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Support Expedition
On certain maps, it is possible to call "support expeditions" to help the fleet during battles. These expeditions are deployed like normal resource expeditions and have a chance of appearing at certain nodes or at the boss.
Overview
Expedition List
Areas that have support expeditions available for use have support expeditions listed under the expedition tab for the corresponding area:
It behaves differently than other expeditions:
- Instead of the normal 3 morale reduction for normal expeditions, the morale loss from support expeditions varies:
- Node support: 1-5
- Boss support: 1-10
- The resource cost is rounded up instead of down.
南方海域 - Southern Waters
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Event Expeditions
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Steps
- Deploy the support fleet in the expedition menu,
- Send another fleet in sortie,
- The support expedition will come back automatically once the sortie ends, even if she did not show up.
Support expeditions will always consume resources, regardless of whether they have performed a support attack.
Node
- For more information on this topic, see Nodes.
- Nose support may appear on most battle nodes. But not on boss nodes.
- Note that only aerial support can appear on Submarine Nodes or Airstrike Supported Battle.
- Note that aerial support cannot appear during night battle.
- Boss support can appear only on boss nodes.
Support type
There are 4 types of support which are determined by the fleet composition:
- Shelling support,
- Aerial supports:
- Airstrike support,
- ASW support,
- Torpedo support,
Trigger Rate
The trigger rate differs between node support and boss support.
ExpandTrigger Rate Formula |
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- Notes
- The Communication equipment
give a bonus only when equipped on the first or second ship of the support fleet.- All related bonuses are unclear yet.
- The flagship affects the trigger rate disproportionately.
- Always place a sparkled ship as flagship.
- The maximum chance for node support to trigger with no communication equipment is 91 % and the lowest is 51 %.
- Boss support can reach 100% trigger chance with only the flagship sparkled.
- It is recommended to at least sparkle the four heavy hitters in order to maximize accuracy.
Attack Specification
The support fleet will appear between the Aerial Combat and the Battle Opening phase during day battles.
- The exception is night-day nodes where airstrike/ASW support arrives after LBAS but before Aerial Combat,
- The ships attack random targets in the fleet order.
- To maximize the Scratch Damage, the weakest ships (usually DD) should be placed first.
Damage
- For more information on this topic, see Damage Calculations.
Supports use slightly different formulas than regular shelling attacks.
- Only visible stats are taken into account,
- This means Hidden Fit Bonuses and Improvement bonuses are ignored,
- Plane Proficiency is ignored,
- For ASW support only, the ASW Visible Fit Bonuses are also ignored.
- The damage cap for supports is 170 in all cases,
- This means that even if a support shows up in night battle, it does not get the advantage of the 360 damage cap,
- The only modifier are the engagement and the formation, even in night battles,
- Misses are also displayed on ships that are not targeted.
- AO use the surface shelling formula instead of the carrier attack formula for support even when equipped with torpedo bombers.
- Enemy ships sunk in earlier combat phases are still counted towards contesting air control for airstrike support.
Accuracy
- For more information on this topic, see Accuracy.
- Only base stats are taken into account.
- This means Hidden Fit Bonuses and Improvement bonuses are ignored.
- Unlike damage, Accuracy Visible Fit Bonuses do not work.
- The only modifier are the morale and the formation.
As a consequence, contrary to the rest of the battle, here the accuracy needs to be balanced with the attack power.
Fighter Power
- For more information on this topic, see Fighter Power.
- Only base stats and plane count are taken into account.
- This means Visible Fit Bonuses, Improvement, and Proficiency bonuses are ignored.[citation needed]
Fleet composition
Meet all of the following requirements:
- 2 or more (F)BB(V) OR 4 CA(V),
- No more than 1 CV(B/L)/AV/LHA.
- Recommended Composition
- 2DD, 3(F)BB(V), 1CV(B)
- Note that using 3BBV will trigger Aerial Support. To avoid Aerial Support, use at least one (F)BB.
- Notes
The attack works similarly to the shelling phase.
Equipment Setups
Any eligible ship type not mentioned in this table is subpar not recommended for use in support. The order of the equipment is for illustrative purposes only. Can be placed in any order.
Equipment Setup | Notes | |
---|---|---|
Destroyers | ||
As DD contribute very little to the damage, they are the best suited to equip the Communication equipment and increase the trigger rate of the support without loosing too much damage. | ||
When running a gun on a destroyer, ensure that it is a gun with bonus fit firepower to maximize her damage potential. | ||
For all other destroyers that don't have a fit gun, this setup ensures that they have the maximum chance to land a hit. | ||
Battleships | ||
This is for high firepower battleships (>140) like the Yamato-class who can hit the attack cap in parallel with a single high-firepower gun. Stacking all the extra radars will increase the accuracy. | ||
This setup should only be used if all guns have at least 4 . It allows high firepower without sacrificing accuracy. | ||
This setup should only be used if all guns have at least 3 . It allows decent firepower without sacrificing accuracy. | ||
Without high-accuracy guns use this balanced setup. | ||
Carriers | ||
Carriers that have above 52 firepower can hit the parallel attack cap with just two 10 plane. Using planes with a decent power and high accuracy is recommended. | ||
This is for carriers that have bellow 52 firepower. To compensate, planes with high "shelling power" (base attack power given by a plane following the carrier shelling formula) should be used. Using planes with a decent power and high accuracy is recommended. |
Long Range Torpedo Support
It is the cheapest support but also by far the weakest. In addition, there is a bug that massively reduced the accuracy of this support[1].
- Trigger Requirements
- Do not meet any of the requirements for shelling, airstrike, or ASW support.
- Notes
- Do not bother using this type of support, since it is by design inferior to the previously mentioned ones.
FAQ
See Also
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