Summer 2022 Event/Info
Time remaining until Event ends:
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The Summer 2022 Event also known under the title of A Large Counteroffensive Landing! Operation Torch!, is set to be launched in the 26th of August 2022. It is planned to be a "Large European Event", with both main and extra operations of large sizes.
- The Main Operation areas will be a "What if" mission about Operation Torch, which took place in North Africa in November 1942.
- The Extra Operation areas will be Operation Torch itself, scheduled for late September as "Early Fall" operations.
Some known details are:
- More than 5 new ships will be introduced, including:
- A "brand new type of ship" have been teased (one not currently implemented in the game),
- A battleship, a carrier, and a destroyer.
- 3 of those new ships will be introduced during the MO.
- The new French plane the Loire 130M has the painting corresponding to French FBB Strasbourg's Loire, and includes a new fairy,
- The new "Frech window" furniture displays 4 plushies, corresponding to Richelieu, Commandant Teste, Strasbourg (the new fairy), and an unknown 4th one.
- The new 38cm Quadruple Gun Mount Kai Deux, Loire 130M, and Skilled Sonar Personnel + Late Model Bow Torpedo Mount (4 tubes) should become obtainable during this event.
For additional information regarding event-related subjects and content, please refer to Mechanics.
Historical Background
Related Historical Campaigns
Operation Torch
Operation Torch (8 November 1942 – 16 November 1942) was an Allied invasion of French North Africa. Torch was a compromise operation that met the British objective of securing victory in North Africa while allowing American armed forces the opportunity to engage in the fight against Nazi Germany on a limited scale. It was the first mass involvement of US troops in the European–North African Theatre, and saw the first major airborne assault carried out by the United States.
- Richelieu, Nelson, Victorious, and Sheffield are the only ships currently in the game that took part in "Operation Torch".
French Navy Vessels |
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FBB |
CL |
DD |
AV |
Kriegsmarine Vessels |
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FBB |
CV |
CA |
DD |
SS |
Regia Marina Vessels |
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(F)BB |
CV |
CA |
CL |
DD |
SS |
Royal Navy Vessels |
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BB |
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CV(B) |
CL |
DD |
Royal Netherlands Navy Vessels |
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CL |
Soviet Navy Vessels |
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FBB |
DD |
Swedish Navy Vessels |
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CL |
United States Navy Vessels |
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(F)BB |
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CV(B) |
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CVL |
CA |
CL |
DD |
SS |
Information
Quick Info Table
Classification | Map | Name | Fleet Type | LBAS | Friendly Fleet | Fleet Tags | Notes | |
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Main Operation | E-1 | ? | ? | ? | ? | ?? |
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E-2 | ? | ? | ? | ? | ||||
?? | ?? | |||||||
E-3 | ? | ? | ? | ? | ||||
?? | ?? |
Fleet Locking Table
Tags | E-1 | E-2 | E-3 | E-4 | E-5 | E-6 (Hard Only) |
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?? |
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New Mechanics
A brand "new type" of warship.
New Ships
Returning Ships
Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).
