Difference between revisions of "Improvement"

 
(130 intermediate revisions by 5 users not shown)
Line 1: Line 1:
=Introduction=
+
{{PortMechanicsPortal}}
 
+
Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. Improvements are done in [[Akashi's Improvement Arsenal]], requiring [[Akashi]]. Improvement Materials {{IM}} are notably used for improvements.
Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. [[Akashi]] is required to improve equipment. Improvements are done in [[Akashi's Improvement Arsenal]]. Improvement Materials {{IM}} are needed for all improvements except [[Battle Ration]] improvements.
+
*''See the full list of improvable equipment [[:Category:Improvable Equipment|here]] (this omit the equipment not improvable but obtainable already improved) .
 
+
*''See the full list of ship Helpers [[Improvement/Helper|here]].
''For a comprehensive list of improvements, please refer to [https://akashi-list.me/ Akashi-List] or the List of Improvements.''
+
*''For a comprehensive list of improvements, please refer to [https://akashi-list.me/ Akashi-List] or the List of Improvements.''
  
 
=Overview=
 
=Overview=
 
 
# Improvement levels are displayed beside equipment names.
 
# Improvement levels are displayed beside equipment names.
#* They run from [[File:Icon Star.png]]'''+1''' to [[File:Icon Imp.png]] (+10).
+
#* They run from {{Star}}'''+1''' to {{MaxStar}} (+10).
 
# Improvement bonuses are '''hidden'''. The increase in stats is not reflected on ship girls' stat cards.
 
# Improvement bonuses are '''hidden'''. The increase in stats is not reflected on ship girls' stat cards.
#* This means they do not affect [[Support Expedition]]s or reaching thresholds like for [[OASW]].
+
#* This means they do not count for [[Support Expedition]]s or for reaching certain thresholds like for [[OASW]].
#* Some improvements on equipment can add some additional visible [[Equipment Bonuses|Fit Bonuses]].
+
#* Those bonuses work to some extent to reach regular [[Expeditions]] thresholds.
 
+
#* Some improvements on equipment can add some additional [[#Visible Fit Bonuses|Visible Fit Bonuses]].
 +
#** This works on an equipment-to-equipment and ship-to-ship basis with no general rule.
 
# Equipped equipment cannot be improved.
 
# Equipped equipment cannot be improved.
 
#* There is an option to unequip the equipment from the improvement list.
 
#* There is an option to unequip the equipment from the improvement list.
 
# Equipment must be unlocked in order to be upgraded to a better version.
 
# Equipment must be unlocked in order to be upgraded to a better version.
 
# Improvements have a chance to fail. Please see [[#Improvement Success Rates|below]].
 
# Improvements have a chance to fail. Please see [[#Improvement Success Rates|below]].
#* '''Materials and any fodder equipment are still lost on failure.'''
+
#* '''Materials ({{DM}}{{IM}}) and any fodder equipment are still lost on failure.'''
 
#** [[Item]]s are not lost.
 
#** [[Item]]s are not lost.
#* The equipment being improved is never losed.
+
#* The equipment being improved is never lost.
#* It is '''highly recommended''' to use the guarateed improvement toggle when dealing with expensive improvements and/or rare fodder at [[File:Icon Star.png]]'''+6''' and beyond.
+
#* It is '''recommended''' to use the guaranteed improvement toggle when dealing with expensive improvements and/or rare fodder at {{Star}}'''+6''' and beyond.
 
#* [[Akashi Kai]] has a higher success rate than her base version.
 
#* [[Akashi Kai]] has a higher success rate than her base version.
 
# Improved equipment cannot be used as fodder.
 
# Improved equipment cannot be used as fodder.
# Certain conversion quests like '''[[Quests#F13|F13]]''', '''[[Quests#F14|F14]]''', '''[[Quests#F15|F15]]''', '''[[Quests#F19|F19]]''', [[Quests#F22|F22]], and [[Quests#F24|F24]] to [[Quests#F30|F30]], that do not require improved equipment, will carry over any [[File:Icon Star.png]] to the upgraded equipment.
+
# Certain conversion quests like '''{{Q|F13}}''', '''{{Q|F14}}''', '''{{Q|F15}}''', '''{{Q|F19}}''', {{Q|Fm1}}, and {{Q|F24}} to {{Q|F30}}, that do not require improved equipment, will carry over any {{Star}} to the upgraded equipment.
 
#* This is currently the '''only''' way to obtain improved versions of the {{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}, {{Equipment/Link|Suisei (Egusa Squadron)}} & {{Equipment/Link|Reppuu (601 Air Group)}} (unimprovable otherwise).
 
#* This is currently the '''only''' way to obtain improved versions of the {{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}, {{Equipment/Link|Suisei (Egusa Squadron)}} & {{Equipment/Link|Reppuu (601 Air Group)}} (unimprovable otherwise).
# Certain conversion quests like [[Quests#F62|F62]], [[Quests#F89|F89]], [[Quests#F70|F70]], and [[Quests#F107|F107]], allow to use Improved equipment, but any [[File:Icon Star.png]] are lost during conversion.
+
# Certain conversion quests like {{Q|F62}}, {{Q|F89}}, {{Q|F70}}, and {{Q|F107}}, allow to use improved equipment, but any {{Star}} are lost during conversion.
  
 
=Improvement Success Rates=
 
=Improvement Success Rates=
 
 
Akashi's level does not affect improvement rates. However, her remodel status does. It is '''highly recommended''' that she be remodeled to Kai as soon as possible, to maximize improvement success rates. The data below is sourced from KanColle Kai. <!--Note that the browser version has a '''small chance of failure''' even when the listed rate is 100%.--><!--NO SOURCE-->
 
Akashi's level does not affect improvement rates. However, her remodel status does. It is '''highly recommended''' that she be remodeled to Kai as soon as possible, to maximize improvement success rates. The data below is sourced from KanColle Kai. <!--Note that the browser version has a '''small chance of failure''' even when the listed rate is 100%.--><!--NO SOURCE-->
  
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
|-
 
 
!Modification Level  
 
!Modification Level  
 
!1★ !!2★ !!3★ !!4★ !!5★ !!6★ !!7★ !!8★ !!9★ !!Max★ !!Upgrade
 
!1★ !!2★ !!3★ !!4★ !!5★ !!6★ !!7★ !!8★ !!9★ !!Max★ !!Upgrade
Line 46: Line 44:
  
 
=Improvement Bonuses=
 
=Improvement Bonuses=
 +
The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself.
 +
*Most improved stats will come as decimal numbers due to the use as base decimals and how [[wikipedia:Square root|square roots]] work.
 +
*It is important to note that '''decimals must not be discarded in favor of whole numbers''', as stats will be multiplied by various formulas anyway, to finally be rounded down/up.
 +
*''For calculated improvment bonuses, please refer to the [[Improvement/Categories|Categories Charts]] or [[Improvement/Reference_Charts|Reference Charts]].''
  
''For calculated improvment bonuses, please refer to the [[Improvement/Reference_Charts|Reference Charts]].''
+
The improvement effects are unknown for some equipment types/cases.
  
===Square Rooted Bonus===
+
==Square Rooted Bonus==
Bonuses to attack power (day shelling, night shelling, torpedo, ASW), anti-air, LoS, accuracy and evasion are all a function of the square root of the improvement level. The bonus can be calculated by:
+
Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar}</math>
+
|valign="center"|  <math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar}</math>
 +
|}
  
 +
;With
 
* <math>\bigstar</math> is the improvement level of the equipment.
 
