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Summer 2023 Event/Info
Time remaining until Event ends [1]:
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The Summer 2023 Event, is set to be launched in August 8th 2023. It is a "Large Scale Event".
- The MO is entitled "Fleet Escort! Transport Route Defence Battle".
- It will be "maritime escort operations around Japan", with the final map being Akkeshi, Kushiro (Hokkaido).
- The EO is entitled unkown, scheduled for late August 2023.
- This has as main theme "Operation Overlord", also known as the "Battle of Normandy", which includes the "Operation Neptune", better known as the "D-Day" or the "Normandy landings".
3 new ships have been teased for this event:
- USS Nevada, who took part in most WW2 theaters, notably the Normandy landings and Operation Crossroads,
- HMS Rodney, for the EO, who notably took part in the Bismarck hunt and the Normandy landings,
- IJN Shirakumo, as an MO reward, a Fubuki-class who sunk near Hokkaido,
- A new Ukuru-class, probably Inagi.
For additional information regarding event-related subjects and content, please refer to Mechanics.
Historical Background
Related Historical Campaigns
- Operation Overlord (Battle of Normandy)
- Normandy landings (D-Day / Operation Neptune)
Copied from Wikipedia
Operation Overlord was the codename for the Battle of Normandy, the Allied operation that launched the successful invasion of German-occupied Western Europe during World War II. The operation was launched on 6 June 1944 (D-Day) with the Normandy landings (Operation Neptune). A 1 200-plane airborne assault preceded an amphibious assault involving more than 5 000 vessels. Nearly 160 000 troops crossed the English Channel on 6 June, and more than two million Allied troops were in France by the end of August.
Involved Ships
The following ships were involved in the upcoming operations:
Normandy landings | ||||||||||
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Information
Quick Info Table
Classification | Map | Name | Fleet Type | LBAS | Friendly Fleet | Fleet Tags | Notes |
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Main Operations | E-1 | Yokosuka Naval Base / Kure Naval Base [Mainland Coastal Patrol Encounter Battle] | Single | No | TBA | ||
E-2 | Off Spratly Islands / Off Cam Ranh Bay [Asahi, Again] | Single | Yes | TBA | · | ||
E-3 | Off Hachinohe Port / Off Sanriku [Shield of Hachinohe] | Single Combined |
Yes | TBA | · · | ||
E-4 | Tsugaru Strait / off Kushiro, Hokkaido [Requiem off the Coast of Akkeshi, Hokkaido] | Single Combined |
Yes | TBA | · · | ||
Extra Operation | E-5 | TBA | TBA | TBA | TBA | ||
E-6 | TBA | TBA | TBA | TBA | |||
E-7 | TBA | TBA | TBA | TBA |
|
Fleet Locking Table
Tags | E-1 | E-2 | E-3 | E-4 | E-5 | E-6 | E-7 (Hard Only) |
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2nd Fleet |
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Spratly Islands Patrol Unit |
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Transport Escort Fleet |
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1st Torpedo Squadron |
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5th Fleet Main Force |
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?? |
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TBA |
New Mechanics
- Asahi base
- Is a CT
- Act like a CT only for SS(V)
- Asahi Kai
- Is an AR
- Act like a 3-slot AR regarding repairs
New Ships
DE | Kaiboukan No.22 | E-1 Drop | |
DE | Inagi | E-3 Reward | |
DD | Shirakumo | E-4 Reward | |
SS | Salmon | E-2 Drop | |
CT/AR | Asahi | E-2 Drop | |
BB | Nevada | EO | |
BB | Rodney | EO |
Returning Ships
Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).
