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Difference between revisions of "Plane Proficiency"

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m (Leyana moved page Sandbox/Plane Proficiency to Plane Proficiency: Going live)
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===Critical Bonus===
 
===Critical Bonus===
  
There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''.
+
There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''. The '''Captain''' refers to the plane in the top slot.
  
 
'''Carrier Attack Modifier'''
 
'''Carrier Attack Modifier'''
  
<math>\text{Mod}_\text{CVAtk} = 1 + \text{Count}_\text{equipped} \times 0.1 + 0.1\text{(If max proficiency plane in first slot)}</math>
+
<math>\text{CritMod}_\text{CVAtk} = 1 + \lfloor \sqrt{\text{Exp}} + \text{Bonus} \rfloor</math>
  
* <math>\text{Count}_\text{equipped}</math> is the number of max proficiency planes equipped.
+
 
 +
* <math>\text{Exp}</math> is the current experience value of the plane.
 +
* <math>\text{Bonus} </math> is the innate bonus based on the level of the plane, detailed in the table below.
 +
* The critical bonus is '''halved''' for planes not in the top slot.
 
* This means a carrier with two maxed proficiency planes equipped in the top two slots, it will have a 1.3x bonus. This makes her total critical strike modifier 1.95x (1.5 x 1.3).
 
* This means a carrier with two maxed proficiency planes equipped in the top two slots, it will have a 1.3x bonus. This makes her total critical strike modifier 1.95x (1.5 x 1.3).
 
* This also applies to carrier night attacks.
 
* This also applies to carrier night attacks.
 
** Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus.
 
** Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus.
 +
* Planes in empty slots do not count towards proficiency bonuses.
 +
 +
{| class="wikitable sortable" style="width: 100%;"
 +
|+Critical Bonus
 +
|-
 +
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:196px;"| '''Experience Level'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"| '''Proficiency Bonus'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"| '''First Slot Bonus'''
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"| '''Other Slot Bonus'''
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 0-9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 0
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 0-3%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 0-1.5%
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 10-24
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +1
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4-5%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 2-2.5%
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 25-39
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +2
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7-8%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 3.5-4%
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 40-54
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9-10%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4.5-5%
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 55-69
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11-12%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5.5-6%
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 70-79
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +5-7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 13-16%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7.5-8%
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 80-99
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 16%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 8%
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 100-120
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +10
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 10%
 +
|-
 +
|}
  
 
'''Carrier Cut-In Attacks'''
 
'''Carrier Cut-In Attacks'''
  
<math>\text{Mod}_\text{CVCI} = 1.106 + 0.15\text{(If the plane in the first slot participates in the attack)}</math>
+
<math>\text{CritMod}_\text{CVCI} = 1.106 + 0.15\text{(If the plane in the first slot participates in the attack)}</math>
  
 
* The average skill level of all planes is taken into account when calculating the modifier. The base multiplier of 1.106 assumes all planes equipped are of max proficiency.
 
* The average skill level of all planes is taken into account when calculating the modifier. The base multiplier of 1.106 assumes all planes equipped are of max proficiency.
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'''Important Notes'''
 
'''Important Notes'''
 
* Remember that fighters are '''not counted''' for the accuracy bonus.
 
* Remember that fighters are '''not counted''' for the accuracy bonus.
 +
 +
===LoS===
 +
 +
* C2 has stated that proficiency will increase provide a bonus to LoS and contact rate.
 +
** The increase is either bugged or too small to be observed.
 +
* It does appear to increase the night contact rate of the [[Type 98 Recon Seaplane (Night Scout)]].
  
 
=Ranking Planes=
 
=Ranking Planes=
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Land-based planes can only be ranked through [[LBAS]]. This makes ranking them quite expensive. Outside of events, only [[World_6#6-4|6-4]] and [[World_6#6-5|6-5]] have LBAS available to use. Of these, '''6-5 is the best place''' because it allows the use of two land bases and has a Range 1 submarine node at B. This allows any land-based plane to be rank and only requires a fleet of at least 1 light cruiser and a mix of destroyers and destroyer escorts.
 
