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| Defense power represents the ability of a ship to resist damage. It's calculated from the '''Armor''' {{Armor}} plus a random element. | | Defense power represents the ability of a ship to resist damage. It's calculated from the '''Armor''' {{Armor}} plus a random element. |
| {{Formula | | {{Formula |
− | |Title=Defence Formula | + | |Title=Defense Formula |
| |Math=\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen} | | |Math=\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen} |
| |Var=<math>\text{Armor}</math> the armor {{Armor}} of the target including all equipment and upgrade bonuses, | | |Var=<math>\text{Armor}</math> the armor {{Armor}} of the target including all equipment and upgrade bonuses, |
| + | **This stat is be directly affected by [[#Debuffs|Debuffs]] when applicable. |
| * <math>\text{Armor}_\text{rand}</math> a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>, | | * <math>\text{Armor}_\text{rand}</math> a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>, |
| ** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math> | | ** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math> |
| * <math>\text{Pen}</math> any applicable armor penetration mechanic: | | * <math>\text{Pen}</math> any applicable armor penetration mechanic: |
| ** ''See [[#Anti-Submarine Warfare|ASW]] for details on ASW armor penetration, | | ** ''See [[#Anti-Submarine Warfare|ASW]] for details on ASW armor penetration, |
− | ** Some [[#Debuffs|debuffs]] may include armor penetration.
| |
| |Notes=The range of armor values is uniformly distributed, every armor roll has the same chance of occurring. | | |Notes=The range of armor values is uniformly distributed, every armor roll has the same chance of occurring. |
| }} | | }} |
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| * <math>\bigstar</math> is the upgrade bonus of the equipment. | | * <math>\bigstar</math> is the upgrade bonus of the equipment. |
| ** See [[Improvement]] or [https://akashi-list.me/ Akashi List] for upgrade bonus values. | | ** See [[Improvement]] or [https://akashi-list.me/ Akashi List] for upgrade bonus values. |
− | * <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot, performing the attack. | + | * <math>\text{Count}_\text{Plane}</math> is the remaining amount of planes in a slot, performing the attack. |
| * <math>\text{Mod}_\text{CF}</math> is the combined fleet modifier based on the tables below: | | * <math>\text{Mod}_\text{CF}</math> is the combined fleet modifier based on the tables below: |
| | | |
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| |- | | |- |
| |rowspan=2|Torpedo | | |rowspan=2|Torpedo |
− | |Allies|| {{color|red|-5}}|| {{color|red|-5}}|| -{{color|red|-5}} | + | |Allies|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}} |
| |- | | |- |
| |Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}} | | |Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}} |
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| | Enemy|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}} | | | Enemy|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}} |
| |- | | |- |
− | |rowspan="2"|Escort Fleet Shelling | + | |rowspan=2|Escort Fleet Shelling |
| | Allies|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}} | | | Allies|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}} |
| |- | | |- |
| | Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}} | | | Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}} |
| |- | | |- |
− | |rowspan="2"|Torpedo | + | |rowspan=2|Torpedo |
| |Allies|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}} | | |Allies|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}} |
| |- | | |- |
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| |- | | |- |
| |Enemy||{{color|green|+10}} | | |Enemy||{{color|green|+10}} |
| + | |} |
| + | |
| + | |-|Airstrike vs Combined= |
| + | {|class="wikitable" style="text-align:center; width:980px" |
| + | !width=26%|Combat Phase |
| + | !width=14%|Forces |
| + | !width=60%|Bonus[https://docs.google.com/spreadsheets/d/1qWBdN1BlJNjFyDZCxRpsZFyTNbKMkCs308HQMKnymZc/edit?gid=1339328510#gid=1339328510] |
| + | |- |
| + | |rowspan=2|Vs Main Fleet |
| + | |Allies||{{color|red|-10}} |
| + | |- |
| + | |Enemy||{{color|red|-10?}} |
| + | |- |
| + | |rowspan=2|Vs Escort |