Notable returning ships | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Jingei | E-1 | Chougei | E-1 | I-203 | E-1 | ||||||
Suzutsuki | E-1 | Matsu | E-1 | Scamp | E-1 | ||||||
No.101 Transport Ship | E-2 | Shinshuu Maru | E-2 | Akitsu Maru | E-2 | ||||||
I-13 | E-2 | I-14 | E-2 | Gambier Bay | E-2 | ||||||
South Dakota | E-3 | Massachusetts | E-3 | Intrepid | E-3 | ||||||
Kamoi | E-3 | Yamashio Maru | E-3 | [[]] | E- |
New Equipment
21inch 4-tube Bow Torpedo Launcher (Initial Model) | Sub Submarine Torpedo | E-2 | |
21inch 4-tube Bow Torpedo Launcher (Late Model) | Sub_LM Late Model Submarine Torpedo | E-2 |
New Enemy Vessels
- Abyssal Kishiro Cloud Princess (E4 Final boss)
New Enemy Equipment
- Abyssal Active Sonar & Abyssal Calibrated Radar (Abyssal Kishiro Cloud Princess)
Friendly Fleets
Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using "normal only" or "normal and powerful" FF. Powerful FF have an additional cost of 6 Instant Constructions for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears). Soon™
Voice Lines
Friend Fleet Voice Lines
Ship | Japanese/English | Notes |
---|---|---|
Destroyers | ||
Amagiri Kai Ni Friend Fleet 1 Play |
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特型駆逐艦、天霧、突撃する! | ||
Amagiri Kai Ni D Friend Fleet 1 Play |
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特型駆逐艦、天霧、突撃する! | ||
Fujinami Kai Friend Fleet 1 Play |
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三十二駆、みんなを助けに来たよ。もち! | ||
Hatakaze Kai Friend Fleet 1 Play |
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いいですか? いきます! | ||
Janus Kai Friend Fleet 1 Play |
Allied forces engaged with the enemy fleet spotted ahead! Our fleet will now provide support. Forwards! | Returning line from Fall 2020 Event. |
Janus、前方に敵と交戦中の友軍を発見!我が艦隊はこれより援護する。続け! | ||
Janus Kai Friend Fleet 1 Play |
Janus, acknowledging. OK, leave it to me! | Returning line from Hinamatsuri 2020 Mini-Event. |
Janus、了解。OK、任せて! | ||
Jervis Kai Friend Fleet 1 Play |
Super lucky! Aha! | Returning line from Fall 2020 Event. |
Super lucky!あはっ! | ||
Jervis Kai Friend Fleet 1 Play |
The Royal Navy Fleet has recognised your fleet as an allied fleet. We'll now support you! Shoot! | Returning line from Hinamatsuri 2020 Mini-Event. |
Royal Navy Fleet、貴艦隊を友軍艦隊と認む。これより貴艦隊を援護する!Shoot! | ||
Kiyoshimo Kai Friend Fleet 1 Play |
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清霜、りょうかーい! まーかせてっ! | ||
Kiyoshimo Kai Friend Fleet 2 Play |
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清霜隊、到着―! 味方を援護するから、見てて! | ||
Sagiri Kai Friend Fleet 1 Play |
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狭霧、参ります! | ||
Usugumo Kai Friend Fleet 1 Play |
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薄雲、了解しました。増速です! | ||
Usugumo Kai Friend Fleet 2 Play |
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第一水雷戦隊、薄雲、戦場海域に到達。これより友軍を援護します。行きましょう。 | ||
Yamakaze_Kai_Ni Friend Fleet 1 Play |
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山風も、行く! | ||
Light Cruisers | ||
Naka Kai Ni Friend Fleet 2 Play |
Naka-chan, acknowledging. Taking the stage! | Returning line from Winter 2022 Event. |
那珂ちゃん、了解!オンステージ! | ||
Heavy Cruisers | ||
Ashigara Kai Ni Friend Fleet 1 Play |
I'll go. | |
いくわよ。 | ||
Maya Kai Ni Friend Fleet 1 Play |
I got it. Leave it to me! | |
摩耶、了解! 任せとけ。 | ||
Light Carriers | ||
Battleships | ||
Jean Bart Kai Friend Fleet 1 Play |
Understood, sister. Let's go. | Returning line from Summer 2022 Event. |
姉さん、了解しました。行きましょう。 | ||
Jean Bart Kai Friend Fleet 2 Play |
France Battleship Squadron, acknowledging. Let's go, sister. | Returning line from Summer 2022 Event. |
France戦艦戦隊、了解しました。姉さん、行きましょう。 | ||
Nevada Kai Mod.2 Friend Fleet 1 Play |
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Nevada, enemy in sight! これより友軍を援護する。全艦突入!Open fire! | ||
Nevada Kai Mod.2 Friend Fleet 2 Play |
