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Combat/Anti-Installation
Installations are an enemy-type representing "land-based installations", and are characterized by high armor and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to be destroyed. Installations are typically found as bosses or as boss escorts.
General Characteristics
- Installations cannot perform or benefit from flagship protection.
- They have different damage statuses instead of the normal ones used for ships.
- These statuses are merely cosmetic in nature and have no gameplay difference.
Ship Damage Label | Installation Damage Label |
---|---|
Lightly Damaged (小破) |
Confused (混乱) |
Moderately Damaged (中破) |
Damaged (損害) |
Heavily Damaged (大破) |
Broken (損壊) |
Sunk (撃沈) |
Destroyed (破壊) |
Installation Classification
Installations are classified by two categories: Ship Type (BB, BBV, or CV) and Toughness (Soft Skin or Hard Skin).
Installations Glossary
Here is a list of all "Installation type Abyssals" ever encountered in the game.
- Are listed the base forms of those installations, most coming in many variations often depending on the map difficulty, the map state (last-dance), and the event itself (most events bringing new variations).
- Some installation sub-forms of interest are also listed, those forms having special variations like a different type than the main form, of some special abilities.
- Note that some toughness characterization may be erroneous, since most of those installations were introduced before this system was defined.
- Some event-only installations might not fall in one of these categories.
Installations Glossary | |||
---|---|---|---|
Type | Hard | Soft | Soft (Supply Depot) |
CAV | |||
BB | Vac DMGMod B Vac DMGMod B Summer Landing DMGMod C DMGMod D DMG | ||
BBV | SummerVacMod BMod B VacMod B Summer LandingMod CMod D | ||
CV | |||
"Installation-Like Warships" | |||
Mod C VacMod C Vac DMG | |||
Those Abyssals are still considered surface ships, but receive bonus damage from anti-installation equipment, see here. |
- Ship Type
Type | Characteristics |
---|---|
Battleship (BB) |
|
Aviation Battleship (BBV) |
|
Carrier (CV) |
|
- Skin Toughness
Type | Characteristics |
---|---|
Soft Skin |
|
Hard Skin |
|
- Notes
- The Northernmost Landing Princess is not immune to the Torpedo stat.
- This means that during a Night Battles, the full "Night Battle Power" is used to calculate damage against her.
- She is still immune to torpedo-based attacks, which does not include airstrikes.
- The Harbour Water Demon cannot attack during day battles when "moderately damaged" (like carriers).
- Standard Night Battle rules still apply (she can attack even if moderately damaged).
- Supply Depot Princesses have extra "Post-Cap modifiers", and can launch torpedo attacks.
Attack Behavior
The targeting of installation follow some special rules.
Support Expedition
- Shelling Support expedition can attack installations.
- It's unknown if torpedo support and ASW support will target installations or not.
Air strike
- Air strikes can attack installations normally.
Shelling
Carriers can only attack installations if equipped with at least one anti-installation Dive Bombers with non-zero slot, or if equipped with only torpedo bombers (no dive bombers or jets).
- Carriers equipped with no anti-installation Dive Bombers and at least one Normal dive bomber or jet with non-zero slot can not attack installations.
Dive-Bombers that can attack installations | |||
---|---|---|---|
Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.
| |||
AAR AAR AAR |
Submarines can only attack installations during the shelling if equipped with Special Amphibious Tanks.
- They will only target installations during the shelling phases.
- They will be able to attack installations at night regardless of equipment.
- Their low firepower makes them poor anti-installation ships.
Carriers are unable to perform CVCI on installations, even if equipped with anti-installation dive bombers.
- Ise-class Kai Ni can still perform the Suisei-CI against installations.
"LST" type ships (No.101 Transport Ship so far) will focus on installations if any are present.
Special Attacks behave like normal against installation.
In general, using dedicated "Landing Equipment" or other "Anti-Ground Equipment" is recommended to deal the most dame against installations:
Torpedo
Opening Torpedo Salvos, Closing Torpedo Salvos, and Torpedo-based Cut-ins (like the TCI) cannot target installations.
- Those attacks will fail to trigger if only installation targets remain.
Night Battle
- The Torpedo stat is ignored when calculating night battle damage against installations. Please see Night Battle for more details.
