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Difference between revisions of "Improvement"
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{{PortMechanicsPortal}} | {{PortMechanicsPortal}} | ||
− | Improvements are | + | "Improvements" are increases in performance for equipment, being represented using {{Star}} stars. |
+ | |||
+ | Improvements are notably done via "[[Akashi's Improvement Arsenal]]", requiring [[Akashi]] and Improvement Materials {{IM}}, or may be already present on the equipment when obtained. | ||
+ | *''See how to perform improvements [[Akashi's Improvement Arsenal|here]]. | ||
*''See the full list of improvable equipment [[:Category:Improvable Equipment|here]] (this omit the equipment not improvable but obtainable already improved) . | *''See the full list of improvable equipment [[:Category:Improvable Equipment|here]] (this omit the equipment not improvable but obtainable already improved) . | ||
+ | **''For a comprehensive list, please refer to [https://akashi-list.me/ Akashi-List]. | ||
*''See the full list of ship Helpers [[Improvement/Helper|here]]. | *''See the full list of ship Helpers [[Improvement/Helper|here]]. | ||
− | |||
=Overview= | =Overview= | ||
Line 10: | Line 13: | ||
# Improvement bonuses are '''hidden'''. The increase in stats is not reflected on ship girls' stat cards. | # Improvement bonuses are '''hidden'''. The increase in stats is not reflected on ship girls' stat cards. | ||
#* This means they do not count for [[Support Expedition]]s or for reaching certain thresholds like for [[OASW]]. | #* This means they do not count for [[Support Expedition]]s or for reaching certain thresholds like for [[OASW]]. | ||
− | #* Those bonuses work to some extent to reach regular [[Expeditions]] thresholds. | + | #* Those bonuses work to some extent to reach regular [[Expeditions]] thresholds (''see [[#Expeditions Bonus|here]]''). |
− | #* Some improvements on equipment can add some additional [[#Visible Fit Bonuses|Visible Fit Bonuses]]. | + | #* Some improvements on equipment can also add some additional [[#Visible Fit Bonuses|Visible Fit Bonuses]]. |
#** This works on an equipment-to-equipment and ship-to-ship basis with no general rule. | #** This works on an equipment-to-equipment and ship-to-ship basis with no general rule. | ||
− | # | + | # Most conversion quests (e.g. {{Q|F62}}), allow to use improved equipment, but any {{Star}} are {{color|red|lost during conversion}}. |
− | + | # Certain conversion quests that do not require improved equipment, will carry over any {{Star}} from the required equipment to the upgraded equipment. | |
− | + | #*So far, this is only applicable to quests {{Q|F13}}, {{Q|F14}}, {{Q|F15}}, {{Q|F19}}, {{Q|F24}}, {{Q|F26}}, {{Q|F28}}, {{Q|F29}}, {{Q|F30}}, {{Q|Fm1}}, and {{Q|Fm2}}. | |
− | + | #* This is currently the '''only''' way to obtain improved versions of the {{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}, {{Equipment/Link|Suisei (Egusa Squadron)}} & {{Equipment/Link|Reppuu (601 Air Group)}} (through F13-14-15 respectively, unimprovable otherwise). | |
− | |||
− | # | ||
− | |||
− | |||
− | #* | ||
− | |||
− | |||
− | #* This is currently the '''only''' way to obtain improved versions of the {{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}, {{Equipment/Link|Suisei (Egusa Squadron)}} & {{Equipment/Link|Reppuu (601 Air Group)}} (unimprovable otherwise). | ||
