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Difference between revisions of "Raiden"
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(Just realized anti-bomb and intercept use the same icons as accuracy and evasion in-game...) |
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|type = Interceptor | |type = Interceptor | ||
|effect = {{AA}}+6, {{Anti-Bomb}}+5, {{Intercept}}+2 | |effect = {{AA}}+6, {{Anti-Bomb}}+5, {{Intercept}}+2 | ||
+ | |radius = 2 | ||
|scrap = {{Fuel}}3, {{Ammo}}2, {{Bauxite}}7 | |scrap = {{Fuel}}3, {{Ammo}}2, {{Bauxite}}7 | ||
<gallery type="slideshow" widths="360px" position="center" hideaddbutton="true"> | <gallery type="slideshow" widths="360px" position="center" hideaddbutton="true"> |
Revision as of 22:57, 4 June 2016
Introduction
「十四試局地戦闘機」として開発された、対爆撃機要撃に特化した迎撃戦闘機「雷電」です。
零戦などの艦上戦闘機「甲戦」に対して、局地戦闘機「乙戦」として開発・運用されました。
格闘戦向きではありませんが、優れた上昇力と大火力を備えています。
Developed under the specification for the “Year 14 (Showa 14 or 1939) Land-based Fighter” the “Raiden” was an inceptor that specialized in combating bombers. While the carrier based Zero Fighter represented Plan A for offensive operations, as a local inceptor the Raiden was developed operated under Plan B for defense. With poor maneuverability it was not suited for dogfights; however it had excellent climbing performance and armament.
Notes
Unbuildable. Clear Reward for Spring 2016 Event E-5 (Medium/Hard Only).