- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Combat/Anti-Installation"
Jigaraphale (talk | contribs) m |
|||
Line 107: | Line 107: | ||
!Soft Skin | !Soft Skin | ||
| | | | ||
− | * Takes a lot of damage from {{ | + | * Takes a lot of damage from {{AA Shell}}{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} and less from other Anti-Installation equipment. |
** This weakness allows battleships and heavy cruisers to easily deal with these installation types. | ** This weakness allows battleships and heavy cruisers to easily deal with these installation types. | ||
** Still takes a decent amount of damage from other anti-installation equipment. | ** Still takes a decent amount of damage from other anti-installation equipment. | ||
Line 294: | Line 294: | ||
! Single!! Multiple | ! Single!! Multiple | ||
|- | |- | ||
− | | width="80px"|{{ | + | | width="80px"|{{AA Shell}} |
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} | | width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} | ||
|colspan=2|2.5 | |colspan=2|2.5 | ||
Line 301: | Line 301: | ||
|colspan=2|1.75 | |colspan=2|1.75 | ||
|- | |- | ||
− | |{{ | + | |{{AP Shell}} |
|{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} | |{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}} | ||
!colspan=2| | !colspan=2| | ||
Line 411: | Line 411: | ||
|colspan=8|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x) | |colspan=8|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x) | ||
|- | |- | ||
− | |{{ | + | |{{Dive Bomber}} |
− | |[[ | + | |[[Dive Bomber]]s |
!colspan=2| | !colspan=2| | ||
|1.4 | |1.4 | ||
Line 648: | Line 648: | ||
<references/> | <references/> | ||
;Notes: | ;Notes: | ||
− | *A {{LandingCraft}} [[ | + | *A {{LandingCraft}} [[Landing Craft]] might be required to be equipped on the attacking ship for this bonus to be applied. |
*As it is the only post-cap bonus common to all installations, it has a great potential. | *As it is the only post-cap bonus common to all installations, it has a great potential. | ||
*Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended. | *Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended. | ||
Line 717: | Line 717: | ||
! Single!! Multiple!! Single!! Multiple!! Single!! Multiple | ! Single!! Multiple!! Single!! Multiple!! Single!! Multiple | ||
|- | |- | ||
− | | width="80px"|{{ | + | | width="80px"|{{AA Shell}} |
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} | | width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|Type 3 Shell Kai Ni|text=AA Shells|link_category=Anti-Aircraft Shells}} | ||
|colspan=2|1.45 | |colspan=2|1.45 | ||
Line 747: | Line 747: | ||
|{{ToolTip|1.38|1.15 * 1.2}} | |{{ToolTip|1.38|1.15 * 1.2}} | ||
|- | |- | ||
− | |colspan=2|{{LandingCraft}} [[ | + | |colspan=2|{{LandingCraft}} [[Landing Craft]] Type Multiplier |
|colspan=2|1.4 | |colspan=2|1.4 | ||
|colspan=2|1.1 | |colspan=2|1.1 | ||
Line 815: | Line 815: | ||
|colspan=6|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x) | |colspan=6|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x) | ||
|- | |- | ||
− | |{{ | + | |{{Dive Bomber}} |
|[[Dive Bomber]]s | |[[Dive Bomber]]s | ||
|1.4 | |1.4 |
Revision as of 14:06, 19 March 2024
Installations are an enemy-type representing "land-based installations", and are characterized by high armor and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to be destroyed. Installations are typically found as bosses or as boss escorts.
General Characteristics
- Installations cannot perform or benefit from flagship protection.
- They have different damage statuses instead of the normal ones used for ships.
- These statuses are merely cosmetic in nature and have no gameplay difference.
Ship Damage Label | Installation Damage Label |
---|---|
Lightly Damaged (小破) |
Confused (混乱) |
Moderately Damaged (中破) |
Damaged (損害) |
Heavily Damaged (大破) |
Broken (損壊) |
Sunk (撃沈) |
Destroyed (破壊) |
Installation Classification
Installations are classified by two categories: Ship Type (BB, BBV, or CV) and Toughness (Soft Skin or Hard Skin).
Installations Glossary
Here is a list of all "Installation type Abyssals" ever encountered in the game.
- Are listed the base forms of those installations, most coming in many variations often depending on the map difficulty, the map state (last-dance), and the event itself (most events bringing new variations).
- Some installation sub-forms of interest are also listed, those forms having special variations like a different type than the main form, of some special abilities.