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=Improvement Bonuses= | =Improvement Bonuses= | ||
The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself. | The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself. | ||
− | *Most improved stats will come as decimal numbers due to | + | *Most improved stats will come as decimal numbers, due to how [[wikipedia:Square root|square roots]] work. |
*It is important to note that '''decimals must not be discarded in favor of whole numbers''', as stats will be multiplied by various formulas anyway, to finally be rounded down/up. | *It is important to note that '''decimals must not be discarded in favor of whole numbers''', as stats will be multiplied by various formulas anyway, to finally be rounded down/up. | ||
− | *''For calculated | + | *''For calculated improvement bonuses, please refer to the [[Improvement/Categories|Categories Charts]] or [[Improvement/Reference_Charts|Reference Charts]]. |
− | The improvement effects are unknown for some equipment types/cases. | + | The improvement effects are unknown/unclear for some equipment types/cases. |
==Square Rooted Bonus== | ==Square Rooted Bonus== | ||
Line 58: | Line 36: | ||
;With | ;With | ||
− | * <math>\bigstar</math> | + | * <math>\bigstar</math> the improvement level of the equipment. |
− | * <math>\text{Mod}_\text{equip}</math> | + | * <math>\text{Mod}_\text{equip}</math> the equipment modifier for that stat, described below: |
− | {|class="wikitable" style="text-align:center" | + | {|class="wikitable fixed-header" style="text-align:center" |
+ | |- class="fixed-header-1" | ||
!colspan=2 rowspan=2|Equipment Type | !colspan=2 rowspan=2|Equipment Type | ||
!colspan=2|Day Battle | !colspan=2|Day Battle | ||
Line 69: | Line 48: | ||
!rowspan=2|Fighter Power | !rowspan=2|Fighter Power | ||
!rowspan=2|LoS | !rowspan=2|LoS | ||
− | !colspan=4|Accuracy | + | !colspan=4|Accuracy |
!colspan=2|Evasion | !colspan=2|Evasion | ||
− | |- | + | |- class="fixed-header-2" |
!Firepower!!Torpedo | !Firepower!!Torpedo | ||
!Ship!!Fleet | !Ship!!Fleet | ||
− | !Day!!Night!!Torpedo!!ASW | + | !Day!!Night<ref>[https://docs.google.com/spreadsheets/d/183MFdMfBS7Oc3doCZYyI-R1jxDaCZ-Y9wMt_HW8PFEg/edit#gid=0]</ref>!!Torpedo!!ASW |
!Shelling!!Torpedo | !Shelling!!Torpedo | ||
|- | |- | ||
Line 136: | Line 115: | ||
|- | |- | ||
| colspan=2|[[Radar]]s<br>{{Radar}} | | colspan=2|[[Radar]]s<br>{{Radar}} | ||
− | | -|| -|| -|| -|| -|| 0<ref>For [[Surface Radar]]s</ref><br>1.5<ref>For [[Air Radar]]s</ref>|| -|| 1.25<ref>For [[Small Radar]]s</ref><br>1.4<ref>For ([[Very Large Radar|Very]]) [[Large Radar]]s</ref>|| 1<ref>For | + | | -|| -|| -|| -|| -|| 0<ref>For [[Surface Radar]]s</ref><br>1.5<ref>For [[Air Radar]]s</ref>|| -|| 1.25<ref>For [[Small Radar]]s</ref><br>1.4<ref>For ([[Very Large Radar|Very]]) [[Large Radar]]s</ref>|| 1<ref name="Acc1">For base {{Hit}} Acc ≤ 2</ref><br>1.7<ref name="Acc2">For base {{Hit}} Acc ≥ 3</ref>|| 1.3<ref name="Acc1"/><br>1.6<ref name="Acc2"/>|| -|| -|| -|| - |
|- | |- | ||
| colspan=2|[[Depth Charge]]s<br>{{DepthCharge}} | | colspan=2|[[Depth Charge]]s<br>{{DepthCharge}} | ||
Line 166: | Line 145: | ||
;With | ;With | ||
− | * <math>\bigstar</math> | + | * <math>\bigstar</math> the improvement level of the equipment: |
− | * <math>\text{Mod}_\text{equip}</math> | + | * <math>\text{Mod}_\text{equip}</math> the equipment modifier for that stat, described below: |