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Nevada, 了解! 突入する! | ||
Richelieu Kai Friend Fleet 1 Play |
I'll show you the power of the battleship Richelieu. We'll crush them! | Returning line from Summer 2021 Event. |
戦艦Richelieuの火力、見せるのは今。圧倒しなさい! | ||
Warspite Kai Friend Fleet 1 Play |
The European Combined Grand Fleet, flagship Warspite, has arrived at the operation area. We will not support the friendly fleets. All ships, attack! | Returning line from Summer 2019 Event. |
European Combined Grand Fleet、旗艦Warspite、戦場海域に到着。これよりfriend fleetを援護します。全艦、突撃! | ||
Warspite Kai Friend Fleet 2 Play |
Her Majesty's Ship, Warspite, has arrived to provide support. Come around the front of the enemy. Open fire! | Returning line from Summer 2019 Event. |
Her Majesty’s Ship、Warspite、援護に参りました。敵正面に回り込みます。砲撃、開始です! | ||
Warspite Kai Friend Fleet 1 Play |
Roger that! Begin the attack! | Returning line from Early Fall 2018 Event. |
Warspite、了解しました!突入、開始します! | ||
Standard Carriers | ||
Hornet_Kai Friend Fleet 1 Play |
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USS Hornet、了解しました。行きましょう。 | ||
Intrepid Kai Friend Fleet 1 Play |
Shall we attack at full force? | Returning line from Spring 2019 Event. |
全力出撃で行きましょうか? | ||
Ranger Kai Friend Fleet 1 Play |
The Atlantic Fleet has arrived on the battlefield. We'll now support the friendly forces. Everyone, let's go. | Returning line from Summer 2022 Event. |
大西洋艦隊、戦場海域に到達。これより、友軍を援護します。みなさん、行きましょう。 | ||
Ranger Kai Friend Fleet 2 Play |
CV4, USS Ranger, acknowledged. Arriving now! | Returning line from Summer 2022 Event. |
CV4 USS Ranger 了解しました。参ります! | ||
Saratoga Mk.II Friend Fleet 2 Play |
Saratoga attack squadrons, all planes, begin the assault. Attack! | Returning line from Spring 2019 Event. |
Saratoga攻撃隊、全機、攻撃開始。Attack! | ||
Submarines | ||
I-201 Kai Friend Fleet 1 Play |
1st ship of the Sentaka-class, acknowledging. Shall we do this? | Returning line from Spring 2022 Event. |
潜高型一番艦、了解。やってみましょう? | ||
I-203 Kai Friend Fleet 1 Play |
SS I-203, acknowledging. Flood the tubes. Ready to fire torpedoes. | Returning line from Spring 2022 Event. |
伊203潜、了解。発射管注水。魚雷戦用意。 | ||
Armored Carriers | ||
Victorious Kai Friend Fleet 1 Play |
HMS Victorious will now commence supporting the friendly fleet. Fleet, increase speed. Planes, begin take-off! | Returning line from Winter 2022 Event. |
HMS Victorious, これより友軍艦隊を援護します。艦隊増速。艦載機、発艦始め! | ||
Victorious Kai Friend Fleet 2 Play |
HMS Victorious, acknowledging. Increase speed. Attack squadrons, begin take-off! | Returning line from Winter 2022 Event. |
HMS Victorious, 了解した。増速。攻撃隊、発艦始め! | ||
Seaplane Tenders | ||
Mizuho Kai Friend Fleet 1 Play |
I found an enemy fleet. | |
敵艦隊、発見しました。 | ||
Submarine Tenders | ||
Chougei Kai Friend Fleet 1 Play |
Chougei Squadron has arrived at the battlefield area. Ready? We will now support the friendly fleet! Everyone, let's go! | Returning line from Early Spring 2023 Event. |
長鯨隊、戦場海域に到達です!いい?これより友軍を援護!皆、行くよ! | ||
Jingei Kai Friend Fleet 1 Play |
The Jingei Squadron has arrived on the battlefield. We will now support the friendly fleet. Everyone, let's go! | Returning line from Rainy-Summer 2020 Event. |
迅鯨隊、戦場海域に到達しました。これより、友軍を援護します。みんなさん、行きましょう! | ||
Fleet Oilers | ||
Souya (AGS) Friend Fleet 1 Play |
"The ship that makes the impossible, possible"? No, all I did was do the best I could. | Returning line from Spring 2022 Event. |
「不可能を可能にする船」?いえ、精一杯頑張るだけです。 | ||
Souya (AGS) Friend Fleet 1 Play |
I-I have to...do this. | Returning line from Summer 2021 Event. |
や、やるしか…ありません。 | ||
Repair Ships | ||
Asahi Kai Friend Fleet 1 Play |
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朝日艦隊、お味方を援護いたします。少しでも、お力に! |
Mechanics
Participation requirements
To take part in any event, a player MUST HAVE at least:
- A 75% sortie win ratio.
