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Difference between revisions of "Spring 2025 Event"
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− | The '''{{PAGENAME}}''', is launched on the 8th of March, with a launch of the 2nd part | + | The '''{{PAGENAME}}''', is launched on the 8th of March, with a launch of the 2nd part on the 23rd of March. The event was planned to last 1 month and a half but was extended to at least 2 months. It is a "Large Scale Event". |
*The 1st Stage Operations are titled "Hokkaido Defence Operation", a what-if scenario, | *The 1st Stage Operations are titled "Hokkaido Defence Operation", a what-if scenario, | ||
*The 2nd Stage Operations are titled "Operation Rei-Go Part 2". | *The 2nd Stage Operations are titled "Operation Rei-Go Part 2". | ||
Line 194: | Line 194: | ||
| '''Single<br>Striking | | '''Single<br>Striking | ||
| '''1/2 | | '''1/2 | ||
− | | '' | + | | ''Phase 1 |
| [[File:{{PAGENAME}} Tag 1.png|40px]] [[File:{{PAGENAME}} Tag 2.png|40px]] | | [[File:{{PAGENAME}} Tag 1.png|40px]] [[File:{{PAGENAME}} Tag 2.png|40px]] | ||
|style="text-align:left"|{{IconText|{{Aviation Personnel}}|AGDP}} Required for carriers. | |style="text-align:left"|{{IconText|{{Aviation Personnel}}|AGDP}} Required for carriers. | ||
Line 202: | Line 202: | ||
| '''Striking<br>Combined | | '''Striking<br>Combined | ||
| '''2 | | '''2 | ||
− | | '' | + | | ''Phase 2 |
| [[File:{{PAGENAME}} Tag 2.png|40px]] [[File:{{PAGENAME}} Tag 3.png|40px]] | | [[File:{{PAGENAME}} Tag 2.png|40px]] [[File:{{PAGENAME}} Tag 3.png|40px]] | ||
|style="text-align:left"|{{IconText|{{Aviation Personnel}}|AGDP}} Required for carriers. | |style="text-align:left"|{{IconText|{{Aviation Personnel}}|AGDP}} Required for carriers. | ||
Line 210: | Line 210: | ||
| '''Striking<br>Combined | | '''Striking<br>Combined | ||
| '''2/3 | | '''2/3 | ||
− | | '' | + | | ''Phase 2<br>Phase 3 |
| [[File:{{PAGENAME}} Tag 1.png|40px]] [[File:{{PAGENAME}} Tag 3.png|40px]] [[File:{{PAGENAME}} Tag 4.png|40px]] | | [[File:{{PAGENAME}} Tag 1.png|40px]] [[File:{{PAGENAME}} Tag 3.png|40px]] [[File:{{PAGENAME}} Tag 4.png|40px]] | ||
|style="text-align:left"|{{IconText|{{Aviation Personnel}}|AGDP}} Required for carriers. | |style="text-align:left"|{{IconText|{{Aviation Personnel}}|AGDP}} Required for carriers. | ||
Line 219: | Line 219: | ||
| '''Striking<br>Combined | | '''Striking<br>Combined | ||
| '''2/3 | | '''2/3 | ||
− | | '' | + | | ''Phase 2 |
| [[File:{{PAGENAME}} Tag 5.png|40px]] [[File:{{PAGENAME}} Tag 6.png|40px]] | | [[File:{{PAGENAME}} Tag 5.png|40px]] [[File:{{PAGENAME}} Tag 6.png|40px]] | ||
|style="text-align:left"| | |style="text-align:left"| | ||
Line 227: | Line 227: | ||
| '''Striking<br>Combined | | '''Striking<br>Combined | ||
| '''1/3 | | '''1/3 | ||
− | | '' | + | | ''Phase 1<br>Phase 2 |
| [[File:{{PAGENAME}} Tag 6.png|40px]] [[File:{{PAGENAME}} Tag 7.png|40px]] [[File:{{PAGENAME}} Tag 8.png|40px]] | | [[File:{{PAGENAME}} Tag 6.png|40px]] [[File:{{PAGENAME}} Tag 7.png|40px]] [[File:{{PAGENAME}} Tag 8.png|40px]] | ||
|style="text-align:left"| | |style="text-align:left"| | ||
Line 234: | Line 234: | ||
| '''Return of the Second Striking Force | | '''Return of the Second Striking Force | ||
| '''Striking<br>Combined | | '''Striking<br>Combined | ||
− | | ''' | + | | '''3 |
