Changes

m
→‎Overkill Protection: correct 'general 4n theory' wording
Line 23: Line 23:  
Defense power represents the ability of a ship to resist damage. It's calculated from the '''Armor''' {{Armor}} plus a random element.
 
Defense power represents the ability of a ship to resist damage. It's calculated from the '''Armor''' {{Armor}} plus a random element.
 
{{Formula
 
{{Formula
|Title=Defence Formula
+
|Title=Defense Formula
 
|Math=\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen}
 
|Math=\text{DEF} = \left( \text{Armor} \times 0.7 + \text{Armor}_\text{rand} \times 0.6 \right) - \text{Pen}
 
|Var=<math>\text{Armor}</math> the armor {{Armor}} of the target including all equipment and upgrade bonuses,
 
|Var=<math>\text{Armor}</math> the armor {{Armor}} of the target including all equipment and upgrade bonuses,
 +
**This stat is be directly affected by [[#Debuffs|Debuffs]] when applicable.
 
* <math>\text{Armor}_\text{rand}</math> a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>,
 
* <math>\text{Armor}_\text{rand}</math> a random number between <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>,
 
** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
 
** Note that it is inclusive, meaning it can also output <math>0</math> and <math>\lfloor\text{Armor}\rfloor - 1</math>
 
* <math>\text{Pen}</math> any applicable armor penetration mechanic:
 
* <math>\text{Pen}</math> any applicable armor penetration mechanic:
 
** ''See [[#Anti-Submarine Warfare|ASW]] for details on ASW armor penetration,
 
** ''See [[#Anti-Submarine Warfare|ASW]] for details on ASW armor penetration,
** Some [[#Debuffs|debuffs]] may include armor penetration.
   
|Notes=The range of armor values is uniformly distributed, every armor roll has the same chance of occurring.
 
|Notes=The range of armor values is uniformly distributed, every armor roll has the same chance of occurring.
 
}}
 
}}
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* <math>\bigstar</math> is the upgrade bonus of the equipment.
 
* <math>\bigstar</math> is the upgrade bonus of the equipment.
 
** See [[Improvement]] or [https://akashi-list.me/ Akashi List] for upgrade bonus values.
 
** See [[Improvement]] or [https://akashi-list.me/ Akashi List] for upgrade bonus values.
* <math>\text{Plane}_\text{Count}</math> is the remaining amount of planes in a slot, performing the attack.
+
* <math>\text{Count}_\text{Plane}</math> is the remaining amount of planes in a slot, performing the attack.
 
* <math>\text{Mod}_\text{CF}</math> is the combined fleet modifier based on the tables below:
 
* <math>\text{Mod}_\text{CF}</math> is the combined fleet modifier based on the tables below:
   Line 148: Line 148:  
|-
 
|-
 
|rowspan=2|Torpedo
 
|rowspan=2|Torpedo
|Allies|| {{color|red|-5}}|| {{color|red|-5}}|| -{{color|red|-5}}
+
|Allies|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
 
|-
 
|-
 
|Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
 
|Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
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| Enemy|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}}
 
| Enemy|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}}
 
|-
 
|-
|rowspan="2"|Escort Fleet Shelling
+
|rowspan=2|Escort Fleet Shelling
 
| Allies|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
 
| Allies|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
 
|-
 
|-
 
| Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
 
| Enemy|| {{color|red|-5}}|| {{color|red|-5}}|| {{color|red|-5}}
 
|-
 
|-
|rowspan="2"|Torpedo
+
|rowspan=2|Torpedo
 
|Allies|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}}
 
|Allies|| {{color|green|+10}}|| {{color|green|+10}}|| {{color|green|+10}}
 
|-
 
|-
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|-
 
|-
 
|Enemy||{{color|green|+10}}
 
|Enemy||{{color|green|+10}}
 +
|}
 +
 +
|-|Airstrike vs Combined=
 +
{|class="wikitable" style="text-align:center; width:980px"
 +
!width=26%|Combat Phase
 +
!width=14%|Forces
 +
!width=60%|Bonus[https://docs.google.com/spreadsheets/d/1qWBdN1BlJNjFyDZCxRpsZFyTNbKMkCs308HQMKnymZc/edit?gid=1339328510#gid=1339328510]
 +
|-
 +
|rowspan=2|Vs Main Fleet
 +
|Allies||{{color|red|-10}}
 +
|-
 +
|Enemy||{{color|red|-10?}}
 +
|-
 +
|rowspan=2|Vs Escort
 +
|Allies||{{color|red|-20}}
 +
|-
 +
|Enemy||{{color|red|-20?}}
 