- Some notable returning ships are :
CL | Perth | E-1 Drop | CL | Helena | E-1 Drop | ||
CV | Aquila | E-1 Drop | SS | Luigi Torelli | E-1 Drop | ||
SS | I-26 | E-1 Drop |
New Equipment
New Enemy Vessels
New Enemy Equipment
Friendly Fleet
Fleet Formations
Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using "normal only" or "normal and powerful" FF. Powerful FF have an additional cost of 6 Instant Constructions for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears). Summer 2022 Event/Friendly Fleets
Voice Lines
Friend Fleet Voice Lines
Ship | Japanese/English | Notes |
---|---|---|
Destroyers | ||
Akigumo Kai Ni Friend Fleet 1 Play |
Friendly fleet ahead. Whoa, looks like they're going all in. Alright! Let's support them! Kazagumo, follow me. Charge! | |
前方に友軍艦隊を認む。うわぁ〜、かなり派手にやってんな~。よし!援護するよ!風雲ついてきてよ。突入! | ||
Janus Kai Friend Fleet 1 Play |
Allied forces engaged with the enemy fleet spotted ahead! Our fleet will now provide support. Forwards! | Returning line from Fall 2020 Event. |
Janus、前方に敵と交戦中の友軍を発見!我が艦隊はこれより援護する。続け! | ||
Janus Kai Friend Fleet 1 Play |
Janus, acknowledging. OK, leave it to me! | Returning line from Hinamatsuri 2020 Mini-Event. |
Janus、了解。OK、任せて! | ||
Jervis Kai Friend Fleet 1 Play |
Super lucky! Aha! | Returning line from Fall 2020 Event. |
Super lucky!あはっ! | ||
Jervis Kai Friend Fleet 1 Play |
The Royal Navy Fleet has recognised your fleet as an allied fleet. We'll now support you! Shoot! | Returning line from Hinamatsuri 2020 Mini-Event. |
Royal Navy Fleet、貴艦隊を友軍艦隊と認む。これより貴艦隊を援護する!Shoot! | ||
Kazagumo Kai Ni Friend Fleet 1 Play |
All ships, attack! We'll wipe out the enemy in night battle! | |
全艦突撃!夜戦で敵を殲滅します! | ||
Z3 Zwei Friend Fleet 1 Play |
Take on the enemy ships. Begin the attack. | Returning line from Fall 2020 Event. |
敵艦を捕捉。攻撃開始。 | ||
Light Cruisers | ||
Brooklyn Kai Friend Fleet 1 Play |
Target in sight! Support the friendly fleet! Fleet, increase speed! Attack! Follow me! | |
Target in sight! 友軍艦隊を支援します!艦隊、増速!突撃!続いて! | ||
Duca degli Abruzzi Kai Friend Fleet 1 Play |
Garibaldi, understood. Let's show them what we're really made of. Increasing speed. Main guns towards the enemy! Give them a severe blow! | Returning line from Summer 2019 Event. |
Garibaldi、了解よ。私たちの力を見せてあげましょう。Abruzzi、増速。主砲を指向、敵に痛打を! | ||
Duca degli Abruzzi Kai Friend Fleet 2 Play |
Ready, Garibaldi? We'll now support the allied forces. Fleet, increase speed. Please follow me! | Returning line from Summer 2019 Event. |
いい、Garibaldi?これより友軍を援護します。艦隊増速。私に続いてください! | ||
Giuseppe Garibaldi Kai Friend Fleet 1 Play |
Friendly fleet ahead. Engaged in battle. We'll now support them. Forwards! | Returning line from Summer 2021 Event. |
前方に友軍艦隊。交戦中。これより援護する。続け! | ||
Giuseppe Garibaldi Kai Friend Fleet 1 Play |
Ah, not bad. Let's do this! | Returning line from Summer 2019 Event. |
あぁ、悪くないね。やってやるぜ! | ||
Sheffield Kai Friend Fleet 1 Play |
HMS Sheffield has arrived on the battlefield. I'll now support the allied forces. Charge. | Returning line from Summer 2021 Event. |
HMS Sheffield、戦場に到達した。これより、友軍を援護する。突入。 | ||
Sheffield Kai Friend Fleet 2 Play |
HMS Sheffield, acknowledging. | Returning line from Summer 2021 Event. |
HMS Sheffield, 了解。 | ||
Yahagi Kai Ni Friend Fleet 1 Play |
2nd Torpedo Squadron, Yahagi, acknowledging. DesRon2, attack. Get them! | |
第二水雷戦隊、矢矧、了解。二水戦、突入する。かかれ! | ||
Yahagi Kai Ni Friend Fleet 2 Play |
2nd Torpedo Squadron, Yahagi, has arrived on the battlefield. We will now begin the attack and support the friendly forces. Get them! | |