- This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
- When targeting installation the Cut-in choice will ignore any equipped torpedo.
- This means a ship with 2 mains guns + 1 torpedo, which would normally perform Mixed Torpedo Cut-in on surface targets, would perform Double Attack on installations instead.
- Exception for any DD Cut-ins: If the attacker has a main gun equipped, they can activate DD Cut-ins on installations, even if the main gun is not part of the cut-in's prerequisites (torpedo stat is still considered equal to 0).
- Night shelling Carrier Attacks will deal damage like they would to ships.
- This include Ark Royal's night swordfish attack.
- Air night attacks ignore all anti-installation bonus
- The attack can target installations even if no anti-installation dive bombers is equipped
Barrage Balloon
Barrage Balloons can be deployed in certain situations during day battles.
- Barrage Balloons can only be deployed on certain combat nodes with Installations
Compatible Nodes | |||
---|---|---|---|
Map | Node | Notes | |
3-5 | H | ||
4-3 | N | Boss | |
4-5 | T | Boss | |
6-4 | N | Boss | |
Events | Refers to the current event page | ||
references | [6][7][8][9] |
- Once deployed
- For every ship with a balloon equipped will boost the damage of the fleet and the LBAS (post-cap):
Balloon Effects | |||
---|---|---|---|
1 | 2 | 3 | |
Allied Day Shelling Damage | |||
Allied balloons [10] | 1.02 | 1.04 | 1.06 |
Allied LBAS Damage | |||
Allied balloons [11] | 1.02 | 1.04 | 1.06 |
Enemy balloons [12] | 0.95 | 0.90 | 0.85 |
- The effect stacks up to 3 balloons, and up to 1 balloon per ship,
- The effect applies to LBAS and day shelling, with the enemy balloons also negatively affecting allied LBAS,
- The effect does not apply to torpedo phases or night battles,
- If the ship deploying it is sunk, the balloon is then removed, as well as its effects.
Damage Calculation
- During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
- When facing hard-skinned installations, it is better for battleships to have AP shells instead of Type 3 because they will hit the day cap anyway.
- Anti-installation is very important during night battle when the cap is raised to 360.
- Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
- However improvements that provide damage during Night Battle is taken into account during such.
- Supply Depot Princess is the only known installation that takes post-cap damage from anti-installation equipment.
- This makes her vulnerable to getting one shot by nuke setups. See below for details.
- While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.
- The Armor Piercing modifier (post-cap) is effective against installation.
Calculation
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups. These bonuses are divided into 5 groups and are calculated in the following order[1]:
- Ship type bonuses
- General multiplicative bonuses
- Specific equipment bonuses:
- 11th regiment bonuses
- M4A1 bonuses
- Ho-Ni bonuses
- Landing craft synergy bonuses
- General Flat bonuses
- Post-cap bonuses against Supply Depot Princess
- Airstrike and Land Base special cases
- "Installation-like warships" special cases
- The bonuses' exact order is still under investigation and may be subject to changes.
Damage Bonuses Calculations | |||
---|---|---|---|
Pre-cap
|
Surface Shelling:
| ||
Cap
|
| ||
Post-Cap
|
| ||
|
Bonuses
Ship type bonuses
Ship type | Target | Bonuses | |
---|---|---|---|
A0 | DD / CL | Pillboxes |
1.4 |
Akagi / Hiryuu / Souryuu[1] | 1.25 | ||
B0 | SS / SSV | All installation | 30 |
- ↑ Kaga has been tested and no bonus has been found against the Harbour Summer Princess.
General multiplicative bonuses
These bonuses depend on the enemy targeted, as well as the equipment used.