− | | '' | + | | ''Phase 1<br>Phase 2<br>Phase 3 |
| [[File:{{PAGENAME}} Tag 6.png|40px]] [[File:{{PAGENAME}} Tag 9.png|40px]] [[File:{{PAGENAME}} Tag 10.png|40px]] | | [[File:{{PAGENAME}} Tag 6.png|40px]] [[File:{{PAGENAME}} Tag 9.png|40px]] [[File:{{PAGENAME}} Tag 10.png|40px]] | ||
|style="text-align:left"|'''Lock limited to Hard Only''' | |style="text-align:left"|'''Lock limited to Hard Only''' | ||
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|style="background:yellow; color:black"|Phase 3<br>''Combined | |style="background:yellow; color:black"|Phase 3<br>''Combined | ||
|style="background:yellow; color:black"|Phase 2 & 3<br>''Combined | |style="background:yellow; color:black"|Phase 2 & 3<br>''Combined | ||
− | |style="background:yellow; color:black"|Gimmick 1<br>Phase 2 & 3 mix<br>''Striking | + | |style="background:yellow; color:black"|Gimmick 1<br>Phase 2 & 3 mix<br>''Striking<br>Combined |
|- | |- | ||
![[File:{{ROOTPAGENAME}} Tag 7.png|40px]]!!''Cavite Reinforcement Unit | ![[File:{{ROOTPAGENAME}} Tag 7.png|40px]]!!''Cavite Reinforcement Unit | ||
Line 337: | Line 337: | ||
===New Mechanics=== | ===New Mechanics=== | ||
+ | ====Transport Operation==== | ||
E-2 and E-5 have a new kind of [[Transport Operation]], where "tanks" do work better: | E-2 and E-5 have a new kind of [[Transport Operation]], where "tanks" do work better: | ||
Line 351: | Line 352: | ||
|{{Ship/Banner|small=true|Wahoo}}||[[SS]]||[[Wahoo]]||E-2 Reward & E-3 Drop | |{{Ship/Banner|small=true|Wahoo}}||[[SS]]||[[Wahoo]]||E-2 Reward & E-3 Drop | ||
|- | |- | ||
− | |{{Ship/Banner|small=true|Kaya}}||[[DD]]||[[Kaya]]||E-2, E-3, E-4 | + | |{{Ship/Banner|small=true|Kaya}}||[[DD]]||[[Kaya]]||E-2, E-3, E-4, E-6 Drop |
|- | |- | ||
|{{Ship/Banner|small=true|Kirov}}||[[CL]]||[[Kirov]]||E-3 Reward | |{{Ship/Banner|small=true|Kirov}}||[[CL]]||[[Kirov]]||E-3 Reward | ||
Line 362: | Line 363: | ||
|} | |} | ||
− | *{{Class|Matsu}} "Kashi" | + | *{{Class|Matsu}} "Kashi" has been announced but not introduced this event, |
*USS Boise (CL-47) and USS Louisville (CA-28) have been teased but not introduced this event. | *USS Boise (CL-47) and USS Louisville (CA-28) have been teased but not introduced this event. | ||
Line 525: | Line 526: | ||
Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using "normal only" or "normal and powerful" FF. Powerful FF have an additional cost of '''6 Instant Constructions''' {{IC}} for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears). | Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using "normal only" or "normal and powerful" FF. Powerful FF have an additional cost of '''6 Instant Constructions''' {{IC}} for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears). | ||
*Friendly Fleets are available on: | *Friendly Fleets are available on: | ||
− | **Soon™ | + | **E-1 {{MapNode|O|red}} |
+ | **E-2 {{MapNode|W|red}} | ||
+ | **E-3 {{MapNode|R|red}}, {{MapNode|X|red}} | ||
+ | **E-4 {{MapNode|R|red}} | ||
+ | **E-5 {{MapNode|K|red}}, {{MapNode|T|red}} | ||
+ | **E-6 {{MapNode|O|red}}, {{MapNode|V|red}}, {{MapNode|Z|red}} | ||
+ | * Additional Info Soon™ | ||
==Voice Lines== | ==Voice Lines== | ||
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![[{{PAGENAME}}/E-2|E-2]] | ![[{{PAGENAME}}/E-2|E-2]] | ||
|2||6 | |2||6 | ||
