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Revision as of 10:13, 9 June 2022
Time remaining until Spring 2022 Event Ends:
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The Spring 2022 Event is set to be launched in May 27, 2022. While the scaling of the event is unknown the theme of the event will focus on a two front Operation that will be separated between the main operation and the extra operation.
The Main Operations area will be titled "Fierce Battle! R-Area Operation" take place in Rabaul during the R Operation campaigns in 1942.
The Extra Operations area will focus on the final battle of the 2nd Fleet as they fought at Bono-Misaki (Operation Ten-go) in 1945.
Known details have warned that the event will drasticlly increase in difficulty as you progress through the event.
For additional information regarding event-related subjects and content, please refer to Mechanics.
Historical Background
Related Historical Campaigns
R Operation Campaign (1942)
The R Operations were a series of transportation campaigns and combat operations that took place over the course of 1942 when Japan begin its attempt to take control of Rabaul to make it into a base of operation during the early part of the war.
Details regarding the operations could vary, but the most important information hinted in regards to the event related to November 1942 when Hayashio met her end during the campaign.
Battle of Bono-Misaki, Operation Ten-Go
The iconic final naval battle between USN and the IJN that would serve as Japan's final standoff against the USN where the 2nd Fleet would be deployed on what would be their final mission that would have their most prized ship, Yamato meet her end along with almost every other member in the fleet with the exception of Yukikaze, Suzutsuki, and Fuyutsuki, who would manage to survive the air attack and retreat back to the Japan mainland after their failed attempt to fend off against the incoming American forces.
Fleets
For more details, please review the graphs below:
Heading toward "R operation" (1942 Easter frontline of New Guinea) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Battle of Cape Bono (Operation Ten-Go) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
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American Fleets | ||
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Information
Quick Info Table
Classification | Map | Name | Fleet Type | LBAS | Friendly Fleet | Fleet Tag | Notes |
---|---|---|---|---|---|---|---|
Main Operation | E-1 | Advance to Rabaul Base | Single | 0 | ? | R-Area Defense Unit |
|
E-2 | Advance! Section R Air Force | Single Striking Force |
2 | ? | Advance 1st Batch Advance 2nd Batch |
||
E-3 | Mortal Combat! Eastern New Guinea Area Convoy |
Single Striking Force Combined |
3 | ? | Carrier Task Force Area Escort Force R-Area Defense Unit |
R-Area Defense Unit Taged Ships are allowed to sortie and be mixed with other tags to E3-P3 in all difficulties . |
Fleet Locking Table:
Tags | E-1 | E-2 | E-3 | E-4 | E-5 (Hard Only) |
---|---|---|---|---|---|
R-Area Defense Unit |
|||||
Advance 1st Batch |
1 | ||||
Advance 2nd Batch |
2 | ||||
Carrier Task Force |
|||||
Area Escort Force |
New Mechanics
"Skip Bombing":
- A new LBAS type of attack for the B-25 and the Abyssal Twin-engine Land-based Dive Bomber / (Ace).
- The B-25 has outstanding bonuses agains surface ships.
New Ships
Returning Ships
Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).
- Some notable returning ships are :
- Saratoga on E-1
- Taihou on E-1 (not in casual)
- Nisshin on E-2
- Commandant Teste on E-2
- Hornet on E-2 (not in casual)
- Souya on E-3
- Prinz Eugen on E-3
- Yamato on E-3
New Equipment
- Late Model Radar & Passive Radiolocator + Snorkel Equipment
- Late Model Bow Torpedo Mount (4 tubes)
- B-25
New Enemy Vessels
New Enemy Equipment
- Abyssal Twin-engine Land-based Dive Bomber
- Abyssal Twin-engine Land-based Dive Bomber Ace
- Abyssal 5inch Twin Gun Mount Model C (II)
- Abyssal 5inch Twin Gun Mount Model D
- Abyssal Quintuple (Oxygen) Torpedo Mount Late Model
Friendly Fleet
Fleet Formations
Friendly Fleets (FF) come with a function that allows players to choose if they want to use a FF to aid them in battle or not. It is possible to choose between using "normal only" or "normal and powerful" FF. Powerful FF have an additional cost of 6 Instant Constructions for each time they are deployed in a battle (the blowtorches won't be consumed unless a powerful FF appears).