Land-based planes can only be ranked through [[LBAS]]. This makes ranking them quite expensive. Outside of events, only [[World_6#6-4|6-4]] and [[World_6#6-5|6-5]] have LBAS available to use. Of these, '''6-5 is the best place''' because it allows the use of two land bases and has a Range 1 submarine node at B. This allows any land-based plane to be rank and only requires a fleet of at least 1 light cruiser and a mix of destroyers and destroyer escorts.
 +
 +
===Important Notes on Ranking Planes===
 +
 +
* Numbered air group planes like the [[Ryuusei (601 Air Group)]] start at <span style="color:blue; text-shadow: 0 0 5px blue;">|</span>.
 +
* Named squadron planes like the [[Type 97 Torpedo Bomber (Murata Squadron)]] start at <span style="color:blue; text-shadow: 0 0 5px blue;">||</span>.
 +
* Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank.
 +
** Exceptions are for remodels that require the plane to be at maxed proficiency like for the [[Zero Fighter Type 53 (Iwamoto Squadron)]].
 +
** Remodelling a plane using [[Akashi's Improvement Arsenal]] will only retain 60% of the plane's proficiency.
 +
* Ranks can decrease by 1-2 if a large number of planes are shot down.
 +
* Ranks will be reset if the entire squadron is shot down.
 +
** Even elite squadrons with default ranks can lose all their ranks.
 +
* Rank loss is calculated before rank gain, therefore it is possible for a squadron that was wiped to retain 1-2 ranks if it did well.
 +
* Rank is only calculated once the fleet returns to port.
 +
** It is possible to save ranks by quitting the sortie before the results screen is shown. This can be useful during events to save preparation time for boss kills.
 +
* Planes will not gain or lose ranks in [[Support Expedition]]s or [[Exercise]]s.
 +
* Planes '''must''' parcitipate in aerial combat to gain/lose ranks. This means planes in 0 slots will not gain or lose ranks.
  
 
===Leveling Speed===
 
===Leveling Speed===
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|}
 
|}
  
 +
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}

Revision as of 10:25, 4 October 2019

Introduction

Planes have the ability to earn experience and gain ranks. Experience is gained from combat, be it normal sorties or LBAS attacks and defense. The only planes unable to earn experience are Autogyros, the Type 3 Spotter/Liaison (ASW) and Land-based reconnaissance planes. Certain elite planes such as the Tenzan Model 12 (Tomonaga Squadron) Will already have some ranks when they are obtained.

Overview

As planes earn experience, they will progress through the ranks as follows:

Rank Level Displayed Insignia Experience Fighter Power Bonus Innate Bonus Notes
Fighter Night Fighter Seaplane Fighter Land-based Fighter Land-based Fighter Dive Bomber
0 (blank) 0-9 0 0 0
1 | 10-24 0 0 +1 ~ 1.549
2 || 25-39 +2 +1 +1.581 ~ 1.975
3 ||| 40-54 +5 +1 +2 ~ 2.324
4 \ 55-69 +9 +1 +2.345 ~ 2.627
5 \\ 70-84 +14 +3 +2.646 ~ 2.898
6 \\\ 85-99 +14 +3 +2.915 ~ 3.146
7 >> 100-120 +22 +6 +3.162 ~ 3.464

Important Notes

  • Planes will gain ranks at different speeds. Exactly what determines that is unknown. Please see below for more details.
  • Planes getting shot down will lose ranks.
    • A slot getting emptied has a high chance of resetting plane ranks.
    • You cannot gain or lose ranks in PvP.
  • Abyssal planes do not have proficiency.
  • Opposing PvP fleets do have proficiency.
  • It is important to secure air superiority where possible to preserve plane proficiency.
  • The innate bonus is calculated as [math]\displaystyle{ \sqrt{\frac{\text{Exp}_\text{plane}}{10}} }[/math]; where [math]\displaystyle{ \text{Exp}_\text{plane} }[/math] is the current experience level of the plane.
    • Unlike most other formulas in the game, it is not rounded down.