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
Line 180: | Line 159: | ||
| -|| -|| 0.2|| -|| - | | -|| -|| 0.2|| -|| - | ||
|- | |- | ||
− | | colspan=2|[[Fighter]]s<br>{{ | + | | colspan=2|[[Fighter]]s/[[SPF]]/[[Interceptor|LB Fighters]]<br>{{Fighter}}/{{SPF}}/{{LB Fighter 1}}{{LB Fighter 2}} |
− | + | | 0.2|| -|| -|| -|| - | |
|- | |- | ||
− | + | | colspan=2|[[Fighter-Bomber]]s<br>{{Dive Bomber}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | colspan=2|[[Fighter-Bomber]]s<br>{{ | ||
|rowspan=2| 0.25|| -|| -|| -|| - | |rowspan=2| 0.25|| -|| -|| -|| - | ||
|- | |- | ||
Line 195: | Line 168: | ||
| -|| -||rowspan=3| 0.2||| - | | -|| -||rowspan=3| 0.2||| - | ||
|- | |- | ||
− | | colspan=2|[[Dive Bomber]]s (ex. FB)<br>{{ | + | | colspan=2|[[Dive Bomber]]s (ex. FB)<br>{{Dive Bomber}} |
| -|| 0.2|| -|| - | | -|| 0.2|| -|| - | ||
|- | |- | ||
− | | colspan=2|[[Torpedo Bomber]]s<br>{{ | + | | colspan=2|[[Torpedo Bomber]]s<br>{{Torpedo Bomber}} |
| -|| -|| 0.2|| - | | -|| -|| 0.2|| - | ||
|- | |- | ||
− | | colspan=2|[[Seaplane Bomber]]s<br>{{ | + | | colspan=2|[[Seaplane Bomber]]s<br>{{SPB}} |
| -|| 0.2|| -|| -|| - | | -|| 0.2|| -|| -|| - | ||
|- | |- | ||
Line 229: | Line 202: | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!colspan=2 rowspan=2|Equipment Type | !colspan=2 rowspan=2|Equipment Type | ||
− | !colspan=2|Anti-Installation Bonuses<ref>The average stars are counted on a per-category basis, with each 3 categories being counted separately.</ref><ref>https://bbs.nga.cn/read.php?tid=39595977&rand=587</ref> | + | !colspan=2|Anti-Installation Bonuses<ref>The average stars are counted per ship on a per-category basis, with each 3 categories being counted separately.</ref><ref>https://bbs.nga.cn/read.php?tid=39595977&rand=587</ref> |
!rowspan=2|Expedition Bonus | !rowspan=2|Expedition Bonus | ||
|- | |- | ||
Line 253: | Line 226: | ||
|- | |- | ||
|colspan=2|[[Landing Force]]s<br>{{Landing Forces}} | |colspan=2|[[Landing Force]]s<br>{{Landing Forces}} | ||
− | + | !colspan=3| - | |
− | | - | ||
|} | |} | ||
<references/> | <references/> | ||
Line 260: | Line 232: | ||
==Misc Bonuses== | ==Misc Bonuses== | ||
− | + | The following bonuses are part of bigger formulas: | |
*''See [[Smoke Generator]]s for more details, | *''See [[Smoke Generator]]s for more details, | ||
+ | *''See [[Support Expedition#Trigger Rate|Support Expeditions]] for more details. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
− | !Equipment Type | + | !colspan=2|Equipment Type |
− | ! Smoke Trigger Rate | + | ! Smoke<br>Trigger Rate |
! Smoke Level | ! Smoke Level | ||
+ | ! [[Support Fleet]]<br>Trigger Rate | ||
+ | |- | ||
+ | |rowspan=2|[[Smoke]]s<br>{{Smoke}} | ||
+ | |{{Equipment/Link|Smoke Generator (Smoke Screen)|text=Smoke Generator (base)}} | ||
+ | | <math>\text{K} = +0.3 \times \bigstar</math> | ||
+ | |rowspan=2| ''Increased''<ref>2 smokes at {{MaxStar}} can trigger level 3 smoke[https://twitter.com/Nanano88_/status/1777318858845749464]</ref> | ||
+ | |rowspan=2| - | ||
+ | |- | ||
+ | |{{Equipment/Link|Smoke Generator Kai (Smoke Screen)|text=Smoke Generator (Kai)}} | ||
+ | | <math>\text{K} = +0.5 \times \bigstar</math> | ||
|- | |- | ||
− | | | + | |colspan=2|{{Equipment/Link|Fleet Communication Antenna|text=FCA}}<br>{{FCF}} |
− | | | + | |colspan=2| - |
− | | | + | | +2 %/{{Star}}<br>for the 2nd roll<ref>https://x.com/shiroos/status/1808545990217249165</ref> |