Spring 2022 Event/Friendly Fleets
Voice Lines
Friend Fleet Voice Lines
Ship | Japanese/English | Notes |
---|---|---|
Coastal Defense Ships | ||
Daitou Kai Friend Fleet 1 Play |
Don't underestimate me! I'll protect you... Oh yeah! | |
この大東さんをなめんなよ! 護ってやるって。……んなろぉ! | ||
Hiburi Kai Friend Fleet 1 Play |
Over here! I won't let the main force get hurt. | |
こっちよっ!本隊はやらせません。 | ||
Hirato Kai Friend Fleet 1 Play |
I will protect this sea...and everyone else! | |
この海、そして皆さんを…平戸が護ります! | ||
Destroyers | ||
Akebono Kai Ni Friend Fleet 1 Play |
You shitty Admiral, watch closely. | Returning line from Spring 2019 Event. |
クソ提督、よく見てなさい。 | ||
Fubuki Kai Ni Friend Fleet 1 Play |
Commander, please watch me! | Returning line from Winter 2022 Event. |
司令官、見ていてください! | ||
Fubuki Kai Ni Friend Fleet 2 Play |
1st ship of the special-type destroyers, Fubuki-class, Fubuki, here I go! | Returning line from Winter 2022 Event. |
特型駆逐艦吹雪型一番艦、吹雪、行きます! | ||
Fujinami Kai Friend Fleet 1 Play |
Fujinami, acknowledging! Yeah! | Returning line from Winter 2022 Event. |
藤波、了解!もち! | ||
Hibiki Kai Friend Fleet 1 Play |
Full speed ahead... Hurrah! | Returning line from Spring 2019 Event. |
両舷いっぱい…Ура! | ||
Miyuki Kai Friend Fleet 1 Play |
The great Miyuki, acknowledging! | Returning line from Winter 2022 Event. |
深雪様、了解! | ||
Miyuki Kai Friend Fleet 2 Play |
Come on, let's do this! Friend Fleet Miyuki Special! | Returning line from Winter 2022 Event. |
さあ、行ってみよう!友軍深雪スペシャル! | ||
Shiratsuyu Kai Ni Friend Fleet 2 Play |
Shiratsuyu, acknowledging. Leave it to me! | Returning line from Rainy-Summer 2020 Event. |
白露、了解。任せなさい! | ||
Suzunami Kai Friend Fleet 1 Play |
DesDiv32, Suzunami, acknowledging! Charge! | Returning line from Spring 2021 Event. |
三二駆、涼波、了解!突撃だ! | ||
Suzunami Kai Friend Fleet 2 Play |
DesDiv32 has reached the operation area. We'll now support the friendly forces. Alright everyone, let's go! Charge! | Returning line from Spring 2021 Event. |
三二駆、戦場海域に到達。これより友軍を援護する。さあ、みんな、行くよ!突撃だ! | ||
Tamanami Kai Friend Fleet 1 Play |
Tamanami, acknowledging. Leave it to me. | Returning line from Winter 2022 Event. |
玉波、了解。任せて。 | ||
Tamanami Kai Friend Fleet 2 Play |
DesDiv32, Tamanami, we have arrived at the operation area. Friendly forces and enemy fleet sighted off the bow. Begin the attack. Forwards! | Returning line from Winter 2022 Event. |
三十二駆、玉波、現時刻戦場海域に到達せり。前方に友軍と敵艦隊、発見。突撃します。前! | ||
Ushio Kai Ni Friend Fleet 1 Play |
Don't hurt them! | |
皆を傷付けないで! | ||
Light Cruisers | ||
Sakawa Kai Friend Fleet 1 Play |
Sakawa, understood. Wait up, Yahagi. Charge! | |
酒匂了解。待ってて、矢矧ちゃん、突入します! | ||
Sakawa Kai Friend Fleet 2 Play |
I-I've arrived to support you... Flagship of the 11th Torpedo Squadron, Sakawa... e-entering combat. All ships, commence attack to support the friendly forces. | |
え、援護に参りました…。第十一水雷戦隊旗艦、さ、酒匂…じ、実戦です。これより、全艦突入、友軍を援護します。 | ||
Sheffield Kai Friend Fleet 2 Play |
HMS Sheffield, acknowledging. | Returning line from Summer 2021 Event. |
HMS Sheffield, 了解。 | ||
Torpedo Cruisers | ||
Ooi Kai Ni Friend Fleet 1 Play |
Pests! I'll send you to Davey Jones' locker! Get out of my sight! | Returning line from Spring 2021 Event. |
邪魔よ!海の藻屑になりなさい!消えろ! | ||
Heavy Cruisers | ||
