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Difference between revisions of "Improvement"
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{{PortMechanicsPortal}} | {{PortMechanicsPortal}} | ||
Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. Improvements are done in [[Akashi's Improvement Arsenal]], requiring [[Akashi]]. Improvement Materials {{IM}} are notably used for improvements. | Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. Improvements are done in [[Akashi's Improvement Arsenal]], requiring [[Akashi]]. Improvement Materials {{IM}} are notably used for improvements. | ||
+ | *''See the full list of improvable equipment [[:Category:Improvable Equipment|here]] (this omit the equipment not improvable but obtainable already improved) . | ||
+ | *''See the full list of ship Helpers [[Improvement/Helper|here]]. | ||
*''For a comprehensive list of improvements, please refer to [https://akashi-list.me/ Akashi-List] or the List of Improvements.'' | *''For a comprehensive list of improvements, please refer to [https://akashi-list.me/ Akashi-List] or the List of Improvements.'' | ||
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#* Those bonuses work to some extent to reach regular [[Expeditions]] thresholds. | #* Those bonuses work to some extent to reach regular [[Expeditions]] thresholds. | ||
#* Some improvements on equipment can add some additional visible [[Equipment Bonuses|Fit Bonuses]]. | #* Some improvements on equipment can add some additional visible [[Equipment Bonuses|Fit Bonuses]]. | ||
+ | #** This works on an equipment-to-equipment and ship-to-ship basis with no general rule. | ||
# Equipped equipment cannot be improved. | # Equipped equipment cannot be improved. | ||
#* There is an option to unequip the equipment from the improvement list. | #* There is an option to unequip the equipment from the improvement list. | ||
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#* [[Akashi Kai]] has a higher success rate than her base version. | #* [[Akashi Kai]] has a higher success rate than her base version. | ||
# Improved equipment cannot be used as fodder. | # Improved equipment cannot be used as fodder. | ||
− | # Certain conversion quests like ''' | + | # Certain conversion quests like '''{{Q|F13}}''', '''{{Q|F14}}''', '''{{Q|F15}}''', '''{{Q|F19}}''', {{Q|Fm1}}, and {{Q|F24}} to {{Q|F30}}, that do not require improved equipment, will carry over any {{Star}} to the upgraded equipment. |
#* This is currently the '''only''' way to obtain improved versions of the {{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}, {{Equipment/Link|Suisei (Egusa Squadron)}} & {{Equipment/Link|Reppuu (601 Air Group)}} (unimprovable otherwise). | #* This is currently the '''only''' way to obtain improved versions of the {{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}, {{Equipment/Link|Suisei (Egusa Squadron)}} & {{Equipment/Link|Reppuu (601 Air Group)}} (unimprovable otherwise). | ||
− | # Certain conversion quests like | + | # Certain conversion quests like {{Q|F62}}, {{Q|F89}}, {{Q|F70}}, and {{Q|F107}}, allow to use improved equipment, but any {{Star}} are lost during conversion. |
=Improvement Success Rates= | =Improvement Success Rates= | ||
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*''For calculated improvment bonuses, please refer to the [[Improvement/Categories|Categories Charts]] or [[Improvement/Reference_Charts|Reference Charts]].'' | *''For calculated improvment bonuses, please refer to the [[Improvement/Categories|Categories Charts]] or [[Improvement/Reference_Charts|Reference Charts]].'' | ||
− | The improvement effects are unknown for | + | The improvement effects are unknown for some equipment types/cases. |
− | |||
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− | + | ==Square Rooted Bonus== | |
Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by: | Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by: | ||
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar}</math> | ||
+ | |} | ||
− | + | ;With | |
− | |||
* <math>\bigstar</math> is the improvement level of the equipment. | * <math>\bigstar</math> is the improvement level of the equipment. | ||
* <math>\text{Mod}_\text{equip}</math> is the equipment modifier for that stat. Please refer to the table below for details. | * <math>\text{Mod}_\text{equip}</math> is the equipment modifier for that stat. Please refer to the table below for details. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
− | !colspan= | + | !colspan=2 rowspan=2|Equipment Type |
!colspan=2|Day Battle | !colspan=2|Day Battle | ||
!rowspan=2|Night Battle | !rowspan=2|Night Battle | ||
Line 73: | Line 69: | ||
!rowspan=2|Fighter Power | !rowspan=2|Fighter Power | ||
!rowspan=2|LoS | !rowspan=2|LoS | ||
− | !colspan= | + | !colspan=4|Accuracy<ref>[https://docs.google.com/spreadsheets/d/183MFdMfBS7Oc3doCZYyI-R1jxDaCZ-Y9wMt_HW8PFEg/edit#gid=0]</ref> |
!colspan=2|Evasion | !colspan=2|Evasion | ||
|- | |- | ||
!Firepower!!Torpedo | !Firepower!!Torpedo | ||
!Ship!!Fleet | !Ship!!Fleet | ||
− | ! | + | !Day!!Night!!Torpedo!!ASW |
!Shelling!!Torpedo | !Shelling!!Torpedo | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=3|[[Main Gun]]s |