|}
 
|}
 
</tabber>
 
</tabber>
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{{Formula
 
{{Formula
 
|Title=Airstrike Attack Formula
 
|Title=Airstrike Attack Formula
|Math=\text{Atk}_\text{base airstrike} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar \right) \times \sqrt{\text{Plane}_\text{Count} } + 25 \biggr)
+
|Math=\text{Atk}_\text{base airstrike} = \text{Type} \times \biggl( \left( \text{DB or TP} + \bigstar + \text{Fit}_\text{SDP+} + \text{Fit}_\text{plane} \right) \times \sqrt{\text{Count}_\text{Plane} } + 25 + \text{Mod}_\text{CF} \biggr)
|Var=<math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details.
+
|Var=<math>\text{DB or TP}</math> here this is the '''base''' {{Torpedo}} stat of {{Torpedo Bomber}} and the '''base''' {{Dive}} of {{Dive Bomber}}/{{SPB}}/{{JetFighterBomber2}}/{{JetFighterBomber1}}
 +
* <math>\text{Fit}_\text{SDP+}</math> are the {{Torpedo}}/{{Dive}} [[Equipment_Bonuses|visible fit bonus]]es given by the {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands}}.
 +
* <math>\text{Fit}_\text{plane}</math> is the applied {{Torpedo}} [[Equipment_Bonuses|visible fit bonus]]es given by planes.
 +
** ''For more information see [[Equipment_Bonuses#Airstrike|here]].''
 +
* <math>\text{Type}</math> is a multiplier based on the type of the plane. See below for details.
    
{{{!}}class="wikitable" style="text-align:center"
 
{{{!}}class="wikitable" style="text-align:center"
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!Notes
 
!Notes
 
{{!}}-
 
{{!}}-
{{!}} {{BluePlane}} {{!}}{{!}} [[Torpedo Bomber]]s {{!}}{{!}} 0.8x or 1.5x
+
{{!}} {{Torpedo Bomber}} {{!}}{{!}} [[Torpedo Bomber]]s {{!}}{{!}} 0.8x or 1.5x
 
{{!}} The multiplier is chosen randomly.<br>The chance is roughly 50%.
 
{{!}} The multiplier is chosen randomly.<br>The chance is roughly 50%.
 
{{!}}-
 
{{!}}-
{{!}} {{RedPlane}}<br>{{SPB}} {{!}}{{!}} [[Dive Bomber]]s<br>[[SPB|Seaplane Bombers]] {{!}}{{!}} 1.0x {{!}}{{!}}
+
{{!}} {{Dive Bomber}}<br>{{SPB}}<br>{{IconText|{{ASWPlane}}|Hayabusa|8}} {{!}}{{!}} [[Dive Bomber]]s<br>[[Seaplane Bomber]]s<br>{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}} {{!}}{{!}} 1.0x {{!}}{{!}} {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}'s {{Dive}}<br>is counted as '''0'''.
 
{{!}}-
 
{{!}}-
 
{{!}}rowspan=2{{!}} {{JetFighterBomber2}}<br>{{JetFighterBomber1}} {{!}}{{!}} [[Jets]]<br>(During jet assault) {{!}}{{!}} 1.0x {{!}}{{!}}
 
{{!}}rowspan=2{{!}} {{JetFighterBomber2}}<br>{{JetFighterBomber1}} {{!}}{{!}} [[Jets]]<br>(During jet assault) {{!}}{{!}} 1.0x {{!}}{{!}}
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* It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]].
 
* It is not affected by [[#Engagement|engagement]], [[#Formation|formation]] or [[#Damage State|damage states]].
 
* It is affected by [[#Aerial Contact|contact]].
 
* It is affected by [[#Aerial Contact|contact]].
 +
* Against [[Installation]]s {{Torpedo}} is counted as '''0'''.
 
This applies to [[Jet Assault]]s and [[Airstrike]]s.
 
This applies to [[Jet Assault]]s and [[Airstrike]]s.
 
}}
 
}}
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|Notes=The caliber of the gun does not affect damage.
 
|Notes=The caliber of the gun does not affect damage.
 
* Abyssal installations that are not equipped with a plane that has a torpedo or dive bombing stat will use the surface shelling formula for calculating damage.
 
