
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 21 (Skilled)}}||4||72||7||59
+
|{{Equipment/Link|F6F-5N}}||9||162||5||67
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 21 (Skilled)}} ★+10||4||72||7||67
+
|{{Equipment/Link|Shiden Kai 4}}||7||126||4||67
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 52C (601 Air Group)}}||5||90||6||63
+
|{{Equipment/Link|Reppuu Kai (Prototype Carrier-based Model)}}||10||180||4||67
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 52C (601 Air Group)}} ★+10||5||90||6||72
+
|{{Equipment/Link|Reppuu Kai Ni}}||10||180||5||80
 
|-
 
|-
|{{Equipment/Link|Reppuu (601 Air Group)}}||7||126||5||72
+
|{{Equipment/Link|Reppuu Kai Ni (CarDiv 1/Skilled)}}||??||??||6||84
 
|-
 
|-
|{{Equipment/Link|Reppuu (601 Air Group)}}★+10||7||126||5||80
+
|{{Equipment/Link|Reppuu Kai Ni Model E}}||11||198||5||72
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 52 (Skilled)}}||5||90||6||63
+
|{{Equipment/Link|Reppuu Kai Ni Model E (CarDiv 1/Skilled)}}||11||198||6||76
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 52 (Skilled)}} ★+10||5||90||6||72
+
|{{Equipment/Link|Fw 190 A-5 Kai (Skilled)}}||7||126||4||72
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 52C (w/ Iwai Flight)}}||5||90||6||67
+
|{{Equipment/Link|XF5U}}||12||216||4||76
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 52C (w/ Iwai Flight)}} ★+10||5||90||6||76
+
|{{Equipment/Link|FR-1 Fireball}}||9||162||5||72
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 21 (w/ Iwamoto Flight)}}||4||72||7||63
+
|{{Equipment/Link|Corsair Mk.II}}||9||162||6||67
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 52A (w/ Iwamoto Flight)}}||5||90||6||72
+
|{{Equipment/Link|Corsair Mk.II (Ace)}}||9||162||6||72
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 52A (w/ Iwamoto Flight)}} ★+10||5||90||6||80
+
|{{Equipment/Link|Prototype Jinpuu}}||9||162||5||80
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 53 (Iwamoto Squadron)}}||6||108||6||76
+
|{{Equipment/Link|F4U-2 Night Corsair}}||9||162||6||63
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 53 (Iwamoto Squadron)}} ★+10||6||108||6||84
+
|{{Equipment/Link|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)}}||6||108||5||63
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Torpedo Bomber]]s {{BluePlane}}{{Night Torpedo Bomber}}
 
|-
 
|-
|{{Equipment/Link|Bf 109T Kai}}||6||108||2||59
+
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|Fw 190T Kai}}||6||108||3||67
+
!Anti-Ship/Ground
 +
!ASW
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 32}}||4||72||5||46
+
|{{Equipment/Link|Type 97 Torpedo Bomber}}||5||90||4||53|| -||3
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 32}}★+10||4||72||5||55
+
|{{Equipment/Link|Type 97 Torpedo Bomber}} ★+10||5||90||4||64|| -||3
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 32 (Skilled)}}||4||72||5||59
+
|{{Equipment/Link|Tenzan}}||6||108||5||64|| -||3
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 32 (Skilled)}} ★+10||4||72||5||67
+
|{{Equipment/Link|Ryuusei}}||7||126||6||81|| -||3
 
|-
 
|-
|{{Equipment/Link|Re.2001 OR Kai}}||6||108||4||50
+
|{{Equipment/Link|Ryuusei Kai}}||8||144||6||98|| -||3
 
|-
 
|-
|{{Equipment/Link|Re.2001 OR Kai}} ★+10||6||108||4||59
+
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group)}}||5||90||4||59||22 ~ 51||3
 
|-
 
|-
|{{Equipment/Link|Re.2005 Kai}}||6||108||3||72
+
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group)}} ★+10||5||90||4||70||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|F4F-3}}||5||90||4||42
+
|{{Equipment/Link|Tenzan (931 Air Group)}}||6||108||5||76||24 ~ 56||3
 
|-
 
|-
|{{Equipment/Link|F4F-3}} ★+10||5||90||4||50
+
|{{Equipment/Link|Type 97 Torpedo Bomber (Tomonaga Squadron)}}||5||90||4||87|| -||7
 
|-
 
|-
|{{Equipment/Link|F4F-4}}||6||108||4||46
+
|{{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}||6||108||5||104|| -||7
 
|-
 
|-
|{{Equipment/Link|F4F-4}} ★+10||6||108||4||55
+
|{{Equipment/Link|Type 97 Torpedo Bomber (Skilled)}}||5||90||4||70|| -||3
 
|-
 
|-
|{{Equipment/Link|F6F-3}}||8||144||5||59
+
|{{Equipment/Link|Tenzan (601 Air Group)}}||6||108||5||81|| -||3
 
|-
 
|-
|{{Equipment/Link|F6F-3}} ★+10||8||144||5||67
+
|{{Equipment/Link|Ryuusei (601 Air Group)}}||7||126||6||98|| -||3
 
|-
 
|-
|{{Equipment/Link|F6F-5}}||8||144||5||67
+
|{{Equipment/Link|Type 97 Torpedo Bomber (Murata Squadron)}}||5||90||4||93|| -||7
 
|-
 
|-
|{{Equipment/Link|F6F-5}} ★+10||8||144||5||76
+
|{{Equipment/Link|Tenzan Model 12 (Murata Squadron)}}||6||108||5||110|| -||7
 
|-
 
|-
|{{Equipment/Link|Type 96 Fighter Kai}}||3||54||4||42
+
|{{Equipment/Link|Re.2001 G Kai}}||6||108||3||47|| -||20
 
|-
 
|-
|{{Equipment/Link|Fulmar}}||5||90||4||38
+
|{{Equipment/Link|TBD}}||6||108||4||53|| -||3
 
|-
 
|-
|{{Equipment/Link|Seafire Mk.III Kai}}||6||108||4||63
+
|{{Equipment/Link|Swordfish}}||3||54||3||42|| -||3
 
|-
 
|-
|{{Equipment/Link|F6F-3N}}||9||162||5||59
+
|{{Equipment/Link|Swordfish Mk.II (Skilled)}}||3||54||3||53|| -||3
 
|-
 
|-
|{{Equipment/Link|F6F-5N}}||9||162||5||67
+
|{{Equipment/Link|Swordfish Mk.III (Skilled)}}||4||72||3||70||28 ~ 65||3
 
|-
 
|-
|{{Equipment/Link|Shiden Kai 4}}||7||126||4||67
+
|{{Equipment/Link|TBF}}||10||180||6||76|| -||7
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai (Prototype Carrier-based Model)}}||10||180||4||67
+
|{{Equipment/Link|TBM-3D}}||11||198||6||76||24 ~ 56||7
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai Ni}}||10||180||5||80
+
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group / Skilled)}}||5||90||4||70||26 ~ 60||3
 +
|-
 +
|{{Equipment/Link|Ryuusei Kai (CarDiv 1)}}||9||162||6||104|| -||11
 +
|-
 +
|{{Equipment/Link|Ryuusei Kai (CarDiv 1/Skilled)}}||9||162||6||110||22 ~ 51||16
 +
|-
 +
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||64|| -||3
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai Ni (CarDiv 1/Skilled)}}||??||??||6||84
+
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)}} ★+10||6||108||4||76|| -||3
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai Ni Model E}}||11||198||5||72
+
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||76||22 ~ 51||3
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai Ni Model E (CarDiv 1/Skilled)}}||11||198||6||76
+
|{{Equipment/Link|Tenzan Model 12A}}||7||126||5||76||-||7
 
|-
 
|-
|{{Equipment/Link|Fw 190 A-5 Kai (Skilled)}}||7||126||4||72
+
|{{Equipment/Link|Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)}}||8||144||5||87||-||7
 
|-
 
|-
|{{Equipment/Link|XF5U}}||12||216||4||76
+
|{{Equipment/Link|Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)}}||8||144||6||98||22 ~ 51||7
 
|-
 
|-
|{{Equipment/Link|FR-1 Fireball}}||9||162||5||72
+
|{{Equipment/Link|TBM-3W+3S}}||12||216||5||{{ToolTip|81*|need to be checked}}||68 ~ 98||3
 
|-
 
|-
|{{Equipment/Link|Corsair Mk.II}}||9||162||6||67
+
|{{Equipment/Link|Barracuda Mk.II}}||7||126||4||64||-||3
 
|-
 
|-
|{{Equipment/Link|Corsair Mk.II (Ace)}}||9||162||6||72
+
|{{Equipment/Link|Barracuda Mk.III}}||8||144||5||59||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|Prototype Jinpuu}}||9||162||5||80
+
|{{Equipment/Link|Ryuusei Kai (Skilled)}}||9||168||6||98||-||16
 
|-
 
|-
|{{Equipment/Link|F4U-2 Night Corsair}}||??||??||6||??
+
|{{Equipment/Link|Mosquito TR Mk.33}}||14||252||7||70||-||24
 
|}
 
|}
  
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Torpedo Bombers|Torpedo Bombers]]{{BluePlane}}{{Night Torpedo Bomber}}
+
|+[[Dive Bomber]]s {{RedPlane}}
 
|-
 
|-
 
!rowspan=2|Name
 
!rowspan=2|Name
Line 1,841: Line 1,412:
 
!ASW
 
!ASW
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber}}||5||90||4||53|| -||3
+
|{{Equipment/Link|Type 99 Dive Bomber}}||4||72||4||53|| -||3
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber}} ★+10||5||90||4||64|| -||3
+
|{{Equipment/Link|Suisei}}||5||90||4||70|| -||3
 
|-
 
|-
|{{Equipment/Link|Tenzan}}||6||108||5||64|| -||3
+
|{{Equipment/Link|Suisei Model 12A}}||6||108||5||81|| -||3
 
|-
 
|-
|{{Equipment/Link|Ryuusei}}||7||126||6||81|| -||3
+
|{{Equipment/Link|Type 0 Fighter Model 62 (Fighter-bomber)}}||5||90||4||47|| -||20
 
|-
 
|-
|{{Equipment/Link|Ryuusei Kai}}||8||144||6||98|| -||3
+
|{{Equipment/Link|Type 0 Fighter Model 62 (Fighter-bomber)}} ★+10||5||90||4||47|| -||31
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group)}}||5||90||4||59||22 ~ 51||3
+
|{{Equipment/Link|Ju 87C Kai}}||6||108||4||76|| -||3
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group)}} ★+10||5||90||4||70||26 ~ 60||3
+
|{{Equipment/Link|Type 99 Dive Bomber (Skilled)}}||4||72||4||64|| -||7
 
|-
 
|-
|{{Equipment/Link|Tenzan (931 Air Group)}}||6||108||5||76||24 ~ 56||3
+
|{{Equipment/Link|Type 99 Dive Bomber (Egusa Squadron)}}||4||72||4||81|| -||3
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber (Tomonaga Squadron)}}||5||90||4||87|| -||7
+
|{{Equipment/Link|Suisei (Egusa Squadron)}}||5||90||5||98|| -||7
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}||6||108||5||104|| -||7
+
|{{Equipment/Link|Suisei (601 Air Group)}}||5||90||5||87|| -||3
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber (Skilled)}}||5||90||4||70|| -||3
+
|{{Equipment/Link|Prototype Nanzan}}||9||162||5||87|| -||7
 
|-
 
|-
|{{Equipment/Link|Tenzan (601 Air Group)}}||6||108||5||81|| -||3
+
|{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}}||5||90||5||47|| -||33
 
|-
 
|-
|{{Equipment/Link|Ryuusei (601 Air Group)}}||7||126||6||98|| -||3
+
|{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}} ★+10||5||90||5||47|| -||43
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber (Murata Squadron)}}||5||90||4||93|| -||7
+
|{{Equipment/Link|SBD}}||5||90||4||59|| -||11
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12 (Murata Squadron)}}||6||108||5||110|| -||7
+
|{{Equipment/Link|Type 0 Fighter Model 63 (Fighter-bomber)}}||6||108||4||53|| -||24
 