- 5 empty ship slots.
- 20 empty equipment slots.
Special Mechanics
In addition to regular Sortie mechanics, events often involve some specific or rarer mechanics :
Map Clearing Medals | |||
---|---|---|---|
Hard |
Medium |
Easy |
Casual |
Depending of the HQ level, it is possible to choose between:
- Hard ("operation A", 甲), at HQ 80+
- Medium ("operation B", 乙), at HQ 35+
- Easy ("operation C", 丙), at HQ 1+
- Casual ("operation D", 丁), at HQ 1+
The map difficulty will directly affect the enemy encounters, making them more numerous, with higher stats, or even replacing weaker ships with stonger ones. Additionaly, will vary:
- The maps' phases' gauges (HP/TP),
- The amount of map gimmicks to complete,
- The LoS requirements,
- The maps' rewards,
- The ship Drops.
Changing difficulty is possible but limited:
- When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
- When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
- Gimmicks might also be reset when applicable, notably the debuffs.
Beginning with the second map, difficulty progression rules apply.
- In order to play a map on Hard difficulty, the prior map must have been completed on either Medium or Hard.
- In order to play a map on Medium difficulty, the prior map must have been completed on either Easy, Medium, or Hard.
To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.
- Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
- One map can use multiple tags, usually separated by phases or fleets.
- Several maps can share one or more tags.
- On Medium or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
- This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
- Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).
The Combined Fleet (CF), a fleet assembling both the 1st and 2nd fleets, may come back.
- The CF is only available for the two 1st fleets, where the 2nd fleet can be merged with the 1st one in the "Fleet menu".
- The CF cannot be used in anything outside of event sorties.
- 3 different types of CF are available, depending on the map requirements and the current fleet setup.
- CF with a flagship that carries the Fleet Command Facility, will be able to make use of the Evacuation mechanic.
- The evacuation requires an escort destroyer.
- Only one ship can be evacuated per battle.
The Striking Force Fleet (SF), a fleet with seven ships, may come back.
- The SF is only available for the 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
- The SF cannot be used in anything outside of event sorties.
- A SF with a flagship that carries the Striking Force Fleet Command Facility, will be able to make use of the Evacuation mechanic.
- Only one ship can be evacuated per battle.
The Vanguard Formation can be used.
- This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet.
- This formation is available for single and Strike Force fleets made of 4 to 7 ships.
- The formation makes ships way more evasive in combat, especially DD, and more accurate against DD, especially PT Imps.
- This formation is available only during the duration of the event, on the event's maps as well as on the regular maps.
NPC Friendly Fleets (FF) may be introduced to the event.
- FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy.
- It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu.
- Powerful FFs have an additional cost of 6 Instant Constructions for each time they are deployed in a battle.
- The blowtorches won't be consumed unless a powerful FF appears.
- If activated, one FF is randomly selected from a preset list of fleets to help the fleet.
- Which ships are in the fleet will influence which FF can help, excluding the FFs containing ships also in the main fleet.
- The FF will appear at the start of either day or night battle, depending on the node.
- Powerful FFs have an additional cost of 6 Instant Constructions for each time they are deployed in a battle.
- FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
Most maps have various bonuses, coming in many shapes. Since most of those bonuses follow the historical formations/tactics used in the relevant operations, they are referred to as "Historical Bonuses". Such bonuses are also found on 7-4 and 7-5.
- The bonuses can be given to:
- Ships, including all remodels,
- Ship types, with all ships of a given type sharing a bonus,
- In those cases, types do not overlap (e.g. a CLT does not count as a CL),
- Ships Nationalities, with foreigners (non-Japanese) sharing a bonus,
- Equipment, with some types or specific ones giving a bonus,
- It is only applied to the ship they are equipped on,
- For planes, those bonuses won't work if the plane count is 0, but for the Foreign Plane Bonuses.
- Then, bonuses can be applied:
- Map-wide, working on all nodes
- On some Nodes only, with usually boss or gimmick nodes having some bonuses,
- Those node bonuses are often split following the map's phases.