* <math>\bigstar</math> is the improvement level of the equipment.
* <math>\text{Mod}_\text{equip}</math> is the equipment modifer for that stat. Please refer to the table below for details.
+
* <math>\text{Mod}_\text{equip}</math> is the equipment modifier for that stat. Please refer to the table below for details.
  
{|class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
 +
!colspan=2 rowspan=2|Equipment Type
 +
!colspan=2|Day Battle
 +
!rowspan=2|Night Battle
 +
!rowspan=2|ASW
 +
!colspan=2|AA
 +
!rowspan=2|Fighter Power
 +
!rowspan=2|LoS
 +
!colspan=4|Accuracy<ref>[https://docs.google.com/spreadsheets/d/183MFdMfBS7Oc3doCZYyI-R1jxDaCZ-Y9wMt_HW8PFEg/edit#gid=0]</ref>
 +
!colspan=2|Evasion
 +
|-
 +
!Firepower!!Torpedo
 +
!Ship!!Fleet
 +
!Day!!Night!!Torpedo!!ASW
 +
!Shelling!!Torpedo
 +
|-
 +
| rowspan=3|[[Main Gun]]s
 +
|([[Very Large Caliber Main Gun|Very]]) [[Large Caliber Main Gun|Large]]<br>{{Large Gun}}{{Very Large Gun}}
 +
| 1.5|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 
|-
 
|-
!colspan="2" rowspan="2"| Equipment Type
+
|[[Medium Caliber Main Gun|Medium]]/[[Small Caliber Main Gun|Small]] (Red)<br>{{Med Gun}}{{Light Gun}}
!colspan="2"| Day Battle
+
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
!rowspan="2"| Night Battle
 
!rowspan="2"| ASW
 
!colspan="2"| AA
 
!rowspan="2"| LoS
 
!colspan="2"| Accuracy
 
!colspan="2"| Evasion
 
 
|-
 
|-
!Firepower
+
|[[:Category:Main High-Angle Guns|HA]] (Green)<br>{{Main Green}}
!Torpedo
+
| 1|| -|| 1|| -||rowspan=3| 2<ref name="aa1">For base {{AA}} AA ≤ 7</ref><br>3<ref name="aa2">For base {{AA}} AA ≥ 8</ref>||rowspan=3| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| -|| -|| 1|| 1.3|| -|| -|| -|| -
!Equipment AA
+
|-
!Fleet AA
+
| rowspan=4|[[Secondary Gun]]s
!Shelling
+
|{{EquipmentLink|90mm Single High-angle Gun Mount|text=90 mm Single HA}}<br>{{Sec Green}}
!Torpedo
+
| 1|| -|| 1|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
!Shelling
 
!Torpedo
 
 
|-
 
|-
| rowspan="4"| [[:Category:Main Gun|Main Guns]]
+
|(Large) [[:Category:Secondary High-Angle Guns|HA]] (Green)<br>{{Sec Green}} {{Large Sec Green}}
| [[:Category:Small Gun|Small Guns]] (Red)<br>{{RedGunLight}}
+
|rowspan=2| [[#Linear Bonus|Linear]] 0.2<ref name="fp1">For base {{Firepower}} FP ≤ 3</ref><br>[[#Linear Bonus|Linear]] 0.3<ref name="fp2">For base {{Firepower}} FP ≥ 5</ref>|| -||rowspan=2| [[#Linear Bonus|Linear]] 0.2<ref name="fp1"/><br>[[#Linear Bonus|Linear]] 0.3<ref name="fp2"/>|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
| 1
 
| -
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| [[:Category:Main High-Angle Gun|Main High-Angle Guns]] (Green)<br>{{GreenGunDP}}
+
|Surface (Yellow)<br>{{Sec Gun}}
| 1
+
| -|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
| -
 
| 1
 
| -
 
| 0.7
 
| 3
 
| -
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| [[:Category:Medium Gun|Medium Guns]] (Red)<br>{{RedGunMedium}}
+
|{{EquipmentLink|15.2cm Single Gun Mount|text=15.2 cm Single}} & {{EquipmentLink|OTO 152mm Triple Rapid Fire Gun Mount|text=OTO}}<br>{{Sec Gun}}
| 1
+
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
| -
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| [[:Category:Large Gun|Large Guns]]<br> {{RedGunHeavy}}
+
| colspan=2|[[Anti-Aircraft Fire Director]]s<br>{{AAFD}}
| 1.5
+
| 1|| -|| 1|| -|| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| -|| -|| 1|| 1.3|| -|| -|| -|| -
| -
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| rowspan="2"| Secondary Guns
+
| colspan=2|[[AA Gun|Anti-Air Guns]]<br>{{AA Gun}}
| [[:Category:Secondary Gun|Surface]] (Yellow)<br>{{YellowGun}}
+
| 1|| 1.2|| -|| -|| 4<ref name="aa1"/><br>6<ref name="aa2"/>|| -|| -|| -|| -|| -|| 2|| -|| -|| -
| 1
 
| -
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| [[:Category:Secondary High-Angle Gun|High-Angle]] (Green)<br>{{GreenGunDP}}
+
| colspan=2|[[Torpedo]]es<br>{{TorpedoWeapon}}
| [[#Linear Increase|Linear]] 0.2
+
| -|| 1.2|| 1|| -|| -|| -|| -|| -|| -|| 1.3|| 2|| -|| -|| -
| -
 
| [[#Linear Increase|Linear]] 0.2
 
| -
 
| 0.7
 
| 3
 
| -
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| [[:Category:Anti-Air Gun|Anti-Air Guns]]<br>{{GreenGunMG}}
+
| colspan=2|[[Midget Submarine]]s<br>{{Minisub}}
| 1
+
| -|| -|| 1|| -|| -|| -|| -|| -|| -|| 1.3|| -|| -|| -|| -
| 1.2
 
| -
 
| -
 
| 0.7
 
| -
 
| -
 
| -
 
| 2
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| [[:Category:Anti-Aircraft Fire Director|Anti-Aircraft Fire Directors]]<br>{{AntiAircraftFireDirector}}
+
| colspan=2|(Large) [[Carrier Recon]]s/[[Large Flying Boat]]s<br>{{Carrier Recon}}{{Large Recon}}{{LFB}}
| 1
+
| -|| -|| -|| -|| -|| -|| -|| 1.2|| -|| -|| -|| -|| -|| -
| -
 
| 1
 
| -
 
| 0.7
 
| 2
 
| -
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| [[:Category:Torpedoes|Torpedoess]]<br>{{TorpedoWeapon}}
+
| colspan=2|[[LB Recon]]s<br>{{Land-Based Recon}}  
| 0
+
| -|| -|| -|| -|| -|| -|| -|| 1.2?<ref>LoS might be affected like other recons, but it is not measurable, due to how LBAS work.</ref>|| -|| -|| -|| -|| -|| -
| 1.2
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| -
 
| 2
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| [[:Category:Recon Aircraft|Carrier Recons]]<br>{{YellowPlane}}
+
| rowspan=2|[[Seaplane]]s<br>{{Seaplane}}{{Night Recon}}
| -
+
|[[SPR|Recons]]
| -
+
| -|| -|| -|| -|| -|| -|| -|| 1.2|| -|| -|| -|| -|| -|| -
| -
 
| -
 
| -
 
| -
 
| 1.2
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| Seaplanes ([[:Category:Reconnaissance Seaplane|Reconnaissance]] & [[:Category:Seaplane Bombers|Bomber]])<br>{{Seaplane}}
+
|[[SPB|Bombers]]
| -
+
| -|| -|| -|| -|| -|| -|| -|| 1.1|| -|| -|| -|| -|| -|| -
| -
 
