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Difference between revisions of "Events"
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{{Event Banner Fade|Summer 2024 Event|caption=Operation Menace}}<br>{{Event Banner Fade|Summer 2024 Event|suffix=EO|caption= New Operation MO}} | {{Event Banner Fade|Summer 2024 Event|caption=Operation Menace}}<br>{{Event Banner Fade|Summer 2024 Event|suffix=EO|caption= New Operation MO}} | ||
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Revision as of 09:31, 8 March 2025
During events, qualified players gain access to a special "time-limited world" with exclusive maps, referencing historical/planned operations.
- The only exceptions being:
- The Christmas 2013 Event, a collaboration event with the Arpeggio franchise,
- Mini-Events, being centered around current Japanese seasonal events.
Event maps stay up for an indeterminate amount of time, on average 43 days for Phase 2, and which can range anywhere between 3 and 9 weeks, and being typically released in multiple phases:
- The "1st Stage Operations" (MO), being released at the event's start, with sometimes a delay of few days for some maps,
- They range from 1 to 4 maps.
- The "2nd Stage Operations" (EO), being released some weeks after the MO, with sometimes a delay of few days for some maps,
- They range from 1 to 3 maps.
- Eventually "Friendly Fleets", in either 1 or 2 waves, being released neer the event's end.
Events come in different scales:
- "Small Scale" for 1 or 3 maps,
- "Medium Scale" for 4 or 5 maps,
- "Large Scale" for 6 or 7 maps.
Event maps pose considerably higher challenge compared to normal maps, employing exclusive Abyssal Bosses and mechanics, such as Combined Fleets.
Current Event
Spring 2025 Event: 1st Stage Operations - "Hokkaido Defence Operation" Spring 2025 Event: 2nd Stage Operations - "Operation Rei-Go Part 2" |
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Past Event List
The past events are listed below for reference.
2013
2014
Spring 2014 Event - Recon planes, launching! |
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Summer 2014 Event - Operation AL/MI |
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Fall 2014 Event - Operation Kon |
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2015
2016
2017
2018
Winter 2018 Event - Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2) |
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Early Fall 2018 Event - Set Sail! Combined Fleet, to the West |
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2019
2020
Hinamatsuri 2020 Mini-Event - Peach Festival! Offshore Waves |
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Rainy-Summer 2020 Event - Stop the Invasion! Island Defense Fortification Operation |
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Fall 2020 Event - Escort! Fleet Transport Operation |
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2021
Spring 2021 Event - Clash! Night Battle off Lunga |
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Summer 2021 Event - Reinforcement Transport Operation! Battle of the Mediterranean |
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Fall 2021 Event - Return of the Naval District Saury Festival |
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2022
Winter 2022 Event - Announcement! Operation Sho-Go 3 Alert! |
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Spring 2022 Event: Main Operation - Fierce Battle! R-Area Operation Spring 2022 Event: Extra Operation - Battle to the Death! The Curious Tale of Operation Ten-Go! |
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Summer 2022 Event: Main Operation - Large Scale Counter Landing! Operation Torch! |
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2023
Early Spring 2023 Event: Absolute Defense Line! "Ogasawara Regiment" Relief |
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Summer 2023 Event: Main Operation - Fleet Escort! Transport Route Defence Battle Summer 2023 Event: Extra Operation - Counter Landing! Normandy Landing Operation! |
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2024
Early Spring 2024 Event: - Commence! Operation Tatsumaki |
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Summer 2024 Event: 1st Stage Operations - Operation Menace Summer 2024 Event: 2nd Stage Operations - New Operation MO |
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Event Preparation
Full Article: Help:Event Preparation
Stockpiling
Accumulating a stockpile of resources () and consumables (buckets
and flamethrowers
) prior to the event start or during the weeks that lead up to an event is extremely recommended.
- Using the soft cap mechanic to your advantage might be beneficial should the situation demand it. For each resource under the soft cap, it is generated up to 1440 for
and 480 for
, per day.
- For reference, expedition 5 being run non-stop will bring in a gross of 3850 fuel and ammo, and 257 steel and bauxite per day.
- As buckets and flamethrowers do not regen over time, focusing on stocking them might be preferable on a higher priority. Expeditions 02, 04 & A2 for buckets and 2-1 for flamethrowers are good ways to farm with very high efficiency and low maintenance.
- Fuel and ammo are the most used resources and also the most easily obtained resources through expeditions. Steel is used on a much smaller scale in comparison, but is substantially harder to stockpile in a shorter period of time. Bauxite uses will vary depending on each particular map.
Event Mechanics
Participation requirements
To take part in any event, a player MUST HAVE at least:
- A 75% sortie win ratio.
- 5 empty ship slots.
- 20 empty equipment slots.
Special Mechanics
In addition to regular Sortie mechanics, events often involve some specific or rarer mechanics :
Map Clearing Medals | |||
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Hard![]() |
Medium![]() |
Easy![]() |
Casual![]() |
Depending of the HQ level, it is possible to choose between:
- Hard ("operation A", 甲), at HQ 80+
- Medium ("operation B", 乙), at HQ 35+
- Easy ("operation C", 丙), at HQ 1+
- Casual ("operation D", 丁), at HQ 1+
The map difficulty will directly affect the enemy encounters, making them more numerous, with higher stats, or even replacing weaker ships with stonger ones. Additionaly, will vary:
- The maps' phases' gauges (HP/TP),
- The amount of map gimmicks to complete,
- The LoS requirements,
- The maps' rewards,
- The ship Drops.
Changing difficulty is possible but limited:
- When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
- When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
- Gimmicks might also be reset when applicable, notably the debuffs.
Beginning with the second map, difficulty progression rules apply.
- In order to play a map on Hard difficulty, the prior map must have been completed on either Medium or Hard.
- In order to play a map on Medium difficulty, the prior map must have been completed on either Easy, Medium, or Hard.
To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.
- Ships not already tagged will be tagged with the associated tag of the map phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
- One map can use multiple tags, usually separated by phases or fleets.
- Several maps can share one or more tags.
- On Medium or Hard difficulty, ships must have either the same tag as the map/phase they are being deployed to, or have no tag at all.
- This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard.
- Once the event is cleared (last map of the EO), all tag restrictions stop getting enforced on every map (tag routing will still apply).
See Also
Expand[edit]Event Only Drops History |
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