- Against some abyssals specifically,
- Usually bosses and their escorts,
- Bonuses are either damage, accuracy, and/or evasion,
- Damage and evasion bonuses are "post-cap",
- Some gimmicks like the map's phase can further affect the bonuses (usually the Debuff).
- Completion Gimmicks might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things :
- Boss Debuffs, where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
- Map phases, where some map areas need to be unlocked, like on 7-2, 7-3, and 7-5.
- Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
- LBAS Relocation.
- Choosing a higher difficulty on an event map will reset it to its initial state.
- These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase. The order in which the gimmicks are completed does not matter.
- Completing a gimmick will play a "bell" sound once back in the main port (Play Bell Completion Sound Effect).
- Nodes required to be visited/defeated in gimmicks are highlighted.
- Special Nodes:
- Emergency Anchorage Repairs:
- Akashi Kai, Asahi Kai, and Akitsushima Kai can be capable of conducting emergency repairs; however, only Akashi has the full capabilities compared to the others.
- This consumes Emergency Repair Materials.
- AR Kai, Akitsushima Kai, and AO Kai will also take advantage of the special routing linked to this mechanic, even if it is not used.
- Enemy Ambush Nodes, "off-route ambush nodes",
- They serve as a "radar check", with fleets lacking enough Surface Radars being off-routed there,
- The fleet will not be able to fight against the enemy fleet.
- Airstrike Supported Battle Nodes, ("ASS nodes") "off-route combat nodes",
- The enemy fleet will consist of "normal surface enemies" (4-5 SS so far), followed by "air support enemies" (1-2 CVL so far), bringing air support, and that cannot be attacked,
- By meeting certain conditions, these nodes can be evaded.
- "Installation Nodes", being most nodes having one or more Installation in it, and were Barrage Balloons can be deployed.
- "Atoll Nodes", being some nodes located on atolls, and were Ka-Tsu tanks
spacial attack can be triggered.
- Emergency Anchorage Repairs:
- High-Altitude Abyssal Bombers that are resistant to all types of interceptors other than the Land-Based Rocket Interceptors
.
- Superfortress Air-Raid Sequence, a QTE where the LBAS is attacked by bombers, and where the player must click on a button at the right moment to obtain better interception, using "Land-based high-altitude interceptors".
- AGDP Arctic Gear & Deck Personnel (AGDP) needs to be equipped on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, to sortie them on "arctic" maps. Exclusive to the Fall 2020 Event and Early Spring 2024 Event so far.
Bug: It is possible to save a sunk ship in events:
- When sinking a ship on a "time-limited event map", by closing the game before the battle ends (before battle result screen is shown), and refraining from logging in until a maintenance in which the time-limited map is removed from the game occurs, upon entering the game after the map is removed, the sunken ship will remain in the game, at 0 HP and with the "Sunk" status.
- The ship can be repaired as per normal; removing this status, and sortieing it at 0HP will cause it to return to 1HP.
- Opening the game at any time before the map is removed, or sinking a ship in a normal map will not enact this behavior, regardless of whether a maintenance has occurred or not.
Some error messages you may encounter before a sortie.
- Do note that:
- Most errors are "general" and can be seen in many situations,
- Some errors are event only, being liked to event maps/locks/mechanics.
