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Difference between revisions of "Plane Proficiency"
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− | + | {{PortMechanicsPortal}} | |
− | + | Planes have the ability to earn experience and gain ranks. Experience is gained from combat, be it normal sorties or [[LBAS]] attacks and defense. | |
− | Planes have the ability to earn experience and gain ranks. Experience is gained from combat, be it normal sorties or [[LBAS]] attacks and defense. | + | *Certain elite planes such as the [[Tenzan Model 12 (Tomonaga Squadron)]] already have some ranks when they are obtained. |
=Overview= | =Overview= | ||
− | |||
As planes earn experience, they will progress through the ranks as follows: | As planes earn experience, they will progress through the ranks as follows: | ||
− | {| class="wikitable | + | {|class="wikitable" style="text-align:center; margin:auto" |
− | + | !rowspan=2|Rank Level | |
− | + | !rowspan=2|Displayed Insignia | |
− | ! | + | !rowspan=2|Experience |
− | ! | + | !rowspan=2|Fighter Power Bonus<br>(All Planes<ref>Excluding the {{Autogyro}} {{ASWPlane}} [https://twitter.com/yukicacoon/status/1625831965055410176?t=MixCpNmKn5vzjGiFGPpJMg&s=19]</ref>) |
− | ! | + | !colspan=2|Aditional Fighter Power Bonus |
− | |||
− | ! | ||
|- | |- | ||
− | ! | + | !{{SPB}} |
− | + | !{{Fighter}} {{Night Fighter}} {{SPF}} {{LB Fighter 1}} {{LB Fighter 2}} {{IconText|{{ASWPlane}}|Hayabusa|8}} | |
|- | |- | ||
− | + | | 0 | |
− | | | + | |''(blank)'' |
− | + | | 0-9 | |
− | + | |0 || +0|| +0 | |
− | | | ||
− | | | ||
− | |||
|- | |- | ||
− | + | | 1 | |
− | |style=" | + | |style="color:blue; text-shadow: 0 0 5px blue"|'''| |
− | + | | 10-24 | |
− | + | | +1 ~ 1.549 || +0|| +0 | |
− | |||
− | |||
− | | | ||
|- | |- | ||
− | + | | 2 | |
− | |style=" | + | |style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>||</nowiki> |
− | + | | 25-39 | |
− | + | | +1.581 ~ 1.975 | |
− | + | | +1 | |
− | + | | +2 | |
− | | | ||
|- | |- | ||
− | + | | 3 | |
− | |style=" | + | |style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>|||</nowiki> |
− | + | | 40-54 | |
− | + | | +2 ~ 2.324 | |
− | + | | +1 | |
− | + | | +5 | |
− | | | ||
|- | |- | ||
− | + | | 4 | |
− | |style=" | + | |style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\ |
− | + | | 55-69 | |
− | + | | +2.345 ~ 2.627 | |
− | + | | +1 | |
− | + | | +9 | |
− | | | ||
|- | |- | ||
− | + | | 5 | |
− | |style=" | + | |style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\ |
− | + | | 70-84 | |
− | + | | +2.646 ~ 2.898 | |
− | + | | +3 | |
− | + | | +14 | |
− | | | ||
|- | |- | ||
− | + | | 6 | |
− | |style=" | + | |style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\\\ |
− | + | | 85-99 | |
− | + | | +2.915 ~ 3.146 | |
− | + | | +3 | |
− | + | | +14 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | | 7 | ||
+ | | {{Double Chevron}} | ||
+ | | 100-120 | ||
+ | | +3.162 ~ 3.464 | ||
+ | | +6 | ||
+ | | +22 | ||
|} | |} | ||
− | + | <references/> | |
− | + | ;Notes | |
− | * Planes will gain ranks at different speeds. | + | * Planes will gain ranks at different speeds, each having a fixed leveling speed. |
+ | ** See ''[[#Ranking Planes|below]]'' for more details. | ||
* Planes getting shot down will lose ranks. | * Planes getting shot down will lose ranks. | ||
** A slot getting emptied has a high chance of resetting plane ranks. | ** A slot getting emptied has a high chance of resetting plane ranks. | ||
+ | ** Ranks cannot be gained or lost in PvP. | ||
* Abyssal planes do not have proficiency. | * Abyssal planes do not have proficiency. | ||
* Opposing PvP fleets do have proficiency. | * Opposing PvP fleets do have proficiency. | ||
* It is important to secure air superiority where possible to preserve plane proficiency. | * It is important to secure air superiority where possible to preserve plane proficiency. | ||
− | * The | + | * The "Fighter Power Bonus" is calculated as |
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{Fighter Power}_\text{proficiency} = \sqrt{\frac{\text{Exp}_\text{plane}}{10}}</math> | ||
+ | |} | ||
+ | ;with | ||
+ | *<math>\text{Exp}_\text{plane}</math> the experience of the plane. | ||
** Unlike most other formulas in the game, '''it is not rounded down'''. | ** Unlike most other formulas in the game, '''it is not rounded down'''. | ||
+ | **Recons and land-based planes only have this bonus while on [[LBAS]]. | ||
=Rank Effects= | =Rank Effects= | ||
===Fighter Power Bonus=== | ===Fighter Power Bonus=== | ||
+ | The biggest bonus from plane proficiency is giving a fighter power bonus to help during the [[Air State|Stage 1]]. The innate bonus is added onto the fighter power bonus of the relevant plane to get the full fighter power bonus. | ||
− | + | {|class="wikitable" style="text-align:center; margin:auto" | |
− | + | |+Fighter Power Bonus for {{Double Chevron}} Planes | |
− | {| class="wikitable | + | |- |
− | |+Fighter Power Bonus for | + | !rowspan=2|Plane Type |
+ | !rowspan=2|Plane Type | ||
+ | !colspan=2|Fighter Power Bonus | ||
+ | |- | ||
+ | !Ship | ||
+ | !LBAS | ||
+ | |- | ||
+ | |rowspan=2|Fighters | ||
+ | |{{Fighter}}{{Night Fighter Aircraft}}{{SPF}}{{IconText|{{ASWPlane}}|Hayabusa|8}} | ||
+ | |colspan=2| +25.464 | ||
|- | |- | ||
− | + | |{{LB Fighter 1}}{{LB Fighter 2}}{{LB Fighter Jet}} | |
