"Special Attacks", or "Touch", are special combats mechanics involving specific ships combinations in a fleet, in order to trigger a powerful attack, involving a unique animation and sometimes a unique "Touch CG" for the involved ships.
There are 3 main types of Touch currently in the game:
- The "Big Seven Touches", the "Yamato Touch", the "French Touch", the "Queen Elizabeth-class Touch", some 2/3-battleships, 3-hits attacks.
- The "Kongou Touch", a 2-battleships, 2-hits night attack.
- The "Submarine Touch", a 1-submarine tender & 2/3-submarine, 2/4-hits torpedo attack
In a Combined Fleet, it is possible to both:
- Trigger a Big Seven or Yamato Touch in the main fleet during day battle,
- Then trigger a Kongou Touch in the escort fleet during night battle.
No special attack can be triggered in PVP.
Big Seven Touch
"Big Seven" refers to the first 7 battleships built to carry the biggest naval guns (> 40 cm) allowed by the Washington Naval Treaty, namely, the Nagato-class, Nelson-class, and Colorado-class.
At Kai Ni, Nagato and Mutsu gain a special attack:
- A Nagato-class Kai Ni must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- The 2nd ship in the fleet must be FBB/BB/BBV.
- She must not be heavily damaged (大破).
- There must be 6 or more surface ships in the fleet.
- There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
- There must be no surface ship in the fleet sunk or evacuated via
FCF
during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
- Bug: The attack cannot trigger in CTF versus a single fleet.
- Both ships involved consume additional ammunition when triggered:
Fleet type
|
Triggering type |
Additional ammo consumption
|
Single
|
Day battle (no night battle) |
10 %
|
Day battle (with night battle) |
15 %
|
Night battle (after day battle) |
15 %
|
Night battle Node |
5 %
|
Combined
|
Day battle (no night battle) |
0 %
|
Day battle (with night battle) |
10 %
|
Night battle (after day battle) |
10 %
|
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is [1]:
[math]\displaystyle{
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.5 \times \sum_\text{Ships} \sqrt{\text{Luck}} + 25 \Biggr\rfloor
}[/math]
|
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the
Luck of the participating ships.
Nagato Special Attack Kai Ni
Mutsu Special Attack Kai Ni
Ship
|
Japanese/English
|
CollapseNotes
|
Nagato Play
|
Let's do this! Main guns, full broadside! FIRE!!!!!!!
|
Special Attack Line
|
行くぞ!主砲、一斉射!てえーーっ!!!!!![1]
|
Nagato Play
|
Mutsu, leave it all to me! FIRE!
|
Special Attack Line with Mutsu Kai
|
陸奥よ、この長門に任せておけ!てえーーっ!!
|
Nagato Play
|
Mutsu, follow me! First fleet, attack! Main guns, full broadside! FIRE!
|
Special Attack Line with Mutsu Kai Ni
|
陸奥よ、この長門に続け!第一戦隊、突撃!主砲、一斉射!てえーーっ!!
|
Nagato Play
|
Nelson? Interesting. Let's do this! FIRE!
|
Special Attack Line with Nelson
|
Nelsonか?面白い。行くぞ。てえーーっ!
|
Mutsu Play
|
Battleship Mutsu, beginning the attack! Full broadside, FIRE!
|
Special Attack Line
|
戦艦陸奥、突撃するわ。一斉射、てえーーっ!
|
Mutsu Play
|
Nagato, leave it to me! FIRE!
|
Special Attack Line with Nagato Kai
|
長門、任せて!てえーーっ!
|
Mutsu Play
|
Nagato, ready? Here we go! First Fleet, full broadside, FIRE!
|
Special Attack Line with Nagato Kai Ni
|
長門、いい?いくわよ!第一戦隊、一斉射、てえーーっ!
|
- ↑ The word "Teeeh" (てーっ) is just a variant of pronunciation of "ute" (撃て) to be easy to shout. They both mean same thing.
Nelson and Rodney are able to perform a special attack:
"Touch Helpers"
|
Any FBB, BB, BBV, CA, CAV, CL, DD, DE, AV, AS, AR, AO, LHA
|
- A Nelson-class must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- The 3rd and 5th ships must not be any CV/CVB/CVL/SS/SSV.
- They can be heavily damaged (大破).
- There must be 6 or more surface ships in the fleet.
- There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
- There must be no surface ship in the fleet sunk or evacuated via
FCF
during a sortie, making the remaining total < 6. Ships in the escort fleet are not counted.