第二水雷戦隊、矢矧、戦場海域に到達。これより突入、友軍を援護する。かかれ! | ||
Yura Kai Ni Friend Fleet 1 Play |
Yura, acknowledging. Everyone, please follow me. | |
由良、了解。みなさん続いてください。 | ||
Yura Kai Ni Friend Fleet 2 Play |
Everyone, please follow me. Attack! | |
みなさん、由良に続いてください。突入します! | ||
Heavy Cruisers | ||
Prinz Eugen Kai Friend Fleet 1 Play |
Fire! | Returning line from Summer 2021 Event. |
Feuer! | ||
Prinz Eugen Kai Friend Fleet 1 Play |
Prinz Eugen has arrived on the battlefield. I'll now support the allied fleet. Fire! | Returning line from Fall 2020 Event. |
Prinz Eugen、戦場海域に到達。これより、友軍艦隊を援護します。Feuer! | ||
Battleships | ||
Bismarck Drei Friend Fleet 2 Play |
Hmmm, we're back here again? | Returning line from Summer 2021 Event. |
へぇ〜、らしくなってきたじゃない? | ||
Jean Bart Kai Friend Fleet 1 Play |
Understood, sister. Let's go. | |
姉さん、了解しました。行きましょう。 | ||
Jean Bart Kai Friend Fleet 2 Play |
France Battleship Squadron, acknowledging. Let's go, sister. | |
France戦艦戦隊、了解しました。姉さん、行きましょう。 | ||
Massachusetts Kai Friend Fleet 1 Play |
USS Massachusetts has arrived on the battlefield. Open fire! Let's go! | |
USS Massachusetts, 戦場海域に到達。Open fire! 行くぞ! | ||
Massachusetts Kai Friend Fleet 2 Play |
Battleship Massachusetts, acknowledging. Come on, let's earn our keep. | |
Battleship Massachusetts, 了解。さあ、働くよ。 | ||
Richelieu Kai Friend Fleet 1 Play |
I'll show you the power of the battleship Richelieu. We'll crush them! | Returning line from Summer 2021 Event. |
戦艦Richelieuの火力、見せるのは今。圧倒しなさい! | ||
Roma Kai Friend Fleet 1 Play |
Listen up. You better follow me. All ships, attack! | |
いい?このRomaについてきなさい。全艦、突撃! | ||
South Dakota Kai Friend Fleet 1 Play |
USS South Dakota, acknowledging. ATTACK! | Returning line from Rainy-Summer 2020 Event. |
USS South Dakota, 了解。突入だ! | ||
Washington Kai Friend Fleet 1 Play |
Washington, acknowledging. Ready all guns. Attack! | |
Washington, 了解。各砲門開け。突入! | ||
Washington Kai Friend Fleet 1 Play |
USS battleship, Washington, has arrived on the battlefield. Now, let's do this. Open fire! All ships, follow me. | Returning line from Fall 2020 Event. |
USS battleship, Washington, 戦場海域に到達。さあ、やるわ。Open fire! 各艦、続いて。 | ||
Yamato Kai Ni Friend Fleet 1 Play |
Main guns, please hurry up with a firing solution. Battleship Yamato, opening fire with all guns. Fire! | Returning line from Winter 2018 Event. |
主砲、諸元修正急いで下さい。戦艦大和、全主砲、全力射撃、行きます。ってー! | ||
Warspite Kai Friend Fleet 2 Play |
Her Majesty's Ship, Warspite, has arrived to provide support. Come around the front of the enemy. Open fire! | Returning line from Summer 2019 Event. |
Her Majesty’s Ship、Warspite、援護に参りました。敵正面に回り込みます。砲撃、開始です! | ||
Warspite Kai Friend Fleet 1 Play |
Warspite, acknowledging! Begin the attack! | Returning line from Early Fall 2018 Event. |
Warspite、瞭解しました!突入、開始します! | ||
Standard Aircraft Carriers | ||
Aquila Kai Friend Fleet 1 Play |
Now, it's time for my planes to go on a real sortie. | Returning line from Summer 2019 Event. |
さあ、Aquila艦載機本気の出撃です。 | ||
Ark Royal Kai Friend Fleet 1 Play |
Roger! Swordfish squadrons, begin takeoff! | Returning line from Hinamatsuri 2020 Mini-Event. |
了解だ!Swordfish squadron発艦初め! | ||
Graf Zeppelin Kai Friend Fleet 2 Play |
Launch all operational planes! Haha~ this is thrilling. | Returning line from Summer 2021 Event. Attack |
稼働機は全部出せ! ハハッ、痛快だな。 | ||
Hiryuu Kai Ni Friend Fleet 1 Play |
2nd Carrier Division flagship, Hiryuu, has arrived on the battlefield. I shall now take command of the aerial battle. | |
第二航空戦隊、旗艦飛龍、戦場海域に到達。これより航空戦の指揮を執る。 | ||
Hiryuu Kai Ni Friend Fleet 2 Play |
CarDiv2, all squadrons! We attack at dusk! Begin takeoff! | |
