Summer 2024 Event/Info

Summer 2024 EventSummer 2024 Event Banner.png
Summer 2024 EventSummer 2024 Event Banner EO.png
2nd wave of Friendly Fleets has been released!
Time until event's end:

Summer 2024 Event Hub Overview
Introduction & Overview 1st Stage Operations 2nd Stage Operations
E-1 | E-2 | E-3 E-4 | E-5

The Summer 2024 Event, launched on the 27th of July (1 day delay) with an EO launch on the 8th of August. It is scheduled to end in early to mid-September. It is a "Medium Scale Event".

  • The 1st Stage Operations are titled "Operation Menace",
    • They take place in the Atlantic Theater and involve French vessels, with Operations Catapult and Menace in Europe and North Africa.
  • The 2nd Stage Operations are titled "New Operation MO".

5 new ships have been released.

  • Gloire had an additional IRL collaboration with Lawson.

10 new equipment have also been added.

For additional information regarding event-related subjects and content, please refer to Mechanics.

Historical Background

1st Stage Operations

As of the latest information from the devs, the 1st Stage Operations will cover the Atlantic and North Africa, with French cruiser Gloire as one of the new kanmusu of the event. With that in mind, it is important to know who Gloire is and her career.

Gloire is a French La Galissonnière-class cruiser. She had an active time in the Atlantic in the opening years of the war. She made a trip to Canada and escorted a convoy back to mainland Europe. She was stationed in Brest and was part of the famous Force de Raid. Force L of Force de Raide comprised of Dunkerque, Béarn, Montcalm, Georges Leygues, L'Audacieux, Le Fantasque, Le Malin, Le Terrible, Le Triomphant, L'Indomptable, Mogador, Volta, and Gloire. Gloired took part in operations that covered convoy KJ4 from Kingston, Jamaica to the British Isles to prevent attacks by the pocket battleship Deutschland. They then moved from Brest to Mers El Kebir. With the fall of France she came under Vichy French control. She wasn't present during the Attack on Mers El Kebir nor the Battle of Dakar and managed to survive into the rejoining of the Free French after Operation Torch. She had her refit in New York in 1943 and she then operated from Dakar along other French and Italian cruisers. She covered the areas around the Central and Southern areas of the Atlantic. She was then moved to the Mediterranean and supported the landings at Anzio. She then transferred to Southern France for Operation Dragoon in August 1944. She will continue to support Allied operations in the South of France until the end of the war.

The main operations involving Gloire are listed below.

Force De Raid: Force L Patrols in the Atlantic

Is part of Gloire's early career as part of Force de Raid. They were initially fielded when the German Pocket Battleship Admiral Graf Spee started operations against Allied Merchant shipping in the Southern Atlantic. She also took part in convoy escort duties to protect said convoy from the German Pocket Battleship Deutschland. In between these, she was part of several patrol operations and transport operations spanning from Western France, the Atlantic, North Africa, the United States, Canada, the United Kingdom, and back.

Battle of Dakar

?

Battle of Mers El Kebir

The Royal Navy Force H engaged the Vichy French Force de Raid moored in the port. This resulted in

Central and Southern Atlantic Patrols

After her being reinstated in the Free French Navy she took part in operations to seek and destroy Axis Blockade runners in the Central and Southern regions of the Atlantic Ocean. She made patrols from Dakar all to the seas way of Southeastern section of South America and lower Southwestern Africa. These areas were part of the Middle and South Atlantic convoy routes and was part of the larger Battle for the Atlantic.

Battle of Anzio and shelling Bay of Gaeta

She took part in the invasion of Anzio during Operation Shingle. She is notable for her role in providing shelling support to the Allied Landings and she fired 604 rounds at Bay of Gaeta.

Operation Dragoon

Copied from Wikipedia: Operation Dragoon

Operation Dragoon was the code name for the landing operation of the Allied invasion of Provence (Southern France) on the 15th of August 1944. Although initially designed to be executed in conjunction with Operation Overlord, the Allied landing in Normandy, a lack of available resources led to a cancellation of the second landing. By July 1944 the landing was reconsidered, as the clogged-up ports in Normandy did not have the capacity to adequately supply the Allied forces. Concurrently, the High Command of the French Liberation Army pushed for a revival of the operation that would include large numbers of French troops. As a result, the operation was finally approved in July to be executed in August.