− | |1 SS(V)||{{MapRoute|1||A| | + | |1 SS(V)||{{MapRoute|1||A|blue|A1|red}} |
|[[File:{{PAGENAME}} Tag 2.png|30px]] | |[[File:{{PAGENAME}} Tag 2.png|30px]] | ||
|- | |- | ||
Line 558: | Line 565: | ||
|2 SS(V)||{{MapRoute|1||H|blue|H1|pink|H3|red}} | |2 SS(V)||{{MapRoute|1||H|blue|H1|pink|H3|red}} | ||
|[[File:{{PAGENAME}} Tag 1.png|30px]] | |[[File:{{PAGENAME}} Tag 1.png|30px]] | ||
+ | |There is an LoS check after H1 (Cn3 48 on Hard), so some LoS gear may be needed. | ||
|} | |} | ||
Latest revision as of 14:36, 20 April 2025
![]() ![]() | |||||||||
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![]() ![]() 12th Anniversary content is there!!! See here
1st FF Wave has been released!
Approximate time until the 2nd FF release wave: 2 days, 8 hours, 16 minutes and 0 seconds Approximate time until the end of the event: ([1][2][3] after the Golden Week)
11 days, 1 hour, 16 minutes and 0 seconds
|
The Spring 2025 Event, is launched on the 8th of March, with a launch of the 2nd part on the 23rd of March. The event was planned to last 1 month and a half but was extended to at least 2 months. It is a "Large Scale Event".
- The 1st Stage Operations are titled "Hokkaido Defence Operation", a what-if scenario,
- The 2nd Stage Operations are titled "Operation Rei-Go Part 2".
The event is still referred to as a "Winter Event" in the API.
For additional information regarding event-related subjects and content, please refer to Mechanics.
Historical Background
1st Stage Operations - "Hokkaido Defence Operation"Expand
2nd Stage Operations - "Operation Rei-Go Part 2"Expand
Operation Rei-Go Stage PlayExpand
Information
Quick Info Table
Classification | Map | Name | Fleet Type | LBAS | Friendly Fleet | Fleet Tags | Notes |
---|---|---|---|---|---|---|---|
1st Stage Operations | E-1 | Hokkaido Defence Operation | Single Striking |
1/2 | Phase 1 | ![]() ![]() |
![]() |
E-2 | Otoineppu Defense Line | Striking Combined |
2 | Phase 2 | ![]() ![]() |
![]() | |
E-3 | The Rumoi Sea Fleet's Decisive Battle | Striking Combined |
2/3 | Phase 2 Phase 3 |
![]() ![]() ![]() |
![]() | |
2nd Stage Operations | E-4 | War Clouds off the Spratly Islands | Striking Combined |
2/3 | Phase 2 | ![]() ![]() |
|
E-5 | Second Operation Rei-Go | Striking Combined |
1/3 | Phase 1 Phase 2 |
![]() ![]() ![]() |
||
E-6 | Return of the Second Striking Force | Striking Combined |
3 | Phase 1 Phase 2 Phase 3 |
![]() ![]() ![]() |
Lock limited to Hard Only |
Fleet Locking Table
Tags | E-1 | E-2 | E-3 | E-4 | E-5 | E-6 | |
---|---|---|---|---|---|---|---|
![]() |
104th Squadron | Gimmick 1 & 2 Single |
Gimmick 2 Striking |
||||
![]() |
1st Fleet | Gimmick 2 Phase 1 Striking |
Gimmick 1 & 2 Striking |
||||
![]() |
5th Fleet | Phase 1 & 2 Combined |
Gimmick 1 Phase 1 Striking |
||||
![]() |
Combined Fleet | Gimmick 2 Phase 2 & 3 Combined |
|||||
![]() |
Southwestern Area Unit | Gimmick 1 Phase 1 & 2 Striking |
|||||
![]() |
Operation Rei-go Unit | Phase 3 Combined |
Phase 2 & 3 Combined |
Gimmick 1 Phase 2 & 3 mix Striking Combined | |||
![]() |
Cavite Reinforcement Unit | Gimmick 1 Phase 1 Striking |
|||||
![]() |
31st Squadron | Gimmick 1 Striking |
|||||
![]() |
4th Carrier Division | Gimmick 2 Phase 1 Phase 2 & 3 mix Combined | |||||
![]() |
2nd Strike Force | Phase 2 & 3 mix Combined |
Event-Wide Bonuses
Note: Ship-specific bonuses are displayed here.