二航戦各機、薄暮攻撃を敢行する!発艦、始め! | ||
Intrepid Kai Friend Fleet 1 Play |
Shall we attack at full force? | Returning line from Spring 2019 Event. |
全力出撃で行きましょうか? | ||
Ranger Kai Friend Fleet 1 Play |
The Atlantic Fleet has arrived on the battlefield. We'll now support the friendly forces. Everyone, let's go. | |
大西洋艦隊、戦場海域に到達。これより、友軍を援護します。みなさん、行きましょう。 | ||
Ranger Kai Friend Fleet 2 Play |
CV-4 USS Ranger, acknowledging. Heading in. | |
CV-4 USS Ranger, 了解しました。参ります。 | ||
Souryuu Kai Ni Friend Fleet 1 Play |
Also from CarDiv2, Soryuu! Acknowledging support request! | |
同じく二航戦、蒼龍!支援攻撃、了解! | ||
Souryuu Kai Ni Friend Fleet 2 Play |
Attack squadrons, begin take-off! Support the friendly forces. Please? | |
攻撃隊、発艦始め!友軍を援護します。おねがいね? | ||
Seaplane Tenders | ||
Nisshin A Friend Fleet 2 Play |
Nisshin squadron, arriving on the field of battle! The time to strike is upon us! | Returning line from Spring 2019 Event. |
日進隊、戦場海域に到達!これより突入を開始じゃあ! | ||
Amphibious Assault Ships | ||
Shinshuu Maru Kai Friend Fleet 1 Play |
Transport convoy, Shinshuu-maru, is here! Landing force, launch. Forwards! | Returning line from Summer 2021 Event. |
輸送船団、神州丸、見参!上陸部隊、発進。続け! | ||
Armored Carriers | ||
Victorious Kai Friend Fleet 1 Play |
HMS Victorious will now commence supporting the friendly fleet. Fleet, increase speed. Planes, begin take-off! | Returning line from Winter 2022 Event. |
HMS Victorious, これより友軍艦隊を援護します。艦隊増速。艦載機、発艦始め! | ||
Fleet Oilers | ||
Kamoi Kai Bo Friend Fleet 1 Play |
We need to attack. Please get started. | Returning line from Summer 2021 Event. Kai Attack |
攻撃しましょう。始めてください。 | ||
Souya (AGS) Friend Fleet 1 Play |
"The ship that makes the impossible, possible"? No, all I did was do the best I could. | Returning line from Summer 2021 Event. AGB Secretary 2 |
「不可能を可能にする船」?いえ、精一杯頑張るだけです。 |
Special Event Voice Lines
Ship | Japanese/English | Notes |
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Richelieu Play |
So, it begins, My Admiral. Are you ready? | Secretary 1 |
いよいよね、Mon Amiral。覚悟はいい? | ||
Richelieu Play |
Come on, My Admiral, we are going to save my little sister. Follow me! | Secretary 2 |
さあ、Mon Amiral、私の妹を助けに行くわよ。ついてきなさい! | ||
Richelieu Play |
Come on, My Admiral, we are going to save my little sister. Follow me! | Starting A Sortie |
さあ、Mon Amiral、私の妹を助けに行くわよ。ついてきなさい! | ||
Richelieu Play |
I won't let you stop me. Get out. Of. My. Way! | Battle Start |
邪魔はさせないわ。ど・き・な・さ・い! | ||
Richelieu Play |
Get out. Of. My. Way! | Night Battle |
ど・き・な・さ・い! | ||
Richelieu Play |
I told you to get out of my way. Fire! | Night Attack |
どけって言ってるの。Feu! |
Mechanics
Participation requirements
To take part in any event, a player MUST HAVE at least:
- A 75% sortie win ratio.
- 5 empty ship slots.
- 20 empty equipment slots.
Special Mechanics
In addition to regular Sortie mechanics, events often involve some specific or rarer mechanics :
Map Clearing Medals | |||
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Hard |
Medium |
Easy |
Casual |
Depending of the HQ level, it is possible to choose between:
- Hard ("operation A", 甲), at HQ 80+
- Medium ("operation B", 乙), at HQ 35+
- Easy ("operation C", 丙), at HQ 1+
- Casual ("operation D", 丁), at HQ 1+
The map difficulty will directly affect the enemy encounters, making them more numerous, with higher stats, or even replacing weaker ships with stonger ones. Additionaly, will vary:
- The maps' phases' gauges (HP/TP),
- The amount of map gimmicks to complete,
- The LoS requirements,
- The maps' rewards,
- The ship Drops.