Involved Forces

The operation was divided into four main forces, each with a naval component, and involving ships from the US Navy, Royal Navy, and the FNFL.

2nd Stage Operations

The Extra Operations have been confirmed to be based on the historical Operation MO (MO作戦, Mo Sakusen). The Operation has been dubbed "The New MO Operation" (新MO作戦, Shin MO Sakusen).

This was based on the planned invasion of New Guinea, in reality, this was thwarted at the Battle of the Coral Sea when the US Navy learned the Japanese plan via intercepting Japanese intelligence.

See Operation Mo on Wikipedia.

Involved Forces

The following list of historical ships are based off the kanmusu currently implemented as of 02-08-2024

Operation MO
Carrier Strike Force
Car Div 5:
 
Shoukaku Kai Ni A
 
Zuikaku Kai Ni A
Cru Div 5:
 
Myoukou Kai Ni
 
Haguro Kai Ni
Des Div 7:
 
Ushio Kai Ni
 
Akebono Kai Ni
Des Div 27:
 
Ariake Kai
 
Yuugure Kai
 
Shiratsuyu Kai Ni
 
Shigure Kai San


Invasion Forces
Cru Div 6:
 
Aoba Kai
 
Kinugasa Kai Ni
 
Furutaka Kai Ni
 
Kako Kai Ni
Car Div 4:
 
Shouhou Kai
 
Sazanami Kai
Cru Div 18:
 
Tenryuu Kai Ni
 
Tatsuta Kai Ni
 
Kikuzuki Kai
Port Moresby Invasion Group:
 
Yuubari Kai Ni
Port Moresby Screen (Des Div 30):
 
Mutsuki Kai Ni
 
Uzuki Kai
 
Yayoi Kai
 
Mochizuki Kai
USN Forces
CV
Lexington-class x1, Yorktown-class x1
CA
Astoria-class x3, Portland-class x1, Northampton-class x1
DD
Sims-class x5, Porter-class x1, Farragut-class x4, Mahan-class x1
RAN Forces
CA
County-class x1
CL
Perth-class x1

Operation KON

In May 1944, Allied forces launched an invasion of the island of Biak, where the IJA had a major airbase. In response, Japanese forces attempted significant relief and reinforcement efforts. The IJN plan for this was labeled Operation KON; unfortunately, while some reinforcements were able to reach the island, the initial wave of Operation KON was aborted after surprise was lost, and subsequent waves were canceled after Allied attacks began against the Marianas.

Operation KON Operation Horlicks
No. 1 screen (part of Distant Cover force)
Cru Div 5:
 
Myoukou Kai Ni
 
Haguro Kai Ni
Des Div 27:
 
Shiratsuyu Kai Ni
 
Harusame Kai Ni
 
Samidare Kai
No. 2 screen (part of Distant Cover force)
 
Fusou Kai Ni
Des Div 10:
 
Asagumo Kai
 
Kazagumo Kai Ni
Transport force
Cru Div 16:
 
Aoba Kai
 
Kinu Kai Ni
Des Div 19:
 
Shikinami Kai Ni
 
Uranami Kai Ni
Des Div 27:
 
Shigure Kai San
Task Group 77.2 (7th Amphibious Force)
DD:
Fletcher-class x12
Task Force 74 (Covering Group A)
CA:
County-class x2
DD:
Fletcher-class x4
Task Force 75 (Covering Group B)
CL:
Brooklyn-class x3
DD:
Fletcher-class x5

Information

Quick Info Table

Classification Map Name Fleet Type LBAS Friendly Fleet Fleet Tags Notes
1st Stage Operations E-1 Commence! Operation Catapult Single 1/2 TBA  
E-2 Battle of Mers-el-Kébir Single
Combined
0/2 TBA    
E-3 Clash! Battle of Dakar Single
Striking
Combined
0/3 TBA      
2nd Stage Operations E-4 Biak Island Engagement Striking
Combined
3 TBA    
E-5 Second Battle of the Coral Sea TBA TBA TBA       Lock limited to Hard Only
  • Once E-5 is cleared, tag restrictions stop getting enforced on every map!