|-
 
|-
|{{Equipment/Link|Re.2001 G Kai}}||6||108||3||47|| -||20
+
|{{Equipment/Link|Type 0 Fighter Model 63 (Fighter-bomber)}} ★+10||6||108||4||53|| -||35
 
|-
 
|-
|{{Equipment/Link|TBD}}||6||108||4||53|| -||3
+
|{{Equipment/Link|F4U-1D}}||9||162||6||64|| -||33
 
|-
 
|-
|{{Equipment/Link|Swordfish}}||3||54||3||42|| -||3
+
|{{Equipment/Link|Skua}}||4||72||4||47|| -||11
 
|-
 
|-
|{{Equipment/Link|Swordfish Mk.II (Skilled)}}||3||54||3||53|| -||3
+
|{{Equipment/Link|FM-2}}||6||108||4||36|| -||28
 
|-
 
|-
|{{Equipment/Link|Swordfish Mk.III (Skilled)}}||4||72||3||70||28 ~ 65||3
+
|{{Equipment/Link|Suisei Model 22 (634 Air Group)}}||5||90||5||87|| -||7
 
|-
 
|-
|{{Equipment/Link|TBF}}||10||180||6||76|| -||7
+
|{{Equipment/Link|Suisei Model 22 (634 Air Group/Skilled)}}||5||90||6||83|| -||11
 
|-
 
|-
|{{Equipment/Link|TBM-3D}}||11||198||6||76||24 ~ 56||7
+
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX)}}||8||144||4||76||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group / Skilled)}}||5||90||4||70||26 ~ 60||3
+
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX/Skilled)}}||8||144||4||81||56 ~ 81||3
 
|-
 
|-
|{{Equipment/Link|Ryuusei Kai (CarDiv 1)}}||9||162||6||104|| -||11
+
|{{Equipment/Link|Re.2001 CB Kai}}||6||108||3||59|| -||20
 
|-
 
|-
|{{Equipment/Link|Ryuusei Kai (CarDiv 1/Skilled)}}||9||162||6||110||22 ~ 51||16
+
|{{Equipment/Link|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}}||5||90||5||93|| -||16
 
|-
 
|-
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||64|| -||3
+
|{{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}}||6||108||5||87|| -||3
 
|-
 
|-
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)}} ★+10||6||108||4||76|| -||3
+
|{{Equipment/Link|Type 99 Dive Bomber Model 22}}||4||72||3||59||-||3
 
|-
 
|-
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||76||22 ~ 51||3
+
|{{Equipment/Link|Type 99 Dive Bomber Model 22 (Skilled)}}||4||72||3||70||-||7
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12A}}||7||126||5||76||-||7
+
|{{Equipment/Link|SBD-5}}||5||90||4||64||-||11
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)}}||8||144||5||87||-||7
+
|{{Equipment/Link|SB2C-3}}||6||108||5||87||-||11
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)}}||8||144||6||98||22 ~ 51||7
+
|{{Equipment/Link|SB2C-5}}||7||126||6||93||-||11
 
|-
 
|-
|{{Equipment/Link|TBM-3W+3S}}||12||216||5||{{ToolTip|81*|need to be checked}}||68 ~ 98||3
+
|{{Equipment/Link|Type 0 Fighter Model 64 (Two-seat w/ KMX)}}||5||90||4||42||24 ~56||20
 
|-
 
|-
|{{Equipment/Link|Barracuda Mk.II}}||7||126||4||64||-||3
+
|{{Equipment/Link|F4U-4}}||9||162||6||59||-||45
 
|-
 
|-
|{{Equipment/Link|Barracuda Mk.III}}||8||144||5||59||26 ~ 60||3
+
|{{Equipment/Link|AU-1}}||10||180||6||93||-||41
 
|-
 
|-
|{{Equipment/Link|Ryuusei Kai (Skilled)}}||??||??||6||??||??||??
+
|{{Equipment/Link|F4U-7}}||11||198||6||87||-||45
 
|-
 
|-
|{{Equipment/Link|Mosquito TR Mk.33}}||??||??||7||??||??||??
+
|{{Equipment/Link|Type 0 Fighter Model 64 (Skilled Fighter-bomber)}}||6||108||5||59||-||33
 
|}
 
|}
  
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Dive Bombers|Dive Bombers]] {{RedPlane}}
+
|+[[Jets]] {{JetFighterBomber1}}{{JetFighterBomber2}}
 
|-
 
|-
 
!rowspan=2|Name
 
!rowspan=2|Name
Line 1,921: Line 1,492:
 
!rowspan=2|Assignment Cost
 
!rowspan=2|Assignment Cost
 
!rowspan=2|Combat Radius
 
!rowspan=2|Combat Radius
!colspan=2|Attack Power
+
!colspan=3|Attack Power
 
!rowspan=2|Sortie/Defense Fighter-Power
 
!rowspan=2|Sortie/Defense Fighter-Power
 
|-
 
|-
 +
!Jet Assault
 
!Anti-Ship/Ground
 
!Anti-Ship/Ground
 
!ASW
 
!ASW
 
|-
 
|-
|{{Equipment/Link|Type 99 Dive Bomber}}||4||72||4||53|| -||3
+
|{{Equipment/Link|Jet Keiun Kai}}||14||252||3||110||78|| -||28
 
|-
 
|-
|{{Equipment/Link|Suisei}}||5||90||4||70|| -||3
+
|{{Equipment/Link|Kikka Kai}}||13||234||2||87||61|| -||54
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Recon]]s {{YellowPlane}}
 
|-
 
|-
|{{Equipment/Link|Suisei Model 12A}}||6||108||5||81|| -||3
+
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter Power
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 62 (Fighter-bomber)}}||5||90||4||47|| -||20
+
|{{Equipment/Link|Saiun}}||9||36||8||3
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 62 (Fighter-bomber)}} ★+10||5||90||4||47|| -||31
+
|{{Equipment/Link|Type 2 Reconnaissance Aircraft}}||6||24||5||7
 
|-
 
|-
|{{Equipment/Link|Ju 87C Kai}}||6||108||4||76|| -||3
+
|{{Equipment/Link|Prototype Keiun (Carrier-based Reconnaissance Model)}}||12||48||8||3
 
|-
 
|-
|{{Equipment/Link|Type 99 Dive Bomber (Skilled)}}||4||72||4||64|| -||7
+
|{{Equipment/Link|Saiun (Eastern Caroline Air Group)}}||9||36||8||3
 
|-
 
|-
|{{Equipment/Link|Type 99 Dive Bomber (Egusa Squadron)}}||4||72||4||81|| -||3
+
|{{Equipment/Link|Saiun (4th Recon Squad)}}||9||36||7||11
 
|-
 
|-
|{{Equipment/Link|Suisei (Egusa Squadron)}}||5||90||5||98|| -||7
+
|{{Equipment/Link|Fulmar (Reconnaissance Fighter/Skilled)}}||4||16||4||20
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Liaison Aircraft]] {{ASWPlane}}
 
|-
 
|-
|{{Equipment/Link|Suisei (601 Air Group)}}||5||90||5||87|| -||3
+
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|Prototype Nanzan}}||9||162||5||87|| -||7
+
!Anti-Ship/Ground
 +
!ASW
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}}||5||90||5||47|| -||33
+
|{{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)}}||3||54||2||25||22 ~ 51||3
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}} ★+10||5||90||5||47|| -||43
+
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai}}||4||72||2||25||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|SBD}}||5||90||4||59|| -||11
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}||4||72||4||47||24 ~56||50
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 63 (Fighter-bomber)}}||6||108||4||53|| -||24
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}||4||72||4||47 ({{ToolTip|195|against DD}})||24 ~56||55
 +
|}
 +
<references/>
 +
{{clear}}
 +
 
 +
==Seaplanes==
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[SPF|Fighters]] {{SeaplaneFighter}}
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 63 (Fighter-bomber)}} ★+10||6||108||4||53|| -||35
+
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|F4U-1D}}||9||162||6||64|| -||33
+
|{{Equipment/Link|Ro.44 Seaplane Fighter}}||4||72||3||33
 
|-
 
|-
|{{Equipment/Link|Skua}}||4||72||4||47|| -||11
+
|{{Equipment/Link|Ro.44 Seaplane Fighter}} ★10||4||72||3||42
 
|-
 
|-
|{{Equipment/Link|FM-2}}||6||108||4||36|| -||28
+
|{{Equipment/Link|Type 2 Seaplane Fighter Kai}}||5||90||4||38
 
|-
 
|-
|{{Equipment/Link|Suisei Model 22 (634 Air Group)}}||5||90||5||87|| -||7
+
|{{Equipment/Link|Type 2 Seaplane Fighter Kai}} ★10||5||90||4||46
 
|-
 
|-
|{{Equipment/Link|Suisei Model 22 (634 Air Group/Skilled)}}||5||90||6||83|| -||11
+
|{{Equipment/Link|Ro.44 Seaplane Fighter bis}}||4||72||3||38
 
|-
 
|-
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX)}}||8||144||4||76||26 ~ 60||3
+
|{{Equipment/Link|Ro.44 Seaplane Fighter bis}} ★10||4||72||3||46
 
|-
 
|-
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX/Skilled)}}||8||144||4||81||56 ~ 81||3
+
|{{Equipment/Link|Type 2 Seaplane Fighter Kai (Skilled)}}||5||90||4||46
 
|-
 
|-
|{{Equipment/Link|Re.2001 CB Kai}}||6||108||3||59|| -||20
+
|{{Equipment/Link|Type 2 Seaplane Fighter Kai (Skilled)}} ★10||5||90||4||55
 
|-
 
|-
|{{Equipment/Link|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}}||5||90||5||93|| -||16
+
|{{Equipment/Link|Kyoufuu Kai}}||6||108||3||46
 
|-
 
|-
|{{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}}||6||108||5||87|| -||3
+
|{{Equipment/Link|Kyoufuu Kai}} ★10||6||108||3||55
|-
 
|{{Equipment/Link|Type 99 Dive Bomber Model 22}}||4||72||3||59||-||3
 
|-
 
|{{Equipment/Link|Type 99 Dive Bomber Model 22 (Skilled)}}||4||72||3||70||-||7
 
|-
 
|{{Equipment/Link|SBD-5}}||5||90||4||64||-||11
 
|-
 
|{{Equipment/Link|SB2C-3}}||6||108||5||87||-||11
 
|-
 
|{{Equipment/Link|SB2C-5}}||7||126||6||93||-||11
 
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 64 (Two-seat w/ KMX)}}||5||90||4||42||24 ~56||20
+
|{{Equipment/Link|Kyoufuu Kai Ni}}||6||108||3||50
|-
 
|{{Equipment/Link|F4U-4}}||??||??||6||??||-||??
 
|-
 
|{{Equipment/Link|AU-1}}||??||??||6||??||-||??
 
|-
 
|{{Equipment/Link|F4U-7}}||??||??||6||??||-||??
 
 
|}
 
|}
  
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Jets|Jets]]{{JetFighterBomber1}}{{JetFighterBomber2}}
+
|+[[SPB|Bombers]] {{SPB}}
 
|-
 
|-
 
!rowspan=2|Name
 
!rowspan=2|Name
Line 2,011: Line 1,596:
 
!ASW
 
!ASW
 
|-
 
|-
|{{Equipment/Link|Jet Keiun Kai}}||14||252||3||78|| -||28
+
|{{Equipment/Link|Zuiun}}||6||108||5||47|| -||17
 
|-
 
|-
|{{Equipment/Link|Kikka Kai}}||13||234||2||61|| -||54
+
|{{Equipment/Link|Zuiun}} ★10||6||108||5||59|| -||17
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
|+[[:Category:Recon Aircraft|Recons]] {{YellowPlane}}
 
 
|-
 
|-
!Name
+
|{{Equipment/Link|Prototype Seiran}}||10||180||4||87|| -||9
!Deployment Cost
+
|-
!Assignment Cost
+
|{{Equipment/Link|Zuiun (634 Air Group)}}||6||108||5||59|| -||17
!Combat Radius
 
