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Difference between revisions of "Early Spring 2024 Event/Info"
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Revision as of 07:47, 3 March 2024
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Time until event's end:
The event has ended
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Due to some recent game code changes, game viewers like KC3 & Poi predictions are inaccurate if not up-to-date, and may result in you sinking ships! Please make sure your viewer is up-to-date. |
The Early Spring 2024 Event, is launched on the 1st of March 2024 (1 day delay), with a delayed launch of 2 days for the 2nd half of the event. It is a "Medium Scale Event".
- The 1st Stage Operations is titled "Commence! Operation Tatsumaki!",
- It will involve the use of submarines, submarine tenders, and amphibious tanks.
- The 2nd Stage Operation theme is unknown yet.
4 new ships have been added, 3 submarines and a submarine tender.
4 new equipment have also been added, with their images and fairies, drawn by Shibafu.
For additional information regarding event-related subjects and content, please refer to Mechanics.
Historical Background
Operation Tatsumaki
Copied from here:
Tatsumaki was the Japanese submarine component of the "Yu" plan (Yu-Go) to decimate the US Fast Carrier Task Force in the lagoon of Majuro atoll in the Marshall islands group (May 1944).
- It involved the use of a 5 submarines attack force to deliver the main blow to the US stationary forces.
- Each submarine would carry two "Type 4 Ka-Tsu amphibious landing craft", with each craft specially modified to carry 2 torpedoes.
- One additional submarine was used for reconnaissance
- 7 more submarines were positioned to intercept any potential fleeing target.
- The submarine force was supported by one submarine tender.
This would have been like a "Second Pearl Harbor Attack", a surprise attack supposed to deal a decisive blow to the American Navy.
- More information on the "Yu" plan here
- IJN 2nd Torpedo Squadron's vessels Apr.1st 1944; near Operation Yu-Go's commence: Japanese source
- IJN 3rd Fleet, 10th Squadron's vessels Apr.1st 1944; near Operation Yu-Go's commence: Japanese source
Involved Forces
Operation YU-GO | ||||||||||||||
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Information
Quick Info Table
Classification | Map | Name | Fleet Type | LBAS | Friendly Fleet | Fleet Tags | Notes |
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1st Stage Operations | E-1 | Towards the Q-Base | Single | 1 | TBA | ![]() ![]() ![]() |
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E-2 | Operation Tatsumaki | Single Striking Force Combined |
Yes | TBA | ![]() ![]() ![]() |
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E-3 | Break into the Anchorage! Operation Tatsumaki (Expanded) | Striking Force Combined |
Yes | TBA | ![]() ![]() ![]() ![]() |
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2nd Stage Operation | E-4 | New Operation Z Kai | TBA | Yes | TBA | ![]() ![]() ![]() ![]() |
Lock limited to Hard Only
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Fleet Locking Table
Tags | E-1 | E-2 | E-3 | E-4 (Hard Only) | |
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1st Fleet | Starting point 1 | |||
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2nd Fleet | Starting point 2 | |||
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5th Fleet | Starting point 3 | |||
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Task Force | ||||
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6th Fleet | ||||
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3rd Fleet Advance Force |
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Vanguard Fleet | ||||
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?? | ||||
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?? | ||||
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?? |
Event-Wide Bonus
Soon™
New Mechanics
Uniquely on "atoll nodes", it is possibly to deploy the new Ka-Tsu
and Ka-Tsu Kai
- On those nodes, regular oTorp will not work,
- This can only be deployed by SS, SSV, and the AV Mikuma Kai Ni Toku, Nisshin A, and Mizuho Kai fast,
- They must carry at least one Ka-Tsu tank,
- On the "atoll node", ships meeting those requirements will carry out a special opening torpedo attack,
- In night battle, those ships will additionally trigger the same attack as a cutin,
- Using several Ka-Tsu tanks on a same ship will make it carry out several of those attacks in a row (day and night),
- This attack utilizes a new special animation, with the tank climbing the atoll's soil.
New Ships
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SS | Drum | E-3 Reward |
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SS | I-41 | E-4 Reward |
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SSV | I-36 | E-1 & E-2 drop |
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AS | Heian Maru | E-2 drop |
Returning Ships
A non-exhaustive list of "notable returning ships". Please refer to drop table of each individual map for more complete lists.
- See below for the full list of returning "Event Only Drops",
- See uptodate drop database via KCnav, or via Discord bots.
Notable returning ships [Toggle Names] | ||||||||||||||||||||||||||||||||||||
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New Equipment
New Enemy Vessels
- American Destroyer Princess (E2 final boss)
- American Destroyer Princess Mass-Produced Model (E3 U boss)
- Atoll Aircraft Carrier Anchorage Princess (E3 final boss)
- New Mass-Produced Aircraft Carrier Princess (2nd Stage mid-bosses etc.)
- 新量産空母棲姫 (??)
- Abyssal I-go Water Princess (2nd Stage final boss)
New Enemy Equipment
Soon™
Friendly Fleets
Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using "normal only" or "normal and powerful" FF. Powerful FF have an additional cost of 6 Instant Constructions for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears).
- Friendly Fleets have not been released yet.
Voice Lines
Soon™
Mechanics
Participation requirements
To take part in any event, a player MUST HAVE at least:
- A 75% sortie win ratio.
- 5 empty ship slots.
- 20 empty equipment slots.
Special Mechanics
In addition to regular Sortie mechanics, events often involve some specific or rarer mechanics :
Map Clearing Medals | |||
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Hard![]() |
Medium![]() |
Easy![]() |
Casual![]() |
Depending of the HQ level, it is possible to choose between:
- Hard ("operation A", 甲), at HQ 80+
- Medium ("operation B", 乙), at HQ 35+
- Easy ("operation C", 丙), at HQ 1+
- Casual ("operation D", 丁), at HQ 1+
The map difficulty will directly affect the enemy encounters, making them more numerous, with higher stats, or even replacing weaker ships with stonger ones. Additionaly, will vary:
- The maps' phases' gauges (HP/TP),
- The amount of map gimmicks to complete,
- The LoS requirements,
- The maps' rewards,
- The ship Drops.
Changing difficulty is possible but limited:
- When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
- When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
- Gimmicks might also be reset when applicable, notably the debuffs.
Beginning with the second map, difficulty progression rules apply.
- In order to play a map on Hard difficulty, the prior map must have been completed on either Medium or Hard.
- In order to play a map on Medium difficulty, the prior map must have been completed on either Easy, Medium, or Hard.
To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.
- Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
- One map can use multiple tags, usually separated by phases or fleets.
- Several maps can share one or more tags.
- On Medium or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
- This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
- Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).
Farming
LBAS Leveling
It is possible to regain Proficiency for LBAS aircraft on the following spots:
Map | Amount of LBAS |
LBAS range |
Recommended Fleets |
Route | Lock |
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E-1 | 1 | 3 | 1SS(V) | 2 I N1 | ![]() |
Resource Farming
Resource Nodes are present on this event and can bring some substantial resources:
- Soon™
See Also
Expand[edit]Event Only Drops History |
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Time until event's end:
The event has ended
|
![]() |
Due to some recent game code changes, game viewers like KC3 & Poi predictions are inaccurate if not up-to-date, and may result in you sinking ships! Please make sure your viewer is up-to-date. |