Original message | Translation |
---|---|
- Event mechanics:
- Help:Event Preparation
- Ship Locking ("Tags")
- Combined Fleet (STF/CTF/TCF)
- Striking Force Fleet (SF)
- Vanguard Formation ("Spoon")
- Transport Operation (TP)
- Debuffs
- Friendly Fleets (FF)
- Emergency Anchorage Repair
- Foreign Plane Bonuses
- General mechanics:
See Also
[edit]Event Only Drops History | |||||||||||||||||||
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Legend: R = Reward, D = Drop, Empty = not implemented yet, N = not dropped | |||||||||||||||||||
Exclusive Ships | 2018 Events | 2019 Events | 2020 Events | 2021 Events | 2022 Events | 2023 Events | 2024 Events | ||||||||||||
Portrait Name | |||||||||||||||||||
R | N | N | D | N | D | N | D | N | N | N | N | D | D | D | D | N | N | D | |
R | D | N | N | N | N | N | N | D | N | D | N | N | D | D | N | N | N | D | |
R | N | N | N | D | N | N | D | D | N | D | N | D | N | D | N | D | N | D | |
R | N | N | N | N | D | N | N | N | N | N | N | N | D | N | D | N | N | N | |
R | N | N | D | N | N | N | N | N | N | N | N | D | N | N | D | N | N | N | |
R | D | N | N | D | N | N | N | D | N | D | N | N | N | D | N | D | N | D | |
D | D | N | N | D | N | N | N | N | N | D | N | N | N | D | N | D | N | D | |
R | N | D | D | N | D | N | D | N | D | N | N | N | D | N | N | D | D | D | |
D | D | N | N | N | N | N | D | D | D | D | N | D | N | D | N | D | N | D | |
R | D | N | N | N | D | N | D | D | D | N | N | D | N | N | D | N | N | D | |
R | N | N | D | N | N | N | N | N | N | N | N | D | N | D | D | N | N | N | |
R | D | N | N | D | N | N | N | N | N | D | N | N | N | D | N | D | N | D | |
D | N | N | N | N | D | N | N | D | D | N | N | N | D | N | D | N | N | N | |
D | D | N | N | D | N | N | N | D | N | D | N | N | N | D | N | D | N | D | |
D | D | N | N | D | D | N | D | N | D | N | D | N | N | D | D | D | D | N | |
R | D | N | D | D | N | N | N | D | N | N | D | N | D | D | N | D | N | D | |
R | D | N | N | N | D | N | D | D | D | N | N | N | D | N | D | N | N | N | |
R | D | N | N | N | N | N | D | N | N | N | N | N | D | N | N | D | D | N | |
D | D | N | N | N | D | N | D | N | N | N | N | N | D | N | N | D | D | N | |
R | D | D | D | N | D | N | D | D | D | N | D | D | N | N | N | N | N | N | |
R | N | N | D | N | N | N | D | D | N | D | N | N | N | N | N | N | N | N | |
D | D | D | D | N | N | N | D | D | D | D | D | N | D | D | N | D | D | N | |
D | D | D | D | N | D | N | D | N | D | D | D | N | N | D | N | D | D | N | |
D | D | D | D | D | D | D | D | N | D | D | D | D | D | D | N | D | D | N | |
R | N | N | N | N | D | N | D | D | D | N | D | N | D | N | D | N | N | N | |
R | D | N | N | D | N | D | N | D | N | D | N | N | N | D | N | D | N | D | |
D | D | N | D | D | N | N | D | D | N | D | N | D | N | D | N | D | N | N | |
D | D | N | D | N | D | D | D | D | D | D | N | D | D | D | N | N | D | N | |
R | N | D | D | N | N | N | D | N | D | N | N | D | D | N | D | D | N | N | |
R | D | N | D | D | D | D | D | D | D | D | D | D | D | D | N | N | N | D | |
D | D | D | D | D | D | D | D | D | D | N | D | D | D | D | D | D | N | D | |
D | D | N | D | N | N | N | D | N | N | N | D | N | D | D | D | N | D | D | |
R | D | D | D | D | D | N | D | D | D | N | D | D | D | D | N | N | D | N | |
R | N | N | D | N | N | D | D | D | N | N | N | N | D | D | D | D | N | D | |
R | N | N | D | N | N | N | N | N | N | N | D | N | D | D | D | D | D | D | |
D | D | D | D | D | D | N | D | D | D | N | D | D | D | D | N | D | N | D | |
D | N | N | N | D | N | N | N | D | N | D | N | D | N | D | N | D | N | D | |
D | N | D | D | D | D | D | D | D | D | D | N | D | D | D | N | N | N | D | |
D | N | N | D | D | N | N | D | D | N | N | N | N | N | N | N | N | N | D | |
[EDT 1] | N | N | D | N | N | D | N | N | N | N | N | D | D | D | N | D | D | N | |
[EDT 2] | D | D | D | D | D | D | D | N | N | N | D | D | D | D | N | N | N | N | |