− | + | | +0|| +25.464 | |
|- | |- | ||
− | | | + | |Seaplane Bombers |
− | | | + | |{{SPB}} |
+ | |colspan=2| +9.464 | ||
|- | |- | ||
− | | | + | |rowspan=2|All other planes |
− | | | + | |{{Dive Bomber}}{{Torpedo Bomber}}{{Night Torpedo Bomber}}{{JetFighterBomber1}}{{JetFighterBomber2}} |
+ | |colspan=2|+3.464 | ||
|- | |- | ||
− | | | + | |{{Carrier Recon}}{{Large Recon}}{{SPR}}{{Night Recon}}{{LFB}} |
− | | | + | {{LB Attacker}}{{IconText|{{LB Fighter 2}}|bomber}}{{LB Assault}}{{LB Assault}}{{LB Heavy}}{{LB Recon}} |
+ | | +0|| +3.464 | ||
|- | |- | ||
+ | |ASW Aircraft | ||
+ | |{{Autogyro}}{{ASWPlane}} | ||
+ | |colspan=2| +0 | ||
|} | |} | ||
− | + | ;Notes | |
− | * [[ | + | * [[Fighter-Bomber]]s and [[Jets]] are considered dive bombers and only get the +3 bonus and not the +25. |
* This is a flat bonus applied after the fighter power of the slot is calculated. This means it is not affected by rounding. | * This is a flat bonus applied after the fighter power of the slot is calculated. This means it is not affected by rounding. | ||
* Even if the plane has 0 {{AA}}, it will still get the relevant bonus. | * Even if the plane has 0 {{AA}}, it will still get the relevant bonus. | ||
===Critical Bonus=== | ===Critical Bonus=== | ||
+ | The proficiency give two different bonuses to critical hit. It gives a bonus to the critical hit '''rate''' and also to the critical '''damage modifier'''. | ||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | The | + | ;Critical Hit Rate |
+ | There are multiple formulas for the critical modifier bonuses from plane proficiency. | ||
+ | *The "'''Captain'''" refers to the plane in the 1st slot. | ||
+ | *See ''[[Critical|here]]'' for more details. | ||
+ | {{Formula | ||
+ | |Title=Airstrike and LBAS Modifier<ref>https://twitter.com/Divinity_123/status/1564599282858172416</ref> | ||
+ | |Math={Crit}_\text{proficiency} = \lfloor \text{Mod}_\text{slot} \times \text{Mod}_\text{rank} \rfloor | ||
+ | |Var=<math>\text{Mod}_\text{slot}</math> the slot modifier: | ||
+ | {{{!}}class="wikitable" style="text-align:center" | ||
+ | !colspan=2{{!}}<math>\text{Mod}_\text{slot}</math> | ||
+ | {{!}}- | ||
+ | !Attack type | ||
+ | !Attack modifier | ||
+ | {{!}}- | ||
+ | {{!}}First carrier slot{{!}}{{!}}0.8 | ||
+ | {{!}}- | ||
+ | {{!}}Other carrier slots{{!}}{{!}}0.6 | ||
+ | {{!}}- | ||
+ | {{!}}LBAS slots{{!}}{{!}}0.8 | ||
+ | {{!}}} | ||
− | <math>\text{ | + | *<math>\text{Mod}_\text{rank}</math> the effect given by the [[Proficiency|rank]] of the plane: |
+ | {{{!}}class="wikitable" style="text-align:center" | ||
+ | !colspan=2{{!}}<math>\text{Mod}_\text{rank}</math> | ||
+ | {{!}}- | ||
+ | !Plane Rank | ||
+ | !Crit Modifier | ||
+ | {{!}}- | ||
+ | {{!}}''(blank)''{{!}}{{!}}0 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''{{!}} | ||
+ | {{!}}1 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>||</nowiki> | ||
+ | {{!}}2 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>|||</nowiki> | ||
+ | {{!}}3 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\ | ||
+ | {{!}}4 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\\\ | ||
+ | {{!}}5 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\\\\\ | ||
+ | {{!}}7 | ||
+ | {{!}}- | ||
+ | {{!}}{{Double Chevron}} | ||
+ | {{!}}10 | ||
+ | {{!}}} | ||
+ | |Notes=This bonus is calculated slot by slot for Airstrike and LBAS, | ||
+ | *Planes in empty slots do not count toward proficiency bonuses. | ||
+ | <references/> | ||
+ | }} | ||
+ | {{Formula | ||
+ | |Title=Carrier Shelling<ref>https://twitter.com/Divinity_123/status/1485485455160262659</ref> | ||
+ | |Math= {Crit}_\text{proficiency} = \sum_\text{Planes} {Mod}_\text{proficiency} | ||
+ | |Var=<math>{Mod}_\text{proficiency}</math> still under investigation but if the plane is {{Double Chevron}} it's: | ||
+ | **'''8''' for the captain, | ||
+ | **'''6''' for the others, | ||
+ | |Notes={{Colour|red|This formula only work at {{Double Chevron}}. The effect for lower proficiency is still under investigation.}} | ||
+ | *This also applies to [[Combat/Night_Battle#Carrier_Night_Attacks|carrier night attacks]]. | ||
+ | **Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus. | ||
+ | *Planes in empty slots do not count toward proficiency bonuses. | ||
+ | <references/> | ||
+ | }} | ||
+ | {{Formula | ||
+ | |Title=Carrier Cut-In Attacks<ref>https://twitter.com/Divinity_123/status/1485485455160262659</ref> | ||
+ | |Math={Crit}_\text{proficiency} = {Const}_\text{captain} + {Mod}_\text{proficiency} | ||
+ | |Var=<math>{Const}_\text{captain}</math> being '''8''' if the '''captain''' participates in the CVCI, and '''0''' otherwise, | ||
+ | * <math>{Mod}_\text{proficiency}</math> still under investigation but it's '''13''' if all planes are {{Double Chevron}} (excluding jets?). | ||
+ | |Notes={{Colour|red|This formula only work at {{Double Chevron}}. The effect for lower proficiency is still under investigation.}} | ||
+ | <references/> | ||
+ | }} | ||
− | + | Computed values for airstrike and LBAS: | |
− | + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" | |
− | + | !colspan=3|<math>{Crit}_\text{proficiency}</math> | |
− | |||
− | |||
|- | |- | ||
− | ! | + | !Plane Rank |
− | ! | + | !First carrier slot<br>LBAS slots |
− | ! | + | !Other carrier slots |
|- | |- | ||
− | | | + | |''(blank)'' |
− | + | |0||0 | |
− | | | ||