A1[1] | |||||||||
---|---|---|---|---|---|---|---|---|---|
Installation Type | Soft-Skinned | Hard-Skinned | |||||||
Pillboxes |
|||||||||
Isolated Island Princess | Pillboxes | Harbour Summer Princess | |||||||
Number Equipped | Single | Multiple | Single | Multiple | Single | Multiple | Single | Multiple | |
AA Shells |
2.5 | 1.75 | 1.75 | ||||||
AP Shells |
1.85 | 1.3 | |||||||
WG42 (Wurfgerät 42) | 1.3 | 1.821.3 * 1.4 | 1.4 | 2.11.4 * 1.5 | 1.6 | 2.721.6 * 1.7 | 1.4 | 1.681.4 * 1.2 | |
Anti-Ground Rocket Launcher |
1.25 | 1.8751.25 * 1.5 | 1.3 | 2.1451.3 * 1.65 | 1.5 | 2.71.5 * 1.8 | 1.25 | 1.751.25 * 1.4 | |
ASW Mortars |
1.2 | 1.561.2 * 1.3 | 1.2 | 1.681.2 * 1.4 | 1.3 | 1.951.3 * 1.5 | 1.1 | 1.2651.1 * 1.15 | |
Landing Craft Type Multiplier | 1.4 | 1.8 | 1.8 | 1.7 | |||||
Landing Craft Improvement Multiplier | 1 + (Average /50) ( 1.2x) | ||||||||
Toku Daihatsu Toku DLC + Panzer III[2] Toku DLC + Panzer III J |
1.15 | 1.15 | 1.15 | 1.2 | |||||
DLC + T89 tank Toku DLC + Ho-Ni tank Toku DLC + Panzer III[2] Toku DLC + Panzer III J Counts for Multiple only
[3]:
|
1.5 | 1.951.5 * 1.3 | 1.2 | 1.681.2 * 1.4 | 1.5 | 2.11.5 * 1.4 | 1.6 | 2.41.6 * 1.5 | |
DLC + Panzer II | 1.5 | 1.951.5 * 1.3 | 1.2 | 1.681.2 * 1.4 | 1.5 | 2.11.5 * 1.4 | 1.6 | 2.41.6 * 1.5 | |
M4A1 DD Toku DLC + Chi-Ha Kai[4] Toku DLC + Panzer III J |
1.1 | 1.8 | 2.0 | 2.0 | |||||
Armed Daihatsu Soukoutei ☀ Day Only |
1.1 | 1.211.1 * 1.1 | 1.3 | 1.431.3 * 1.1 | 1.3 | 1.561.3 * 1.2 | 1.5 | 1.651.5 * 1.1 | |
Ka-Mi tank | 1.5 | 1.81.5 * 1.2 | 2.4 | 3.242.4 * 1.35 | 2.4 | 3.242.4 * 1.35 | 2.8 | 4.22.8 * 1.5 | |
Special Amphibious Tank Improvement Multiplier | 1 + (Average /30) ( 1.33x) | ||||||||
Dive Bombers | 1.4 | 2.451.4 * 1.75 | 1.5 | 3.01.5 * 2 | 1.3 | 1.561.3 * 1.2 | |||
Bomber | Seaplane Bombers/Fighters | 1.2 | 1.5 | 1.3 |
- Notes
- The Improvement Bonus takes the average for all Landing Craft equipped on the ship.
- The Improvement Bonus takes the average for all Special Amphibious Tanks equipped on the ship.
- ↑ Last time updated: 09/10/2022, source:https://nga.178.com/read.php?tid=33769345&rand=329
- ↑ 2.0 2.1 https://twitter.com/Divinity_123/status/1695813425660661965
- ↑ For example: vs Soft-Skin, 1 Chi-Ha = no bonus, 2 Chi-Ha = 1.3 (1.95/1.5), 1 T89 + 1 Chi-Ha = 1.95
- ↑ 4.0 4.1 https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess
Specific equipment bonuses
The following multipliers are pre-cap.