|} | |} | ||
− | It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types<ref>https://twitter.com/Divinity_123/status/1377666014834479104</ref> | + | It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types<ref>https://twitter.com/Divinity_123/status/1377666014834479104</ref>: |
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Equipment Type | !Equipment Type | ||
Line 286: | Line 269: | ||
<references/> | <references/> | ||
{{Clear}} | {{Clear}} | ||
+ | |||
+ | *The {{Searchlight}} {{EquipmentLink|Type 96 150cm Searchlight}} has a "[[Saury|Saury fishing]]" bonus at +8 {{Star}}. | ||
*So far, {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiri}} improvement only serves to upgrade into {{EquipmentLink|Combat Ration (Special Onigiri)|text=Special Onigiri}}. | *So far, {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiri}} improvement only serves to upgrade into {{EquipmentLink|Combat Ration (Special Onigiri)|text=Special Onigiri}}. | ||
** Since improving a {{EquipmentLink|Combat Ration}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing quest {{Q|Fd6}}. | ** Since improving a {{EquipmentLink|Combat Ration}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing quest {{Q|Fd6}}. | ||
Line 337: | Line 322: | ||
|- | |- | ||
|{{EquipmentLink|35.6cm Twin Gun Mount Kai 3 C}} | |{{EquipmentLink|35.6cm Twin Gun Mount Kai 3 C}} | ||
− | | | + | | |
|- | |- | ||
− | !rowspan= | + | !rowspan=9|{{Med Gun}} |
|{{EquipmentLink|SKC34 20.3cm Twin Gun Mount}} | |{{EquipmentLink|SKC34 20.3cm Twin Gun Mount}} | ||
| | | | ||
Line 347: | Line 332: | ||
|- | |- | ||
|{{EquipmentLink|6inch Triple Rapid Fire Gun Mount Mk.16}} | |{{EquipmentLink|6inch Triple Rapid Fire Gun Mount Mk.16}} | ||
− | | | + | | |
|- | |- | ||
|{{EquipmentLink|6inch Triple Rapid Fire Gun Mount Mk.16 mod.2}} | |{{EquipmentLink|6inch Triple Rapid Fire Gun Mount Mk.16 mod.2}} | ||
− | | | + | | |
|- | |- | ||
|{{EquipmentLink|6inch Mk.XXIII Triple Gun Mount}} | |{{EquipmentLink|6inch Mk.XXIII Triple Gun Mount}} | ||
Line 361: | Line 346: | ||
| | | | ||
|- | |- | ||
− | !rowspan= | + | |{{EquipmentLink|15.2cm Triple Main Gun Mount}} |
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|15.2cm Triple Main Gun Mount Kai}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | !rowspan=9|{{Light Gun}} | ||
|{{EquipmentLink|12.7cm Single Gun Mount}} | |{{EquipmentLink|12.7cm Single Gun Mount}} | ||
| | | | ||
Line 382: | Line 373: | ||
|{{EquipmentLink|12.7cm Twin Gun Mount Model C Kai 3 H}} | |{{EquipmentLink|12.7cm Twin Gun Mount Model C Kai 3 H}} | ||
| | | | ||
+ | |- | ||
+ | |{{EquipmentLink|13.8cm Twin Gun Mount}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|13.8cm Twin Gun Mount Kai}} | ||
+ | |Not improvable | ||
|- | |- | ||
!rowspan=5|{{Small Green}} | !rowspan=5|{{Small Green}} | ||
Line 465: | Line 462: | ||
| | | | ||
|- | |- | ||
− | !rowspan= | + | !rowspan=7|{{Dive Bomber}} |
|{{EquipmentLink|SBD-5}} | |{{EquipmentLink|SBD-5}} | ||
| | | | ||
Line 481: | Line 478: | ||
| | | | ||
|- | |- | ||
− | !rowspan= | + | |{{EquipmentLink|SBD (Yellow Wings)}} |
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|SBD VB-2 (Bomber Squadron)}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=3|{{Torpedo Bomber}} | ||
|{{EquipmentLink|Barracuda Mk.II}} | |{{EquipmentLink|Barracuda Mk.II}} | ||
| | | | ||
Line 488: | Line 491: | ||
| | | | ||
|- | |- | ||