* Abyssal installations that are not equipped with a plane that has a torpedo or dive bombing stat will use the surface shelling formula for calculating damage.
This applies to most ships during the [[Combat/Day_Battle#Shelling_Phase|shelling phase]].
+
This applies to most ships during the [[Shelling]] phase (unless it is an ASW attack).
 
}}
 
}}
   Line 247: Line 269:  
|Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \bigstar + \left[ \text{DB} \times 1.3 \right] + \text{Mod}_\text{CF} \right) \times 1.5 \bigr\rfloor + 55
 
|Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \bigstar + \left[ \text{DB} \times 1.3 \right] + \text{Mod}_\text{CF} \right) \times 1.5 \bigr\rfloor + 55
 
|Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power
 
|Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power
* If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling.
+
* <math>TP</math> is the sum of all {{Torpedo}} torpedo stat any equipment including [[Fit Bonus]].
 +
* <math>DB</math> is the sum of all {{Dive}} bombing stat any equipment including [[Fit Bonus]].
 +
* If a carrier is not equipped with any {{Torpedo Bomber}} torpedo or {{Dive Bomber}} dive bombers, she will not participate in shelling.
 
** This also applies if they have lost all bombers during the aerial combat phase.
 
** This also applies if they have lost all bombers during the aerial combat phase.
 
** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking).
 
** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking).
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* Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage.
 
* Abyssal installations equipped with a plane that has a torpedo or dive bombing stat will use the carrier formula for determining shelling damage.
 
* Planes are '''not shot down''' when a carrier participates in shelling.
 
* Planes are '''not shot down''' when a carrier participates in shelling.
This applies to [[carrier]]s during the [[Combat/Day_Battle#Shelling_Phase|shelling phase]] (unless it is an ASW attack).
+
This applies to [[carrier]]s during the [[Shelling]] phase (unless it is an ASW attack).
 
*This also applies {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} if they carry at least 1 bomber {{AnyBomber}}.
 
*This also applies {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} if they carry at least 1 bomber {{AnyBomber}}.
 
*This does not apply to other ship types, such as the {{Class|Ise|Kai Ni}}, and [[Kumano Maru Kai]].
 
*This does not apply to other ship types, such as the {{Class|Ise|Kai Ni}}, and [[Kumano Maru Kai]].
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|Var=<math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}:
 
|Var=<math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}:
 
** '''5''' for 1 {{Hit}},
 
** '''5''' for 1 {{Hit}},
** '''7''' for 2 {{Hit}}.
+
** '''7''' for 2 {{Hit}},
 +
** '''9''' for 3 {{Hit}}.
 
|Notes=Night battle is unaffected by engagement.
 
|Notes=Night battle is unaffected by engagement.
 
** Exceptions is [[Special Attacks]].
 
** Exceptions is [[Special Attacks]].
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{{Formula
 
{{Formula
 
|Title=Carrier Night Air Attack Formula
 
|Title=Carrier Night Air Attack Formula
|Math=\text{Night Battle Power}_\text{carrier} = \text{FP}_\text{ship} + \sum_\text{All Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{Night Plane Bonus}
+
|Math=\text{Atk}_\text{base CNAA} = \text{FP}_\text{ship} + \sum_{\text{All } Night Planes} \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \uparrow\text{TP}_\text{fit bonus} + \text{DB}_\text{night plane} + \uparrow\text{DP}_\text{fit bonus} + \text{Mod}_\text{contact} + \text{Mod}_\text{Night Plane}
|Var=<math>\text{Night Plane Bonus}</math> being:
+
|Var=<math>\text{Mod}_\text{Night Plane}</math> being:
 
{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
{{!}}valign="center"{{!}}  <math>\text{Night Plane Bonus} = \mathrm{A} \times \text{Plane}_\text{Count} + \mathrm{B} \times \left( \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{ASW}_\text{night plane} \right) \times \sqrt{\text{Plane}_\text{Count}} + \sqrt{\bigstar} </math>
+
{{!}}valign="center"{{!}}  <math>\text{Mod}_\text{Night Plane} = \mathrm{A} \times \text{Count}_\text{Plane} + \mathrm{B} \times \left( \text{FP}_\text{night plane} + \text{TP}_\text{night plane} + \text{DB}_\text{night plane} + \text{ASW}_\text{night plane} \right) \times \sqrt{\text{Count}_\text{Plane}} + \sqrt{\bigstar} </math>
 