!Sortie/Defense Fighter Power
 
 
|-
 
|-
|{{Equipment/Link|Saiun}}||9||36||8||3
+
|{{Equipment/Link|Zuiun (634 Air Group)}} ★10||6||108||5||70|| -||17
 
|-
 
|-
|{{Equipment/Link|Type 2 Reconnaissance Aircraft}}||6||24||5||7
+
|{{Equipment/Link|Zuiun Model 12}}||7||126||5||64|| -||22
 
|-
 
|-
|{{Equipment/Link|Prototype Keiun (Carrier-based Reconnaissance Model)}}||12||48||8||3
+
|{{Equipment/Link|Zuiun Model 12 (634 Air Group)}}||7||126||5||76|| -||22
 
|-
 
|-
|{{Equipment/Link|Saiun (Eastern Caroline Air Group)}}||9||36||8||3
+
|{{Equipment/Link|Laté 298B}}||7||126||4||53|| -||13
 
|-
 
|-
|{{Equipment/Link|Saiun (4th Recon Squad)}}||9||36||7||11
+
|{{Equipment/Link|Zuiun (631 Air Group)}}||6||108||5||64|| -||13
 
|-
 
|-
|{{Equipment/Link|Fulmar (Reconnaissance Fighter/Skilled)}}||4||16||4||20
+
|{{Equipment/Link|Seiran (631 Air Group)}}||10||180||4||93|| -||9
|}
 
<references/>
 
{{clear}}
 
 
 
==[[:Category:Seaplanes|Seaplanes]]==
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
|+[[:Category:Seaplane Fighters|Fighters]] {{SeaplaneFighter}}
 
 
|-
 
|-
!Name
+
|{{Equipment/Link|Zuiun (634 Air Group/Skilled)}}||6||108||5||76|| -||26
!Deployment Cost
 
!Assignment Cost
 
!Combat Radius
 
!Sortie/Defense Fighter-Power
 
 
|-
 
|-
|{{Equipment/Link|Ro.44 Seaplane Fighter}}||4||72||3||33
+
|{{Equipment/Link|Zuiun (634 Air Group/Skilled)}} ★10||6||108||5||87|| -||26
 
|-
 
|-
|{{Equipment/Link|Ro.44 Seaplane Fighter}} ★10||4||72||3||42
+
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group)}}||8||144||5||81|| -||26
 
|-
 
|-
|{{Equipment/Link|Type 2 Seaplane Fighter Kai}}||5||90||4||38
+
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group)}} ★10||8||144||5||93|| -||26
 
|-
 
|-
|{{Equipment/Link|Type 2 Seaplane Fighter Kai}} ★10||5||90||4||46
+
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group/Skilled)}}||8||144||5||87||22 ~ 51||30
 
|-
 
|-
|{{Equipment/Link|Ro.44 Seaplane Fighter bis}}||4||72||3||38
+
|{{Equipment/Link|Swordfish (Seaplane Model)}}||5||90||3||53||-||9
 
|-
 
|-
|{{Equipment/Link|Ro.44 Seaplane Fighter bis}} ★10||4||72||3||46
+
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model)}}||6||108||3||64||22 ~51||9
 
|-
 
|-
|{{Equipment/Link|Type 2 Seaplane Fighter Kai (Skilled)}}||5||90||4||46
+
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model/Skilled)}}||5||90||3||70||24 ~56||9
 
|-
 
|-
|{{Equipment/Link|Type 2 Seaplane Fighter Kai (Skilled)}} ★10||5||90||4||55
+
|{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}||8||144||4||81||-||26
|-
 
|{{Equipment/Link|Kyoufuu Kai}}||6||108||3||46
 
|-
 
|{{Equipment/Link|Kyoufuu Kai}} ★10||6||108||3||55
 
 
|}
 
|}
  
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Seaplane Bombers|Bombers]]{{SPB}}
+
|+[[SPR|Recons]] {{SPR}}{{Night Recon}}<ref>Upgraded variants not included because it only increases LoS.</ref>
 
|-
 
|-
!rowspan="2"|Name
+
!Name
!rowspan="2"|Deployment Cost
+
!Deployment Cost
!rowspan="2"|Assignment Cost
+
!Assignment Cost
!rowspan="2"|Combat Radius
+
!Combat Radius
!colspan="2"|Attack Power
 
!rowspan="2"|Sortie/Defense Fighter-Power
 
|-
 
!Anti-Ship/Ground
 
 
!ASW
 
!ASW
 +
!Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|Zuiun}}||6||108||5||47|| -||17
+
|{{Equipment/Link|Type 0 Reconnaissance Seaplane}}||5||20||7|| -||11
 
|-
 
|-
|{{Equipment/Link|Zuiun}} ★10||6||108||5||59|| -||17
+
|{{Equipment/Link|Type 0 Observation Seaplane}}||6||24||3|| -|| 11
 
|-
 
|-
|{{Equipment/Link|Prototype Seiran}}||10||180||4||87|| -||9
+
|{{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)}}||8||32||6|| -||3
 
|-
 
|-
|{{Equipment/Link|Zuiun (634 Air Group)}}||6||108||5||59|| -||17
+
|{{Equipment/Link|Ar196 Kai}}||5||20||3|| -||7
 
|-
 
|-
|{{Equipment/Link|Zuiun (634 Air Group)}} ★10||6||108||5||70|| -||17
+
|{{Equipment/Link|Shiun}}||9||36||4|| -||3
 
|-
 
|-
|{{Equipment/Link|Zuiun Model 12}}||7||126||5||64|| -||22
+
|{{Equipment/Link|Ro.43 Reconnaissance Seaplane}}||4||16||3|| -||7
 
|-
 
|-
|{{Equipment/Link|Zuiun Model 12 (634 Air Group)}}||7||126||5||76|| -||22
+
|{{Equipment/Link|OS2U}}||6||24||3|| -||7
 
|-
 
|-
|{{Equipment/Link|Laté 298B}}||7||126||4||53|| -||13
+
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B}}||5||20||7||15 ~ 35||7
 
|-
 
|-
|{{Equipment/Link|Zuiun (631 Air Group)}}||6||108||5||64|| -||13
+
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B (Skilled)}}||5||20||7||16 ~ 37||7
 
|-
 
|-
|{{Equipment/Link|Seiran (631 Air Group)}}||10||180||4||93|| -||9
+
|{{Equipment/Link|S9 Osprey}}||3||12||3|| -||7
 
|-
 
|-
|{{Equipment/Link|Zuiun (634 Air Group/Skilled)}}||6||108||5||76|| -||26
+
|{{Equipment/Link|Swordfish Mk.II Kai (Reconnaissance Seaplane Model)}}||5||20||3||-||3
 +
|-
 +
|{{Equipment/Link|Fairey Seafox Kai}}||6||24||3||-||7
 +
|-
 +
|{{Equipment/Link|SOC Seagull}}||3||12||3||-||3
 +
|-
 +
|{{Equipment/Link|SO3C Seamew Kai}}||5||20||4||-||7
 +
|-
 +
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)}}||5||90||7||-||7
 +
|-
 +
|{{Equipment/Link|Loire 130M}}||9||162||3||-||3
 +
|-
 +
|{{Equipment/Link|Walrus}}||10||180||3||-||3
 +
|-
 +
|{{Equipment/Link|Sea Otter}}||11||198||4||-||3
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Large Flying Boat]]s {{LFB}}
 
|-
 
|-
|{{Equipment/Link|Zuiun (634 Air Group/Skilled)}} ★10||6||108||5||87|| -||26
+
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group)}}||8||144||5||81|| -||26
+
|{{Equipment/Link|Type 2 Large Flying Boat}}||25||100||20||3
 
|-
 
|-
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group)}} ★10||8||144||5||93|| -||26
+
|{{Equipment/Link|PBY-5A Catalina}}||13||52||10||3
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Rotorcraft]] {{Autogyro}}
 
|-
 
|-
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group/Skilled)}}||8||144||5||87||22 ~ 51||30
+
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|Swordfish (Seaplane Model)}}||5||90||3||53||-||9
+
!Anti-Ship/Ground
|-
 
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model)}}||6||108||3||64||22 ~51||9
 
|-
 
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model/Skilled)}}||5||90||3||70||24 ~56||9
 
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
|+[[:Category:Reconnaissance Seaplane|Recons]] {{SPR}}{{Night Recon}}<ref>Upgraded variants not included because it only increases LoS.</ref>
 
|-
 
!Name
 
!Deployment Cost
 
!Assignment Cost
 
!Combat Radius
 
 
!ASW
 
!ASW
!Sortie/Defense Fighter-Power
 
|-
 
|{{Equipment/Link|Type 0 Reconnaissance Seaplane}}||5||20||7|| -||11
 
|-
 
|{{Equipment/Link|Type 0 Observation Seaplane}}||6||24||3|| -|| 11
 
|-
 
|{{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)}}||8||32||6|| -||3
 
|-
 
|{{Equipment/Link|Ar196 Kai}}||5||20||3|| -||7
 
|-
 
|{{Equipment/Link|Shiun}}||9||36||4|| -||3
 
|-
 
|{{Equipment/Link|Ro.43 Reconnaissance Seaplane}}||4||16||3|| -||7
 
|-
 
|{{Equipment/Link|OS2U}}||6||24||3|| -||7
 
|-
 
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B}}||5||20||7||15 ~ 35||7
 
|-
 
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B (Skilled)}}||5||20||7||16 ~ 37||7
 
|-
 
|{{Equipment/Link|S9 Osprey}}||3||12||3|| -||7
 
|-
 
|{{Equipment/Link|Swordfish Mk.II Kai (Reconnaissance Seaplane Model)}}||5||20||3||-||3
 
|-
 
|{{Equipment/Link|Fairey Seafox Kai}}||6||24||3||-||7
 
|-
 
|{{Equipment/Link|SOC Seagull}}||3||12||3||-||3
 
 
|-
 
|-
|{{Equipment/Link|SO3C Seamew Kai}}||5||20||4||-||7
 
 
|-
 
|-
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)}}||??||??||7||-||??
+
|{{Equipment/Link|Ka Type Observation Autogyro}}||2||36||1||25||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|Loire 130M}}||??||??||3||-||??
+
|{{Equipment/Link|O Type Observation Autogyro Kai}}||3||54||1||25||57 ~ 81||3
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
|+[[:Category:Large Flying Boat|Large Flying Boats]] {{Large Flying Boat}}
 
 
|-
 
|-
!Name
+
|{{Equipment/Link|O Type Observation Autogyro Kai Ni}}||4||72||1||25||61 ~ 87||3
!Deployment Cost
 
!Assignment Cost
 
!Combat Radius
 
!Sortie/Defense Fighter-Power
 
 
|-
 
|-
|{{Equipment/Link|Type 2 Large Flying Boat}}||25||100||20||3
+
|{{Equipment/Link|S-51J}}||5||90||2||25||65 ~ 93||3
 
|-
 
|-
|{{Equipment/Link|PBY-5A Catalina}}||13||52||10||3
+
|{{Equipment/Link|S-51J Kai}}||5||90||2||25||69 ~ 98||3
 
|}
 
|}
 
 
<references/>
 
<references/>
 
{{clear}}
 
{{clear}}

Latest revision as of 22:32, 2 May 2024

Combat Portal
AircraftAerial Combat Day Battle Night Battle PowerNight Battle
LBAS
Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


On certain maps, Land-Based Air Squadrons (LBAS) are available to support fleets. These squadrons can then be used to attack selected nodes or defend the base.

  • Land-based planes, carrier-based planes, and seaplanes can be assigned to these bases.
  • Rotorcraft and liaison aircraft cannot be assigned.

Currently, LBAS are only available in 7-4, 6-4, 6-5, and events.