| + | |Allies||{{color|red|-20}} |
| + | |- |
| + | |Enemy||{{color|red|-20?}} |
| |} | | |} |
| </tabber> | | </tabber> |
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| {{Formula | | {{Formula |
| |Title=Airstrike Attack Formula | | |Title=Airstrike Attack Formula |
− | |Math=\text{Atk}_\text{base airstrike} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar \right) \times \sqrt{\text{Plane}_\text{Count} } + 25 \biggr) | + | |Math=\text{Atk}_\text{base airstrike} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar + \text{Fit}_\text{SDP+} + \text{Fit}_\text{plane} \right) \times \sqrt{\text{Count}_\text{Plane} } + 25 + \text{Mod}_\text{CF} \biggr) |
− | |Var=<math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details. | + | |Var=<math>\text{DB or TP}</math> here this is the '''base''' {{Torpedo}} stat of {{Torpedo Bomber}} and the '''base''' {{Dive}} of {{Dive Bomber}}/{{SPB}}/{{JetFighterBomber2}}/{{JetFighterBomber1}} |
| + | * <math>\text{Fit}_\text{SDP+}</math> are the {{Torpedo}}/{{Dive}} [[Equipment_Bonuses|visible fit bonus]]es given by the {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands}}. |
| + | * <math>\text{Fit}_\text{plane}</math> is the applied {{Torpedo}} [[Equipment_Bonuses|visible fit bonus]]es given by planes. |
| + | ** ''For more information see [[Equipment_Bonuses#Airstrike|here]].'' |
| + | * <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details. |
| | | |
| {{{!}}class="wikitable" style="text-align:center" | | {{{!}}class="wikitable" style="text-align:center" |
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| !Notes | | !Notes |
| {{!}}- | | {{!}}- |
− | {{!}} {{BluePlane}} {{!}}{{!}} [[Torpedo Bomber]]s {{!}}{{!}} 0.8x or 1.5x | + | {{!}} {{Torpedo Bomber}} {{!}}{{!}} [[Torpedo Bomber]]s {{!}}{{!}} 0.8x or 1.5x |
| {{!}} The multiplier is chosen randomly.<br>The chance is roughly 50%. | | {{!}} The multiplier is chosen randomly.<br>The chance is roughly 50%. |
| {{!}}- | | {{!}}- |
− | {{!}} {{RedPlane}}<br>{{SPB}} {{!}}{{!}} [[Dive Bomber]]s<br>[[SPB|Seaplane Bombers]] {{!}}{{!}} 1.0x {{!}}{{!}} | + | {{!}} {{Dive Bomber}}<br>{{SPB}}<br>{{IconText|{{ASWPlane}}|Hayabusa|8}} {{!}}{{!}} [[Dive Bomber]]s<br>[[Seaplane Bomber]]s<br>{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}} {{!}}{{!}} 1.0x {{!}}{{!}} {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}'s {{Dive}}<br>is counted as '''0'''. |
| {{!}}- | | {{!}}- |
| {{!}}rowspan=2{{!}} {{JetFighterBomber2}}<br>{{JetFighterBomber1}} {{!}}{{!}} [[Jets]]<br>(During jet assault) {{!}}{{!}} 1.0x {{!}}{{!}} | | {{!}}rowspan=2{{!}} {{JetFighterBomber2}}<br>{{JetFighterBomber1}} {{!}}{{!}} [[Jets]]<br>(During jet assault) {{!}}{{!}} 1.0x {{!}}{{!}} |
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| * It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]]. | | * It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]]. |
| * It is affected by [[#Aerial Contact|contact]]. | | * It is affected by [[#Aerial Contact|contact]]. |
| + | * Against [[Installation]]s {{Torpedo}} is counted as '''0'''. |
| This applies to [[Jet Assault]]s and [[Airstrike]]s. | | This applies to [[Jet Assault]]s and [[Airstrike]]s. |
| }} | | }} |
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| |Notes=The caliber of the gun does not affect damage. | | |Notes=The caliber of the gun does not affect damage. |
| * Abyssal installations that are not equipped with a plane that has a torpedo or dive bombing stat will use the surface shelling formula for calculating damage. | | * Abyssal installations that are not equipped with a plane that has a torpedo or dive bombing stat will use the surface shelling formula for calculating damage. |
− | This applies to most ships during the [[Combat/Day_Battle#Shelling_Phase|shelling phase]]. | + | This applies to most ships during the [[Shelling]] phase (unless it is an ASW attack). |
| }} | | }} |
| | | |
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| |Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \bigstar + \left[ \text{DB} \times 1.3 \right] + \text{Mod}_\text{CF} \right) \times 1.5 \bigr\rfloor + 55 | | |Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \bigstar + \left[ \text{DB} \times 1.3 \right] + \text{Mod}_\text{CF} \right) \times 1.5 \bigr\rfloor + 55 |
| |Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power | | |Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power |