Equipment | Multiplicative bonus | Flat Bonus | ||
---|---|---|---|---|
Toku DLC Tank Bonus | A21 | B21 | ||
Toku DLC + 11th Reg |
1.8 | 25 | ||
Sherman Bonus | A22 | B22 | ||
M4A1 DD | 1.4 | 35 | ||
Ho-Ni Tank Regiment Bonus | A23 | B23 | ||
Toku DLC + Ho-Ni tank | 1.3 | 42 | ||
Chi-Ha (non-Kai) Bonus | A24 | B24 | ||
Toku DLC + Chi-Ha | 1.4 | 28 | ||
Chi-Ha Kai Bonus | A25 | B25 | ||
Toku DLC + Chi-Ha Kai | 1.5 | 33 | ||
DLC Synergy Bonus[1] | A26 | B26 | ||
Armed Daihatsu Soukoutei |
Group 1[2] | Group 2[3] | Multiplicative bonus | Flat Bonus |
Only one[4] | 1 of Any | 1.2 | 10 | |
Both | 1 | 0 | 1.3 | 15 |
0 | 1 | 1.4 | 20 | |
2 of any | 1.5 | 25 |
- ↑ https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA
- ↑ Daihatsu Landing Craft, Toku Daihatsu Landing Craft, DLC + T89 tank, Toku DLC + Ho-Ni tank, DLC + Panzer
- ↑ Ka-Mi tank, Toku DLC + 11th Reg, Toku DLC+Panzer III, Toku DLC+Chi-Ha (Kai)
- ↑ Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses
Flat Damage Bonuses
B1 | |||||||||
---|---|---|---|---|---|---|---|---|---|
Amount Equipped | 1 | 2 | 3 | 4+ | |||||
WG42 | 75 | 110 | 140 | 160 | |||||
Anti-Ground Rocket Launcher | 55 | 115 | 160 | 190 | |||||
Anti-Ground Rocket Launcher CD | 80 | 170 | 230 | 260 | |||||
ASW Mortar | 30 | 55 | 75 | 90 | |||||
ASW Mortar CD | 60 | 110 | 150 | 180 |
Post-Cap Bonus
Supply Depot Princess
Supply Depot Princess and its variants are currently the only installations to have post-cap bonuses.
- These bonuses are applied after the damage soft-cap, and can reach the damage hard-cap of 9999.
- Supply Depot Princess is a soft-skinned installation for purposes of Pre-Cap Bonuses.
C | |||
---|---|---|---|
Installation Type | |||
Supply Depot Princesses | |||
Number Equipped | Single | Multiple | |
WG42 | 1.25 | 1.6251.25 * 1.3 | |
Anti-Ground Rocket Launcher |
1.2 | 1.681.2 * 1.4 | |
ASW Mortars |
1.15 | 1.381.15 * 1.2 | |
Landing Craft Type Multiplier | 1.7 | ||
Landing Craft Improvement Multiplier | [1 + (Average /50)]N | ||
| |||
Toku Daihatsu Toku DLC + Panzer III[1] Toku DLC + Panzer III J |
1.2 | ||
DLC + T89 tank Toku DLC + Ho-Ni tank Toku DLC + Panzer III[1] Toku DLC + Panzer III J Counts for Multiple only[2]:
|
1.3 | 2.081.3 * 1.6 | |
DLC + Panzer II | 1.3 | 2.081.3 * 1.6 | |
M4A1 DD Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
1.2 | ||
Armed Daihatsu Soukoutei |
1.5 | 1.651.5 * 1.1 | |
Ka-Mi tank | 1.7 | 2.551.7 * 1.5 | |
Special Amphibious Tank Improvement Multiplier | 1 + (Average /30) ( 1.33x) |
Rations Bonuses
The developers have mentioned that Rations
consumed by a girl "affect landing craft's morale"[1].
C1 | |||
---|---|---|---|
Installation Type | All installations[2] | ||
Number Equipped | Single | Multiple | |
Combat Ration | 1.13 | ?? | |
Combat Ration (Special Onigiri) | ?? | ?? | |
Canned Saury | ?? | ?? |
- Notes
- A Landing Craft might be required to be equipped on the attacking ship for this bonus to be applied.
- As it is the only post-cap bonus common to all installations, it has a great potential.
- Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.
Airstrike and Land Base Bonus
For the damage formula, please refer to the LBAS and airstrike page. The multiplier is chosen randomly between two values. The chance is roughly 50%.
There are exceptions:
- For Torpedo Bomber:
- For Jets
:- There are inconsistencies with the bonuses.
- For the Land-Based Heavy Bombers
:- Could have a higher modifier than other planes.
[math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math][13] | ||||||||
---|---|---|---|---|---|---|---|---|
Installation (ID) | Airstrike | LBAS | ||||||
Low mod | High mod | Low mod | High mod | |||||
Isolated Island Princess (1671-1672) |
2 | |||||||
Artillery Imp (1665-1667) |
1.3? | 1.7 | 1.6 | 2.5 | ||||
"Old" Supply Depot Princesses (1653-1658) |
1.5 | 2.4 | 1.7 | 3.6? | ||||
"New" Supply Depot Princesses (B, C, D, ...) (ID>1658) |
||||||||
Harbour Summer Princess B (2023) |
? | ? | ? | ? |
Installation-like warships
This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment.