| -
 
| -
 
| -
 
| -
 
| 1.2
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| rowspan="2"| [[:Category:Radar|Radars]]<br>{{Radar}}
+
| colspan=2|[[Rotorcraft]]/[[Liaison Aircraft]]<br>{{Autogyro}}{{ASWPlane}}
| [[:Category:Surface Radar|Surface Radars]]
+
| -|| -|| -|| [[#Linear Bonus|Linear]]|| -|| -|| -|| -|| 1?<ref name="?">Unconfirmed yet</ref>|| 1.3?<ref name="?"/>|| -|| -|| -|| -
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| 1.25
 
| 1.7
 
| -
 
| -
 
| -
 
 
|-
 
|-
| [[:Category:Air Radar|Air Radars]]
+
| rowspan=2|[[Land Based Bomber]]s
| -
+
|[[LB Attacker|Attackers]]/[[LB Assault|Assault]]/[[LB Patrol|ASW]]/[[LB Heavy|Heavy Bombers]]<br>{{LB Attacker}}{{LB Assault}}{{LB ASW}}{{LB Heavy}}
| -
+
| -||{{ToolTip|0.7*|both {{Torpedo}} and {{Dive}}[https://twitter.com/Divinity_123/status/1659942246353891329]}}|| -|| -|| -|| -||rowspan=2| 0.5|| -|| -|| -|| -|| -|| -|| -
| -
 
| -
 
| -
 
| 1.5
 
| 1.25
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| [[:Category:Depth Charges|Depth Charges]]<br>{{DepthCharge}}
+
|{{EquipmentLink|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)|text=Hayabusa bomber}}<br>{{IconText|{{LB Fighter 2}}|bomber}}  
| 0.75
+
| -|| {{ToolTip|0.7*|only against DD and Installation [https://twitter.com/Divinity_123/status/1659942251257004035] }}|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
| -
 
| -
 
| 0.66
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| [[:Category:Sonar|Sonars]]<br>{{Sonar}}
+
| colspan=2|[[Radar]]s<br>{{Radar}}
| 0.75
+
| -|| -|| -|| -|| -|| 0<ref>For [[Surface Radar]]s</ref><br>1.5<ref>For [[Air Radar]]s</ref>|| -|| 1.25<ref>For [[Small Radar]]s</ref><br>1.4<ref>For ([[Very Large Radar|Very]]) [[Large Radar]]s</ref>|| 1<ref>For pure [[Surface Radar]]s & Large Dual Purpose Radars</ref><br>1.7<ref>For pure [[Air Radar]]s & Small Dual Purpose Radars</ref>|| 1.3<ref>For base {{Hit}} Acc ≤ 2</ref><br>1.6<ref>For base {{Hit}} Acc ≥ 3</ref>|| -|| -|| -|| -
| -
 
| -
 
| 0.66
 
| -
 
| -
 
| -
 
| 1.3<ref>Applies to ASW only.</ref>
 
| -
 
| -
 
| 1.5
 
 
|-
 
|-
| colspan="2"| [[:Category:Engines|Engines]]<br>{{Turbine}}
+
| colspan=2|[[Depth Charge]]s<br>{{DepthCharge}}
| -
+
| 0.75|| -|| -||rowspan=2| 0.67|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| 1.5
 
 
|-
 
|-
| colspan="2"| [[:Category:Shells|Shells]]<br>{{RedAmmo}}{{GreenAmmo}}
+
| colspan=2|{{EquipmentLink|Type 95 Depth Charge|text=T95 DC}} & {{EquipmentLink|Type 2 Depth Charge|Type 2 Depth Charge Kai 2|text=T2/K2 DC}}<br>{{DepthCharge}}
| 1
+
| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
| -
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| -
 
| 1
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| [[:Category:Landing Craft|Landing Crafts]] & [[:Category:Amphibious Tank|Amphibious Tank]]<br>{{LandingCraft}}{{Amphibious Tank}}
+
| colspan=2|[[Sonar]]s<br>{{Sonar}}
| 1
+
| 0.75|| -|| -|| 0.67|| -|| -|| -|| -|| -|| -|| -|| 1.3|| -|| 1.5
| -
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| [[:Category:Searchlight|Searchlights]]<br>{{Searchlight}}
+
| colspan=2|[[Engine Improvement]]s<br>{{Turbine}}
| 1
+
| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -||colspan=2| 1.5
| -
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| [[:Category:Anti-Ground Artillery|Anti-Ground Artillery]]<br>{{AntiGroundArtillery}}
+
| colspan=2|[[Shell]]s/[[Searchlights]]/[[Lookout]]s<br>[[Landing Equipment]]/[[Command Facilities]]<br>{{AA Shell}}{{AP Shell}}{{Searchlight}}{{SurfaceShipPersonnel}}{{LandingCraft}}{{Amphibious Tank}}{{Army Units}}{{FCF}}
| 1
+
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
| -
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
 +
| colspan=2|[[Aviation Personnel]]s/[[Anti-Ground Rocket]]s<br>[[Smoke Generator]]s<br>{{Aviation Personnel}}{{AntiGroundArtillery}}{{Smoke}}
 +
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1?<ref name="?"/>|| 1.3?<ref name="?"/>|| -|| -|| -|| -
 
|}
 
|}
 
<references/>
 
<references/>
 
{{Clear}}
 
{{Clear}}
  
===Linear Bonus===
+
==Linear Bonus==
 +
Some bonuses have a linear growth. The bonus can be calculated by:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \times \bigstar</math>
 +
|}
  
Bonuses to fighter power, dive bomb, plane torpedo, plane ASW, armour, anti-installation bonus and expedition bonus just have a linear growth. The bonus per improvement level is given by the table below.
+
;With
 +
* <math>\bigstar</math> is the improvement level of the equipment.
 +
* <math>\text{Mod}_\text{equip}</math> is the equipment modifier for that stat. Please refer to the table below for details.
  
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
|-
+
!colspan=2|Equipment Type
!colspan="2"| Equipment Type
 
 
!Fighter Power
 
!Fighter Power
 
!Dive Bomb
 
!Dive Bomb
 
!Torpedo
 
!Torpedo
 
!ASW
 
!ASW
!Armour
+
!Armor
!Anti-Installation Bonus<ref>See [[Anti-Installation#Damage_Bonuses|Anti-Installation]] for more details.</ref>
+
|-
!Expedition Bonus<ref>See [[Expeditions#Expedition_Rewards|Expedition]] for more details</ref>
+
| colspan=2|[[Submarine Torpedo]]es<br>{{Sub Torpedo}}
 +
| -|| -|| 0.2|| -|| -
 +
|-
 +
| colspan=2|[[Fighter]]s<br>{{GreenPlane}}
 +
|rowspan=3| 0.2|| -|| -|| -|| -
 +
|-
 +
| colspan=2|[[Seaplane Fighter]]s<br>{{SeaplaneFighter}}
 +
| -|| -|| -|| -
 +
|-
 +
| colspan=2|[[Interceptor|LB Fighters]]<br>{{Interceptor Fighter}}{{Interceptor Fighter2}}
 +
| -|| -|| -|| -
 +
|-
 +
| colspan=2|[[Fighter-Bomber]]s<br>{{RedPlane}}
 +
|rowspan=2| 0.25|| -|| -|| -|| -
 +
|-
 +
| colspan=2|{{EquipmentLink|Type 0 Fighter Model 64 (Two-seat w/ KMX)|Type 0 Fighter Model 64 (Skilled Fighter-bomber)|text=Mod 64 Zero FB}}<br>{{RedPlane}}
 +
| -|| -||rowspan=3| 0.2||| -
 +
|-
 +
| colspan=2|[[Dive Bomber]]s (ex. FB)<br>{{RedPlane}}
 +
| -|| 0.2|| -|| -
 +
|-
 +
| colspan=2|[[Torpedo Bomber]]s<br>{{BluePlane}}
 +
| -|| -|| 0.2|| -
 