If triggered:
- The flagship will do a 1st attack,
- The 3rd ship will do a 2nd attack,
- The 5th ship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
Multiplier
|
No other Nelson-class present
|
Other Nelson-class present[1]
|
Flagship
|
Other Nelson-class
|
Base
|
2.0 |
2.3 |
2.4
|
Red T
|
2.5 |
2.875 |
3.0
|
- The modifiers are post-cap on day battle, and pre-cap on night battle.
- There is an additional small
Accuracy bonus of 1.05 [2].
- Even if the other two ships can attack submarines, they will never target them during the touch.
- It does not cost any extra resources if triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is[1][2]:
[math]\displaystyle{
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 1.1 \times \sqrt{\text{Lv}_\text{FS}} + \sum_\text{Helper} \sqrt{\text{Lv}_\text{H}} + 1.4 \times \sqrt{\text{Luck}_\text{FS}} + 25 \Biggr\rfloor
}[/math]
|
- With
- [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] the flagship's Level,
- [math]\displaystyle{ \text{Lv}_\text{H} }[/math] the helper ships' Level,
- [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] the flagship's
Luck.
Nelson Special Attack Kai
Rodney Special Attack Kai
Ship
|
Japanese/English
|
CollapseNotes
|
Nelson Play
|
Nelson Touch. Main guns 1 and 2, one more shot!
|
Nelson Touch Line
|
Nelson Touch。主砲、一番、二番、もう一撃だ!
|
Rodney Play
|
Rodney Squadron, charge. We'll divide those enemies. All ships, fire all your main guns! Commence bombardment!
|
Special Attack Line
|
Rodney戦隊、突入。敵を分断する。各艦、全主砲斉射!始め!
|
Colorado and Maryland are able to perform a special attack:
- All three ships involved consume additional ammunition when triggered:
Fleet type
|
Triggering type |
Additional ammo consumption
|
Single
|
Day battle (no night battle) |
10 %
|
Day battle (with night battle) |
15 %
|
Night battle (after day battle) |
15 %
|
Night battle Node |
5 %
|
Combined
|
Day battle (no night battle) |
0 %
|
Day battle (with night battle) |
10 %
|
Night battle (after day battle) |
10 %
|
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably[1]:
[math]\displaystyle{
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor
}[/math]
|
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the
Luck of the participating ships,
- [math]\displaystyle{ \text{V & W} }[/math] some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.
It is currently measured around 52~60 % if all three ships are lv.99.
Colorado Special Attack Kai
Maryland Special Attack Kai
Ship
|
Japanese/English
|
CollapseNotes
|
Colorado Play
|
Colorado Squadron, full broadside! Open fire when you've confirmed your targets! We'll destroy them in one broadside. Fire!
|
Special Attack Line
|
Colorado戦隊全力斉射!各個目標に砲撃開始!一気に殲滅する。Fire!
|
Maryland Play
|
Ready to begin directed fire. All ships, use the following targeting data. OK? ...Open fire!
|
Special Attack Line
|
統制射撃を開始する。各艦、目標諸元入力。OK?……Open fire!
|
On Kai/Deux, Richelieu and Jean Bart gain a special attack called "Richelieu! Overwhelm them!" (Richelieuよ!圧倒しなさいっ!, "French Touch"):
- Both ships involved consume additional ammunition when triggered [4]:
Fleet type
|
Triggering type |
Additional ammo consumption
|
Single
|
Day battle (no night battle) |
10 %
|
Day battle (with night battle) |
15 %
|
Night battle (after day battle) |
15 %
|
Night battle Node |
5 %
|
Combined
|
Day battle (no night battle) |
?
|
Day battle (with night battle) |
?
|
Night battle (after day battle) |
?
|
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably:
[math]\displaystyle{
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor
}[/math]
|
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the
Luck of the participating ships,
- [math]\displaystyle{ \text{V & W} }[/math] some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.
Ship
|
Japanese/English
|
CollapseNotes
|
Richelieu Play
|
The power of battleship Richelieu, it's time to show mine. Overwhelm them!
|
Special Attack Line
|
戦艦Richelieuの火力、見せるのは今。圧倒しなさい!
|
Jean Bart Play
|
We only have one life. I, Jean Bart start to attack!
|
Special Attack Line
|
On n'a qu'une vie. Jean Bart、突撃!
|
On Kai, Warspite and Valiant gain a special attack:
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably:
[math]\displaystyle{
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor
}[/math]
|
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the
Luck of the participating ships,
- [math]\displaystyle{ \text{V & W} }[/math] some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.