Overview

LBAS is available in W6-5. Clicking on the highlighted boxed areas will open the LBAS menu
LBAS in Spring 2016 event. Event page can be accessed by clicking on the yellow boxed island
Land Base Tab of Base 3. The first and third slots are occupied, the 4th is currently being relocated. Slot 2 is empty
  1. Maps where LBAS are available for use, are marked with a blue banner labeled "Land-Based Air Squadron Available" (基地航空隊運用).
    • How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" (出撃可能 x# 飛行隊).
    • Even if a base is not available for use during the sortie, it is still available for use as base defense.
  2. On relevant maps, an LBAS group is composed of up to 3 LBAS, each having 4 plane slots.
    • On W6 & W7, each LBAS needs to be unlocked.
    • On events, the number of LBAS available is managed mapwise.
  3. All slots in the airbase are fixed at size 18.
    • The exceptions are reconnaissance planes fixed at size 4 and Land-Based Heavy Bombers at 9.
  4. When a plane is removed from the airbase, there is a base 12 min cooldown while they are "Relocating" (配置転換中).
    • The screen needs to be reloaded to complete the relocation,
    • This timer can be reduced down to 6 min if the LBAS group is upgraded.
  5. It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see below for details.
    • Moving planes around in the same base does not cost anything (they can be dragged and drop them between the slots).
    • Removing planes do not cost anything.
  6. Each LBAS group is independent to each other. This means planes need to be removed from a group to be relocated to another and vice versa.
  7. Attacks made by the LBAS occur before aerial combat, support, and opening attacks. Please see Combat for more details.

Unlocking

World 6

In order to use the LBAS at World 6, the quest F43 has to be cleared. Construction CorpsConstruction Corps are then needed to open the 2nd and 3rd LBAS of world 6.

Quest info Rewards
F43
One-Time Quest One-Time
中部海域「基地航空隊」展開!
Begin The Preparations To "Build The Air Base"!
Fuel
0
Ammunition
0
Steel
0
Bauxite
0
Air Base Quest: World 6 LBAS
World 6 LBAS
Also opens 6-5 if 6-4 is already cleared
Scrap 2 Drum Canisters, and prepare 1 Construction Corps, 1 200 fuel, and 3 000 bauxite.
Prerequisites B62, F38
Notes Resources and item are consumed upon completion.

World 7

In order to use the LBAS at World 7, the quest B175 has to be cleared. Construction CorpsConstruction Corps are then needed to open the 2nd and 3rd LBAS of world 7.

Quest info Rewards
B175
One-Time Quest One-Time
南西海域「基地航空隊」開設!
Southwestern Waters "Land Base Air Squadron" Established!
Fuel
0
Ammunition
0
Steel
300
Bauxite
300
Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area! World 7 LBAS
World 7 LBAS
Then choose between:
Equipment Card Type 1 Land-based Attack Aircraft.png
Type 1 Land-based Attack Aircraft
Equipment Card Type 3 Fighter Hien.png
Type 3 Fighter Hien
2x
Item Icon Improvement Material.png
Improvement Material
5x
S rank the boss nodes of 2-1, 2-2, 2-3, and 7-3 (Part 2), and reach node O in 7-4.
Prerequisites B113, B131
Notes Item is consumed upon completion.

Events

LBAS unlocking during events is straightforward. Airbases are accessible from the first map when it is available. More bases may be unlocked as progressing through the event.

  • Please note that although additional bases may be unlocked as proceeding through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.

LBAS Relocation

In some events, the LBAS's initial position on the map will be changed after reaching a certain phase. This will therefore change the ranges across the map, often making the boss easier to reach.

How to Use

The different types of Missions a Landbase can be set to with their distinctive colored glow.

To deploy an LBAS on a given map, it is needed to :

  1. Click on the blue LBAS banner to bring up the LBAS menu.
    • LBAS for events are located in a different section, please refer to the examples shown on this page.
  2. Click on any slot to bring up a list of all available planes.
    • Planes assigned to other LBAS groups will be greyed out and unavailable for assignment.
    • Planes assigned to other LBAS within the same group will be labeled as such to be swapped (only 2 planes can be swapped, not one plane and an empty slot).
  3. Change the Deployment Mode notice by clicking on it on each available LBAS. It will rotate through:
    • Standby (待機) (default mode and is locked to this for empty bases)
    • Sortie (出撃)
    • Air Defense (防空)
    • Evacuation (退避)
    • Rest (休息)
      • If are using a KC viewer, the status of the LBAS will only be updated when exiting the LBAS menu.
  4. When having at least 1 base set to sortie, there will be a green bar underneath the sortie button telling "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
  5. On the map, before the sortie begins, it will be asked to select up to two nodes per active base.
    • A base can be sent to the same node twice or be split.
    • Note that the LBAS strikes will proceed in the order of the airbases, so if all are sent to the same node, LBAS 1 will arrive first followed by 2 and 3.
  6. Once the targets are selected, click the green "Ready for Takeoff" (発進準備完了) button.
    • If a mistake is made, click the red "Cancel" (解除) button to reset targets for that base, or just double click on the node currently selected.
  7. Repeat steps 5 and 6 for every active base.
  8. When the fleet reaches the targeted node, the LBAS attack will trigger.

Assignment & Resupply

Assignment

Assigning any plane to a LBAS group will cost bauxite Bauxite following the formula:

[math]\displaystyle{ \text{Assignment Cost} = \text{Plane}_\text{Cost} \times \text{Slot}_\text{Size} }[/math]

  • [math]\displaystyle{ \text{Plane}_\text{Cost} }[/math] is the deployment cost of the plane. Please refer to the tables below for costs.
  • [math]\displaystyle{ \text{Slot}_\text{Size} }[/math] is the size of the plane slot, being:

Resupply

Planes can be resupplied by clicking the green "Resupply" (補充) button on the LBAS menu after a sortie. It is possible to either resupply one plane (航空機補充) or resupply the base (全中隊補充).

The resupply costs are:

[math]\displaystyle{ \text{Fuel} = 3 \times \text{Plane} }[/math]

[math]\displaystyle{ \text{Baux} = 5 \times \text{Plane} }[/math]

  • [math]\displaystyle{ \text{Plane} }[/math] is the number of planes missing from the total count.

Deployment Modes

Standby

This is the default mode of all bases.

  • The morale recovery rate is increased but the rate is lower than Rest.
  • Damage from raids is similar to Sortie.
  • If the airbase is not used, it is typically better to leave it in Evacuation or Rest instead.

Sortie

The Second Land base is sent to attack the 6-5 Boss with both waves
Type 96 LBAA attacking Enemy Fleet

This enables the base to be sent out to attack targeted nodes.

  • Up to two nodes can be targeted per base.
  • In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack.
    • E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched.
  • Only nodes within the combat radius of the base can be targeted. Please see "Combat Radius" for details.
  • When multiple bases are sent to a node, they attack in order of bases.
    • E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc.
  • LBAS attacks are subject to all aerial combat phases. Please see Aerial Combat for more details.
    • Although air control is contested, the result will not be displayed.
    • The enemy plane losses for the air control phase of LBAS can reduce the fighter-power values of the node.
    • It is possible to trigger contact.
  • There are several messages that are displayed when the planes in the base take heavy losses.
    • Many LBAS planes did not return! (基地航空隊 攻撃機未帰還機多数!): 60% loss
    • LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!): 75% loss
    • LBAS planes annihilated! (基地航空隊 攻撃隊全滅!): 100% loss
  • Plane losses are not finalized until the results screen for the battle appears.
    • Plane counts are reset between waves so every wave attacks at full strength.
    • Note that sending one base to separate nodes can make that base weaker at the 2nd node.
  • The base can be sent to any node. This includes nodes where the LBAS cannot appear.
    • It is possible to use LBAS to weaken enemy air wings at air-raid nodes to help mitigate damage.
  • The damage state of the base from Land Base air-raids does not affect airstrike damage.

Combat Radius

The Combat Radius (often represented using Operation Radius) determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.

  • The distance of the nodes varies from map to map. Please refer to the LBAS range maps of relevant pages.
  • Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
  • It is not possible to sortie if the range of the LBAS is unable to reach any node.
  • The range of Rotorcraft Rotorcraft and Liaison Aircraft Type 3 Command Liaison AircraftType 3 Command Liaison Aircraft (ASW)
    Type 3 Command Liaison Aircraft Kai
    cannot be increased.
  • Not to be confused with Range Extension for ships.

The effective range of an LBAS is given by:

LBAS Range Formula
[math]\displaystyle{ \text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big) }[/math]
With
  • [math]\displaystyle{ \text{Range}_\text{min} }[/math] is the minimum range of planes in the base.
  • [math]\displaystyle{ \text{Range}_\text{max} }[/math] is the maximum range of "Recons" (Reconnaissance Aircraft/Large Reconnaissance AircraftSp/Land-based Reconnaissance AircraftLB/Reconnaissance SeaplaneRecon/Night Reconnaissance Seaplane/Large Flying Boat) in the base.
    • [math]\displaystyle{ = \text{Range}_\text{min} }[/math] if no recon is present in the base.
  • Value between [math]\displaystyle{ [ \ ] }[/math] is rounded up or down to the nearest integer.

Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.

Following this formula, it is possible to determine the effectiveness of certain recon to extend range:

Range Extenders
Name Combat Radius Minimum Range and Extended Range
1 2 3 4 5 6 7 8 9 10
Large Flying Boat Type 2 Large Flying BoatType 2 Large Flying Boat 20 4 5 6 7 8 9 10 11 12 13
Large Flying Boat PBY-5A CatalinaPBY-5A Catalina 10 4 5 6 6 7 8 9 9 10 -
Land-based Reconnaissance AircraftLB Type 2 Land-based Recon (Skilled)Type 2 Land-based Reconnaissance Aircraft (Skilled)

Land-based Reconnaissance AircraftLB Mosquito PR Mk.IVMosquito PR Mk.IV

9 4 5 5 6 7 8 8 9 - -
Land-based Reconnaissance AircraftLB Type 2 Land-based ReconType 2 Land-based Reconnaissance Aircraft

Large Reconnaissance AircraftSp Prototype KeiunPrototype Keiun (Carrier-based Reconnaissance Model)
Reconnaissance Aircraft Saiun (East Caroline Squad)Saiun (Eastern Caroline Air Group)
Reconnaissance Aircraft SaiunSaiun

8 4 4 5 6 7 7 8 - - -
Seaplane Type 0 ReconType 0 Reconnaissance Seaplane

Seaplane Type 0 Recon Mod 11BType 0 Reconnaissance Seaplane Model 11B
Seaplane Type 0 Recon Mod 11B (Skilled)Type 0 Reconnaissance Seaplane Model 11B (Skilled)
Night Reconnaissance Seaplane Type 0 Recon Mod 11B (Night)Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)
Reconnaissance Aircraft Saiun 4th SquadSaiun (4th Recon Squad)

7 3 4 5 6 6 7 - - - -
Night Reconnaissance Seaplane Type 98 Night ReconType 98 Reconnaissance Seaplane (Night Recon) 6 3 4 5 5 6 - - - - -
Reconnaissance Aircraft Type 2 Carrier ReconType 2 Reconnaissance Aircraft 5 3 4 4 5 - - - - - -
All other recons <5 Too short to be relevant


Attack Power

Depending on the target, there are three different attack power formulas used. Please see the stats summary below for calculated attack power values.

Please note that all formulas between [math]\displaystyle{ \lfloor \ \rfloor }[/math] are rounded down.

Anti-Ship
Pre-cap
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB} + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor }[/math]
With
  • [math]\displaystyle{ \bigstar }[/math] the Improvement bonuses of the equipment.