- Those bonuses are post-cap only, meaning none of the "anti-installation bonuses" previously mentioned are applied.
- Be aware that the sample is limited (event only) so the information may be inaccurate and/or old[1].
Installation-like warships | |||||||
---|---|---|---|---|---|---|---|
C | |||||||
Installation Type | Mod CMod C | ||||||
Anchorage Water Demon Vacation Mode | Dock Princess | Supply Depot Princess C Vacation Mode | |||||
Number Equipped | Single | Multiple | Single | Multiple | Single | Multiple | |
AA Shells |
1.45 | 1.3 | |||||
WG42 (Wurfgerät 42) | 1.2 | 1.561.2 * 1.3 | 1.1 | 1.321.1 * 1.2 | 1.25 | 1.6251.25 * 1.3 | |
Anti-Ground Rocket Launcher |
1.15 | 1.611.15 * 1.4 | ? | 1.2 | 1.681.2 * 1.4 | ||
ASW Mortars |
1.1 | ? | ? | 1.15 | 1.381.15 * 1.2 | ||
Landing Craft Type Multiplier | 1.4 | 1.1 | 1.7 | ||||
Landing Craft Improvement Multiplier | 1 + (Average /50) ( 1.2x) |
[1 + (Average /50)]N | |||||
| |||||||
Toku Daihatsu | 1.15 | 1.2 | |||||
DLC + T89 tank Toku DLC + Ho-Ni tank |
1.2 | 1.681.2 * 1.4 | 1.15 | 1.32251.15 * 1.15 | 1.3 | 2.081.3 * 1.6 | |
DLC + Panzer II | 1.2 | 1.681.2 * 1.4 | 1.15 | 1.32251.15 * 1.15 | 1.3 | 2.081.3 * 1.6 | |
M4A1 DD | 1.8 | 1.1 | 1.2 | ||||
Armed Daihatsu Soukoutei |
1.2 | 1.1 | 1.5 | 1.651.5 * 1.1 | |||
Toku DLC + 11th Reg |
1.4 | ||||||
Ka-Mi tank | 2.4 | 3.242.4 * 1.35 | 1.2 | 1.441.2 * 1.2 | 1.7 | 2.551.7 * 1.5 | |
Special Amphibious Tank Improvement Multiplier | 1 + (Average /30) ( 1.33x) | ||||||
Dive Bombers | 1.4 | 2.451.4 * 1.75 | 1.1 | 1.211.1 * 1.1 | |||
Jets | 2.451.4 * 1.75 | ||||||
Bomber | Seaplane Bombers/Fighters | 1.1 | |||||
Ship | Nagato-class Yamato-class |
1.2 |
- ↑ Updated the 08/09/2022 during the Summer 2022 Event [1].
LST & Landing Forces
The following are preliminary tests, lacking data to be accurate.
Ship/Equipment[1] | Bonuses | |
---|---|---|
A? | B? | |
No.101 Transport Ship |
? | ? |
Army Infantry Corps | 4.05 | 60 |
Type 97 Medium Tank (Chi-Ha)★4 | 3.20 | 63.5 |
Type 97 Medium Tank New Turret (Chi-Ha Kai) | 4.57 | 161 |
Army Infantry Corps + Chi-Ha Kai★4 | 7.14 | 166 |
Equipment Setups
Below are recommended equipment setups for anti-installation purposes. The equipment order is illustrative and does not reasonably matter.
As a general rule:
- Regarding :
- If a ship's base firepower is low, it can be viable to use Anti-Ground Rockets to provide a large flat damage increase to supplement the ship's anti-installation damage.
- Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
- ASW Mortar
are inferior substitutes to regular Anti-Ground Artilleries when lacking those.
- Regarding and :
- These provide a high damage multiplier against Installations. Some specialized variants also provide an additional flat damage increase that is multiplicative with certain modifiers.
- As Landing Craft and Special Amphibious Tanks have separate multipliers, it is recommended to use them in tandem to maximize the effect.