− | * If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling. | + | * <math>TP</math> is the sum of all {{Torpedo}} torpedo stat any equipment including [[Fit Bonus]]. |
| + | * <math>DB</math> is the sum of all {{Dive}} bombing stat any equipment including [[Fit Bonus]]. |
| + | * If a carrier is not equipped with any {{Torpedo Bomber}} torpedo or {{Dive Bomber}} dive bombers, she will not participate in shelling. |
| ** This also applies if they have lost all bombers during the aerial combat phase. | | ** This also applies if they have lost all bombers during the aerial combat phase. |
| ** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking). | | ** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking). |
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| * Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage. | | * Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage. |
| * Planes are '''not shot down''' when a carrier participates in shelling. | | * Planes are '''not shot down''' when a carrier participates in shelling. |
− | This applies to [[carrier]]s during the [[Combat/Day_Battle#Shelling_Phase|shelling phase]] (unless it is an ASW attack). | + | This applies to [[carrier]]s during the [[Shelling]] phase (unless it is an ASW attack). |
| *This also applies {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} if they carry at least 1 bomber {{AnyBomber}}. | | *This also applies {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} if they carry at least 1 bomber {{AnyBomber}}. |
| *This does not apply to other ship types, such as the {{Class|Ise|Kai Ni}}, and [[Kumano Maru Kai]]. | | *This does not apply to other ship types, such as the {{Class|Ise|Kai Ni}}, and [[Kumano Maru Kai]]. |
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| |Var=<math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}: | | |Var=<math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}: |
| ** '''5''' for 1 {{Hit}}, | | ** '''5''' for 1 {{Hit}}, |
− | ** '''7''' for 2 {{Hit}}. | + | ** '''7''' for 2 {{Hit}}, |
| + | ** '''9''' for 3 {{Hit}}. |
| |Notes=Night battle is unaffected by engagement. | | |Notes=Night battle is unaffected by engagement. |
| ** Exceptions is [[Special Attacks]]. | | ** Exceptions is [[Special Attacks]]. |
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| {{Formula | | {{Formula |
| |Title=Carrier Night Air Attack Formula | | |Title=Carrier Night Air Attack Formula |
− | |Math=\text{Night Battle Power}_\text{carrier} = \text{FP}_\text{ship} + \sum_\text{All Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{Night Plane Bonus} | + | |Math=\text{Atk}_\text{base CNAA} = \text{FP}_\text{ship} + \sum_{\text{All } Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \uparrow\text{TP}_\text{fit bonus} + \text{DB}_\text{night plane} + \uparrow\text{DP}_\text{fit bonus} + \text{Mod}_\text{contact} + \text{Mod}_\text{Night Plane} |
− | |Var=<math>\text{Night Plane Bonus}</math> being: | + | |Var=<math>\text{Mod}_\text{Night Plane}</math> being: |
| {{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | {{!}}valign="center"{{!}} <math>\text{Night Plane Bonus} = \mathrm{A} \times \text{Plane}_\text{Count} + \mathrm{B} \times \left( \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{ASW}_\text{night plane} \right) \times \sqrt{\text{Plane}_\text{Count}} + \sqrt{\bigstar} </math> | + | {{!}}valign="center"{{!}} <math>\text{Mod}_\text{Night Plane} = \mathrm{A} \times \text{Count}_\text{Plane} + \mathrm{B} \times \left( \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{ASW}_\text{night plane} \right) \times \sqrt{\text{Count}_\text{Plane}} + \sqrt{\bigstar} </math> |
| {{!}}} | | {{!}}} |
− | | + | * <math>Night Planes</math> being planes from the following list '''with a plane count above 0''': |
| + | ** {{Night Fighter}} [[Night Fighter]]s |
| + | ** {{Night Torpedo Bomber}} [[Night Torpedo Bomber]]s |
| + | ** {{Torpedo Bomber}} {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}} |
| + | ** {{Dive Bomber}} {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} |
| + | ** {{Dive Bomber}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}} |
| + | *** other planes are ignored. |
| + | * <math>\text{FP}_\text{ship}</math> is the base {{Firepower}} firepower of the ship. |