Rank Effects

Fighter Power Bonus

The biggest bonus from plane proficiency is giving a fighter power bonus to help during the air control phase. The innate bonus is added onto the fighter power bonus of the relevant plane to get the full fighter power bonus.

Fighter Power Bonus for >> Plane
Plane Type Fighter Power Bonus
FighterNight Fighter Seaplane FighterLand-based FighterLand-based Fighter +25.464
Seaplane +9.464
Torpedo BomberDive BomberNight Torpedo BomberReconnaissance AircraftLarge Flying BoatJetFighterBomber1.pngLand-based Attack Aircraft +3.464

Important Notes

  • Fighter-bombers are considered dive bombers and only get the +3 bonus instead of the +25.
  • Only seaplane bombers get the +9 bonus.
  • This is a flat bonus applied after the fighter power of the slot is calculated. This means it is not affected by rounding.
  • Even if the plane has 0 Anti-Air, it will still get the relevant bonus.

Critical Bonus

There are two separate critical modifier bonuses for plane proficiency. One affects normal carrier attacks and carrier night cut-ins, the other affects carrier cut-in attacks. The Captain refers to the plane in the top slot.

Carrier Attack Modifier

[math]\displaystyle{ \text{CritMod}_\text{CVAtk} = 1 + \lfloor \sqrt{\text{Exp}} + \text{Bonus} \rfloor }[/math]


  • [math]\displaystyle{ \text{Exp} }[/math] is the current experience value of the plane.
  • [math]\displaystyle{ \text{Bonus} }[/math] is the innate bonus based on the level of the plane, detailed in the table below.
  • The critical bonus is halved for planes not in the top slot.
  • This means a carrier with two maxed proficiency planes equipped in the top two slots, it will have a 1.3x bonus. This makes her total critical strike modifier 1.95x (1.5 x 1.3).
  • This also applies to carrier night attacks.
    • Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus.
  • Planes in empty slots do not count towards proficiency bonuses.
Critical Bonus
Experience Level Proficiency Bonus First Slot Bonus Other Slot Bonus
0-9 0 0-3% 0-1.5%
10-24 +1 4-5% 2-2.5%
25-39 +2 7-8% 3.5-4%
40-54 +3 9-10% 4.5-5%
55-69 +4 11-12% 5.5-6%
70-79 +5-7 13-16% 7.5-8%
80-99 +7 16% 8%
100-120 +10 20% 10%

Carrier Cut-In Attacks

[math]\displaystyle{ \text{CritMod}_\text{CVCI} = 1.106 + 0.15\text{(If the plane in the first slot participates in the attack)} }[/math]

  • The average skill level of all planes is taken into account when calculating the modifier. The base multiplier of 1.106 assumes all planes equipped are of max proficiency.
  • If you have multiple aircraft of the same type equipped, the plane in the first slot, "the Captain" will always take priority.
  • This bonus is multiplicative with the base critical modifier. This means if the Captain participates in the CVCI, the attack gets a critical strike modifier of 1.875x (1.5 x 1.25).

Accuracy Bonus

The average proficiency of all torpedo bombers, dive bombers, seaplane bombers and large flying boats on the carrier are taken into account for calculating the accuracy bonus.

[math]\displaystyle{ \text{Acc Bonus} = \sqrt{0.1 \times \text{Exp}_\text{Avg}} + \text{Mod}_\text{proficiency} }[/math]

  • [math]\displaystyle{ \text{Exp}_\text{Avg} }[/math] is the average experience level of all relevant planes on the carrier.
  • [math]\displaystyle{ \text{Mod}_\text{Skill} }[/math] is the extra bonus depending on the proficiency level.
Accuracy Bonus
Experience Level Proficiency Bonus Accuracy Bonus
0-9 0 0
10-24 0 +1
25-39 +1 +2
40-54 +2 +4
55-69 +3 +5
70-79 +4 +6
80-99 +6 +8-9
100-120 +9 +12

Important Notes

  • Remember that fighters are not counted for the accuracy bonus.