- Ship class bonuses are excluded from this table for simplicity but still apply.
Do note that several of the 5th fleet members will have historical significance in the "2nd Stage Operations"!
ExpandEvent-Wide Bonus Ships: 1st Stage Operations | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ship [Toggle Names] |
Type | E-1 | E-2 | E-3 | |||||||||
Mapwide | ![]() ![]() |
Mapwide | ![]() NodesA1/C/D/F1/F2/H/I/K |
![]() |
![]() |
![]() |
Mapwide | ![]() |
![]() |
![]() |
![]() |
ExpandEvent-Wide Bonus Ships: 2nd Stage Operations | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ship [Toggle Names] |
Type | E-4 | E-5 | E-6 | ||||||||||||||||
Map-wide | ![]() Node L |
![]() Node R |
Nodes D/T | ![]() Node W |
Map-wide | ![]() Node K |
![]() Nodes M/N/Q |
![]() Node R |
![]() Node T |
![]() Nodes U/U2/X |
![]() Node Z |
Map-wide | ![]() Node F |
![]() Node I |
![]() ![]() ![]() Node O |
![]() ![]() ![]() Node V |
![]() ![]() ![]() Node X |
![]() ![]() ![]() Node Z |
- Note that Ashigara, Ooyodo, Kasumi, Asashimo, Kiyoshimo, Take, Sugi and Kaya stack bonuses from multiple different groups.
New Mechanics
Transport Operation
E-2 and E-5 have a new kind of Transport Operation, where "tanks" do work better:
During "Landing Operation", the TP drain formula is altered, with regular modifiers being nerfed, and tanks gaining additional bonuses:
- [math]\displaystyle{ \text{Mod}_\text{map} }[/math], a map-dependent nerf mod, is applied, reducing the value of regular TP sources.
- During Spring 2025 Event it was:
- 0.65 for E-2,
- 0.8 for E-5.
Tank TP
The additional "tank bonus" given by equipment Landing Operations is as follows:
- The values are from the Spring 2025 Event.
ExpandLanding Operation - Tanks [7] [8] | |||
---|---|---|---|
Type | Equipment | [math]\displaystyle{ \text{TP}_\text{tank} }[/math] | |
E-2 | E-5 |
Seaplane Base
E-5's LBAS is a bit different. It is supposed to be a seaplane base coupled with a light field runway, and so has a severe melus on most planes.
- It cannot be attacked by air raids.
New Ships
![]() |
AO | Ootomari | E-1 & E-2 Drop |
![]() |
SS | Wahoo | E-2 Reward & E-3 Drop |
![]() |
DD | Kaya | E-2, E-3, E-4, E-6 Drop |
![]() |
CL | Kirov | E-3 Reward |
![]() |
DD | Sugi | E-4, E-5, E-6 Drop |
![]() |
AO | Shimane Maru | E-5 & E-6 Drop |
![]() |
CA | Minneapolis | E-6 Reward |
- Matsu-class "Kashi" has been announced but not introduced this event,
- USS Boise (CL-47) and USS Louisville (CA-28) have been teased but not introduced this event.