Aoba Kai Friend Fleet 1 Play |
6th Squadron flagship, Aoba, beginning the attack. Ready the guns! Fire! | |
六戦隊、我旗艦青葉、突撃します。撃ち方始め!ってー! | ||
Furutaka Kai Ni Friend Fleet 1 Play |
Furutaka, acknowledging! | |
古鷹、了解です! | ||
Haguro Kai Ni Friend Fleet 1 Play |
No matter how many enemy fleets there are... I will support you! Myoukou... watch me! | |
いくら敵艦隊が多くだって…羽黒は支えて見せます!妙高姉さん…見ていてっ! | ||
Kako Kai Ni Friend Fleet 1 Play |
Kako, ready to go. | |
加古、いつでも行けるぜぇ。 | ||
Kako Kai Ni Friend Fleet 2 Play |
6th Squadron, Kako, arriving on station! Furutaka, ready? Don't fall behind! | |
第六戦隊加古、とうちゃーくっ!古鷹、いいか?遅れるなよー! | ||
Kinugasa Kai Ni Friend Fleet 1 Play |
Alright! Heavy cruiser Kinugasa, ready for battle. I'm going to give it my all now, alright? Ready, aim, fire! | |
よし!重巡衣笠、合戦用意。本気の本気でいくからね?撃ち方始め、てー! | ||
Myoukou Kai Ni Friend Fleet 1 Play |
That's right. Let's do this! | |
そうですね。やりましょう! | ||
Light Carriers | ||
Shouhou Kai Friend Fleet 1 Play |
I'll do more and more... to make sure I'm being useful! | |
ちゃんとお役に立てているなら……私、もっともっと頑張ります! | ||
Battleships | ||
Haruna Kai Ni Friend Fleet 1 Play |
I won't allow... that enemy fleet to get in the Admiral's way! | Returning line from Spring 2021 Event. |
提督の前を遮る敵艦隊は、この榛名が…許しません! | ||
Warspite Kai Friend Fleet 2 Play |
Her Majesty's Ship, Warspite, has arrived to provide support. Come around the front of the enemy. Open fire! | Returning line from Summer 2019 Event. |
Her Majesty’s Ship、Warspite、援護に参りました。敵正面に回り込みます。砲撃、開始です! | ||
Aviation Battleships | ||
Hyuuga Kai Ni Friend Fleet 1 Play |
Aviation battleship Hyuuga has arrived! | |
航空戦艦、日向、推参! | ||
Ise Kai Ni Friend Fleet 1 Play |
Well, shall we get started!? | |
さあ、行っちゃいますか! | ||
Standard Aircraft Carriers | ||
Ark Royal Kai Friend Fleet 2 Play |
Roger! Swordfish squadrons, begin takeoff! | Returning line from Early Fall 2018 Event. |
了解だ!Swordfish squadron発艦初め! | ||
Hornet Kai Friend Fleet 1 Play |
We will now support the friendly fleet. All ships, battle stations. Air wing, begin take-off! Let's go. | |
USS Hornet、これより、友軍を援護する。各艦、戦闘用意。航空隊、発艦開始!行きましょう。 | ||
Saratoga Mk.II Friend Fleet 1 Play |
Saratoga attack squadrons, all planes, begin the assault. Attack! | Returning line from Spring 2019 Event. |
Saratoga攻撃隊、全機、攻撃開始。Attack! | ||
Submarines | ||
I-201 Kai Friend Fleet 1 Play |
1st ship of the Sentaka-class, acknowledging. Shall we do this? | |
潜高型一番艦、了解。やってみましょう? | ||
I-203 Kai Friend Fleet 1 Play |
SS I-203, acknowledging. Flood the tubes. Ready to fire torpedoes. | |
伊203潜、了解。発射管注水。魚雷戦用意。 | ||
Scamp Kai Friend Fleet 1 Play |
Scamp, roger! Which target is mine? Let's do this! | |
Scamp, roger! 獲物はどれだ?やるぞ! | ||
Armored Carriers | ||
Shoukaku Kai Ni A Friend Fleet 1 Play |
Protect Zuikaku... and everyone else! Shoukaku Air Wing, launch! | |
瑞鶴を…皆を護ってっ!翔鶴航空隊発艦! | ||
Victorious Kai Friend Fleet 1 Play |
HMS Victorious will now commence supporting the friendly fleet. Fleet, increase speed. Planes, begin take-off! | Returning line from Winter 2022 Event. |
HMS Victorious, これより友軍艦隊を援護します。艦隊増速。艦載機、発艦始め! | ||
Victorious Kai Friend Fleet 2 Play |
HMS Victorious, acknowledging. Increase speed. Attack squadrons, begin take-off! | Returning line from Winter 2022 Event. |