| + | * <math>\text{FP}_\text{night plane}, \text{TP}_\text{night plane}, \text{DB}_\text{night plane}, \text{ASW}_\text{night plane}</math> are respectively the '''base''' {{Firepower}}, {{Torpedo}}, {{Dive}}, {{ASW}} of the Night Planes. |
| + | * <math>\uparrow\text{TP}_\text{fit bonus}, \uparrow\text{DP}_\text{fit bonus}</math> are the {{Torpedo}}/{{Dive}} [[Fit Bonus]]es of either Night plane or the {{Aviation Personnel}} {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP+}}. |
| + | ** {{Firepower}} Firepower fit bonuses are ignored. |
| + | * <math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}: |
| + | ** '''5''' for 1 {{Hit}}, |
| + | ** '''7''' for 2 {{Hit}}. |
| * <math>\mathrm{A}</math> is: | | * <math>\mathrm{A}</math> is: |
| **'''3''' for [[Night Plane]]s, | | **'''3''' for [[Night Plane]]s, |
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| **'''0.45''' for [[Night Plane]]s, | | **'''0.45''' for [[Night Plane]]s, |
| **'''0.3''' for {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}, {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} and {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}. | | **'''0.3''' for {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}, {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} and {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}. |
| + | * <math>\bigstar</math> unlike other formula this is directly the [[improvement]] level of the plane. |
| |Notes=Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped. | | |Notes=Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped. |
| ** Night fighters are still needed to trigger the attack. | | ** Night fighters are still needed to trigger the attack. |
− | * Like daytime carrier attacks, carriers are unable to attack if moderately damaged or worse. | + | * Like daytime carrier attacks, carriers are unable to attack if {{color|orange|'''moderately damaged (中破)'''}} or worse. |
− | ** Armored carriers are only disabled at heavy damage. | + | ** Armored carriers are only disabled at {{color|red|'''heavily damaged (大破)'''}}. |
− | ** Carriers that can use the night battle shelling formula will use that instead if moderately damaged. | + | ** Carriers that can use the night battle shelling formula will use that instead if {{color|orange|'''moderately damaged (中破)'''}}. |
| * The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''. | | * The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''. |
| ** The [[Improvement]] stats are not taken into account. | | ** The [[Improvement]] stats are not taken into account. |
| *** This means any other stats and upgrade bonuses from equipment like guns and non-night-capable planes are ignored. | | *** This means any other stats and upgrade bonuses from equipment like guns and non-night-capable planes are ignored. |
− | ** This also means that any [[Visible Bonus]] from Planes is also ignored. | + | ** This also means that any [[Visible Bonus]] from other planes are also ignored. |
− | *** The [[Visible Bonus]]es given by the [[SDP+]] are whoever counted here.
| + | This applies to [[Combat/Night_Battle#Carrier_Night_Attacks|carrier night air attack]] |
− | This applies to [[Combat/Night_Battle#Carrier_Night_Attacks|carrier nigth air attack]] | |
| }} | | }} |
| | | |
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| | | |
| ===Shelling Support=== | | ===Shelling Support=== |
− | Basic attack power is calculated in the same way as normal for [[#Surface_Shelling|surface ships]] and carriers except that firepower is reduced by 1. | + | Basic attack power is calculated in a similar way as normal for [[#Surface_Shelling|surface ships]] and carriers except that firepower is reduced by 1. |
| + | {{Formula |
| + | |Title=Surface Attack Formula |
| + | |Math=\text{Atk}_\text{support shelling} = \text{FP} + 4 |
| + | |Notes=For support only visible {{Firepower}} Firepower is used. |
| + | }} |
| + | {{Formula |
| + | |Title=Carrier Shelling Attack Formula |
| + | |Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \left[ \text{DB} \times 1.3 \right] - 1 \right) \times 1.5 \bigr\rfloor + 55 |
| + | |Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power |
| + | * <math>TP</math> is the sum of all {{Torpedo}} torpedo stat any equipment including [[Fit Bonus]]. |
| + | * <math>DB</math> is the sum of all {{Dive}} bombing stat any equipment including [[Fit Bonus]]. |