− | + | |([[Very Large Caliber Main Gun|Very]]) [[Large Caliber Main Gun|Large]]<br>{{Large Gun}}{{Very Large Gun}} | |
− | | 1.5|| -|| 1|| -|| -|| -|| -|| -|| 1|| -|| -|| - | + | | 1.5|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| - |
|- | |- | ||
− | + | |[[Medium Caliber Main Gun|Medium]]/[[Small Caliber Main Gun|Small]] (Red)<br>{{Med Gun}}{{Light Gun}} | |
− | | 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| -|| -|| - | + | | 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| - |
|- | |- | ||
− | + | |[[:Category:Main High-Angle Guns|HA]] (Green)<br>{{Main Green}} | |
− | + | | 1|| -|| 1|| -||rowspan=3| 2<ref name="aa1">For base {{AA}} AA ≤ 7</ref><br>3<ref name="aa2">For base {{AA}} AA ≥ 8</ref>||rowspan=3| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| -|| -|| 1|| 1.3|| -|| -|| -|| - | |
− | |||
− | |||
− | | 1|| -|| 1|| -||rowspan=3| 2<ref name="aa1">For base {{AA}} AA ≤ 7</ref><br>3<ref name="aa2">For base {{AA}} AA ≥ 8</ref>||rowspan=3| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| -|| -|| 1|| -|| -|| - | ||
|- | |- | ||
| rowspan=4|[[Secondary Gun]]s | | rowspan=4|[[Secondary Gun]]s | ||
− | + | |{{EquipmentLink|90mm Single High-angle Gun Mount|text=90 mm Single HA}}<br>{{Sec Green}} | |
− | | 1|| -|| 1|| -|| -|| -|| 1|| -|| -|| - | + | | 1|| -|| 1|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| - |
|- | |- | ||
− | | | + | |(Large) [[:Category:Secondary High-Angle Guns|HA]] (Green)<br>{{Sec Green}} {{Large Sec Green}} |
− | |rowspan=2| [[#Linear Bonus|Linear]] 0.2<ref name="fp1">For base {{Firepower}} FP ≤ 3</ref><br>[[#Linear Bonus|Linear]] 0.3<ref name="fp2">For base {{Firepower}} FP ≥ 5</ref>|| -||rowspan=2| [[#Linear Bonus|Linear]] 0.2<ref name="fp1"/><br>[[#Linear Bonus|Linear]] 0.3<ref name="fp2"/>|| -|| -|| -|| 1|| -|| -|| - | + | |rowspan=2| [[#Linear Bonus|Linear]] 0.2<ref name="fp1">For base {{Firepower}} FP ≤ 3</ref><br>[[#Linear Bonus|Linear]] 0.3<ref name="fp2">For base {{Firepower}} FP ≥ 5</ref>|| -||rowspan=2| [[#Linear Bonus|Linear]] 0.2<ref name="fp1"/><br>[[#Linear Bonus|Linear]] 0.3<ref name="fp2"/>|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| - |
|- | |- | ||
− | + | |Surface (Yellow)<br>{{Sec Gun}} | |
− | | -|| -|| -|| -|| -|| -|| 1|| -|| -|| - | + | | -|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| - |
|- | |- | ||
− | + | |{{EquipmentLink|15.2cm Single Gun Mount|text=15.2 cm Single}} & {{EquipmentLink|OTO 152mm Triple Rapid Fire Gun Mount|text=OTO}}<br>{{Sec Gun}} | |
− | | 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| -|| -|| - | + | | 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| - |
|- | |- | ||
− | | colspan= | + | | colspan=2|[[Anti-Aircraft Fire Director]]s<br>{{AAFD}} |
− | | 1|| -|| 1|| -|| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| -|| -|| 1|| -|| -|| - | + | | 1|| -|| 1|| -|| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| -|| -|| 1|| 1.3|| -|| -|| -|| - |
|- | |- | ||
− | | colspan= | + | | colspan=2|[[AA Gun|Anti-Air Guns]]<br>{{AA Gun}} |
− | | 1|| 1.2|| -|| -|| 4<ref name="aa1"/><br>6<ref name="aa2"/>|| -|| -|| -|| -|| 2|| -|| - | + | | 1|| 1.2|| -|| -|| 4<ref name="aa1"/><br>6<ref name="aa2"/>|| -|| -|| -|| -|| -|| 2|| -|| -|| - |
|- | |- | ||
− | | colspan= | + | | colspan=2|[[Torpedo]]es<br>{{TorpedoWeapon}} |
− | | -|| 1.2|| 1|| -|| -|| -|| -|| -|| -|| 2|| -|| - | + | | -|| 1.2|| 1|| -|| -|| -|| -|| -|| -|| 1.3|| 2|| -|| -|| - |
|- | |- | ||
− | | colspan= | + | | colspan=2|[[Midget Submarine]]s<br>{{Minisub}} |
− | | -|| -|| 1|| -|| -|| -|| -|| -|| -|| -|| -|| - | + | | -|| -|| 1|| -|| -|| -|| -|| -|| -|| 1.3|| -|| -|| -|| - |
|- | |- | ||
− | | colspan= | + | | colspan=2|(Large) [[Carrier Recon]]s/[[Large Flying Boat]]s<br>{{Carrier Recon}}{{Large Recon}}{{LFB}} |
− | | -|| -|| -|| -|| -|| -|| -|| 1.2|| -|| -|| -|| - | + | | -|| -|| -|| -|| -|| -|| -|| 1.2|| -|| -|| -|| -|| -|| - |
|- | |- | ||
− | | colspan= | + | | colspan=2|[[LB Recon]]s<br>{{Land-Based Recon}} |
− | | -|| -|| -|| -|| -|| -|| -|| 1.2|| -|| -|| -|| - | + | | -|| -|| -|| -|| -|| -|| -|| 1.2?<ref>LoS might be affected like other recons, but it is not measurable, due to how LBAS work.</ref>|| -|| -|| -|| -|| -|| - |
|- | |- | ||
− | | rowspan=2|[[Seaplane]]s<br>{{Seaplane}} | + | | rowspan=2|[[Seaplane]]s<br>{{Seaplane}}{{Night Recon}} |
− | + | |[[SPR|Recons]] | |
− | | -|| -|| -|| -|| -|| -|| -|| 1.2|| -|| -|| -|| - | + | | -|| -|| -|| -|| -|| -|| -|| 1.2|| -|| -|| -|| -|| -|| - |
|- | |- | ||
− | + | |[[SPB|Bombers]] | |
− | | -|| -|| -|| -|| -|| -|| -|| 1.1|| -|| -|| -|| - | + | | -|| -|| -|| -|| -|| -|| -|| 1.1|| -|| -|| -|| -|| -|| - |
|- | |- | ||
− | | colspan= | + | | colspan=2|[[Rotorcraft]]/[[Liaison Aircraft]]<br>{{Autogyro}}{{ASWPlane}} |
− | | -|| -|| -|| -|| -|| -|| -|| | + | | -|| -|| -|| [[#Linear Bonus|Linear]]|| -|| -|| -|| -|| 1?<ref name="?">Unconfirmed yet</ref>|| 1.3?<ref name="?"/>|| -|| -|| -|| - |
|- | |- | ||
| rowspan=2|[[Land Based Bomber]]s | | rowspan=2|[[Land Based Bomber]]s | ||
− | + | |[[LB Attacker|Attackers]]/[[LB Assault|Assault]]/[[LB Patrol|ASW]]/[[LB Heavy|Heavy Bombers]]<br>{{LB Attacker}}{{LB Assault}}{{LB ASW}}{{LB Heavy}} | |