HMS Victorious, 了解した。増速。攻撃隊、発艦始め! | ||
Zuikaku Kai Ni A Friend Fleet 1 Play |
That's right... Shoukaku is here. I definitely won't lose! | |
そう…翔鶴姉ぇがいるんだ。負けない、絶対に! | ||
Submarine Tenders | ||
Jingei Kai Friend Fleet 1 Play |
The Jingei Squadron has arrived on the battlefield. We will now support the friendly fleet. Everyone, let's go! | Returning line from Rainy-Summer 2020 Event. |
迅鯨隊、戦場海域に到達しました。これより、友軍を援護します。みんなさん、行きましょう! | ||
Fleet Oilers | ||
Souya (AGS) Friend Fleet 1 Play |
I-I have to...do this. | |
"や、やるしか…ありません。 | ||
Yamashio Maru Kai Friend Fleet 1 Play |
Yamashio Maru, acknowledging. All units, launch! I'm counting on you! | |
山汐丸、了解。各隊、発進!お願いします! | ||
Yamashio Maru Kai Friend Fleet 2 Play |
We will now begin operations to support the friendly fleet. Ready for take-off! | |
これより、友軍の作戦を支援する。かかれっ! |
Mechanics
Participation requirements
To take part in any event, a player MUST HAVE at least:
- A 75% sortie win ratio.
- 5 empty ship slots.
- 20 empty equipment slots.
Special Mechanics
In addition to regular Sortie mechanics, events often involve some specific or rarer mechanics :
Map Clearing Medals | |||
---|---|---|---|
Hard |
Medium |
Easy |
Casual |
Depending of the HQ level, it is possible to choose between:
- Hard ("operation A", 甲), at HQ 80+
- Medium ("operation B", 乙), at HQ 35+
- Easy ("operation C", 丙), at HQ 1+
- Casual ("operation D", 丁), at HQ 1+
The map difficulty will directly affect the enemy encounters, making them more numerous, with higher stats, or even replacing weaker ships with stonger ones. Additionaly, will vary:
- The maps' phases' gauges (HP/TP),
- The amount of map gimmicks to complete,
- The LoS requirements,
- The maps' rewards,
- The ship Drops.
Changing difficulty is possible but limited:
- When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
- When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
- Gimmicks might also be reset when applicable, notably the debuffs.
Beginning with the second map, difficulty progression rules apply.
- In order to play a map on Hard difficulty, the prior map must have been completed on either Medium or Hard.
- In order to play a map on Medium difficulty, the prior map must have been completed on either Easy, Medium, or Hard.
To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.
- Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
- One map can use multiple tags, usually separated by phases or fleets.
- Several maps can share one or more tags.
- On Medium or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
- This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
- Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).
The Combined Fleet (CF), a fleet assembling both the 1st and 2nd fleets, may come back.
- The CF is only available for the two 1st fleets, where the 2nd fleet can be merged with the 1st one in the "Fleet menu".
- The CF cannot be used in anything outside of event sorties.
- 3 different types of CF are available, depending on the map requirements and the current fleet setup.
- CF with a flagship that carries the Fleet Command Facility, will be able to make use of the Evacuation mechanic.
- The evacuation requires an escort destroyer.