| + | ** The inclusion of plane's torpedo [[Fit Bonus]] is still inverified. |
| + | * If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling support. |
| + | ** This also applies if they have lost all bombers during the aerial combat phase. |
| + | ** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking). |
| + | * Remember that {{Star}} improvement bonus does not work in support. |
| + | * Slot sizes and the number of remaining aircraft '''do not affect''' carrier attack power during shelling support. |
| + | * Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for support. |
| + | * Planes are '''not shot down''' when a carrier participates in shelling. |
| + | *Unlike in normal shelling {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} use the surface shelling formula. |
| + | }} |
| | | |
| ===Airstrike Support=== | | ===Airstrike Support=== |
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| |- | | |- |
| !style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins | | !style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins |
− | |rowspan=6|{{TorpedoWeapon}}{{RedGunLight}}{{Surface Radar}} | + | |rowspan=6|{{TorpedoWeapon}}{{Light Gun}}{{Surface Radar}} |
| | | | | |
| |1.3 | | |1.3 |
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| |- | | |- |
| !style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins | | !style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}{{Surface Radar}} | + | |{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Night SPB}}{{Surface Radar}} |
| |rowspan=4| - | | |rowspan=4| - |
| |1.36 | | |1.36 |
| |- | | |- |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}} | + | |{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Night SPB}} |
| |1.32 | | |1.32 |
| |- | | |- |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Surface Radar}} | + | |{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Surface Radar}} |
| |1.28 | | |1.28 |
| |- | | |- |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}} | + | |{{Large Gun}}{{Large Gun}}{{Night SPB}} |
| |1.24 | | |1.24 |
| |} | | |} |
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| !Attack Type | | !Attack Type |
| !Prerequisites | | !Prerequisites |
− | !Accuracy<br>Modifier | + | !Damage<br>Modifier |
| |- | | |- |
| !style="background-color:#ff7f50; color:black"|Gun Cut-in | | !style="background-color:#ff7f50; color:black"|Gun Cut-in |
− | |nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}} | + | |nowrap|{{Large Gun}}{{Large Gun}}{{Large Gun}} |
| |2 | | |2 |
| |- | | |- |
| !style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in | | !style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}} | + | |{{Large Gun}}{{Large Gun}}{{Sec Gun}} |
| |1.75 | | |1.75 |
| |- | | |- |
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| |- | | |- |
| !style="background-color:#59f; color:black"|Mixed Torpedo Cut-in | | !style="background-color:#59f; color:black"|Mixed Torpedo Cut-in |
− | |{{TorpedoWeapon}}{{RedGunHeavy}} | + | |{{TorpedoWeapon}}{{Large Gun}} |
| |1.3 | | |1.3 |
| |- | | |- |
| !style="background-color:gold; color:black" rowspan=3|Double Attack | | !style="background-color:gold; color:black" rowspan=3|Double Attack |
− | |{{RedGunHeavy}}{{RedGunHeavy}} | + | |{{Large Gun}}{{Large Gun}} |
| |rowspan=3|1.2 | | |rowspan=3|1.2 |
| |- | | |- |
− | |{{RedGunHeavy}}{{YellowGun}} | + | |{{Large Gun}}{{Sec Gun}} |
| |- | | |- |
− | |{{YellowGun}}{{YellowGun}} | + | |{{Sec Gun}}{{Sec Gun}} |
| |} | | |} |
| |} | | |} |
− | | + | <references/> |
| | | |
| ===ASW Synergy=== | | ===ASW Synergy=== |
| {{Equipment/ASW_Synergy|expand=true}} | | {{Equipment/ASW_Synergy|expand=true}} |
| + | |
| + | |
| + | ===Special Attack Bonus=== |
| + | {{details|Special Attacks}} |
| + | The Special attacks modifier are post-cap for day battle. But are pre-cap for night battle. |
| | | |
| | | |
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| {{details|Hidden Fit Bonuses}} | | {{details|Hidden Fit Bonuses}} |
| | | |
− | Unlike the other pre-cap bonuses, this is just a minor additive firepower bonus added for some ships (mostly cruisers) when equipped with certain guns. | + | Unlike the other pre-cap bonuses, this is just a minor additive firepower bonus added for some ships (mostly cruisers) when equipped with certain guns. |
− | | |
| | | |