Pre-cap modifiers
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the curent planes count in the slot.
    • It will be 18 (only 9 for LB Heavy Bombers) for fully resupplied bases on their 1st attack.
  • [math]\displaystyle{ \text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3} }[/math] the special modifiers for #LBAS Special Bombers on certain targets,
    • For other planes or against other targets, is 1 for Sp1 & Sp3, and 0 for Sp2.
Post-cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit} }[/math]
Post-cap modifiers
  • [math]\displaystyle{ \text{Mod}_\text{Contact} }[/math] the contact bonus. Please see Contact for more details on the bonus.
  • [math]\displaystyle{ \text{Mod}_\text{LBB} }[/math] being 1.8 for LB Attackers, and 1.0 otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{CF} }[/math] the bonus when attacking combined fleets. It is 1.1 against combined fleets and 1.0 otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{historical} }[/math] being the event historical bonuses.
  • [math]\displaystyle{ \text{Mod}_\text{boss} }[/math] a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%.
[math]\displaystyle{ \text{Mod}_\text{boss} }[/math][2]
Boss (ID) Low mod High mod
PT Imp (1637-1640)PT Imp Pack 0.4 0.7
BB Hime (1557)Battleship Princess 1.7 3
Summer BB Hime (1696-1698)Battleship Summer Princess 1~1.68 1.77~2.42
CV Hime (1586)Aircraft Carrier Princess 1.7 3
CV Hime B (2105-2108)Aircraft Carrier Princess B 1 1
  • [math]\displaystyle{ \text{Mod}_\text{balloon} }[/math] being the effect of the deployed Barrage Balloon Barrage Balloons on both side:
Balloon Effects
Barrage Balloon 1 2 3
Allied LBAS Damage
Allied balloons [11] 1.02 1.04 1.06
Enemy balloons [12] 0.95 0.90 0.85
  • [math]\displaystyle{ \text{Mod}_\text{crit} }[/math] the critical multiplier of 1.5,


[13]

Anti-Installation
Pre-cap
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \bigg\rfloor }[/math]
With
Post-cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit} }[/math]
  • Other variables are the same as for anti-ship.
  • [math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math] is the anti-installation bonus, the multiplier is chosen randomly between two values. The chance is roughly 50%. see here for more details:
[math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math][14]
Installation (ID) LBAS
Low mod High mod
Enemy Banner Isolated Island Princess.png
Isolated Island Princess (1671-1672)
2
Enemy Banner Artillery Imp.png
Artillery Imp (1665-1667)
1.6 2.5
Enemy Banner Supply Depot Princess.png
"Old" Supply Depot Princesses (1653-1658)
1.7 3.6?
Enemy Banner Supply Depot Princess D.png
"New" Supply Depot Princesses
(B, C, D, ...) (ID>1658)
- -
Enemy Banner Harbour Summer Princess B.png
Harbour Summer Princess B (2023)
? ?
ASW
Pre-cap
[math]\displaystyle{ \text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor }[/math]
With
  • [math]\displaystyle{ \text{ASW} }[/math] the ASW Anti-Submarine Warfare stat of the plane.
  • [math]\displaystyle{ \text{Mod}_\text{ASW} }[/math] a random number based on the base ASW Anti-Submarine Warfare of the plane. It is between:
    • 0.35 and 0.8 for 7-9 ASW planes.
    • 0.7 and 1.0 for 10+ ASW planes.
Post-cap
[math]\displaystyle{ \text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} }[/math]
  • Other variables are the same as for anti-ship.
Note
  • Only "ASW Planes" (7+ ASW) are able to perform ASW attacks.
    • If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
Notes
  • Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot independently.
  • Jet Assault use the airstrike formula even on land base.


LBAS Special Bombers

Special bombers refer to bombers with unconventional setups, like guided bombs/effect bombs/missiles. In the game, this is reflected in some equipment having special buffs against certain types of ships, and with special attack animations.

Special Bombers
Plane Target bonus [math]\displaystyle{ \text{Mod}_\text{Sp} }[/math] Total Anti-Ship
Attack Power[1]
Accuracy Bonus Notes
Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)[2] DD [math]\displaystyle{ \text{Mod}_\text{Sp2} = 25 }[/math] 239.4 0 Torpedo Attack stat = 0 otherwise.
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)[3] [math]\displaystyle{ \text{Mod}_\text{Sp2} = 30 }[/math] 195 0 Dive Bomber Attack stat = 0 against DD,
Dive Bomber Attack stat = 5 otherwise.
Ki-102 BKi-102 B - 126 +1
Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile[4] DD,CL,CA [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.15 }[/math] 176.4 -1 against DD
+1 against CL
Missile animation
(F)BB(V),CV(L/B) [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.13 }[/math] 174.6
Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile[4] DD,CL,CA [math]\displaystyle{ \text{Mod}_\text{Sp1} = \sim1.15 }[/math] 196.2 +1 against CL[5]
(F)BB(V),CV(L/B) [math]\displaystyle{ \text{Mod}_\text{Sp1} = \sim1.15 }[/math] 196.2
Ki-102 B Kai + No.1 Model 1B Guided MissileKi-102 B Kai + No.1 Model 1B Guided Missile[4] DD,CL,CA [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.16 }[/math] 167.4 -2 against DD
+1 against CL
(F)BB(V),CV(L/B) [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.14 }[/math] 165.6
Do 217 E-5 + Hs293 Initial ModelDo 217 E-5 + Hs293 Initial Model[6] DD [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.10 }[/math] 153 0
Do 217 K-2 + Fritz-XDo 217 K-2 + Fritz-X[7] (F)BB(V) [math]\displaystyle{ \text{Mod}_\text{Sp1} = 1.50 }[/math] 232 Fritz-X animation
B-25B-25[8] DD [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.90 }[/math] 192.6 +2 Skip Bombing attack & animation.[9]
CL(T) [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.75 }[/math] 176.4
CA(V) [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.60 }[/math] 162 +3
(F)BB(V) / CV(L) [math]\displaystyle{ \text{Mod}_\text{Sp3} = 1.30 }[/math] 131.4 +4
Installation [math]\displaystyle{ \text{Mod}_\text{Sp3} = 0.90 }[/math][10] 149.4 +0?

Alternative table: [15]

  1. Assuming 18 planes and 0★
  2. [1] [2]
  3. [3]
  4. 4.0 4.1 4.2 [4]
  5. [5]
  6. [6]
  7. [7]
  8. [8] [9]
  9. Abyssal Twin-engine Land-based Dive Bomber / Ace also perform such attack, but bonuses are unconfirmed.
  10. [10]

Sortie Fighter-Power

Please see the stats summary below for calculated sortie fighter-power values.

Sortie Fighter-Power
[math]\displaystyle{ \text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane} }_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR} }[/math]
With
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the curent planes count in the slot.
    • It will be 18 for fully resupplied bases on their 1st attack.
  • [math]\displaystyle{ \text{AA} }[/math] the Anti-Air Anti-Air stat of the plane.
  • [math]\displaystyle{ \text{AA}_\text{★} }[/math] the Anti-Air Anti-Air stat gained from Improvements.
  • [math]\displaystyle{ \text{Intercept} }[/math] the Interception Interception stat of the plane.


Notes
  • Contesting air control works exactly the same as normal aerial combat.
  • A better air control state can reduce the losses taken by the LBAS.
    • It also weakens the enemy fighter-power by more.
  • Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.

Sortie Cost

There is a flat cost associated with LBAS sorties. This is separate from the resupply costs detailed above.

LB Bombers:

  • [math]\displaystyle{ \text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil }[/math]
  • [math]\displaystyle{ \text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor }[/math]

Other Planes:

  • [math]\displaystyle{ \text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil }[/math]
  • [math]\displaystyle{ \text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil }[/math]
With
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the current planes count in the slot.
Notes
  • This cost is calculated per squadron.
    • Empty slots do not cost anything.
  • Costs are rounded up except for the land-based ammo cost which is rounded down.

PBY-5A Catalina rescue function

3 bubbles Catalina rescue

PBY-5A CatalinaPBY-5A Catalina placed in LBAS have the ability to rescue planes lost in Land-Based Sorties.

  • The rescue function will not trigger if:
    • A too large amount of Catalina is shot down,
    • No planes are lost,
    • A 2nd wave does not occur due to all enemies dying.
  • The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
  • Rescue only applies to bases with a Catalina equipped.
  • There 3 types of rescue that can trigger depending on the setup:
    • Type 1, with 1 bubble, saving 1 slot,
    • Type 2, with 2 bubbles, saving 2 slots,
    • Type 3, with 3 bubbles, saving 3 slots.
  • Aircraft rescued by the Catalina will be restored :
    • It saves some bauxite when resupplying,
    • It does not prevent any loss of Plane Proficiency.
  • The number of Catalina used to rescue affects the rescue ratio.
    • Catalina ranks do not affect the rescue ratio.
  • Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.

Air Defense

In 6-5 and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.

  • When intercepting enemy bombers, the first slot in the base will intercept the first slots on the enemy attackers and so on.
    • Planes with a higher anti-bomber Anti-Bomber stat should be deployed in slots with opposing bombers to minimize the damage taken.

Defense Fighter-Power

Please see the stats summary below for calculated defense fighter-power values.

Defense Fighter-Power
[math]\displaystyle{ \text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon} }[/math]
With
  • [math]\displaystyle{ \text{AA} }[/math] the Anti-Air Anti-Air stat of the plane.
  • [math]\displaystyle{ \text{AA}_\text{★} }[/math] the Anti-Air Anti-Air stat gained from Improvements.
  • [math]\displaystyle{ \text{Intercept} }[/math] the Interception Interception stat of the plane.
  • [math]\displaystyle{ \text{Anti-Bomber} }[/math] the Anti-Bomber Anti-Bomber stat of the plane.
  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the curent planes count in the slot.
    • It will be 18 for fully resupplied bases on their 1st attack.
  • [math]\displaystyle{ \text{Mod}_\text{recon} }[/math] is the land-based reconnaissance bonus. Refer to the table below for details.
Reconnaissance Defense Bonus
LoS Reconnaissance SeaplaneReconSeaplane
Large Flying BoatLarge Flying Boat
Reconnaissance AircraftCarrier-based Land-based Reconnaissance AircraftLBLand-Based
≥9 1.16 1.3 1.24
8 1.13 - 1.18
≤7 1.1 1.2 -
Notes
  • Planes with interception Interception and anti-bomber Anti-Bomber stats are much more effective.
  • Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more Anti-Bomber.
Shootdown

Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber Anti-Bomber stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.

Base Defense Shootdown %
Anti-Bomber AP Shootdown % AS Shootdown %
0[1] 6~60 52~80
0 60~81 80~108
1 63.5~88 83.5~115
2 67~95 87~122
3 70.5~102 90.5~129
4 74~109 94~136
5 77.5~116 97.5~143
6 81~123 101~150
7 84.5~130 104.5~157
8 88~137 108~164
9 91.5~144 101.5~171
  1. Carrier-based fighters

Land Base Air-Raid

During a sortie, an alert will say "Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).

  • The chance that this happens is random but increases when approaching the boss.
    • At the boss node, the chance is 100%.
  • The damage dealt will not destroy the base.
  • Either fuel or bauxite will be randomly lost for any damage done to the base. It is calculated as follows:
    • [math]\displaystyle{ \text{Resource Loss} = \text{Damage} \times 0.9 + 0.1 }[/math]
      • [math]\displaystyle{ \text{Damage} }[/math] is the damage taken by the base.
    • The resource loss is rounded down.
    • The maximum cost is 179 fuel/bauxite.
  • Only 1-4 planes in the first slot are lost due to damage.
    • Reconnaissance planes can only lose 1 plane per raid.
    • If a slot only has 1 plane remaining, the loss will be applied to the slot below.
LBAS Raid Losses
Result Notice Losses Notes
No Damage The base has suffered no losses.

(空襲による基地の損害はありません。)

None
  • Chance of occurring increases the better the air control state.
  • This message is also displayed if fuel or bauxite is 0.
<50 Damage The air-raids have reduced our resource stockpiles!

(空襲により備蓄資源に損害を受けました!)

Resource loss
>50 Damage The air raid has reduced our resource stockpiles, and our land-based air squadron has suffered losses on the ground!

(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)

Resource and plane loss.
  • Bases that are "evacuated" will suffer only resource loss.
  • Bases set to defense that take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.

Notes:

  • Because the plane losses are not that high and the resource loss is limited, it is recommended to focus all available bases on attack instead, unless getting LBAS AS is needed.

High Altitude Air-Raid

This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more Land-based rocket interceptorsMe 163B
Prototype Shuusui
Shuusui
are present.


  • High Altitude Interceptors multiply the total air power of all land bases in Air Defense mode, when defending against enemy High-Altitude Bombers. The multiplier depends on the number of high altitude interceptors equipped and which difficulty the event map is played on:
Land-based Fighter High Altitude Interceptors
Equipment Card Me 163B.png
Me 163B
Equipment Card Prototype Shuusui.png
Prototype Shuusui
Equipment Card Shuusui.png
Shuusui
Airpower modifier against high altitude raids:
Event Map
Difficulty
Number of High Altitude
Interceptors Defending
0 1 2 3+
Casual/Easy: 1x 1.1x 1.2x
Medium/Hard: 0.5x 0.8x
  • At least 2 "High Altitude Interceptors" are needed to remove the defense penalty.
  • The multiplier is calculated based on the number of rocket interceptors in all bases.
  • Damage works the same way as normal base raids.