LoS

  • C2 has stated that proficiency will increase provide a bonus to LoS and contact rate.
    • The increase is either bugged or too small to be observed.
  • It does appear to increase the night contact rate of the Type 98 Recon Seaplane (Night Scout).

Ranking Planes

Carrier-Based Planes

Carrier-based planes can be ranked anywhere. The most resource efficient way is to send them on sorties to surface nodes with little to no air power. It is possible to rank them through LBAS but it gets expensive. The following are recommended spots:

  • 1-1
  • 2-2: 3CV+ off route

Land-Based Planes

Land-based planes can only be ranked through LBAS. This makes ranking them quite expensive. Outside of events, only 6-4 and 6-5 have LBAS available to use. Of these, 6-5 is the best place because it allows the use of two land bases and has a Range 1 submarine node at B. This allows any land-based plane to be rank and only requires a fleet of at least 1 light cruiser and a mix of destroyers and destroyer escorts.

Important Notes on Ranking Planes

  • Numbered air group planes like the Ryuusei (601 Air Group) start at |.
  • Named squadron planes like the Type 97 Torpedo Bomber (Murata Squadron) start at ||.
  • Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank.
  • Ranks can decrease by 1-2 if a large number of planes are shot down.
  • Ranks will be reset if the entire squadron is shot down.
    • Even elite squadrons with default ranks can lose all their ranks.
  • Rank loss is calculated before rank gain, therefore it is possible for a squadron that was wiped to retain 1-2 ranks if it did well.
  • Rank is only calculated once the fleet returns to port.
    • It is possible to save ranks by quitting the sortie before the results screen is shown. This can be useful during events to save preparation time for boss kills.
  • Planes will not gain or lose ranks in Support Expeditions or Exercises.
  • Planes must parcitipate in aerial combat to gain/lose ranks. This means planes in 0 slots will not gain or lose ranks.

Leveling Speed

Leveling speed is measured in the estimated number of battles it will take to get a plane from no rank to >>.