- Note that some toughness characterization may be erroneous, since most of those installations were introduced before this system was defined.
- Some event-only installations might not fall in one of these categories.
Installations Glossary | |||
---|---|---|---|
Type | Hard | Soft | Soft (Supply Depot) |
CAV | |||
BB | Vac DMGMod B Vac DMGMod B Summer Landing DMGMod C DMGMod D DMG | ||
BBV | SummerVacMod BMod B VacMod B Summer LandingMod CMod D | ||
CV | |||
"Installation-Like Warships" | |||
Mod C VacMod C Vac DMG | |||
Those Abyssals are still considered surface ships, but receive bonus damage from anti-installation equipment, see here. |
- Ship Type
Type | Characteristics |
---|---|
Battleship (BB) |
|
Aviation Battleship (BBV) |
|
Carrier (CV) |
|
- Skin Toughness
Type | Characteristics |
---|---|
Soft Skin |
|
Hard Skin |
|
- Notes
- The Northernmost Landing Princess is not immune to the Torpedo stat.
- This means that during a Night Battles, the full "Night Battle Power" is used to calculate damage against her.
- She is still immune to torpedo-based attacks, which does not include airstrikes.
- The Harbour Water Demon cannot attack during day battles when "moderately damaged" (like carriers).
- Standard Night Battle rules still apply (she can attack even if moderately damaged).
- Supply Depot Princesses have extra "Post-Cap modifiers", and can launch torpedo attacks.
Attack Behavior
The targeting of installation follow some special rules.
Support Expedition
- Shelling Support expedition can attack installations.
- It's unknown if torpedo support and ASW support will target installations or not.
Air strike
- Air strikes can attack installations normally.
Shelling
Carriers can only attack installations if equipped with at least one anti-installation Dive Bombers with non-zero slot, or if equipped with only torpedo bombers (no dive bombers or jets).
- Carriers equipped with no anti-installation Dive Bombers and at least one Normal dive bomber or jet with non-zero slot can not attack installations.
Dive-Bombers that can attack installations | |||
---|---|---|---|
Carriers will only attack installations in the shelling phase if equipped with Torpedo Bombers or Anti-Installation Dive Bombers.
| |||
AAR AAR AAR |
Submarines can only attack installations during the shelling if equipped with Special Amphibious Tanks.
- They will only target installations during the shelling phases.
- They will be able to attack installations at night regardless of equipment.
- Their low firepower makes them poor anti-installation ships.
Carriers are unable to perform CVCI on installations, even if equipped with anti-installation dive bombers.
- Ise-class Kai Ni can still perform the Suisei-CI against installations.
"LST" type ships (No.101 Transport Ship so far) will focus on installations if any are present.
Special Attacks behave like normal against installation.
In general, using dedicated "Landing Equipment" or other "Anti-Ground Equipment" is recommended to deal the most dame against installations:
Torpedo
Opening Torpedo Salvos, Closing Torpedo Salvos, and Torpedo-based Cut-ins (like the TCI) cannot target installations.
- Those attacks will fail to trigger if only installation targets remain.
Night Battle
- The Torpedo stat is ignored when calculating night battle damage against installations. Please see Night Battle for more details.
- This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
- When targeting installation the Cut-in choice will ignore any equipped torpedo.
- This means a ship with 2 mains guns + 1 torpedo, which would normally perform Mixed Torpedo Cut-in on surface targets, would perform Double Attack on installations instead.
- Exception for any DD Cut-ins: If the attacker has a main gun equipped, they can activate DD Cut-ins on installations, even if the main gun is not part of the cut-in's prerequisites (torpedo stat is still considered equal to 0).
- Night shelling Carrier Attacks will deal damage like they would to ships.
- This include Ark Royal's night swordfish attack.
- Air night attacks ignore all anti-installation bonus
- The attack can target installations even if no anti-installation dive bombers is equipped
Barrage Balloon
Barrage Balloons can be deployed in certain situations during day battles.
- Barrage Balloons can only be deployed on certain combat nodes with Installations
Compatible Nodes | |||
---|---|---|---|
Map | Node | Notes | |
3-5 | H | ||
4-3 | N | Boss | |
4-5 | T | Boss | |
6-4 | N | Boss | |
Events | Refers to the current event page | ||
references | [2][3][4][5] |
- Once deployed
- For every ship with a balloon equipped will boost the damage of the fleet and the LBAS (post-cap):
Balloon Effects | |||
---|---|---|---|
1 | 2 | 3 | |
Allied Day Shelling Damage | |||
Allied balloons [6] | 1.02 | 1.04 | 1.06 |
Allied LBAS Damage | |||
Allied balloons [7] | 1.02 | 1.04 | 1.06 |
Enemy balloons [8] | 0.95 | 0.90 | 0.85 |
- The effect stacks up to 3 balloons, and up to 1 balloon per ship,
- The effect applies to LBAS and day shelling, with the enemy balloons also negatively affecting allied LBAS,
- The effect does not apply to torpedo phases or night battles,
- If the ship deploying it is sunk, the balloon is then removed, as well as its effects.