| ==Post-cap Modifiers== | | ==Post-cap Modifiers== |
Line 728: |
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| | | |
| {|class="wikitable mw-collapsible" | | {|class="wikitable mw-collapsible" |
− | !colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref> | + | !colspan=4|<math>\text{Mod}_\text{boss}</math>[https://x.com/Divinity_123/status/1852761324813799585] |
| + | |- |
| + | !Boss (ID) !!Low mod !!High mod !!Rate<br>Low/High |
| + | |- |
| + | |{{Enemy/Link|PT Imp Pack|Schnellboot Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640, 2192-2194)}} ||0.5 ||0.8 ||60% / 40% |
| |- | | |- |
− | !Boss (ID) !!Low mod !!High mod
| + | |{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.4 ||2.0 ||65% / 35% |
| |- | | |- |
− | |{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640)}} ||0.5 ||0.8 | + | |{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||1.3 ||1.8 ||? |
| |- | | |- |
− | |{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.4? ||2.2? | + | |{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.4? ||2.2? ||? |
| |- | | |- |
− | |{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||? ||? | + | |{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1.4? ||2.2? ||? |
| |- | | |- |
− | |{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.7? ||2.2? | + | |{{Enemy/Link|Aircraft Carrier Summer Demon|text=Summer CV Demon (1751)}} ||1.2? ||1.6? ||? |
| |- | | |- |
− | |{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1.7? ||2.2? | + | |{{Enemy/Link|European Princess|text=Ark Hime (1755-1760)}} ||? ||? ||? |
| |} | | |} |
− | <references/>
| |
− |
| |
| | | |
| ===Artillery Spotting=== | | ===Artillery Spotting=== |
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| |- | | |- |
| !style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}} | | !style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}} |
− | |{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}} | + | |{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}} |
| |1.35 | | |1.35 |
| |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only | | |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only |
| |- | | |- |
| !style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}} | | !style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}} |
− | |{{RedGunHeavy}}{{RedPlane}}{{RedPlane}} | + | |{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}} |
| |1.3 | | |1.3 |
| |- | | |- |
| !style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}} | | !style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}} |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} | + | |{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}} |
| |1.5 | | |1.5 |
| | | | | |
| |- | | |- |
| !style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}} | | !style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}} |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}} | + | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}} |
| |1.3 | | |1.3 |
| | | | | |
| |- | | |- |
| !style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}} | | !style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}} |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}} | + | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}} |
| |1.2 | | |1.2 |
| | | | | |
| |- | | |- |
| !style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}} | | !style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}} |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}} | + | |{{Large Gun}}{{Sec Gun}}{{Seaplane}} |
| |1.1 | | |1.1 |
| | | | | |
| |- | | |- |
| !style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}} | | !style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}} |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}} | + | |{{Large Gun}}{{Large Gun}}{{Seaplane}} |
| |1.2 | | |1.2 |
| | | | | |
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| |- | | |- |
| !style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}} | | !style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}} |
− | |nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}} | + | |nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}} |
| |1.25 | | |1.25 |
| |- | | |- |
| !style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}} | | !style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}} |