Superfortress Air-Raid Sequence

On E-5 of the Winter 2022 Event, a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far.

Evacuation

Bases set to "evacuate" will not lose planes to damage from "air-raids".

  • Resources will still be lost to damage.
  • Evacuated planes will recover morale slower.
  • Bases that have been evacuated will not cost resources on sortie.

Notes:

  • Can be used to preserve planes in bases not currently used.
  • It can also save on sortie costs if a particular base is not currently needed on the sortie.
    • E.g. a base with bombers when focusing on air defense.

Rest

During rest, the morale of the planes will recover faster.

  • The natural regeneration of bauxite Bauxite is severely reduced when a base is being rested.
    • It is halved for one base and reduced to 1/6 for two bases.
    • Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
  • In Rest mode, to recover from 0 to good morale (30), it takes:
    • 12 min at Lv 0
    • 9 min at Lv 1+
    • (1h30 in Sortie at Lv 0)
  • The waiting time is greatly affected by the LBAS group's level (see Land Base Maintenance menu).

Morale

Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.

Morale Value Indication [math]\displaystyle{ \text{Mod}_\text{morale} }[/math]
30-46 No mark 1.0
20-29 Orange face
0-19 Red face 0.8
  • Planes have their morale set to 40 when deployed.
  • Unlike ships, there is no "sparkle" morale.
  • The effect of morale is described here.
  • Each sortie decreases morale by 6 when deployed to one node and 8 when deployed to separate nodes.
    • The result of the battle does not change the morale loss.
    • The distance of the node does not affect morale loss.
  • Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see Land Base Maintenance menu.
    • Changing the mode before the 3 min timer is up will not change the amount recovered.
    • Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
      • If the morale recovery from a state below 40 is exceeding 40 after 3 min, it will still stop at 40.
Recovery times from 0 morale [min]
Morale
goal
Sorttie Air Defense Evacuation Standby Rest
Lv 0-2 Lv 3 Lv 0-1 Lv 2+ Lv 0-1 Lv 2+ Lv 0-1 Lv 2+ Lv 0 Lv 1 Lv 2+
0 to 20 60 30 30 21 21 15 15 12 9 6 6
0 to 30 90 45 45 30 30 24 24 18 12 9 9
0 to 40 120 60 60 42 42 30 30 24 15 12 12

Land Base Maintenance Menu

The LBAS Maintenance menu
The menu seen on the Admiral's page

Above any world menu for LBAS, can be found the button to access the general Land Base Maintenance menu. This menu gives access to the general level for each LBAS groups, including in this order:

  • The "Limited time Land Base" (general Events LBAS group)
  • The "Southwestern Land Base" (world 7 LBAS group)
  • The "Southern Land Base" (world 5 LBAS group, currently not available)
  • The "Central Land Base" (world 6 LBAS group).

This menu is common to all world's LBAS groups. An additional menu is also found in the admiral's information menu, displaying a brief view of each LBAS group level.

For each group, can be seen (from top to bottom), the:

  • 4 LBAS groups
  • Current level of this group
  • Current mode of the group
  • Number of LBAS opened for the group
  • Amount of each plane type in the group with a scheme of each LBAS layout for:
    • LBAS Bombers, Interceptors, Fighters, Bombers, & Seaplanes and recons aircraft.

Every group is initially at level 0, and can be upgraded up to level 3 using 1 Construction CorpsConstruction Corps each time. In the bottom right corner is showed how many Construction Corps are currently owned.

The effect for each level are the following:

Level Swapping
cooldown
Morale recovery
Standby Sortie Air Defense Evacuation Rest
0 12 min 4 1 2 3 8
1 10 min 4 1 2 3 10
2 8 min 5 1 3 4 12
3 6 min 5 2 3 4 12
  • Having an LBAS at LV 3 allows to make as many sorties as wished without worrying about morale in "sortie" mode, as long as at least 9 min are waited between sorties.

In the case of the 1st group, all level improvements will carry over into future events .

From the 2021/10/29 update to the 2021/11/19 update, Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.

Plane Proficiency Tips

Just like for regular planes in combat, planes in LBAS can gain and lose Proficiency, by respectively taking part in battles, and being shot down.

  • Good spots to farm plane ranks are "weaker nodes", especially submarine nodes, where almost no plane is lost on them, guaranteeing the cheapest farming.
  • Such nodes are notably found on 7-4 and are a common occurrence in Events.

The #PBY-5A Catalina rescue function does not prevent Proficiency loss.

F5 Bug Exploit

When any battle is interrupted before its end, if an LBAS has been sent to said combat, then no proficiency will be lost.

  • Interrupting a battle happens when the game crashes or is reloaded (via the F5 key notably).
  • This exploit is a well-known bug, but has yet to be fixed.
  • Planes lost will still be counted as such and will have to be resupplied.
  • As usual, interrupting a battle won't count for quest completion, exp or drop earning, ...

This exploit is recommended to save on farming reranking planes during events, so planes can stay on ❱❱ until a node is cleared.

Troubleshooting

Q: Does the plane order in the base matter?

A: Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise, fighters or your weakest bomber go on top.


Q: Does it matter which base my planes are on?

A: Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy airpower. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.


Q: How do I lock LBAS equipment?

A: There are two ways. You can lock them from the ship girl equipment menu. Interceptors and fighters can be found under Others (...) and bombers can be found under the large plane icon at the bottom. You can also lock them from the LBAS equipment menu.


Q: How do I unequip planes on my LBAS?

A: Click and drag them out of the slot. Note that this blocks out the slot until the plane is redeployed. If you wish to place a new plane in the slot, it is better to just replace it with a new one.


Q: Can I move my planes between bases directly?

A: Yes, though only between bases located in the same world (can't swap a plane between World 6 and Event Land Bases). The slot you're selecting from must also already have a plane in it (can't be empty, it swaps the planes rather than taking it).


Q: How long does it take to redeploy?

A: 12 minutes. Land Base upgrades will reduce this time. See Land Base Maintenance


Q: Why can't I send my planes to X node?

A: Double-check to see that the node is within your base's combat radius.


Q: How can I make my planes reach X node?

A: Use flying boats or other reconnaissance planes to extend the range of your other planes. See combat radius.


Q: Why are my planes deranked even though they've only taken minimal losses?

A: Due to the way the planes are brought back to full strength for each wave, your plane was wiped during the first wave but got lucky during the second wave.


Q: How do I rank my planes?

A: By sending them on sorties. Please note that planes must participate in the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear, they will not gain experience. This just wastes your resources. The best place to rank planes outside of events is 7-4.


Q: Why are my planes not ranking up?

A: Double check that the planes in that base actually participated in the airstrike. They will not gain experience if they do not. If they did, please note that different planes have different leveling speeds. Check Plane Proficiency for details.


Q: How is my base taking damage?

A: Your base is being attacked by air raids. You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.


Q: I can't find my planes!?

A: Any plane currently deployed to a base or is being "Redeployed" cannot be viewed from the ship girl equipment menu. They can only be viewed in the LBAS equipment menu.


Q: Why are my planes listed as deployed when they aren't?

A: Normal maps and event maps are not the same base. Check to see if those planes aren't being deployed elsewhere.


Q: Will it cost anything to shift my planes around?

A: No, moving planes around in the same base does not incur a deployment cost. Be careful when dragging them around so you don't accidentally redeploy them.


Q: What happens in a night battle?

A: Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this is night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.


Q: What happens to event LBAS after the event ends?

A: They will all be unequipped. There will be no additional resource loss even if you haven't resupplied your planes before the event ends.


Q: Is it worth it to open the 3rd base in World 6?

A: * The 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise, the payback period gets longer. It can be a good long-term investment.


Q: Is it worth it to open the 2nd & 3rd bases in World 7?

A: * For now, there is only 7-4 with LBAS access in world 7, and there is only one LBAS available to sortie, and there is no air raid on this map, so opening any LBAS is useless.


Q: Is it worth it to upgrade LBAS groups?

A: * Upgrading LBAS groups decrease the swapping cooldown and increase the morale recovery, something which can be invaluable during events where time is counted, but on the contrary, something almost meaningless on regular maps.

  • For most admirals, Upgrading the 1st LBAS group (event) may be helpful.
  • Upgrading the 4th LBAS group (W6) can be useful if you are used to clear 6-5 late in the month.
  • Upgrading the 2nd LBAS group (W7) is almost useless.


*NOTE: It is possible to unlock Construction Corps through quests, without paying any money (800 ¥).

Plane Stats Summary

The following assumptions apply:

  • Full strength squadron
  • Maxed proficiency ( ❱❱ )
  • Versus single fleet
  • No contact
  • No critical
  • No anti-installation bonus factored in.

In addition, Anti-Air Resistance works for any relevant plane.