- Only one ship can be evacuated per battle.
The Striking Force Fleet (SF), a fleet with seven ships, may come back.
- The SF is only available for the 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
- The SF cannot be used in anything outside of event sorties.
- A SF with a flagship that carries the Striking Force Fleet Command Facility, will be able to make use of the Evacuation mechanic.
- Only one ship can be evacuated per battle.
The Vanguard Formation can be used.
- This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 first ships of the Fleet.
- This formation is available for single and Strike Force fleets made of 4 to 7 ships.
- The formation makes ships way more evasive in combat, especially DD, and more accurate against DD, especially PT Imps.
- This formation is available only during the duration of the event, on the event's maps as well as on the regular maps.
NPC Friendly Fleets (FF) may be introduced to the event.
- FFs act as another unit that appears in particular battles to help aid the fleet when attacking the enemy.
- It is possible to choose between using "normal only" or "normal and powerful" FF in the main menu.
- Powerful FFs have an additional cost of 6 Instant Constructions for each time they are deployed in a battle.
- The blowtorches won't be consumed unless a powerful FF appears.
- If activated, one FF is randomly selected from a preset list of fleets to help the fleet.
- Which ships are in the fleet will influence which FF can help, excluding the FFs containing ships also in the main fleet.
- The FF will appear at the start of either day or night battle, depending on the node.
- Powerful FFs have an additional cost of 6 Instant Constructions for each time they are deployed in a battle.
- FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
Most maps have various bonuses, coming in many shapes. Since most of those bonuses follow the historical formations/tactics used in the relevant operations, they are referred to as "Historical Bonuses". Such bonuses are also found on 7-4 and 7-5.
- The bonuses can be given to:
- Ships, including all remodels,
- Ship types, with all ships of a given type sharing a bonus,
- In those cases, types do not overlap (e.g. a CLT does not count as a CL),
- Ships Nationalities, with foreigners (non-Japanese) sharing a bonus,
- Equipment, with some types or specific ones giving a bonus,
- It is only applied to the ship they are equipped on,
- For planes, those bonuses won't work if the plane count is 0, but for the Foreign Plane Bonuses.
- Then, bonuses can be applied:
- Map-wide, working on all nodes
- On some Nodes only, with usually boss or gimmick nodes having some bonuses,
- Those node bonuses are often split following the map's phases.
- Against some abyssals specifically,
- Usually bosses and their escorts,
- Bonuses are either damage, accuracy, and/or evasion,
- Damage and evasion bonuses are "post-cap",
- Some gimmicks like the map's phase can further affect the bonuses (usually the Debuff).
- Completion Gimmicks might be required to further progress the map, demanding certain conditions to be accomplished on a given map to unlock several things :
- Boss Debuffs, where once the "Last Dance" of the final boss of a given map is reached, its debuffed form can be unlocked.
- Map phases, where some map areas need to be unlocked, like on 7-2, 7-3, and 7-5.
- Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
- LBAS Relocation.
- Choosing a higher difficulty on an event map will reset it to its initial state.
- These conditions range from reaching certain nodes, defeating specific nodes, attaining air superiority on certain nodes, and defending against Air Raids. As soon as all the given conditions are met, the map advances to the next phase. Lower difficulties may require fewer conditions to be met to complete the phase. The order in which the gimmicks are completed does not matter.
- Completing a gimmick will play a "bell" sound once back in the main port (Play Bell Completion Sound Effect).
- Nodes required to be visited/defeated in gimmicks are highlighted.
- Special Nodes:
- Emergency Anchorage Repairs:
- Akashi Kai, Asahi Kai, and Akitsushima Kai can be capable of conducting emergency repairs; however, only Akashi has the full capabilities compared to the others.
- This consumes Emergency Repair Materials.
- AR Kai, Akitsushima Kai, and AO Kai will also take advantage of the special routing linked to this mechanic, even if it is not used.
- Enemy Ambush Nodes, "off-route ambush nodes",
- They serve as a "radar check", with fleets lacking enough Surface Radars being off-routed there,
- The fleet will not be able to fight against the enemy fleet.