− | | -||{{ToolTip|0.7*|both {{Torpedo}} and {{Dive}}[https://twitter.com/Divinity_123/status/1659942246353891329]}}|| -|| -|| -|| -||rowspan=2| 0.5 | + | | -||{{ToolTip|0.7*|both {{Torpedo}} and {{Dive}}[https://twitter.com/Divinity_123/status/1659942246353891329]}}|| -|| -|| -|| -||rowspan=2| 0.5|| -|| -|| -|| -|| -|| -|| - |
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|- | |- | ||
− | | | + | |{{EquipmentLink|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)|text=Hayabusa bomber}}<br>{{IconText|{{LB Fighter 2}}|bomber}} |
− | | | + | | -|| {{ToolTip|0.7*|only against DD and Installation [https://twitter.com/Divinity_123/status/1659942251257004035] }}|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| - |
|- | |- | ||
− | | colspan= | + | | colspan=2|[[Radar]]s<br>{{Radar}} |
− | | | + | | -|| -|| -|| -|| -|| 0<ref>For [[Surface Radar]]s</ref><br>1.5<ref>For [[Air Radar]]s</ref>|| -|| 1.25<ref>For [[Small Radar]]s</ref><br>1.4<ref>For ([[Very Large Radar|Very]]) [[Large Radar]]s</ref>|| 1<ref>For pure [[Surface Radar]]s & Large Dual Purpose Radars</ref><br>1.7<ref>For pure [[Air Radar]]s & Small Dual Purpose Radars</ref>|| 1.3<ref>For base {{Hit}} Acc ≤ 2</ref><br>1.6<ref>For base {{Hit}} Acc ≥ 3</ref>|| -|| -|| -|| - |
|- | |- | ||
− | | colspan= | + | | colspan=2|[[Depth Charge]]s<br>{{DepthCharge}} |
− | | | + | | 0.75|| -|| -||rowspan=2| 0.67|| -|| -|| -|| -|| -|| -|| -|| -|| -|| - |
|- | |- | ||
− | | colspan= | + | | colspan=2|{{EquipmentLink|Type 95 Depth Charge|text=T95 DC}} & {{EquipmentLink|Type 2 Depth Charge|Type 2 Depth Charge Kai 2|text=T2/K2 DC}}<br>{{DepthCharge}} |
− | | | + | | -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| - |
|- | |- | ||
− | | colspan= | + | | colspan=2|[[Sonar]]s<br>{{Sonar}} |
− | | | + | | 0.75|| -|| -|| 0.67|| -|| -|| -|| -|| -|| -|| -|| 1.3|| -|| 1.5 |
|- | |- | ||
− | | colspan= | + | | colspan=2|[[Engine Improvement]]s<br>{{Turbine}} |
− | | | + | | -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -||colspan=2| 1.5 |
|- | |- | ||
− | | colspan= | + | | colspan=2|[[Shell]]s/[[Searchlights]]/[[Lookout]]s<br>[[Landing Equipment]]/[[Command Facilities]]<br>{{AA Shell}}{{AP Shell}}{{Searchlight}}{{SurfaceShipPersonnel}}{{LandingCraft}}{{Amphibious Tank}}{{Army Units}}{{FCF}} |
− | | -|| -|| -|| -|| -|| -|| | + | | 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| - |
|- | |- | ||
− | | colspan= | + | | colspan=2|[[Aviation Personnel]]s/[[Anti-Ground Rocket]]s<br>[[Smoke Generator]]s<br>{{Aviation Personnel}}{{AntiGroundArtillery}}{{Smoke}} |
− | | -|| -|| -|| -|| -|| -|| | + | | 1|| -|| 1|| -|| -|| -|| -|| -|| 1?<ref name="?"/>|| 1.3?<ref name="?"/>|| -|| -|| -|| - |
|} | |} | ||
<references/> | <references/> | ||
{{Clear}} | {{Clear}} | ||
− | + | ==Linear Bonus== | |
− | Some bonuses have a linear growth. The bonus | + | Some bonuses have a linear growth. The bonus can be calculated by: |
+ | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
+ | |valign="center"| <math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \times \bigstar</math> | ||
+ | |} | ||
+ | |||
+ | ;With | ||
+ | * <math>\bigstar</math> is the improvement level of the equipment. | ||
+ | * <math>\text{Mod}_\text{equip}</math> is the equipment modifier for that stat. Please refer to the table below for details. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
Line 263: | Line 220: | ||
{{Clear}} | {{Clear}} | ||
− | === | + | ==Averaged Bonus== |
+ | The average is counted using all craft on the ship for anti-installation, and all "working" craft in the fleet for expeditions. | ||
+ | |||
+ | All the following bonuses are part of bigger formulas: | ||
+ | *''See [[Anti-Installation]] for more details, | ||
+ | *''See [[Expeditions#Expedition_Rewards|Expedition]] for more details. | ||
+ | |||
+ | {|class="wikitable" style="text-align:center" | ||
+ | !colspan=2 rowspan=2|Equipment Type | ||
+ | !colspan=2|Anti-Installation Bonuses<ref>The average stars are counted on a per-category basis, with each 3 categories being counted separately.</ref><ref>https://bbs.nga.cn/read.php?tid=39595977&rand=587</ref> | ||
+ | !rowspan=2|Expedition Bonus | ||
+ | |- | ||
+ | ! style="color:tomato"|A1 | ||
+ | ! style="color:tomato"|C | ||
+ | |- | ||
+ | |colspan=2|[[Landing Craft]]<br>{{LandingCraft}} | ||
+ | |1 + (Average {{Star}} /50) | ||
+ | |[1 + (Average {{Star}} /50)]<sup>'''N'''</sup><ref name="N">N = 1 for any [[Landing Craft]]/[[Ka-Tsu]], +1 to N for each unique: | ||
+ | *{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}} OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni}} | ||
+ | *{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}} | ||
+ | *{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}</ref> | ||
+ | |rowspan=3| 1 + (Average {{Star}} /100)<ref>Does not work for Type 3 [[Landing Tank]]s</ref> | ||
+ | |- | ||
+ | |rowspan=2|[[Amphibious Vehicle]]s<br>{{Amphibious Tank}} | ||
+ | |{{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi tank}} | ||
+ | | 1 + (Average {{Star}} /30) | ||
+ | | 1 + (Average {{Star}} /30) | ||
+ | |- | ||
+ | |{{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} | ||
+ | | 1 + (Average {{Star}} /50) | ||
+ | |[1 + (Average {{Star}} /50)]<sup>'''N'''</sup><ref name="N"/> | ||
+ | |- | ||