Land-Based Planes

Bombers Land-based Attack AircraftLand-based Assault AircraftLand-based Heavy BomberLand-based Patrol Aircraft
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter Power
Anti-Ship Anti-Ground ASW
Type 96 Land-based Attack AircraftType 96 Land-based Attack Aircraft 10 180 8 100.8 117 - 7
Type 1 Land-based Attack AircraftType 1 Land-based Attack Aircraft 12 216 9 117 133.2 - 11
Type 1 Land-based Attack Aircraft (Nonaka Squadron)Type 1 Land-based Attack Aircraft (Nonaka Squadron) 12 216 9 133.2 142.2 - 16
Type 1 Land-based Attack Aircraft Model 22AType 1 Land-based Attack Aircraft Model 22A 12 216 10 126 133.2 - 16
Type 1 Land-based Attack Aircraft Model 34Type 1 Land-based Attack Aircraft Model 34 12 216 8 126 133.2 - 20
GingaGinga 13 234 9 149.4 149.4 - 16
Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron) 4 72 5 36
(239.4against DD)
100.8 - 28
Prototype ToukaiPrototype Toukai 9 162 8 36 52.2 102.6 ~ 145.8 3
Toukai (901 Air Group)Toukai (901 Air Group) 9 162 8 36 52.2 109.8 ~ 156.6 3
Do 17 Z-2Do 17 Z-2 13 234 4 36 126 - 11
Do 217 E-5 + Hs293 Initial ModelDo 217 E-5 + Hs293 Initial Model 15 270 4 142.2 (153against DD) 216 - 20
Do 217 K-2 + Fritz-XDo 217 K-2 + Fritz-X 17 306 4 165.6 (232.2against BB) 232.2 - 20
Type 4 Heavy Bomber HiryuuType 4 Heavy Bomber Hiryuu 14 252 5 149.4 158.4 - 24
Type 4 Heavy Bomber Hiryuu (Skilled)Type 4 Heavy Bomber Hiryuu (Skilled) 14 252 5 149.4 165.6 - 24
Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile 15 270 5 176.4 199.8 - 24
SM.79SM.79 11 198 7 108 142.2 - 11
SM.79 bisSM.79 bis 13 234 8 133.2 149.4 - 16
SM.79 bis (Skilled)SM.79 bis (Skilled) 14 252 8 142.2 149.4 - 13
ShinzanShinzan 20 180 10 71 74 - 7
Shinzan KaiShinzan Kai 21 189 11 74 81 - 11
Ginga (Egusa Squadron)Ginga (Egusa Squadron) 13 234 8 158.4 158.4 - 16
Ki-102 BKi-102 B 9 162 4 126 190.8 - 20
Ki-102 B Kai + No.1 Model 1B Guided MissileKi-102 B Kai + No.1 Model 1B Guided Missile 12 216 3 167.4 199.8 - 16
B-25B-25 13 234 7 See #LBAS Special Bombers 165.6 - 20
Mosquito FB Mk.VIMosquito FB Mk.VI 14 252 7 75.6 181.8 - 24
Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided MissileType 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile 15 270 5 196.2 207 - 24
Ginga (Skilled)Ginga (Skilled) 13 234 7 149.4 158.4 - 16.2
Fighters Land-based FighterLand-based FighterLand-based Fighter Jet
Name Deployment Cost Assignment Cost Combat Radius Sortie Fighter-Power Defense Fighter-Power
RaidenRaiden 6 108 2 63 101
Type 3 Fighter HienType 3 Fighter Hien 7 126 3 78 80
Type 3 Fighter HienType 3 Fighter Hien ★+10 7 126 3 86 89
Type 3 Fighter Hien (244th Air Combat Group)Type 3 Fighter Hien (244th Air Combat Group) 7 126 4 89 106
Type 3 Fighter Hien Model 1DType 3 Fighter Hien Model 1D 7 126 4 82 93
Shiden Model 11Shiden Model 11 6 108 3 65 72
Shiden Model 11Shiden Model 11 ★+10 6 108 3 74 80
Shiden Model 21 Shiden KaiShiden Model 21 Shiden Kai 6 108 4 82 84
Type 4 Fighter HayateType 4 Fighter Hayate 7 126 5 74 80
Type 1 Fighter Hayabusa Model IIType 1 Fighter Hayabusa Model II 4 72 6 63 59
Type 1 Fighter Hayabusa Model IIType 1 Fighter Hayabusa Model II ★+10 4 72 6 72 67
Type 1 Fighter Hayabusa Model III AType 1 Fighter Hayabusa Model III A 4 72 6 74 76
Type 1 Fighter Hayabusa Model III AType 1 Fighter Hayabusa Model III A ★+10 4 72 6 82 84
Type 1 Fighter Hayabusa Model III A (54th Squadron)Type 1 Fighter Hayabusa Model III A (54th Squadron) 4 72 7 78 80
Type 1 Fighter Hayabusa Model II (64th Squadron)Type 1 Fighter Hayabusa Model II (64th Squadron) 4 72 7 103 101
Spitfire Mk.ISpitfire Mk.I 5 90 4 61 76
Spitfire Mk.ISpitfire Mk.I ★+10 5 90 4 70 84
Spitfire Mk.VSpitfire Mk.V 5 90 5 76 97
Spitfire Mk.IX (Skilled)Spitfire Mk.IX (Skilled) 6 108 4 93 101
Shiden Kai (343 Air Group) 301st Fighter SquadronShiden Kai (343 Air Group) 301st Fighter Squadron 6 108 4 97 106
Shiden Kai (343 Air Group) 701st Fighter SquadronShiden Kai (343 Air Group) 701st Fighter Squadron 6 108 4 97 106
Shiden Kai (343 Air Group) 407th Fighter SquadronShiden Kai (343 Air Group) 407th Fighter Squadron 6 108 4 97 106
Reppuu KaiReppuu Kai 9 162 4 80 127
Reppuu Kai (352 Air Group/Skilled)Reppuu Kai (352 Air Group/Skilled) 9 162 4 91 144
Me 163BMe 163B 4 72 1 33 110
Prototype ShuusuiPrototype Shuusui 4 72 1 33 101
ShuusuiShuusui 4 72 1 38 114
Fw 190 D-9Fw 190 D-9 8 144 3 95 114
Type 0 Fighter Model 22 (251 Air Group)Type 0 Fighter Model 22 (251 Air Group) ★+2 4 72 7 97 99
Type 0 Fighter Model 21 (Tainan Air Group)Type 0 Fighter Model 21 (Tainan Air Group) ★+2 4 72 7 92 95
Type 0 Fighter Model 21 (Tainan Air Group)Type 0 Fighter Model 21 (Tainan Air Group) ★+4 4 72 7 94 96
Type 0 Fighter Model 32 (Tainan Air Group)Type 0 Fighter Model 32 (Tainan Air Group) ★+2 4 72 5 103 103
Type 0 Fighter Model 32 (Tainan Air Group)Type 0 Fighter Model 32 (Tainan Air Group) ★+3 4 72 5 104 104
Type 2 Two-seat Fighter ToryuuType 2 Two-seat Fighter Toryuu 8 144 3 44 76
Type 2 Two-seat Fighter Toryuu Model CType 2 Two-seat Fighter Toryuu Model C 9 162 3 50 97
Ki-96Ki-96 10 180 3 72 106
Me 262 A-1a/R1Me 262 A-1a/R1 13 234 3 95 144
Recons Land-based Reconnaissance AircraftLB
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Type 2 Land-based Reconnaissance AircraftType 2 Land-based Reconnaissance Aircraft 7 28 8 9
Type 2 Land-based Reconnaissance Aircraft (Skilled)Type 2 Land-based Reconnaissance Aircraft (Skilled) 7 28 9 9
Mosquito PR Mk.IVMosquito PR Mk.IV 14 56 9 3

Carrier-Based Planes

Fighters FighterNight Fighter
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Type 96 FighterType 96 Fighter 3 54 3 38
Type 96 FighterType 96 Fighter ★+10 3 54 3 46
Type 0 Fighter Model 21Type 0 Fighter Model 21 4 72 7 46
Type 0 Fighter Model 21Type 0 Fighter Model 21 ★+10 4 72 7 55
Type 0 Fighter Model 52Type 0 Fighter Model 52 5 90 6 50
Type 0 Fighter Model 52Type 0 Fighter Model 52 ★+10 5 90 6 59
Prototype Reppuu Late ModelPrototype Reppuu Late Model 7 126 5 67
Reppuu Model 11Reppuu Model 11 8 144 5 76
Shiden Kai 2Shiden Kai 2 6 108 3 63
Shinden KaiShinden Kai 9 162 2 89
Type 0 Fighter Model 21 (Skilled)Type 0 Fighter Model 21 (Skilled) 4 72 7 59
Type 0 Fighter Model 21 (Skilled)Type 0 Fighter Model 21 (Skilled) ★+10 4 72 7 67
Zero Fighter Model 52C (601 Air Group)Zero Fighter Model 52C (601 Air Group) 5 90 6 63
Zero Fighter Model 52C (601 Air Group)Zero Fighter Model 52C (601 Air Group) ★+10 5 90 6 72
Reppuu (601 Air Group)Reppuu (601 Air Group) 7 126 5 72
Reppuu (601 Air Group)Reppuu (601 Air Group)★+10 7 126 5 80
Type 0 Fighter Model 52 (Skilled)Type 0 Fighter Model 52 (Skilled) 5 90 6 63
Type 0 Fighter Model 52 (Skilled)Type 0 Fighter Model 52 (Skilled) ★+10 5 90 6 72
Zero Fighter Model 52C (w/ Iwai Flight)Zero Fighter Model 52C (w/ Iwai Flight) 5 90 6 67
Zero Fighter Model 52C (w/ Iwai Flight)Zero Fighter Model 52C (w/ Iwai Flight) ★+10 5 90 6 76
Zero Fighter Model 21 (w/ Iwamoto Flight)Zero Fighter Model 21 (w/ Iwamoto Flight) 4 72 7 63
Zero Fighter Model 52A (w/ Iwamoto Flight)Zero Fighter Model 52A (w/ Iwamoto Flight) 5 90 6 72
Zero Fighter Model 52A (w/ Iwamoto Flight)Zero Fighter Model 52A (w/ Iwamoto Flight) ★+10 5 90 6 80
Type 0 Fighter Model 53 (Iwamoto Squadron)Type 0 Fighter Model 53 (Iwamoto Squadron) 6 108 6 76
Type 0 Fighter Model 53 (Iwamoto Squadron)Type 0 Fighter Model 53 (Iwamoto Squadron) ★+10 6 108 6 84
Bf 109T KaiBf 109T Kai 6 108 2 59
Fw 190T KaiFw 190T Kai 6 108 3 67
Type 0 Fighter Model 32Type 0 Fighter Model 32 4 72 5 46
Type 0 Fighter Model 32Type 0 Fighter Model 32★+10 4 72 5 55
Type 0 Fighter Model 32 (Skilled)Type 0 Fighter Model 32 (Skilled) 4 72 5 59
Type 0 Fighter Model 32 (Skilled)Type 0 Fighter Model 32 (Skilled) ★+10 4 72 5 67
Re.2001 OR KaiRe.2001 OR Kai 6 108 4 50
Re.2001 OR KaiRe.2001 OR Kai ★+10 6 108 4 59
Re.2005 KaiRe.2005 Kai 6 108 3 72
F4F-3F4F-3 5 90 4 42
F4F-3F4F-3 ★+10 5 90 4 50
F4F-4F4F-4 6 108 4 46
F4F-4F4F-4 ★+10 6 108 4 55
F6F-3F6F-3 8 144 5 59
F6F-3F6F-3 ★+10 8 144 5 67
F6F-5F6F-5 8 144 5 67
F6F-5F6F-5 ★+10 8 144 5 76
Type 96 Fighter KaiType 96 Fighter Kai 3 54 4 42
FulmarFulmar 5 90 4 38
Seafire Mk.III KaiSeafire Mk.III Kai 6 108 4 63
F6F-3NF6F-3N 9 162 5 59
F6F-5NF6F-5N 9 162 5 67
Shiden Kai 4Shiden Kai 4 7 126 4 67
Reppuu Kai (Prototype Carrier-based Model)Reppuu Kai (Prototype Carrier-based Model) 10 180 4 67
Reppuu Kai NiReppuu Kai Ni 10 180 5 80
Reppuu Kai Ni (CarDiv 1/Skilled)Reppuu Kai Ni (CarDiv 1/Skilled) ?? ?? 6 84
Reppuu Kai Ni Model EReppuu Kai Ni Model E 11 198 5 72
Reppuu Kai Ni Model E (CarDiv 1/Skilled)Reppuu Kai Ni Model E (CarDiv 1/Skilled) 11 198 6 76
Fw 190 A-5 Kai (Skilled)Fw 190 A-5 Kai (Skilled) 7 126 4 72
XF5UXF5U 12 216 4 76
FR-1 FireballFR-1 Fireball 9 162 5 72
Corsair Mk.IICorsair Mk.II 9 162 6 67
Corsair Mk.II (Ace)Corsair Mk.II (Ace) 9 162 6 72
Prototype JinpuuPrototype Jinpuu 9 162 5 80
F4U-2 Night CorsairF4U-2 Night Corsair 9 162 6 63
Type 0 Fighter Model 64 (Air Superiority Fighter Specification)Type 0 Fighter Model 64 (Air Superiority Fighter Specification) 6 108 5 63
Torpedo Bombers Torpedo BomberNight Torpedo Bomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Type 97 Torpedo BomberType 97 Torpedo Bomber 5 90 4 53 - 3
Type 97 Torpedo BomberType 97 Torpedo Bomber ★+10 5 90 4 64 - 3
TenzanTenzan 6 108 5 64 - 3
RyuuseiRyuusei 7 126 6 81 - 3
Ryuusei KaiRyuusei Kai 8 144 6 98 - 3
Type 97 Torpedo Bomber (931 Air Group)Type 97 Torpedo Bomber (931 Air Group) 5 90 4 59 22 ~ 51 3
Type 97 Torpedo Bomber (931 Air Group)Type 97 Torpedo Bomber (931 Air Group) ★+10 5 90 4 70 26 ~ 60 3
Tenzan (931 Air Group)Tenzan (931 Air Group) 6 108 5 76 24 ~ 56 3
Type 97 Torpedo Bomber (Tomonaga Squadron)Type 97 Torpedo Bomber (Tomonaga Squadron) 5 90 4 87 - 7
Tenzan Model 12 (Tomonaga Squadron)Tenzan Model 12 (Tomonaga Squadron) 6 108 5 104 - 7
Type 97 Torpedo Bomber (Skilled)Type 97 Torpedo Bomber (Skilled) 5 90 4 70 - 3
Tenzan (601 Air Group)Tenzan (601 Air Group) 6 108 5 81 - 3
Ryuusei (601 Air Group)Ryuusei (601 Air Group) 7 126 6 98 - 3
Type 97 Torpedo Bomber (Murata Squadron)Type 97 Torpedo Bomber (Murata Squadron) 5 90 4 93 - 7
Tenzan Model 12 (Murata Squadron)Tenzan Model 12 (Murata Squadron) 6 108 5 110 - 7
Re.2001 G KaiRe.2001 G Kai 6 108 3 47 - 20
TBDTBD 6 108 4 53 - 3
SwordfishSwordfish 3 54 3 42 - 3
Swordfish Mk.II (Skilled)Swordfish Mk.II (Skilled) 3 54 3 53 - 3
Swordfish Mk.III (Skilled)Swordfish Mk.III (Skilled) 4 72 3 70 28 ~ 65 3
TBFTBF 10 180 6 76 - 7
TBM-3DTBM-3D 11 198 6 76 24 ~ 56 7
Type 97 Torpedo Bomber (931 Air Group / Skilled)Type 97 Torpedo Bomber (931 Air Group / Skilled) 5 90 4 70 26 ~ 60 3
Ryuusei Kai (CarDiv 1)Ryuusei Kai (CarDiv 1) 9 162 6 104 - 11
Ryuusei Kai (CarDiv 1/Skilled)Ryuusei Kai (CarDiv 1/Skilled) 9 162 6 110 22 ~ 51 16
Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) 6 108 4 64 - 3
Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) ★+10 6 108 4 76 - 3
Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai) 6 108 4 76 22 ~ 51 3
Tenzan Model 12ATenzan Model 12A 7 126 5 76 - 7
Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai) 8 144 5 87 - 7
Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai) 8 144 6 98 22 ~ 51 7
TBM-3W+3STBM-3W+3S 12 216 5 81*need to be checked 68 ~ 98 3
Barracuda Mk.IIBarracuda Mk.II 7 126 4 64 - 3
Barracuda Mk.IIIBarracuda Mk.III 8 144 5 59 26 ~ 60 3
Ryuusei Kai (Skilled)Ryuusei Kai (Skilled) 9 168 6 98 - 16
Mosquito TR Mk.33Mosquito TR Mk.33 14 252 7 70 - 24
Dive Bombers Dive Bomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Type 99 Dive BomberType 99 Dive Bomber 4 72 4 53 - 3
SuiseiSuisei 5 90 4 70 - 3
Suisei Model 12ASuisei Model 12A 6 108 5 81 - 3
Type 0 Fighter Model 62 (Fighter-bomber)Type 0 Fighter Model 62 (Fighter-bomber) 5 90 4 47 - 20
Type 0 Fighter Model 62 (Fighter-bomber)Type 0 Fighter Model 62 (Fighter-bomber) ★+10 5 90 4 47 - 31
Ju 87C KaiJu 87C Kai 6 108 4 76 - 3
Type 99 Dive Bomber (Skilled)Type 99 Dive Bomber (Skilled) 4 72 4 64 - 7
Type 99 Dive Bomber (Egusa Squadron)Type 99 Dive Bomber (Egusa Squadron) 4 72 4 81 - 3
Suisei (Egusa Squadron)Suisei (Egusa Squadron) 5 90 5 98 - 7
Suisei (601 Air Group)Suisei (601 Air Group) 5 90 5 87 - 3
Prototype NanzanPrototype Nanzan 9 162 5 87 - 7
Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron) 5 90 5 47 - 33
Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron) ★+10 5 90 5 47 - 43
SBDSBD 5 90 4 59 - 11
Type 0 Fighter Model 63 (Fighter-bomber)Type 0 Fighter Model 63 (Fighter-bomber) 6 108 4 53 - 24
Type 0 Fighter Model 63 (Fighter-bomber)Type 0 Fighter Model 63 (Fighter-bomber) ★+10 6 108 4 53 - 35
F4U-1DF4U-1D 9 162 6 64 - 33
SkuaSkua 4 72 4 47 - 11
FM-2FM-2 6 108 4 36 - 28
Suisei Model 22 (634 Air Group)Suisei Model 22 (634 Air Group) 5 90 5 87 - 7
Suisei Model 22 (634 Air Group/Skilled)Suisei Model 22 (634 Air Group/Skilled) 5 90 6 83 - 11
Ju 87C Kai Ni (w/ KMX)Ju 87C Kai Ni (w/ KMX) 8 144 4 76 26 ~ 60 3
Ju 87C Kai Ni (w/ KMX/Skilled)Ju 87C Kai Ni (w/ KMX/Skilled) 8 144 4 81 56 ~ 81 3
Re.2001 CB KaiRe.2001 CB Kai 6 108 3 59 - 20
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs) 5 90 5 93 - 16
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) 6 108 5 87 - 3
Type 99 Dive Bomber Model 22Type 99 Dive Bomber Model 22 4 72 3 59 - 3
Type 99 Dive Bomber Model 22 (Skilled)Type 99 Dive Bomber Model 22 (Skilled) 4 72 3 70 - 7
SBD-5SBD-5 5 90 4 64 - 11
SB2C-3SB2C-3 6 108 5 87 - 11
SB2C-5SB2C-5 7 126 6 93 - 11
Type 0 Fighter Model 64 (Two-seat w/ KMX)Type 0 Fighter Model 64 (Two-seat w/ KMX) 5 90 4 42 24 ~56 20
F4U-4F4U-4 9 162 6 59 - 45
AU-1AU-1 10 180 6 93 - 41
F4U-7F4U-7 11 198 6 87 - 45
Type 0 Fighter Model 64 (Skilled Fighter-bomber)Type 0 Fighter Model 64 (Skilled Fighter-bomber) 6 108 5 59 - 33
Jets JetFighterBomber1.pngJetFighterBomber2.png
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Jet Assault Anti-Ship/Ground ASW
Jet Keiun KaiJet Keiun Kai 14 252 3 110 78 - 28
Kikka KaiKikka Kai 13 234 2 87 61 - 54
Recons Reconnaissance Aircraft
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter Power
SaiunSaiun 9 36 8 3
Type 2 Reconnaissance AircraftType 2 Reconnaissance Aircraft 6 24 5 7
Prototype Keiun (Carrier-based Reconnaissance Model)Prototype Keiun (Carrier-based Reconnaissance Model) 12 48 8 3
Saiun (Eastern Caroline Air Group)Saiun (Eastern Caroline Air Group) 9 36 8 3
Saiun (4th Recon Squad)Saiun (4th Recon Squad) 9 36 7 11
Fulmar (Reconnaissance Fighter/Skilled)Fulmar (Reconnaissance Fighter/Skilled) 4 16 4 20
Liaison Aircraft Liaison Aircraft
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Type 3 Command Liaison Aircraft (ASW)Type 3 Command Liaison Aircraft (ASW) 3 54 2 25 22 ~ 51 3
Type 3 Command Liaison Aircraft KaiType 3 Command Liaison Aircraft Kai 4 72 2 25 26 ~ 60 3
Type 1 Fighter Hayabusa Model II Kai (20th Squadron)Type 1 Fighter Hayabusa Model II Kai (20th Squadron) 4 72 4 47 24 ~56 50
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron) 4 72 4 47 (195against DD) 24 ~56 55