Ship
|
Japanese/English
|
CollapseNotes
|
Warspite Play
|
Queen Elizabeth Class, Battleship Warspite, open all weapons! Shoot!
|
Special Attack Line
|
Queen Elizabeth Class, Battleship Warspite, open all weapons! Shoot!
|
Valiant Play
|
Big sis, ready? Full broadside! Queen Elizabeth Class Battleship, shoot!
|
Special Attack Line
|
姉貴、いいかい?一斉射撃だ!Queen Elizabeth Class Battleship、shoot!
|
Yamato Special Attacks
Yamato gains two different special attacks on Kai Ni/Juu, distinguished by how many ships participate:
Devs also have stated that the touch helpers will be updated with relevant ship implementation [13].
Collapse
At Kai Ni/Juu, Yamato and Musashi gain a special attack:
If triggered:
- The flagship will do a 1st & 2nd attack,
- The Helper will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
- The modifiers are post-cap on day battle, and pre-cap on night battle.
- The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
- Only ships equipped with those equipment will get a bonus for their attack(s).
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.6 of the original ammo consumption of those ships when the attack is triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is[1][2][3]:
[math]\displaystyle{
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \sum_\text{Ships} \sqrt{\text{Lv}} + 1.25 \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{A} + \text{B} + 33 \Biggr\rfloor
}[/math]
|
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the
Luck of the participating ships,
- [math]\displaystyle{ \text{A} }[/math] the helper bonus, being:
- 4 if Yamato is helper,
- 7 if Musashi is the helper,
- 0 otherwise.
- [math]\displaystyle{ \text{B} }[/math] the bonus for equipping
Radars with (
Acc ≥ 8?), being:
- 10 if 1 ship has a radar,
- 20 if both ships have a radar,
- 0 otherwise.
Ship
|
Japanese/English
|
CollapseNotes
|
Yamato Play
|
Yamato, leading the attack! Musashi, follow me! 1st Fleet, all guns, full salvo!
|
Special Attack Line with Musashi
|
大和、突撃します!武蔵続いてッ!第一戦隊、全主砲、全力斉射ッ!
|
Yamato Play
|
Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo!
|
Special Attack Line
|
大和、突撃します!二番艦も続いてください!全主砲、斉射ッ!
|
Musashi Play
|
Oh, Yamato. Forming a battlegroup with you feels so natural. This is what it means to be a battleship.
|
Special Attack Line with Yamato
|
おう、大和よ、お前とこうして戦隊を組むのは格別だな。これが戦艦だ。
|
CollapseYamato 3-Ship Special Attack
At Kai Ni/Juu, Yamato gains a special attack:
If triggered:
- Yamato will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
- The modifiers are post-cap on day battle, and pre-cap on night battle.
- The equipment bonuses do not stack further than 1 radar and/or 1 AP shell per ship.
- Only ships equipped with those equipment will get a bonus for their attack(s).
The attack will consume extra ammo from participating ships when triggered. The total ammo consumption will be x1.8 of the original ammo consumption of those ships when the attack is triggered.
The touch:
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time the flagship takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
- The rate is probably:
[math]\displaystyle{
\text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor \text{V} \times \sum_\text{Ships} \sqrt{\text{Lv}} + \text{W} \times \sum_\text{Ships} \sqrt{\text{Luck}} + \text{X} + \text{Y} \Biggr\rfloor
}[/math]
|
- With
- [math]\displaystyle{ \text{Lv} }[/math] the Level of the participating ships,
- [math]\displaystyle{ \text{Luck} }[/math] the
Luck of the participating ships,
- [math]\displaystyle{ \text{V & W} }[/math] some yet unknown bonus factors,
- [math]\displaystyle{ \text{X} }[/math] some yet unknown bonus variables,
- [math]\displaystyle{ \text{Y} }[/math] some yet unknown base rate.
It is notably affected by:
- The Level and luck
stat of the participating ships,
Surface Radars (5+ LoS?) on attacking ships (+8~10 %)[1].
It is currently measured above 70 %.
Ship
|
Japanese/English
|
CollapseNotes
|
Yamato Play
|
Yamato, leading the attack! 2nd ship, please follow my lead! All guns, full salvo!
|
Special Attack Line
|
大和、突撃します!二番艦も続いてください!全主砲、斉射ッ!
|
Main source: [14]
On Kai Ni B/C, the Kongou-class gains a special attack called "Night Assault":
If triggered:
- The flagship will do a 1st attack,
- The 2nd battleship will do a 2nd attack,
- Each attack targets a ship at random,
- If all enemies sunk, then touch stops early.