Damage Calculation
- During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
- When facing hard-skinned installations, it is better for battleships to have AP shells instead of Type 3 because they will hit the day cap anyway.
- Anti-installation is very important during night battle when the cap is raised to 360.
- Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
- However improvements that provide damage during Night Battle is taken into account during such.
- Supply Depot Princess is the only known installation that takes post-cap damage from anti-installation equipment.
- This makes her vulnerable to getting one shot by nuke setups. See here for details.
- While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.
- The Armor Piercing modifier (post-cap) is effective against installation.
Calculation
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups. These bonuses are divided into 5 groups and are calculated in the following order[1]:
- Ship type bonuses
- General multiplicative bonuses
- Specific equipment bonuses:
- 11th regiment bonuses
- M4A1 bonuses
- Ho-Ni bonuses
- Landing craft synergy bonuses
- General Flat bonuses
- Post-cap bonuses against Supply Depot Princess
- Airstrike and Land Base special cases
- "Installation-like warships" special cases
- The bonuses' exact order is still under investigation and may be subject to changes.
Damage Bonuses Calculations | |||
---|---|---|---|
Pre-cap
|
Surface Shelling:
| ||
Cap
|
| ||
Post-Cap
|
| ||
|
Bonuses
Ship type bonuses
Ship type | Target | Bonuses | |
---|---|---|---|
A0 | DD / CL | Pillboxes |
1.4 |
Akagi / Hiryuu / Souryuu[1] | 1.25 | ||
B0 | SS / SSV | All installation | 30 |
- ↑ Kaga has been tested and no bonus has been found against the Harbour Summer Princess.
General multiplicative bonuses
These bonuses depend on the enemy targeted, as well as the equipment used.
A1[1] | |||||||||
---|---|---|---|---|---|---|---|---|---|
Installation Type | Soft-Skinned | Hard-Skinned | |||||||
Pillboxes |
|||||||||
Isolated Island Princess | Pillboxes | Harbour Summer Princess | |||||||
Number Equipped | Single | Multiple | Single | Multiple | Single | Multiple | Single | Multiple | |
AA Shells |
2.5 | 1.75 | 1.75 | ||||||
AP Shells |
1.85 | 1.3 | |||||||
WG42 (Wurfgerät 42) | 1.3 | 1.821.3 * 1.4 | 1.4 | 2.11.4 * 1.5 | 1.6 | 2.721.6 * 1.7 | 1.4 | 1.681.4 * 1.2 | |
Anti-Ground Rocket Launcher |
1.25 | 1.8751.25 * 1.5 | 1.3 | 2.1451.3 * 1.65 | 1.5 | 2.71.5 * 1.8 | 1.25 | 1.751.25 * 1.4 | |
ASW Mortars |
1.2 | 1.561.2 * 1.3 | 1.2 | 1.681.2 * 1.4 | 1.3 | 1.951.3 * 1.5 | 1.1 | 1.2651.1 * 1.15 | |
Landing Craft Type Multiplier | 1.4 | 1.8 | 1.8 | 1.7 | |||||
Landing Craft Improvement Multiplier | 1 + (Average /50) ( 1.2x) | ||||||||
Toku Daihatsu Toku DLC + Panzer III[2] Toku DLC + Panzer III J |
1.15 | 1.15 | 1.15 | 1.2 | |||||
DLC + T89 tank Toku DLC + Ho-Ni tank Toku DLC + Panzer III[2] Toku DLC + Panzer III J Counts for Multiple only
[3]:
|
1.5 | 1.951.5 * 1.3 | 1.2 | 1.681.2 * 1.4 | 1.5 | 2.11.5 * 1.4 | 1.6 | 2.41.6 * 1.5 | |
DLC + Panzer II | 1.5 | 1.951.5 * 1.3 | 1.2 | 1.681.2 * 1.4 | 1.5 | 2.11.5 * 1.4 | 1.6 | 2.41.6 * 1.5 | |
M4A1 DD Toku DLC + Chi-Ha Kai[4] Toku DLC + Panzer III J |
1.1 | 1.8 | 2.0 | 2.0 | |||||
Armed Daihatsu Soukoutei ☀ Day Only |
1.1 | 1.211.1 * 1.1 | 1.3 | 1.431.3 * 1.1 | 1.3 | 1.561.3 * 1.2 | 1.5 | 1.651.5 * 1.1 | |
Ka-Mi tank | 1.5 | 1.81.5 * 1.2 | 2.4 | 3.242.4 * 1.35 | 2.4 | 3.242.4 * 1.35 | 2.8 | 4.22.8 * 1.5 | |
Special Amphibious Tank Improvement Multiplier | 1 + (Average /30) ( 1.33x) | ||||||||
Dive Bombers | 1.4 | 2.451.4 * 1.75 | 1.5 | 3.01.5 * 2 | 1.3 | 1.561.3 * 1.2 | |||
Bomber | Seaplane Bombers/Fighters | 1.2 | 1.5 | 1.3 |
- Notes
- The Improvement Bonus takes the average for all Landing Craft equipped on the ship.