− | !rowspan= | + | |{{EquipmentLink|TBD (Yellow Wings)}} |
+ | | | ||
+ | |- | ||
+ | !rowspan=6|{{Carrier Recon}} | ||
|{{EquipmentLink|Saiun}} | |{{EquipmentLink|Saiun}} | ||
|Not improvable | |Not improvable | ||
Line 503: | Line 509: | ||
|{{EquipmentLink|Fulmar (Reconnaissance Fighter/Skilled)}} | |{{EquipmentLink|Fulmar (Reconnaissance Fighter/Skilled)}} | ||
|Not improbable | |Not improbable | ||
+ | |- | ||
+ | |{{EquipmentLink|SBD VS-2 (Reconnaissance Squadron)}} | ||
+ | | | ||
|- | |- | ||
!{{Large Recon}} | !{{Large Recon}} | ||
Line 508: | Line 517: | ||
| | | | ||
|- | |- | ||
− | !rowspan= | + | !rowspan=9|{{SPR}} |
|{{EquipmentLink|Ar196 Kai}} | |{{EquipmentLink|Ar196 Kai}} | ||
| | | | ||
Line 519: | Line 528: | ||
|- | |- | ||
|{{EquipmentLink|SOC Seagull}} | |{{EquipmentLink|SOC Seagull}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|SOC Seagull Late Model (Skilled)}} | ||
| | | | ||
|- | |- | ||
Line 533: | Line 545: | ||
|Not improvable | |Not improvable | ||
|- | |- | ||
− | !{{Night Recon}} | + | !rowspan=2|{{Night Recon}} |
|{{EquipmentLink|Loire 130M}} | |{{EquipmentLink|Loire 130M}} | ||
− | | | + | |- |
+ | |{{EquipmentLink|Loire 130M Kai (Skilled)}} | ||
+ | |Not improvable | ||
|- | |- | ||
!{{SPF}} | !{{SPF}} | ||
Line 541: | Line 555: | ||
| | | | ||
|- | |- | ||
− | !rowspan= | + | !rowspan=4|{{ASWPlane}} |
|{{EquipmentLink|Type 3 Command Liaison Aircraft Kai}} | |{{EquipmentLink|Type 3 Command Liaison Aircraft Kai}} | ||
| | | | ||
Line 550: | Line 564: | ||
|{{EquipmentLink|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}} | |{{EquipmentLink|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}} | ||
|Not improvable | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 3 Command Liaison Aircraft Kai 2}} | ||
+ | | | ||
|- | |- | ||
!rowspan=2|{{DepthCharge}} | !rowspan=2|{{DepthCharge}} | ||
Line 581: | Line 598: | ||
|- | |- | ||
|{{EquipmentLink|Type 42 Air Radar Kai 2}} | |{{EquipmentLink|Type 42 Air Radar Kai 2}} | ||
− | | | + | | |
|- | |- | ||
|{{EquipmentLink|Type 281 Radar}} | |{{EquipmentLink|Type 281 Radar}} | ||
Line 618: | Line 635: | ||
|{{EquipmentLink|Skilled Deck Personnel + Aviation Maintenance Hands}} | |{{EquipmentLink|Skilled Deck Personnel + Aviation Maintenance Hands}} | ||
| | | | ||
+ | |- | ||
+ | !{{FCF}} | ||
+ | |{{EquipmentLink|Fleet Communication Antenna}} | ||
+ | | | ||
|- | |- | ||
!rowspan=2|{{Amphibious Tank}} | !rowspan=2|{{Amphibious Tank}} |
Latest revision as of 00:32, 10 November 2024
Home Port's Mechanics Portal | ||
---|---|---|
Ship | Equipment | |
Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
Development · Improvement · Fit Bonuses Speed · Range · Plane Proficiency | |
Stats · Resources · Experience and Rank · Ranking |
"Improvements" are increases in performance for equipment, being represented using stars.
Improvements are notably done via "Akashi's Improvement Arsenal", requiring Akashi and Improvement Materials , or may be already present on the equipment when obtained.
- See how to perform improvements here.
- See the full list of improvable equipment here (this omit the equipment not improvable but obtainable already improved) .
- For a comprehensive list, please refer to Akashi-List.
- See the full list of ship Helpers here.
Overview
- Improvement levels are displayed beside equipment names.
- Improvement bonuses are hidden. The increase in stats is not reflected on ship girls' stat cards.