|-
 
|-
| rowspan="4"| Carrier-based Planes
+
| colspan=2|[[Seaplane Bomber]]s<br>{{Seaplane}}
| [[:Category:Fighters|Fighters]]<br>{{GreenPlane}}
+
| -|| 0.2|| -|| -|| -
| 0.2
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| [[:Category:Fighter-Bombers|Fighter-Bombers]]<br>{{RedPlane}}
+
| colspan=2|[[Rotorcraft]]<br>{{Autogyro}}
| 0.25
+
| -|| -|| -||0.2<ref>For base {{ASW}} ASW ≤ 10</ref><br>0.3<ref>For base {{ASW}} ASW ≥ 11</ref>|| -
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| [[:Category:Dive Bombers|Dive Bombers]] (ex. FB)<br>{{RedPlane}}
+
| colspan=2|[[Liaison Aircraft]]<br>{{ASWPlane}}<ref>[https://twitter.com/hedgehog_hasira/status/1522381044976013315][https://twitter.com/CC_jabberwock/status/1621947944596557824]</ref>
| -
+
| -|| -|| -|| 0.2<ref>For base {{ASW}} ASW ≤ 7</ref><br>0.3<ref>For base {{ASW}} ASW ≥ 8</ref>|| -
| 0.2
 
| -
 
| 0.2
 
| -
 
| -
 
| -
 
 
|-
 
|-
| [[:Category:Torpedo Bombers|Torpedo Bombers]]<br>{{BluePlane}}
+
| rowspan=2|[[Extra Armor]]<br>{{ArmorEquipment}}
| -
+
| [[Medium Extra Armor|Medium]]
| -
+
| -|| -|| -|| -|| 0.2
| 0.2
 
| 0.2
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| [[:Category:Interceptors|Interceptors]]<br>{{Interceptor Fighter}}{{Interceptor Fighter2}}
+
| [[Large Extra Armor|Large]]
| 0.2
+
| -|| -|| -|| -|| 0.3
| -
+
|}
| -
+
<references/>
| -
+
{{Clear}}
| -
+
 
| -
+
==Averaged Bonus==
| -
+
The average is counted using all craft on the ship for anti-installation, and all "working" craft in the fleet for expeditions.
 +
 
 +
All the following bonuses are part of bigger formulas:
 +
*''See [[Anti-Installation]] for more details,
 +
*''See [[Expeditions#Expedition_Rewards|Expedition]] for more details.
 +
 
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=2 rowspan=2|Equipment Type
 +
!colspan=2|Anti-Installation Bonuses<ref>The average stars are counted on a per-category basis, with each 3 categories being counted separately.</ref><ref>https://bbs.nga.cn/read.php?tid=39595977&rand=587</ref>
 +
!rowspan=2|Expedition Bonus
 
|-
 
|-
| rowspan="2"| [[:Category:Armor|Armor]]<br>{{ArmorEquipment}}
+
! style="color:tomato"|A1
| Medium
+
! style="color:tomato"|C
| -
 
| -
 
| -
 
| -
 
| 0.2
 
| -
 
| -
 
 
|-
 
|-
| Large
+
|colspan=2|[[Landing Craft]]<br>{{LandingCraft}}
| -
+
|1 + (Average {{Star}} /50)
| -
+
|[1 + (Average {{Star}} /50)]<sup>'''N'''</sup><ref name="N">N = 1 for any [[Landing Craft]]/[[Ka-Tsu]], +1 to N for each unique:
| -
+
*{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}} OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni}}
| -
+
*{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
| 0.3
+
*{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}</ref>
| -
+
|rowspan=3| 1 + (Average {{Star}} /100)<ref>Does not work for Type 3 [[Landing Tank]]s</ref>
| -
 
 
|-
 
|-
| colspan="2"| [[:Category:Seaplane Bombers|Seaplane Bombers]]<br>{{Seaplane}}
+
|rowspan=2|[[Amphibious Vehicle]]s<br>{{Amphibious Tank}}
| -
+
|{{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}
| 0.2
+
| 1 + (Average {{Star}} /30)
| -
+
| 1 + (Average {{Star}} /30)
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| rowspan="2"| [[:Category:Rotorcraft|Rotorcrafts]]<br>{{Autogyro}}
+
|{{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}
| Basic<ref>[[Ka-type Observation Autogyro]] and [[O Type Observation Autogyro Kai]]</ref>
+
| 1 + (Average {{Star}} /50)
| -
+
|[1 + (Average {{Star}} /50)]<sup>'''N'''</sup><ref name="N"/>
| -
 
| -
 
| 0.2
 
| -
 
| -
 
| -
 
 
|-
 
|-
| Advanced<ref>[[O Type Observation Autogyro Kai Ni]], [[S-51J]] and [[S-51J Kai]]</ref>
+
|colspan=2|[[Landing Force]]s<br>{{Landing Forces}}
| -
+
|colspan=2|''Unknown yet
| -
 
| -
 
| 0.3
 
| -
 
| -
 
 
| -
 
| -
 +
|}
 +
<references/>
 +
{{Clear}}
 +
 +
==Misc Bonuses==
 +
Other bonuses observed in the game.
 +
*''See [[Smoke Generator]]s for more details,
 +
 +
{|class="wikitable" style="text-align:center"
 +
!Equipment Type
 +
! Smoke Trigger Rate
 +
! Smoke Level
 
|-
 
|-
| colspan="2"| [[:Category:Landing Craft|Landing Crafts]]<br>{{LandingCraft}}
+
|[[Smoke Generator]]s<br>{{Smoke}}
| -
+
| ''Increased''<ref>https://discord.com/channels/118339803660943369/178613137430282240/1160847799106158662</ref>
| -
+
| ''Increased''<ref>2 smokes at {{MaxStar}} can trigger level 3 smoke[https://twitter.com/Nanano88_/status/1777318858845749464]</ref>
| -
+
|}
| -
+
 
| -
+
It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types<ref>https://twitter.com/Divinity_123/status/1377666014834479104</ref>.
| 0.02%
+
{|class="wikitable" style="text-align:center"
| 0.05%<ref>For [[Daihatsu-class Landing Craft]] and [[Toku Daihatsu-class Landing Craft]].</ref>
+
!Equipment Type
<br>0.02%<ref>For [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]].</ref>
+
! Effect
 
|-
 
|-
| colspan="2"| [[:Category:Amphibious Tank|Amphibious Tanks]]<br>{{Amphibious Tank}}
+
|[[Submarine Equipment]]s<br>{{SubmarineRadar}}
| -
+
| "Nothing"
| -
 
| -
 
| -
 
| -
 
| 0.03%
 
| 0.01%
 
 
|-
 
|-
|}<references/>
+
|[[Combat Ration]]s<br>{{Rations}}
 +
| "Nothing"<ref>[[Morale and Fatigue#Morale modifiers|Morale gains]] might be affected.</ref>
 +
|}
 +
<references/>
 