{{!}}}
 
{{!}}}
 
+
* <math>Night Planes</math> being planes from the following list '''with a plane count above 0''':
 +
** {{Night Fighter}} [[Night Fighter]]s
 +
** {{Night Torpedo Bomber}} [[Night Torpedo Bomber]]s
 +
** {{Torpedo Bomber}} {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}
 +
** {{Dive Bomber}} {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}}
 +
** {{Dive Bomber}} {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}
 +
*** other planes are ignored.
 +
* <math>\text{FP}_\text{ship}</math> is the base {{Firepower}} firepower of the ship.
 +
* <math>\text{FP}_\text{night plane}, \text{TP}_\text{night plane}, \text{DB}_\text{night plane}, \text{ASW}_\text{night plane}</math> are respectively the '''base''' {{Firepower}}, {{Torpedo}}, {{Dive}}, {{ASW}} of the Night Planes.
 +
* <math>\uparrow\text{TP}_\text{fit bonus}, \uparrow\text{DP}_\text{fit bonus}</math> are the {{Torpedo}}/{{Dive}} [[Fit Bonus]]es of either Night plane or the {{Aviation Personnel}} {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP+}}.
 +
** {{Firepower}} Firepower fit bonuses are ignored.
 +
* <math>\text{Mod}_\text{contact}</math> is the Night Battle Contact if {{Night Recon}} [[Night Recon]] is triggered. The value depend of the '''Accuracy''' {{Hit}}:
 +
** '''5''' for 1 {{Hit}},
 +
** '''7''' for 2 {{Hit}}.
 
* <math>\mathrm{A}</math> is:
 
* <math>\mathrm{A}</math> is:
 
**'''3''' for [[Night Plane]]s,
 
**'''3''' for [[Night Plane]]s,
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**'''0.45''' for [[Night Plane]]s,
 
**'''0.45''' for [[Night Plane]]s,
 
**'''0.3''' for {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}, {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} and {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}.
 
**'''0.3''' for {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish}}, {{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)|text=Zero FB Iwai}} and {{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)|text=Suisei Photobomb}}.
 +
* <math>\bigstar</math> unlike other formula this is directly the [[improvement]] level of the plane.
 
|Notes=Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped.
 
|Notes=Unlike daytime carrier attacks, it is possible to attack even if no bombers are equipped.
 
** Night fighters are still needed to trigger the attack.
 
** Night fighters are still needed to trigger the attack.
* Like daytime carrier attacks, carriers are unable to attack if moderately damaged or worse.
+
* Like daytime carrier attacks, carriers are unable to attack if {{color|orange|'''moderately damaged (中破)'''}} or worse.
** Armored carriers are only disabled at heavy damage.
+
** Armored carriers are only disabled at {{color|red|'''heavily damaged (大破)'''}}.
** Carriers that can use the night battle shelling formula will use that instead if moderately damaged.
+
** Carriers that can use the night battle shelling formula will use that instead if {{color|orange|'''moderately damaged (中破)'''}}.
 
* The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''.  
 
* The formula '''only takes into account the base stats of the carrier and night attack capable planes equipped'''.  
 
** The [[Improvement]] stats are not taken into account.
 
** The [[Improvement]] stats are not taken into account.
 
*** This means any other stats and upgrade bonuses from equipment like guns and non-night-capable planes are ignored.
 
*** This means any other stats and upgrade bonuses from equipment like guns and non-night-capable planes are ignored.
** This also means that any [[Visible Bonus]] from Planes is also ignored.
+
** This also means that any [[Visible Bonus]] from other planes are also ignored.
*** The [[Visible Bonus]]es given by the [[SDP+]] are whoever counted here.
+
This applies to [[Combat/Night_Battle#Carrier_Night_Attacks|carrier night air attack]]
This applies to [[Combat/Night_Battle#Carrier_Night_Attacks|carrier nigth air attack]]
   