Fleet Locking Table

Tags E-1 E-2 E-3 E-4 E-5
  Home Fleet
Single
Phase 1
Single
Phase 2
Striking
  Force H Phase 2 & 3
Combined
  Force M Advance Squadron Phase 1 & 4
Single
  Force M Phase 3 & 4
Combined
  Operation Kon Fleet Phase 1 & 2
Striking
  Operation Kon Reinforcement Phase 3
Combined
  Rabaul Support Phase 1
Striking
  MO Invasion Fleet Phase 2 & 4
Combined
  MO Mobile Fleet Phase 3 & 5
Combined

Event-Wide Bonuses

Foreign Plane Bonuses are available on E-1, E-2, & E-3.

Soon™

New Mechanics

New Ships

  DD Mogador E-1 & E-2 Drop
  BB Valiant E-2 & E-3 Drop
  CL Gloire E-3 Reward
  CL Phoenix E-4 & E-5 Drop
  CV Lexington E-5 Reward

Returning Ships

A non-exhaustive list of "notable returning ships". Please refer to drop table of each individual map for more complete lists.

  • See below for the full list of returning "Event Only Drops",
  • See uptodate drop database via KCnav, or via Discord bots.
Notable returning ships
[Toggle Names]
(F)BB
 
Nevada
E-1
 
Bismarck
E-1
 
Warspite
E-2 & E-3
 
Conte di Cavour
E-2
 
Littorio
E-2
 
Roma
E-2
 
Nelson
E-3
 
Rodney
E-3
 
Richelieu
E-3
 
Jean Bart
E-3
 
Yamato
E-4
 
Musashi
E-4
CV(B/L)
 
Ark Royal
E-1, E-2, E-3
 
Graf Zeppelin
E-1
 
Victorious
E-2
 
Aquila
E-2
 
Saratoga
E-4
 
Ranger
E-4
 
Hornet
E-4
 
Langley
E-5
 
Gambier Bay
E-5
CA/CL
 
Sheffield
E-1
 
Gotland
E-1
 
Prinz Eugen
E-1 & E-3
 
Zara
E-2
 
Pola
E-2
 
Brooklyn
E-5
DD/DE
 
Tashkent
E-1
 
Hatsuzuki
E-1
 
Maestrale
E-2
 
Scirocco
E-2
 
Grecale
E-2
 
Take
E-2
 
Jervis
E-3
 
Janus
E-3
 
Javelin
E-3
 
Inagi
E-3
 
Akizuki
E-4
 
Fuyutsuki
E-4
 
Fletcher
E-4
 
Hayashio
E-5
SS
 
I-400
E-3
 
I-401
E-3
 
U-511
E-3
 
C.Cappellini
E-3
Aux
 
Commandant Teste
E-1
 
Jingei
E-1
 
Chougei
E-1
 
Shinshuu Maru
E-3
 
No.101 Transport Ship
E-4

New Equipment

  13.8cm Twin Gun Mount   Small Caliber Main Gun E-1 Reward & Mogador stock
  13.8cm Twin Gun Mount Kai E-2 Reward & Mogador stock
  15.2cm Triple Main Gun Mount   Medium Caliber Main Gun E-3 Reward & Gloire stock
  15.2cm Triple Main Gun Mount Kai‎‎ E-3 Reward
  Loire 130M Kai (Skilled)   Night Recon E-3 Reward
  SOC Seagull Late Model (Skilled)  Recon Seaplane Recon SOC Seagull Akashi Upgrade with Phoenix
  SBD (Yellow Wings)   Dive Bomber Lexington stock
  SBD VB-2 (Bomber Squadron) E-5 Reward
  TBD (Yellow Wings)   Torpedo Bomber Lexington stock
  SBD VS-2 (Reconnaissance Squadron)   Carrier Recon ??

New Enemy Vessels

New Enemy Equipment

Friendly Fleets

Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using "normal only" or "normal and powerful" FF. Powerful FF have an additional cost of 6 Instant Constructions   for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears).

  • Friendly Fleets are available on:
    • Soon™

Voice Lines

Operation MO Voice Lines

Ship Japanese/English Notes
Jingei
Secretary 1
Play
Ariake
Secretary 1
Play
Yuugure
Secretary 1
Play
Shiratsuyu
Secretary 1
Play
Shigure
Secretary 1
Play
Shigure
Secretary 2
Play
Kai Ni/San

Mechanics

Participation requirements

To take part in any event, a player MUST HAVE at least:

  • A 75% sortie win ratio.
  • 5 empty ship slots.
  • 20 empty equipment slots.