Changing difficulty is possible but limited:
- When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
- When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
- Gimmicks might also be reset when applicable, notably the debuffs.
Beginning with the second map, difficulty progression rules apply.
- In order to play a map on Hard difficulty, the prior map must have been completed on either Medium or Hard.
- In order to play a map on Medium difficulty, the prior map must have been completed on either Easy, Medium, or Hard.
To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.
- Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
- One map can use multiple tags, usually separated by phases or fleets.
- Several maps can share one or more tags.
- On Medium or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
- This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
- Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).
The Combined Fleet (CF), a fleet assembling both the 1st and 2nd fleets, may come back.
- The CF is only available for the two 1st fleets, where the 2nd fleet can be merged with the 1st one in the "Fleet menu".
- The CF cannot be used in anything outside of event sorties.
- 3 different types of CF are available, depending on the map requirements and the current fleet setup.
- CF with a flagship that carries the Fleet Command Facility , will be able to make use of the Evacuation mechanic.
- The evacuation requires an escort destroyer.
- Only one ship can be evacuated per battle.
The Striking Force Fleet (SF), a fleet with seven ships, may come back.
- The SF is only available for the 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
- The SF cannot be used in anything outside of event sorties.
- A SF with a flagship that carries the Striking Force Fleet Command Facility , will be able to make use of the Evacuation mechanic.
- Only one ship can be evacuated per battle.
The Vanguard Formation can be used.
- This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet.
- This formation is available for single and Strike Force fleets made of 4 to 7 ships.
- The formation makes ships way more evasive in combat, especially DD, and more accurate against DD, especially PT Imps.
- This formation is available only during the duration of the event, on the event's maps as well as on the regular maps.
NPC Friendly Fleets (FF) may be introduced to the event.
- FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy.
- It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu.
- Powerful FFs have an additional cost of 6 Instant Constructions for each time they are deployed in a battle.
- The blowtorches won't be consumed unless a powerful FF appears.
- If activated, one FF is randomly selected from a preset list of fleets to help the fleet.
- Which ships are in the fleet will influence which FF can help, excluding the FFs containing ships also in the main fleet.
- The FF will appear at the start of either day or night battle, depending on the node.
- Powerful FFs have an additional cost of 6 Instant Constructions for each time they are deployed in a battle.
- FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
Most maps have various bonuses, coming in many shapes. Since most of those bonuses follow the historical formations/tactics used in the relevant operations, they are referred to as "Historical Bonuses". Such bonuses are also found on 7-4 and 7-5.
- The bonuses can be given to:
- Ships, including all remodels,
- Ship types, with all ships of a given type sharing a bonus,
- In those cases, types do not overlap (e.g. a CLT does not count as a CL),
- Ships Nationalities, with foreigners (non-Japanese) sharing a bonus,
- Equipment, with some types or specific ones giving a bonus,
- It is only applied to the ship they are equipped on,
- For planes, those bonuses won't work if the plane count is 0, but for the Foreign Plane Bonuses.
- Then, bonuses can be applied:
- Map-wide, working on all nodes
- On some Nodes only, with usually boss or gimmick nodes having some bonuses,
- Those node bonuses are often split following the map's phases.
- Against some abyssals specifically,
- Usually bosses and their escorts,
- Bonuses are either damage, accuracy, and/or evasion,
- Damage and evasion bonuses are "post-cap",
- Some gimmicks like the map's phase can further affect the bonuses (usually the Debuff).
- Completion Gimmicks might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things :
- Boss Debuffs, where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
- Map phases, where some map areas need to be unlocked, like on 7-2, 7-3, and 7-5.
- Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
- LBAS Relocation.
- Choosing a higher difficulty on an event map will reset it to its initial state.
- These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase. The order in which the gimmicks are completed does not matter.
- Completing a gimmick will play a "bell" sound once back in the main port (Play Bell Completion Sound Effect).
- Nodes required to be visited/defeated in gimmicks are highlighted.
- Special Nodes:
- Emergency Anchorage Repairs:
- Akashi Kai, Asahi Kai, and Akitsushima Kai can be capable of conducting emergency repairs; however, only Akashi has the full capabilities compared to the others.