}}
 
}}
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===Shelling Support===
 
===Shelling Support===
Basic attack power is calculated in the same way as normal for [[#Surface_Shelling|surface ships]] and carriers except that firepower is reduced by 1.
+
Basic attack power is calculated in a similar way as normal for [[#Surface_Shelling|surface ships]] and carriers except that firepower is reduced by 1.
 +
{{Formula
 +
|Title=Surface Attack Formula
 +
|Math=\text{Atk}_\text{support shelling} = \text{FP} + 4
 +
|Notes=For support only visible {{Firepower}} Firepower is used.
 +
}}
 +
{{Formula
 +
|Title=Carrier Shelling Attack Formula
 +
|Math=\text{Atk}_\text{base carrier shelling} = \bigl\lfloor \left( \text{FP} + \text{TP} + \left[ \text{DB} \times 1.3 \right] - 1 \right) \times 1.5 \bigr\rfloor + 55
 +
|Notes=Dive and Torpedo groups contribute, respectively, 1.95 and 1.5 times their dive bomb and torpedo stats toward shelling power
 +
* <math>TP</math> is the sum of all {{Torpedo}} torpedo stat any equipment including [[Fit Bonus]].
 +
* <math>DB</math> is the sum of all {{Dive}} bombing stat any equipment including [[Fit Bonus]].
 +
** The inclusion of plane's torpedo [[Fit Bonus]] is still inverified.
 +
* If a carrier is not equipped with any torpedo or dive bombers, she will not participate in shelling support.
 +
** This also applies if they have lost all bombers during the aerial combat phase.
 +
** But even if an air group has had all its planes shot down, it will still contribute towards carrier shelling power (if the CV is still capable of attacking).
 +
* Remember that {{Star}} improvement bonus does not work in support.
 +
* Slot sizes and the number of remaining aircraft '''do not affect''' carrier attack power during shelling support.
 +
* Carriers have the easiest time hitting the damage cap. This makes them very powerful assets for support.
 +
* Planes are '''not shot down''' when a carrier participates in shelling.
 +
*Unlike in normal shelling {{Ship/Link|Hayasui Kai}}/{{Ship/Link|Yamashio Maru Kai}} use the surface shelling formula.
 +
}}
    
===Airstrike Support===
 
===Airstrike Support===
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|-
 
|-
 
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
 
!style="background-color:#ff7f50; color:black" rowspan=14|Destroyer Cut-ins
|rowspan=6|{{TorpedoWeapon}}{{RedGunLight}}{{Surface Radar}}
+
|rowspan=6|{{TorpedoWeapon}}{{Light Gun}}{{Surface Radar}}
 
|
 
|
 
|1.3
 
|1.3
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|-
 
|-
 
!style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins
 
!style="background-color:#9370db; color:black" rowspan=4|Night Zuiun Cut-ins
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}{{Surface Radar}}
+
|{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Night SPB}}{{Surface Radar}}
 
|rowspan=4| -
 
|rowspan=4| -
 
|1.36
 
|1.36
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Night SPB}}
+
|{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Night SPB}}
 
|1.32
 
|1.32
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}{{Surface Radar}}
+
|{{Large Gun}}{{Large Gun}}{{Night SPB}}{{Surface Radar}}
 
|1.28
 
|1.28
 
|-
 
|-
|{{RedGunHeavy}}{{RedGunHeavy}}{{Night SPB}}
+
|{{Large Gun}}{{Large Gun}}{{Night SPB}}
 
|1.24
 
|1.24
 
|}
 
|}
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!Attack Type
 
!Attack Type
 
!Prerequisites
 
!Prerequisites
!Accuracy<br>Modifier
+
!Damage<br>Modifier
 
|-
 
|-
 
!style="background-color:#ff7f50; color:black"|Gun Cut-in
 
!style="background-color:#ff7f50; color:black"|Gun Cut-in
|nowrap|{{RedGunHeavy}}{{RedGunHeavy}}{{RedGunHeavy}}
+
|nowrap|{{Large Gun}}{{Large Gun}}{{Large Gun}}
 
|2
 
|2
 
|-
 
|-
 
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in
 
!style="background-color:#ff7f50; color:black"|Mixed Gun Cut-in
|{{RedGunHeavy}}{{RedGunHeavy}}{{YellowGun}}
+
|{{Large Gun}}{{Large Gun}}{{Sec Gun}}
 
|1.75
 
|1.75
 
|-
 
|-
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|-
 
|-
 
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in
 
!style="background-color:#59f; color:black"|Mixed Torpedo Cut-in
|{{TorpedoWeapon}}{{RedGunHeavy}}
+
|{{TorpedoWeapon}}{{Large Gun}}
 