Special Mechanics

In addition to regular Sortie mechanics, events often involve some specific or rarer mechanics :

Map Clearing Medals
Hard
 
Medium
 
Easy
 
Casual
 

Depending of the HQ level, it is possible to choose between:

  • Hard ("operation A", ), at HQ 80+
  • Medium ("operation B", ), at HQ 35+
  • Easy ("operation C", ), at HQ 1+
  • Casual ("operation D", ), at HQ 1+

The map difficulty will directly affect the enemy encounters, making them more numerous, with higher stats, or even replacing weaker ships with stonger ones. Additionaly, will vary:

  • The maps' phases' gauges (HP/TP),
  • The amount of map gimmicks to complete,
  • The LoS requirements,
  • The maps' rewards,
  • The ship Drops.

Changing difficulty is possible but limited:

  • When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
  • When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
    • Gimmicks might also be reset when applicable, notably the debuffs.

Beginning with the second map, difficulty progression rules apply.

  • In order to play a map on Hard difficulty, the prior map must have been completed on either Medium or Hard.
  • In order to play a map on Medium difficulty, the prior map must have been completed on either Easy, Medium, or Hard.

To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.

  • Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
  • One map can use multiple tags, usually separated by phases or fleets.
  • Several maps can share one or more tags.
  • On Medium or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
    • This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
    • Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).

The Combined Fleet (CF), a fleet assembling both the 1st and 2nd fleets, may come back.

  • The CF is only available for the two 1st fleets, where the 2nd fleet can be merged with the 1st one in the "Fleet menu".
  • The CF cannot be used in anything outside of event sorties.
  • 3 different types of CF are available, depending on the map requirements and the current fleet setup.
  • CF with a flagship that carries the  Fleet Command Facility , will be able to make use of the Evacuation mechanic.
    • The evacuation requires an escort destroyer.
    • Only one ship can be evacuated per battle.
The Flagship of the Escorting fleet cannot sink!

The Striking Force Fleet (SF), a fleet with seven ships, may come back.

  • The SF is only available for the 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
  • The SF cannot be used in anything outside of event sorties.
  • A SF with a flagship that carries the  Striking Force Fleet Command Facility , will be able to make use of the Evacuation mechanic.
    • Only one ship can be evacuated per battle.

The Vanguard Formation  can be used.

  • This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet.
  • This formation is available for single and Strike Force fleets made of 4 to 7 ships.
    • The formation makes ships way more evasive in combat, especially DD, and more accurate against DD, especially PT Imps.
    • This formation is available only during the duration of the event, on the event's maps as well as on the regular maps.

NPC Friendly Fleets (FF) may be introduced to the event.

  • FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy.
  • It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu.
    • Powerful FFs have an additional cost of 6 Instant Constructions   for each time they are deployed in a battle.
      • The blowtorches won't be consumed unless a powerful FF appears.
    • If activated, one FF is randomly selected from a preset list of fleets to help the fleet.
    • Which ships are in the fleet will influence which FF can help, excluding the FFs containing ships also in the main fleet.
    • The FF will appear at the start of either day or night battle, depending on the node.
  • FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.

Most maps have various bonuses, coming in many shapes. Since most of those bonuses follow the historical formations/tactics used in the relevant operations, they are referred to as "Historical Bonuses". Such bonuses are also found on 7-4 and 7-5.

  • The bonuses can be given to:
    • Ships, including all remodels,
    • Ship types, with all ships of a given type sharing a bonus,
      • In those cases, types do not overlap (e.g. a CLT does not count as a CL),
    • Ships Nationalities, with foreigners (non-Japanese) sharing a bonus,
    • Equipment, with some types or specific ones giving a bonus,
      • It is only applied to the ship they are equipped on,
      • For planes, those bonuses won't work if the plane count is 0, but for the Foreign Plane Bonuses.
  • Then, bonuses can be applied:
    • Map-wide, working on all nodes
    • On some Nodes only, with usually boss or gimmick nodes having some bonuses,
      • Those node bonuses are often split following the map's phases.
    • Against some abyssals specifically,
      • Usually bosses and their escorts,
Bonuses can stack or not between each other depending on the case.
  • Bonuses are either damage, accuracy, and/or evasion,
  • Damage and evasion bonuses are "post-cap",
  • Some gimmicks like the map's phase can further affect the bonuses (usually the Debuff).