- This means they do not count for Support Expeditions or for reaching certain thresholds like for OASW.
- Those bonuses work to some extent to reach regular Expeditions thresholds (see here).
- Some improvements on equipment can also add some additional Visible Fit Bonuses.
- This works on an equipment-to-equipment and ship-to-ship basis with no general rule.
- Most conversion quests (e.g. F62), allow to use improved equipment, but any are lost during conversion.
- Certain conversion quests that do not require improved equipment, will carry over any from the required equipment to the upgraded equipment.
- So far, this is only applicable to quests F13, F14, F15, F19, F24, F26, F28, F29, F30, Fm1, and Fm2.
- This is currently the only way to obtain improved versions of the Tenzan Model 12 (Tomonaga Squadron), Suisei (Egusa Squadron) & Reppuu (601 Air Group) (through F13-14-15 respectively, unimprovable otherwise).
Improvement Bonuses
The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself.
- Most improved stats will come as decimal numbers, due to how square roots work.
- It is important to note that decimals must not be discarded in favor of whole numbers, as stats will be multiplied by various formulas anyway, to finally be rounded down/up.
- For calculated improvement bonuses, please refer to the Categories Charts or Reference Charts.
The improvement effects are unknown/unclear for some equipment types/cases.
Square Rooted Bonus
Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:
[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar} }[/math] |
- With
- [math]\displaystyle{ \bigstar }[/math] the improvement level of the equipment.
- [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] the equipment modifier for that stat, described below:
Equipment Type | Day Battle | Night Battle | ASW | AA | Fighter Power | LoS | Accuracy | Evasion | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Firepower | Torpedo | Ship | Fleet | Day | Night[1] | Torpedo | ASW | Shelling | Torpedo | ||||||
Main Guns | (Very) Large Sp |
1.5 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - |
Medium/Small (Red) |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
HA (Green) Main |
1 | - | 1 | - | 2[2] 3[3] |
2[2] 3[3] |
- | - | 1 | 1.3 | - | - | - | - | |
Secondary Guns | 90 mm Single HA Sec |
1 | - | 1 | - | - | - | 1 | 1.3 | - | - | - | - | ||
(Large) HA (Green) Sec Sp_Sec |
Linear 0.2[4] Linear 0.3[5] |
- | Linear 0.2[4] Linear 0.3[5] |
- | - | - | 1 | 1.3 | - | - | - | - | |||
Surface (Yellow) |
- | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |||
15.2 cm Single & OTO |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
Anti-Aircraft Fire Directors |
1 | - | 1 | - | 2[2] 3[3] |
2[2] 3[3] |
- | - | 1 | 1.3 | - | - | - | - | |
Anti-Air Guns |
1 | 1.2 | - | - | 4[2] 6[3] |
- | - | - | - | - | 2 | - | - | - | |
Torpedoes |
- | 1.2 | 1 | - | - | - | - | - | - | 1.3 | 2 | - | - | - | |
Midget Submarines Minisub |
- | - | 1 | - | - | - | - | - | - | 1.3 | - | - | - | - | |
(Large) Carrier Recons/Large Flying Boats Sp |
- | - | - | - | - | - | - | 1.2 | - | - | - | - | - | - | |
LB Recons LB |
- | - | - | - | - | - | - | 1.2?[6] | - | - | - | - | - | - | |
Seaplanes |
Recons | - | - | - | - | - | - | - | 1.2 | - | - | - | - | - | - |
Bombers | - | - | - | - | - | - | - | 1.1 | - | - | - | - | - | - | |
Rotorcraft/Liaison Aircraft |
- | - | - | Linear | - | - | - | - | 1?[7] | 1.3?[7] | - | - | - | - | |
Land Based Bombers | Attackers/Assault/ASW/Heavy Bombers |
- | 0.7*both and [5] | - | - | - | - | 0.5 | - | - | - | - | - | - | - |
Hayabusa bomber bomber |
- | 0.7*only against DD and Installation [6] | - | - | - | - | - | - | - | - | - | - | - | ||
Radars |
- | - | - | - | - | 0[8] 1.5[9] |
- | 1.25[10] 1.4[11] |
1[12] 1.7[13] |
1.3[12] 1.6[13] |
- | - | - | - | |
Depth Charges |
0.75 | - | - | 0.67 | - | - | - | - | - | - | - | - | - | - | |
T95 DC & T2/K2 DC |
- | - | - | - | - | - | - | - | - | - | - | - | - | ||
Sonars |
0.75 | - | - | 0.67 | - | - | - | - | - | - | - | 1.3 | - | 1.5 | |
Engine Improvements |
- | - | - | - | - | - | - | - | - | - | - | - | 1.5 | ||
Shells/Searchlights/Lookouts Landing Equipment/Command Facilities |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
Aviation Personnels/Anti-Ground Rockets Smoke Generators |
1 | - | 1 | - | - | - | - | - | 1?[7] | 1.3?[7] | - | - | - | - |
- ↑ [1]
- ↑ 2.0 2.1 2.2 2.3 2.4 For base AA ≤ 7
- ↑ 3.0 3.1 3.2 3.3 3.4 For base AA ≥ 8
- ↑ 4.0 4.1 For base FP ≤ 3
- ↑ 5.0 5.1 For base FP ≥ 5
- ↑ LoS might be affected like other recons, but it is not measurable, due to how LBAS work.