|1.3
 
|1.3
 
|-
 
|-
 
!style="background-color:gold; color:black" rowspan=3|Double Attack
 
!style="background-color:gold; color:black" rowspan=3|Double Attack
|{{RedGunHeavy}}{{RedGunHeavy}}
+
|{{Large Gun}}{{Large Gun}}
 
|rowspan=3|1.2
 
|rowspan=3|1.2
 
|-
 
|-
|{{RedGunHeavy}}{{YellowGun}}
+
|{{Large Gun}}{{Sec Gun}}
 
|-
 
|-
|{{YellowGun}}{{YellowGun}}
+
|{{Sec Gun}}{{Sec Gun}}
 
|}
 
|}
 
|}
 
|}
 
+
<references/>
    
===ASW Synergy===
 
===ASW Synergy===
 
{{Equipment/ASW_Synergy|expand=true}}
 
{{Equipment/ASW_Synergy|expand=true}}
 +
 +
 +
===Special Attack Bonus===
 +
{{details|Special Attacks}}
 +
The Special attacks modifier are post-cap for day battle. But are pre-cap for night battle.
      Line 701: Line 765:  
{{details|Hidden Fit Bonuses}}
 
{{details|Hidden Fit Bonuses}}
   −
Unlike the other pre-cap bonuses, this is just a minor additive firepower bonus added for some ships (mostly cruisers) when equipped with certain guns.  
+
Unlike the other pre-cap bonuses, this is just a minor additive firepower bonus added for some ships (mostly cruisers) when equipped with certain guns.
 
      
==Post-cap Modifiers==
 
==Post-cap Modifiers==
Line 728: Line 791:     
{|class="wikitable mw-collapsible"
 
{|class="wikitable mw-collapsible"
!colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref>
+
!colspan=4|<math>\text{Mod}_\text{boss}</math>[https://x.com/Divinity_123/status/1852761324813799585]
 +
|-
 +
!Boss (ID) !!Low mod !!High mod !!Rate<br>Low/High
 +
|-
 +
|{{Enemy/Link|PT Imp Pack|Schnellboot Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640, 2192-2194)}} ||0.5 ||0.8 ||60% / 40%
 
|-
 
|-
!Boss (ID) !!Low mod !!High mod
+
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.4 ||2.0 ||65% / 35%
 
|-
 
|-
|{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640)}} ||0.5 ||0.8
+
|{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||1.3 ||1.8 ||?
 
|-
 
|-
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.4? ||2.2?
+
|{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.4? ||2.2? ||?
 
|-
 
|-
|{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||? ||?
+
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1.4? ||2.2? ||?
 
|-
 
|-
|{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.7? ||2.2?
+
|{{Enemy/Link|Aircraft Carrier Summer Demon|text=Summer CV Demon (1751)}} ||1.2? ||1.6? ||?
 
|-
 
|-
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1.7? ||2.2?
+
|{{Enemy/Link|European Princess|text=Ark Hime (1755-1760)}} ||? ||? ||?
 
|}
 
|}
<references/>
  −
      
===Artillery Spotting===
 
===Artillery Spotting===
Line 755: Line 820:  
|-
 
|-
 
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
 
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
+
|{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}}
 
|1.35
 
|1.35
 
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
 
|-
 
|-
 
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
 
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
+
|{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}}
 
|1.3
 
|1.3
 
|-
 
|-
 
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
 
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
 
|1.5
 
|1.5
 
|
 
|
 
|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
 
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}}
 
|1.3
 
|1.3
 
|
 
|
 
|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
 
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}}
 
|1.2
 
|1.2
 
|
 
|
 
|-
 
|-
 
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
 
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}
 
|1.1
 
|1.1
 
|
 
|
 
|-
 
|-
 
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
 
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}
 
|1.2
 
|1.2
 
|
 
|
Line 799: Line 864:  
|-
 
|-
 
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
 
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.25
 
|1.25
 
|-
 
|-
 
!style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
 
!style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.2
 
|1.2
 
|-
 
|-
 
!style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}}
 
!style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}}
|nowrap|{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Dive Bomber}}{{Torpedo Bomber}}
 
|1.15
 
|1.15
 
|}
 
|}
Line 814: Line 879:     
===Armor-Piercing Modifier===
 
===Armor-Piercing Modifier===
During day combat, certain enemy ships take extra damage from {{RedAmmo}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armor Piercing Shells}}.
+
During day combat, certain enemy ships take extra damage from {{AP Shell}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armor Piercing Shells}}.
 
* The bonus only applies against [[FBB]], [[BB]], [[BBV]], [[CV]], [[CVB]], [[CA]], and [[CAV]].
 
* The bonus only applies against [[FBB]], [[BB]], [[BBV]], [[CV]], [[CVB]], [[CA]], and [[CAV]].
 
** This includes [[Installation]]s.
 
** This includes [[Installation]]s.
 
** This means that this bonus does not apply against all other types, namely CVL, CL(T), CT, DD, DE, SS(V), AV, AS, AR, LHA, or AP.
 
** This means that this bonus does not apply against all other types, namely CVL, CL(T), CT, DD, DE, SS(V), AV, AS, AR, LHA, or AP.
 +
 +
For clarity purposes:
 +
* {{Large Gun}} is used to indicate a '''[[Main Gun]]''' of ''any size'',
 +
* {{Sec Gun}} is used to indicate a '''[[Secondary Gun]]''' of ''any size'',
 +
* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
 +
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
    
{|class="wikitable"
 
{|class="wikitable"
 
!Type!!Modifier
 
!Type!!Modifier
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}
+
|{{Large Gun}}{{AP Shell}}
 
|1.08
 
|1.08
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}{{Radar}}
+
|{{Large Gun}}{{AP Shell}}{{Radar}}
 
|1.10
 
|1.10
 
|-
 
|-
|{{RedGunHeavy}}{{RedAmmo}}{{YellowGun}}
+
|{{Large Gun}}{{AP Shell}}{{Sec Gun}}<br>{{Large Gun}}{{AP Shell}}{{Sec Gun}}{{Radar}}
|1.15
  −
|-
  −
|{{RedGunHeavy}}{{RedAmmo}}{{YellowGun}}{{Radar}}
   
|1.15
 
|1.15
 
|}
 
|}
Line 838: Line 906:  
*It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses.
 
*It is '''unadvisable''' to run any of the other setups beyond the most basic Gun+AP, as the other setups will interfere with artillery spotting and give worse bonuses.
 
*This modifier doesn't affect support shelling.
 
*This modifier doesn't affect support shelling.
      
===Barrage Balloon Modifier===
 
===Barrage Balloon Modifier===
Line 850: Line 917:  
===Special Attack Bonus===
 
===Special Attack Bonus===
 
{{details|Special Attacks}}
 
{{details|Special Attacks}}
 
+
The Special attacks modifier are post-cap for day battle. But are pre-cap for night battle.
    
===Criticals===
 
===Criticals===
Line 885: Line 952:  
| >50%|| 1.0||  
 
| >50%|| 1.0||  
 
|-
 
|-
| 40~49%|| 0.8|| 4th Battle
+
| 40%|| 0.8|| 4th Battle
 
|-
 
|-
| 30~39%|| 0.6||  
+
| 30%|| 0.6||  
 
|-
 
|-
| 20~29%|| 0.4|| 5th Battle
+
| 20%|| 0.4|| 5th Battle
 
|-
 
|-
| 10-19%|| 0.2||  
+
| 10%|| 0.2||  
 
|-
 
|-
 
| 0%|| 0|| 6th Battle
 
| 0%|| 0|| 6th Battle
Line 911: Line 978:  
*The target's armor cannot be penetrated (attack inferior to eh enemy defense);
 
*The target's armor cannot be penetrated (attack inferior to eh enemy defense);
 
*The ammo count hits 0;
 
*The ammo count hits 0;
*When a single fleet attack submarine at night;
+
*When a single fleet attack submarine during night battle;
 +
** ASW attack works as usual on Night Battle nodes and Night to Day Battle node;
 
*When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet.
 
*When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet.
   Line 954: Line 1,022:  
*By nature, historical bonuses are arbitrary, so refer to each individual map to see what bonuses are applicable.
 
*By nature, historical bonuses are arbitrary, so refer to each individual map to see what bonuses are applicable.
   −
===[[Debuffs]]===
+
====Summer Mode Bonuses====
Debuffs are a special case that only applies during events. Certain event maps have debuff mechanics that require meeting certain conditions to trigger them. Debuffs can be either a reduction to the enemy's armor or a post-cap damage modifier for the fleet.
+
There are consistent bonuses against the following abyssal bosses' summer forms. These bonuses may differ on some [[event]]'s maps.
 +
 
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=2 rowspan=2|
 +
!colspan=4|Damage Bonuses
 +
|-
 +
!{{Enemy/Banner|Battleship Summer Princess|small=true}}
 +
!{{Enemy/Banner|Heavy Cruiser Summer Princess|small=true}}
 +
!{{Enemy/Banner|Aircraft Carrier Summer Demon|small=true}}
 +
!{{Enemy/Banner|French Battleship Princess Vacation Mode|small=true}}
 +
|-
 +
!rowspan=2|Ships<br><span class="mw-customtoggle-names" style="cursor:pointer; color:blue">''[Toggle Names]''</span>
 +
 
 +
!{{QuestRewardShip|Ark Royal Kai|small=true|collapsed=names}}{{QuestRewardShip|Bismarck Drei|small=true|collapsed=names}}{{QuestRewardShip|Nelson Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Prinz Eugen Kai|small=true|collapsed=names}}{{QuestRewardShip|Gotland Andra|small=true|collapsed=names}}
 +
|colspan=3|1.1x
 +
! -
 +
|-
 +
!{{QuestRewardShip|Richelieu Deux|small=true|collapsed=names}}{{QuestRewardShip|Jean Bart Kai|small=true|collapsed=names}}{{QuestRewardShip|Commandant Teste Kai|small=true|collapsed=names}}<br>{{QuestRewardShip|Mogador Kai|small=true|collapsed=names}}{{QuestRewardShip|Gloire Kai|small=true|collapsed=names}}
 +
!colspan=3| -
 +
|1.15x
 +
|-
 +
!rowspan=6|Equipment
 +
!{{AP Shell}} {{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link=AP Shell}}
 +
| 1.2x
 +
| 1.1x
 +
| 1.1x
 +
| 1.2x
 +
|-
 +
!{{SPB}} [[SPB]]<br>{{SPF}} [[SPF]]
 +
| 1.1x
 +
| 1.15x
 +
| 1.1x
 +
| 1.1x
 +
|-
 +
!{{SPB}} {{Equipment/Link|Laté 298B}}
 +
!colspan=3| -
 +
| {{ToolTip|1.32x|1.1 x 1.2}}
 +
|-
 +
!{{Torpedo Bomber}} {{Equipment/Link|Swordfish|Swordfish Mk.II (Skilled)|Swordfish Mk.III (Skilled)|text=Swordfish|link=Swordfish (disambiguation)}}
 +
|1 = 1.15x<br>2 = 1.32x
 +
|1 = 1.15x<br>2 = 1.21x
 +
|1 = 1.1x<br>2 = 1.21x
 +
! -
 +
|-
 +
!{{Dive Bomber}} [[Dive Bomber]]s
 +
!colspan=2| -
 +
|1 = 1.1x<br>2 = 1.32x
 +
|1 = 1.1x<br>2 = 1.265x
 +
|}
 +
 
 +
The {{Equipment/Link|Laté 298B}} bonus includes the [[SPB]] bonus.
 +
 
 +
The whole bonuses is counted for the airstrike phase [https://x.com/Divinity_123/status/1852761324813799585].
 +
 
 +
====Foreign Plane Bonuses====
 +
"Foreign Plane Bonuses" is an event-only mechanic where most foreign planes (not from the IJN/IJA) get various damage bonuses.
 +
*See ''[[Foreign Plane Bonuses]]'' for more details.
 +
 
 +
===Debuffs===
 +
Debuffs are a special case that only applies during [[events]].
   −
'''Notes:'''
+
Certain event maps have debuff mechanics that require completing certain gimmicks once Last Dance is reached, in order to trigger the boss or boss' fleet debuff.
* Debuffs are affected by the remaining ammo modifier.
+
*See ''[[Debuffs|here]]'' for more details on past event debuffs.
 +
Debuffs can be either:
 +
*A reduction to the enemy's [[#Defense Power|armor]] {{Armor}},
 +
*A post-cap damage modifier for the attacking fleet (probably cases of miss interpretation of armor reductions).
    
=Overkill Protection=
 
=Overkill Protection=
Line 984: Line 1,114:  
*** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha
 
*** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha
 
** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
 
** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
** This mechanism is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection diminishes
+
** Therefore ships with maximum HP that are divisible by 4 have worse survivability.
* Generally ships with HP that are divisible by 4 have worse survivability.
+
*** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage.
 +
*** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains HP 2 /6 still >25% HP. So does it for a damaged ship who remains 6 HP, if her max HP < 8.
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
354

edits