Returning Ships
A non-exhaustive list of "notable returning ships". Please refer to drop table of each individual map for more complete lists.
- See below for the full list of returning "Event Only Drops",
- See uptodate drop database via KCnav, or via Discord bots.
Notable returning ships [Toggle Names] | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
New Equipment
New Enemy Vessels
- Destroyer Ra-Class (α, β, γ, δ, ζ)
- Transport Ship Wa-Class B (Landing) Elite
- Submarine Seerfish Water Demon
- Non-Treaty Cruiser Water Princess
- Supply Depot Princess Kai
- Occupied Airfield Princess
- New Heavy Cruiser Princess
New Enemy Equipment
Friendly Fleets
Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using "normal only" or "normal and powerful" FF. Powerful FF have an additional cost of 6 Instant Constructions for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears).
- Friendly Fleets are available on:
- E-1 O
- E-2 W
- E-3 R, X
- E-4 R
- E-5 K, T
- E-6 O, V, Z
- Additional Info Soon™
Voice Lines
Mechanics
Participation requirements
To take part in any event, a player MUST HAVE at least:
- A 75% sortie win ratio.
- 5 empty ship slots.
- 20 empty equipment slots.
Special Mechanics
In addition to regular Sortie mechanics, events often involve some specific or rarer mechanics :
Map Clearing Medals | |||
---|---|---|---|
Hard![]() |
Medium![]() |
Easy![]() |
Casual![]() |
Depending of the HQ level, it is possible to choose between:
- Hard ("operation A", 甲), at HQ 80+
- Medium ("operation B", 乙), at HQ 35+
- Easy ("operation C", 丙), at HQ 1+
- Casual ("operation D", 丁), at HQ 1+
The map difficulty will directly affect the enemy encounters, making them more numerous, with higher stats, or even replacing weaker ships with stronger ones. Additionally, will vary:
- The maps' phases' gauges (HP/TP),
- The amount of map gimmicks to complete,
- The routing requirements, notably LoS and Tags,
- The maps' rewards,
- The ship drops.
Changing difficulty is possible but limited:
- When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
- When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
- Gimmicks might also be reset when applicable, notably the debuffs.
Beginning with the second map onwards:
- It is possible to play any map on Medium/Easy/Casual difficulties in all situations.
- It is only possible to play a map on Hard difficulty if the prior map has been completed on either Medium or Hard.
To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.
- Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
- One map can use multiple tags, usually separated by phases or fleets.
- Several maps can share one or more tags.
- On Medium or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
- This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
- Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).
Farming
LBAS Leveling
It is possible to regain Proficiency for LBAS aircraft on the following spots:
Map | Amount of LBAS |
LBAS range |
Recommended Fleets |
Route | Lock | Notes |
---|---|---|---|---|---|---|
E-1 | 1 | 2 | 1 SS(V) | 1 D
1 B B1 |
![]() | |
E-2 | 2 | 6 | 1 SS(V) | 1 A A1 | ![]() | |
E-3 | 2 | 1 | 2 SS(V) | 1 H H1 H3 | ![]() |
There is an LoS check after H1 (Cn3 48 on Hard), so some LoS gear may be needed. |
Resource Farming
Resource Nodes are present on this event and can bring some substantial resources:
Map | Nodes | Resource | Gains | Cap | Recommended Fleets | Route | Lock | Notes |
---|---|---|---|---|---|---|---|---|
E-1 | C2 | ![]() |
33 | 144? | 0-1 CVL, 1 CL/AO, 4/5 DD | 1 A B B2 C1 C2 | ![]() |
![]() ![]() |
ExpandSpecial Resource Nodes Gain Modifiers Type 1 |
---|
See Also
Expand[edit]Event Only Drops History |
---|
![]() ![]() | |||||||||
---|---|---|---|---|---|---|---|---|---|
![]() ![]() 12th Anniversary content is there!!! See here
1st FF Wave has been released!
Approximate time until the 2nd FF release wave: 2 days, 8 hours, 16 minutes and 0 seconds Approximate time until the end of the event: ([12][13][14] after the Golden Week)
11 days, 1 hour, 16 minutes and 0 seconds
|
|