- Airstrike Supported Battle Nodes, ("ASS nodes") "off-route combat nodes",
- The enemy fleet will consist of "normal surface enemies" (4-5 SS so far), followed by "air support enemies" (1-2 CVL so far), bringing air support, and that cannot be attacked,
- By meeting certain conditions, these nodes can be evaded.
- "Installation Nodes", being most nodes having one or more Installation in it, and were Barrage Balloons can be deployed.
- "Atoll Nodes", being some nodes located on atolls, and were Ka-Tsu tanks
spacial attack can be triggered.
- Emergency Anchorage Repairs:
- High-Altitude Abyssal Bombers that are resistant to all types of interceptors other than the Land-Based Rocket Interceptors
.
- Superfortress Air-Raid Sequence, a QTE where the LBAS is attacked by bombers, and where the player must click on a button at the right moment to obtain better interception, using "Land-based high-altitude interceptors".
- AGDP Arctic Gear & Deck Personnel (AGDP) needs to be equipped on CV(B/L), Ise-class Kai Ni, and Akitsu Maru Kai, to sortie them on "arctic" maps. Exclusive to the Fall 2020 Event and Early Spring 2024 Event so far.
Bug: It is possible to save a sunk ship in events:
- When sinking a ship on a "time-limited event map", by closing the game before the battle ends (before battle result screen is shown), and refraining from logging in until a maintenance in which the time-limited map is removed from the game occurs, upon entering the game after the map is removed, the sunken ship will remain in the game, at 0 HP and with the "Sunk" status.
- The ship can be repaired as per normal; removing this status, and sortieing it at 0HP will cause it to return to 1HP.
- Opening the game at any time before the map is removed, or sinking a ship in a normal map will not enact this behavior, regardless of whether a maintenance has occurred or not.
Some error messages you may encounter before a sortie.
- Do note that:
- Most errors are "general" and can be seen in many situations,
- Some errors are event only, being liked to event maps/locks/mechanics.
Original message | Translation |
---|---|
- Event mechanics:
- Help:Event Preparation
- Ship Locking ("Tags")
- Combined Fleet (STF/CTF/TCF)
- Striking Force Fleet (SF)
- Vanguard Formation ("Spoon")
- Transport Operation (TP)
- Debuffs
- Friendly Fleets (FF)
- Emergency Anchorage Repair
- Foreign Plane Bonuses
- General mechanics:
See Also
Event Drops
[edit]Event Only Drops History | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Legend: R = Reward, D = Drop, Empty = not implemented yet, N = not dropped | |||||||||||||||||||
Exclusive Ships | 2018 Events | 2019 Events | 2020 Events | 2021 Events | 2022 Events | 2023 Events | 2024 Events | ||||||||||||
Portrait Name | |||||||||||||||||||
R | N | N | D | N | D | N | D | N | N | N | N | D | D | D | D | N | N | D | |
R | D | N | N | N | N | N | N | D | N | D | N | N | D | D | N | N | N | D | |
R | N | N | N | D | N | N | D | D | N | D | N | D | N | D | N | D | N | D | |
R | N | N | N | N | D | N | N | N | N | N | N | N | D | N | D | N | N | N | |
R | N | N | D | N | N | N | N | N | N | N | N | D | N | N | D | N | N | N | |
R | D | N | N | D | N | N | N | D | N | D | N | N | N | D | N | D | N | D | |
D | D | N | N | D | N | N | N | N | N | D | N | N | N | D | N | D | N | D | |
R | N | D | D | N | D | N | D | N | D | N | N | N | D | N | N | D | D | D | |
D | D | N | N | N | N | N | D | D | D | D | N | D | N | D | N | D | N | D | |
R | D | N | N | N | D | N | D | D | D | N | N | D | N | N | D | N | N | D | |