+ | |colspan=2|[[Landing Force]]s<br>{{Landing Forces}} | ||
+ | |colspan=2|''Unknown yet | ||
+ | | - | ||
+ | |} | ||
+ | <references/> | ||
+ | {{Clear}} | ||
+ | |||
+ | ==Misc Bonuses== | ||
+ | Other bonuses observed in the game. | ||
+ | *''See [[Smoke Generator]]s for more details, | ||
+ | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Equipment Type | !Equipment Type | ||
− | ! | + | ! Smoke Trigger Rate |
− | ! | + | ! Smoke Level |
|- | |- | ||
− | |[[ | + | |[[Smoke Generator]]s<br>{{Smoke}} |
− | | | + | | ''Increased''<ref>https://discord.com/channels/118339803660943369/178613137430282240/1160847799106158662</ref> |
+ | | ''Increased''<ref>2 smokes at {{MaxStar}} can trigger level 3 smoke[https://twitter.com/Nanano88_/status/1777318858845749464]</ref> | ||
+ | |} | ||
+ | |||
+ | It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types<ref>https://twitter.com/Divinity_123/status/1377666014834479104</ref>. | ||
+ | {|class="wikitable" style="text-align:center" | ||
+ | !Equipment Type | ||
+ | ! Effect | ||
|- | |- | ||
− | |[[ | + | |[[Submarine Equipment]]s<br>{{SubmarineRadar}} |
− | | | + | | "Nothing" |
+ | |- | ||
+ | |[[Combat Ration]]s<br>{{Rations}} | ||
+ | | "Nothing"<ref>[[Morale and Fatigue#Morale modifiers|Morale gains]] might be affected.</ref> | ||
|} | |} | ||
<references/> | <references/> | ||
{{Clear}} | {{Clear}} | ||
+ | *So far, {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiri}} improvement only serves to upgrade into {{EquipmentLink|Combat Ration (Special Onigiri)|text=Special Onigiri}}. | ||
+ | ** Since improving a {{EquipmentLink|Combat Ration}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing quest {{Q|Fd6}}. | ||
− | === | + | ===Myths=== |
− | In | + | The following have been confirmed to be negative. |
− | + | *{{Star}} on {{Searchlight}} [[Searchlights]] do NOT increase: | |
+ | **[[Night Cut-In]] rate of neither fleets, | ||
+ | **[[Shooting Order and Targeting#Searchlights|Targeting]] rate. | ||
+ | *{{Star}} on {{SurfaceShipPersonnel}} [[Lookout]]s do NOT increase [[Night Cut-In]] rate, | ||
+ | *{{Star}} on {{SubmarineRadar}} [[Submarine Equipment]]s do NOT increase [[Night Cut-In]] rate. | ||
+ | |||
+ | ==Visible Fit Bonuses== | ||
+ | The following equipment provide additional [[Visible Fit Bonuses]] to some ships when improved: | ||
+ | |||
+ | {|class="wikitable mw-collapsible mw-collapsed" | ||
+ | !Type | ||
+ | !Equipment | ||
+ | !Notes | ||
+ | |- | ||
+ | !rowspan=10|{{Large Gun}} | ||
+ | |{{EquipmentLink|38cm Twin Gun Mount Kai}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|35.6cm Triple Gun Mount Kai (Dazzle Camouflage)}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|16inch Triple Gun Mount Mk.6}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|16inch Triple Gun Mount Mk.6 mod.2}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|16inch Triple Gun Mount Mk.6 + GFCS}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|38cm Quadruple Gun Mount Kai Deux}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|35.6cm Twin Gun Mount Kai 3 (Dazzle Camouflage)}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|35.6cm Twin Gun Mount Kai 4}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|14inch/45 Twin Gun Mount}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|14inch/45 Triple Gun Mount}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=7|{{Med Gun}} | ||
+ | |{{EquipmentLink|SKC34 20.3cm Twin Gun Mount}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|14cm Twin Gun Mount Kai}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|6inch Triple Rapid Fire Gun Mount Mk.16}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|6inch Triple Rapid Fire Gun Mount Mk.16 mod.2}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|6inch Mk.XXIII Triple Gun Mount}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|14cm Twin Gun Mount Kai 2}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Prototype 20.3cm (No.4) Twin Gun Mount}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=7|{{Light Gun}} | ||
+ | |{{EquipmentLink|12.7cm Single Gun Mount}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 2}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|12.7cm Twin Gun Mount Model A Kai 2}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 3}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|120mm/50 Twin Gun Mount Kai A.mod.1937}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|12.7cm Twin Gun Mount Model C Kai 3}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|12.7cm Twin Gun Mount Model C Kai 3 H}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=5|{{Small Green}} | ||
+ | |{{EquipmentLink|10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|12.7cm Single High-angle Gun Mount (Late Model)}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Locally Modified 12.7cm Twin High-angle Gun Mount}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Locally Modified 10cm Twin High-angle Gun Mount}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|12cm Single High-angle Gun Mount Model E Kai}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | !{{Sec Gun}} | ||
+ | |{{EquipmentLink|15.2cm Triple Gun Mount}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=4|{{Sec Green}} | ||