- This consumes Emergency Repair Materials.
- AR Kai, Akitsushima Kai, and AO Kai will also take advantage of the special routing linked to this mechanic, even if it is not used.
- Enemy Ambush Nodes, "off-route ambush nodes",
- They serve as a "radar check", with fleets lacking enough Surface Radars being off-routed there,
- The fleet will not be able to fight against the enemy fleet.
- Airstrike Supported Battle Nodes, ("ASS nodes") "off-route combat nodes",
- The enemy fleet will consist of "normal surface enemies" (4-5 SS so far), followed by "air support enemies" (1-2 CVL so far), bringing air support, and that cannot be attacked,
- By meeting certain conditions, these nodes can be evaded.
- "Installation Nodes", being most nodes having one or more Installation in it, and were Barrage Balloons can be deployed.
- "Atoll Nodes", being some nodes located on atolls, and were Ka-Tsu tanks
spacial attack can be triggered.
- Emergency Anchorage Repairs:
- High-Altitude Abyssal Bombers that are resistant to all types of interceptors other than the Land-Based Rocket Interceptors
.
- Superfortress Air-Raid Sequence, a QTE where the LBAS is attacked by bombers, and where the player must click on a button at the right moment to obtain better interception, using "Land-based high-altitude interceptors".
- AGDP Arctic Gear & Deck Personnel (AGDP) needs to be equipped on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, to sortie them on "arctic" maps. Exclusive to the Fall 2020 Event and Early Spring 2024 Event so far.
Bug: It is possible to save a sunk ship in events:
- When sinking a ship on a "time-limited event map", by closing the game before the battle ends (before battle result screen is shown), and refraining from logging in until a maintenance in which the time-limited map is removed from the game occurs, upon entering the game after the map is removed, the sunken ship will remain in the game, at 0 HP and with the "Sunk" status.
- The ship can be repaired as per normal; removing this status, and sortieing it at 0HP will cause it to return to 1HP.
- Opening the game at any time before the map is removed, or sinking a ship in a normal map will not enact this behavior, regardless of whether a maintenance has occurred or not.
Some error messages you may encounter before a sortie.
- Do note that:
- Most errors are "general" and can be seen in many situations,
- Some errors are event only, being liked to event maps/locks/mechanics.
Original message | Translation |
---|---|
- Event mechanics:
- Help:Event Preparation
- Ship Locking ("Tags")
- Combined Fleet (STF/CTF/TCF)
- Striking Force Fleet (SF)
- Vanguard Formation ("Spoon")
- Transport Operation (TP)
- Debuffs
- Friendly Fleets (FF)
- Emergency Anchorage Repair
- Foreign Plane Bonuses
- General mechanics:
See Also
Event Drops
[edit]Event Only Drops History | |||||||||||||||||||
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Legend: R = Reward, R & D = Reward & Drop, D = Drop, Empty = not implemented yet, N = not dropped | |||||||||||||||||||
Exclusive Ships | 2018 Events | 2019 Events | 2020 Events | 2021 Events | 2022 Events | 2023 Events | 2024 Events | ||||||||||||
Portrait Name | |||||||||||||||||||
R | N | N | D | N | D | N | D | N | N | N | N | D | D | D | D | N | N | D | |
R | D | N | N | N | N | N | N | D | N | D | N | N | D | D | N | N | N | D | |
R | N | N | N | D | N | N | D | D | N | D | N | D | N | D | N | D | N | D | |
R | N | N | N | N | D | N | N | N | N | N | N | N | D | N | D | N | N | N | |
R | N | N | D | N | N | N | N | N | N | N | N | D | N | N | D | N | N | N | |