R | N | N | D | N | N | N | N | N | N | N | N | D | N | D | D | N | N | N | |
R | D | N | N | D | N | N | N | N | N | D | N | N | N | D | N | D | N | D | |
D | N | N | N | N | D | N | N | D | D | N | N | N | D | N | D | N | N | N | |
D | D | N | N | D | N | N | N | D | N | D | N | N | N | D | N | D | N | D | |
D | D | N | N | D | D | N | D | N | D | N | D | N | N | D | D | D | D | N | |
R | D | N | D | D | N | N | N | D | N | N | D | N | D | D | N | D | N | D | |
R | D | N | N | N | D | N | D | D | D | N | N | N | D | N | D | N | N | N | |
R | D | N | N | N | N | N | D | N | N | N | N | N | D | N | N | D | D | N | |
D | D | N | N | N | D | N | D | N | N | N | N | N | D | N | N | D | D | N | |
R | D | D | D | N | D | N | D | D | D | N | D | D | N | N | N | N | N | N | |
R | N | N | D | N | N | N | D | D | N | D | N | N | N | N | N | N | N | N | |
D | D | D | D | N | N | N | D | D | D | D | D | N | D | D | N | D | D | N | |
D | D | D | D | N | D | N | D | N | D | D | D | N | N | D | N | D | D | N | |
D | D | D | D | D | D | D | D | N | D | D | D | D | D | D | N | D | D | N | |
R | N | N | N | N | D | N | D | D | D | N | D | N | D | N | D | N | N | N | |
R | D | N | N | D | N | D | N | D | N | D | N | N | N | D | N | D | N | D | |
D | D | N | D | D | N | N | D | D | N | D | N | D | N | D | N | D | N | N | |
D | D | N | D | N | D | D | D | D | D | D | N | D | D | D | N | N | D | N | |
R | N | D | D | N | N | N | D | N | D | N | N | D | D | N | D | D | N | N | |
R | D | N | D | D | D | D | D | D | D | D | D | D | D | D | N | N | N | D | |
D | D | D | D | D | D | D | D | D | D | N | D | D | D | D | D | D | N | D | |
D | D | N | D | N | N | N | D | N | N | N | D | N | D | D | D | N | D | D | |
R | D | D | D | D | D | N | D | D | D | N | D | D | D | D | N | N | D | N | |
R | N | N | D | N | N | D | D | D | N | N | N | N | D | D | D | D | N | D | |
R | N | N | D | N | N | N | N | N | N | N | D | N | D | D | D | D | D | D | |
D | D | D | D | D | D | N | D | D | D | N | D | D | D | D | N | D | N | D | |
D | N | N | N | D | N | N | N | D | N | D | N | D | N | D | N | D | N | D | |
D | N | D | D | D | D | D | D | D | D | D | N | D | D | D | N | N | N | D | |
D | N | N | D | D | N | N | D | D | N | N | N | N | N | N | N | N | N | D | |
[EDT 1] | N | N | D | N | N | D | N | N | N | N | N | D | D | D | N | D | D | N | |
[EDT 2] | D | D | D | D | D | D | D | N | N | N | D | D | D | D | N | N | N | N | |
R | N | D | D | D | N | D | D | N | D | D | D | D | D | N | D | N | N | ||
R | N | N | D | N | N | N | N | N | D | N | N | N | D | N | D | N | D | ||
R | N | N | D | N | N | N | D | N | D | N | N | N | D | N | D | D | D | ||
D | D | D | D | N | D | N | D | N | N | N | N | D | N | N | D | N | D | ||
R | N | D | D | D | D | N | D | N | N | N | D | N | N | N | N | N | |||
R | N | N | N | N | D | N | D | N | N | N | D | N | D | N | D | N | |||
D | D | D | D | D | D | D | D | D | N | D | D | D | N | N | N | D | |||
D | D | D | N | N | D | N | N | N | N | N | D | D | D | D | D | N | |||
R | N | N | N | N | D | N | D | N | N | N | D | N | D | N | N | ||||
R | N | N | N | N | D | D | N | N | D | D | D | N | N | D | N | ||||
R | N | D | N | D | N | D | D | D | D | D | D | D | N | D | N | ||||
D | N | D | N | D | N | D | D | D | D | D | D | D | N | D | N | ||||
D | N | D | N | D | N | D | N | D | N | D | D | D | D | D | D | ||||
R | N | N | N | N | N | D | N | N | N | D | N | D | N | N | |||||
R | N | N | N | D | N | D | N | N | N | D | N | D | N | D | |||||