+ | |{{EquipmentLink|8cm High-angle Gun Kai + Additional Machine Guns}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|65mm/64 Single Rapid Fire Gun Mount Kai}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|12cm Single High-angle Gun Mount + 25mm Machine Guns Additions}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=2|{{AA Gun}} | ||
+ | |{{EquipmentLink|2cm Flakvierling 38}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|3.7cm FlaK M42}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | !rowspan=3|{{TorpedoWeapon}} | ||
+ | |{{EquipmentLink|53cm Twin Torpedo Mount}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|61cm Triple (Oxygen) Torpedo Mount Late Model}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|61cm Quadruple (Oxygen) Torpedo Mount Late Model}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=2|{{Sub Torpedo}} | ||
+ | |{{EquipmentLink|Late Model 53cm Bow Torpedo Mount (8 tubes)}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Skilled Sonar Personnel + Late Model Bow Torpedo Mount (4 tubes)}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | !rowspan=3|{{Fighter}} | ||
+ | |{{EquipmentLink|Seafire Mk.III Kai}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Shiden Kai 4}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=5|{{Dive Bomber}} | ||
+ | |{{EquipmentLink|SBD-5}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|SB2C-3}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|SB2C-5}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 0 Fighter Model 64 (Two-seat w/ KMX)}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 0 Fighter Model 64 (Skilled Fighter-bomber)}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=2|{{Torpedo Bomber}} | ||
+ | |{{EquipmentLink|Barracuda Mk.II}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Barracuda Mk.III}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=5|{{Carrier Recon}} | ||
+ | |{{EquipmentLink|Saiun}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 2 Reconnaissance Aircraft}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Saiun (Eastern Caroline Air Group)}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Saiun (4th Recon Squad)}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Fulmar (Reconnaissance Fighter/Skilled)}} | ||
+ | |Not improbable | ||
+ | |- | ||
+ | !{{Large Recon}} | ||
+ | |{{EquipmentLink|Prototype Keiun (Carrier-based Reconnaissance Model)}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=8|{{SPR}} | ||
+ | |{{EquipmentLink|Ar196 Kai}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Shiun}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|OS2U}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|SOC Seagull}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|SO3C Seamew Kai}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Shiun (Skilled)}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 0 Small Reconnaissance Seaplane}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 0 Small Reconnaissance Seaplane (Skilled)}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | !{{Night Recon}} | ||
+ | |{{EquipmentLink|Loire 130M}} | ||
+ | | | ||
+ | |- | ||
+ | !{{SPF}} | ||
+ | |{{EquipmentLink|Kyoufuu Kai 2}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=3|{{ASWPlane}} | ||
+ | |{{EquipmentLink|Type 3 Command Liaison Aircraft Kai}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | !rowspan=2|{{DepthCharge}} | ||
+ | |{{EquipmentLink|Type 2 Depth Charge}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 2 Depth Charge Kai 2}} | ||
+ | | | ||
+ | |- | ||
+ | !{{Small Sonar}} | ||
+ | |{{EquipmentLink|Type 3 Active Sonar Kai}} | ||
+ | | | ||
+ | |- | ||
+ | !{{Large Sonar}} | ||
+ | |{{EquipmentLink|Type 0 Passive Sonar}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=2|{{Small Radar}} | ||
+ | |{{EquipmentLink|Type 13 Air Radar Kai (Late Model)}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model)}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=5|{{Large Radar}} | ||
+ | |{{EquipmentLink|FuMO25 Radar}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 21 Air Radar Kai 2}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 42 Air Radar Kai 2}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 281 Radar}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 274 Fire Control Radar}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | !{{SubmarineRadar}} | ||
+ | |{{EquipmentLink|Late Model Radar & Passive Radiolocator + Snorkel Equipment}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | !rowspan=2|{{AA Shell}} | ||
+ | |{{EquipmentLink|Type 3 Shell Kai}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|Type 3 Shell Kai 2}} | ||
+ | | | ||
+ | |- | ||
+ | !{{SurfaceShipPersonnel}} | ||
+ | |{{EquipmentLink|Torpedo Squadron Skilled Lookouts}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | !{{Turbine}} | ||
+ | |{{EquipmentLink|New Model High Temperature High Pressure Boiler}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=2|{{Large Armor}} | ||
+ | |{{EquipmentLink|Pugliese Underwater Protection Bulkhead}} | ||
+ | | | ||
+ | |- | ||
+ | |{{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)}} | ||