R | N | D | D | D | N | D | D | N | D | D | D | D | D | N | D | N | N | ||
R | N | N | D | N | N | N | N | N | D | N | N | N | D | N | D | N | D | ||
R | N | N | D | N | N | N | D | N | D | N | N | N | D | N | D | D | D | ||
D | D | D | D | N | D | N | D | N | N | N | N | D | N | N | D | N | D | ||
R | N | D | D | D | D | N | D | N | N | N | D | N | N | N | N | N | |||
R | N | N | N | N | D | N | D | N | N | N | D | N | D | N | D | N | |||
D | D | D | D | D | D | D | D | D | N | D | D | D | N | N | N | D | |||
D | D | D | N | N | D | N | N | N | N | N | D | D | D | D | D | N | |||
R | N | N | N | N | D | N | D | N | N | N | D | N | D | N | N | ||||
R | N | N | N | N | D | D | N | N | D | D | D | N | N | D | N | ||||
R | N | D | N | D | N | D | D | D | D | D | D | D | N | D | N | ||||
D | N | D | N | D | N | D | D | D | D | D | D | D | N | D | N | ||||
D | N | D | N | D | N | D | N | D | N | D | D | D | D | D | D | ||||
R | N | N | N | N | N | D | N | N | N | D | N | D | N | N | |||||
R | N | N | N | D | N | D | N | N | N | D | N | D | N | D | |||||
D | D | N | D | N | D | N | D | D | D | N | D | N | N | D | |||||
D | N | N | N | D | N | D | N | N | N | D | N | D | N | D | |||||
R | N | D | D | D | D | N | D | D | D | N | D | N | N | ||||||
R | N | N | D | D | N | D | D | N | N | D | D | N | D | ||||||
R | N | N | N | N | N | N | D | N | N | D | D | D | D | ||||||
D | N | D | N | N | N | N | D | N | N | N | D | N | N | ||||||
D | N | D | N | D | N | N | D | N | D | D | D | D | N | ||||||
D | D | D | N | D | N | D | D | D | D | D | N | N | N | ||||||
D | N | D | N | D | N | N | N | D | D | N | D | N | N | ||||||
R | N | N | N | D | N | D | D | D | D | D | D | ||||||||
R | N | D | N | N | D | D | D | N | N | D | N | ||||||||
R | N | N | N | D | D | N | N | D | D | N | N | ||||||||
R | N | D | N | N | D | D | D | D | D | D | N | ||||||||
R | N | D | N | N | D | D | D | D | D | D | D | ||||||||
D | D | D | N | N | D | D | D | D | D | D | D | ||||||||
D | D | D | D | D | D | D | N | D | D | N | N | ||||||||
D | N | D | D | N | D | D | N | D | D | N | D | ||||||||
D | N | D | N | N | D | N | D | D | D | D | N | ||||||||
D | N | D | N | D | D | D | N | D | N | D | D | ||||||||
R | D | D | N | D | N | D | D | D | D | N | |||||||||
R | N | N | D | D | N | N | D | D | N | D | |||||||||
D | N | D | N | N | N | D | N | D | N | D | |||||||||
D | N | D | N | D | N | D | N | D | D | D | |||||||||
R | N | D | D | N | N | N | D | N | N | ||||||||||
R | N | N | N | N | D | N | N | D | N | ||||||||||
R | N | N | N | N | N | D | D | D | D | ||||||||||
D | N | D | D | D | N | D | D | N | N | ||||||||||
D | N | N | N | D | N | N | N | N | N | ||||||||||
D | D | N | N | D | D | N | D | N | D | ||||||||||
D | D | D | D | D | N | D | D | D | N | ||||||||||
R | N | N | N | N | N | N | N | D | |||||||||||
R | N | D | N | N | N | D | D | D | |||||||||||
D | D | D | D | D | N | D | D | D | |||||||||||
D | D | D | D | N | D | D | N | N | |||||||||||
R | N | D | N | D | D | D | N | ||||||||||||
D | D | D | D | N | D | D | D | ||||||||||||
R | N | N | D | D | N | N | |||||||||||||
R | N | N | D | D | N | D | |||||||||||||
D | N | N | D | D | N | N | |||||||||||||
D | D | N | N | N | N | N | |||||||||||||
R | N | N | N | N | D | ||||||||||||||
R | N | D | N | N | N | ||||||||||||||
D | N | D | N | N | N | ||||||||||||||
D | N | N | N | D | D | ||||||||||||||
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D | D | D | D | D | |||||||||||||||
D | D | D | D | N | |||||||||||||||
R | D | N | N | ||||||||||||||||
R | D | D | N | ||||||||||||||||
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This table includes all ships that are currently not permanently available outside of events (Limited Time Drops are still counted as "event drops").
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Time remaining until Event ends [2]:
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