- ↑ 7.0 7.1 7.2 7.3 Unconfirmed yet
- ↑ For Surface Radars
- ↑ For Air Radars
- ↑ For Small Radars
- ↑ For (Very) Large Radars
- ↑ 12.0 12.1 For base Acc ≤ 2
- ↑ 13.0 13.1 For base Acc ≥ 3
Linear Bonus
Some bonuses have a linear growth. The bonus can be calculated by:
[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \times \bigstar }[/math] |
- With
- [math]\displaystyle{ \bigstar }[/math] the improvement level of the equipment:
- [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] the equipment modifier for that stat, described below:
Equipment Type | Fighter Power | Dive Bomb | Torpedo | ASW | Armor | |
---|---|---|---|---|---|---|
Submarine Torpedoes Sub |
- | - | 0.2 | - | - | |
Fighters/SPF/LB Fighters // |
0.2 | - | - | - | - | |
Fighter-Bombers |
0.25 | - | - | - | - | |
Mod 64 Zero FB |
- | - | 0.2 | - | ||
Dive Bombers (ex. FB) |
- | 0.2 | - | - | ||
Torpedo Bombers |
- | - | 0.2 | - | ||
Seaplane Bombers Bomber |
- | 0.2 | - | - | - | |
Rotorcraft |
- | - | - | 0.2[1] 0.3[2] |
- | |
Liaison Aircraft [3] |
- | - | - | 0.2[4] 0.3[5] |
- | |
Extra Armor |
Medium | - | - | - | - | 0.2 |
Large | - | - | - | - | 0.3 |
Averaged Bonus
The average is counted using all craft on the ship for anti-installation, and all "working" craft in the fleet for expeditions.
All the following bonuses are part of bigger formulas:
- See Anti-Installation for more details,
- See Expedition for more details.
Equipment Type | Anti-Installation Bonuses[1][2] | Expedition Bonus | ||
---|---|---|---|---|
A1 | C | |||
Landing Craft |
1 + (Average /50) | [1 + (Average /50)]N[3] | 1 + (Average /100)[4] | |
Amphibious Vehicles |
Ka-Mi tank | 1 + (Average /30) | 1 + (Average /30) | |
Ka-Tsu tanks |
1 + (Average /50) | [1 + (Average /50)]N[3] | ||
Landing Forces |
- |
- ↑ The average stars are counted per ship on a per-category basis, with each 3 categories being counted separately.
- ↑ https://bbs.nga.cn/read.php?tid=39595977&rand=587
- ↑ 3.0 3.1 N = 1 for any Landing Craft/Ka-Tsu, +1 to N for each unique:
- ↑ Does not work for Type 3 Landing Tanks
Misc Bonuses
The following bonuses are part of bigger formulas:
- See Smoke Generators for more details,
- See Support Expeditions for more details.