- The Improvement Bonus takes the average for all Special Amphibious Tanks equipped on the ship.
- ↑ Last time updated: 09/10/2022, source:https://nga.178.com/read.php?tid=33769345&rand=329
- ↑ 2.0 2.1 https://twitter.com/Divinity_123/status/1695813425660661965
- ↑ For example: vs Soft-Skin, 1 Chi-Ha = no bonus, 2 Chi-Ha = 1.3 (1.95/1.5), 1 T89 + 1 Chi-Ha = 1.95
- ↑ 4.0 4.1 https://docs.google.com/document/d/1y8kisQTFuAd57GFAQRpJzPOEk9kpUzoEf1sxmnywx3A/edit#heading=h.hycuzmt5tebu, TsunDB, confirmed except Harbour Summer Princess
Specific equipment bonuses
The following multipliers are pre-cap.
Equipment | Multiplicative bonus | Flat Bonus | ||
---|---|---|---|---|
Toku DLC Tank Bonus | A21 | B21 | ||
Toku DLC + 11th Reg |
1.8 | 25 | ||
Sherman Bonus | A22 | B22 | ||
M4A1 DD | 1.4 | 35 | ||
Ho-Ni Tank Regiment Bonus | A23 | B23 | ||
Toku DLC + Ho-Ni tank | 1.3 | 42 | ||
Chi-Ha (non-Kai) Bonus | A24 | B24 | ||
Toku DLC + Chi-Ha | 1.4 | 28 | ||
Chi-Ha Kai Bonus | A25 | B25 | ||
Toku DLC + Chi-Ha Kai | 1.5 | 33 | ||
DLC Synergy Bonus[1] | A26 | B26 | ||
Armed Daihatsu Soukoutei |
Group 1[2] | Group 2[3] | Multiplicative bonus | Flat Bonus |
Only one[4] | 1 of Any | 1.2 | 10 | |
Both | 1 | 0 | 1.3 | 15 |
0 | 1 | 1.4 | 20 | |
2 of any | 1.5 | 25 |
- ↑ https://twitter.com/oxke_admiral/status/1642326265364615168?cxt=HHwWgMDQxa7C28otAAAA
- ↑ Daihatsu Landing Craft, Toku Daihatsu Landing Craft, DLC + T89 tank, Toku DLC + Ho-Ni tank, DLC + Panzer
- ↑ Ka-Mi tank, Toku DLC + 11th Reg, Toku DLC+Panzer III, Toku DLC+Chi-Ha (Kai)
Toku DLC + Panzer III J - ↑ Due to some bug using 2 Soukoutei or 2 Armed Daihatsu cancel the bonuses
Flat Damage Bonuses
B1 | |||||||||
---|---|---|---|---|---|---|---|---|---|
Amount Equipped | 1 | 2 | 3 | 4+ | |||||
WG42 | 75 | 110 | 140 | 160 | |||||
Anti-Ground Rocket Launcher | 55 | 115 | 160 | 190 | |||||
Anti-Ground Rocket Launcher CD | 80 | 170 | 230 | 260 | |||||
ASW Mortar | 30 | 55 | 75 | 90 | |||||
ASW Mortar CD | 60 | 110 | 150 | 180 |
Post-Cap Bonus
Supply Depot Princess
Supply Depot Princess and its variants are currently the only installations to have post-cap bonuses.