|- | |- | ||
− | |style=" | + | |style="color:blue; text-shadow: 0 0 5px blue"|'''| |
− | + | |0||0 | |
− | | | ||
|- | |- | ||
− | |style=" | + | |style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>||</nowiki> |
− | | | + | |1||1 |
− | | | ||
|- | |- | ||
− | |style=" | + | |style="color:blue; text-shadow: 0 0 5px blue"|'''<nowiki>|||</nowiki> |
− | | | + | |2||1 |
− | | | ||
|- | |- | ||
− | |style=" | + | |style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\ |
− | | | + | |3||2 |
− | | | ||
|- | |- | ||
− | |style=" | + | |style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\ |
− | | | + | |4||3 |
− | | | ||
|- | |- | ||
− | |style=" | + | |style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"|'''\\\\\ |
− | + | |5||4 | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
|- | |- | ||
+ | |{{Double Chevron}} | ||
+ | |8||6 | ||
|} | |} | ||
− | |||
− | |||
− | = | + | ;Critical Hit Damage Modifier |
+ | |||
+ | Carriers get a bonus critical modifier when equipped with high-proficiency planes. This modifier is multiplicative with the normal critical modifier. See ''[[Damage Calculations#Critical_Strikes|here]]'' for more details. | ||
+ | {{Formula | ||
+ | |Title=Critical Hit Damage Modifier | ||
+ | |Math=\text{Mod}_\text{proficiency} = 1 + \sum^{\text{ Plane slots } } \frac{\lfloor \sqrt{ Exp } + Const \rfloor}{ {Slot}_\text{Mod} \times 100} | ||
+ | |Var=<math>\sum^{\text{ Plane slots }}</math> | ||
+ | ** For carrier shelling attacks (both day and night) the bonus given by each plane is summed. | ||
+ | ** For airstrikes and LBAS the bonus is calculated slot by slot (there is no sum). | ||
+ | * <math>Exp</math> the current experience value of the plane. | ||
+ | * <math>{Slot}_\text{Mod}</math> a modifier that change according to the slot: | ||
+ | ** Being '''1''' for the first carrier slot and every LBAS slot, | ||
+ | ** Being '''2''' for every other carrier slots. | ||
− | === | + | * <math>Const</math> a constant that depends on the experience |
+ | {{{!}}class="wikitable" style="text-align:center" | ||
+ | !colspan=3{{!}}<math>Const</math> | ||
+ | {{!}}- | ||
+ | !Plane Rank | ||
+ | !<math>Exp</math> | ||
+ | !constant value | ||
+ | {{!}}- | ||
+ | {{!}}''(blank)'' | ||
+ | {{!}}0-9{{!}}{{!}}0 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>|</nowiki> | ||
+ | {{!}}10-24{{!}}{{!}}1 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>||</nowiki> | ||
+ | {{!}}25-39{{!}}{{!}}2 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>|||</nowiki> | ||
+ | {{!}}40-54{{!}}{{!}}3 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\ | ||
+ | {{!}}55-69{{!}}{{!}}4 | ||
+ | {{!}}- | ||
+ | {{!}}rowspan=2; style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\\\ | ||
+ | {{!}}70-79{{!}}{{!}}5 | ||
+ | {{!}}- | ||
+ | {{!}}rowspan=2{{!}} 80-99 | ||
+ | {{!}}7 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\\\\\ | ||
+ | {{!}}7 | ||
+ | {{!}}- | ||
+ | {{!}}{{Double Chevron}} | ||
+ | {{!}}100-120{{!}}{{!}}10 | ||
+ | {{!}}} | ||
+ | |Notes=This is the Vita formula that has been validated by tests [https://twitter.com/Divinity_123/status/1659942237147471882]. | ||
+ | }} | ||
− | + | ;Exception | |
+ | * For day '''[[CVCI]]''' (night CVCI follow the above formula), the formula is yet to be understood. We do know that the bonus is 1.256 if all planes are {{Double Chevron}}. | ||
+ | * The two {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|text=Hayabusa(20th)}} do not follow the same formula as other planes. | ||
+ | ** The experience seems to have a 0.85 modifier but we lack data to confirm it. | ||
− | * 1-1 | + | ===Accuracy Bonus=== |
− | + | The average proficiency of all '''"bombers"''' on the carrier are taken into account for calculating the accuracy bonus. | |
+ | *This bonus is used to calculate the [[Hit Rate]], and maybe the [[Accuracy, Evasion and Criticals#Land-Based Air Squadron|LBAS accuracy]]. | ||
+ | *The formula is: | ||
+ | {{Formula | ||
+ | |Title=Accuracy Proficiency Bonus Formula | ||
+ | |Math=\text{Acc}_\text{proficiency} = \sqrt{0.1 \times \text{Exp}_\text{Avg} } + \text{Mod}_\text{proficiency} | ||
+ | |Var=<math>\text{Exp}_\text{Avg}</math> the average experience level of all relevant planes on the carrier. | ||
+ | * <math>\text{Mod}_\text{proficiency}</math> the extra bonus depending on the proficiency level. | ||
+ | {{{!}}class="wikitable" style="text-align:center; margin:auto" | ||
+ | {{!}}+Accuracy Bonus | ||
+ | {{!}}- | ||
+ | !Rank | ||
+ | !<math>\text{Mod}_\text{proficiency}</math> | ||
+ | !<math>\text{Acc}_\text{proficiency}</math> | ||
+ | {{!}}- | ||
+ | {{!}}''(blank)''{{!}}{{!}}0{{!}}{{!}}0 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>|</nowiki> {{!}}{{!}}0 {{!}}{{!}} +1 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>||</nowiki>{{!}}{{!}} +1{{!}}{{!}} +2 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:blue; text-shadow: 0 0 5px blue"{{!}}'''<nowiki>|||</nowiki>{{!}}{{!}} +2{{!}}{{!}} +4 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\{{!}}{{!}} +3{{!}}{{!}} +5 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\\\{{!}}{{!}} +4{{!}}{{!}} +6 | ||
+ | {{!}}- | ||
+ | {{!}}style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00"{{!}}'''\\\\\{{!}}{{!}} +6{{!}}{{!}} +8-9 | ||
+ | {{!}}- | ||
+ | {{!}}{{Double Chevron}}{{!}}{{!}} +9{{!}}{{!}} +12 | ||