− | |nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}} | + | |nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}} |
| |1.2 | | |1.2 |
| |- | | |- |
| !style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}} | | !style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}} |
− | |nowrap|{{RedPlane}}{{BluePlane}} | + | |nowrap|{{Dive Bomber}}{{Torpedo Bomber}} |
| |1.15 | | |1.15 |
| |} | | |} |
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| | | |
| ===Armor-Piercing Modifier=== | | ===Armor-Piercing Modifier=== |
− | During day combat, certain enemy ships take extra damage from {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armor Piercing Shells}}. | + | During day combat, certain enemy ships take extra damage from {{AP Shell}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armor Piercing Shells}}. |
| * The bonus only applies against [[FBB]], [[BB]], [[BBV]], [[CV]], [[CVB]], [[CA]], and [[CAV]]. | | * The bonus only applies against [[FBB]], [[BB]], [[BBV]], [[CV]], [[CVB]], [[CA]], and [[CAV]]. |
| ** This includes [[Installation]]s. | | ** This includes [[Installation]]s. |
| ** This means that this bonus does not apply against all other types, namely CVL, CL(T), CT, DD, DE, SS(V), AV, AS, AR, LHA, or AP. | | ** This means that this bonus does not apply against all other types, namely CVL, CL(T), CT, DD, DE, SS(V), AV, AS, AR, LHA, or AP. |
| + | |
| + | For clarity purposes: |
| + | * {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'', |
| + | * {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'', |
| + | * {{AP Shell}} is used to indicate an '''[[AP Shell]]''', |
| + | * {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'', |
| | | |
| {|class="wikitable" | | {|class="wikitable" |
| !Type!!Modifier | | !Type!!Modifier |
| |- | | |- |
− | |{{RedGunHeavy}}{{RedAmmo}} | + | |{{Large Gun}}{{AP Shell}} |
| |1.08 | | |1.08 |
| |- | | |- |
− | |{{RedGunHeavy}}{{RedAmmo}}{{Radar}} | + | |{{Large Gun}}{{AP Shell}}{{Radar}} |
| |1.10 | | |1.10 |
| |- | | |- |
− | |{{RedGunHeavy}}{{RedAmmo}}{{YellowGun}} | + | |{{Large Gun}}{{AP Shell}}{{Sec Gun}}<br>{{Large Gun}}{{AP Shell}}{{Sec Gun}}{{Radar}} |
− | |1.15
| |
− | |-
| |
− | |{{RedGunHeavy}}{{RedAmmo}}{{YellowGun}}{{Radar}}
| |
| |1.15 | | |1.15 |
| |} | | |} |
Line 838: |
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| *It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses. | | *It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses. |
| *This modifier doesn't affect support shelling. | | *This modifier doesn't affect support shelling. |
− |
| |
| | | |
| ===Barrage Balloon Modifier=== | | ===Barrage Balloon Modifier=== |
Line 850: |
Line 917: |
| ===Special Attack Bonus=== | | ===Special Attack Bonus=== |
| {{details|Special Attacks}} | | {{details|Special Attacks}} |
− | | + | The Special attacks modifier are post-cap for day battle. But are pre-cap for night battle. |
| | | |
| ===Criticals=== | | ===Criticals=== |
Line 885: |
Line 952: |
| | >50%|| 1.0|| | | | >50%|| 1.0|| |
| |- | | |- |
− | | 40~49%|| 0.8|| 4th Battle | + | | 40%|| 0.8|| 4th Battle |
| |- | | |- |
− | | 30~39%|| 0.6|| | + | | 30%|| 0.6|| |
| |- | | |- |
− | | 20~29%|| 0.4|| 5th Battle | + | | 20%|| 0.4|| 5th Battle |
| |- | | |- |
− | | 10-19%|| 0.2|| | + | | 10%|| 0.2|| |
| |- | | |- |
| | 0%|| 0|| 6th Battle | | | 0%|| 0|| 6th Battle |
Line 911: |
Line 978: |
| *The target's armor cannot be penetrated (attack inferior to eh enemy defense); | | *The target's armor cannot be penetrated (attack inferior to eh enemy defense); |
| *The ammo count hits 0; | | *The ammo count hits 0; |
− | *When a single fleet attack submarine at night; | + | *When a single fleet attack submarine during night battle; |
| + | ** ASW attack works as usual on Night Battle nodes and Night to Day Battle node; |
| *When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet. | | *When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet. |
| | | |
Line 954: |
Line 1,022: |
| *By nature, historical bonuses are arbitrary, so refer to each individual map to see what bonuses are applicable. | | *By nature, historical bonuses are arbitrary, so refer to each individual map to see what bonuses are applicable. |
| | | |
− | ===[[Debuffs]]=== | + | ====Summer Mode Bonuses==== |