+ | | | ||
+ | |- | ||
+ | !{{Aviation Personnel}} | ||
+ | |{{EquipmentLink|Skilled Deck Personnel + Aviation Maintenance Hands}} | ||
+ | | | ||
+ | |- | ||
+ | !rowspan=2|{{Amphibious Tank}} | ||
+ | |{{EquipmentLink|Special Type 4 Amphibious Tank}} | ||
+ | |Not improvable | ||
+ | |- | ||
+ | |{{EquipmentLink|Special Type 4 Amphibious Tank Kai}} | ||
+ | |Not improvable | ||
+ | |} | ||
− | == | + | ==Equipability== |
− | + | The following equipment have enhanced [[Equipment/Equipability|equipability]] when improved: | |
+ | *{{EquipmentLink|Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model)}} at {{Star}}+4: | ||
+ | **Can be equipped in the [[RE]] of: {{Class|Kagerou}}, {{Class|Yuugumo}}, {{Class|Matsu}}, [[Shimakaze Kai]], [[Shigure Kai San]], [[Harusame Kai Ni]], {{Class|Kongou|Kai Ni B/C}} | ||
+ | *{{EquipmentLink|FuMO25 Radar}} at {{Star}}+7: | ||
+ | **Can be equipped in the [[RE]] of: {{Class|Bismarck}}, {{Class|Admiral Hipper}} | ||
+ | ==Resource Node Bonus== | ||
+ | Uniquely on the [[Resource Node]]s of [[1-6]] and [[3-5]], improvements {{Star}} slightly increase resource gains. | ||
{{Gain Modifier Sp2}} | {{Gain Modifier Sp2}} | ||
+ | |||
+ | ==Expeditions Bonus== | ||
+ | For expedition stats requirements, improvements {{Star}} are globally simplified, overwriting the above-mentioned improvements. | ||
+ | *''See [[Expeditions#Adjusted Improvement|here]] for more details | ||
=See Also= | =See Also= | ||
*[[Akashi's Improvement Arsenal]] | *[[Akashi's Improvement Arsenal]] | ||
*[[Improvement/Categories]] | *[[Improvement/Categories]] | ||
+ | *[[Improvement/Helper]] | ||
*[[Improvement/Reference Charts]] | *[[Improvement/Reference Charts]] | ||
+ | *[[Help:Akashi Upgrades]] | ||
*https://akashi-list.me/ | *https://akashi-list.me/ | ||
{{Mechanics}} | {{Mechanics}} |
Revision as of 16:37, 1 May 2024
Home Port's Mechanics Portal | ||
---|---|---|
Ship | Equipment | |
Marriage · Morale and Fatigue · Gifting · Supply Repairs · Remodel · Modernization · Construction |
Development · Improvement · Fit Bonuses Speed · Range · Plane Proficiency | |
Stats · Resources · Experience and Rank · Ranking |
Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. Improvements are done in Akashi's Improvement Arsenal, requiring Akashi. Improvement Materials are notably used for improvements.
- See the full list of improvable equipment here (this omit the equipment not improvable but obtainable already improved) .
- See the full list of ship Helpers here.
- For a comprehensive list of improvements, please refer to Akashi-List or the List of Improvements.
Overview
- Improvement levels are displayed beside equipment names.
- Improvement bonuses are hidden. The increase in stats is not reflected on ship girls' stat cards.
- This means they do not count for Support Expeditions or for reaching certain thresholds like for OASW.
- Those bonuses work to some extent to reach regular Expeditions thresholds.
- Some improvements on equipment can add some additional visible Fit Bonuses.
- This works on an equipment-to-equipment and ship-to-ship basis with no general rule.
- Equipped equipment cannot be improved.
- There is an option to unequip the equipment from the improvement list.
- Equipment must be unlocked in order to be upgraded to a better version.
- Improvements have a chance to fail. Please see below.
- Materials () and any fodder equipment are still lost on failure.
- Items are not lost.
- The equipment being improved is never lost.
- It is recommended to use the guaranteed improvement toggle when dealing with expensive improvements and/or rare fodder at +6 and beyond.
- Akashi Kai has a higher success rate than her base version.
- Materials () and any fodder equipment are still lost on failure.
- Improved equipment cannot be used as fodder.
- Certain conversion quests like F13, F14, F15, F19, Fm1, and F24 to F30, that do not require improved equipment, will carry over any to the upgraded equipment.
- This is currently the only way to obtain improved versions of the Tenzan Model 12 (Tomonaga Squadron), Suisei (Egusa Squadron) & Reppuu (601 Air Group) (unimprovable otherwise).
- Certain conversion quests like F62, F89, F70, and F107, allow to use improved equipment, but any are lost during conversion.
Improvement Success Rates
Akashi's level does not affect improvement rates. However, her remodel status does. It is highly recommended that she be remodeled to Kai as soon as possible, to maximize improvement success rates. The data below is sourced from KanColle Kai.
Modification Level | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | Max★ | Upgrade |
---|---|---|---|---|---|---|---|---|---|---|---|
Akashi | 100% | 100% | 100% | 100% | 95% | 90% | 80% | 77% | 72% | 60% | 50% |
Akashi Kai | 100% | 100% | 100% | 100% | 100% | 95% | 90% | 82% | 77% | 67% | 62% |
Improvement Bonuses
The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself.
- Most improved stats will come as decimal numbers due to the use as base decimals and how square roots work.
- It is important to note that decimals must not be discarded in favor of whole numbers, as stats will be multiplied by various formulas anyway, to finally be rounded down/up.