{{Clear}}
 
{{Clear}}
 +
*So far, {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiri}} improvement only serves to upgrade into {{EquipmentLink|Combat Ration (Special Onigiri)|text=Special Onigiri}}.
 +
** Since improving a {{EquipmentLink|Combat Ration}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing quest {{Q|Fd6}}.
 +
 +
===Myths===
 +
The following have been confirmed to be negative.
 +
*{{Star}} on {{Searchlight}} [[Searchlights]] do NOT increase:
 +
**[[Night Cut-In]] rate of neither fleets,
 +
**[[Shooting Order and Targeting#Searchlights|Targeting]] rate.
 +
*{{Star}} on {{SurfaceShipPersonnel}} [[Lookout]]s do NOT increase [[Night Cut-In]] rate,
 +
*{{Star}} on {{SubmarineRadar}} [[Submarine Equipment]]s do NOT increase [[Night Cut-In]] rate.
 +
 +
==Visible Fit Bonuses==
 +
The following equipment provide additional [[Visible Fit Bonuses]] to some ships when improved:
 +
 +
{|class="wikitable mw-collapsible mw-collapsed"
 +
!Type
 +
!Equipment
 +
!Notes
 +
|-
 +
!rowspan=11|{{Large Gun}}
 +
|{{EquipmentLink|38cm Twin Gun Mount Kai}}
 +
|
 +
|-
 +
|{{EquipmentLink|35.6cm Triple Gun Mount Kai (Dazzle Camouflage)}}
 +
|
 +
|-
 +
|{{EquipmentLink|16inch Triple Gun Mount Mk.6}}
 +
|
 +
|-
 +
|{{EquipmentLink|16inch Triple Gun Mount Mk.6 mod.2}}
 +
|
 +
|-
 +
|{{EquipmentLink|16inch Triple Gun Mount Mk.6 + GFCS}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|38cm Quadruple Gun Mount Kai Deux}}
 +
|
 +
|-
 +
|{{EquipmentLink|35.6cm Twin Gun Mount Kai 3 (Dazzle Camouflage)}}
 +
|
 +
|-
 +
|{{EquipmentLink|35.6cm Twin Gun Mount Kai 4}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|14inch/45 Twin Gun Mount}}
 +
|
 +
|-
 +
|{{EquipmentLink|14inch/45 Triple Gun Mount}}
 +
|
 +
|-
 +
|{{EquipmentLink|35.6cm Twin Gun Mount Kai 3 C}}
 +
|Not improvable
 +
|-
 +
!rowspan=7|{{Med Gun}}
 +
|{{EquipmentLink|SKC34 20.3cm Twin Gun Mount}}
 +
|
 +
|-
 +
|{{EquipmentLink|14cm Twin Gun Mount Kai}}
 +
|
 +
|-
 +
|{{EquipmentLink|6inch Triple Rapid Fire Gun Mount Mk.16}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|6inch Triple Rapid Fire Gun Mount Mk.16 mod.2}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|6inch Mk.XXIII Triple Gun Mount}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|14cm Twin Gun Mount Kai 2}}
 +
|
 +
|-
 +
|{{EquipmentLink|Prototype 20.3cm (No.4) Twin Gun Mount}}
 +
|
 +
|-
 +
!rowspan=7|{{Light Gun}}
 +
|{{EquipmentLink|12.7cm Single Gun Mount}}
 +
|
 +
|-
 +
|{{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 2}}
 +
|
 +
|-
 +
|{{EquipmentLink|12.7cm Twin Gun Mount Model A Kai 2}}
 +
|
 +
|-
 +
|{{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 3}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|120mm/50 Twin Gun Mount Kai A.mod.1937}}
 +
|
 +
|-
 +
|{{EquipmentLink|12.7cm Twin Gun Mount Model C Kai 3}}
 +
|
 +
|-
 +
|{{EquipmentLink|12.7cm Twin Gun Mount Model C Kai 3 H}}
 +
|
 +
|-
 +
!rowspan=5|{{Small Green}}
 +
|{{EquipmentLink|10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director}}
 +
|
 +
|-
 +
|{{EquipmentLink|12.7cm Single High-angle Gun Mount (Late Model)}}
 +
|
 +
|-
 +
|{{EquipmentLink|Locally Modified 12.7cm Twin High-angle Gun Mount}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Locally Modified 10cm Twin High-angle Gun Mount}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|12cm Single High-angle Gun Mount Model E Kai}}
 +
|
 +
|-
 +
!{{Sec Gun}}
 +
|{{EquipmentLink|15.2cm Triple Gun Mount}}
 +
|
 +
|-
 +
!rowspan=4|{{Sec Green}}
 +
|{{EquipmentLink|8cm High-angle Gun Kai + Additional Machine Guns}}
 +
|
 +
|-
 +
|{{EquipmentLink|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns}}
 +
|
 +
|-
 +
|{{EquipmentLink|65mm/64 Single Rapid Fire Gun Mount Kai}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|12cm Single High-angle Gun Mount + 25mm Machine Guns Additions}}
 +
|
 +
|-
 +
!rowspan=6|{{AA Gun}}
 +
|{{EquipmentLink|25mm Twin Autocannon Mount}}
 +
|
 +
|-
 +
|{{EquipmentLink|25mm Triple Autocannon Mount}}
 +
|
 +
|-
 +
|{{EquipmentLink|25mm Single Autocannon Mount}}
 +
|
 +
|-
 +
|{{EquipmentLink|25mm Triple Autocannon Mount (Concentrated Deployment)}}
 +
|
 +
|-
 +
|{{EquipmentLink|2cm Flakvierling 38}}
 +
|
 +
|-
 +
|{{EquipmentLink|3.7cm FlaK M42}}
 +
|Not improvable
 +
|-
 +
!rowspan=3|{{TorpedoWeapon}}
 +
|{{EquipmentLink|53cm Twin Torpedo Mount}}
 +
|Only as synergy
 +
|-
 +
|{{EquipmentLink|61cm Triple (Oxygen) Torpedo Mount Late Model}}
 +
|
 +
|-
 +
|{{EquipmentLink|61cm Quadruple (Oxygen) Torpedo Mount Late Model}}
 +
|
 +
|-
 +
!rowspan=2|{{Sub Torpedo}}
 +
|{{EquipmentLink|Late Model 53cm Bow Torpedo Mount (8 tubes)}}
 +
|
 +
|-
 +
|{{EquipmentLink|Skilled Sonar Personnel + Late Model Bow Torpedo Mount (4 tubes)}}
 +
|Not improvable
 +
|-
 +
!rowspan=3|{{Fighter}}
 +
|{{EquipmentLink|Seafire Mk.III Kai}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Shiden Kai 4}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)}}
 +
|
 +
|-
 +
!rowspan=5|{{Dive Bomber}}
 +
|{{EquipmentLink|SBD-5}}
 +
|
 +
|-
 +
|{{EquipmentLink|SB2C-3}}
 +
|
 +
|-
 +
|{{EquipmentLink|SB2C-5}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 0 Fighter Model 64 (Two-seat w/ KMX)}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 0 Fighter Model 64 (Skilled Fighter-bomber)}}
 +
|
 +
|-
 +
!rowspan=2|{{Torpedo Bomber}}
 +
|{{EquipmentLink|Barracuda Mk.II}}
 +
|
 +
|-
 +
|{{EquipmentLink|Barracuda Mk.III}}
 +
|
 +
|-
 +
!rowspan=5|{{Carrier Recon}}
 +
|{{EquipmentLink|Saiun}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Type 2 Reconnaissance Aircraft}}
 +
|
 +
|-
 +
|{{EquipmentLink|Saiun (Eastern Caroline Air Group)}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Saiun (4th Recon Squad)}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Fulmar (Reconnaissance Fighter/Skilled)}}
 +
|Not improbable
 +
|-
 +
!{{Large Recon}}
 +
|{{EquipmentLink|Prototype Keiun (Carrier-based Reconnaissance Model)}}
 +
|
 +
|-
 +
!rowspan=8|{{SPR}}
 +
|{{EquipmentLink|Ar196 Kai}}
 +
|
 +
|-
 +
|{{EquipmentLink|Shiun}}
 +
|
 +
|-
 +
|{{EquipmentLink|OS2U}}
 +
|
 +
|-
 +
|{{EquipmentLink|SOC Seagull}}
 +
|
 +
|-
 +
|{{EquipmentLink|SO3C Seamew Kai}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Shiun (Skilled)}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Type 0 Small Reconnaissance Seaplane}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Type 0 Small Reconnaissance Seaplane (Skilled)}}
 +
|Not improvable
 +
|-
 +
!{{Night Recon}}
 +
|{{EquipmentLink|Loire 130M}}
 +
|
 +
|-
 +
!{{SPF}}
 +
|{{EquipmentLink|Kyoufuu Kai 2}}
 +
|
 +
|-
 +
!rowspan=3|{{ASWPlane}}
 +
|{{EquipmentLink|Type 3 Command Liaison Aircraft Kai}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}
 +
|Not improvable
 +
|-
 +
!rowspan=2|{{DepthCharge}}
 +
|{{EquipmentLink|Type 2 Depth Charge}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 2 Depth Charge Kai 2}}
 +
|
 +
|-
 +
!{{Small Sonar}}
 +
|{{EquipmentLink|Type 3 Active Sonar Kai}}
 +
|
 +
|-
 +
!{{Large Sonar}}
 +
|{{EquipmentLink|Type 0 Passive Sonar}}
 +
|
 +
|-
 +
!rowspan=2|{{Small Radar}}
 +
|{{EquipmentLink|Type 13 Air Radar Kai (Late Model)}}
 +
|
 +
|-
 +
|{{EquipmentLink|Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model)}}
 +
|
 +
|-
 +
!rowspan=5|{{Large Radar}}
 +
|{{EquipmentLink|FuMO25 Radar}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 21 Air Radar Kai 2}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 42 Air Radar Kai 2}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Type 281 Radar}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Type 274 Fire Control Radar}}
 +
|Not improvable
 +
|-
 +
!{{SubmarineRadar}}
 +
|{{EquipmentLink|Late Model Radar & Passive Radiolocator + Snorkel Equipment}}
 +
|Not improvable
 +
|-
 +
!rowspan=2|{{AA Shell}}
 +
|{{EquipmentLink|Type 3 Shell Kai}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 3 Shell Kai 2}}
 +
|
 +
|-
 +
!{{SurfaceShipPersonnel}}
 +
|{{EquipmentLink|Torpedo Squadron Skilled Lookouts}}
 +
|Not improvable
 +
|-
 +
!{{Turbine}}
 +
|{{EquipmentLink|New Model High Temperature High Pressure Boiler}}
 +
|
 +
|-
 +
!rowspan=2|{{Large Armor}}
 +
|{{EquipmentLink|Pugliese Underwater Protection Bulkhead}}
 +
|
 +
|-
 +
|{{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)}}
 +
|
 +
|-
 +
!{{Aviation Personnel}}
 +
|{{EquipmentLink|Skilled Deck Personnel + Aviation Maintenance Hands}}
 +
|
 +
|-
 +
!rowspan=2|{{Amphibious Tank}}
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}
 +
|Not improvable
 +
|}
 +
 +
==Equipability==
 +
The following equipment have enhanced [[Equipment/Equipability|equipability]] when improved:
 +
*{{Small Radar}} {{EquipmentLink|Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model)}} at {{Star}}+4:
 +
**Can be equipped in the [[RE]] of: {{Class|Kagerou}}, {{Class|Yuugumo}}, {{Class|Matsu}}, [[Shimakaze Kai]], [[Shigure Kai San]], [[Harusame Kai Ni]], {{Class|Kongou|Kai Ni B/C}}
 +
*{{Large Radar}} {{EquipmentLink|FuMO25 Radar}} at {{Star}}+7:
 +
**Can be equipped in the [[RE]] of: {{Class|Bismarck}}, {{Class|Admiral Hipper}}
 +
 +
==Resource Node Bonus==
 +
Uniquely on the [[Resource Node]]s of [[1-6]] and [[3-5]], improvements {{Star}} slightly increase resource gains.
 +
{{Gain Modifier Sp2}}
 +
 +
==Expeditions Bonus==
 +
For expedition stats requirements, improvements {{Star}} are globally simplified, overwriting the above-mentioned improvements.
 +
*''See [[Expeditions#Adjusted Improvement|here]] for more details
  