- These bonuses are applied after the damage soft-cap, and can reach the damage display cap of 9999.
- If the damage displayed is 9999, the actual damage can be higher.
- Supply Depot Princess is a soft-skinned installation for purposes of Pre-Cap Bonuses.
C | |||
---|---|---|---|
Installation Type | |||
Supply Depot Princesses | |||
Number Equipped | Single | Multiple | |
WG42 | 1.25 | 1.6251.25 * 1.3 | |
Anti-Ground Rocket Launcher |
1.2 | 1.681.2 * 1.4 | |
ASW Mortars |
1.15 | 1.381.15 * 1.2 | |
Landing Craft Type Multiplier | 1.7 | ||
Landing Craft Improvement Multiplier | [1 + (Average /50)]N | ||
| |||
Toku Daihatsu Toku DLC + Panzer III[1] Toku DLC + Panzer III J |
1.2 | ||
DLC + T89 tank Toku DLC + Ho-Ni tank Toku DLC + Panzer III[1] Toku DLC + Panzer III J Counts for Multiple only[2]:
|
1.3 | 2.081.3 * 1.6 | |
DLC + Panzer II | 1.3 | 2.081.3 * 1.6 | |
M4A1 DD Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
1.2 | ||
Armed Daihatsu Soukoutei |
1.5 | 1.651.5 * 1.1 | |
Ka-Mi tank | 1.7 | 2.551.7 * 1.5 | |
Special Amphibious Tank Improvement Multiplier | 1 + (Average /30) ( 1.33x) |
Rations Bonuses
The developers have mentioned that Rations
consumed by a girl "affect landing craft's morale"[1].
C1 | |||
---|---|---|---|
Installation Type | All installations[2] | ||
Number Equipped | Single | Multiple | |
Combat Ration | 1.13 | ?? | |
Combat Ration (Special Onigiri) | ?? | ?? | |
Canned Saury | ?? | ?? |
- Notes
- A Landing Craft might be required to be equipped on the attacking ship for this bonus to be applied.
- As it is the only post-cap bonus common to all installations, it has a great potential.
- Due to the limited nature of Rations, this bonus is mostly "Pay To Win", and so is not recommended.
Airstrike and Land Base Bonus
For the damage formula, please refer to the LBAS and airstrike page. The multiplier is chosen randomly between two values. The chance is roughly 50%.
There are exceptions:
- For Torpedo Bomber:
- For Jets
:- There are inconsistencies with the bonuses.
- For the Land-Based Heavy Bombers
:- Could have a higher modifier than other planes.
[math]\displaystyle{ {\color{tomato}\text{Mod}_\text{Inst}} }[/math][9] | ||||||||
---|---|---|---|---|---|---|---|---|
Installation (ID) | Airstrike | LBAS | ||||||
Low mod | High mod | Low mod | High mod | |||||
Isolated Island Princess (1671-1672) |
2 | |||||||
Artillery Imp (1665-1667) |
1.3? | 1.7 | 1.6 | 2.5 | ||||
"Old" Supply Depot Princesses (1653-1658) |
1.5 | 2.4 | 1.7 | 3.6? | ||||
"New" Supply Depot Princesses (B, C, D, ...) (ID>1658) |
||||||||
Harbour Summer Princess B (2023) |
? | ? | ? | ? |
Installation-like warships
This section is for special ships with installation-like behaviors, taking additional damage from anti-installation equipment.
- Those bonuses are post-cap only, meaning none of the "anti-installation bonuses" previously mentioned are applied.
- Be aware that the sample is limited (event only) so the information may be inaccurate and/or old[1].