Equipment Type | Smoke Trigger Rate |
Smoke Level | Support Fleet Trigger Rate | |
---|---|---|---|---|
Smokes |
Smoke Generator (base) | [math]\displaystyle{ \text{K} = +0.3 \times \bigstar }[/math] | Increased[1] | - |
Smoke Generator (Kai) | [math]\displaystyle{ \text{K} = +0.5 \times \bigstar }[/math] | |||
FCA |
- | +2 %/ for the 2nd roll[2] |
It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types[3]:
Equipment Type | Effect |
---|---|
Submarine Equipments |
"Nothing" |
Combat Rations |
"Nothing"[4] |
- ↑ 2 smokes at can trigger level 3 smoke[4]
- ↑ https://x.com/shiroos/status/1808545990217249165
- ↑ https://twitter.com/Divinity_123/status/1377666014834479104
- ↑ Morale gains might be affected.
- The Type 96 150cm Searchlight has a "Saury fishing" bonus at +8 .
- So far, Onigiri improvement only serves to upgrade into Special Onigiri.
- Since improving a Combat Ration up to +6★ cost 0 screw, it is possible to farm some screw by upgrading a ration once a day while doing quest Fd6.
Myths
The following have been confirmed to be negative.
- on Searchlights do NOT increase:
- Night Cut-In rate of neither fleets,
- Targeting rate.
- on Lookouts do NOT increase Night Cut-In rate,
- on Submarine Equipments do NOT increase Night Cut-In rate.
Visible Fit Bonuses
The following equipment provide additional Visible Fit Bonuses to some ships when improved:
Equipability
The following equipment have enhanced equipability when improved:
- Small Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model) at +4:
- Can be equipped in the RE of: Kagerou-class, Yuugumo-class, Matsu-class, Shimakaze Kai, Shigure Kai San, Harusame Kai Ni, Kongou-class Kai Ni B/C
- Large FuMO25 Radar at +7:
- Can be equipped in the RE of: Bismarck-class, Admiral Hipper-class
Resource Node Bonus
Uniquely on the Resource Nodes of 1-6 and 3-5, improvements slightly increase resource gains.
Special Resource Nodes Gain Modifiers Type 2 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||||||||||||||||
Type | Name | 1-6 | 3-5 | ||||||||||||||||
N | G |
G [2] |
M |
M [2] |
J |
J [2] | |||||||||||||
A | 1 | Toku Daihatsu Landing Craft | 0.0 | 6.00 | 0.3800? | 12.00 | 0.?? | 24.00 | 0.?? | ||||||||||
2 | Ka-Tsu Tank Kai | 5.50 | 0.?? | 11.00 | 0.?? | 22.00 | 0.2?? | ||||||||||||
3 | Daihatsu Landing Craft | 5.00 | 0.0350? | 10.00 | 0.?? | 20.00 | 0.?? | ||||||||||||
4 | Ka-Tsu Tank | 4.50 | 0.?? | 9.00 | 0.?? | 18.00 | 0.2?? | ||||||||||||
5 | Armed Daihatsu | 2,50 | 0.0720? | 5.00 | 0.?? | 10.00 | 0.?? | ||||||||||||
6 | DLC + T89 Tank DLC + Panzer II |
1.50 | 0.0100? | 3.00 | 0.?? | 6.00 | 0.?? | ||||||||||||
7 | Soukoutei Toku DLC + Ho-Ni Tank |
1.10 | 0.0200? | 2.20 | 0.?? | 4.40 | 0.?? | ||||||||||||
8 | Ka-Mi Tank | 0.75 | 0.0041? | 1.50 | 0.?? | 3.00 | 0.?? | ||||||||||||
B | Drums | 0.0 | N/A | 0.0 | N/A | 10.0 | N/A | ||||||||||||
C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||||||||||||||||
Ship | Kinu Kai Ni[3] | 5.0 | N/A | 10.0 | N/A | 20.00 | N/A | ||||||||||||
Other Ships | 0.0 | 0.0 | 0.0 | ||||||||||||||||
Resource Cap | N/A | 40 | 80 | 150 | |||||||||||||||
Random Resource Increments | N/A | 0 | 0 | 0 | |||||||||||||||
Notes: |
Expeditions Bonus
For expedition stats requirements, improvements are globally simplified, overwriting the above-mentioned improvements.
- See here for more details
See Also
- Akashi's Improvement Arsenal
- Improvement/Categories
- Improvement/Helper
- Improvement/Reference Charts
- Help:Akashi Upgrades
- https://akashi-list.me/
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