+ | {{!}}} | ||
+ | |Notes=Remember that fighters are '''not counted''' for the accuracy bonus. | ||
+ | }} | ||
− | === | + | ===LoS=== |
+ | * The developers have stated that proficiency will provide a bonus to [[LoS]] and contact rate. | ||
+ | ** The increase is either bugged or too small to be observed. | ||
− | + | ===Expeditions=== | |
+ | For [[Expeditions]] that require [[Stat]] threshold to be completed, when using planes, proficiency will affect the amount of stat given by said plane. | ||
+ | *Those exact effects are unknown yet but not negligible. | ||
+ | *''See [[Expeditions#Adjusted Aircraft Stats|here]] for more dedails. | ||
− | === | + | =Ranking Planes= |
+ | ===Carrier-Based Planes & Seaplanes=== | ||
+ | Carrier-based planes and seaplanes can be ranked anywhere. The most resource-efficient way is to send them on sorties to surface nodes with little to no air power. It is possible to rank them through [[LBAS]] but it gets expensive. The following are recommended spots: | ||
+ | * [[1-1]]: ''"any fleet"'' | ||
+ | * [[2-2]]: 3CV(L)/BBV + 3XX "off route" | ||
− | + | ===Land-Based Planes=== | |
+ | Land-based planes can only be ranked through [[LBAS]]. This makes ranking them quite expensive. Outside of events, only [[7-4]], [[6-4]], and [[6-5]] have LBAS available to use for now. | ||
+ | Of these: | ||
+ | *'''[[7-4]] is the best place''' as it has multiple submarine nodes that are easy to reach, and are on the main resources farming route. This allows any land-based plane to be ranked while doing regular "risk-free" resource farming. | ||
+ | **''See [[World 7/7-4#Resources and LBAS Farming|here]] for more details | ||
+ | *[[6-5]] is also a good place, as it allows the use of two land bases and has a Range 1 submarine node at node B, that can be reached using 1CL and a mix of DD & DE. | ||
− | + | ===Important Notes on Ranking Planes=== | |
+ | * "Air group" planes like the [[Ryuusei (601 Air Group)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue">|</span>'''. | ||
+ | * "Ace squadron" planes like the [[Type 97 Torpedo Bomber (Murata Squadron)]] start at '''<span style="color:blue; text-shadow: 0 0 5px blue">||</span>'''. | ||
+ | {| | ||
+ | |- style="vertical-align:top" | ||
+ | | | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" | ||
+ | !colspan=2| Air Group Planes | ||
|- | |- | ||
− | ! | + | !Air Group!!Planes |
− | ! | ||
− | ! | ||
|- | |- | ||
− | + | !4th Recon | |
− | + | |{{QuestRewardEquip|Saiun (4th Recon Squad)}} | |
− | |||
|- | |- | ||
− | + | !20th | |
− | | | + | |{{QuestRewardEquip|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}{{QuestRewardEquip|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}} |
|- | |- | ||
− | + | !54th | |
− | + | |{{QuestRewardEquip|Type 1 Fighter Hayabusa Model III A (54th Squadron)}} | |
|- | |- | ||
− | + | !64th | |
− | + | |{{QuestRewardEquip|Type 1 Fighter Hayabusa Model II (64th Squadron)}} | |
− | |||
|- | |- | ||
− | + | !65th | |
− | | | + | |{{QuestRewardEquip|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}} |
|- | |- | ||
− | + | !244th | |
− | + | |{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}} | |
|- | |- | ||
− | + | !251 | |
− | | | + | |{{QuestRewardEquip|Type 0 Fighter Model 22 (251 Air Group)}} |
|- | |- | ||
− | | | + | !343 |
− | | | + | |{{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Shiden Kai (343 Air Group) 407th Fighter Squadron}}{{QuestRewardEquip|Shiden Kai (343 Air Group) 701st Fighter Squadron}} |
|- | |- | ||
− | + | !352 | |
− | + | |{{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}} | |
|- | |- | ||
− | | | + | !601 |
− | | | + | |{{QuestRewardEquip|Suisei (601 Air Group)}}{{QuestRewardEquip|Tenzan (601 Air Group)}}{{QuestRewardEquip|Ryuusei (601 Air Group)}}{{QuestRewardEquip|Zero Fighter Model 52C (601 Air Group)}}{{QuestRewardEquip|Reppuu (601 Air Group)}} |
|- | |- | ||
− | + | !631 | |
− | | | + | |{{QuestRewardEquip|Zuiun (631 Air Group)}}{{QuestRewardEquip|Seiran (631 Air Group)}} |
|- | |- | ||
− | | | + | !634 |
− | | | + | |{{QuestRewardEquip|Suisei Model 22 (634 Air Group)}}{{QuestRewardEquip|Suisei Model 22 (634 Air Group/Skilled)}}{{QuestRewardEquip|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}}<br>{{QuestRewardEquip|Zuiun (634 Air Group)}}{{QuestRewardEquip|Zuiun Model 12 (634 Air Group)}}{{QuestRewardEquip|Zuiun (634 Air Group/Skilled)}}{{QuestRewardEquip|Zuiun Kai 2 (634 Air Group)}}{{QuestRewardEquip|Zuiun Kai 2 (634 Air Group/Skilled)}}{{QuestRewardEquip|Prototype Night Zuiun (Attack Equipment)}} |
|- | |- | ||
− | + | !901 | |
− | + | |{{QuestRewardEquip|Toukai (901 Air Group)}} | |
|- | |- | ||
− | + | !931 | |
− | + | |{{QuestRewardEquip|Type 97 Torpedo Bomber (931 Air Group)}}{{QuestRewardEquip|Tenzan (931 Air Group)}}{{QuestRewardEquip|Type 97 Torpedo Bomber (931 Air Group/Skilled)}} | |
− | |||
|- | |- | ||
− | + | !CarDiv 1 | |
− | | | + | |{{QuestRewardEquip|Ryuusei Kai (CarDiv 1)}}{{QuestRewardEquip|Ryuusei Kai (CarDiv 1/Skilled)}}{{QuestRewardEquip|Reppuu Kai 2 (CarDiv 1/Skilled)}}{{QuestRewardEquip|Reppuu Kai 2 Model E (CarDiv 1/Skilled)}} |
|- | |- | ||
− | + | !Eastern Caroline | |
− | | | + | |{{QuestRewardEquip|Saiun (Eastern Caroline Air Group)}} |
|- | |- | ||
− | + | !Hachiman | |
− | | | + | |{{QuestRewardEquip|Zero Fighter Model 52C (Hachiman Force)}}{{QuestRewardEquip|Type 1 Land-based Attack Aircraft (Hachiman Force)}} |
