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Difference between revisions of "Construction"
Jigaraphale (talk | contribs) |
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*Note: The check is done from top to bottom, if the requirements of multiple pools are fulfilled, only the topmost one is used. | *Note: The check is done from top to bottom, if the requirements of multiple pools are fulfilled, only the topmost one is used. | ||
− | + | The constructed ship is selected in the pool by a value we call <math>ID</math> which can go from 1 to 100. It is calculated by substating two random value <math>Rand_1</math> and <math>Rand_2</math>. | |
+ | |||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | ||
+ | !colspan=2|<math>ID</math> Calculation | ||
+ | |- | ||
+ | | | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>ID=Rand_1-Rand_2</math> | ||
+ | |} | ||
+ | |||
+ | ;With | ||
+ | *<math>Rand_1</math> a random number between 0 and 100, | ||
+ | *<math>Rand_2</math> a random number generated between 0 and <math>Res-1</math>. | ||
+ | In case value ID becomes 0 or negative, the value will be converted back into a positive value and incremented by 2: | ||
+ | |- | ||
+ | | | ||
+ | ;Note | ||
+ | Every random function here give a random whole number between ''A'' and ''B'' with ''A'' and ''B'' included | ||
+ | |- | ||
+ | | | ||
+ | Which resources that are used to increment value <math>Res</math> is dependent on the pool that has been selected: | ||
*Pool 1: {{Steel}} {{Bauxite}} | *Pool 1: {{Steel}} {{Bauxite}} | ||
− | <math> | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
+ | |valign="center"| <math>Res=MAX \Bigg( abs \Big( \Bigg\lceil \frac{Steel-400}{25} \Bigg\rceil + \Bigg\lceil \frac{Baux-300}{20} \Bigg\rceil \Big); 51\Bigg)</math> | ||
+ | |} | ||
+ | |||
*Pool 2: {{Ammo}} {{Steel}} | *Pool 2: {{Ammo}} {{Steel}} | ||
− | <math> | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
+ | |valign="center"| <math>Res=MAX \Bigg( abs \Big( \Bigg\lceil \frac{abs(Ammo-400)}{25} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-600)}{30} \Bigg\rceil \Big); 51\Bigg)</math> | ||
+ | |} | ||
+ | |||
*Pool 3: {{Ammo}} {{Steel}} | *Pool 3: {{Ammo}} {{Steel}} | ||
− | <math> | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
+ | |valign="center"| <math>Res=MAX \Bigg( abs \Big( \Bigg\lceil \frac{abs(Ammo-200)}{13} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-200)}{20} \Bigg\rceil \Big); 51\Bigg)</math> | ||
+ | |} | ||
+ | |||
*Pool 4: {{Fuel}} {{Steel}} | *Pool 4: {{Fuel}} {{Steel}} | ||
− | <math> | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
+ | |valign="center"| <math>Res=MAX \Bigg( abs \Big( \Bigg\lceil \frac{abs(Fuel-100)}{10} \Bigg\rceil + \Bigg\lceil \frac{abs(Steel-30)}{15} \Bigg\rceil \Big); 51\Bigg)</math> | ||
+ | |} | ||
;With | ;With | ||
Line 39: | Line 70: | ||
**51 is its maximum possible value. | **51 is its maximum possible value. | ||
**The resources used to increment this value depend on the pool that has been selected. | **The resources used to increment this value depend on the pool that has been selected. | ||
− | *<math> | + | *<math>\lceil x \rceil</math> is the function ceiling which round decimals upwards |
− | *<math> | + | *<math>abs</math> is the function absolute, which always return the number positive. |
− | + | [https://tsundb.kc3.moe/construction] | |
− | + | |} | |
− | + | ;Pratical conclusion | |
+ | * Only 2 resource will have an effect depending of the pool. Changing the two other will ahve no effect as long as it doesn't change the pool. | ||
+ | * On the two resource that have an effect one have a bigger effect than the other. | ||
+ | ** the effect is capped, above a certain threshold increasing the resources further won't have any effect. | ||
+ | * The effect of changing resources will increase the drop of some ship by reducing the drop of others. | ||
==Large Ship Construction== | ==Large Ship Construction== |
Revision as of 08:41, 6 July 2024
Home Port's Mechanics Portal | ||
---|---|---|
Ship | Equipment | |
Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
Development · Improvement · Fit Bonuses Speed · Range · Plane Proficiency | |
Stats · Resources · Experience and Rank · Ranking |
Construction is accessible from the Arsenal menu and allows building new ship girls. Note that not all ships are available from construction, some being drops from normal maps, and others event exclusive (see below for details).
- For a more comprehensive list of construction recipes and rates, please see PoiDB's construction page.
Constructing a girl costs a selectable amount of the 4 main Resources as well as "development materials" . It will also take a variable amount of time unless instant constructions are used.
- Every player starts off with only 2 construction slots. Up to 2 more slots can be unlocked by using a Dock Opening Key for each.
Construction Types
Normal Construction
"Normal Construction" is the basic construction method. Recipes range from 30-999 fuel , ammo , steel and bauxite and each attempt costs 1 development material . Speeding up construction costs 1 instant construction .
- If applicable, it is often more resource efficient to find a desired ship in sorties as a drop rather than building them.