  • Completion Gimmicks might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things :
    • Boss Debuffs, where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
    • Map phases, where some map areas need to be unlocked, like on 7-2, 7-3, and 7-5.
      • Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
    • LBAS Relocation.
    • Choosing a higher difficulty on an event map will reset it to its initial state.
    • These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase. The order in which the gimmicks are completed does not matter.
    • Completing a gimmick will play a "bell" sound once back in the main port (Play Bell Completion Sound Effect).
    • Nodes required to be visited/defeated in gimmicks are highlighted.
  • Special Nodes:
    • Emergency Anchorage Repairs:
    • Enemy Ambush Nodes, "off-route ambush nodes",
       
      Ambush
      • They serve as a "radar check", with fleets lacking enough Surface Radars being off-routed there,
      • The fleet will not be able to fight against the enemy fleet.
    • Airstrike Supported Battle Nodes, ("ASS nodes") "off-route combat nodes",
       
      ASS
      • The enemy fleet will consist of "normal surface enemies" (4-5 SS so far), followed by "air support enemies" (1-2 CVL so far), bringing air support, and that cannot be attacked,
      • By meeting certain conditions, these nodes can be evaded.
    • "Installation Nodes", being most nodes having one or more Installation in it, and were   Barrage Balloons can be deployed.
    • "Atoll Nodes", being some nodes located on atolls, and were   Ka-Tsu tanks 
       
      spacial attack can be triggered.
  • Superfortress Air-Raid Sequence, a QTE where the LBAS is attacked by bombers, and where the player must click on a button at the right moment to obtain better interception, using "Land-based high-altitude interceptors".

Bug: It is possible to save a sunk ship in events:

  • When sinking a ship on a "time-limited event map", by closing the game before the battle ends (before battle result screen is shown), and refraining from logging in until a maintenance in which the time-limited map is removed from the game occurs, upon entering the game after the map is removed, the sunken ship will remain in the game, at 0 HP and with the "Sunk" status.
  • The ship can be repaired as per normal; removing this status, and sortieing it at 0HP will cause it to return to 1HP.
  • Opening the game at any time before the map is removed, or sinking a ship in a normal map will not enact this behavior, regardless of whether a maintenance has occurred or not.
This probably comes from the fact that the game is unable to resolve the battle state due to the map the ship was sunk in, no longer existing. This presumably aborts the game's attempt to check for and delete the sunken ship in question from the roster.

Some error messages you may encounter before a sortie.

  • Do note that:
    • Most errors are "general" and can be seen in many situations,
    • Some errors are event only, being liked to event maps/locks/mechanics.
Original message Translation
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

Farming

LBAS Leveling

It is possible to regain Proficiency for LBAS aircraft on the following spots:

Map Amount
of LBAS
LBAS
range
Recommended
Fleets
Route Lock
E-2 2 3 1SS(V) 1 A A1  

Resource Farming

Resource Nodes are present on this event and can bring some substantial resources:

Map Nodes Resource Gains Cap Recommended Fleets Route Lock Notes
E-1 F   40 150 E-1's Gimmick
1 CV(L)/CL, 4 DD, 1 AO
1 A D E F  
  • Type A craft give +7
  • Type B craft give +5
H   20 ?? 1 A D E G H
Special Resource Nodes Gain Modifiers
Type 1
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 2-4 A  
3-2 I  
3-4 K/O  / 
2-5 5-4 I
 
5-5 E
 
7-4 O
M
 
N
 
   
  A Toku Daihatsu Landing Craft 
Daihatsu Landing Craft 
Armed Daihatsu 
DLC + T89 Tank 
DLC + Panzer II 
Soukoutei 
Toku DLC + Ho-Ni Tank 
~35% of +1
if 4+ used[2]
5.0 10.0 15.0 10.0 7.0 10.0
  Ka-Mi Tank 
Ka-Tsu Tank 
Ka-Tsu Tank Kai 
  B Drums  0.0 10.0 5.0 10.0 15.0 8.0 6.0
  C Toku DLC + 11th Reg 
M4A1 DD 
Toku DLC + Panzer III 
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai 
Toku DLC + Panzer III J 
0.0
Ship Souya 
 