- For calculated improvment bonuses, please refer to the Categories Charts or Reference Charts.
The improvement effects are unknown for some equipment types/cases.
Square Rooted Bonus
Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:
[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar} }[/math] |
- With
- [math]\displaystyle{ \bigstar }[/math] is the improvement level of the equipment.
- [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] is the equipment modifier for that stat. Please refer to the table below for details.
Equipment Type | Day Battle | Night Battle | ASW | AA | Fighter Power | LoS | Accuracy[1] | Evasion | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Firepower | Torpedo | Ship | Fleet | Day | Night | Torpedo | ASW | Shelling | Torpedo | ||||||
Main Guns | (Very) Large Sp |
1.5 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - |
Medium/Small (Red) |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
HA (Green) Main |
1 | - | 1 | - | 2[2] 3[3] |
2[2] 3[3] |
- | - | 1 | 1.3 | - | - | - | - | |
Secondary Guns | 90 mm Single HA Sec |
1 | - | 1 | - | - | - | 1 | 1.3 | - | - | - | - | ||
(Large) HA (Green) Sec Sp_Sec |
Linear 0.2[4] Linear 0.3[5] |
- | Linear 0.2[4] Linear 0.3[5] |
- | - | - | 1 | 1.3 | - | - | - | - | |||
Surface (Yellow) |
- | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |||
15.2 cm Single & OTO |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
Anti-Aircraft Fire Directors |
1 | - | 1 | - | 2[2] 3[3] |
2[2] 3[3] |
- | - | 1 | 1.3 | - | - | - | - | |
Anti-Air Guns |
1 | 1.2 | - | - | 4[2] 6[3] |
- | - | - | - | - | 2 | - | - | - | |
Torpedoes |
- | 1.2 | 1 | - | - | - | - | - | - | 1.3 | 2 | - | - | - | |
Midget Submarines Minisub |
- | - | 1 | - | - | - | - | - | - | 1.3 | - | - | - | - | |
(Large) Carrier Recons/Large Flying Boats Sp |
- | - | - | - | - | - | - | 1.2 | - | - | - | - | - | - | |
LB Recons LB |
- | - | - | - | - | - | - | 1.2?[6] | - | - | - | - | - | - | |
Seaplanes |
Recons | - | - | - | - | - | - | - | 1.2 | - | - | - | - | - | - |
Bombers | - | - | - | - | - | - | - | 1.1 | - | - | - | - | - | - | |
Rotorcraft/Liaison Aircraft |
- | - | - | Linear | - | - | - | - | 1?[7] | 1.3?[7] | - | - | - | - | |
Land Based Bombers | Attackers/Assault/ASW/Heavy Bombers |
- | 0.7*both and [5] | - | - | - | - | 0.5 | - | - | - | - | - | - | - |
Hayabusa bomber bomber |
- | 0.7*only against DD and Installation [6] | - | - | - | - | - | - | - | - | - | - | - | ||
Radars |
- | - | - | - | - | 0[8] 1.5[9] |
- | 1.25[10] 1.4[11] |
1[12] 1.7[13] |
1.3[14] 1.6[15] |
- | - | - | - | |
Depth Charges |
0.75 | - | - | 0.67 | - | - | - | - | - | - | - | - | - | - | |
T95 DC & T2/K2 DC |
- | - | - | - | - | - | - | - | - | - | - | - | - | ||
Sonars |
0.75 | - | - | 0.67 | - | - | - | - | - | - | - | 1.3 | - | 1.5 | |
Engine Improvements |
- | - | - | - | - | - | - | - | - | - | - | - | 1.5 | ||
Shells/Searchlights/Lookouts Landing Equipment/Command Facilities |
1 | - | 1 | - | - | - | - | - | 1 | 1.3 | - | - | - | - | |
Aviation Personnels/Anti-Ground Rockets Smoke Generators |
1 | - | 1 | - | - | - | - | - | 1?[7] | 1.3?[7] | - | - | - | - |
- ↑ [1]
- ↑ 2.0 2.1 2.2 2.3 2.4 For base AA ≤ 7
- ↑ 3.0 3.1 3.2 3.3 3.4 For base AA ≥ 8
- ↑ 4.0 4.1 For base FP ≤ 3
- ↑ 5.0 5.1 For base FP ≥ 5
- ↑ LoS might be affected like other recons, but it is not measurable, due to how LBAS work.
- ↑ 7.0 7.1 7.2 7.3 Unconfirmed yet
- ↑ For Surface Radars
- ↑ For Air Radars
- ↑ For Small Radars
- ↑ For (Very) Large Radars
- ↑ For pure Surface Radars & Large Dual Purpose Radars
- ↑ For pure Air Radars & Small Dual Purpose Radars
- ↑ For base Acc ≤ 2
- ↑ For base Acc ≥ 3
Linear Bonus
Some bonuses have a linear growth. The bonus can be calculated by:
[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \times \bigstar }[/math] |
- With
- [math]\displaystyle{ \bigstar }[/math] is the improvement level of the equipment.
- [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] is the equipment modifier for that stat. Please refer to the table below for details.
Equipment Type | Fighter Power | Dive Bomb | Torpedo | ASW | Armor | |
---|---|---|---|---|---|---|
Submarine Torpedoes Sub |
- | - | 0.2 | - | - | |
Fighters |
0.2 | - | - | - | - | |
Seaplane Fighters |
- | - | - | - | ||
LB Fighters |
- | - | - | - | ||
Fighter-Bombers |
0.25 | - | - | - | - | |
Mod 64 Zero FB |
- | - | 0.2 | - | ||
Dive Bombers (ex. FB) |
- | 0.2 | - | - | ||
Torpedo Bombers |
- | - | 0.2 | - | ||
Seaplane Bombers |
- | 0.2 | - | - | - | |
Rotorcraft |
- | - | - | 0.2[1] 0.3[2] |
- | |
Liaison Aircraft [3] |
- | - | - | 0.2[4] 0.3[5] |
- | |
Extra Armor |
Medium | - | - | - | - | 0.2 |
Large | - | - | - | - | 0.3 |
Averaged Bonus
The average is counted using all craft on the ship for anti-installation, and all "working" craft in the fleet for expeditions.