Nuke Setup describes any setups using anti-installation equipment from multiple categories to multiplicatively amplify damage dealt to Installations.
- Such a setup has a strong anti-installation power against all installations but is hampered by the daytime damage cap.
- Nuke Setups are recommended to be used when dealing with Supply Depot Princess in particular, utilizing the high post-cap side of the bonuses to deal with her generally high HP pool.
- The setup's damage can be further improved by using multiple copies of those types of equipment where applicable.
- For example, equipping multiple Special Amphibious Tanks or Landing Craft with unique bonuses instead of anti-ground rockets provides better damage output for the ship, however, it is advised to only do so if you have enough available for the other ships in your fleet that require them.
All "surface" anti-installation setups can be further enhanced by using them in Special Attacks, especially Nelson's Touch.
Equipment Setup | Notes |
---|---|
BB/FBB/BBV | |
The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet. | |
This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types. | |
Yamato-class Kai Ni & Ise-class Kai Ni only.
| |
Nagato-class Kai Ni & Yamato Kai Ni Juu only.
| |
+ or +
|
Nuke Setup , Yamato Kai Ni Juu only.
|
CA/CAV | |
The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations. | |
or +
|
|
+ |
Nuke Setup , Mogami Kai Ni Toku only.
|
CL | |
Nuke Setup | |
A setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power. | |
DD | |
Nuke Setup | |
Mini-Nuke Setup
| |
Setups that keep the Double Attack while maintaining decent anti-installation power, allowing reasonable effectiveness against installation and other targets at night. | |
Tashkent only.
| |
CV/CVB/CVL | |
This is only to be used when having anti-installation dive bombers. It will allow the carrier to still perform CVCI against other targets. | |
The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets. | |
Gambier Bay Mk.II & Unyou Kai/Ni only.
| |
AV | |
Nuke Setup
| |
Double Nuke Setup
| |
LHA | |
Nuke Setup
| |
+ + |
Mega-Nuke Setup , Shinshuu Maru Kai only.
|
Double Nuke Setup
|
Additional Information
Landing Craft/Special Amphibious Tank Capable Ships
Ships that can equip Landing Craft / Amphibious Vehicles | |||||
---|---|---|---|---|---|
Type | Landing Craft | Both & | Amphibious Vehicle | ||
DD | Kai Ni D Kai Ni D Kai Ni D Kai Ni D | Kai Ni | |||
CL | Kai Ni D Kai Ni Toku | ||||
CAV | Kai Ni Toku | ||||
(F)BB(V) | Kai Ni Juu | Kai Ni C | |||
CVL | Kai Ni Sen | ||||
AV | Kai Ni Toku | ||||
AO | |||||
LHA | |||||
SS(V) | All | ||||
RE |
Soukoutei (Armored Boat Class): Shinshuu Maru Ka-Tsu tanks | ||||
[edit] |
Attack Animation
Some anti-installation equipment will add attack animation when targeting installation. There is no relation between the presence/absence of animation, and the presence/absence of anti-installation damage bonuses.
Equipment | Animation |
---|---|
Artillery /Other | |
Anti-ground Rocket Launchers Other ASW Mortar
|
|
Landing Force | |
Up to 2 tanks are shown in the animation
|
|
Type 97 Medium Tank New Turret (Chi-Ha Kai) Army Infantry Corps + Chi-Ha Kai |
|
Type 97 Medium Tank (Chi-Ha) | |
Army Infantry Corps | (empty) |
Landing Craft / Special Amphibious Tanks | |
M4A1 DD | |
Toku DLC + Ho-Ni tank |
|
Toku DLC + 11th Reg | |
Soukoutei | (round trip) |
Armed Daihatsu | (round trip) |
Special Type 2 Amphibious Tank | |
DLC + Panzer II | |
DLC + T89 tank | |
Toku DLC + Panzer III (Untested) | |
Unused (Transport DLC) |
- Notes
- The animations for "artillery", "landing craft", and "airstrike", are compatible.
- If multiple landing craft are equipped on the same ship, only one animation will be shown (the above table is sorted in priority order).
- The animation of the Armed Armed Boats
is also played against PT-Imp when equiped. - These animations will be overridden by:
- Artillery spotting,
- Night cut-in.
See Also
|