 
0.0 0.0 0.0 0.0 0.0 22.0 16.0
AO 15.0 10.0
BBV 10.0 10.0
LHA 8.0 7.0
CVL 7.0 4.0
AV 6.0 5.0
AS 5.0 5.0
Other types 0.0 0.0
Resource Cap 2 150 150 180 180 200 120
Random Resource Increments 0/1 0 0 0 0 0 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
  2. Exact values still under investigation

Sources: [1] [2] [3] [4]

See Also

[edit]Event Only Drops History
Legend: R = Reward, R & D = Reward & Drop, D = Drop, Empty = not implemented yet, N = not dropped
Exclusive Ships 2018 Events 2019 Events 2020 Events 2021 Events 2022 Events 2023 Events 2024 Events
Portrait Name
 
Akizuki
R N N D N D N D N N N N D D D D N N D
 
Prinz Eugen
R D N N N N N N D N D N N D D N N N D
 
U-511
R N N N D N N D D N D N D N D N D N D
 
Amagi
R N N N N D N N N N N N N D N D N N N
 
Katsuragi
R N N D N N N N N N N N D N N D N N N
 
Littorio
R D N N D N N N D N D N N N D N D N D
 
Roma
D D N N D N N N N N D N N N D N D N D
 
Teruzuki
R N D D N D N D N D N N N D N N D D D
 
Graf Zeppelin
D D N N N N N D D D D N D N D N D N D
 
Hatsuzuki
R D N N N D N D D D N N D N N D N N D
 
Iowa
R N N D N N N N N N N N D N D D N N N
 
Pola
R D N N D N N N N N D N N N D N D N D
 
Harukaze
D N N N N D N N D D N N N D N D N N N
 
Aquila
D D N N D N N N D N D N N N D N D N D
 
I-26
D D N N D D N D N D N D N N D D D D N
 
Commandant Teste
R D N D D N N N D N N D N D D N D N D
 
Matsukaze
R D N N N D N D D D N N N D N D N N N
 
I-14
R D N N N N N D N N N N N D N N D D N
 
I-13
D D N N N D N D N N N N N D N N D D N
 
Kasuga Maru
R D D D N D N D D D N D D N N N N N N
 
Gangut
R N N D N N N D D N D N N N N N N N N
 
Shimushu
D D D D N N N D D D D D N D D N D D N
 
Kunashiri
D D D D N D N D N D D D N N D N D D N
 
Etorofu
D D D D D D D D N D D D D D D N D D N
 
Hatakaze
R N N N N D N D D D N D N D N D N N N
 
Richelieu
R D N N D N D N D N D N N N D N D N D
 
Luigi Torelli
D D N D D N N D D N D N D N D N D N N
 
Matsuwa
D D N D N D D D D D D N D D D N N D N
 
Suzutsuki
R N D D N N N D N D N N D D N D D N N
 
Sado
R D N D D D D D D D D D D D D N N N D
 
Tsushima
D D D D D D D D D D N D D D D D D N D
 
I-400
D D N D N N N D N N N D N D D D N D D
 
Hiburi
R D D D D D N D D D N D D D D N N D N
 
Gambier Bay
R N N D N N D D D N N N N D D D D N D
 
Intrepid
R N N D N N N N N N N D N D D D D D D
 
Daitou
D D D D D D N D D D N D D D D N D N D
 
Jervis
D N N N D N N N D N D N D N D N D N D
 
Hamanami
D N D D D D D D D D D N D D D N N N D
 
Tashkent
D N N D D N N D D N N N N N N N N N D
 
Samuel B. Roberts
[EDT 1] N N D N N D N N N N N D D D N D D N
 
Fukae
[EDT 2] D D D D D D D N N N D D D D N N N N
 
Shinyou
R N D D D N D D N D D D D D N D N N
 
Maestrale
R N N D N N N N N D N N N D N D N D
 
Nelson
R N N D N N N D N D N N N D N D D D
 
Gotland
D D D D N D N D N N N N D N N D N D
 
Minegumo
R N D D D D N D N N N D N N N N N
 
Nisshin
R N N N N D N D N N N D N D N D N
 
Hayanami