All the following bonuses are part of bigger formulas:
- See Anti-Installation for more details,
- See Expedition for more details.
Equipment Type | Anti-Installation Bonuses[1][2] | Expedition Bonus | ||
---|---|---|---|---|
A1 | C | |||
Landing Craft |
1 + (Average /50) | [1 + (Average /50)]N[3] | 1 + (Average /100)[4] | |
Amphibious Vehicles |
Ka-Mi tank | 1 + (Average /30) | 1 + (Average /30) | |
Ka-Tsu tanks |
1 + (Average /50) | [1 + (Average /50)]N[3] | ||
Landing Forces |
Unknown yet | - |
- ↑ The average stars are counted on a per-category basis, with each 3 categories being counted separately.
- ↑ https://bbs.nga.cn/read.php?tid=39595977&rand=587
- ↑ 3.0 3.1 N = 1 for any Landing Craft/Ka-Tsu, +1 to N for each unique:
- ↑ Does not work for Type 3 Landing Tanks
Misc Bonuses
Other bonuses observed in the game.
- See Smoke Generators for more details,
Equipment Type | Smoke Trigger Rate | Smoke Level |
---|---|---|
Smoke Generators |
Increased[1] | Increased[2] |
It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types[3].
Equipment Type | Effect |
---|---|
Submarine Equipments |
"Nothing" |
Combat Rations |
"Nothing"[4] |
- ↑ https://discord.com/channels/118339803660943369/178613137430282240/1160847799106158662
- ↑ 2 smokes at can trigger level 3 smoke[4]
- ↑ https://twitter.com/Divinity_123/status/1377666014834479104
- ↑ Morale gains might be affected.
- So far, Onigiri improvement only serves to upgrade into Special Onigiri.
- Since improving a Combat Ration up to +6★ cost 0 screw, it is possible to farm some screw by upgrading a ration once a day while doing quest Fd6.
Myths
The following have been confirmed to be negative.
- on Searchlights do NOT increase:
- Night Cut-In rate of neither fleets,
- Targeting rate.
- on Lookouts do NOT increase Night Cut-In rate,
- on Submarine Equipments do NOT increase Night Cut-In rate.
Visible Fit Bonuses
The following equipment provide additional Visible Fit Bonuses to some ships when improved:
Equipability
The following equipment have enhanced equipability when improved:
- Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model) at +4:
- Can be equipped in the RE of: Kagerou-class, Yuugumo-class, Matsu-class, Shimakaze Kai, Shigure Kai San, Harusame Kai Ni, Kongou-class Kai Ni B/C
- FuMO25 Radar at +7:
- Can be equipped in the RE of: Bismarck-class, Admiral Hipper-class
Resource Node Bonus
Uniquely on the Resource Nodes of 1-6 and 3-5, improvements slightly increase resource gains.
Special Resource Nodes Gain Modifiers Type 2 | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||||||||||||||||
Type | Name | 1-6 | 3-5 | ||||||||||||||||
N | G |
G [2] |
M |
M [2] |
J |
J [2] | |||||||||||||
A | 1 | Toku Daihatsu Landing Craft | 0.0 | 6.00 | 0.3800? | 12.00 | 0.?? | 24.00 | 0.?? | ||||||||||
2 | Ka-Tsu Tank Kai | 5.50 | 0.?? | 11.00 | 0.?? | 22.00 | 0.2?? | ||||||||||||
3 | Daihatsu Landing Craft | 5.00 | 0.0350? | 10.00 | 0.?? | 20.00 | 0.?? | ||||||||||||
4 | Ka-Tsu Tank | 4.50 | 0.?? | 9.00 | 0.?? | 18.00 | 0.2?? | ||||||||||||
5 | Armed Daihatsu | 2,50 | 0.0720? | 5.00 | 0.?? | 10.00 | 0.?? | ||||||||||||
6 | DLC + T89 Tank DLC + Panzer II |
1.50 | 0.0100? | 3.00 | 0.?? | 6.00 | 0.?? | ||||||||||||
7 | Soukoutei Toku DLC + Ho-Ni Tank |
1.10 | 0.0200? | 2.20 | 0.?? | 4.40 | 0.?? | ||||||||||||
8 | Ka-Mi Tank | 0.75 | 0.0041? | 1.50 | 0.?? | 3.00 | 0.?? | ||||||||||||
B | Drums | 0.0 | N/A | 0.0 | N/A | 10.0 | N/A | ||||||||||||
C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||||||||||||||||
Ship | Kinu Kai Ni[3] | 5.0 | N/A | 10.0 | N/A | 20.00 | N/A | ||||||||||||
Other Ships | 0.0 | 0.0 | 0.0 | ||||||||||||||||
Resource Cap | N/A | 40 | 80 | 150 | |||||||||||||||
Random Resource Increments | N/A | 0 | 0 | 0 | |||||||||||||||
Notes: |
Expeditions Bonus
For expedition stats requirements, improvements are globally simplified, overwriting the above-mentioned improvements.
- See here for more details
See Also
- Akashi's Improvement Arsenal
- Improvement/Categories
- Improvement/Helper
- Improvement/Reference Charts
- Help:Akashi Upgrades
- https://akashi-list.me/
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