|- | |- | ||
− | + | !Tainan | |
− | + | |{{QuestRewardEquip|Type 0 Fighter Model 21 (Tainan Air Group)}}{{QuestRewardEquip|Type 0 Fighter Model 32 (Tainan Air Group)}} | |
|- | |- | ||
− | | | + | !VS-2 |
− | | | + | |{{QuestRewardEquip|SBD VS-2 (Reconnaissance Squadron)}}{{QuestRewardEquip|SBD VB-2 (Bomber Squadron)}} |
+ | |} | ||
+ | | | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" | ||
+ | !colspan=2| Ace Planes | ||
|- | |- | ||
− | + | !Ace!!Planes | |
− | |||
|- | |- | ||
− | | | + | !Egusa |
− | + | |{{QuestRewardEquip|Type 99 Dive Bomber (Egusa Squadron)}}{{QuestRewardEquip|Suisei (Egusa Squadron)}}{{QuestRewardEquip|Ginga (Egusa Squadron)}} | |
|- | |- | ||
− | + | !Iwai | |
− | | | + | |{{QuestRewardEquip|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}}{{QuestRewardEquip|Zero Fighter Model 52C (w/ Iwai Flight)}} |
|- | |- | ||
− | + | !Iwamoto | |
− | | | + | |{{QuestRewardEquip|Zero Fighter Model 21 (w/ Iwamoto Flight)}}{{QuestRewardEquip|Zero Fighter Model 52A (w/ Iwamoto Flight)}}{{QuestRewardEquip|Type 0 Fighter Model 53 (Iwamoto Squadron)}} |
|- | |- | ||
− | + | !Murata | |
− | + | |{{QuestRewardEquip|Type 97 Torpedo Bomber (Murata Squadron)}}{{QuestRewardEquip|Tenzan Model 12 (Murata Squadron)}} {{QuestRewardEquip|Tenzan Model 12A Kai 2 (Murata Squadron w/ Radar)}} | |
− | | | ||
|- | |- | ||
− | + | !Nonaka | |
− | | | + | |{{QuestRewardEquip|Type 1 Land-based Attack Aircraft (Nonaka Squadron)}} |
|- | |- | ||
− | | | + | !Tomonaga |
− | | | + | |{{QuestRewardEquip|Type 97 Torpedo Bomber (Tomonaga Squadron)}}{{QuestRewardEquip|Tenzan Model 12 (Tomonaga Squadron)}} |
+ | |} | ||
+ | |} | ||
+ | * Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank. | ||
+ | ** Exceptions are for remodels that require the plane to be at maxed proficiency like for the [[Zero Fighter Type 53 (Iwamoto Squadron)]]. | ||
+ | ** Remodelling a plane using [[Akashi's Improvement Arsenal]] will only retain 60% of the plane's proficiency. | ||
+ | * Ranks can decrease by 1-2 if a large number of planes are shot down. | ||
+ | * Ranks will be reset if the entire squadron is shot down. | ||
+ | ** Even elite squadrons with default ranks can lose all their ranks. | ||
+ | *** There is a visual bug where elite squadrons may retain default ranks visually, sortieing them again will update it to their actual value. | ||
+ | * Rank loss is calculated before rank gain, therefore it is possible for a squadron that was wiped to retain 1-2 ranks if it did well. | ||
+ | * Rank is only calculated once the fleet returns to port. | ||
+ | ** It is possible to save ranks by quitting the sortie before the results screen is shown. This can be useful during events to save preparation time for boss kills. | ||
+ | * Planes will not gain or lose ranks in [[Support Expedition]]s or [[Exercises]]. | ||
+ | * Planes '''must''' participate in aerial combat or detection to gain/lose ranks. | ||
+ | **Planes in 0 slots will not gain or lose ranks. | ||
+ | **If planes are not launched due to failing Detection, they will not gain or lose ranks. | ||
+ | **In [[Combined Fleet]]s, when facing a single fleet, no plane in the escort fleet will not gain or lose ranks. | ||
+ | |||
+ | ===Leveling Speed=== | ||
+ | Planes gain a certain number of internal proficiency points with some random variance every time they participate in Aerial Combat or Detection. The amount gained depends on the exp-rate group of the plane. | ||
+ | |||
+ | '''Detection:''' {{Seaplane}} Seaplanes, {{YellowPlane}} Recons, {{Large Flying Boat}} Large Flying Boats | ||
+ | |||
+ | '''Aerial Combat:''' {{GreenPlane}}{{Night Fighter Aircraft}}Fighters, {{RedPlane}}Dive Bombers, {{BluePlane}}{{Night Torpedo Bomber}}Torpedo Bombers, {{SPB}}Seaplane Bombers, {{SeaplaneFighter}}Seaplane Fighters, {{JetFighterBomber1}}Jets, {{Land Based Attack Aircraft}}{{Land Based Attack Aircraft Blue}}Land-based Bombers, {{Interceptor Fighter}}{{Interceptor Fighter2}}Interceptors, {{Large Land-based Aircraft}}Land-based Heavy Bombers | ||
+ | |||
+ | '''LBAS Attack''', '''LBAS Defense''', '''Jet Assault''', and '''LBAS Jet Assault''' also count as '''Aerial Combat'''. | ||
+ | |||
+ | * Each LBAS Attack wave counts as one round of Aerial Combat, so planes attacking the same node twice gain experience twice. There is no Detection for LBAS, so recons (including Land-based Recons) do not gain experience. | ||
+ | * Because Seaplane Bombers participate in both Aerial Combat and Detection, they effectively level twice as fast as other planes of their group in most cases. | ||
+ | * Jets receive experience from both Jet Assault and the following Aerial Combat, effectively leveling twice as fast as other planes of their group in most cases. However, Jet Assault does not occur against all-submarine fleets, so they gain experience only once in this case. | ||
+ | |||
+ | Leveling speed is measured in the estimated number of battles it will take to get a plane from no rank to {{Double Chevron}}. | ||
+ | |||
+ | {|class="wikitable mw-collapsible mw-collapsed" width="100%" | ||
+ | !colspan=9|Leveling Speed [https://docs.google.com/spreadsheets/d/1tGEtDid5q7ngve1m07TK5JO2MF2BCTd6OiyObPRpkqU/edit#gid=347908809] | ||
|- | |- | ||
− | + | !Number of Battles | |
− | + | !{{Fighter}}{{Night Fighter}} | |