Seaplanes

Fighters Seaplane Fighter
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Ro.44 Seaplane FighterRo.44 Seaplane Fighter 4 72 3 33
Ro.44 Seaplane FighterRo.44 Seaplane Fighter ★10 4 72 3 42
Type 2 Seaplane Fighter KaiType 2 Seaplane Fighter Kai 5 90 4 38
Type 2 Seaplane Fighter KaiType 2 Seaplane Fighter Kai ★10 5 90 4 46
Ro.44 Seaplane Fighter bisRo.44 Seaplane Fighter bis 4 72 3 38
Ro.44 Seaplane Fighter bisRo.44 Seaplane Fighter bis ★10 4 72 3 46
Type 2 Seaplane Fighter Kai (Skilled)Type 2 Seaplane Fighter Kai (Skilled) 5 90 4 46
Type 2 Seaplane Fighter Kai (Skilled)Type 2 Seaplane Fighter Kai (Skilled) ★10 5 90 4 55
Kyoufuu KaiKyoufuu Kai 6 108 3 46
Kyoufuu KaiKyoufuu Kai ★10 6 108 3 55
Kyoufuu Kai NiKyoufuu Kai Ni 6 108 3 50
Bombers Seaplane BomberBomber
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
ZuiunZuiun 6 108 5 47 - 17
ZuiunZuiun ★10 6 108 5 59 - 17
Prototype SeiranPrototype Seiran 10 180 4 87 - 9
Zuiun (634 Air Group)Zuiun (634 Air Group) 6 108 5 59 - 17
Zuiun (634 Air Group)Zuiun (634 Air Group) ★10 6 108 5 70 - 17
Zuiun Model 12Zuiun Model 12 7 126 5 64 - 22
Zuiun Model 12 (634 Air Group)Zuiun Model 12 (634 Air Group) 7 126 5 76 - 22
Laté 298BLaté 298B 7 126 4 53 - 13
Zuiun (631 Air Group)Zuiun (631 Air Group) 6 108 5 64 - 13
Seiran (631 Air Group)Seiran (631 Air Group) 10 180 4 93 - 9
Zuiun (634 Air Group/Skilled)Zuiun (634 Air Group/Skilled) 6 108 5 76 - 26
Zuiun (634 Air Group/Skilled)Zuiun (634 Air Group/Skilled) ★10 6 108 5 87 - 26
Zuiun Kai Ni (634 Air Group)Zuiun Kai Ni (634 Air Group) 8 144 5 81 - 26
Zuiun Kai Ni (634 Air Group)Zuiun Kai Ni (634 Air Group) ★10 8 144 5 93 - 26
Zuiun Kai Ni (634 Air Group/Skilled)Zuiun Kai Ni (634 Air Group/Skilled) 8 144 5 87 22 ~ 51 30
Swordfish (Seaplane Model)Swordfish (Seaplane Model) 5 90 3 53 - 9
Swordfish Mk.III Kai (Seaplane Model)Swordfish Mk.III Kai (Seaplane Model) 6 108 3 64 22 ~51 9
Swordfish Mk.III Kai (Seaplane Model/Skilled)Swordfish Mk.III Kai (Seaplane Model/Skilled) 5 90 3 70 24 ~56 9
Prototype Night Zuiun (Attack Equipment)Prototype Night Zuiun (Attack Equipment) 8 144 4 81 - 26
Recons Reconnaissance SeaplaneReconNight Reconnaissance Seaplane[1]
Name Deployment Cost Assignment Cost Combat Radius ASW Sortie/Defense Fighter-Power
Type 0 Reconnaissance SeaplaneType 0 Reconnaissance Seaplane 5 20 7 - 11
Type 0 Observation SeaplaneType 0 Observation Seaplane 6 24 3 - 11
Type 98 Reconnaissance Seaplane (Night Recon)Type 98 Reconnaissance Seaplane (Night Recon) 8 32 6 - 3
Ar196 KaiAr196 Kai 5 20 3 - 7
ShiunShiun 9 36 4 - 3
Ro.43 Reconnaissance SeaplaneRo.43 Reconnaissance Seaplane 4 16 3 - 7
OS2UOS2U 6 24 3 - 7
Type 0 Reconnaissance Seaplane Model 11BType 0 Reconnaissance Seaplane Model 11B 5 20 7 15 ~ 35 7
Type 0 Reconnaissance Seaplane Model 11B (Skilled)Type 0 Reconnaissance Seaplane Model 11B (Skilled) 5 20 7 16 ~ 37 7
S9 OspreyS9 Osprey 3 12 3 - 7
Swordfish Mk.II Kai (Reconnaissance Seaplane Model)Swordfish Mk.II Kai (Reconnaissance Seaplane Model) 5 20 3 - 3
Fairey Seafox KaiFairey Seafox Kai 6 24 3 - 7
SOC SeagullSOC Seagull 3 12 3 - 3
SO3C Seamew KaiSO3C Seamew Kai 5 20 4 - 7
Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon) 5 90 7 - 7
Loire 130MLoire 130M 9 162 3 - 3
WalrusWalrus 10 180 3 - 3
Sea OtterSea Otter 11 198 4 - 3
Large Flying Boats Large Flying Boat
Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter-Power
Type 2 Large Flying BoatType 2 Large Flying Boat 25 100 20 3
PBY-5A CatalinaPBY-5A Catalina 13 52 10 3
Rotorcraft Rotorcraft
Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter-Power
Anti-Ship/Ground ASW
Ka Type Observation AutogyroKa Type Observation Autogyro 2 36 1 25 26 ~ 60 3
O Type Observation Autogyro KaiO Type Observation Autogyro Kai 3 54 1 25 57 ~ 81 3
O Type Observation Autogyro Kai NiO Type Observation Autogyro Kai Ni 4 72 1 25 61 ~ 87 3
S-51JS-51J 5 90 2 25 65 ~ 93 3
S-51J KaiS-51J Kai 5 90 2 25 69 ~ 98 3
  1. Upgraded variants not included because it only increases LoS.

See Also