No. of Battles Plane Type Plane Name
~16 Fighter Type 96 Fighter Type 96 Fighter Kai Zero Fighter Type 21 Fw190 T Kai
Torpedo Bomber Swordfish Swordfish Mk. II (Skilled) Swordfish Mk.III (Skilled)
Seaplane Type 0 Recon Seaplane Ar196 Kai OS2U
~20 Fighter Zero Fighter Type 52 Bf109 T Kai Re. 2001 OR Kai Fulmar
Dive Bomber Type 99 Dive Bomber Skua Re.2001 CB Kai
Torpedo Bomber Type 97 Torpedo Bomber Tenzan (931 Air Group) Re. 2001 G Kai
Seaplane Type 0 Observation Seaplane Type 98 Recon Seaplane (Night Scout)
Seaplane Zuiun
Large Flying Boat Type 2 Flying Boat PBY-5A Catalina
Seaplane Fighter Ro.44 Seaplane Fighter
Land-based Attack Aircraft Type 96 Land Attacker Type 1 Land Attacker Type 1 Land Attacker (Nonaka Squadron) Type 1 Land Attacker Model 22A Type 1 Land Attacker Model 34 Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (55th Squadron)
Land-based Patrol Aircraft Prototype Toukai
Land-based Fighter Type 1 Fighter Hayabusa Model II
~23 Fighter Prototype Reppuu Late Model Shiden Kai 2 Zero Fighter Type 21 (Skilled) Reppuu (601 Air Group) Zero Fighter Type 52 (Skilled) Zero Fighter Type 32 Zero Fighter Type 32 (Skilled) Seafire LF.Mk.III Kai Shiden Kai 4
Dive Bomber Suisei Zero Fighter Type 62 (Fighter-bomber) Ju 87C Kai Type 99 Dive Bomber (Skilled) Suisei (601 Air Group) Type 0 Fighter Model 63 (Fighter-bomber) FM-2 Suisei Model 22 (634 Air Group)
Torpedo Bomber Tenzan Ryuusei Type 97 Torpedo Bomber (931 Air Group) Type 97 Torpedo Bomber (Skilled) Ryuusei (601 Air Group) Type 97 Torpedo Bomber (931 Air Group / Skilled)
Reconnaissance Aircraft Saiun
Seaplane Shiun Ro.43 Recon Seaplane Type 0 Recon SeaPlane Model 11 B Type 0 Reconnaissance Seaplane Model 11B (Skilled) S9 Osprey
Seaplane Zuiun Model 12
Seaplane Fighter Ro.44 Seaplane Fighter Bis
Land-based Attack Aircraft Ginga
Land-based Patrol Aircraft Toukai (901 Air Group)
Land-based Fighter Shiden Type 21 Shiden Kai Type 1 Fighter Hayabusa Model III A Type 1 Fighter Hayabusa Model III A (54th Air Squadron) Spitfire Mk.I Spitfire Mk.V Spitfire Mk.IX (Skilled)
~27 Fighter Reppuu Model 11 Zero Fighter Type 52 Model C (601 Air Group) Zero Fighter Type 52 Model C (Iwai Squadron) Zero Fighter Type 52 Model A (Iwamoto Squadron) Re. 2005 Kai F4F-3 F4F-4 F6F-3 F6F-5
Dive Bomber Suisei Model 12A Type 99 Dive Bomber (Egusa Squadron) Zero Fighter Type 62 (Fighter-bomber/Iwai Squadron) SBD Suisei Model 22 (634 Air Group/Skilled) Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs) Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)
Torpedo Bomber Type 97 Torpedo Bomber Tenzan Model 12 (Tomonaga Squadron) Tenzan (601 Air Group) Type 97 Torpedo Bomber (Murata Squadron) TBD TBF
Reconnaissance Aircraft Type 2 Recon Aircraft Prototype Keiun Saiun (East Caroline Air Group)
Seaplane Prototype Seiran Zuiun (634 Air Group) Zuiun Model 12 (634 Air Group) Seiran (631 Air Group)
Seaplane Fighter Type 2 Seaplane Fighter Kai
Land-based Fighter Type 3 Fighter Hien (244th Air Combat Group) Type 1 Fighter Hayabusa Model II (64th Air Squadron)
~34 Fighter Shinden Kai Zero Fighter Type 53 (Iwamoto Squadron)
Night Fighter F6F-3N F6F-5N
Dive Bomber Suisei (Egusa Squadron) Prototype Nanzan F4U-1D Ju 87C Kai Ni (w/ KMX)
Torpedo Bomber Ryuusei Kai Tenzan Model 12 (Murata Squadron)
Night Torpedo Bomber TBM-3D Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)
Seaplane Laté 298B Zuiun (631 Air Group) Zuiun (634 Air Group/Skilled) Zuiun Kai Ni (634 Air Group) Zuiun Kai Ni (634 Air Group/Skilled)
Seaplane Fighter Type 2 Seaplane Fighter Kai (Skilled) Kyoufuu Kai
Land-based Fighter Raiden Shiden Kai (343 Air Group) Fighter Unit 301 Reppuu Kai Reppuu Kai (352 Air Group/Skilled)
Land-based Fighter Type 3 Fighter Hien Type 3 Fighter Hien Model 1D Type 4 Fighter Hayate
~42 Fighter Reppuu Kai (Prototype Carrier-based Model) Reppuu Kai Ni
Dive Bomber Ju 87 C Kai 2 (w/ KMX / Skilled)
Torpedo Bomber Ryuusei Kai (CarDiv 1)
Night Torpedo Bomber Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)
JetFighterBomber1.png Jet Keiun Kai Kikka Kai
Land-based Fighter Shiden Type 11
~63 Night Fighter Reppuu Kai Ni Model E
Torpedo Bomber Ryuusei Kai (CarDiv 1/Skilled)
Land-based Fighter Me 163B Prototype Shuusui
~99 Night Fighter Reppuu Kai Ni Model E (CarDiv 1/Skilled)
Land-based Fighter Shuusui

See Also