[6]Nb of 35.6 K3C /K4 |
Red T |
Parallel Head-on |
Green T
|
0
|
1.920.8 x 2.4 |
2.4 |
31.25 x 2.4
|
1
|
2.130.8 x 2.4 x 1.11 |
2.662.4 x 1.11 |
3.331.25 x 2.4 x 1.11
|
2+
|
2.210.8 x 2.4 x 1.15 |
2.762.4 x 1.15 |
3.451.25 x 2.4 x 1.15
|
Despite several devs' announcements, other equipment surch as the 35.6cm Twin Gun Mount Kai 2 and "advance Radars" do not provide any bonus to the touch [7].
- The modifiers are pre-cap.
- There is also an
Accuracy bonus of 1.35~1.4 [8].
- The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.2 of the original ammo consumption of those ships when the attack is triggered, hence:
- If it is triggered in a night battle in a normal node, it costs 6 % extra ammo.
- If it is triggered in a night battle node, it costs 2 % extra ammo.
Ship
|
Japanese/English
|
CollapseNotes
|
Kongou Play
|
Now, it's the moment of truth! All main guns, on target!
|
Special Attack Line
|
さあ、決めますよ!全主砲、target!
|
Hiei Play
|
Battleship Hiei, ready, set, fire!
|
Special Attack Line
|
戦艦比叡、気合、入れて、撃ちます!
|
Haruna Play
|
I won't allow... that enemy fleet to get in the Admiral's way!
|
Special Attack Line (Kai Ni B,C)
|
提督の前を遮る敵艦隊は…この榛名が、許しません!
|
Kirishima Play
|
That's good. I've got a chance. Now, on my full power!
|
Special Attack Line
|
いいですねえ。行けそうです。今、全力でっ!
|
Submarine Special Attack
Also called the "AS Touch", it is a Special Attack involving a Submarine Tender leading a fleet of at least two submarines.
- The flagship must be a Submarine Tender (AS) at Lv 30+,
- She must not be more than moderately damaged (中破).
- The 2nd and 3rd ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV) and not evacuated via
SFFCF
,
- The 4th ship may optionally be a SS(V), but does not affect the above requirement,
- At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than lightly damaged (小破),
- If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
- The fleet must be a single fleet or a Striking Force Fleet,
- The formation needs to be either Echelon
or Line Abreast
,
- At least one Submarine Supply Material
must be available in the inventory.
- Two SS(V) will launch torpedo strikes.
- The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
- A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
|
- With
- [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
- [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower
stat,
- [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo
stat,
- [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
- [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.
The number of attacks per Touch ranges from 2 to 4.
- Each submarine will trough either 1 or 2 torpedo strikes.
- Only Lv 75+ submarines can trigger 2 strikes,
- If a Lv 75+ submarine does not carry any Template:Submarin eRadar Submarine Radar, it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
- If a Lv 75+ submarine does carry any
Submarine Radar, it is guaranteed to roll 2 strikes.
One Submarine Supply Material
will be consumed for EACH battle the Touch triggers in.
- If the Touch triggers twice in a battle, only a single
will be consumed for this battle.
- If the Touch triggers in multiple nodes, one
will be consumed for each node it is triggered.
It does
not consume any extra ammo.
If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.
Trigger rate is affected by the Level and luck
stat of the participating ships[1].
It has a chance to trigger
every time the AS takes a turn at shelling.
- It can trigger in both day and night for the same battle.
- It can only trigger once during day battle.
- If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
- If all enemies sunk, then touch stops early.
The attack order is always (where among the attacking submarines, 1 is upper one and 2 is lower one):
- 1-1-2-2 for 4 attacks,
- 1-1-2 or 1-2-2 for 3 attacks,
- 1-2 for 2 attacks.
- If touch stops early, then attacks can be just 1-1
- Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
The touch can be activated
multiple times per sortie.
When attacking a fleet, the usual Targeting rules apply.
- The torpedoes fired target ships independently,
- When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.
Regular
|
Taigei Special Attack Damaged
Jingei Special Attack Damaged
Jingei Special Attack Kai
Jingei Special Attack Kai Damaged
Chougei Special Attack Damaged
Chougei Special Attack Kai
Chougei Special Attack Kai Damaged
Heian Maru Special Attack
Heian Maru Special Attack Damaged
Heian Maru Special Attack Kai
Heian Maru Special Attack Kai Damaged
|
Seasonal
|
|
Trivia
The term "Touch" comes from the fact the 1st ever introduced special attack was the "Nelson Touch".
This name comes itself from Nelson's namesake: Horatio Nelson, and his "Nelson Touch", a collection of ideas for naval tactic and leadership style.