− | Debuffs are a special case that only applies during events. Certain event maps have debuff mechanics that require meeting certain conditions to trigger them. Debuffs can be either a reduction to the enemy's armor or a post-cap damage modifier for the fleet. | + | There are consistent bonuses against the following abyssal bosses' summer forms. These bonuses may differ on some [[event]]'s maps. |
| + | |
| + | {|class="wikitable" style="text-align:center" |
| + | !colspan=2 rowspan=2| |
| + | !colspan=4|Damage Bonuses |
| + | |- |
| + | !{{Enemy/Banner|Battleship Summer Princess|small=true}} |
| + | !{{Enemy/Banner|Heavy Cruiser Summer Princess|small=true}} |
| + | !{{Enemy/Banner|Aircraft Carrier Summer Demon|small=true}} |
| + | !{{Enemy/Banner|French Battleship Princess Vacation Mode|small=true}} |
| + | |- |
| + | !rowspan=2|Ships<br><span class="mw-customtoggle-names" style="cursor:pointer; color:blue">''[Toggle Names]''</span> |
| + | |
| + | !{{QuestRewardShip|Ark Royal Kai|small=true|collapsed=names}}{{QuestRewardShip|Bismarck Drei|small=true|collapsed=names}}{{QuestRewardShip|Nelson Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Prinz Eugen Kai|small=true|collapsed=names}}{{QuestRewardShip|Gotland Andra|small=true|collapsed=names}} |
| + | |colspan=3|1.1x |
| + | ! - |
| + | |- |
| + | !{{QuestRewardShip|Richelieu Deux|small=true|collapsed=names}}{{QuestRewardShip|Jean Bart Kai|small=true|collapsed=names}}{{QuestRewardShip|Commandant Teste Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Mogador Kai|small=true|collapsed=names}}{{QuestRewardShip|Gloire Kai|small=true|collapsed=names}} |
| + | !colspan=3| - |
| + | |1.15x |
| + | |- |
| + | !rowspan=6|Equipment |
| + | !{{AP Shell}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link=AP Shell}} |
| + | | 1.2x |
| + | | 1.1x |
| + | | 1.1x |
| + | | 1.2x |
| + | |- |
| + | !{{SPB}} [[SPB]]<br>{{SPF}} [[SPF]] |
| + | | 1.1x |
| + | | 1.15x |
| + | | 1.1x |
| + | | 1.1x |
| + | |- |
| + | !{{SPB}} {{Equipment/Link|Laté 298B}} |
| + | !colspan=3| - |
| + | | {{ToolTip|1.32x|1.1 x 1.2}} |
| + | |- |
| + | !{{Torpedo Bomber}} {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish|link=Swordfish (disambiguation)}} |
| + | |1 = 1.15x<br>2 = 1.32x |
| + | |1 = 1.15x<br>2 = 1.21x |
| + | |1 = 1.1x<br>2 = 1.21x |
| + | ! - |
| + | |- |
| + | !{{Dive Bomber}} [[Dive Bomber]]s |
| + | !colspan=2| - |
| + | |1 = 1.1x<br>2 = 1.32x |
| + | |1 = 1.1x<br>2 = 1.265x |
| + | |} |
| + | |
| + | The {{Equipment/Link|Laté 298B}} bonus includes the [[SPB]] bonus. |
| + | |
| + | The whole bonuses is counted for the airstrike phase [https://x.com/Divinity_123/status/1852761324813799585]. |
| + | |
| + | ====Foreign Plane Bonuses==== |
| + | "Foreign Plane Bonuses" is an event-only mechanic where most foreign planes (not from the IJN/IJA) get various damage bonuses. |
| + | *See ''[[Foreign Plane Bonuses]]'' for more details. |
| + | |
| + | ===Debuffs=== |
| + | Debuffs are a special case that only applies during [[events]]. |
| | | |
− | '''Notes:''' | + | Certain event maps have debuff mechanics that require completing certain gimmicks once Last Dance is reached, in order to trigger the boss or boss' fleet debuff. |
− | * Debuffs are affected by the remaining ammo modifier. | + | *See ''[[Debuffs|here]]'' for more details on past event debuffs. |
| + | Debuffs can be either: |
| + | *A reduction to the enemy's [[#Defense Power|armor]] {{Armor}}, |
| + | *A post-cap damage modifier for the attacking fleet (probably cases of miss interpretation of armor reductions). |
| | | |
| =Overkill Protection= | | =Overkill Protection= |
Line 984: |
Line 1,114: |
| *** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha | | *** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha |
| ** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage. | | ** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage. |
− | ** This mechanism is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection diminishes | + | ** Therefore ships with maximum HP that are divisible by 4 have worse survivability. |
− | * Generally ships with HP that are divisible by 4 have worse survivability. | + | *** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage. |
| + | *** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains HP 2 /6 still >25% HP. So does it for a damaged ship who remains 6 HP, if her max HP < 8. |
| | | |
| =See Also= | | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |