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Difference between revisions of "Land-Based Air Squadron"

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'''{{PAGENAME}}''' is a mechanic implemented during the [[Game Updates/2016/May 3|May 3, 2016 update]], as part of the [[Spring 2016 Event]]. It was also usable during the [[Summer 2016 Event]]. As of October 5th, 2016, land-based air squadrons will be implemented in the normal maps of the game, giving players access to them for [[World 6]].
+
=Introduction=
  
==Outline==
+
In certain maps, you are able to access Land-Based Air Squadrons(LBAS) to support your fleets. You can assign land-based planes, carrier-based planes and seaplanes to these bases. Autogyros and liaison aircraft are exceptions and may not be assigned. These squadrons can then be used to attack selected nodes or defend the base.
This mechanic allows aerial support to be launched from allied air bases.
 
The attack will occur prior to the fleet's attack (after detection and before the fleet begins its aerial combat phase).
 
  
===Usable Plane Classes===
+
Currently LBAS is only available in 6-4, 6-5 and events.
#Land Attackers
+
 
#Interceptors
+
=Overview=
#Carrier-based Fighters {{GreenPlane}}
+
[[file:LBAS_Access.png|thumb|right|LBAS is available in W6-5. Clicking on the highlighted boxed areas will take you to the LBAS menu]]
#Carrier-based Bombers {{RedPlane}}/{{BluePlane}}
+
[[file:LBAS_Display.PNG|thumb|right|LBAS in Spring 2016 event. Event page can be accessed by clicking on the yellow boxed island]]
#Seaplane Bombers & Fighters {{Seaplane}}
+
[[file:LBAS_Tab.png|thumb|right|Land Base Tab of Base 3. The first slot is occupied by a [[Saiun]], the second is vacant and can be filled with a plane, the third has a [[Shuusui]] Rocket Interceptor while the last one is being relocated]]
#Carrier-based Recon Planes, Recon Seaplanes & Flying Boat {{YellowPlane}}/{{Seaplane}}/{{Flying Boat}}
+
1. Maps which have LBAS available for use are marked with a blue banner labelled "Land-Based Air Squadron Available" (基地航空隊運用).
 +
* How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" (出撃可能 x# 飛行隊).
 +
* Even if a base is not available for use during the sortie, it is '''still available for use''' as base defense.
 +
 
 +
2. All slots in the air base are fixed at size 18.
 +
* The exceptions are reconnaissance planes which are fixed at size 4.
 +
 
 +
3. When a plane is removed from the air base, there is a '''12 minute cooldown''' while they are "Relocating" (配置転換中). 
 +
* You need to go to the home screen after the 12 minutes are up to complete the relocation.
 +
 
 +
4. It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see [[Land-Based Air Squadron#Assignment Cost|below]] for details.
 +
* Moving planes around in the same base does not cost anything( You can drag and drop them between the slots).
 +
* Removing planes do not cost anything.
 +
 
 +
5. The LBAS available in World 6 is '''independent to event LBAS'''. This means you'll need to remove planes from world 6 to use them in events and vice versa.
 +
 
 +
6. Attacks made by the LBAS occur '''before''' aerial combat, support and opening attacks. Please see [[Combat]] for more details.
 +
* It works the same way in a [[Combined Fleet]].
 +
 
 +
===Unlocking===
 +
'''World 6'''
 +
In order to use the LBAS at World 6, you need to complete quest [[Quests#F43|F43]]. The Construction Teams required for the quest can either be obtained from quests [[Quests#B80|B80] and [[Quests#B81|B81]] or bought from the cash shop for 700y. Upon completing F43, you will be given access to '''one''' air base. Up to '''three''' air bases can be unlocked using Construction Teams. This means that you should buy at maximum one additional Team from the cash shop.
 +
 
 +
'''Events'''
 +
LBAS unlocking in events is straightforward. You are given access to an air base from the first map when it is available. As you progress through the event, you may unlock more bases.
 +
*Please note that although additional bases may be unlocked as you proceed through the event, if a early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.
  
 
===How to Use===
 
===How to Use===
Each Squadron consists of 4 flights. Each flight can be equipped with a different plane, and the amount differs depending on the type of plane it is: ''4'' for planes in class 6 above and ''18'' for all others.<br>
+
[[File:LBAS_Missions.png|thumb|right|The different types of Missions a Landbase can be set to with their distinctive coloured glow.]]
When an equipped plane is removed, the removed plane will be temporarily marked as "Being Transferred" ({{lang|ja|配置転換中}}) and will not be usable during this time.
+
1. Click on the blue LBAS banner to bring up the LBAS menu.
 +
*LBAS for events are located in a different section, please refer to the examples shown on this page.
 +
2. Click on any slot to bring up a list of all available planes.
 +
* Planes assigned to other bases will be greyed out and unavailable for assignment.
 +
3. Change the Deployment Mode notice by clicking on it. It will rotate through:
 +
* Standby (待機) - Default mode and is locked to this for empty bases.
 +
* Sortie (出撃) - <span style="color:red;">Red</span>
 +
* Air Defense (防空) - <span style="color:yellow;">Yellow</span>
 +
* Evacuation (退避) - <span style="color:blue;">Blue</span>
 +
* Rest (休息) - <span style="color:lime;">Green</span>
 +
*Note if you are using a KC viewer, the status of the LBAS will only be updated when you exit the LBAS menu.
 +
4. When you have at least 1 base set to sortie, there will be a green bar underneath the sortie button telling you "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
 +
5. Before the sortie begins, you will be asked to select up to two nodes per active base.
 +
* You can send a base to the same node twice.
 +
*Note that the LBAS strikes will proceed in the order of the airbases, so if all sent to the same node, LBAS 1 will arrive first followed by 2 and 3.
 +
6. Once you have selected your targets, click the green "Ready for Takeoff" (発進準備完了) button.
 +
* If you make a mistake, click the red "Cancel" (解除) button to reset targets for that base.
 +
7. Repeat steps 5 and 6 for every active base.
 +
8. When your fleet reaches the targeted node, the LBAS attack will trigger.
 +
 
 +
===Assignment Cost===
 +
 
 +
The bauxite cost of assigning a plane to the base is:
 +
 
 +
<math>\text{Assignment Cost} = \text{Cost}_\text{plane} \times \text{size}_\text{slot}</math>
 +
 
 +
* <math>\text{Cost}_\text{plane}</math> is the deployment cost of the plane. Please refer to the [[Land-Based Air Squadron#Plane Stats Summary|tables below]] for costs.
 +
* <math>\text{size}_\text{slot}</math> is the size of the slot. It is <math>4</math> for reconnaissance planes and <math>18</math> for everything else.
 +
 
 +
=Deployment Modes=
 +
==Standby==
 +
 
 +
This is the default mode of all bases.
 +
* The morale recovery rate is increased but the rate is lower than [[Land-Based Air Squadron#Rest|Rest]].
 +
* Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]].
 +
* If you aren't using the air base, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead.
 +
 
 +
==Sortie==
 +
[[file:LBAS_Sortie.png|thumb|right|The Second Land base is sent to attack the 6-5 Boss with both waves]]
 +
[[File:LBAS_Attack.png|thumb|right|Type 96 LBAA attacking Enemy Fleet]]
 +
This enables the base to be sent out to attack targeted nodes.
 +
* Up to two nodes can be targeted per base.
 +
* In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack.
 +
** E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched.
 +
* You can only target nodes within the combat radius of the base. Please see [[Land-Based Air Squadron#Combat Radius|Combat Radius]] for details.
 +
* When multiple bases are sent to a node, they attack in order of bases.
 +
** E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc.
 +
* LBAS attacks are subject to all aerial combat phases. Please see [[Aerial Combat]] for more details.
 +
** Although air control is contested, the result will not be displayed.
 +
** The enemy plane losses for the air control phase of LBAS can reduce the fighter power values of the node.
 +
** It is possible to trigger contact.
 +
* There are several messages that are displayed when the planes in your base take heavy losses. 
 +
** <span style="color:#FFCE00;">Many LBAS planes did not return! (基地航空隊 攻撃機未帰還機多数!)</span>: 60% loss
 +
** <span style="color:orange;">LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!)</span>: 75% loss
 +
** <span style="color:red;">LBAS planes annihilated! (基地航空隊 攻撃隊全滅!)</span>: 100% loss
 +
* Plane losses are not finalised until the results screen for the battle appears.
 +
** Plane counts are reset between waves so every wave attacks at full strength.
 +
** Note that sending one base to separate nodes can make that base weaker at the 2nd node.
 +
* You are able to send the base to any node. '''This includes nodes where the LBAS cannot appear'''.
 +
** It is possible to use LBAS to weaken enemy air wings at air raid nodes to help mitigate damage.
 +
* The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage.
  
Clearing certain maps such as [[Spring 2016 Event#E-4|E-4]] and [[Spring 2016 Event#E-5|E-5]] of the Spring Event increased the number of squadrons that can be utilized.
+
====Combat Radius====
  
Each plane has its own ''equip cost'' (in bauxite) that is immediately deducted when it is '''''equipped'''''; thus, changing the planes equipped to your squadrons multiple times will drain your bauxite quickly. The equip cost for each slot is calculated as follows: [math]\text{Equip Cost of Slot} = \text{# of planes allowed in slot(4 or 18, depending on what kind)} \times \text{Equip Cost of Plane}[/math]
+
The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.
 +
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps in World 6 or for each event. 
 +
* Nodes will glow blue or yellow on mouse over with LBAS active. Yellow indicates nodes at the maximum range of the current base.
 +
* You will be unable to sortie if the range of your LBAS is unable to reach any node.
  
As of May 5th, 2016, your airfields can be attacked by enemy planes, aircraft will be lost from the first slot sequentially down to the fourth slot should they sustain more than 50 damage in a single air raid
+
<math>\text{Max Range} = \text{Range}_\text{min} + \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}}</math>
  
===Veterancy===
+
* <math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
 +
* <math>\text{Range}_\text{max}</math> is the maximum range of planes in the base.
 +
* The maximum range increase is capped at 3.
  
Veterancy does not have an impact on the airstrike power of dedicated land-based aircraft when used in LBAS, whereas carrier aircraft used in a land based will receive an additional 120% multiplier on top of the 150% critical firepower modifier. <ref>http://wikiwiki.jp/kancolle/?%B4%F0%C3%CF%B9%D2%B6%F5%C2%E2#airskill</ref>
+
Following the above formula, it is possible to extend the range of a base '''only by using reconnaissance planes'''.  
  
===Tables of Usage Costs===
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:720px;"
====Carrier-Based Fighters====
 
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS CBF" style="text-align:center;"
 
! colspan="6"|Carrier-Based Fighters
 
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|+Range Increase
! rowspan="2"|Name of Plane
 
! rowspan="2"|Statistics
 
! rowspan="2"|Combat Radius
 
! colspan="2"|Equip Cost
 
 
|-
 
|-
|per plane
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
|per slot
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:640px;" colspan="10"| '''Minimum Range and Extended Range'''
 
|-
 
|-
|19
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''1'''
|[[Type 96 Fighter]]
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''2'''
|{{AA}}+2
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''3'''
|3
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''4'''
|3
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''5'''
|54
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''6'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''7'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''8'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''9'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''10'''
 
|-
 
|-
|20
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Flying Boat]]
|[[Zero Fighter Type 21]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
|{{AA}}+5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
|4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|72
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 13
 
|-
 
|-
|21
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[PBY-5A Catalina]]
|[[Zero Fighter Type 52]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
|{{AA}}+6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
|5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|90
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|-
 
|-
|22
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]]
|[[Reppuu]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
|{{AA}}+10
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
|7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
|126
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|-
 
|-
|53
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Land Based Reconnaissance Aircraft]]<br>
|[[Reppuu Model 11]]
+
[[Prototype Keiun]]<br>
|{{AA}}+12
+
[[Saiun (East Caroline Air Group)]]<br>
|5
+
[[Saiun]]
|8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
|144
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|-
 
|-
|55
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Recon Seaplane]]<br>
|[[Shiden Kai 2]]
+
[[Type 0 Recon SeaPlane Model 11 B]]<br>
|{{AA}}+9 {{Evasion}}+3
+
[[Type 0 Reconnaissance Seaplane Model 11B (Skilled)]]<br>
|3
+
[[Saiun (4th Recon)]]
|6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
|108
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|-
 
|-
|56
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 98 Recon Seaplane (Night Scout)]]
|[[Shinden Kai]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|{{AA}}+15
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
|2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
|162
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|-
 
|-
|96
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Recon Aircraft]]
|[[Zero Fighter Type 21 (Skilled)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
|{{AA}}+8 {{LOS}}+1 {{Accuracy}}+2 {{Evasion}}+2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
|7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|72
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
|-
 
|-
|109
+
|}<references/>
|[[Zero Fighter Type 52 Model C (601 Air Group)]]
+
 
|{{AA}}+9 {{Accuracy}}+1 {{Evasion}}+1
+
{{clear}}
|6
+
 
|5
+
====Attack Power====
|90
+
 
 +
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 +
 
 +
'''Anti-Ship'''
 +
 
 +
<math>\text{Attack}_\text{anti-ship} = \left[ \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
 +
 
 +
* <math>\text{Mod}_\text{type}</math> is the type modifier.
 +
** <math>0.8</math> for land-based attack aircraft.
 +
** <math>1.0</math> for carrier-based bombers and seaplane bombers.
 +
** <math>0.7071</math> for jet fighter-bombers.
 +
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
 +
** Land-based attackers will use their '''torpedo stat''' for anti-ship.
 +
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
 +
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
 +
* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of <math>1.5</math>.
 +
* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of <math>1.2</math> for maxed proficiency planes.
 +
* <math>\times \text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
 +
* <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is <math>1.8</math> for LBAA and <math>1.0</math> otherwise.
 +
* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance present in the base.
 +
** <math>1.125</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
 +
** <math>1.15</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
 +
* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
 +
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is <math>1.1</math> vs combined fleets and <math>1.0</math> otherwise.
 +
 
 +
'''Anti-Ground'''
 +
 
 +
<math>\text{Attack}_\text{anti-ground} = \lbrace \left[ \left( \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right) \times \text{Mod}_\text{AIpre} \right] \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \rbrace \times \text{Mod}_\text{AIpost3} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
 +
 
 +
* <math>\text{DB/TP}</math> is the dive bombing or torpedo stat of the plane.
 +
** Land-based attackers will use their '''dive bombing stat''' for anti-ground.
 +
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
 +
** Everything before this is capped at 150. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
 +
** <math>1.6</math> versus Artillery Imps
 +
** <math>1.18</math> versus Isolated Island Demon
 +
* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
 +
** <math>2.1</math> versus Supply Depot Princess
 +
* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
 +
** <math>100</math> versus Supply Depot Princess
 +
* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
 +
** <math>1.55</math> versus Artillery Imps
 +
** <math>1.7</math> versus Isolated Island Demon
 +
* Other variables are the same as for anti-ship.
 +
 
 +
'''Anti-Sub'''
 +
 
 +
<math>\text{Attack}_\text{anti-sub} = \left[ \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> 
 +
 
 +
* <math>\text{A}</math> is a constant based on the '''base ASW''' of the plane.
 +
** <math>0.35</math> for 7-9 ASW.
 +
** <math>0.7</math> for 10+ ASW.
 +
* <math>\text{B}</math> is a random number based on the '''base ASW''' of the plane. It is between <math>0</math> and:
 +
** <math>0.45</math> for 7-9 ASW.
 +
** <math>0.3</math> for 10+ ASW.
 +
* Other variables are the same as for anti-ship.
 +
 
 +
'''Important Notes'''
 +
* All attack power '''before the critical bonus''' is capped at 150.
 +
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonus.
 +
* Only planes with '''7+ ASW''' are able to perform ASW attacks.
 +
** If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
 +
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 +
 
 +
====Sortie Fighter Power====
 +
 
 +
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter power values.
 +
 
 +
<math>\text{Fighter Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
 +
 
 +
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
 +
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
 +
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
 +
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
 +
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter power proficiency bonus. For maxed proficiency planes it is:
 +
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
 +
** <math>9.464</math> for seaplane bombers.
 +
** <math>3.464</math> for all other planes.
 +
* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance bonus.
 +
** <math>1.15</math> for [[Type 2 Land Based Reconnaissance Aircraft]].
 +
** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
 +
 
 +
'''Important Notes'''
 +
* Contesting air control works exactly the same as normal aerial combat.
 +
* A better air control state can reduce the losses taken by your LBAS.
 +
** It also weakens the enemy fighter power by more.
 +
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
 +
 
 +
====Sortie Cost====
 +
 
 +
There is a flat cost associated when sending the LBAS on a sortie. This is separate from the [[Land-Based_Air_Squadron#Resupplying|resupply]] costs detailed below.
 +
 
 +
'''Land-Based Planes'''
 +
 
 +
<math>\text{Fuel} = \text{Plane Count} \times 1.5</math>
 +
 
 +
<math>\text{Ammo} = \text{Plane Count} \times 0.7</math>
 +
 
 +
'''Other Planes'''
 +
 
 +
<math>\text{Fuel} = \text{Plane Count} \times 1.0</math>
 +
 
 +
<math>\text{Ammo} = \text{Plane Count} \times 0.6</math>
 +
 
 +
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
 +
** <math>4</math> for reconnaissance planes.
 +
** <math>18</math> for all other planes.
 +
 
 +
'''Important Notes'''
 +
* This cost is calculated '''per-squadron'''.
 +
** Empty slots do not cost anything.
 +
* The resources are deducted when you start the sortie.
 +
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
 +
 
 +
==Air Defense==
 +
 
 +
In 6-5 and some event maps, the enemy will raid your bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
 +
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
 +
** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimise the damage taken.
 +
 
 +
====Defense Fighter Power====
 +
 
 +
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter power values.
 +
 
 +
<math>\text{Fighter Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}</math>
 +
 
 +
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
 +
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
 +
* <math>\text{Anti-Bomber}</math> is the Anti-Bomber {{Anti-Bomber}} stat of the plane.
 +
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
 +
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
 +
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter power proficiency bonus. For maxed proficiency planes it is:
 +
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
 +
** <math>9.464</math> for seaplane bombers.
 +
** <math>3.464</math> for all other planes.
 +
* <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details.
 +
 
 +
{| class="wikitable"
 
|-
 
|-
|110
+
|+Reconnaissance Defense Bonus
|[[Reppuu (601 Air Group)]]
 
|{{AA}}+11 {{Accuracy}}+1 {{Evasion}}+2
 
|5
 
|7
 
|126
 
 
|-
 
|-
|152
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''LoS'''
|[[Zero Fighter Type 52 (Skilled)]]
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Seaplane'''
|{{AA}}+9 {{LOS}}+1 {{Accuracy}}+1 {{Evasion}}+2
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Carrier-based'''
|6
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Land-Based'''
|5
 
|90
 
 
|-
 
|-
|153
+
|style="text-align: center; border-style: solid; border-width: 1px;"| ≥9
|[[Zero Fighter Type 52 Model C (Iwai Squadron)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.16
|{{AA}}+10 {{LOS}}+1 {{Accuracy}}+1 {{Evasion}}+2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.3
|6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
|5
 
|90
 
 
|-
 
|-
|155
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
|[[Zero Fighter Type 21 (Iwamoto Squadron)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.13
|{{AA}}+9 {{LOS}}+1 {{Accuracy}}+1 {{Evasion}}+3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
|7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.18
|4
 
|72
 
 
|-
 
|-
|156
+
|style="text-align: center; border-style: solid; border-width: 1px;"| ≤7
|[[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.1
|{{AA}}+11 {{LOS}}+1 {{Accuracy}}+1 {{Evasion}}+3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.2
|6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
|5
 
|90
 
 
|-
 
|-
|157
 
|[[Zero Fighter Type 53 (Iwamoto Squadron)]]
 
|{{AA}}+12 {{LOS}}+3 {{Accuracy}}+2 {{Evasion}}+4
 
|6
 
|6
 
|108
 
|-
 
|158
 
|[[Bf109 T Kai]]
 
|{{Firepower}}+1 {{AA}}+8 {{Evasion}}+4
 
|2
 
|6
 
|108
 
|-
 
|159
 
|[[Fw190 T Kai]]
 
|{{Firepower}}+2 {{AA}}+10 {{Evasion}}+2
 
|3
 
|6
 
|108
 
|-
 
|184
 
|[[Re. 2001 OR Kai]]
 
|{{Firepower}}+3 {{AA}}+6 {{Evasion}}+2
 
|4
 
|
 
|
 
 
|}
 
|}
  
====Carrier-Based Bombers====
+
Unlike normal aerial combat, the shoot down for base defense is based off the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot by slot basis as opposed to the whole air wing bases of aerial combat.
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS CBD" style="text-align:center;"
+
 
! colspan="6"|Dive Bombers
+
{| class="wikitable"
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|+Base Defense Shootdown %
! rowspan="2"|Name of Plane
 
! rowspan="2"|Statistics
 
! rowspan="2"|Combat Radius
 
! colspan="2"|Equip Cost
 
 
|-
 
|-
|per plane
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Bomber'''
|per slot
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''AP Shootdown %'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''AS Shootdown %'''
 
|-
 
|-
|23
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 0<ref>Carrier-based fighters</ref>
|[[Type 99 Dive Bomber]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 36~60
|{{Dive}}+5 {{ASW}}+3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 52~80
|4
 
|4
 
|72
 
 
|-
 
|-
|24
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 0
|[[Suisei]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 60~81
|{{Dive}}+8 {{ASW}}+3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 80~108
|4
 
|5
 
|90
 
 
|-
 
|-
|57
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1
|[[Suisei Model 12A]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 63.5~88
|{{Dive}}+10 {{ASW}}+3 {{LOS}}+1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 83.5~115
|5
 
|6
 
|108
 
 
|-
 
|-
|60
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
|[[Zero Fighter Type 62 (Fighter-bomber)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 67~95
|{{Dive}}+4 {{AA}}+4 {{ASW}}+3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 87~122
|4
 
|5
 
|90
 
 
|-
 
|-
|64
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
|[[Ju 87C Kai]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 70.5~102
|{{Dive}}+9 {{ASW}}+5 {{Acc}}+2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 90.5~129
|4
 
|6
 
|108
 
 
|-
 
|-
|97
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|[[Type 99 Dive Bomber (Skilled)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 74~109
|{{Dive}}+7 {{AA}}+1 {{ASW}}+4 {{LOS}}+2 {{Acc}}+2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 94~136
|4
 
|4
 
|72
 
 
|-
 
|-
|99
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
|[[Type 99 Dive Bomber (Egusa Squadron)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 77.5~116
|{{Dive}}+10 {{ASW}}+5 {{LOS}}+3 {{Acc}}+4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 97.5~143
|4
 
|4
 
|72
 
 
|-
 
|-
|100
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|[[Suisei (Egusa Squadron)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 81~123
|{{Dive}}+13 {{AA}}+1 {{ASW}}+5 {{LOS}}+4 {{Acc}}+4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 101~150
|5
 
|5
 
|90
 
 
|-
 
|-
|111
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
|[[Suisei (601 Air Group)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 84.5~130
|{{Dive}}+11 {{ASW}}+4 {{LOS}}+1 {{Acc}}+1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 104.5~157
|5
 
|5
 
|90
 
 
|-
 
|-
|148
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
|[[Prototype Nanzan]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 88~137
|{{Dive}}+11 {{AA}}+1 {{ASW}}+4 {{LOS}}+2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108~164
|5
 
|9
 
|162
 
 
|-
 
|-
|154
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
|[[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 91.5~144
|{{Dive}}+4 {{AA}}+7 {{ASW}}+3 {{LOS}}+1 {{Acc}}+1 {{Evasion}}+2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 11.5~171
|5
+
|-
|5
+
|}<references/>
|90
+
 
|}
+
{{clear}}
 +
 
 +
'''Important Notes'''
 +
* Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
 +
* Obtaining air superiority means you are near guaranteed to take no damage with planes that have 6 or more {{Anti-Bomber}}.
 +
 
 +
====Land Base Air Raid====
 +
 
 +
During a sortie, you will receive an alert saying <span style="color:red;">"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)</span>
 +
* The chance that this happens is random but increases as you get closer to the boss.
 +
** At the boss node, the chance is 100%.
 +
* The damage dealt will not destroy the base.
 +
* You will randomly lose either '''fuel or bauxite''' for any damage done to your base. It is calculated as follows:
 +
** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math>
 +
*** <math>\text{Damage}</math> is the damage taken by your base.
 +
** The resource loss is rounded down.
 +
** The maximum you can lose is 179 fuel/bauxite.
 +
* Only 1-4 planes in the '''first slot''' are lost due to damage.
 +
** Reconnaissance planes can '''only lose 1''' plane per raid.
 +
** If a slot only has 1 plane remaining, the loss will be applied to the slot below.
  
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS CBT" style="text-align:center;"
+
{| class="wikitable"
! colspan="6"|Torpedo Bombers
 
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|+LBAS Raid Losses
! rowspan="2"|Name of Plane
 
! rowspan="2"|Statistics
 
! rowspan="2"|Combat Radius
 
! colspan="2"|Equip Cost
 
 
|-
 
|-
|per plane
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Result'''
|per slot
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"| '''Notice'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;"| '''Losses'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:512px;"| '''Notes'''
 
|-
 
|-
|16
+
|style="text-align: center; border-style: solid; border-width: 1px;"| No Damage
|[[Type 97 Torpedo Bomber]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| The base has suffered no losses.<br>
|{{Torpedo}}+5 {{ASW}}+4 {{LOS}}+1
+
(空襲による基地の損害はありません。)
|4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| None
|5
+
|style="border-style: solid; border-width: 1px;"|
|90
+
* Chance of occurring increases the better the air control state.
 +
* This message is also displayed if your fuel or bauxite is 0.
 
|-
 
|-
|17
+
|style="text-align: center; border-style: solid; border-width: 1px;"| <50 Damage
|[[Tenzan]]
+
|style="text-align: center; border-style: solid; border-width: 1px; color:orange;"| The air raids have reduced our resource stockpiles!<br>
|{{Torpedo}}+7 {{ASW}}+3 {{LOS}}+1
+
(空襲により備蓄資源に損害を受けました!)
|5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| Resource loss
|6
+
|style="border-style: solid; border-width: 1px;"|  
|108
 
 
|-
 
|-
|18
+
|style="text-align: center; border-style: solid; border-width: 1px;"| >50 Damage
|[[Ryuusei]]
+
|style="text-align: center; border-style: solid; border-width: 1px; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron have suffered losses on the ground!<br>
|{{Torpedo}}+10 {{ASW}}+4 {{LOS}}+1
+
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
|6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| Resource and plane loss.
|7
+
|style="border-style: solid; border-width: 1px;"|
|126
+
* Bases which are [[Land-Based_Air_Squadron#Evacuation|evacuated]] will suffer only resource loss.
 +
* Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
 
|-
 
|-
|52
+
|}
|[[Ryuusei Kai]]
+
 
|{{Torpedo}}+13 {{ASW}}+3 {{LOS}}+2
+
 
|6
+
'''Important Notes'''
|8
+
* Because the plane losses are not that high and the resource loss is limited, it is recommended that you '''focus all available bases on attack''' instead.
|144
+
 
 +
===High Altitude Air Raid===
 +
 
 +
This is a special air raid where the enemy attacks using high altitude bombers. The defense power of the base is severely reduced unless one or more [[:Category:Rocket-Powered_Interceptors|rocket interceptors]] are present.
 +
 
 +
{| class="wikitable" style="width:128px;"
 +
|-
 +
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''No. of Rocket Interceptors'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Defense Multiplier'''
 
|-
 
|-
|82
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 0
|[[Type 97 Torpedo Bomber (931 Air Group)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 0.5
|{{Torpedo}}+6 {{ASW}}+7 {{LOS}}+2
 
|4
 
|5
 
|90
 
 
|-
 
|-
|83
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1
|[[Tenzan (931 Air Group)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 0.8
|{{Torpedo}}+9 {{ASW}}+8 {{LOS}}+2
 
|5
 
|6
 
|108
 
 
|-
 
|-
|93
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
|[[Type 97 Torpedo Bomber (Tomonaga Squadron)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.1
|{{Torpedo}}+11 {{AA}}+1 {{ASW}}+5 {{LOS}}+4 {{Acc}}+3
 
|4
 
|5
 
|90
 
 
|-
 
|-
|94
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3+
|[[Tenzan Model 12 (Tomonaga Squadron)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1.2
|{{Torpedo}}+14 {{AA}}+1 {{ASW}}+6 {{LOS}}+5 {{Acc}}+3
+
|-
|5
+
|}
|6
+
 
|108
+
'''Important Notes'''
 +
* At least 2 rocket interceptors are needed to remove the penalty and allow your other fighters and interceptors to operate at their full potential.
 +
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
 +
* Damage works the same way as normal base raids.
 +
 
 +
==Evacuation==
 +
 
 +
Bases set to evacuate will not lose planes to damage from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]].
 +
* Resources will still be lost to damage.
 +
* Evacuated planes will recover morale slower.
 +
* Bases that have been evacuated will not cost resources on sortie.
 +
 
 +
'''Important Notes'''
 +
* You can use evacuation to preserve planes in bases you are not currently using.
 +
* It can also save on sortie costs if you do not currently need a particular base on the sortie.
 +
** E.g. a base with bombers when you are focusing on air defense.
 +
 
 +
==Rest==
 +
 
 +
During rest, the morale of the planes will recover faster.
 +
* The natural regeneration of bauxite is '''severely reduced''' when a base is being rested.
 +
** It is '''halved''' for one base and reduced to '''1/6''' for two bases.
 +
* It takes about 24 minutes to recover from 0 fatigue in rest mode.
 +
 
 +
'''Important Notes'''
 +
* Because the only disadvantage of rest applies if you are below the resource soft-cap, you can freely use it to recover your bases faster if you are above the soft-cap.
 +
 
 +
=Resupplying=
 +
 
 +
You can resupply planes by clicking the green "Resupply" (補充) button at the LBAS menu after a sortie. You can choose to either resupply one plane (航空機補充) or resupply the entire base (全中隊補充).
 +
 
 +
The resupply costs are:
 +
 
 +
<math>\text{Fuel} = \text{Plane Loss} \times 3</math>
 +
 
 +
<math>\text{Baux} = \text{Plane Loss} \times 5</math>
 +
 
 +
* <math>\text{Plane Loss}</math> is the number of planes lost.
 +
 
 +
=Morale=
 +
 
 +
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
 +
 
 +
{| class="wikitable"
 
|-
 
|-
|98
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Morale Value'''
|[[Type 97 Torpedo Bomber (Skilled)]]
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Indication'''
|{{Torpedo}}+8 {{ASW}}+5 {{LOS}}+2 {{Acc}}+2
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;"| '''Notes'''
|4
 
|5
 
|90
 
 
|-
 
|-
|112
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 30-46
|[[Tenzan (601 Air Group)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| No mark
|{{Torpedo}}+10 {{ASW}}+4 {{LOS}}+2 {{Acc}}+1
+
|style="text-align: center; border-style: solid; border-width: 1px;"|  
|5
 
|6
 
|108
 
 
|-
 
|-
|113
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 20-29
|[[Ryuusei (601 Air Group)]]
+
|style="text-align: center; border-style: solid; border-width: 1px; color:orange;"| Orange face
|{{Torpedo}}+13 {{ASW}}+5 {{LOS}}+3 {{Acc}}+1
+
|style="text-align: center; border-style: solid; border-width: 1px;"|  
|6
 
|7
 
|126
 
 
|-
 
|-
|143
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 0-19
|[[Type 97 Torpedo Bomber (Murata Squadron)]]
+
|style="text-align: center; border-style: solid; border-width: 1px; color:red;"| Red face
|{{Torpedo}}+12 {{AA}}+1 {{ASW}}+5 {{LOS}}+4 {{Acc}}+2
+
|style="text-align: center; border-style: solid; border-width: 1px;"|  
|4
 
|5
 
|90
 
 
|-
 
|-
|144
 
|[[Tenzan Model 12 (Murata Squadron)]]
 
|{{Torpedo}}+15 {{AA}}+1 {{ASW}}+6 {{LOS}}+4 {{Acc}}+2
 
|5
 
|6
 
|108
 
 
|}
 
|}
  
====Seaplane Bombers & Fighters====
+
* Planes have their morale set to 40 when deployed.
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS SB" style="text-align:center;"
+
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
! colspan="6"|Seaplane Bombers
+
** The result of the battle does not change the morale loss.
 +
** The distance of the node does not affect morale loss.
 +
* Morale recovers every 3 minutes, the amount recovered depends on the mode of the base.
 +
** Standby: +4
 +
** Sortie: +1
 +
** Air Defense: +2
 +
** Evacuation: +3
 +
** Rest: +8
 +
** Changing the mode before the 3 minute timer is up will not change the amount recovered.
 +
** Morale recovery from 40~46 is +1 per 3 minutes no matter the mode.
 +
* The exact effect of fatigue hasn't been fully tested, but it is known to cause a drop in accuracy.
 +
 
 +
=Troubleshooting=
 +
 
 +
'''Q: Does the plane order in the base matter?''' 
 +
 
 +
'''A:''' Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise fighters or your weakest bomber go on top.
 +
 
 +
 
 +
'''Q: Does it matter which base my planes are on?'''
 +
 
 +
'''A:''' Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy air power. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.
 +
 
 +
 
 +
'''Q: How do I lock LBAS equipment?'''
 +
 
 +
'''A:''' There are two ways. You can lock them from the ship girl equipment menu. Interceptors and fighters can be found under Others (...) and bombers can be found under the large plane icon at the bottom. You can also lock them from the LBAS equipment menu. 
 +
 
 +
 
 +
'''Q: How do I unequip planes on my LBAS?'''
 +
 
 +
'''A:''' Click and drag them out of the slot. Note that this blocks out the slot until the plane is redeployed. If you wish to place a new plane in the slot, it is better to just replace it with a new one.
 +
 
 +
 
 +
'''Q: Can I move my planes between bases directly?'''
 +
 
 +
'''A:''' No, planes which are in another base aren't able to be selected.
 +
 
 +
 
 +
'''Q: How long does it take to redeploy?'''
 +
 
 +
'''A:''' 12 minutes.
 +
 
 +
 
 +
'''Q: Why can't I send my planes to X node?'''
 +
 
 +
'''A:''' Double check to see that the node is within your base's combat radius.
 +
 
 +
 
 +
'''Q: How can I make my planes reach X node?'''
 +
 
 +
'''A:''' Use flying boats or other reconnaissance planes to extend the range of your other planes. See [[Land-Based_Air_Squadron#Combat_Radius|combat radius]].
 +
 
 +
 
 +
'''Q: Why are my planes deranked even though they've only taken minimal losses?'''
 +
 
 +
'''A:''' Due to the way the planes are brought back to full strength for each wave, your plane was wiped during the first wave but got lucky during the second wave.
 +
 
 +
 
 +
'''Q: How do I rank my planes?'''
 +
 
 +
'''A:''' By sending them on sorties. Please note that planes '''must participate''' in the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear, '''they will not gain experience'''. This just wastes your resources. The best place to rank planes outside of events is 6-5-B.
 +
 
 +
 
 +
'''Q: Why are my planes not ranking up?'''
 +
 
 +
'''A:''' Double check that the planes in that base actually participated in the airstrike. They will not gain experience if they do not. If they did, please note that different planes have different leveling speeds. Check [[Plane_Proficiency#Leveling_Speed|Plane Proficiency]] for details.
 +
 
 +
 
 +
'''Q: How is my base taking damage?'''
 +
 
 +
'''A:''' Your base is being attacked by [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]]. You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.
 +
 
 +
 
 +
'''Q: I can't find my planes!?'''
 +
 
 +
'''A:''' Any plane currently deployed to a base or is being "Redeployed" cannot be viewed from the ship girl equipment menu. They can only be viewed in the LBAS equipment menu. 
 +
 
 +
 
 +
'''Q: Why are my planes listed as deployed when they aren't?'''
 +
 
 +
'''A:''' Normal maps and event maps are not the same base. Check to see if those planes aren't being deployed elsewhere.
 +
 
 +
 
 +
'''Q: Will it cost anything to shift my planes around?'''
 +
 
 +
'''A:''' No, moving planes around '''in the same base''' does not incur a deployment cost. Be careful when dragging them around so you don't accidentally redeploy them.
 +
 
 +
 
 +
'''Q: What happens in a night battle?'''
 +
 
 +
'''A:''' Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this are night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.
 +
 
 +
 
 +
'''Q: What happens to event LBAS after the event ends?'''
 +
 
 +
'''A:''' They will all be unequipped. There will be no additional resource loss even if you haven't resupplied your planes before the event ends.
 +
 
 +
 
 +
'''Q: Is it worth it to buy the 3rd base in World 6?'''
 +
 
 +
'''A:''' For the cost of 700y, the 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise the payback period gets longer. If you have money to spare, it is a good long term investment.
 +
 
 +
=Plane Stats Summary=
 +
 
 +
The following assumptions apply:
 +
* Full strength squadron
 +
* Maxed proficiency (<span style="color:#FFCE00; text-shadow: 0 0 5px #FFCE00;">>></span>)
 +
* Versus single fleet
 +
* No contact
 +
* No critical
 +
* No anti-installation bonus factored in.
 +
 
 +
====Land-Based Planes====
 +
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|+Land-Based Attack Aircraft
! rowspan="2"|Name of Plane
 
! rowspan="2"|Statistics
 
! rowspan="2"|Combat Radius
 
! colspan="2"|Equip Cost
 
 
|-
 
|-
|per plane
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
|per slot
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="3"| '''Attack Power'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
|26
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship'''
|[[Zuiun]]
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ground'''
|{{AA}}+2 {{ASW}}+4 {{Dive}}+4 {{Acc}}+1 {{LOS}}+6
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
|5
 
|6
 
|108
 
 
|-
 
|-
|62
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 96 Land Attacker]]
|[[Prototype Seiran]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
|{{ASW}}+6 {{Dive}}+11 {{Acc}}+1 {{LOS}}+6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 180
|4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
|10
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 100.8
|180
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 117
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|-
 
|-
|79
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Land Attacker]]
|[[Zuiun (634 Air Group)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
|{{AA}}+2 {{ASW}}+5 {{Dive}}+6 {{Acc}}+1 {{LOS}}+6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 216
|5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
|6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 117
|108
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 133.2
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 
|-
 
|-
|80
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Land Attacker (Nonaka Squadron)]]
|[[Zuiun Model 12]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
|{{AA}}+3 {{ASW}}+5 {{Dive}}+7 {{Acc}}+1 {{LOS}}+6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 216
|5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
|7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 133.2
|126
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 142.2
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 
|-
 
|-
|81
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Land Attacker Model 22A]]
|[[Zuiun Model 12 (634 Air Group)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
|{{AA}}+3 {{ASW}}+6 {{Dive}}+9 {{Acc}}+1 {{LOS}}+7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 216
|5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
|7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
|126
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 133.2
|}
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS SF" style="text-align:center;"
+
|-
! colspan="6"|Seaplane Fighters
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Land Attacker Model 34]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 216
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 133.2
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ginga]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 13
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 234
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 149.4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 149.4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (55th Squadron)]]
! rowspan="2"|Name of Plane
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
! rowspan="2"|Statistics
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
! rowspan="2"|Combat Radius
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
! colspan="2"|Equip Cost
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 100.8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 28
 
|-
 
|-
|per plane
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Toukai]]
|per slot
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 52.2
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 102.6 ~ 145.8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|-
 
|-
|164
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Toukai (901 Air Group)]]
|[[Ro.44 Seaplane Fighter]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
|{{AA}}+2 {{ASW}}+1 {{LOS}}+2 {{Acc}}+1 {{Evasion}}+2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
|3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
|4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
|72
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 52.2
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 109.8 ~ 156.6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|-
 
|-
|165
+
|}<references/>
|[[Type 2 Seaplane Fighter Kai]]
+
 
|{{AA}}+3 {{ASW}}+1 {{LOS}}+1 {{Acc}}+1 {{Evasion}}+2
+
{{clear}}
|4
 
|5
 
|90
 
|}
 
  
====Land Attackers & Interceptors====
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS LA" style="text-align:center;"
 
! colspan="6"|Land Attackers
 
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|+Land-Based Fighters/Interceptors
! rowspan="2"|Name of Plane
 
! rowspan="2"|Statistics
 
! rowspan="2"|Combat Radius
 
! colspan="2"|Equip Cost
 
 
|-
 
|-
|per plane
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
|per slot
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie Fighter Power'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Defense Fighter Power'''
 
|-
 
|-
|168
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Raiden]]
|[[Type 96 Land Attacker]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|{{Torpedo}}+8 {{Dive}}+10 {{AA}}+1 {{ASW}}+2 {{LOS}}+2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
|8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
|10
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
|180
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 101
 
|-
 
|-
|169
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 3 Fighter Hien ]]
|[[Type 1 Land Attacker]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
|{{Torpedo}}+10 {{Dive}}+12 {{AA}}+2 {{ASW}}+2 {{LOS}}+3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
|9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
|12
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 78
|216
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 
|-
 
|-
|170
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 3 Fighter Hien|Type 3 Fighter Hien +10]]
|[[Type 1 Land Attacker (Nonaka Squadron)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
|{{Torpedo}}+12 {{Dive}}+13 {{AA}}+3 {{ASW}}+2 {{LOS}}+4 {{Acc}}+1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
|9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
|12
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 86
|216
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 89
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" id="L-BAS Interceptors" style="text-align:center;"
 
! colspan="6"|Interceptors
 
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 3 Fighter Hien (244th Air Combat Group)]]
! rowspan="2"|Name of Plane
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
! rowspan="2"|Statistics
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
! rowspan="2"|Combat Radius
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
! colspan="2"|Equip Cost
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 89
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 106
 
|-
 
|-
|per plane
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 3 Fighter Hien Model 1D]]
|per slot
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 82
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 93
 
|-
 
|-
|175
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiden Type 11]]
|[[Raiden]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|{{AA}}+6 {{AntiBomb}}+5 {{Intercept}}+2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
|2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
|6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 65
|108
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 
|-
 
|-
|176
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiden Type 11|Shiden Type 11 +10]]
|[[Type 3 Fighter Hien]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|{{AA}}+8 {{AntiBomb}}+1 {{Intercept}}+3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
|3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
|7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 74
|126
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 
|-
 
|-
|177
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiden Type 21 Shiden Kai ]]
|[[Type 3 Fighter Hien (244th Air Combat Group)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|{{AA}}+9 {{AntiBomb}}+3 {{Intercept}}+4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
|4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 82
|126
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 84
|}
 
 
 
====Recon Seaplanes, Carrier-based Recon Planes, Land-Based Recon Planes, & Flying Boats====
 
{| class="mw-collapsible mw-collapsed wikitable" id="Recon Seaplanes" style="text-align:center;"
 
! colspan="6"|Recon Seaplanes
 
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 4 Fighter Hayate]]
! rowspan="2"|Name of Plane
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
! rowspan="2"|Statistics
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
! rowspan="2"|Combat Radius
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
! colspan="2"|Equip Cost
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 74
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 
|-
 
|-
|per plane
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Fighter Hayabusa Model II]]
|per slot
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
|-
 
|-
|25
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Fighter Hayabusa Model II|Type 1 Fighter Hayabusa Model II +10]]
|[[Type 0 Recon Seaplane]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|{{AA}}+1 {{ASW}}+2 {{Dive}}+1 {{Acc}}+1 {{LOS}}+5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
|7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
|20
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
|-
 
|-
|59
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Fighter Hayabusa Model III A]]
|[[Type 0 Observation Seaplane]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|{{AA}}+2 {{ASW}}+4 {{Dive}}+1 {{Acc}}+2 {{LOS}}+6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
|3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 74
|24
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 
|-
 
|-
|102
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Fighter Hayabusa Model III A|Type 1 Fighter Hayabusa Model III A  +10]]
|[[Type 98 Recon Seaplane (Night Scout)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|{{ASW}}+1 {{LOS}}+3 {{Acc}}+1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
|6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 82
|32
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 84
 
|-
 
|-
|115
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]]
|[[Ar196 Kai]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|{{AA}}+1 {{ASW}}+5 {{Dive}}+1 {{Acc}}+2 {{LOS}}+5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
|3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
|5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 78
|20
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 
|-
 
|-
|118
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]]
|[[Shiun]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|{{ASW}}+2 {{Dive}}+1 {{Acc}}+1 {{LOS}}+8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
|4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
|9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 103
|36
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 101
 
|-
 
|-
|163
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Spitfire Mk.I]]
|[[Ro.43 Recon Seaplane]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
|{{Firepower}}+1 {{AA}}+1 {{ASW}}+2 {{Acc}}+2 {{Evasion}}+1 {{LOS}}+4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
|3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 61
|16
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" id="CBR" style="text-align:center;"
 
! colspan="7"|Carrier-Based Recon Planes
 
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Spitfire Mk.I|Spitfire Mk.I +10]]
! rowspan="2"|Name of Plane
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
! rowspan="2"|Statistics
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
! rowspan="2"|Combat Radius
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
! colspan="2"|Equip Cost
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
! rowspan="2"|Notes
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 84
 
|-
 
|-
|per plane
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Spitfire Mk.V ]]
|per slot
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 97
 
|-
 
|-
|54
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Spitfire Mk.IX (Skilled)]]
|[[Saiun]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|{{Acc}}+2 {{LOS}}+9 Avoid Crossing the T - Disadvantage
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
|8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 93
|36
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 101
|Gives a x1.3 bonus to Anti-Air and Anti-bomber stats
 
 
|-
 
|-
|61
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiden Kai (343 Air Group) Fighter Unit 301]]
|[[Type 2 Recon Aircraft]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
|{{Acc}}+3 {{LOS}}+7 {{AA}}+1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
|5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 97
|24
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 106
|
 
 
|-
 
|-
|151
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai]]
|[[Prototype Keiun]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
|{{Firepower}}+2 {{LOS}}+11 {{Acc}}+2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
|8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|12
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
|48
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 127
|
 
 
|-
 
|-
|212
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai (352 Air Group/Skilled)]]
|[[Saiun (East Caroline Air Group)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
|{{Firepower}}+1 {{Acc}}+2 {{LOS}}+10<br>Avoid Crossing the T - Disadvantage
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
|8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|??
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 91
|??
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
|Gives a x1.3 bonus to Anti-Air and Anti-bomber stats
 
 
|-
 
|-
|273
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Me 163B]]
|[[Saiun (4th Recon)]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
|{{AA}}+2 {{Acc}}+2 {{LOS}}+10<br>Avoid Crossing the T - Disadvantage
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
|7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1
|??
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 33
|??
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 110
|Gives a x1.3 bonus to Anti-Air and Anti-bomber stats
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" id="CBR" style="text-align:center;"
 
! colspan="7"|Land-Based Recon Planes<ref>https://twitter.com/Nishisonic/status/1080146808318263296?s=19</ref><ref>https://twitter.com/andanteyk/status/1082311884928278529</ref>
 
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Shuusui]]
! rowspan="2"|Name of Plane
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
! rowspan="2"|Statistics
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
! rowspan="2"|Combat Radius
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 1
! colspan="2"|Equip Cost
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 33
! rowspan="2"|Notes
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 101
 
|-
 
|-
|per plane
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shuusui]]
|per slot
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 1
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 38
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 114
 
|-
 
|-
|311
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Fw 190 D-9]]
|[[Type 2 Land Based Reconnaissance Aircraft]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
|{{AA}}+3 {{Acc}}+2 {{LOS}}+8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
|8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
|7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 95
|28
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 114
|1.15x bonus to FP during Sortie<br>1.125x bonus to attack power against surface targets during Sortie<br>Can trigger Contact during Sortie<br>1.18x bonus to FP during Defense
 
 
|-
 
|-
|312
 
|[[Type 2 Land-based Reconnaissance Aircraft (Skilled)]]
 
|{{Armor}}+1 {{AA}}+3 {{Acc}}+3 {{LOS}}+9
 
|9
 
|7
 
|28
 
|1.18x bonus to FP during Sortie<br>1.15x bonus to attack power against surface targets during Sortie<br>Can trigger Contact during Sortie<br>1.24x bonus to FP during Defense
 
 
|}
 
|}
  
{| class="mw-collapsible mw-collapsed wikitable" id="Flying Boats" style="text-align:center;"
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
! colspan="7"|Flying Boats
 
 
|-
 
|-
! rowspan="2"|Equip Dex<br> Number
+
|+Land-Based Reconnaissance Planes
! rowspan="2"|Name of Plane
 
! rowspan="2"|Statistics
 
! rowspan="2"|Combat Radius
 
! colspan="2"|Equip Cost
 
! rowspan="2"|Notes
 
 
|-
 
|-
|per plane
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
|per slot
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
|138
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Land Based Reconnaissance Aircraft]]
|[[Type 2 Flying Boat]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
|{{ASW}}+1 {{Acc}}+1 {{LOS}}+12
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 28
|20
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
|25
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
|100
 
|Adds +3 range to your LBAS distance
 
 
|-
 
|-
|178
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]]
|[[PBY-5A Catalina]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
|{{ASW}}+2 {{Acc}}+2 {{LOS}}+9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 28
|10
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
|6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
|24
+
|-
|Adds +1-3 range to your LBAS distance (depending on shortest range in base)
+
|}<references/>
|}
 
  
==Detail of Each Action==
+
{{clear}}
There are 5 actions each squadron can take: '''Standby''', '''Mission''', '''Air Defense''', '''Take Cover''', and '''Rest'''.
 
  
{| class="wikitable" id="Squadron Actions" style="text-align:center;"
+
====Carrier-Based Planes====
!style="width:20%"|Action
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
!style="width:80%"|Effect
+
|-
 +
|+Carrier-Based Fighters
 +
|-
 +
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"| '''Plane Name'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 96 Fighter ]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 54
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 38
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 96 Fighter |Type 96 Fighter  +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 54
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 21]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 21|Zero Fighter Type 21 +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 55
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 50
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52|Zero Fighter Type 52 +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Reppuu Late Model]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Model 11]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiden Kai 2]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shinden Kai]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 89
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 21 (Skilled)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 21 (Skilled)|Zero Fighter Type 21 (Skilled) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 Model C (601 Air Group)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 Model C (601 Air Group)|Zero Fighter Type 52 Model C (601 Air Group) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu (601 Air Group)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu (601 Air Group)|Reppuu (601 Air Group) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 (Skilled)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 (Skilled)|Zero Fighter Type 52 (Skilled) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 Model C (Iwai Squadron)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 Model C (Iwai Squadron)|Zero Fighter Type 52 Model C (Iwai Squadron) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 21 (Iwamoto Squadron)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)|Zero Fighter Type 52 Model A (Iwamoto Squadron) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 53 (Iwamoto Squadron)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 53 (Iwamoto Squadron)|Zero Fighter Type 53 (Iwamoto Squadron) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 84
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Bf109 T Kai]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Fw190 T Kai]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 32]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 32|Zero Fighter Type 32 +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 55
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 32 (Skilled)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 32 (Skilled)|Zero Fighter Type 32 (Skilled) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Re. 2001 OR Kai]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 50
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Re. 2001 OR Kai|Re. 2001 OR Kai +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Re. 2005 Kai]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F4F-3]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 42
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F4F-3|F4F-3 +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 50
 
|-
 
|-
|Standby [[File:LBAS Standby.PNG]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F4F-4]]
|Default state.<br>Use if you wish to sortie without utilizing the squadron.
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 
|-
 
|-
|Mission [[File:LBAS Mission.PNG]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F4F-4|F4F-4 +10]]
|As you enter the sortie, for each squadron you chose to send on a mission, you can choose up to 2 nodes that the squadron will perform mission at.<br>You can choose the same node twice for the squadron; if so, the squadron will have two phases to itself.<br>Note that each squadron has a maximum radius in which it can carry out a mission; you will be unable to use the squadron beyond its combat radius.<br>Costs {{ammo}} and {{fuel}} upon selecting a mission run.
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 55
 
|-
 
|-
|Air Defense [[File:LBAS Air Defense.PNG]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F6F-3]]
|During certain maps (such as [[Spring 2016 Event#E-5|E-5]] and [[Spring 2016 Event#E-7|E-7]] of the Spring 2016 Event), the enemy can perform air raids against the player's airfield, inflicting damage to planes and resources. This action orders the squadron to perform air defense in order to reduce the damage inflicted to planes and resources. In the [[Summer 2016 Event]], the enemy raid will occur in all of the maps that use land base squadron
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 
|-
 
|-
|Take Cover [[File:LBAS Take Cover.PNG]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F6F-3|F6F-3 +10]]
|Orders the planes to scramble to avoid enemy attacks. This, however, renders the base vulnerable.
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
 
|-
 
|-
|Rest [[File:LBAS Rest.PNG]]
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F6F-5]]
|Will restore morale at a faster rate. However, the planes will suffer heavier damage if under attack while this action is taken.<br>This also reduces your natural bauxite regeneration rate to 1 per 6 minutes (instead of 1 per 3).
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
|}
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
===Fighter Power <ref>http://wikiwiki.jp/kancolle/?%B4%F0%C3%CF%B9%D2%B6%F5%C2%E2#AirSupremacy</ref>===
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
{| class="wikitable mw-collapsible sortable" style="radius:10px;cellpadding:10px;width:100%;" align="center" height="35px" cellspacing=0
+
|-
! style="cellpadding:10px;width:8%;" | Fighter / Interceptor Name
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F6F-5|F6F-5 +10]]
! style="cellpadding:10px;width:15%;" | Japanese Name
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
! style="cellpadding:10px;width:6%;" | AA Value <ref>Where applicable, add 0.2 AA for each improvement point, up to a max of 2 AA at maximum improvement</ref>
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
! style="cellpadding:10px;width:6%;" | Interception Value
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
! style="cellpadding:10px;width:6%;" | Anti-Bomber Value
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
! style="cellpadding:10px;width:6%;" | Range
+
|-
! style="cellpadding:10px;width:6%;" | Net Sortie Coefficient <ref>AA + 1.5 (Interception)</ref>
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 96 Fighter Kai]]
! style="cellpadding:10px;width:6%;" | Sortie FP (18 Slots, Veterancy)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
! style="cellpadding:10px;width:6%;" | Net Defense Coefficient <ref>AA + Interception + 2 (Anti-bomber)</ref>
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 54
! style="cellpadding:10px;width:6%;" | Defense FP (18 Slots, Veterancy)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 42
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Fulmar]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 38
 
|-
 
|-
| align="center" height="35px" | Model 21 Skilled
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Seafire LF.Mk.III Kai]]
| align="center" height="35px" | 零式艦戦21型 (熟練)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
| align="center" height="35px" | 8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 63
| align="center" height="35px" | 7
 
| align="center" height="35px" | 8
 
| align="center" height="35px" | 59
 
| align="center" height="35px" | 8
 
| align="center" height="35px" | 59
 
 
|-
 
|-
| align="center" height="35px" | Model 21 Skilled (Max★)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F6F-3N]]
| align="center" height="35px" | 零式艦戦21型(熟練)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
| align="center" height="35px" | 10 (8+2)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
| align="center" height="35px" | 7
 
| align="center" height="35px" | 10
 
| align="center" height="35px" | 67
 
| align="center" height="35px" | 10
 
| align="center" height="35px" | 67
 
 
|-
 
|-
| align="center" height="35px" | Model 52 Skilled
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F6F-5N]]
| align="center" height="35px" | 零式艦戦52型 (熟練)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
| align="center" height="35px" | 9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
| align="center" height="35px" | 6
 
| align="center" height="35px" | 9
 
| align="center" height="35px" | 63
 
| align="center" height="35px" | 9
 
| align="center" height="35px" | 63
 
 
|-
 
|-
| align="center" height="35px" | Model 52 Skilled (Max★)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiden Kai 4]]
| align="center" height="35px" | 零式艦戦 52型(熟練)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
| align="center" height="35px" | 11 (9+2)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
| align="center" height="35px" | 6
 
| align="center" height="35px" | 11
 
| align="center" height="35px" | 72
 
| align="center" height="35px" | 11
 
| align="center" height="35px" | 72
 
 
|-
 
|-
| align="center" height="35px" | Shiden Kai Ni
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai (Prototype Carrier-based Model)]]
| align="center" height="35px" | 紫電改二
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
| align="center" height="35px" | 9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 180
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 67
| align="center" height="35px" | 3
 
| align="center" height="35px" | 9
 
| align="center" height="35px" | 63
 
| align="center" height="35px" | 9
 
| align="center" height="35px" | 63
 
 
|-
 
|-
| align="center" height="35px" | Reppuu
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai Ni]]
| align="center" height="35px" | 烈風
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
| align="center" height="35px" | 10
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 180
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 80
| align="center" height="35px" | 5
 
| align="center" height="35px" | 10
 
| align="center" height="35px" | 67
 
| align="center" height="35px" | 10
 
| align="center" height="35px" | 67
 
 
|-
 
|-
| align="center" height="35px" | Iwamoto Squadron
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai Ni (CarDiv 1/Skilled)]]
| align="center" height="35px" | 零式艦戦53型(岩本隊)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
| align="center" height="35px" | 12
+
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 84
| align="center" height="35px" | 6
 
| align="center" height="35px" | 12
 
| align="center" height="35px" | 76
 
| align="center" height="35px" | 12
 
| align="center" height="35px" | 76
 
 
|-
 
|-
| align="center" height="35px" | Iwamoto Squadron (Max★)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai Ni Model E]]
| align="center" height="35px" | 零式艦戦53型(岩本隊)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
| align="center" height="35px" | 14 (12+2)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 198
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
| align="center" height="35px" | 6
 
| align="center" height="35px" | 14
 
| align="center" height="35px" | 84
 
| align="center" height="35px" | 14
 
| align="center" height="35px" | 84
 
 
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hien 244th Squadron
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Reppuu Kai Ni Model E (CarDiv 1/Skilled)]]
| align="center" height="35px" style="background:#A5E6B5;" | 三式戦 飛燕(飛行第244戦隊)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
| align="center" height="35px" style="background:#A5E6B5;" | 9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 198
| align="center" height="35px" style="background:#A5E6B5;" | 4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
| align="center" height="35px" style="background:#A5E6B5;" | 3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
| align="center" height="35px" style="background:#A5E6B5;" | 4
 
| align="center" height="35px" style="background:#A5E6B5;" | 15
 
| align="center" height="35px" style="background:#A5E6B5;" | 89
 
| align="center" height="35px" style="background:#A5E6B5;" | 19
 
| align="center" height="35px" style="background:#A5E6B5;" | 106
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hien 1D
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Fw 190 A-5 Kai (Skilled)]]
| align="center" height="35px" style="background:#A5E6B5;" | 三式戦 飛燕一型丁
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
| align="center" height="35px" style="background:#A5E6B5;" | 9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
| align="center" height="35px" style="background:#A5E6B5;" | 3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
| align="center" height="35px" style="background:#A5E6B5;" | 4
 
| align="center" height="35px" style="background:#A5E6B5;" | 13.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 82
 
| align="center" height="35px" style="background:#A5E6B5;" | 16
 
| align="center" height="35px" style="background:#A5E6B5;" | 93
 
 
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Type 3 Hien
+
|}<references/>
| align="center" height="35px" style="background:#A5E6B5;" | 三式戦 飛燕
 
| align="center" height="35px" style="background:#A5E6B5;" | 8
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 12.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 78
 
| align="center" height="35px" style="background:#A5E6B5;" | 13
 
| align="center" height="35px" style="background:#A5E6B5;" | 80
 
  
 +
{{clear}}
  
 +
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
 +
|-
 +
|+Carrier-Based Torpedo Bombers
 +
|-
 +
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="2"| '''Attack Power'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 +
|-
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship/Ground'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hayate
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber|Type 97 Torpedo Bomber +10]]
| align="center" height="35px" style="background:#A5E6B5;" | 四式戦 疾風
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 10
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
| align="center" height="35px" style="background:#A5E6B5;" | 5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 11.5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
| align="center" height="35px" style="background:#A5E6B5;" | 74
+
|-
| align="center" height="35px" style="background:#A5E6B5;" | 13
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Tenzan]]
| align="center" height="35px" style="background:#A5E6B5;" | 80
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ryuusei]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 81
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ryuusei Kai]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 98
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber (931 Air Group)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 22 ~ 51
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber (931 Air Group)|Type 97 Torpedo Bomber (931 Air Group) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 26 ~ 60
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Tenzan (931 Air Group)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 24 ~ 56
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber (Tomonaga Squadron)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Tenzan Model 12 (Tomonaga Squadron)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 104
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber (Skilled)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Tenzan (601 Air Group)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 81
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ryuusei (601 Air Group)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 98
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber (Murata Squadron) ]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 93
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Tenzan Model 12 (Murata Squadron)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 110
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Re. 2001 G Kai]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[TBD]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Swordfish]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 54
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 42
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Swordfish Mk. II (Skilled) ]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 54
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Swordfish Mk.III (Skilled)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 28 ~ 65
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[TBF]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 180
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[TBM-3D]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 198
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 24 ~ 56
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 97 Torpedo Bomber (931 Air Group / Skilled)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 26 ~ 60
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ryuusei Kai (CarDiv 1)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 104
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ryuusei Kai (CarDiv 1/Skilled)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 110
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 22 ~ 51
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 22 ~ 51
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|}<references/>
  
 +
{{clear}}
  
 +
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Raiden
+
|+Carrier-Based Dive Bombers
| align="center" height="35px" style="background:#A5E6B5;" | 雷電
+
|-
| align="center" height="35px" style="background:#A5E6B5;" | 6
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
| align="center" height="35px" style="background:#A5E6B5;" | 5
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
| align="center" height="35px" style="background:#A5E6B5;" | 9
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="2"| '''Attack Power'''
| align="center" height="35px" style="background:#A5E6B5;" | 63
+
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
| align="center" height="35px" style="background:#A5E6B5;" | 18
+
|-
| align="center" height="35px" style="background:#A5E6B5;" | 101
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship/Ground'''
 
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 99 Dive Bomber ]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei Model 12A]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 81
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 62 (Fighter-bomber)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 62 (Fighter-bomber)|Zero Fighter Type 62 (Fighter-bomber) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 31
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ju 87C Kai ]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 99 Dive Bomber (Skilled)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 99 Dive Bomber (Egusa Squadron)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 81
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei (Egusa Squadron)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 98
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hayabusa Model 2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei (601 Air Group)]]
| align="center" height="35px" style="background:#A5E6B5;" | 一式戦 隼II型
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
| align="center" height="35px" style="background:#A5E6B5;" | 6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
| align="center" height="35px" style="background:#A5E6B5;" | 63
 
| align="center" height="35px" style="background:#A5E6B5;" | 8
 
| align="center" height="35px" style="background:#A5E6B5;" | 59
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hayabusa Model 2 (Max★)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Nanzan]]
| align="center" height="35px" style="background:#A5E6B5;" | 一式戦 隼II型
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
| align="center" height="35px" style="background:#A5E6B5;" | 8 (6+2)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
| align="center" height="35px" style="background:#A5E6B5;" | 6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 11
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
| align="center" height="35px" style="background:#A5E6B5;" | 72
 
| align="center" height="35px" style="background:#A5E6B5;" | 10
 
| align="center" height="35px" style="background:#A5E6B5;" | 67
 
|-                            
 
| align="center" height="35px" style="background:#A5E6B5;" | Hayabusa Model 2 (64th)
 
| align="center" height="35px" style="background:#A5E6B5;" | 一式戦 隼II型 (64戦隊)
 
| align="center" height="35px" style="background:#A5E6B5;" | 11
 
| align="center" height="35px" style="background:#A5E6B5;" | 5
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 7
 
| align="center" height="35px" style="background:#A5E6B5;" | 18.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 103
 
| align="center" height="35px" style="background:#A5E6B5;" | 18
 
| align="center" height="35px" style="background:#A5E6B5;" | 101
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hayabusa 3A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)]]
| align="center" height="35px" style="background:#A5E6B5;" | 一式戦 隼III型甲
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
| align="center" height="35px" style="background:#A5E6B5;" | 3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
| align="center" height="35px" style="background:#A5E6B5;" | 6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 11.5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 33
| align="center" height="35px" style="background:#A5E6B5;" | 74
 
| align="center" height="35px" style="background:#A5E6B5;" | 12
 
| align="center" height="35px" style="background:#A5E6B5;" | 76
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hayabusa 3A (Max★)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron)|Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron) +10]]
| align="center" height="35px" style="background:#A5E6B5;" | 一式戦 隼III型甲
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 9 (7+2)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
| align="center" height="35px" style="background:#A5E6B5;" | 3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
| align="center" height="35px" style="background:#A5E6B5;" | 6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 13.5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 43
| align="center" height="35px" style="background:#A5E6B5;" | 82
 
| align="center" height="35px" style="background:#A5E6B5;" | 14
 
| align="center" height="35px" style="background:#A5E6B5;" | 84
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hayabusa 54th Squadron
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[SBD]]
| align="center" height="35px" style="background:#A5E6B5;" | 一式戦 隼III型甲(54戦隊)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
| align="center" height="35px" style="background:#A5E6B5;" | 3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
| align="center" height="35px" style="background:#A5E6B5;" | 7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 12.5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
| align="center" height="35px" style="background:#A5E6B5;" | 78
 
| align="center" height="35px" style="background:#A5E6B5;" | 13
 
| align="center" height="35px" style="background:#A5E6B5;" | 80
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Hayabusa Model 3 Kai (65th) <ref>Fighter-Bomber</ref>
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Fighter Model 63 (Fighter-bomber)]]
| align="center" height="35px" style="background:#A5E6B5;" | 爆装一式戦 隼III型改(65戦隊)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
| align="center" height="35px" style="background:#A5E6B5;" | 6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
| align="center" height="35px" style="background:#A5E6B5;" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" style="background:#A5E6B5;" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
| align="center" height="35px" style="background:#A5E6B5;" | 5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 24
| align="center" height="35px" style="background:#A5E6B5;" | 25
 
| align="center" height="35px" style="background:#A5E6B5;" | 6
 
| align="center" height="35px" style="background:#A5E6B5;" |
 
|-`
 
| align="center" height="35px" style="background:#A5E6B5;" | Spitfire Mk 1
 
| align="center" height="35px" style="background:#A5E6B5;" | Spitfire Mk.I
 
| align="center" height="35px" style="background:#A5E6B5;" | 7
 
| align="center" height="35px" style="background:#A5E6B5;" | 1
 
| align="center" height="35px" style="background:#A5E6B5;" | 2
 
| align="center" height="35px" style="background:#A5E6B5;" | 4
 
| align="center" height="35px" style="background:#A5E6B5;" | 8.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 61
 
| align="center" height="35px" style="background:#A5E6B5;" | 12
 
| align="center" height="35px" style="background:#A5E6B5;" | 76
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Spitfire Mk 5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Fighter Model 63 (Fighter-bomber)|Type 0 Fighter Model 63 (Fighter-bomber) +10]]
| align="center" height="35px" style="background:#A5E6B5;" | Spitfire Mk V
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
| align="center" height="35px" style="background:#A5E6B5;" | 9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" style="background:#A5E6B5;" | 3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
| align="center" height="35px" style="background:#A5E6B5;" | 5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 12
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 35
| align="center" height="35px" style="background:#A5E6B5;" | 76
 
| align="center" height="35px" style="background:#A5E6B5;" | 17
 
| align="center" height="35px" style="background:#A5E6B5;" | 97
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Spitfire Mk 9 (Skilled)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[F4U-1D]]
| align="center" height="35px" style="background:#A5E6B5;" | Spitfire Mk.IX(熟練)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
| align="center" height="35px" style="background:#A5E6B5;" | 10
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 162
| align="center" height="35px" style="background:#A5E6B5;" | 4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
| align="center" height="35px" style="background:#A5E6B5;" | 4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 16
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 33
| align="center" height="35px" style="background:#A5E6B5;" | 93
 
| align="center" height="35px" style="background:#A5E6B5;" | 18
 
| align="center" height="35px" style="background:#A5E6B5;" | 101
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Shiden Model 11
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Skua]]
| align="center" height="35px" style="background:#A5E6B5;" | 紫電一一型
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" style="background:#A5E6B5;" | 8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
| align="center" height="35px" style="background:#A5E6B5;" | 3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 9.5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
| align="center" height="35px" style="background:#A5E6B5;" | 65
 
| align="center" height="35px" style="background:#A5E6B5;" | 11
 
| align="center" height="35px" style="background:#A5E6B5;" | 72
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Shiden Model 11 (Max★)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[FM-2]]
| align="center" height="35px" style="background:#A5E6B5;" | 紫電一一型
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
| align="center" height="35px" style="background:#A5E6B5;" | 10 (8+2)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
| align="center" height="35px" style="background:#A5E6B5;" | 3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 11.5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 28
| align="center" height="35px" style="background:#A5E6B5;" | 74
 
| align="center" height="35px" style="background:#A5E6B5;" | 13
 
| align="center" height="35px" style="background:#A5E6B5;" | 80
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Shiden Model 21
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei Model 22 (634 Air Group)]]
| align="center" height="35px" style="background:#A5E6B5;" | 紫電二一型
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
| align="center" height="35px" style="background:#A5E6B5;" | 3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
| align="center" height="35px" style="background:#A5E6B5;" | 4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 13.5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
| align="center" height="35px" style="background:#A5E6B5;" | 82
 
| align="center" height="35px" style="background:#A5E6B5;" | 14
 
| align="center" height="35px" style="background:#A5E6B5;" | 84
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Shiden Kai (343 Air Group) Fighter Unit 301
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei Model 22 (634 Air Group/Skilled)]]
| align="center" height="35px" style="background:#A5E6B5;" | 紫電改(三四三空) 戦闘301
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 11
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
| align="center" height="35px" style="background:#A5E6B5;" | 4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 83
| align="center" height="35px" style="background:#A5E6B5;" | 4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 17
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
| align="center" height="35px" style="background:#A5E6B5;" | 97
 
| align="center" height="35px" style="background:#A5E6B5;" | 19
 
| align="center" height="35px" style="background:#A5E6B5;" | 106
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Reppuu Kai
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ju 87C Kai Ni (w/ KMX)]]
| align="center" height="35px" style="background:#A5E6B5;" | 烈風改
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
| align="center" height="35px" style="background:#A5E6B5;" | 10
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" style="background:#A5E6B5;" | 6
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
| align="center" height="35px" style="background:#A5E6B5;" | 4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 26 ~ 60
| align="center" height="35px" style="background:#A5E6B5;" | 13
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
| align="center" height="35px" style="background:#A5E6B5;" | 80
 
| align="center" height="35px" style="background:#A5E6B5;" | 24
 
| align="center" height="35px" style="background:#A5E6B5;" | 127
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Reppuu Kai (352 Air Group/Skilled)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ju 87 C Kai 2 (w/ KMX / Skilled)]]
| align="center" height="35px" style="background:#A5E6B5;" | 烈風改(三五二空/熟練)
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
| align="center" height="35px" style="background:#A5E6B5;" | 11
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
| align="center" height="35px" style="background:#A5E6B5;" | 3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
| align="center" height="35px" style="background:#A5E6B5;" | 7
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 81
| align="center" height="35px" style="background:#A5E6B5;" | 4
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 28 ~ 65
| align="center" height="35px" style="background:#A5E6B5;" | 15.5
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
| align="center" height="35px" style="background:#A5E6B5;" | 91
 
| align="center" height="35px" style="background:#A5E6B5;" | 28
 
| align="center" height="35px" style="background:#A5E6B5;" | 144
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Me163B
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Re.2001 CB Kai]]
| align="center" height="35px" style="background:#A5E6B5;" | Me163B
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
| align="center" height="35px" style="background:#A5E6B5;" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
| align="center" height="35px" style="background:#A5E6B5;" | 9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
| align="center" height="35px" style="background:#A5E6B5;" | 33
 
| align="center" height="35px" style="background:#A5E6B5;" | 20
 
| align="center" height="35px" style="background:#A5E6B5;" | 110
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Prototype Shuusui
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)]]
| align="center" height="35px" style="background:#A5E6B5;" | 試製 秋水
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
| align="center" height="35px" style="background:#A5E6B5;" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 93
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
| align="center" height="35px" style="background:#A5E6B5;" | 33
 
| align="center" height="35px" style="background:#A5E6B5;" | 18
 
| align="center" height="35px" style="background:#A5E6B5;" | 101
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Shuusui
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)]]
| align="center" height="35px" style="background:#A5E6B5;" | 秋水
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
| align="center" height="35px" style="background:#A5E6B5;" | 3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
| align="center" height="35px" style="background:#A5E6B5;" | N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
| align="center" height="35px" style="background:#A5E6B5;" | 9
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
| align="center" height="35px" style="background:#A5E6B5;" | 1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| -
| align="center" height="35px" style="background:#A5E6B5;" | 3
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
| align="center" height="35px" style="background:#A5E6B5;" | 37
 
| align="center" height="35px" style="background:#A5E6B5;" | 21
 
| align="center" height="35px" style="background:#A5E6B5;" | 114
 
 
|-
 
|-
| align="center" height="35px" style="background:#A5E6B5;" | Fw 190 D-9
+
|}<references/>
| align="center" height="35px" style="background:#A5E6B5;" | Fw190 D-9
 
| align="center" height="35px" style="background:#A5E6B5;" | 12
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 3
 
| align="center" height="35px" style="background:#A5E6B5;" | 16.5
 
| align="center" height="35px" style="background:#A5E6B5;" | 95
 
| align="center" height="35px" style="background:#A5E6B5;" | 21
 
| align="center" height="35px" style="background:#A5E6B5;" | 114
 
|}
 
  
====FP of a single Squadron (On Sortie)====
+
{{clear}}
  
The FP of a fighter squadron sent out on sortie follows a formula similar to that of carrier based aircraft, with some modifications.
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
 +
|-
 +
|+Carrier-Based Jet Fighter-Bombers
 +
|-
 +
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="2"| '''Attack Power'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 +
|-
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship/Ground'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Jet Keiun Kai]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 14
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 252
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 78
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 28
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Kikka Kai]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 13
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 234
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 2
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 61
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 54
 +
|-
 +
|}<references/>
  
sqrt(Squad Size) X (Sortie Coefficient) + Veterancy.
+
{{clear}}
  
The Sortie Coefficient is defined as: AA + 1.5(Interception), which essentially gives land-based fighters a bonus to their total AA score.
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
 +
|-
 +
|+Carrier-Based Reconnaissance
 +
|-
 +
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Saiun]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Recon Aircraft]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 24
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Keiun]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 48
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Saiun (East Caroline Air Group)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Saiun (4th Recon)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 386
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 +
|-
 +
|}<references/>
  
====FP of a single Squadron (On Defense)====
+
{{clear}}
The amount of fighter power each squad contributes aerial defense is determined by a similar formula, as above, but once again, with some minor differences.
 
  
sqrt(Squad Size) X (Defense Coefficient) + Veterancy.
+
====Seaplanes/Flying Boats====
 +
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
 +
|-
 +
|+Seaplane Fighters
 +
|-
 +
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ro.44 Seaplane Fighter ]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 33
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ro.44 Seaplane Fighter |Ro.44 Seaplane Fighter  +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 42
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Seaplane Fighter Kai]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 38
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Seaplane Fighter Kai|Type 2 Seaplane Fighter Kai +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ro.44 Seaplane Fighter Bis]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 38
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ro.44 Seaplane Fighter Bis|Ro.44 Seaplane Fighter Bis +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 72
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Seaplane Fighter Kai (Skilled)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Seaplane Fighter Kai (Skilled)|Type 2 Seaplane Fighter Kai (Skilled) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 90
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 55
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Kyoufuu Kai]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 46
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Kyoufuu Kai|Kyoufuu Kai +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 55
 +
|-
 +
|}<references/>
  
In this case, Defense Coefficient is defined as: AA + Interception + 2(Anti-Bomber)
+
{{clear}}
  
The square root of 18 (the squad size as of time of writing) is approximately 4.25.
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
 +
|-
 +
|+Seaplane Bombers
 +
|-
 +
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" colspan="2"| '''Attack Power'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 +
|-
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Ship/Ground'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;"| '''Anti-Sub'''
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 47
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun|Zuiun +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Prototype Seiran]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 180
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun (634 Air Group)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 59
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun (634 Air Group)|Zuiun (634 Air Group) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 70
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun Model 12]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun Model 12 (634 Air Group)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Laté 298B]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 126
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 53
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun (631 Air Group)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 64
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Seiran (631 Air Group)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 180
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 93
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun (634 Air Group/Skilled)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 76
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun (634 Air Group/Skilled)|Zuiun (634 Air Group/Skilled) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 108
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun Kai Ni (634 Air Group)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 81
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun Kai Ni (634 Air Group)|Zuiun Kai Ni (634 Air Group) +10]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 93
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Zuiun Kai Ni (634 Air Group/Skilled)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 144
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 87
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 22 ~ 51
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 24
 +
|-
 +
|}<references/>
  
For example, a Raiden (6 AA, 2 Interception, 5 Anti-bomber) would have a defense coefficient of 6+2+2(5) = 18; it therefore contributes 18*4.25 = 76.5 FP before applying veterancy bonuses.
+
{{clear}}
  
The best interceptor is therefore the Reppuu Kai (352 Air Group/Skilled), with a defense coefficient of 28, and its basic variant the Reppuu Kai (24).
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
 +
|-
 +
|+Reconnaissance Seaplanes<ref>Upgraded variants not included because it only increases LoS.</ref>
 +
|-
 +
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:192px;" rowspan="2"| '''Anti-Sub Power'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Recon Seaplane]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Observation Seaplane]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 24
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 98 Recon Seaplane (Night Scout)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 32
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ar196 Kai]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Shiun]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 36
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Ro.43 Recon Seaplane]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 16
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[OS2U]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 6
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 24
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Recon SeaPlane Model 11 B]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 15 ~ 35
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 0 Reconnaissance Seaplane Model 11B (Skilled)]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 16 ~ 37
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| [[S9 Osprey]]
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 12
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| -
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7
 +
|-
 +
|}<references/>
  
The carrier-capable Shinden Kai has a defense coefficient of 15, and is technically better than the T3 Hien, though using it on aerial defense would clearly be quite a waste of its capabilities.
+
{{clear}}
  
====FP of an Air Group====
+
{| class="wikitable mw-collapsible mw-collapsed sortable" style="width:640px;"
 
+
|-
The total fighter power contributed by an air group as a whole is the '''SUM''' of the FP provided by all squadrons, multiplied by a factor for recon planes deployed to the air group, such as recon seaplanes, carrier-based scouts (e.g. Saiuns and Keiuns), and flying boats.
+
|+Flying Boats
 
+
|-
{| class="wikitable"
+
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:384px;" rowspan="2"| '''Plane Name'''
! Line of Sight
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Deployment Cost'''
! Seaplanes/Flying Boats
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Assignment Cost'''
! Carrier Scouts
+
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Combat Radius'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:64px;" rowspan="2"| '''Sortie/Defense Fighter Power'''
 
|-
 
|-
| 7 or less
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[Type 2 Flying Boat]]
| 1.1
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 25
| 1.2
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 100
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|-
 
|-
| 8
+
|style="text-align: center; border-style: solid; border-width: 1px;"| [[PBY-5A Catalina]]
| 1.13
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 13
| N/A
+
|style="text-align: center; border-style: solid; border-width: 1px;"| 52
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 10
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3
 
|-
 
|-
| 9 or more
+
|}<references/>
| 1.16
 
| 1.3
 
|}
 
 
 
The table above depicts the bonus conferred by a spotting plane
 
 
 
* The FP bonus conferred upon an air group applies only to the planes in that air group, not all intercepting squadrons
 
* When composing defense squadrons, it is therefore important to take into consideration the bonus a Saiun would add (i.e. 1.3 FP multiplier) against the additional FP of adding a fourth fighter group
 
 
 
===Bombing Power <ref>http://wikiwiki.jp/kancolle/?%B4%F0%C3%CF%B9%D2%B6%F5%C2%E2#Offence</ref>===
 
 
 
Offensively, bombers operate the similarly to regular airstrike with a few major differences which will be highlighted as they are explained, however, a general rule to abide by is that a dedicated land-based bomber will always outperform a carrier-based bomber of equal bombing stat
 
 
 
Specifically, the power of an airstrike is:
 
 
 
Power = Basic Attack Power * Critical Modifier * Veterancy Modifier * Contact Modifier * Land-Based Bonus * Special Modifiers
 
 
 
===ASW LBAS===
 
 
 
LBAS is capable of attacking enemy submarines. For LBAS to do so, the squadrons equipped must have ≥ 7 {{ASW}}. In a mixed LBAS base, any squadrons equipped that have < 7 ASW will not attack submarines<ref>https://wikiwiki.jp/kancolle/%E5%9F%BA%E5%9C%B0%E8%88%AA%E7%A9%BA%E9%9A%8A#Antisubmarine</ref>.
 
 
 
With recon aircraft equipped, LBAS ASW can also benefit from Contact bonuses<ref>https://twitter.com/syoukuretin/status/1072188046609539072</ref>.
 
 
 
==Equipment Screen==
 
[[File:LBAS Display.PNG|400px|thumb|(Example taken from [[Spring 2016 Event]]) Click the icon surrounded by the blue box to access the LBAS equipment screen. The icon surrounded by the brown box shows that LBAS can be utilized in that map (in this case, E-4).]]
 
[[File:LBAS Equipment Screen.PNG|400px|thumb|Equipment screen for the Air Squadrons. The five tabs at top correspond to the following plane classifications, in order: (1) Land Attacker, (2) Interceptors, (3) Carrier-Based Fighters, (4) Carrier-Based Dive and Torpedo Bombers, (5) Carrier-Based Recon Aircraft, Land-Based Recon Aircraft, Seaplanes (including bombers and fighters), and Flying Boats.]]
 
[[File:LBAS Transfer.PNG|400px|thumb|The 4th slot of this airfield is currently under the ''transfer restriction'', and so is the [[Ar196 Kai]] that was equipped to it.]]
 
Upon gaining the ability to utilize the Land-Based Air Squadrons, you will gain access to a separate equipment screen (see first image to the right for how to access the screen). Each airfield has 4 equipment slots, and each slot can be equipped with a different plane. You are able to change the lock status of planes in this screen (and this is currently the only way to place locks on land attackers and interceptors).
 
 
 
In the equipment screen, the overview of each equipment lists the following, in order:
 
*Name of the aircraft
 
*[[Aircraft Expertise|Expertise level of the aircraft]]
 
*[[#Combat Radius|Combat Radius]] of the aircraft
 
*Specific stats of the plane: Anti-Air {{AA}}, Dive Bomb {{Dive}}, Torpedo {{Torpedo}}, and Accuracy {{Acc}}
 
*Lock Status
 
 
 
Equipping a plane to an airfield slot follows the same procedure as equipping a piece of equipment to a kanmusu: click on the slot you wish for the plane to go into, click the plane you wish to equip, and confirm the choice. Note that the [[#Tables of Usage Costs|usage costs]] of the plane being equipped is immediately deducted at this time.
 
 
 
===Transfer Restriction===
 
There are a few things to keep in mind when equipping the airfields:
 
*Each time a plane is unequipped from a slot (other than being moved to another slot), the plane goes under ''transfer restriction'' ({{lang|ja|配置転換中}}) and will not be able to be equipped by anything, '''including ships''' (in fact, it will disappear from the equip list as if something else is equipping it), until the restriction expires.
 
*Each time a plane is unequipped from a slot and another plane isn't replacing it at the same time (this can happen when you drag-and-drop a plane out of a slot), the airfield slot itself goes under transfer restriction and nothing can be equipped to that slot until the restriction expires.
 
*It takes 20 minutes for the restriction to expire.
 
*Swapping two planes already equipped in slots will not trigger the restriction. Note that you can only do this with planes equipped to the same airfield.
 
See the 3rd image to the right for an example of both a slot and a plane under restriction.
 
 
 
===Combat Radius===
 
This is a stat that can be viewed directly viewed at the top right of each LBAS (for each LBAS), or in the equipment menu (for each piece of equipment); it shows how far ''from the starting point'' the plane is able to be sent to. The radius of all planes in the specific squadron is taken, and that is how far the full squadron can go on a mission.
 
 
 
The mechanic to the combat mechanic has changed since the [[Summer 2016 Event]].
 
 
 
The '''old formula''' from [[Spring 2016 Event]] followed along this example
 
Example: It takes a Carrier Task Force at least 5 nodes to reach the boss of [[Spring 2016 Event#E-4|E-4 of Spring 2016 Event]].
 
* Any squadron with an average Combat Radius of at least 5 can be sent to the boss node, even if the CTF itself takes 6 nodes (since ABCEFK and ABDEFK are both possible routes).
 
* A squadron with an average Combat Radius of 4 can be sent to the following nodes: A, C, D, E, F, and H. (Node B is not a combat node)
 
 
 
The present formula, implemented in the [[Summer 2016 Event]] is simple: the combat radius of the entire air group is determined by that of the '''shortest-ranged squadron'''.
 
 
 
*The distance to a certain node is independent of the route the fleet takes to reach there.
 
* Recon planes (carrier, land-based and seaplanes) and flying boats can increase the combat radius.
 
** 3 extra nodes with [[Type 2 Flying Boat]],
 
** Between 1-3 extra nodes with a [[PBY-5A Catalina]] or [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]], depending on the range of shortest-ranged squadron.
 
** [[Type 2 Land Based Reconnaissance Aircraft]], Recon Keiuns, Saiuns, Type 0 Seaplanes, and Type 2 aircraft also increase the distance by up to 2 nodes (although they are extremely limited themselves).
 
 
 
The exact formula for range extension is: '''Sortie Radius of shortest-ranged squadron''' + √('''Sortie Radius of longest-ranged Recon Aircraft/Flying Boat equipped - Sortie Radius of shortest-ranged squadron''')<ref>https://twitter.com/buntan_oic/status/764754696649138177</ref>
 
 
 
*Round to 1 decimal place, following standard rounding rules.
 
*The final range extension is rounded to the nearest whole number (displayed to the right of each base's basic range in the UI for each LBAS as "+X", where applicable).
 
*The '''maximum''' possible range extension is '''+3'''.
 
 
 
===Air Raids===
 
In nodes where you can use land base air squadron, you will receive air raids from the enemy that can attack and damage your planes.
 
 
 
[[File:Air Raid.jpg|200px|left|thumb|A battle will look like this]]
 
 
 
<br clear=all>
 
After a battle, you will receive one of three messages depending on how much damage was inflicted by the enemy.<br/>
 
The white message will display when no damage is taken by your base.<br/>
 
The orange message will display when some damage is taken by your base, and slight amount of resources will be lost.<br/>
 
The red message indicates the abyssals have damaged your base. This will result in a loss of resources, plane proficiency, and morale.
 
 
 
<gallery widths=200px>
 
File:Air Raid Planes Damaged.jpg|Indicating that an enemy air raid is en route.
 
File:Successfully Defended (Orange Message).jpg|Indicating that only minor damages were incurred
 
File:Landbase Gray Message.jpg|You successfully defended against the enemy raid. Only can happen when your land base take ZERO damage. (This was tested with double air defense and wouldn't be recommended to try when clearing the boss. Especially if it's an installation type)
 
</gallery>
 
 
 
==Restrictions and Gaining Access to Land Based Air Squadrons for Normal Maps==
 
 
 
[[World 6#6-4|6-4]] and [[World 6#6-5|6-5]] offers a chance for players to gain access to Land Based air Squadrons for the normal maps of the game. However, unlike event maps, gaining access to Land Based Air Squadrons requires you to gain a hold of an unique item called a '''Construction Crew'''
 
 
 
A '''construction crew''' allows for you to build one Land Based which will allow you to use one Land Based Air Sqaudron. You can have up to a total of 2 Land Based Air Squadrons for the normal maps in the game. In order to obtain a construction crew, you can earn them one of two possible ways:
 
 
 
#Complete Quests in required to gain a Construction Crew. ([[Quests#B80|B80]] and [[Quests#B81|B81]])
 
#Purchase a construction crew via the premium shop for 800yen.
 
 
 
Upon acquiring a construction crew, you will need to complete the "Begin Preparation for the "Land Base Air Squadron" Quest ([[Quests#F43|F43]]) in order to gain access to your Land Based Air Squadron.
 
Currently you can have up to a total of three Land Bases. Meaning you can assemble up to three LBAS squadrons.
 
 
 
To expand the Land bases once you have access to it, you will need to get a Construction Crew and then go to your LBAS menu where you can select a one of the other Land Base Air Squadron that is currently locked away. Once selected, you will be given a prompt to choose to use your construction crew to build a Land base or not. If you choose build one, you will gain access to another Land Base Air Squadron to use.
 
 
 
[[World 6#6-4|6-4]] and [[World 6#6-5|6-5]] will offer the usage of Land Based Air Squadrons, but will have restrictions placed upon them as noted on the LBAS icon placed on the map. The following information regarding LBAS restrictions on normal maps applies to the following maps:
 
 
 
*[[World 6#6-4|6-4]] will only allow the usage of '''1 Land Based Air Squadron for battle'''
 
*[[World 6#6-5|6-5]] will only allow the usage of '''2 Land Based Air Squadron for battle'''
 
  
Any extra land base air squadrons can be set to perform Air Defense where it may apply, in this case [[World 6#6-5|6-5]] which can have air raids happen.
+
{{clear}}
  
 +
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
[[Category:Events]]
 

Revision as of 22:22, 10 October 2019

Introduction

In certain maps, you are able to access Land-Based Air Squadrons(LBAS) to support your fleets. You can assign land-based planes, carrier-based planes and seaplanes to these bases. Autogyros and liaison aircraft are exceptions and may not be assigned. These squadrons can then be used to attack selected nodes or defend the base.

Currently LBAS is only available in 6-4, 6-5 and events.

Overview

LBAS is available in W6-5. Clicking on the highlighted boxed areas will take you to the LBAS menu
LBAS in Spring 2016 event. Event page can be accessed by clicking on the yellow boxed island
Land Base Tab of Base 3. The first slot is occupied by a Saiun, the second is vacant and can be filled with a plane, the third has a Shuusui Rocket Interceptor while the last one is being relocated

1. Maps which have LBAS available for use are marked with a blue banner labelled "Land-Based Air Squadron Available" (基地航空隊運用).

  • How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" (出撃可能 x# 飛行隊).
  • Even if a base is not available for use during the sortie, it is still available for use as base defense.

2. All slots in the air base are fixed at size 18.

  • The exceptions are reconnaissance planes which are fixed at size 4.

3. When a plane is removed from the air base, there is a 12 minute cooldown while they are "Relocating" (配置転換中).

  • You need to go to the home screen after the 12 minutes are up to complete the relocation.

4. It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see below for details.

  • Moving planes around in the same base does not cost anything( You can drag and drop them between the slots).
  • Removing planes do not cost anything.

5. The LBAS available in World 6 is independent to event LBAS. This means you'll need to remove planes from world 6 to use them in events and vice versa.

6. Attacks made by the LBAS occur before aerial combat, support and opening attacks. Please see Combat for more details.

Unlocking

World 6 In order to use the LBAS at World 6, you need to complete quest F43. The Construction Teams required for the quest can either be obtained from quests [[Quests#B80|B80] and B81 or bought from the cash shop for 700y. Upon completing F43, you will be given access to one air base. Up to three air bases can be unlocked using Construction Teams. This means that you should buy at maximum one additional Team from the cash shop.

Events LBAS unlocking in events is straightforward. You are given access to an air base from the first map when it is available. As you progress through the event, you may unlock more bases.

  • Please note that although additional bases may be unlocked as you proceed through the event, if a early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.

How to Use

The different types of Missions a Landbase can be set to with their distinctive coloured glow.

1. Click on the blue LBAS banner to bring up the LBAS menu.

  • LBAS for events are located in a different section, please refer to the examples shown on this page.

2. Click on any slot to bring up a list of all available planes.

  • Planes assigned to other bases will be greyed out and unavailable for assignment.

3. Change the Deployment Mode notice by clicking on it. It will rotate through:

  • Standby (待機) - Default mode and is locked to this for empty bases.
  • Sortie (出撃) - Red
  • Air Defense (防空) - Yellow
  • Evacuation (退避) - Blue
  • Rest (休息) - Green
  • Note if you are using a KC viewer, the status of the LBAS will only be updated when you exit the LBAS menu.

4. When you have at least 1 base set to sortie, there will be a green bar underneath the sortie button telling you "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中). 5. Before the sortie begins, you will be asked to select up to two nodes per active base.

  • You can send a base to the same node twice.
  • Note that the LBAS strikes will proceed in the order of the airbases, so if all sent to the same node, LBAS 1 will arrive first followed by 2 and 3.

6. Once you have selected your targets, click the green "Ready for Takeoff" (発進準備完了) button.

  • If you make a mistake, click the red "Cancel" (解除) button to reset targets for that base.

7. Repeat steps 5 and 6 for every active base. 8. When your fleet reaches the targeted node, the LBAS attack will trigger.

Assignment Cost

The bauxite cost of assigning a plane to the base is:

[math]\displaystyle{ \text{Assignment Cost} = \text{Cost}_\text{plane} \times \text{size}_\text{slot} }[/math]

  • [math]\displaystyle{ \text{Cost}_\text{plane} }[/math] is the deployment cost of the plane. Please refer to the tables below for costs.
  • [math]\displaystyle{ \text{size}_\text{slot} }[/math] is the size of the slot. It is [math]\displaystyle{ 4 }[/math] for reconnaissance planes and [math]\displaystyle{ 18 }[/math] for everything else.

Deployment Modes

Standby

This is the default mode of all bases.

  • The morale recovery rate is increased but the rate is lower than Rest.
  • Damage from raids is similar to Sortie.
  • If you aren't using the air base, it is typically better to leave it in Evacuation or Rest instead.

Sortie

The Second Land base is sent to attack the 6-5 Boss with both waves
Type 96 LBAA attacking Enemy Fleet

This enables the base to be sent out to attack targeted nodes.

  • Up to two nodes can be targeted per base.
  • In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack.
    • E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched.
  • You can only target nodes within the combat radius of the base. Please see Combat Radius for details.
  • When multiple bases are sent to a node, they attack in order of bases.
    • E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc.
  • LBAS attacks are subject to all aerial combat phases. Please see Aerial Combat for more details.
    • Although air control is contested, the result will not be displayed.
    • The enemy plane losses for the air control phase of LBAS can reduce the fighter power values of the node.
    • It is possible to trigger contact.
  • There are several messages that are displayed when the planes in your base take heavy losses.
    • Many LBAS planes did not return! (基地航空隊 攻撃機未帰還機多数!): 60% loss
    • LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!): 75% loss
    • LBAS planes annihilated! (基地航空隊 攻撃隊全滅!): 100% loss
  • Plane losses are not finalised until the results screen for the battle appears.
    • Plane counts are reset between waves so every wave attacks at full strength.
    • Note that sending one base to separate nodes can make that base weaker at the 2nd node.
  • You are able to send the base to any node. This includes nodes where the LBAS cannot appear.
    • It is possible to use LBAS to weaken enemy air wings at air raid nodes to help mitigate damage.
  • The damage state of the base from air raids does not affect airstrike damage.

Combat Radius

The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.

  • The distance of the nodes varies from map to map. Please refer to the LBAS range maps in World 6 or for each event.
  • Nodes will glow blue or yellow on mouse over with LBAS active. Yellow indicates nodes at the maximum range of the current base.
  • You will be unable to sortie if the range of your LBAS is unable to reach any node.

[math]\displaystyle{ \text{Max Range} = \text{Range}_\text{min} + \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}} }[/math]

  • [math]\displaystyle{ \text{Range}_\text{min} }[/math] is the minimum range of planes in the base.
  • [math]\displaystyle{ \text{Range}_\text{max} }[/math] is the maximum range of planes in the base.
  • The maximum range increase is capped at 3.

Following the above formula, it is possible to extend the range of a base only by using reconnaissance planes.

Range Increase
Plane Name Combat Radius Minimum Range and Extended Range
1 2 3 4 5 6 7 8 9 10
Type 2 Flying Boat 20 4 5 6 7 8 9 10 11 12 13
PBY-5A Catalina 10 4 5 6 6 7 8 9 9 10 -
Type 2 Land-based Reconnaissance Aircraft (Skilled) 9 4 5 5 6 7 8 8 9 - -
Type 2 Land Based Reconnaissance Aircraft

Prototype Keiun
Saiun (East Caroline Air Group)
Saiun

8 4 4 5 6 7 7 8 - - -
Type 0 Recon Seaplane

Type 0 Recon SeaPlane Model 11 B
Type 0 Reconnaissance Seaplane Model 11B (Skilled)
Saiun (4th Recon)

7 4 4 5 6 6 7 - - - -
Type 98 Recon Seaplane (Night Scout) 6 3 4 5 5 6 - - - - -
Type 2 Recon Aircraft 5 3 4 4 5 - - - - - -

Attack Power

Depending on the target, there are three different attack power formulas used. Please see the stats summary below for calculated attack power values.

Anti-Ship

[math]\displaystyle{ \text{Attack}_\text{anti-ship} = \left[ \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF} }[/math]

  • [math]\displaystyle{ \text{Mod}_\text{type} }[/math] is the type modifier.
    • [math]\displaystyle{ 0.8 }[/math] for land-based attack aircraft.
    • [math]\displaystyle{ 1.0 }[/math] for carrier-based bombers and seaplane bombers.
    • [math]\displaystyle{ 0.7071 }[/math] for jet fighter-bombers.
  • [math]\displaystyle{ \text{DB/TP} }[/math] is the dive bombing or torpedo stat of the plane.
    • Land-based attackers will use their torpedo stat for anti-ship.
  • [math]\displaystyle{ \text{Plane Count} }[/math] is the remaining planes in the slot.
    • It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.
  • [math]\displaystyle{ \text{Mod}_\text{crit} }[/math] is the critical multiplier of [math]\displaystyle{ 1.5 }[/math].
  • [math]\displaystyle{ \text{Mod}_\text{proficiency} }[/math] is the proficiency critical multiplier of [math]\displaystyle{ 1.2 }[/math] for maxed proficiency planes.
  • [math]\displaystyle{ \times \text{Mod}_\text{Contact} }[/math] is the contact bonus. Please see contact for more details on the bonus.
  • [math]\displaystyle{ \text{Mod}_\text{LBAA} }[/math] is the bonus for land-based attack aircraft. It is [math]\displaystyle{ 1.8 }[/math] for LBAA and [math]\displaystyle{ 1.0 }[/math] otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{LBR} }[/math] is the bonus for having a land-based reconnaissance present in the base.
  • [math]\displaystyle{ \text{Mod}_\text{boss} }[/math] is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
  • [math]\displaystyle{ \text{Mod}_\text{CF} }[/math] is the bonus when attacking combined fleets. It is [math]\displaystyle{ 1.1 }[/math] vs combined fleets and [math]\displaystyle{ 1.0 }[/math] otherwise.

Anti-Ground

[math]\displaystyle{ \text{Attack}_\text{anti-ground} = \lbrace \left[ \left( \text{Mod}_\text{type} \times \left( \text{DB/TP} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right) \times \text{Mod}_\text{AIpre} \right] \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \rbrace \times \text{Mod}_\text{AIpost3} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF} }[/math]

  • [math]\displaystyle{ \text{DB/TP} }[/math] is the dive bombing or torpedo stat of the plane.
    • Land-based attackers will use their dive bombing stat for anti-ground.
  • [math]\displaystyle{ \text{Mod}_\text{AIpre} }[/math] is the pre-cap anti-installation multiplier.
    • Everything before this is capped at 150. Please see Damage Calculations for how the cap works.
    • [math]\displaystyle{ 1.6 }[/math] versus Artillery Imps
    • [math]\displaystyle{ 1.18 }[/math] versus Isolated Island Demon
  • [math]\displaystyle{ \text{Mod}_\text{AIpost1} }[/math] is the first post-cap anti-installation multiplier.
    • [math]\displaystyle{ 2.1 }[/math] versus Supply Depot Princess
  • [math]\displaystyle{ \text{Mod}_\text{AIpost2} }[/math] is the post-cap anti-installation additive bonus.
    • [math]\displaystyle{ 100 }[/math] versus Supply Depot Princess
  • [math]\displaystyle{ \text{Mod}_\text{AIpost3} }[/math] is the second post-cap anti-installation multiplier.
    • [math]\displaystyle{ 1.55 }[/math] versus Artillery Imps
    • [math]\displaystyle{ 1.7 }[/math] versus Isolated Island Demon
  • Other variables are the same as for anti-ship.

Anti-Sub

[math]\displaystyle{ \text{Attack}_\text{anti-sub} = \left[ \left( \text{A} + \text{B} \right) \times \left( \text{ASW} \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \right] \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} }[/math]

  • [math]\displaystyle{ \text{A} }[/math] is a constant based on the base ASW of the plane.
    • [math]\displaystyle{ 0.35 }[/math] for 7-9 ASW.
    • [math]\displaystyle{ 0.7 }[/math] for 10+ ASW.
  • [math]\displaystyle{ \text{B} }[/math] is a random number based on the base ASW of the plane. It is between [math]\displaystyle{ 0 }[/math] and:
    • [math]\displaystyle{ 0.45 }[/math] for 7-9 ASW.
    • [math]\displaystyle{ 0.3 }[/math] for 10+ ASW.
  • Other variables are the same as for anti-ship.

Important Notes

  • All attack power before the critical bonus is capped at 150.
  • Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonus.
  • Only planes with 7+ ASW are able to perform ASW attacks.
    • If no plane in the base can perform ASW attacks, the base will not show at submarine-only nodes.
  • Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot independently.

Sortie Fighter Power

Please see the stats summary below for calculated sortie fighter power values.

[math]\displaystyle{ \text{Fighter Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{LBR} }[/math]

  • [math]\displaystyle{ \text{AA} }[/math] is the Anti-Air Anti-Air stat of the plane.
  • [math]\displaystyle{ \text{Intercept} }[/math] is the Interception Interception stat of the plane.
  • [math]\displaystyle{ \text{Plane Count} }[/math] is the remaining planes in the slot.
    • It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.
  • [math]\displaystyle{ \text{Mod}_\text{Proficiency} }[/math] is the fighter power proficiency bonus. For maxed proficiency planes it is:
    • [math]\displaystyle{ 25.464 }[/math] for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
    • [math]\displaystyle{ 9.464 }[/math] for seaplane bombers.
    • [math]\displaystyle{ 3.464 }[/math] for all other planes.
  • [math]\displaystyle{ \text{Mod}_\text{LBR} }[/math] is the land-based reconnaissance bonus.

Important Notes

  • Contesting air control works exactly the same as normal aerial combat.
  • A better air control state can reduce the losses taken by your LBAS.
    • It also weakens the enemy fighter power by more.
  • Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.

Sortie Cost

There is a flat cost associated when sending the LBAS on a sortie. This is separate from the resupply costs detailed below.

Land-Based Planes

[math]\displaystyle{ \text{Fuel} = \text{Plane Count} \times 1.5 }[/math]

[math]\displaystyle{ \text{Ammo} = \text{Plane Count} \times 0.7 }[/math]

Other Planes

[math]\displaystyle{ \text{Fuel} = \text{Plane Count} \times 1.0 }[/math]

[math]\displaystyle{ \text{Ammo} = \text{Plane Count} \times 0.6 }[/math]

  • [math]\displaystyle{ \text{Plane Count} }[/math] is the remaining planes in the slot.
    • [math]\displaystyle{ 4 }[/math] for reconnaissance planes.
    • [math]\displaystyle{ 18 }[/math] for all other planes.

Important Notes

  • This cost is calculated per-squadron.
    • Empty slots do not cost anything.
  • The resources are deducted when you start the sortie.
  • Costs are rounded up except for the land-based ammo cost which is rounded down.

Air Defense

In 6-5 and some event maps, the enemy will raid your bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.

  • When intercepting enemy bombers, the first slot in the base will intercept the first slots on the enemy attackers and so on.
    • You should deploy planes with a higher anti-bomber Anti-Bomber stat in slots with opposing bombers to minimise the damage taken.

Defense Fighter Power

Please see the stats summary below for calculated defense fighter power values.

[math]\displaystyle{ \text{Fighter Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon} }[/math]

  • [math]\displaystyle{ \text{AA} }[/math] is the Anti-Air Anti-Air stat of the plane.
  • [math]\displaystyle{ \text{Intercept} }[/math] is the Interception Interception stat of the plane.
  • [math]\displaystyle{ \text{Anti-Bomber} }[/math] is the Anti-Bomber Anti-Bomber stat of the plane.
  • [math]\displaystyle{ \text{Plane Count} }[/math] is the remaining planes in the slot.
    • It will usually be [math]\displaystyle{ 18 }[/math] unless the base has been used elsewhere in the map.
  • [math]\displaystyle{ \text{Mod}_\text{Proficiency} }[/math] is the fighter power proficiency bonus. For maxed proficiency planes it is:
    • [math]\displaystyle{ 25.464 }[/math] for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
    • [math]\displaystyle{ 9.464 }[/math] for seaplane bombers.
    • [math]\displaystyle{ 3.464 }[/math] for all other planes.
  • [math]\displaystyle{ \text{Mod}_\text{recon} }[/math] is the land-based reconnaissance bonus. Refer to the table below for details.
Reconnaissance Defense Bonus
LoS Seaplane Carrier-based Land-Based
≥9 1.16 1.3 ??
8 1.13 - 1.18
≤7 1.1 1.2 -

Unlike normal aerial combat, the shoot down for base defense is based off the anti-bomber Anti-Bomber stat of the plane. This is determined on a slot by slot basis as opposed to the whole air wing bases of aerial combat.

Base Defense Shootdown %
Anti-Bomber AP Shootdown % AS Shootdown %
0[1] 36~60 52~80
0 60~81 80~108
1 63.5~88 83.5~115
2 67~95 87~122
3 70.5~102 90.5~129
4 74~109 94~136
5 77.5~116 97.5~143
6 81~123 101~150
7 84.5~130 104.5~157
8 88~137 108~164
9 91.5~144 11.5~171
  1. Carrier-based fighters

Important Notes

  • Planes with interception Interception and anti-bomber Anti-Bomber stats are much more effective.
  • Obtaining air superiority means you are near guaranteed to take no damage with planes that have 6 or more Anti-Bomber.

Land Base Air Raid

During a sortie, you will receive an alert saying "Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)

  • The chance that this happens is random but increases as you get closer to the boss.
    • At the boss node, the chance is 100%.
  • The damage dealt will not destroy the base.
  • You will randomly lose either fuel or bauxite for any damage done to your base. It is calculated as follows:
    • [math]\displaystyle{ \text{Resource Loss} = \text{Damage} \times 0.9 + 0.1 }[/math]
      • [math]\displaystyle{ \text{Damage} }[/math] is the damage taken by your base.
    • The resource loss is rounded down.
    • The maximum you can lose is 179 fuel/bauxite.
  • Only 1-4 planes in the first slot are lost due to damage.
    • Reconnaissance planes can only lose 1 plane per raid.
    • If a slot only has 1 plane remaining, the loss will be applied to the slot below.
LBAS Raid Losses
Result Notice Losses Notes
No Damage The base has suffered no losses.

(空襲による基地の損害はありません。)

None
  • Chance of occurring increases the better the air control state.
  • This message is also displayed if your fuel or bauxite is 0.
<50 Damage The air raids have reduced our resource stockpiles!

(空襲により備蓄資源に損害を受けました!)

Resource loss
>50 Damage The air raid has reduced our resource stockpiles, and our land-based air squadron have suffered losses on the ground!

(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)

Resource and plane loss.
  • Bases which are evacuated will suffer only resource loss.
  • Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.


Important Notes

  • Because the plane losses are not that high and the resource loss is limited, it is recommended that you focus all available bases on attack instead.

High Altitude Air Raid

This is a special air raid where the enemy attacks using high altitude bombers. The defense power of the base is severely reduced unless one or more rocket interceptors are present.

No. of Rocket Interceptors Defense Multiplier
0 0.5
1 0.8
2 1.1
3+ 1.2

Important Notes

  • At least 2 rocket interceptors are needed to remove the penalty and allow your other fighters and interceptors to operate at their full potential.
  • The multiplier is calculated based on the number of rocket interceptors in all bases.
  • Damage works the same way as normal base raids.

Evacuation

Bases set to evacuate will not lose planes to damage from air raids.

  • Resources will still be lost to damage.
  • Evacuated planes will recover morale slower.
  • Bases that have been evacuated will not cost resources on sortie.

Important Notes

  • You can use evacuation to preserve planes in bases you are not currently using.
  • It can also save on sortie costs if you do not currently need a particular base on the sortie.
    • E.g. a base with bombers when you are focusing on air defense.

Rest

During rest, the morale of the planes will recover faster.

  • The natural regeneration of bauxite is severely reduced when a base is being rested.
    • It is halved for one base and reduced to 1/6 for two bases.
  • It takes about 24 minutes to recover from 0 fatigue in rest mode.

Important Notes

  • Because the only disadvantage of rest applies if you are below the resource soft-cap, you can freely use it to recover your bases faster if you are above the soft-cap.

Resupplying

You can resupply planes by clicking the green "Resupply" (補充) button at the LBAS menu after a sortie. You can choose to either resupply one plane (航空機補充) or resupply the entire base (全中隊補充).

The resupply costs are:

[math]\displaystyle{ \text{Fuel} = \text{Plane Loss} \times 3 }[/math]

[math]\displaystyle{ \text{Baux} = \text{Plane Loss} \times 5 }[/math]

  • [math]\displaystyle{ \text{Plane Loss} }[/math] is the number of planes lost.

Morale

Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.

Morale Value Indication Notes
30-46 No mark
20-29 Orange face
0-19 Red face
  • Planes have their morale set to 40 when deployed.
  • Each sortie decreases morale by 6 when deployed to one node and 8 when deployed to separate nodes.
    • The result of the battle does not change the morale loss.
    • The distance of the node does not affect morale loss.
  • Morale recovers every 3 minutes, the amount recovered depends on the mode of the base.
    • Standby: +4
    • Sortie: +1
    • Air Defense: +2
    • Evacuation: +3
    • Rest: +8
    • Changing the mode before the 3 minute timer is up will not change the amount recovered.
    • Morale recovery from 40~46 is +1 per 3 minutes no matter the mode.
  • The exact effect of fatigue hasn't been fully tested, but it is known to cause a drop in accuracy.

Troubleshooting

Q: Does the plane order in the base matter?

A: Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise fighters or your weakest bomber go on top.


Q: Does it matter which base my planes are on?

A: Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy air power. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.


Q: How do I lock LBAS equipment?

A: There are two ways. You can lock them from the ship girl equipment menu. Interceptors and fighters can be found under Others (...) and bombers can be found under the large plane icon at the bottom. You can also lock them from the LBAS equipment menu.


Q: How do I unequip planes on my LBAS?

A: Click and drag them out of the slot. Note that this blocks out the slot until the plane is redeployed. If you wish to place a new plane in the slot, it is better to just replace it with a new one.


Q: Can I move my planes between bases directly?

A: No, planes which are in another base aren't able to be selected.


Q: How long does it take to redeploy?

A: 12 minutes.


Q: Why can't I send my planes to X node?

A: Double check to see that the node is within your base's combat radius.


Q: How can I make my planes reach X node?

A: Use flying boats or other reconnaissance planes to extend the range of your other planes. See combat radius.


Q: Why are my planes deranked even though they've only taken minimal losses?

A: Due to the way the planes are brought back to full strength for each wave, your plane was wiped during the first wave but got lucky during the second wave.


Q: How do I rank my planes?

A: By sending them on sorties. Please note that planes must participate in the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear, they will not gain experience. This just wastes your resources. The best place to rank planes outside of events is 6-5-B.


Q: Why are my planes not ranking up?

A: Double check that the planes in that base actually participated in the airstrike. They will not gain experience if they do not. If they did, please note that different planes have different leveling speeds. Check Plane Proficiency for details.


Q: How is my base taking damage?

A: Your base is being attacked by air raids. You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.


Q: I can't find my planes!?

A: Any plane currently deployed to a base or is being "Redeployed" cannot be viewed from the ship girl equipment menu. They can only be viewed in the LBAS equipment menu.


Q: Why are my planes listed as deployed when they aren't?

A: Normal maps and event maps are not the same base. Check to see if those planes aren't being deployed elsewhere.


Q: Will it cost anything to shift my planes around?

A: No, moving planes around in the same base does not incur a deployment cost. Be careful when dragging them around so you don't accidentally redeploy them.


Q: What happens in a night battle?

A: Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this are night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.


Q: What happens to event LBAS after the event ends?

A: They will all be unequipped. There will be no additional resource loss even if you haven't resupplied your planes before the event ends.


Q: Is it worth it to buy the 3rd base in World 6?

A: For the cost of 700y, the 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise the payback period gets longer. If you have money to spare, it is a good long term investment.

Plane Stats Summary

The following assumptions apply:

  • Full strength squadron
  • Maxed proficiency (>>)
  • Versus single fleet
  • No contact
  • No critical
  • No anti-installation bonus factored in.

Land-Based Planes

Land-Based Attack Aircraft
Plane Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter Power
Anti-Ship Anti-Ground Anti-Sub
Type 96 Land Attacker 10 180 8 100.8 117 - 7
Type 1 Land Attacker 12 216 9 117 133.2 - 11
Type 1 Land Attacker (Nonaka Squadron) 12 216 9 133.2 142.2 - 16
Type 1 Land Attacker Model 22A 12 216 10 126 133.2 - 16
Type 1 Land Attacker Model 34 12 216 8 126 133.2 - 20
Ginga 13 234 9 149.4 149.4 - 16
Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (55th Squadron) 4 72 5 36 100.8 - 28
Prototype Toukai 9 162 8 36 52.2 102.6 ~ 145.8 3
Toukai (901 Air Group) 9 162 8 36 52.2 109.8 ~ 156.6 3
Land-Based Fighters/Interceptors
Plane Name Deployment Cost Assignment Cost Combat Radius Sortie Fighter Power Defense Fighter Power
Raiden 6 108 2 63 101
Type 3 Fighter Hien 7 126 3 78 80
Type 3 Fighter Hien +10 7 126 3 86 89
Type 3 Fighter Hien (244th Air Combat Group) 7 126 4 89 106
Type 3 Fighter Hien Model 1D 7 126 4 82 93
Shiden Type 11 6 108 3 65 72
Shiden Type 11 +10 6 108 3 74 80
Shiden Type 21 Shiden Kai 6 108 4 82 84
Type 4 Fighter Hayate 7 126 5 74 80
Type 1 Fighter Hayabusa Model II 4 72 6 63 59
Type 1 Fighter Hayabusa Model II +10 4 72 6 72 67
Type 1 Fighter Hayabusa Model III A 4 72 6 74 76
Type 1 Fighter Hayabusa Model III A +10 4 72 6 82 84
Type 1 Fighter Hayabusa Model III A (54th Air Squadron) 4 72 7 78 80
Type 1 Fighter Hayabusa Model II (64th Air Squadron) 4 72 7 103 101
Spitfire Mk.I 5 90 4 61 76
Spitfire Mk.I +10 5 90 4 70 84
Spitfire Mk.V 5 90 5 76 97
Spitfire Mk.IX (Skilled) 6 108 4 93 101
Shiden Kai (343 Air Group) Fighter Unit 301 6 108 4 97 106
Reppuu Kai 9 162 4 80 127
Reppuu Kai (352 Air Group/Skilled) 9 162 4 91 144
Me 163B 4 72 1 33 110
Prototype Shuusui 4 72 1 33 101
Shuusui 4 72 1 38 114
Fw 190 D-9 8 144 3 95 114
Land-Based Reconnaissance Planes
Plane Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter Power
Type 2 Land Based Reconnaissance Aircraft 7 28 8 16
Type 2 Land-based Reconnaissance Aircraft (Skilled) 7 28 9 16

Carrier-Based Planes

Carrier-Based Fighters
Plane Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter Power
Type 96 Fighter 3 54 3 38
Type 96 Fighter +10 3 54 3 46
Zero Fighter Type 21 4 72 7 46
Zero Fighter Type 21 +10 4 72 7 55
Zero Fighter Type 52 5 90 6 50
Zero Fighter Type 52 +10 5 90 6 59
Prototype Reppuu Late Model 7 126 5 67
Reppuu Model 11 8 144 5 76
Shiden Kai 2 6 108 3 63
Shinden Kai 9 162 2 89
Zero Fighter Type 21 (Skilled) 4 72 7 59
Zero Fighter Type 21 (Skilled) +10 4 72 7 67
Zero Fighter Type 52 Model C (601 Air Group) 5 90 6 63
Zero Fighter Type 52 Model C (601 Air Group) +10 5 90 6 72
Reppuu (601 Air Group) 7 126 5 72
Reppuu (601 Air Group) +10 7 126 5 80
Zero Fighter Type 52 (Skilled) 5 90 6 63
Zero Fighter Type 52 (Skilled) +10 5 90 6 72
Zero Fighter Type 52 Model C (Iwai Squadron) 5 90 6 67
Zero Fighter Type 52 Model C (Iwai Squadron) +10 5 90 6 76
Zero Fighter Type 21 (Iwamoto Squadron) 4 72 7 63
Zero Fighter Type 52 Model A (Iwamoto Squadron) 5 90 6 72
Zero Fighter Type 52 Model A (Iwamoto Squadron) +10 5 90 6 80
Zero Fighter Type 53 (Iwamoto Squadron) 6 108 6 76
Zero Fighter Type 53 (Iwamoto Squadron) +10 6 108 6 84
Bf109 T Kai 6 108 2 59
Fw190 T Kai 6 108 3 67
Zero Fighter Type 32 4 72 5 46
Zero Fighter Type 32 +10 4 72 5 55
Zero Fighter Type 32 (Skilled) 4 72 5 59
Zero Fighter Type 32 (Skilled) +10 4 72 5 67
Re. 2001 OR Kai 6 108 4 50
Re. 2001 OR Kai +10 6 108 4 59
Re. 2005 Kai 6 108 3 72
F4F-3 5 90 4 42
F4F-3 +10 5 90 4 50
F4F-4 6 108 4 46
F4F-4 +10 6 108 4 55
F6F-3 8 144 5 59
F6F-3 +10 8 144 5 67
F6F-5 8 144 5 67
F6F-5 +10 8 144 5 76
Type 96 Fighter Kai 3 54 4 42
Fulmar 5 90 4 38
Seafire LF.Mk.III Kai 6 108 4 63
F6F-3N 9 162 5 59
F6F-5N 9 162 5 67
Shiden Kai 4 7 126 4 67
Reppuu Kai (Prototype Carrier-based Model) 10 180 4 67
Reppuu Kai Ni 10 180 5 80
Reppuu Kai Ni (CarDiv 1/Skilled) ?? ?? 6 84
Reppuu Kai Ni Model E 11 198 5 72
Reppuu Kai Ni Model E (CarDiv 1/Skilled) 11 198 6 76
Fw 190 A-5 Kai (Skilled) 7 126 4 72
Carrier-Based Torpedo Bombers
Plane Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter Power
Anti-Ship/Ground Anti-Sub
Type 97 Torpedo Bomber 5 90 4 53 - 3
Type 97 Torpedo Bomber +10 5 90 4 64 - 3
Tenzan 6 108 5 64 - 3
Ryuusei 7 126 6 81 - 3
Ryuusei Kai 8 144 6 98 - 3
Type 97 Torpedo Bomber (931 Air Group) 5 90 4 59 22 ~ 51 3
Type 97 Torpedo Bomber (931 Air Group) +10 5 90 4 70 26 ~ 60 3
Tenzan (931 Air Group) 6 108 5 76 24 ~ 56 3
Type 97 Torpedo Bomber (Tomonaga Squadron) 5 90 4 87 - 7
Tenzan Model 12 (Tomonaga Squadron) 6 108 5 104 - 7
Type 97 Torpedo Bomber (Skilled) 5 90 4 70 - 3
Tenzan (601 Air Group) 6 108 5 81 - 3
Ryuusei (601 Air Group) 7 126 6 98 - 3
Type 97 Torpedo Bomber (Murata Squadron) 5 90 4 93 - 7
Tenzan Model 12 (Murata Squadron) 6 108 5 110 - 7
Re. 2001 G Kai 6 108 3 47 - 20
TBD 6 108 4 53 - 3
Swordfish 3 54 3 42 - 3
Swordfish Mk. II (Skilled) 3 54 3 53 - 3
Swordfish Mk.III (Skilled) 4 72 3 70 28 ~ 65 3
TBF 10 180 6 76 - 7
TBM-3D 11 198 6 76 24 ~ 56 7
Type 97 Torpedo Bomber (931 Air Group / Skilled) 5 90 4 70 26 ~ 60 3
Ryuusei Kai (CarDiv 1) 9 162 6 104 - 11
Ryuusei Kai (CarDiv 1/Skilled) 9 162 6 110 22 ~ 51 16
Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) 6 108 4 64 - 3
Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai) +10 6 108 4 76 - 3
Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai) 6 108 4 76 22 ~ 51 3
Carrier-Based Dive Bombers
Plane Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter Power
Anti-Ship/Ground Anti-Sub
Type 99 Dive Bomber 4 72 4 53 - 3
Suisei 5 90 4 70 - 3
Suisei Model 12A 6 108 5 81 - 3
Zero Fighter Type 62 (Fighter-bomber) 5 90 4 47 - 20
Zero Fighter Type 62 (Fighter-bomber) +10 5 90 4 47 - 31
Ju 87C Kai 6 108 4 76 - 3
Type 99 Dive Bomber (Skilled) 4 72 4 64 - 7
Type 99 Dive Bomber (Egusa Squadron) 4 72 4 81 - 3
Suisei (Egusa Squadron) 5 90 5 98 - 7
Suisei (601 Air Group) 5 90 5 87 - 3
Prototype Nanzan 9 162 5 87 - 7
Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron) 5 90 5 47 - 33
Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron) +10 5 90 5 47 - 43
SBD 5 90 4 59 - 11
Type 0 Fighter Model 63 (Fighter-bomber) 6 108 4 53 - 24
Type 0 Fighter Model 63 (Fighter-bomber) +10 6 108 4 53 - 35
F4U-1D 9 162 6 64 - 33
Skua 4 72 4 47 - 11
FM-2 6 108 4 36 - 28
Suisei Model 22 (634 Air Group) 5 90 5 87 - 7
Suisei Model 22 (634 Air Group/Skilled) 5 90 6 83 - 11
Ju 87C Kai Ni (w/ KMX) 8 144 4 76 26 ~ 60 3
Ju 87 C Kai 2 (w/ KMX / Skilled) 8 144 4 81 28 ~ 65 3
Re.2001 CB Kai 6 108 3 59 - 20
Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs) 5 90 5 93 - 16
Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs) 6 108 5 87 - 3
Carrier-Based Jet Fighter-Bombers
Plane Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter Power
Anti-Ship/Ground Anti-Sub
Jet Keiun Kai 14 252 3 78 - 28
Kikka Kai 13 234 2 61 - 54
Carrier-Based Reconnaissance
Plane Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter Power
Saiun 9 36 8 3
Type 2 Recon Aircraft 6 24 5 7
Prototype Keiun 12 48 8 3
Saiun (East Caroline Air Group) 9 36 8 3
Saiun (4th Recon) 9 386 7 11

Seaplanes/Flying Boats

Seaplane Fighters
Plane Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter Power
Ro.44 Seaplane Fighter 4 72 3 33
Ro.44 Seaplane Fighter +10 4 72 3 42
Type 2 Seaplane Fighter Kai 5 90 4 38
Type 2 Seaplane Fighter Kai +10 5 90 4 46
Ro.44 Seaplane Fighter Bis 4 72 3 38
Ro.44 Seaplane Fighter Bis +10 4 72 3 46
Type 2 Seaplane Fighter Kai (Skilled) 5 90 4 46
Type 2 Seaplane Fighter Kai (Skilled) +10 5 90 4 55
Kyoufuu Kai 6 108 3 46
Kyoufuu Kai +10 6 108 3 55
Seaplane Bombers
Plane Name Deployment Cost Assignment Cost Combat Radius Attack Power Sortie/Defense Fighter Power
Anti-Ship/Ground Anti-Sub
Zuiun 6 108 5 47 - 11
Zuiun +10 6 108 5 59 - 11
Prototype Seiran 10 180 4 87 - 3
Zuiun (634 Air Group) 6 108 5 59 - 11
Zuiun (634 Air Group) +10 6 108 5 70 - 11
Zuiun Model 12 7 126 5 64 - 16
Zuiun Model 12 (634 Air Group) 7 126 5 76 - 16
Laté 298B 7 126 4 53 - 7
Zuiun (631 Air Group) 6 108 5 64 - 7
Seiran (631 Air Group) 10 180 4 93 - 3
Zuiun (634 Air Group/Skilled) 6 108 5 76 - 20
Zuiun (634 Air Group/Skilled) +10 6 108 5 87 - 20
Zuiun Kai Ni (634 Air Group) 8 144 5 81 - 20
Zuiun Kai Ni (634 Air Group) +10 8 144 5 93 - 20
Zuiun Kai Ni (634 Air Group/Skilled) 8 144 5 87 22 ~ 51 24
Reconnaissance Seaplanes[1]
Plane Name Deployment Cost Assignment Cost Combat Radius Anti-Sub Power Sortie/Defense Fighter Power
Type 0 Recon Seaplane 5 20 7 - 11
Type 0 Observation Seaplane 6 24 3 - 11
Type 98 Recon Seaplane (Night Scout) 8 32 6 - 3
Ar196 Kai 5 20 3 - 7
Shiun 9 36 4 - 3
Ro.43 Recon Seaplane 4 16 3 - 7
OS2U 6 24 3 - 7
Type 0 Recon SeaPlane Model 11 B 5 20 7 15 ~ 35 7
Type 0 Reconnaissance Seaplane Model 11B (Skilled) 5 20 7 16 ~ 37 7
S9 Osprey 3 12 3 - 7
  1. Upgraded variants not included because it only increases LoS.
Flying Boats
Plane Name Deployment Cost Assignment Cost Combat Radius Sortie/Defense Fighter Power
Type 2 Flying Boat 25 100 20 3
PBY-5A Catalina 13 52 10 3

See Also