Installation-like warships | |||||||
---|---|---|---|---|---|---|---|
C | |||||||
Installation Type | Mod CMod C | ||||||
Anchorage Water Demon Vacation Mode | Dock Princess | Supply Depot Princess C Vacation Mode | |||||
Number Equipped | Single | Multiple | Single | Multiple | Single | Multiple | |
AA Shells |
1.45 | 1.3 | |||||
WG42 (Wurfgerät 42) | 1.2 | 1.561.2 * 1.3 | 1.1 | 1.321.1 * 1.2 | 1.25 | 1.6251.25 * 1.3 | |
Anti-Ground Rocket Launcher |
1.15 | 1.611.15 * 1.4 | ? | 1.2 | 1.681.2 * 1.4 | ||
ASW Mortars |
1.1 | ? | ? | 1.15 | 1.381.15 * 1.2 | ||
Landing Craft Type Multiplier | 1.4 | 1.1 | 1.7 | ||||
Landing Craft Improvement Multiplier | 1 + (Average /50) ( 1.2x) |
[1 + (Average /50)]N | |||||
| |||||||
Toku Daihatsu | 1.15 | 1.2 | |||||
DLC + T89 tank Toku DLC + Ho-Ni tank |
1.2 | 1.681.2 * 1.4 | 1.15 | 1.32251.15 * 1.15 | 1.3 | 2.081.3 * 1.6 | |
DLC + Panzer II | 1.2 | 1.681.2 * 1.4 | 1.15 | 1.32251.15 * 1.15 | 1.3 | 2.081.3 * 1.6 | |
M4A1 DD | 1.8 | 1.1 | 1.2 | ||||
Armed Daihatsu Soukoutei |
1.2 | 1.1 | 1.5 | 1.651.5 * 1.1 | |||
Toku DLC + 11th Reg |
1.4 | ||||||
Ka-Mi tank | 2.4 | 3.242.4 * 1.35 | 1.2 | 1.441.2 * 1.2 | 1.7 | 2.551.7 * 1.5 | |
Special Amphibious Tank Improvement Multiplier | 1 + (Average /30) ( 1.33x) | ||||||
Dive Bombers | 1.4 | 2.451.4 * 1.75 | 1.1 | 1.211.1 * 1.1 | |||
Jets | 2.451.4 * 1.75 | ||||||
Bomber | Seaplane Bombers/Fighters | 1.1 | |||||
Ship | Nagato-class Yamato-class |
1.2 |
- ↑ Updated the 08/09/2022 during the Summer 2022 Event [1].
LST & Landing Forces
The following are preliminary tests, lacking data to be accurate.
C[1] | ||||
---|---|---|---|---|
Installation Type | ||||
Supply Depot Princesses | ||||
Number Equipped | 1 | 2 | 3 | |
Landing Forces Type Multiplier | 3.15 | 7.4033.15 x 2.35 | 8.88833.15 x 2.35 x 1.2 | |
Type 97 Medium Tank New Turret (Chi-Ha Kai) Army Infantry Corps + Chi-Ha Kai |
1.2 | |||
Army Infantry Corps Army Infantry Corps + Chi-Ha Kai |
1.55 |
- Note
- For now, the best set-up seems to be 2 and 1 Ka-Mi tank.
Additional Information
Landing Craft/Special Amphibious Tank Capable Ships
Ships that can equip Landing Craft / Amphibious Vehicles | |||||
---|---|---|---|---|---|
Type | Landing Craft | Both & | Amphibious Vehicle | ||
DD | Kai Ni D Kai Ni D Kai Ni D Kai Ni D | Kai Ni | |||
CL | Kai Ni D Kai Ni Toku | ||||
CAV | Kai Ni Toku | ||||
(F)BB(V) | Kai Ni Juu | Kai Ni C | |||
CVL | Kai Ni Sen | ||||
AV | Kai Ni Toku | ||||
AO | |||||
LHA | |||||
SS(V) | All | ||||
RE |
Soukoutei (Armored Boat Class): Shinshuu Maru Ka-Tsu tanks | ||||
[edit] |
Attack Animation
Some anti-installation equipment will add attack animation when targeting installation. There is no relation between the presence/absence of animation, and the presence/absence of anti-installation damage bonuses.
Equipment | Animation |
---|---|
Artillery /Other | |
Anti-ground Rocket Launchers Other ASW Mortar
|
|
Landing Force | |
Up to 2 tanks are shown in the animation
|
|
T97 Medium Tank Chi-Ha Kai | |
T97 Medium Tank Chi-Ha | |
Army Infantry Corps | (empty) |
Landing Craft / Special Amphibious Tanks | |
M4A1 DD | |
Toku DLC + Ho-Ni tank |
|
Toku DLC + 11th Reg | |
Soukoutei | (round trip) |
Armed Daihatsu | (round trip) |
Ka-Mi tank | |
Toku DLC + Panzer III |
|
DLC + Panzer II | |
DLC + T89 tank | |
Unused (Transport DLC) |
- Notes
- The animations for "artillery", "landing craft", and "airstrike", are compatible.
- If multiple landing craft are equipped on the same ship, only one animation will be shown (the above table is sorted in priority order).
- The animation of the Armed Armed Boats
is also played against PT-Imp when equiped. - These animations will be overridden by:
- Artillery spotting,
- Night cut-in.
See Also
|