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Construction/Common Recipes

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Disclaimers
  • These recipes are not guaranteed to give the exact ship wanted in any reasonable number of crafting attempts.
  • Percentages listed are sourced from the drop databases and may not be representative of the real craft rates.
  • Some ships require special Secretary to be crafted (see here).

Destroyer / Light Cruiser / Heavy cruiser / Submarine

Fuel Ammunition Steel Bauxite Notes
30 30 30 30 Mainly common destroyers and light cruisers. No rare destroyers. Small chance of Akigumo, Yayoi, & Yuubari.
250 30 200 30 Heavy cruisers, submarines, rare light Cruisers, and rare destroyers. Small chance to yield training cruiser Katori.

Includes chance of rare destroyers (Shimakaze, Yukikaze) and submarines (I-168, I-58, I-8).
1.22 % Shimakaze, 1.71 % Yukikaze, 2.6 % for submarines. [1]
Z3 when using Z1 as Secretary.
Z1 when using Z3 as Secretary.

  • Recipe percentages do not count Z1 & Z3 yet.

Battleship

Fuel Ammunition Steel Bauxite Notes
400 100 600 30 BB (32.01 %), CA (57.93 %), CL (7.38 %).

2.98 % Suzuya, 2.53 % Mutsu, 1.49 % Nagato. [2]

Standard Carrier / Light Carrier

Fuel Ammunition Steel Bauxite Notes
300 30 400 300 Most common recipe. 7.9 % chance for carriers. 32.3 % light carrier [3]
Minimum amount needed to possibly create a CV/CVL according to KC Kai data.
350 30 400 350 8.5 % < 500 entries
300 30 600 400 14.3 % < 500 entries
350 30 600 350 11.9 % carrier, 32.7 % light carrier [4]

Large Ship Construction Recipe

Using any of the above mentioned Helper is either required or discouraged, depending on the targeted craft.

  • When crafting a ship requiring a helper, then said helper is mandatory,
  • However, when crafting any other ship, using those helpers will decrease the crafting rate of the targeted ship.
Fuel Ammunition Steel Bauxite Development material Focused Ship Crafting rate Sample size Helper? Notes
Any Any Any Any Any Maruyu 14.9 % with 1.5/1.5/2/1
6.2 % with 4/6/6/2
- Using fewer resources increases the rate
1500 1500 2000 1000 1 Nagato-class
Mogami-class
Agano-class
3.2 % Nagato; 6.2 % Mutsu
2.1 % Mikuma; 3.0 % Suzuya; 3.2 % Kumano
3.2 % Agano; 2.1 % Noshiro; 1.7 % Yahagi
25 000
4000 2000 5000 7000 20 Taihou 5.5 % 7 062
4000 2000 5000 6000 20 Taihou 5.7 % 4 721
4000 2000 5000 5200 20 Taihou 5.0 % 15 165
3600 2000 5300 5200 20 Taihou 4.6 % 717 Lacking data
3600 2000 5300 5200 1 Akitsu Maru 7.0 % 717 Lacking data
4000 2000 5000 5500 20 Taihou
Akitsu Maru
6.0 % Taihou
8.6 % Akitsu Maru
909 Lacking data
4000 6000 6000 3000 20 Yamato-class
Yamato focus
2.7 % Yamato
2.9 % Musashi
23 902
Bismarck 2.4 % 4 064 ✔️ Yamato-class possible
4000 7000 7000 2000 20 Yamato-class
Musashi focus
2.7 % Yamato
5.8 % Musashi
10 117
Bismarck 1.1 % 4 628 ✔️ Yamato-class possible
4000 7000 7000 2000 1 I-401
Yamato
4.1 % I-401
3.2 % Yamato
4 547
6000 7000 7000 2000 20 Yamato-class
Musashi focus
2.7 % Yamato
7.2 % Musashi
9 975
4000 6000 7000 2000 20 Yamato-class
Bismarck focus
1.9 % Yamato
3.5 % Musashi
17 498 Should uses Bismarck's helpers
6.9% Bismarck 11 683 ✔️
4000 6000 6000 2000 20 Yamato-class 2.4 % Yamato
2.6 % Musashi
1.3 % I-401
57 104 Most Reported
Bismarck 2.5 % 19 000 ✔️
4000 6000 6000 2000 1 I-401
Yamato
4.3 % I-401
2.5 % Yamato
30 200
4000 5900 6000 2000 1 I-401 4.3 % 1 324 Lacking data
4000 7000 7000 3000 1 I-401 6.9 % 306 Lacking data
3000 4500 4500 2000 20 Zara 3.3 % 3627 ✔️
3500 3500 6000 6000 20 Kamoi 1.5 % 4796
4000 2000 5000 6000
7000
20 Kamoi
Saratoga
2.8 % Kamoi
2.0 % Saratoga
19 350 ✔️
7000 7000 7000 3000 20 Warspite 1.9% 161 ✔️ Lacking data
4000 2000 5000 5200 20 Ark Royal ? % N/A ✔️ Lacking data
?? ?? ?? ?? ?? Kashima ? % N/A Lacking data
?? ?? ?? ?? ?? Hayasui ? % N/A Lacking data
Notes
  • Regarding the use of 1/20/100 Development material Devmats:
    • The amount used affects the pool of craftable ships, with some ships only appearing with 20+ Devmats.
    • Using 100 Devmats does give better rates for some heavier ships, but the gain is often too marginal to justify this cost increase.
    • E.g.:
      • I-401 chances are improved with 1 dev mat.
      • Yamato appears with all dev mat inputs.
      • Bismarck and Musashi do not appear with 1 dev mat.
      • Aiming for Bismarck before Musashi can help save both resources and Devmats as Musashi can always appear from a Bismarck attempt, but not necessarily the other way around (if a German ship is not used).
Sources
  • Based on Poi-Statistics and UnlockACGWebPro reports.
  • Kancolle DB reports include all development materials and Secretary used. This is especially noticeable for BB recipes where the number of attempts with/without Z1/Z3 skew the results towards either Bismarck or Yamato-class significantly. However, since the data sets are still significantly less biased than wikiwiki reports, it gives a better idea of what to expect.
See also