− | + | !{{Dive Bomber}}{{JetFighterBomber2}}{{JetFighterBomber1}} | |
− | + | !{{Torpedo Bomber}}{{Night Torpedo Bomber}} | |
− | + | !{{Carrier Recon}}{{Large Recon}}{{LB Recon}} | |
− | + | !{{LB Attacker}}{{LB Assault}}{{LB ASW}}{{LB Heavy}} | |
− | + | !{{LB Fighter 1}}{{LB Fighter 2}}{{LB Fighter Jet}} | |
− | + | !{{Seaplane}}{{Night Recon}}{{Night SPB}}{{SPF}}{{LFB}} | |
− | + | !{{Autogyro}}{{ASWPlane}} | |
− | + | |- | |
− | + | !~18 | |
− | + | <!--Fig-->|[[Type 96 Fighter]]{{·}}[[Type 96 Fighter Kai]]{{·}}[[Type 0 Fighter Model 21]]{{·}}[[Fw 190T Kai]] | |
− | + | <!--DBo-->| | |
− | + | <!--Tor-->|[[Swordfish]]{{·}}[[Swordfish Mk.II (Skilled)]]{{·}}[[Swordfish Mk.III (Skilled)]] | |
− | + | <!--Rec-->|[[Type 0 Reconnaissance Seaplane]]{{·}}[[Ar196 Kai]]{{·}}[[OS2U]]{{·}}[[SOC Seagull]] | |
− | + | <!--LBB-->| | |
− | + | <!--LBF-->| | |
− | + | <!--SPs-->|[[Prototype Night Zuiun (Attack Equipment)]] | |
− | + | <!--Aux-->| | |
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | !~20 |
− | | | + | <!--Fig-->|[[Type 0 Fighter Model 52]]{{·}}[[Bf 109T Kai]]{{·}}[[Re.2001 OR Kai]]{{·}}[[Fulmar]] |
+ | <!--DBo-->|[[Type 99 Dive Bomber]]{{·}}[[Skua]]{{·}}[[Re.2001 CB Kai]] | ||
+ | <!--Tor-->|[[Type 97 Torpedo Bomber]]{{·}}[[Tenzan (931 Air Group)]]{{·}}[[Re.2001 G Kai]] | ||
+ | <!--Rec-->| | ||
+ | <!--LBB-->|[[Type 96 Land Attacker]]{{·}}[[Type 1 Land Attacker]]{{·}}[[Type 1 Land Attacker (Nonaka Squadron)]]{{·}}[[Type 1 Land Attacker Model 22A]]{{·}}[[Type 1 Land Attacker Model 34]]{{·}}[[Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)]]{{·}}[[Prototype Toukai]]{{·}}[[Type 1 Land-based Attack Aircraft (Hachiman Force)]] | ||
+ | <!--LBF-->|[[Type 1 Fighter Hayabusa Model II]] | ||
+ | <!--SPs-->|[[Type 0 Observation Seaplane]]{{·}}[[Type 98 Reconnaissance Seaplane (Night Recon)]]{{·}}[[Zuiun]]{{·}}[[Swordfish (Seaplane Model)]]{{·}}[[Ro.44 Seaplane Fighter]]{{·}}[[Type 2 Flying Boat]] | ||
+ | <!--Aux-->|[[Type 1 Fighter Hayabusa Model II Kai (20th Squadron)]] | ||
|- | |- | ||
− | | | + | !~24 |
− | | | + | <!--Fig-->|[[Prototype Reppuu Late Model]]{{·}}[[Shiden Kai 2]]{{·}}[[Zero Fighter Type 21 (Skilled)]]{{·}}[[Reppuu (601 Air Group)]]{{·}}[[Zero Fighter Type 52 (Skilled)]]{{·}}[[Zero Fighter Type 32]]{{·}}[[Zero Fighter Type 32 (Skilled)]]{{·}}[[Seafire LF.Mk.III Kai]]{{·}}[[Shiden Kai 4]] |
− | | | + | <!--DBo-->|[[Tenzan]]{{·}}[[Ryuusei]]{{·}}[[Type 97 Torpedo Bomber (931 Air Group)]]{{·}}[[Type 97 Torpedo Bomber (Skilled)]]{{·}}[[Ryuusei (601 Air Group)]]{{·}}[[Type 97 Torpedo Bomber (931 Air Group / Skilled)]]{{·}}[[Type 0 Fighter Model 64 (Skilled Fighter-bomber)]] |
+ | <!--Tor-->|[[Suisei]]{{·}}[[Zero Fighter Type 62 (Fighter-bomber)]]{{·}}[[Ju 87C Kai]]{{·}}[[Type 99 Dive Bomber (Skilled)]]{{·}}[[Suisei (601 Air Group)]]{{·}}[[Type 0 Fighter Model 63 (Fighter-bomber)]]{{·}}[[FM-2]]{{·}}[[Suisei Model 22 (634 Air Group)]] | ||
+ | <!--Rec-->|[[Saiun]]{{·}}[[Type 2 Land-based Reconnaissance Aircraft]] | ||
+ | <!--LBB-->|[[Ginga]]{{·}}[[Type 4 Heavy Bomber Hiryuu]]{{·}}[[Do 17 Z-2]]{{·}}[[Toukai (901 Air Group)]]{{·}}[[Shinzan Kai]]{{·}}[[B-25]]{{·}}[[Ki-102 B]]{{·}}[[SM.79 bis]]{{·}}[[SM.79]] | ||
+ | <!--LBF-->|[[Shiden Type 21 Shiden Kai]]{{·}}[[Type 1 Fighter Hayabusa Model III A]]{{·}}[[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]]{{·}}[[Spitfire Mk.I]]{{·}}[[Spitfire Mk.V]]{{·}}[[Spitfire Mk.IX (Skilled)]]{{·}}[[Type 2 Two-seat Fighter Toryuu Model C]]{{·}}[[Type 2 Two-seat Fighter Toryuu]] | ||
+ | <!--SPs-->|[[Shiun]]{{·}}[[Ro.43 Recon Seaplane]]{{·}}[[Type 0 Recon SeaPlane Model 11 B]]{{·}}[[Type 0 Reconnaissance Seaplane Model 11B (Skilled)]]{{·}}[[S9 Osprey]]{{·}}[[Swordfish Mk.II Kai (Reconnaissance Seaplane Model)]]{{·}}[[Fairey Seafox Kai]]{{·}}[[SO3C Seamew Kai]]{{·}}[[Zuiun Model 12]]{{·}}[[Swordfish Mk.III Kai (Seaplane Model)]]{{·}}[[Swordfish Mk.III Kai (Seaplane Model/Skilled)]]{{·}}[[Ro.44 Seaplane Fighter Bis]]{{·}}[[PBY-5A Catalina]]{{·}}[[Loire 130M]]{{·}}[[Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)]]{{·}}[[SO3C Seamew Kai]] | ||
+ | <!--Aux-->|[[Type 3 Command Liaison Aircraft (ASW)]]{{·}}[[Type 1 Fighter Hayabusa Model II Kai (20th Squadron)]] | ||
|- | |- | ||
− | | | + | !~28 |
− | | | + | <!--Fig-->|[[Reppuu Model 11]]{{·}}[[Zero Fighter Type 52 Model C (601 Air Group)]]{{·}}[[Zero Fighter Type 52 Model C (Iwai Squadron)]]{{·}}[[Zero Fighter Type 21 (Iwamoto Squadron)]]{{·}}[[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]{{·}}[[Re. 2005 Kai]]{{·}}[[F4F-3]]{{·}}[[F4F-4]]{{·}}[[F6F-3]]{{·}}[[F6F-5]]{{·}}[[Fw 190 A-5 Kai (Skilled)]]{{·}}[[Zero Fighter Model 52C (Hachiman Force)]]{{·}}[[Type 0 Fighter Model 64 (Air Superiority Fighter Specification)]] |
+ | <!--DBo-->|[[Suisei Model 12A]]{{·}}[[Type 99 Dive Bomber (Egusa Squadron)]]{{·}}[[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]]{{·}}[[SBD]]{{·}}[[Suisei Model 22 (634 Air Group/Skilled)]]{{·}}[[Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)]]{{·}}[[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]]{{·}}[[SBD-5]]{{·}}[[SB2C-3]]{{·}}[[SB2C-5]]{{·}}[[F4U-7]]{{·}}[[AU-1]]{{·}}[[F4U-4]]{{·}}[[Type 0 Fighter Model 64 (Two-seat w/ KMX)]] | ||
+ | <!--Tor-->|[[Type 97 Torpedo Bomber]]{{·}}[[Tenzan Model 12 (Tomonaga Squadron)]]{{·}}[[Tenzan (601 Air Group)]]{{·}}[[Type 97 Torpedo Bomber (Murata Squadron)]]{{·}}[[TBD]]{{·}}[[TBF]]{{·}}[[Tenzan Model 12A]]{{·}}[[Mosquito TR Mk.33]]{{·}}[[Barracuda Mk.II]]{{·}}[[Barracuda Mk.III]] | ||