D | D | N | D | N | D | N | D | D | D | N | D | N | N | D | |||||
D | N | N | N | D | N | D | N | N | N | D | N | D | N | D | |||||
R | N | D | D | D | D | N | D | D | D | N | D | N | N | ||||||
R | N | N | D | D | N | D | D | N | N | D | D | N | D | ||||||
R | N | N | N | N | N | N | D | N | N | D | D | D | D | ||||||
D | N | D | N | N | N | N | D | N | N | N | D | N | N | ||||||
D | N | D | N | D | N | N | D | N | D | D | D | D | N | ||||||
D | D | D | N | D | N | D | D | D | D | D | N | N | N | ||||||
D | N | D | N | D | N | N | N | D | D | N | D | N | N | ||||||
R | N | N | N | D | N | D | D | D | D | D | D | ||||||||
R | N | D | N | N | D | D | D | N | N | D | N | ||||||||
R | N | N | N | D | D | N | N | D | D | N | N | ||||||||
R | N | D | N | N | D | D | D | D | D | D | N | ||||||||
R | N | D | N | N | D | D | D | D | D | D | D | ||||||||
D | D | D | N | N | D | D | D | D | D | D | D | ||||||||
D | D | D | D | D | D | D | N | D | D | N | N | ||||||||
D | N | D | D | N | D | D | N | D | D | N | D | ||||||||
D | N | D | N | N | D | N | D | D | D | D | N | ||||||||
D | N | D | N | D | D | D | N | D | N | D | D | ||||||||
R | D | D | N | D | N | D | D | D | D | N | |||||||||
R | N | N | D | D | N | N | D | D | N | D | |||||||||
D | N | D | N | N | N | D | N | D | N | D | |||||||||
D | N | D | N | D | N | D | N | D | D | D | |||||||||
R | N | D | D | N | N | N | D | N | N | ||||||||||
R | N | N | N | N | D | N | N | D | N | ||||||||||
R | N | N | N | N | N | D | D | D | D | ||||||||||
D | N | D | D | D | N | D | D | N | N | ||||||||||
D | N | N | N | D | N | N | N | N | N | ||||||||||
D | D | N | N | D | D | N | D | N | D | ||||||||||
D | D | D | D | D | N | D | D | D | N | ||||||||||
R | N | N | N | N | N | N | N | D | |||||||||||
R | N | D | N | N | N | D | D | D | |||||||||||
D | D | D | D | D | N | D | D | D | |||||||||||
D | D | D | D | N | D | D | N | N | |||||||||||
R | N | D | N | D | D | D | N | ||||||||||||
D | D | D | D | N | D | D | D | ||||||||||||
R | N | N | D | D | N | N | |||||||||||||
R | N | N | D | D | N | D | |||||||||||||
D | N | N | D | D | N | N | |||||||||||||
D | D | N | N | N | N | N | |||||||||||||
R | N | N | N | N | D | ||||||||||||||
R | N | D | N | N | N | ||||||||||||||
D | N | D | N | N | N | ||||||||||||||
D | N | N | N | D | D | ||||||||||||||
R | D | N | N | D | |||||||||||||||
R | D | D | D | D | |||||||||||||||
R | N | D | N | D | |||||||||||||||
D | N | D | N | D | |||||||||||||||
D | N | N | N | D | |||||||||||||||
D | D | D | D | D | |||||||||||||||
D | D | D | D | N | |||||||||||||||
R | D | N | N | ||||||||||||||||
R | D | D | N | ||||||||||||||||
D | |||||||||||||||||||
R | D | D | D | ||||||||||||||||
D | D | N | D | ||||||||||||||||
D | D | D | N | ||||||||||||||||
D | N | N | D | ||||||||||||||||
R | N | D | |||||||||||||||||
D | |||||||||||||||||||
R | D | N | |||||||||||||||||
R | N | D | |||||||||||||||||
D | |||||||||||||||||||
R | N | D | |||||||||||||||||
D | N | N | |||||||||||||||||
D | D | N | |||||||||||||||||
D | D | N | |||||||||||||||||
D | D | D | |||||||||||||||||
D | N | D | |||||||||||||||||
R | N | ||||||||||||||||||
R | N | ||||||||||||||||||
D | N | ||||||||||||||||||
D | D | ||||||||||||||||||
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This table includes all ships that are currently not permanently available outside of events (Limited Time Drops are still counted as "event drops").
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Time remaining until Spring 2022 Event Ends:
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