Construction Theory
In normal construction, there are 4 pools determining the ship being crafted. Each group has exactly 100 unique ships and the available pools remain the same regardless of which Secretary used (excepted for the Z1-class). The selection of a pool is based on the resource input during the construction:
- Pool 1 - 300+ , 400+ , 300+ ,
- Pool 2 - 400+ , 600+ ,
- Pool 3 - 250+ , 200+ ,
- Pool 4 - Do not meet any of the above requirements.
- Note: The check is done from top to bottom, if the requirements of multiple pools are fulfilled, only the topmost one is used.
The constructed ship is selected in the pool by a value we call [math]\displaystyle{ ID }[/math] which can go from 1 to 100. It is calculated by substating two random value [math]\displaystyle{ Rand_1 }[/math] and [math]\displaystyle{ Rand_2 }[/math].
[math]\displaystyle{ ID }[/math] Calculation | ||||
---|---|---|---|---|
In case value ID becomes 0 or negative, the value will be converted back into a positive value and incremented by 2: | ||||
Every random function here give a random whole number between A and B with A and B included | ||||
Which resources that are used to increment value [math]\displaystyle{ Res }[/math] is dependent on the pool that has been selected:
|
- Pratical conclusion
- Only 2 resource will have an effect depending of the pool. Changing the two other will ahve no effect as long as it doesn't change the pool.
- On the two resource that have an effect one have a bigger effect than the other.
- the effect is capped, above a certain threshold increasing the resources further won't have any effect.
- The effect of changing resources will increase the drop of some ship by reducing the drop of others.
Large Ship Construction
"Large Ship Construction" (LSC) allows to build rarer "bigger" ships in exchange for more resources. Recipes range from 1500-7000 fuel and ammo ; 2000-7000 steel and 1000-7000 bauxite . Each attempt also costs either 1, 20, or 100 development materials . Speeding up construction costs 10 instant construction .
- LSC is unlocked by completing quest F10.
- According to the developers, having empty construction docks very slightly increases the chances of obtaining rarer ships [2]. This statement has not been fully tested yet.
- Construction results are solely determined by the amount of resources and devmats used.
- For few ships, an exact Secretary is required in order to be built, see below.
Special Secretary
Some ships require a specific Secretary (1st fleet flagship) in order to be crafted.
- For any other construction, the Secretary is independent of the crafting result.
Special Construction Requirements | |||
---|---|---|---|
Required Secretary | Ship added to craft pool | Notes | |
Quest D8 MUST be completed first.[citation needed] | |||
Kongou must be Kai Ni/C | |||
Construction Timers
The times below reflect the type of ship or specific ship you will obtain after hitting the build button.
Time | Ship Type | Result | Note |
---|---|---|---|
00:17:00 | Submarine | Maruyu | LSC |
00:18:00 | Destroyer | Mutsuki-class |
|
00:20:00 | Fubuki-class , Ayanami-class , Akatsuki-class , Hatsuharu-class |
||
00:22:00 | Shiratsuyu-class , Asashio-class |
||
Submarine | I-168, I-8, I-58 | ||
00:24:00 | Destroyer | Kagerou-class , Z1-class |
|
00:30:00 | Shimakaze | ||
01:00:00 | Light Cruiser | Tenryuu-class , Kuma-class , Nagara, Natori, Yura, Sendai-class |
|
Agano-class [1] |
LSC | ||
Heavy Cruiser | Furutaka-class , Aoba-class |
||
01:10:00 | Training Cruiser | Katori | |
Kashima | LSC | ||
Heavy Cruiser | Zara | LSC | |
01:15:00 | Light Cruiser | Kinu, Abukuma | |
01:20:00 | Heavy Cruiser | Myoukou-class |
|
01:22:00 | Light Cruiser | Yuubari | |
01:25:00 | Heavy Cruiser | Takao-class |
|
01:30:00 | Mogami, Suzuya, Kumano, Tone-class |
||
Mikuma | LSC | ||
02:00:00 | Light Aircraft Carrier | Houshou | |
02:20:00 | Seaplane Tender | Chitose, Chiyoda | |
Mizuho | LSC | ||
Fleet Oiler | Kamoi | LSC | |
02:30:00 | Amphibious Assault Ship | Akitsu Maru | LSC |
02:40:00 | Light Aircraft Carrier | Shouhou-class |
|
02:50:00 | Ryuujou | ||
03:00:00 | Hiyou-class |
||
03:20:00 | Aircraft Carrying Submarine | I-401 | LSC |
03:40:00 | Fleet Oiler | Hayasui | LSC |
04:00:00 | Fast Battleship | Kongou-class |
|
04:10:00 | Regular Aircraft Carrier | Souryuu, Hiryuu | |
Ark Royal | LSC | ||
04:20:00 | Battleship | Fusou-class |
|
Regular Aircraft Carrier | Kaga | ||
04:30:00 | Battleship | Ise-class |
|
Regular Aircraft Carrier | Akagi | ||
04:40:00 | Battleship | Warspite | LSC |
05:00:00 | Battleship | Nagato-class |
|
Bismarck | LSC | ||
05:30:00 | Regular Aircraft Carrier | Saratoga | LSC |
06:00:00 | Regular Aircraft Carrier | Shoukaku-class |
|
06:40:00 | Armored Aircraft Carrier | Taihou | LSC |
08:00:00 | Battleship | Yamato-class |
LSC |
Ship Availability
- Some ships are rewarded in Quests.
- Several ships are currently dropable for a limited time, see here.
- Some ships may become buildable in future updates.
Building recipes
See Also
- Poi-Statistics Database
- Common Recipes
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