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Improvement
Home Port's Mechanics Portal | ||
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Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
Development · Improvement · Fit Bonuses Speed · Range · Plane Proficiency | |
Stats · Resources · Experience and Rank · Ranking |
"Improvements" are increases in performance for equipment, being represented using stars.
Improvements are notably done via "Akashi's Improvement Arsenal", requiring Akashi and Improvement Materials , or may be already present on the equipment when obtained.
- See how to perform improvements here.
- See the full list of improvable equipment here (this omit the equipment not improvable but obtainable already improved) .
- For a comprehensive list, please refer to Akashi-List.
- See the full list of ship Helpers here.
Overview
- Improvement levels are displayed beside equipment names.
- Improvement bonuses are hidden. The increase in stats is not reflected on ship girls' stat cards.
- This means they do not count for Support Expeditions or for reaching certain thresholds like for OASW.
- Those bonuses work to some extent to reach regular Expeditions thresholds (see here).
- Some improvements on equipment can also add some additional Visible Fit Bonuses.
- This works on an equipment-to-equipment and ship-to-ship basis with no general rule.
- Most conversion quests (e.g. F62), allow to use improved equipment, but any
are lost during conversion.
- Certain conversion quests that do not require improved equipment, will carry over any
from the required equipment to the upgraded equipment.
- So far, this is only applicable to quests F13, F14, F15, F19, F24, F26, F28, F29, F30, Fm1, and Fm2.
- This is currently the only way to obtain improved versions of the Tenzan Model 12 (Tomonaga Squadron)
, Suisei (Egusa Squadron)
& Reppuu (601 Air Group)
(through F13-14-15 respectively, unimprovable otherwise).
Improvement Bonuses
The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself.
- Most improved stats will come as decimal numbers due to the use as base decimals and how square roots work.
- It is important to note that decimals must not be discarded in favor of whole numbers, as stats will be multiplied by various formulas anyway, to finally be rounded down/up.
- For calculated improvment bonuses, please refer to the Categories Charts or Reference Charts.
The improvement effects are unknown for some equipment types/cases.
Square Rooted Bonus
Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:
[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar} }[/math] |
- With
- [math]\displaystyle{ \bigstar }[/math] the improvement level of the equipment.
- [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] the equipment modifier for that stat, described below:
Equipment Type | Day Battle | Night Battle | ASW | AA | Fighter Power | LoS | Accuracy | Evasion | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Firepower | Torpedo | Ship | Fleet | Day | Night[1] | Torpedo | ASW | Shelling | Torpedo | ||||||
Main Guns | (Very) Large![]() ![]() |
1.5 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - |
Medium/Small (Red)![]() ![]() |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
HA (Green)![]() |
1 | - | 1 | - | 2[2] 3[3] |
2[2] 3[3] |
- | - | 1 | 1.3 | - | - | - | - | |
Secondary Guns | 90 mm Single HA![]() ![]() |
1 | - | 1 | - | - | - | 1 | 1.3 | - | - | - | - | ||
(Large) HA (Green)![]() ![]() |
Linear 0.2[4] Linear 0.3[5] |
- | Linear 0.2[4] Linear 0.3[5] |
- | - | - | 1 | 1.3 | - | - | - | - | |||
Surface (Yellow)![]() |
- | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |||
15.2 cm Single![]() ![]() ![]() |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
Anti-Aircraft Fire Directors![]() |
1 | - | 1 | - | 2[2] 3[3] |
2[2] 3[3] |
- | - | 1 | 1.3 | - | - | - | - | |
Anti-Air Guns![]() |
1 | 1.2 | - | - | 4[2] 6[3] |
- | - | - | - | - | 2 | - | - | - | |
Torpedoes![]() |
- | 1.2 | 1 | - | - | - | - | - | - | 1.3 | 2 | - | - | - | |
Midget Submarines![]() |