 
=See Also=
 
=See Also=
[[Akashi's Improvement Arsenal]]<br>
+
*[[Akashi's Improvement Arsenal]]
[[Improvement/Table]]<br>
+
*[[Improvement/Categories]]
[[Improvement/Reference Charts]]<br>
+
*[[Improvement/Helper]]
[[Help:Improvement Priority|Improvement Priority]]<br>
+
*[[Improvement/Reference Charts]]
https://akashi-list.me/<br>
+
*[[Help:Akashi Upgrades]]
 +
*https://akashi-list.me/
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 17:07, 31 May 2024

Home Port's Mechanics Portal
Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
Repairs · Remodel · Modernization · Construction
Development · Improvement · Fit Bonuses
Speed · Range · Plane Proficiency
Stats · Resources · Experience and Rank · Ranking


Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. Improvements are done in Akashi's Improvement Arsenal, requiring Akashi. Improvement Materials Improvement material are notably used for improvements.

  • See the full list of improvable equipment here (this omit the equipment not improvable but obtainable already improved) .
  • See the full list of ship Helpers here.
  • For a comprehensive list of improvements, please refer to Akashi-List or the List of Improvements.

Overview

  1. Improvement levels are displayed beside equipment names.
    • They run from  +1 to   (+10).
  2. Improvement bonuses are hidden. The increase in stats is not reflected on ship girls' stat cards.
    • This means they do not count for Support Expeditions or for reaching certain thresholds like for OASW.
    • Those bonuses work to some extent to reach regular Expeditions thresholds.
    • Some improvements on equipment can add some additional Visible Fit Bonuses.
      • This works on an equipment-to-equipment and ship-to-ship basis with no general rule.
  3. Equipped equipment cannot be improved.
    • There is an option to unequip the equipment from the improvement list.
  4. Equipment must be unlocked in order to be upgraded to a better version.
  5. Improvements have a chance to fail. Please see below.
    • Materials (  ) and any fodder equipment are still lost on failure.
    • The equipment being improved is never lost.
    • It is recommended to use the guaranteed improvement toggle when dealing with expensive improvements and/or rare fodder at  +6 and beyond.
    • Akashi Kai has a higher success rate than her base version.
  6. Improved equipment cannot be used as fodder.
  7. Certain conversion quests like F13, F14, F15, F19, Fm1, and F24 to F30, that do not require improved equipment, will carry over any   to the upgraded equipment.
  8. Certain conversion quests like F62, F89, F70, and F107, allow to use improved equipment, but any   are lost during conversion.

Improvement Success Rates

Akashi's level does not affect improvement rates. However, her remodel status does. It is highly recommended that she be remodeled to Kai as soon as possible, to maximize improvement success rates. The data below is sourced from KanColle Kai.

Modification Level 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ Max★ Upgrade
Akashi 100% 100% 100% 100% 95% 90% 80% 77% 72% 60% 50%
Akashi Kai 100% 100% 100% 100% 100% 95% 90% 82% 77% 67% 62%

Improvement Bonuses

The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself.