D D D D D D D D D N D D D N N N D
 
Johnston
D D D N N D N N N N N D D D D D N
 
Giuseppe Garibaldi
R N N N N D N D N N N D N D N N
 
Colorado
R N N N N D D N N D D D N N D N
 
Hachijou
R N D N D N D D D D D D D N D N
 
Ishigaki
D N D N D N D D D D D D D N D N
 
Fletcher
D N D N D N D N D N D D D D D D
 
Duca degli Abruzzi
R N N N N N D N N N D N D N N
 
Janus
R N N N D N D N N N D N D N D
 
Mikura
D D N D N D N D D D N D N N D
 
Grecale
D N N N D N D N N N D N D N D
 
Perth
R N D D D D N D D D N D N N
 
Shinshuu Maru
R N N D D N D D N N D D N D
 
Atlanta
R N N N N N N D N N D D D D
 
De Ruyter
D N D N N N N D N N N D N N
 
Houston
D N D N D N N D N D D D D N
 
Hirato
D D D N D N D D D D D N N N
 
Akishimo
D N D N D N N N D D N D N N
 
Usugumo
R N N N D N D D D D D D
 
I-47
R N D N N D D D N N D N
 
Matsu
R N N N D D N N D D N N
 
South Dakota
R N D N N D D D D D D N
 
Hornet
R N D N N D D D D D D D
 
Jingei
D D D N N D D D D D D D
 
Kaiboukan No.4
D D D D D D D N D D N N
 
Ariake
D N D D N D D N D D N D
 
Helena
D N D N N D N D D D D N
 
Yashiro
D N D N D D D N D N D D
 
Washington
R D D N D N D D D D N
 
Take
R N N D D N N D D N D
 
Scirocco
D N D N N N D N D N D
 
Sheffield
D N D N D N D N D D D
 
Momo
R N D D N N N D N N
 
Northampton
R N N N N D N N D N
 
Honolulu
R N N N N N D D D D
 
I-203
D N D D D N D D N N
 
Makinami
D N N N D N N N N N
 
Suzunami
D D N N D D N D N D
 
Souya (AGS)
D D D D D N D D D N
 
Conte di Cavour
R N N N N N N N D
 
Victorious
R N D N N N D D D
 
Chougei
D D D D D N D D D
 
Kaiboukan No.30
D D D D N D D N N
 
Scamp
R N D N D D D N
 
Shounan
D D D D N D D D
 
Yamashio Maru
R N N D D N N
 
Fuyutsuki
R N N D D N D
 
Ume
D N N D D N N
 
Tamanami
D D N N N N N
 
Hayashio
R N N N N D
 
Maryland
R N D N N N
 
I-201
D N D N N N
 
Kurahashi
D N N N D D
 
Langley
R D N N D
 
Ranger
R D D D D
 
Jean Bart
R N D N D
 
Ukuru
D N D N D
 
Natsugumo
D N N N D
 
Brooklyn
D D D D D
 
Massachusetts
D D D D N
 
Kumano Maru
R D N N
 
Tuscaloosa
R&D D D N
 
No.101 Transport Ship
R D D D
 
Yuugure
D D N D
 
Heywood L. Edwards
D D D N
 
Noumi
D N N D
 
Inagi
R&D N D
 
Shirakumo
R D N
 
Nevada
R&D N D
 
Rodney
R N D
 
Kaiboukan No.22
D N N
 
Asahi
D D N
 
Salmon
D D N
 
C.Cappellini
D D D
 
Javelin
D N D
 
Drum
R N
 
I-41
R N
 
I-36
D N
 
Heian Maru
D D
 
Gloire
R&D
 
Lexington
R
 
Mogador
D
 
Valiant
D
 
Phoenix
D
This table includes all ships that are currently not permanently available outside of events (Limited Time Drops are still counted as "event drops").
  1. Samuel B. Roberts introduced as a quest reward from 5A05 during the Kancolle 5th Anniversary
  2. Fukae introduced as drop in (Phase 1) 2-4 & 6-3 during Spring 2018 Mini-Event
  
  
2nd wave of Friendly Fleets has been released!
Time until event's end:

Summer 2024 Event Hub Overview
Introduction & Overview 1st Stage Operations 2nd Stage Operations
E-1 | E-2 | E-3 E-4 | E-5