R | D | N | N | D | N | N | N | D | N | D | N | N | N | D | N | D | N | D | |
D | D | N | N | D | N | N | N | N | N | D | N | N | N | D | N | D | N | D | |
R | N | D | D | N | D | N | D | N | D | N | N | N | D | N | N | D | D | D | |
D | D | N | N | N | N | N | D | D | D | D | N | D | N | D | N | D | N | D | |
R | D | N | N | N | D | N | D | D | D | N | N | D | N | N | D | N | N | D | |
R | N | N | D | N | N | N | N | N | N | N | N | D | N | D | D | N | N | N | |
R | D | N | N | D | N | N | N | N | N | D | N | N | N | D | N | D | N | D | |
D | N | N | N | N | D | N | N | D | D | N | N | N | D | N | D | N | N | N | |
D | D | N | N | D | N | N | N | D | N | D | N | N | N | D | N | D | N | D | |
D | D | N | N | D | D | N | D | N | D | N | D | N | N | D | D | D | D | N | |
R | D | N | D | D | N | N | N | D | N | N | D | N | D | D | N | D | N | D | |
R | D | N | N | N | D | N | D | D | D | N | N | N | D | N | D | N | N | N | |
R | D | N | N | N | N | N | D | N | N | N | N | N | D | N | N | D | D | N | |
D | D | N | N | N | D | N | D | N | N | N | N | N | D | N | N | D | D | N | |
R | D | D | D | N | D | N | D | D | D | N | D | D | N | N | N | N | N | N | |
R | N | N | D | N | N | N | D | D | N | D | N | N | N | N | N | N | N | N | |
D | D | D | D | N | N | N | D | D | D | D | D | N | D | D | N | D | D | N | |
D | D | D | D | N | D | N | D | N | D | D | D | N | N | D | N | D | D | N | |
D | D | D | D | D | D | D | D | N | D | D | D | D | D | D | N | D | D | N | |
R | N | N | N | N | D | N | D | D | D | N | D | N | D | N | D | N | N | N | |
R | D | N | N | D | N | D | N | D | N | D | N | N | N | D | N | D | N | D | |
D | D | N | D | D | N | N | D | D | N | D | N | D | N | D | N | D | N | N | |
D | D | N | D | N | D | D | D | D | D | D | N | D | D | D | N | N | D | N | |
R | N | D | D | N | N | N | D | N | D | N | N | D | D | N | D | D | N | N | |
R | D | N | D | D | D | D | D | D | D | D | D | D | D | D | N | N | N | D | |
D | D | D | D | D | D | D | D | D | D | N | D | D | D | D | D | D | N | D | |
D | D | N | D | N | N | N | D | N | N | N | D | N | D | D | D | N | D | D | |
R | D | D | D | D | D | N | D | D | D | N | D | D | D | D | N | N | D | N | |
R | N | N | D | N | N | D | D | D | N | N | N | N | D | D | D | D | N | D | |
R | N | N | D | N | N | N | N | N | N | N | D | N | D | D | D | D | D | D | |
D | D | D | D | D | D | N | D | D | D | N | D | D | D | D | N | D | N | D | |
D | N | N | N | D | N | N | N | D | N | D | N | D | N | D | N | D | N | D | |
D | N | D | D | D | D | D | D | D | D | D | N | D | D | D | N | N | N | D | |
D | N | N | D | D | N | N | D | D | N | N | N | N | N | N | N | N | N | D | |
[EDT 1] | N | N | D | N | N | D | N | N | N | N | N | D | D | D | N | D | D | N | |
[EDT 2] | D | D | D | D | D | D | D | N | N | N | D | D | D | D | N | N | N | N | |
R | N | D | D | D | N | D | D | N | D | D | D | D | D | N | D | N | N | ||
R | N | N | D | N | N | N | N | N | D | N | N | N | D | N | D | N | D | ||
R | N | N | D | N | N | N | D | N | D | N | N | N | D | N | D | D | D | ||
D | D | D | D | N | D | N | D | N | N | N | N | D | N | N | D | N | D | ||
R | N | D | D | D | D | N | D | N | N | N | D | N | N | N | N | N | |||
R | N | N | N | N | D | N | D | N | N | N | D | N | D | N | D | N | |||
D | D | D | D | D | D | D | D | D | N | D | D | D | N | N | N | D | |||
D | D | D | N | N | D | N | N | N | N | N | D | D | D | D | D | N | |||
R | N | N | N | N | D | N | D | N | N | N | D | N | D | N | N | ||||
R | N | N | N | N | D | D | N | N | D | D | D | N | N | D | N | ||||
R | N | D | N | D | N | D | D | D | D | D | D | D | N | D | N | ||||