+ | <!--Rec-->|[[Type 2 Recon Aircraft]]{{·}}[[Prototype Keiun]]{{·}}[[Saiun (East Caroline Air Group)]]{{·}}[[Saiun (4th Recon Squad)]]{{·}}[[Type 2 Land-based Reconnaissance Aircraft (Skilled)]]{{·}}[[Fulmar (Reconnaissance Fighter/Skilled)]] | ||
+ | <!--LBB-->|[[Ginga (Egusa Squadron)]]{{·}}[[Type 4 Heavy Bomber Hiryuu (Skilled)]]{{·}}[[Shinzan]]{{·}}[[Mosquito FB Mk.VI]]{{·}}[[Ki-102 B Kai + No.1 Model 1B Guided Missile]]{{·}}[[Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile]]{{·}}[[SM.79 bis (Skilled)]] | ||
+ | <!--LBF-->|[[Type 0 Fighter Model 21 (Tainan Air Group)]]{{·}}[[Type 0 Fighter Model 32 (Tainan Air Group)]]{{·}}[[Type 0 Fighter Model 22 (251 Air Group)]]{{·}}[[Type 3 Fighter Hien (244th Air Combat Group)]]{{·}}[[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]]{{·}}[[Ki-96]] | ||
+ | <!--SPs-->|[[Prototype Seiran]]{{·}}[[Zuiun (634 Air Group)]]{{·}}[[Zuiun Model 12 (634 Air Group)]]{{·}}[[Seiran (631 Air Group)]]{{·}}[[Type 2 Seaplane Fighter Kai]] | ||
+ | <!--Aux-->|[[Ka Type Observation Autogyro]]{{·}}[[Type 3 Command Liaison Aircraft Kai]] | ||
|- | |- | ||
− | | | + | !~35 |
− | | | + | <!--Fig-->|[[Shinden Kai]]{{·}}[[Zero Fighter Type 53 (Iwamoto Squadron)]]{{·}}[[F6F-3N]]{{·}}[[F6F-5N]]{{·}}[[F4U-2 Night Corsair]]{{·}}[[Corsair Mk.II]] |
+ | <!--DBo-->|[[Suisei (Egusa Squadron)]]{{·}}[[Prototype Nanzan]]{{·}}[[F4U-1D]]{{·}}[[Ju 87C Kai 2 (w/ KMX)]] | ||
+ | <!--Tor-->|[[Ryuusei Kai]]{{·}}[[Tenzan Model 12 (Murata Squadron)]]{{·}}[[TBM-3D]]{{·}}[[Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)]]{{·}}[[Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)]] | ||
+ | <!--Rec-->|[[Mosquito PR Mk.IV]] | ||
+ | <!--LBB-->|[[Do 217 E-5 + Hs293 Initial Model]]{{·}}[[Do 217 K-2 + Fritz-X]] | ||
+ | <!--LBF-->|[[Raiden]]{{·}}[[Shiden Kai (343 Air Group) Fighter Unit 301]]{{·}}[[Reppuu Kai]]{{·}}[[Reppuu Kai (352 Air Group/Skilled)]]{{·}}[[Fw 190 D-9]]{{·}}[[Type 3 Fighter Hien]]{{·}}[[Type 3 Fighter Hien Model 1D]]{{·}}[[Type 4 Fighter Hayate]] | ||
+ | <!--SPs-->|[[Laté 298B]]{{·}}[[Zuiun (631 Air Group)]]{{·}}[[Zuiun (634 Air Group/Skilled)]]{{·}}[[Zuiun Kai 2 (634 Air Group)]]{{·}}[[Zuiun Kai 2 (634 Air Group/Skilled)]]{{·}}[[Type 2 Seaplane Fighter Kai (Skilled)]]{{·}}[[Kyoufuu Kai]]{{·}}[[Kyoufuu Kai 2]] | ||
+ | <!--Aux-->|[[O Type Observation Autogyro Kai]]{{·}}[[O Type Observation Autogyro Kai]] | ||
|- | |- | ||
− | + | !~44 | |
− | + | <!--Fig-->|[[Reppuu Kai (Prototype Carrier-based Model)]]{{·}}[[Reppuu Kai 2]]{{·}}[[Prototype Jinpuu]]{{·}}[[Corsair Mk.II (Ace)]]{{·}}[[FR-1 Fireball]] | |
− | + | <!--DBo-->|[[Ju 87 C Kai 2 (w/ KMX / Skilled)]]{{·}}[[Jet Keiun Kai]]{{·}}[[Kikka Kai]] | |
+ | <!--Tor-->|[[Ryuusei Kai (CarDiv 1)]]{{·}}[[Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)]]{{·}}[[Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)]]{{·}}[[TBM-3W+3S]]{{·}}[[Ryuusei Kai (Skilled)]] | ||
+ | <!--Rec-->| | ||
+ | <!--LBB-->| | ||
+ | <!--LBF-->|[[Shiden Model 11]] | ||
+ | <!--SPs-->| | ||
+ | <!--Aux-->|[[S-51J]]{{·}}[[S-51J Kai]] | ||
|- | |- | ||
− | + | !~65 | |
− | | | + | <!--Fig-->|[[Reppuu Kai 2 Model E]]{{·}}[[XF5U]] |
+ | <!--DBo-->| | ||
+ | <!--Tor-->|[[Ryuusei Kai (CarDiv 1/Skilled)]] | ||
+ | <!--Rec-->| | ||
+ | <!--LBB-->| | ||
+ | <!--LBF-->|[[Me 163B]]{{·}}[[Prototype Shuusui]] | ||
+ | <!--SPs-->| | ||
+ | <!--Aux-->| | ||
|- | |- | ||
+ | !100 | ||
+ | <!--Fig-->|[[Reppuu Kai 2 Model E (CarDiv 1/Skilled)]] | ||
+ | <!--DBo-->| | ||
+ | <!--Tor-->| | ||
+ | <!--Rec-->| | ||
+ | <!--LBB-->| | ||
+ | <!--LBF-->|[[Shuusui]]{{·}}[[Me 262 A-1a/R1]] | ||
+ | <!--SPs-->| | ||
+ | <!--Aux-->| | ||
|} | |} | ||
+ | <!--Unknown: | ||
+ | Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile | ||
+ | Ginga (Skilled) | ||
+ | Walrus | ||
+ | Sea Otter | ||
+ | --> | ||
+ | =See Also= | ||
{{Mechanics}} | {{Mechanics}} |
Revision as of 17:56, 8 August 2024
Home Port's Mechanics Portal | ||
---|---|---|
Ship | Equipment | |
Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
Development · Improvement · Fit Bonuses Speed · Range · Plane Proficiency | |
Stats · Resources · Experience and Rank · Ranking |
Planes have the ability to earn experience and gain ranks. Experience is gained from combat, be it normal sorties or LBAS attacks and defense.
- Certain elite planes such as the Tenzan Model 12 (Tomonaga Squadron) already have some ranks when they are obtained.
Overview
As planes earn experience, they will progress through the ranks as follows:
Rank Level | Displayed Insignia | Experience | Fighter Power Bonus (All Planes[1]) |
Aditional Fighter Power Bonus | |
---|---|---|---|---|---|
Bomber | Hayabusa | ||||
0 | (blank) | 0-9 | 0 | +0 | +0 |
1 | | | 10-24 | +1 ~ 1.549 | +0 | +0 |
2 | || | 25-39 | +1.581 ~ 1.975 | +1 | +2 |
3 | ||| | 40-54 | +2 ~ 2.324 | +1 | +5 |
4 | \ | 55-69 | +2.345 ~ 2.627 | +1 | +9 |
5 | \\\ | 70-84 | +2.646 ~ 2.898 | +3 | +14 |
6 | \\\\\ | 85-99 | +2.915 ~ 3.146 | +3 | +14 |
7 | ❱❱ | 100-120 | +3.162 ~ 3.464 | +6 | +22 |
- Notes
- Planes will gain ranks at different speeds, each having a fixed leveling speed.
- See below for more details.
- Planes getting shot down will lose ranks.
- A slot getting emptied has a high chance of resetting plane ranks.