- | - | 1 | - | - | - | - | - | - | 1.3 | - | - | - | - | |
(Large) Carrier Recons/Large Flying Boats![]() ![]() ![]() |
- | - | - | - | - | - | - | 1.2 | - | - | - | - | - | - | |
LB Recons![]() |
- | - | - | - | - | - | - | 1.2?[6] | - | - | - | - | - | - | |
Seaplanes![]() ![]() |
Recons | - | - | - | - | - | - | - | 1.2 | - | - | - | - | - | - |
Bombers | - | - | - | - | - | - | - | 1.1 | - | - | - | - | - | - | |
Rotorcraft/Liaison Aircraft![]() ![]() |
- | - | - | Linear | - | - | - | - | 1?[7] | 1.3?[7] | - | - | - | - | |
Land Based Bombers | Attackers/Assault/ASW/Heavy Bombers![]() ![]() ![]() ![]() |
- | 0.7*both ![]() ![]() |
- | - | - | - | 0.5 | - | - | - | - | - | - | - |
Hayabusa bomber![]() ![]() |
- | 0.7*only against DD and Installation [6] | - | - | - | - | - | - | - | - | - | - | - | ||
Radars![]() |
- | - | - | - | - | 0[8] 1.5[9] |
- | 1.25[10] 1.4[11] |
1[12] 1.7[13] |
1.3[12] 1.6[13] |
- | - | - | - | |
Depth Charges![]() |
0.75 | - | - | 0.67 | - | - | - | - | - | - | - | - | - | - | |
T95 DC![]() ![]() ![]() ![]() |
- | - | - | - | - | - | - | - | - | - | - | - | - | ||
Sonars![]() |
0.75 | - | - | 0.67 | - | - | - | - | - | - | - | 1.3 | - | 1.5 | |
Engine Improvements![]() |
- | - | - | - | - | - | - | - | - | - | - | - | 1.5 | ||
Shells/Searchlights/Lookouts Landing Equipment/Command Facilities ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
Aviation Personnels/Anti-Ground Rockets Smoke Generators ![]() ![]() ![]() |
1 | - | 1 | - | - | - | - | - | 1?[7] | 1.3?[7] | - | - | - | - |
- ↑ [1]
- ↑ 2.0 2.1 2.2 2.3 2.4 For base
AA ≤ 7
- ↑ 3.0 3.1 3.2 3.3 3.4 For base
AA ≥ 8
- ↑ 4.0 4.1 For base
FP ≤ 3
- ↑ 5.0 5.1 For base
FP ≥ 5
- ↑ LoS might be affected like other recons, but it is not measurable, due to how LBAS work.
- ↑ 7.0 7.1 7.2 7.3 Unconfirmed yet
- ↑ For Surface Radars
- ↑ For Air Radars
- ↑ For Small Radars
- ↑ For (Very) Large Radars
- ↑ 12.0 12.1 For base
Acc ≤ 2
- ↑ 13.0 13.1 For base
Acc ≥ 3
Linear Bonus
Some bonuses have a linear growth. The bonus can be calculated by:
[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \times \bigstar }[/math] |
- With
- [math]\displaystyle{ \bigstar }[/math] the improvement level of the equipment:
- [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] the equipment modifier for that stat, described below:
Equipment Type | Fighter Power | Dive Bomb | Torpedo | ASW | Armor | |
---|---|---|---|---|---|---|
Submarine Torpedoes![]() |
- | - | 0.2 | - | - | |
Fighters/SPF/LB Fighters![]() ![]() ![]() ![]() |
0.2 | - | - | - | - | |
Fighter-Bombers![]() |
0.25 | - | - | - | - | |
Mod 64 Zero FB![]() ![]() ![]() |
- | - | 0.2 | - | ||
Dive Bombers (ex. FB)![]() |
- | 0.2 | - | - | ||
Torpedo Bombers![]() |
- | - | 0.2 | - | ||
Seaplane Bombers![]() |
- | 0.2 | - | - | - | |
Rotorcraft![]() |
- | - | - | 0.2[1] 0.3[2] |
- | |
Liaison Aircraft![]() |
- | - | - | 0.2[4] 0.3[5] |
- | |
Extra Armor![]() |
Medium | - | - | - | - | 0.2 |
Large | - | - | - | - | 0.3 |
Averaged Bonus
The average is counted using all craft on the ship for anti-installation, and all "working" craft in the fleet for expeditions.
All the following bonuses are part of bigger formulas:
- See Anti-Installation for more details,
- See Expedition for more details.
Equipment Type | Anti-Installation Bonuses[1][2] | Expedition Bonus | ||
---|---|---|---|---|
A1 | C | |||
Landing Craft![]() |
1 + (Average ![]() |
[1 + (Average ![]() |
1 + (Average ![]() | |
Amphibious Vehicles![]() |
Ka-Mi tank![]() |
1 + (Average ![]() |
1 + (Average ![]() | |
Ka-Tsu tanks![]() ![]() |
1 + (Average ![]() |
[1 + (Average ![]() | ||
Landing Forces![]() |
Unknown yet | - |
- ↑ The average stars are counted per ship on a per-category basis, with each 3 categories being counted separately.
- ↑ https://bbs.nga.cn/read.php?tid=39595977&rand=587
- ↑ 3.0 3.1 N = 1 for any Landing Craft/Ka-Tsu, +1 to N for each unique:
- ↑ Does not work for Type 3 Landing Tanks
Misc Bonuses
The following bonuses are part of bigger formulas:
- See Smoke Generators for more details,
- See Support Expeditions for more details.