D | N | D | N | D | N | D | D | D | D | D | D | D | N | D | N | ||||
D | N | D | N | D | N | D | N | D | N | D | D | D | D | D | D | ||||
R | N | N | N | N | N | D | N | N | N | D | N | D | N | N | |||||
R | N | N | N | D | N | D | N | N | N | D | N | D | N | D | |||||
D | D | N | D | N | D | N | D | D | D | N | D | N | N | D | |||||
D | N | N | N | D | N | D | N | N | N | D | N | D | N | D | |||||
R | N | D | D | D | D | N | D | D | D | N | D | N | N | ||||||
R | N | N | D | D | N | D | D | N | N | D | D | N | D | ||||||
R | N | N | N | N | N | N | D | N | N | D | D | D | D | ||||||
D | N | D | N | N | N | N | D | N | N | N | D | N | N | ||||||
D | N | D | N | D | N | N | D | N | D | D | D | D | N | ||||||
D | D | D | N | D | N | D | D | D | D | D | N | N | N | ||||||
D | N | D | N | D | N | N | N | D | D | N | D | N | N | ||||||
R | N | N | N | D | N | D | D | D | D | D | D | ||||||||
R | N | D | N | N | D | D | D | N | N | D | N | ||||||||
R | N | N | N | D | D | N | N | D | D | N | N | ||||||||
R | N | D | N | N | D | D | D | D | D | D | N | ||||||||
R | N | D | N | N | D | D | D | D | D | D | D | ||||||||
D | D | D | N | N | D | D | D | D | D | D | D | ||||||||
D | D | D | D | D | D | D | N | D | D | N | N | ||||||||
D | N | D | D | N | D | D | N | D | D | N | D | ||||||||
D | N | D | N | N | D | N | D | D | D | D | N | ||||||||
D | N | D | N | D | D | D | N | D | N | D | D | ||||||||
R | D | D | N | D | N | D | D | D | D | N | |||||||||
R | N | N | D | D | N | N | D | D | N | D | |||||||||
D | N | D | N | N | N | D | N | D | N | D | |||||||||
D | N | D | N | D | N | D | N | D | D | D | |||||||||
R | N | D | D | N | N | N | D | N | N | ||||||||||
R | N | N | N | N | D | N | N | D | N | ||||||||||
R | N | N | N | N | N | D | D | D | D | ||||||||||
D | N | D | D | D | N | D | D | N | N | ||||||||||
D | N | N | N | D | N | N | N | N | N | ||||||||||
D | D | N | N | D | D | N | D | N | D | ||||||||||
D | D | D | D | D | N | D | D | D | N | ||||||||||
R | N | N | N | N | N | N | N | D | |||||||||||
R | N | D | N | N | N | D | D | D | |||||||||||
D | D | D | D | D | N | D | D | D | |||||||||||
D | D | D | D | N | D | D | N | N | |||||||||||
R | N | D | N | D | D | D | N | ||||||||||||
D | D | D | D | N | D | D | D | ||||||||||||
R | N | N | D | D | N | N | |||||||||||||
R | N | N | D | D | N | D | |||||||||||||
D | N | N | D | D | N | N | |||||||||||||
D | D | N | N | N | N | N | |||||||||||||
R | N | N | N | N | D | ||||||||||||||
R | N | D | N | N | N | ||||||||||||||
D | N | D | N | N | N | ||||||||||||||
D | N | N | N | D | D | ||||||||||||||
R | D | N | N | D | |||||||||||||||
R | D | D | D | D | |||||||||||||||
R | N | D | N | D | |||||||||||||||
D | N | D | N | D | |||||||||||||||
D | N | N | N | D | |||||||||||||||
D | D | D | D | D | |||||||||||||||
D | D | D | D | N | |||||||||||||||
R | D | N | N | ||||||||||||||||
R&D | D | D | N | ||||||||||||||||
R | D | D | D | ||||||||||||||||
D | D | N | D | ||||||||||||||||
D | D | D | N | ||||||||||||||||
D | N | N | D | ||||||||||||||||
R&D | N | D | |||||||||||||||||
R | D | N | |||||||||||||||||
R&D | N | D | |||||||||||||||||
R | N | D | |||||||||||||||||
D | N | N | |||||||||||||||||
D | D | N | |||||||||||||||||
D | D | N | |||||||||||||||||
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This table includes all ships that are currently not permanently available outside of events (Limited Time Drops are still counted as "event drops").
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Time remaining until Event ends:
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