  • Most improved stats will come as decimal numbers due to the use as base decimals and how square roots work.
  • It is important to note that decimals must not be discarded in favor of whole numbers, as stats will be multiplied by various formulas anyway, to finally be rounded down/up.
  • For calculated improvment bonuses, please refer to the Categories Charts or Reference Charts.

The improvement effects are unknown for some equipment types/cases.

Square Rooted Bonus

Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:

[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar} }[/math]
With
  • [math]\displaystyle{ \bigstar }[/math] is the improvement level of the equipment.
  • [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] is the equipment modifier for that stat. Please refer to the table below for details.
Equipment Type Day Battle Night Battle ASW AA Fighter Power LoS Accuracy[1] Evasion
Firepower Torpedo Ship Fleet Day Night Torpedo ASW Shelling Torpedo
Main Guns (Very) Large
  Sp
1.5 - 1 - - - - - 1 1.3 - - - -
Medium/Small (Red)
  
1 - 1 - - - - - 1 1.3 - - - -
HA (Green)
 Main
1 - 1 - 2[2]
3[3]
2[2]
3[3]
- - 1 1.3 - - - -
Secondary Guns 90 mm Single HA 
 Sec
1 - 1 - - - 1 1.3 - - - -
(Large) HA (Green)
 Sec  Sp_Sec
Linear 0.2[4]
Linear 0.3[5]
- Linear 0.2[4]
Linear 0.3[5]
- - - 1 1.3 - - - -
Surface (Yellow)
 
- - - - - - 1 1.3 - - - -
15.2 cm Single  & OTO 
 
1 - 1 - - - - - 1 1.3 - - - -
Anti-Aircraft Fire Directors
 
1 - 1 - 2[2]
3[3]
2[2]
3[3]
- - 1 1.3 - - - -
Anti-Air Guns
 
1 1.2 - - 4[2]
6[3]
- - - - - 2 - - -
Torpedoes
 
- 1.2 1 - - - - - - 1.3 2 - - -
Midget Submarines
 Minisub
- - 1 - - - - - - 1.3 - - - -
(Large) Carrier Recons/Large Flying Boats
  Sp 
- - - - - - - 1.2 - - - - - -
LB Recons
 LB
- - - - - - - 1.2?[6] - - - - - -
Seaplanes
  
Recons - - - - - - - 1.2 - - - - - -
Bombers - - - - - - - 1.1 - - - - - -
Rotorcraft/Liaison Aircraft
  
- - - Linear - - - - 1?[7] 1.3?[7] - - - -
Land Based Bombers Attackers/Assault/ASW/Heavy Bombers
    
- 0.7*both   and  [5] - - - - 0.5 - - - - - - -
Hayabusa bomber 
 bomber
- 0.7*only against DD and Installation [6] - - - - - - - - - - -
Radars
 
- - - - - 0[8]
1.5[9]
- 1.25[10]
1.4[11]
1[12]
1.7[13]
1.3[14]
1.6[15]
- - - -
Depth Charges
 
0.75 - - 0.67 - - - - - - - - - -
T95 DC  & T2/K2 DC 
 

 
- - - - - - - - - - - - -
Sonars
 
0.75 - - 0.67 - - - - - - - 1.3 - 1.5
Engine Improvements
 
- - - - - - - - - - - - 1.5
Shells/Searchlights/Lookouts
Landing Equipment/Command Facilities
        
1 - 1 - - - - - 1 1.3 - - - -
Aviation Personnels/Anti-Ground Rockets
Smoke Generators
   
1 - 1 - - - - - 1?[7] 1.3?[7] - - - -
  1. [1]
  2. 2.0 2.1 2.2 2.3 2.4 For base   AA ≤ 7
  3. 3.0 3.1 3.2 3.3 3.4 For base   AA ≥ 8
  4. 4.0 4.1 For base   FP ≤ 3
  5. 5.0 5.1 For base   FP ≥ 5
  6. LoS might be affected like other recons, but it is not measurable, due to how LBAS work.
  7. 7.0 7.1 7.2 7.3 Unconfirmed yet
  8. For Surface Radars
  9. For Air Radars
  10. For Small Radars
  11. For (Very) Large Radars
  12. For pure Surface Radars & Large Dual Purpose Radars
  13. For pure Air Radars & Small Dual Purpose Radars
  14. For base   Acc ≤ 2
  15. For base   Acc ≥ 3

Linear Bonus

Some bonuses have a linear growth. The bonus can be calculated by:

[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \times \bigstar }[/math]
With
  • [math]\displaystyle{ \bigstar }[/math] is the improvement level of the equipment.
  • [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] is the equipment modifier for that stat. Please refer to the table below for details.
Equipment Type Fighter Power Dive Bomb Torpedo ASW Armor
Submarine Torpedoes
 Sub
- - 0.2 - -
Fighters
 
0.2 - - - -
Seaplane Fighters
 
- - - -
LB Fighters
  
- - - -
Fighter-Bombers
 
0.25 - - - -
Mod 64 Zero FB 
 

 
- - 0.2 -
Dive Bombers (ex. FB)
 
- 0.2 - -
Torpedo Bombers
 
- - 0.2 -
Seaplane Bombers
 
- 0.2 - - -
Rotorcraft
 
- - - 0.2[1]
0.3[2]
-
Liaison Aircraft
 [3]
- - - 0.2[4]
0.3[5]
-
Extra Armor
 
Medium - - - - 0.2
Large - - - - 0.3
  1. For base   ASW ≤ 10
  2. For base   ASW ≥ 11
  3. [2][3]
  4. For base   ASW ≤ 7
  5. For base   ASW ≥ 8

Averaged Bonus

The average is counted using all craft on the ship for anti-installation, and all "working" craft in the fleet for expeditions.

All the following bonuses are part of bigger formulas:

Equipment Type Anti-Installation Bonuses[1][2] Expedition Bonus
A1 C
Landing Craft
 
1 + (Average   /50) [1 + (Average   /50)]N[3] 1 + (Average   /100)[4]
Amphibious Vehicles
 
Ka-Mi tank  1 + (Average   /30) 1 + (Average   /30)
Ka-Tsu tanks 
 
1 + (Average   /50) [1 + (Average   /50)]N[3]
Landing Forces
 
Unknown yet -
  1. The average stars are counted on a per-category basis, with each 3 categories being counted separately.
  2. https://bbs.nga.cn/read.php?tid=39595977&rand=587
  3. 3.0 3.1 N = 1 for any Landing Craft/Ka-Tsu, +1 to N for each unique:
  4. Does not work for Type 3 Landing Tanks

Misc Bonuses

Other bonuses observed in the game.

Equipment Type Smoke Trigger Rate Smoke Level
Smoke Generators
 
Increased[1] Increased[2]

It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types[3].

Equipment Type Effect
Submarine Equipments
 
"Nothing"
Combat Rations
 
"Nothing"[4]

Myths

The following have been confirmed to be negative.