Equipment Type | Smoke Trigger Rate |
Smoke Level | Support Fleet Trigger Rate | |
---|---|---|---|---|
Smokes![]() |
Smoke Generator (base)![]() |
[math]\displaystyle{ \text{K} = +0.3 \times \bigstar }[/math] | Increased[1] | - |
Smoke Generator (Kai)![]() |
[math]\displaystyle{ \text{K} = +0.5 \times \bigstar }[/math] | |||
FCA![]() ![]() |
- | +2 %/![]() for the 2nd roll[2] |
It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types[3]:
Equipment Type | Effect |
---|---|
Submarine Equipments![]() |
"Nothing" |
Combat Rations![]() |
"Nothing"[4] |
- ↑ 2 smokes at
can trigger level 3 smoke[4]
- ↑ https://x.com/shiroos/status/1808545990217249165
- ↑ https://twitter.com/Divinity_123/status/1377666014834479104
- ↑ Morale gains might be affected.
- So far,
Onigiri
improvement only serves to upgrade into Special Onigiri
.
- Since improving a Combat Ration
up to +6★ cost 0 screw, it is possible to farm some screw by upgrading a ration once a day while doing quest Fd6.
- Since improving a Combat Ration
Myths
The following have been confirmed to be negative.
on
Searchlights do NOT increase:
- Night Cut-In rate of neither fleets,
- Targeting rate.
on
Lookouts do NOT increase Night Cut-In rate,
on
Submarine Equipments do NOT increase Night Cut-In rate.
Visible Fit Bonuses
The following equipment provide additional Visible Fit Bonuses to some ships when improved:
Equipability
The following equipment have enhanced equipability when improved:
Small Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model)
at
+4:
- Can be equipped in the RE of: Kagerou-class, Yuugumo-class, Matsu-class, Shimakaze Kai, Shigure Kai San, Harusame Kai Ni, Kongou-class Kai Ni B/C
Large FuMO25 Radar
at
+7:
- Can be equipped in the RE of: Bismarck-class, Admiral Hipper-class
Resource Node Bonus
Uniquely on the Resource Nodes of 1-6 and 3-5, improvements slightly increase resource gains.
Special Resource Nodes Gain Modifiers Type 2 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||||||||||||||||
Type | Name | 1-6 | 3-5 | ||||||||||||||||
N | G![]() |
G![]() |
M![]() |
M![]() |
J![]() |
J![]() | |||||||||||||
![]() ![]() |
A | 1 | Toku Daihatsu Landing Craft![]() |
0.0 | 6.00 | 0.3800? | 12.00 | 0.?? | 24.00 | 0.?? | |||||||||
2 | Ka-Tsu Tank Kai![]() |
5.50 | 0.?? | 11.00 | 0.?? | 22.00 | 0.2?? | ||||||||||||
3 | Daihatsu Landing Craft![]() |
5.00 | 0.0350? | 10.00 | 0.?? | 20.00 | 0.?? | ||||||||||||
4 | Ka-Tsu Tank![]() |
4.50 | 0.?? | 9.00 | 0.?? | 18.00 | 0.2?? | ||||||||||||
5 | Armed Daihatsu![]() |
2,50 | 0.0720? | 5.00 | 0.?? | 10.00 | 0.?? | ||||||||||||
6 | DLC + T89 Tank![]() DLC + Panzer II ![]() |
1.50 | 0.0100? | 3.00 | 0.?? | 6.00 | 0.?? | ||||||||||||
7 | Soukoutei![]() Toku DLC + Ho-Ni Tank ![]() |
1.10 | 0.0200? | 2.20 | 0.?? | 4.40 | 0.?? | ||||||||||||
8 | Ka-Mi Tank![]() |
0.75 | 0.0041? | 1.50 | 0.?? | 3.00 | 0.?? | ||||||||||||
![]() |
B | Drums![]() |
0.0 | N/A | 0.0 | N/A | 10.0 | N/A | |||||||||||
![]() |
C | Toku DLC + 11th Reg![]() M4A1 DD ![]() Toku DLC + Panzer III ![]() Toku DLC + Chi-Ha ![]() Toku DLC + Chi-Ha Kai ![]() Toku DLC + Panzer III J ![]() |
0.0 | ||||||||||||||||
Ship | Kinu Kai Ni![]() |
5.0 | N/A | 10.0 | N/A | 20.00 | N/A | ||||||||||||
Other Ships | 0.0 | 0.0 | 0.0 | ||||||||||||||||
Resource Cap | N/A | 40 | 80 | 150 | |||||||||||||||
Random Resource Increments | N/A | 0 | 0 | 0 | |||||||||||||||
Notes: |
Expeditions Bonus
For expedition stats requirements, improvements are globally simplified, overwriting the above-mentioned improvements.
- See here for more details
See Also
- Akashi's Improvement Arsenal
- Improvement/Categories
- Improvement/Helper
- Improvement/Reference Charts
- Help:Akashi Upgrades
- https://akashi-list.me/
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