- Ranks cannot be gained or lost in PvP.
- Abyssal planes do not have proficiency.
- Opposing PvP fleets do have proficiency.
- It is important to secure air superiority where possible to preserve plane proficiency.
- The "Fighter Power Bonus" is calculated as
[math]\displaystyle{ \text{Fighter Power}_\text{proficiency} = \sqrt{\frac{\text{Exp}_\text{plane}}{10}} }[/math] |
- with
- [math]\displaystyle{ \text{Exp}_\text{plane} }[/math] the experience of the plane.
- Unlike most other formulas in the game, it is not rounded down.
- Recons and land-based planes only have this bonus while on LBAS.
Rank Effects
Fighter Power Bonus
The biggest bonus from plane proficiency is giving a fighter power bonus to help during the Stage 1. The innate bonus is added onto the fighter power bonus of the relevant plane to get the full fighter power bonus.
Plane Type | Plane Type | Fighter Power Bonus | |
---|---|---|---|
Ship | LBAS | ||
Fighters | Hayabusa | +25.464 | |
+0 | +25.464 | ||
Seaplane Bombers | Bomber | +9.464 | |
All other planes | +3.464 | ||
SpRecon | +0 | +3.464 | |
ASW Aircraft | +0 |
- Notes
- Fighter-Bombers and Jets are considered dive bombers and only get the +3 bonus and not the +25.
- This is a flat bonus applied after the fighter power of the slot is calculated. This means it is not affected by rounding.
- Even if the plane has 0 , it will still get the relevant bonus.
Critical Bonus
The proficiency give two different bonuses to critical hit. It gives a bonus to the critical hit rate and also to the critical damage modifier.
- Critical Hit Rate
There are multiple formulas for the critical modifier bonuses from plane proficiency.
- The "Captain" refers to the plane in the 1st slot.
- See here for more details.
Airstrike and LBAS Modifier[1] | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||
|
Carrier Shelling[1] | |
---|---|
| |
|
Carrier Cut-In Attacks[1] | |
---|---|
| |
|
Computed values for airstrike and LBAS:
[math]\displaystyle{ {Crit}_\text{proficiency} }[/math] | ||
---|---|---|
Plane Rank | First carrier slot LBAS slots |
Other carrier slots |
(blank) | 0 | 0 |
| | 0 | 0 |
|| | 1 | 1 |
||| | 2 | 1 |
\ | 3 | 2 |
\\\ | 4 | 3 |
\\\\\ | 5 | 4 |
❱❱ | 8 | 6 |
- Critical Hit Damage Modifier
Carriers get a bonus critical modifier when equipped with high-proficiency planes. This modifier is multiplicative with the normal critical modifier. See here for more details.
Critical Hit Damage Modifier | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||
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- Exception
- For day CVCI (night CVCI follow the above formula), the formula is yet to be understood. We do know that the bonus is 1.256 if all planes are ❱❱ .
- The two Hayabusa(20th)
do not follow the same formula as other planes.- The experience seems to have a 0.85 modifier but we lack data to confirm it.
Accuracy Bonus
The average proficiency of all "bombers" on the carrier are taken into account for calculating the accuracy bonus.
- This bonus is used to calculate the Hit Rate, and maybe the LBAS accuracy.
- The formula is:
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LoS
- The developers have stated that proficiency will provide a bonus to LoS and contact rate.
- The increase is either bugged or too small to be observed.
Expeditions
For Expeditions that require Stat threshold to be completed, when using planes, proficiency will affect the amount of stat given by said plane.
- Those exact effects are unknown yet but not negligible.
- See here for more dedails.
Ranking Planes
Carrier-Based Planes & Seaplanes
Carrier-based planes and seaplanes can be ranked anywhere. The most resource-efficient way is to send them on sorties to surface nodes with little to no air power. It is possible to rank them through LBAS but it gets expensive. The following are recommended spots:
Land-Based Planes
Land-based planes can only be ranked through LBAS. This makes ranking them quite expensive. Outside of events, only 7-4, 6-4, and 6-5 have LBAS available to use for now. Of these:
- 7-4 is the best place as it has multiple submarine nodes that are easy to reach, and are on the main resources farming route. This allows any land-based plane to be ranked while doing regular "risk-free" resource farming.
- See here for more details
- 6-5 is also a good place, as it allows the use of two land bases and has a Range 1 submarine node at node B, that can be reached using 1CL and a mix of DD & DE.
Important Notes on Ranking Planes
- "Air group" planes like the Ryuusei (601 Air Group) start at |.
- "Ace squadron" planes like the Type 97 Torpedo Bomber (Murata Squadron) start at ||.
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- Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank.
- Exceptions are for remodels that require the plane to be at maxed proficiency like for the Zero Fighter Type 53 (Iwamoto Squadron).
- Remodelling a plane using Akashi's Improvement Arsenal will only retain 60% of the plane's proficiency.
- Ranks can decrease by 1-2 if a large number of planes are shot down.
- Ranks will be reset if the entire squadron is shot down.
- Even elite squadrons with default ranks can lose all their ranks.
- There is a visual bug where elite squadrons may retain default ranks visually, sortieing them again will update it to their actual value.
- Even elite squadrons with default ranks can lose all their ranks.
- Rank loss is calculated before rank gain, therefore it is possible for a squadron that was wiped to retain 1-2 ranks if it did well.
- Rank is only calculated once the fleet returns to port.
- It is possible to save ranks by quitting the sortie before the results screen is shown. This can be useful during events to save preparation time for boss kills.
- Planes will not gain or lose ranks in Support Expeditions or Exercises.
- Planes must participate in aerial combat or detection to gain/lose ranks.
- Planes in 0 slots will not gain or lose ranks.
- If planes are not launched due to failing Detection, they will not gain or lose ranks.
- In Combined Fleets, when facing a single fleet, no plane in the escort fleet will not gain or lose ranks.
Leveling Speed
Planes gain a certain number of internal proficiency points with some random variance every time they participate in Aerial Combat or Detection. The amount gained depends on the exp-rate group of the plane.
Detection: Seaplanes, Recons, Large Flying Boats
Aerial Combat: Fighters, Dive Bombers, Torpedo Bombers, BomberSeaplane Bombers, Seaplane Fighters, Jets, Land-based Bombers, Interceptors, Land-based Heavy Bombers
LBAS Attack, LBAS Defense, Jet Assault, and LBAS Jet Assault also count as Aerial Combat.
- Each LBAS Attack wave counts as one round of Aerial Combat, so planes attacking the same node twice gain experience twice. There is no Detection for LBAS, so recons (including Land-based Recons) do not gain experience.
- Because Seaplane Bombers participate in both Aerial Combat and Detection, they effectively level twice as fast as other planes of their group in most cases.
- Jets receive experience from both Jet Assault and the following Aerial Combat, effectively leveling twice as fast as other planes of their group in most cases. However, Jet Assault does not occur against all-submarine fleets, so they gain experience only once in this case.
Leveling speed is measured in the estimated number of battles it will take to get a plane from no rank to ❱❱ .
See Also
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