Visible Fit Bonuses

The following equipment provide additional Visible Fit Bonuses to some ships when improved:

Type Equipment Notes
  38cm Twin Gun Mount Kai 
35.6cm Triple Gun Mount Kai (Dazzle Camouflage) 
16inch Triple Gun Mount Mk.6 
16inch Triple Gun Mount Mk.6 mod.2 
16inch Triple Gun Mount Mk.6 + GFCS  Not improvable
38cm Quadruple Gun Mount Kai Deux 
35.6cm Twin Gun Mount Kai 3 (Dazzle Camouflage) 
35.6cm Twin Gun Mount Kai 4  Not improvable
14inch/45 Twin Gun Mount 
14inch/45 Triple Gun Mount 
35.6cm Twin Gun Mount Kai 3 C  Not improvable
  SKC34 20.3cm Twin Gun Mount 
14cm Twin Gun Mount Kai 
6inch Triple Rapid Fire Gun Mount Mk.16  Not improvable
6inch Triple Rapid Fire Gun Mount Mk.16 mod.2  Not improvable
6inch Mk.XXIII Triple Gun Mount  Not improvable
14cm Twin Gun Mount Kai 2 
Prototype 20.3cm (No.4) Twin Gun Mount 
  12.7cm Single Gun Mount 
12.7cm Twin Gun Mount Model D Kai 2 
12.7cm Twin Gun Mount Model A Kai 2 
12.7cm Twin Gun Mount Model D Kai 3  Not improvable
120mm/50 Twin Gun Mount Kai A.mod.1937 
12.7cm Twin Gun Mount Model C Kai 3 
12.7cm Twin Gun Mount Model C Kai 3 H 
 Small 10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director 
12.7cm Single High-angle Gun Mount (Late Model) 
Locally Modified 12.7cm Twin High-angle Gun Mount  Not improvable
Locally Modified 10cm Twin High-angle Gun Mount  Not improvable
12cm Single High-angle Gun Mount Model E Kai 
  15.2cm Triple Gun Mount 
 Sec 8cm High-angle Gun Kai + Additional Machine Guns 
10cm Twin High-angle Gun Mount Kai + Additional Machine Guns 
65mm/64 Single Rapid Fire Gun Mount Kai  Not improvable
12cm Single High-angle Gun Mount + 25mm Machine Guns Additions 
  25mm Twin Autocannon Mount 
25mm Triple Autocannon Mount 
25mm Single Autocannon Mount 
25mm Triple Autocannon Mount (Concentrated Deployment) 
2cm Flakvierling 38 
3.7cm FlaK M42  Not improvable
  53cm Twin Torpedo Mount  Only as synergy
61cm Triple (Oxygen) Torpedo Mount Late Model 
61cm Quadruple (Oxygen) Torpedo Mount Late Model 
 Sub Late Model 53cm Bow Torpedo Mount (8 tubes) 
Skilled Sonar Personnel + Late Model Bow Torpedo Mount (4 tubes)  Not improvable
  Seafire Mk.III Kai  Not improvable
Shiden Kai 4 
Type 0 Fighter Model 64 (Air Superiority Fighter Specification) 
  SBD-5 
SB2C-3 
SB2C-5 
Type 0 Fighter Model 64 (Two-seat w/ KMX) 
Type 0 Fighter Model 64 (Skilled Fighter-bomber) 
  Barracuda Mk.II 
Barracuda Mk.III 
  Saiun  Not improvable
Type 2 Reconnaissance Aircraft 
Saiun (Eastern Caroline Air Group)  Not improvable
Saiun (4th Recon Squad)  Not improvable
Fulmar (Reconnaissance Fighter/Skilled)  Not improbable
 Sp Prototype Keiun (Carrier-based Reconnaissance Model) 
 Recon Ar196 Kai 
Shiun 
OS2U 
SOC Seagull 
SO3C Seamew Kai  Not improvable
Shiun (Skilled)  Not improvable
Type 0 Small Reconnaissance Seaplane  Not improvable
Type 0 Small Reconnaissance Seaplane (Skilled)  Not improvable
  Loire 130M 
  Kyoufuu Kai 2 
  Type 3 Command Liaison Aircraft Kai 
Type 1 Fighter Hayabusa Model II Kai (20th Squadron)  Not improvable
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)  Not improvable
  Type 2 Depth Charge 
Type 2 Depth Charge Kai 2 
 Small Type 3 Active Sonar Kai 
 Large Type 0 Passive Sonar 
 Small Type 13 Air Radar Kai (Late Model) 
Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model) 
 Large FuMO25 Radar 
Type 21 Air Radar Kai 2 
Type 42 Air Radar Kai 2  Not improvable
Type 281 Radar  Not improvable
Type 274 Fire Control Radar  Not improvable
  Late Model Radar & Passive Radiolocator + Snorkel Equipment  Not improvable
  Type 3 Shell Kai 
Type 3 Shell Kai 2 
  Torpedo Squadron Skilled Lookouts  Not improvable
  New Model High Temperature High Pressure Boiler 
 Large Pugliese Underwater Protection Bulkhead 
New Kanhon Design Anti-torpedo Bulge (Large) 
  Skilled Deck Personnel + Aviation Maintenance Hands 
  Special Type 4 Amphibious Tank  Not improvable
Special Type 4 Amphibious Tank Kai  Not improvable

Equipability

The following equipment have enhanced equipability when improved:

Resource Node Bonus

Uniquely on the Resource Nodes of 1-6 and 3-5, improvements   slightly increase resource gains.

Special Resource Nodes Gain Modifiers
Type 2
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 1-6 3-5
N G
 
G
 [2]
M
 
M
 [2]
J
 
J
 [2]
 
 
A 1 Toku Daihatsu Landing Craft  0.0 6.00 0.3800? 12.00 0.?? 24.00 0.??
2 Ka-Tsu Tank Kai  5.50 0.?? 11.00 0.?? 22.00 0.2??
3 Daihatsu Landing Craft  5.00 0.0350? 10.00 0.?? 20.00 0.??
4 Ka-Tsu Tank  4.50 0.?? 9.00 0.?? 18.00 0.2??
5 Armed Daihatsu  2,50 0.0720? 5.00 0.?? 10.00 0.??
6 DLC + T89 Tank 
DLC + Panzer II 
1.50 0.0100? 3.00 0.?? 6.00 0.??
7 Soukoutei 
Toku DLC + Ho-Ni Tank 
1.10 0.0200? 2.20 0.?? 4.40 0.??
8 Ka-Mi Tank  0.75 0.0041? 1.50 0.?? 3.00 0.??
  B Drums  0.0 N/A 0.0 N/A 10.0 N/A
  C Toku DLC + 11th Reg 
M4A1 DD 
Toku DLC + Panzer III 
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai 
Toku DLC + Panzer III J 
0.0
Ship Kinu Kai Ni [3] 5.0 N/A 10.0 N/A 20.00 N/A
Other Ships 0.0 0.0 0.0
Resource Cap N/A 40 80 150
Random Resource Increments N/A 0 0 0
Star Bonus[2]
[math]\displaystyle{ \text{Bonus}_\text{Star} = \sum_\text{All Types} \text{N}_\text{Type}^2 \times \sqrt{\text{N}_\text{Star Type} } \times \text{Star Bonus}_\text{Type} }[/math]
With
  • [math]\displaystyle{ \text{Bonus}_\text{Star} }[/math] the total bonus resource gain bonus for the fleet,
  • [math]\displaystyle{ \text{N}_\text{Type} }[/math] the number of craft of a given type (A1 to A6),
  • [math]\displaystyle{ \text{N}_\text{Star Type} }[/math] the total number of stars on a given type,
  • [math]\displaystyle{ \text{Star Bonus}_\text{Type} }[/math] the bonus given by stars of each type.

Notes:

  1. If the total value has a decimal, only the rounded-down value is applied.
  2. 2.0 2.1 2.2 2.3 Exact values an behaviors still under investigation
  3. Those bonuses only appear if any type from A1 to A7 is equipped in the fleet.

Sources: [7] [8] [9] [10] [11]

Expeditions Bonus

For expedition stats requirements, improvements   are globally simplified, overwriting the above-mentioned improvements.

  • See here for more details

See Also