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Difference between revisions of "Improvement"

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=Introduction=
+
{{PortMechanicsPortal}}
 
+
Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. Improvements are done in [[Akashi's Improvement Arsenal]], requiring [[Akashi]]. Improvement Materials {{IM}} are notably used for improvements.
Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. [[Akashi]] is required to improve equipment. Improvements are done in [[Akashi's Improvement Arsenal]]. Improvement Materials {{IM}} are needed for all improvements.
+
*''See the full list of improvable equipment [[:Category:Improvable Equipment|here]] (this omit the equipment not improvable but obtainable already improved) .
 
+
*''See the full list of ship Helpers [[Improvement/Helper|here]].
''For a comprehensive list of improvements, please refer to [https://akashi-list.me/ Akashi-List] or the [[Improvement/Table|List of Improvments]].''
+
*''For a comprehensive list of improvements, please refer to [https://akashi-list.me/ Akashi-List] or the List of Improvements.''
  
 
=Overview=
 
=Overview=
 
 
# Improvement levels are displayed beside equipment names.
 
# Improvement levels are displayed beside equipment names.
#* They run from <span style="color:#00cccc;">'''+1'''</span> to <span style="color:#00cccc;">'''★MAX'''</span> (+10).
+
#* They run from {{Star}}'''+1''' to {{MaxStar}} (+10).
# Improvement bonuses are '''hidden'''. The increase in stats are not reflected on the stat cards of ship girls.
+
# Improvement bonuses are '''hidden'''. The increase in stats is not reflected on ship girls' stat cards.
#* This means they do not affect [[Support Expedition]]s or hitting [[OASW]] thresholds.
+
#* This means they do not count for [[Support Expedition]]s or for reaching certain thresholds like for [[OASW]].
 +
#* Those bonuses work to some extent to reach regular [[Expeditions]] thresholds.
 +
#* Some improvements on equipment can add some additional visible [[Equipment Bonuses|Fit Bonuses]].
 +
#** This works on an equipment-to-equipment and ship-to-ship basis with no general rule.
 
# Equipped equipment cannot be improved.
 
# Equipped equipment cannot be improved.
 
#* There is an option to unequip the equipment from the improvement list.
 
#* There is an option to unequip the equipment from the improvement list.
 
# Equipment must be unlocked in order to be upgraded to a better version.
 
# Equipment must be unlocked in order to be upgraded to a better version.
# Improvements have a chance to fail. Please see [[#Improvement Success Rates|below]] for details.
+
# Improvements have a chance to fail. Please see [[#Improvement Success Rates|below]].
#* Materials and any fodder equipment are still lost on failure.
+
#* '''Materials ({{DM}}{{IM}}) and any fodder equipment are still lost on failure.'''
#* You will not lose the actual equipment being improved.
+
#** [[Item]]s are not lost.
#* It is '''highly recommended''' you use the guarateed improvement toggle when dealing with expensive improvements and/or rare fodder at <span style="color:#00cccc;">'''+6'''</span> and beyond.
+
#* The equipment being improved is never lost.
#* Akashi Kai has a higher success rate than her base version.
+
#* It is '''recommended''' to use the guaranteed improvement toggle when dealing with expensive improvements and/or rare fodder at {{Star}}'''+6''' and beyond.
 +
#* [[Akashi Kai]] has a higher success rate than her base version.
 
# Improved equipment cannot be used as fodder.
 
# Improved equipment cannot be used as fodder.
# Certain conversion quests like [[Quests#F15|F15]] and [[Quests#F29|F29]] that do not require <span style="color:#00cccc;">'''★MAX'''</span> equipment will carry over any improvements to the upgraded equipment.
+
# Certain conversion quests like '''{{Q|F13}}''', '''{{Q|F14}}''', '''{{Q|F15}}''', '''{{Q|F19}}''', {{Q|Fm1}}, and {{Q|F24}} to {{Q|F30}}, that do not require improved equipment, will carry over any {{Star}} to the upgraded equipment.
#* This is currently the '''only''' way to obtain improved versions of the unimprovable [[Reppuu (601 Air Group)]].
+
#* This is currently the '''only''' way to obtain improved versions of the {{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}, {{Equipment/Link|Suisei (Egusa Squadron)}} & {{Equipment/Link|Reppuu (601 Air Group)}} (unimprovable otherwise).
 +
# Certain conversion quests like {{Q|F62}}, {{Q|F89}}, {{Q|F70}}, and {{Q|F107}}, allow to use improved equipment, but any {{Star}} are lost during conversion.
  
 
=Improvement Success Rates=
 
=Improvement Success Rates=
 +
Akashi's level does not affect improvement rates. However, her remodel status does. It is '''highly recommended''' that she be remodeled to Kai as soon as possible, to maximize improvement success rates. The data below is sourced from KanColle Kai. <!--Note that the browser version has a '''small chance of failure''' even when the listed rate is 100%.--><!--NO SOURCE-->
  
Akashi's level does not affect improvement rates. However, her remodel status does. It is '''highly recommended''' that she be remodeled to Kai as soon as you obtain her to maximise your improvement success rates. The data below is sourced from KanColle Kai. Note that the browser version has a '''small chance of failure''' even when the listed rate is 100%.
+
{|class="wikitable" style="text-align:center"
 
+
!Modification Level
{| class="wikitable" style="text-align:center;"
+
!1★ !!2★ !!3★ !!4★ !!5★ !!6★ !!7★ !!8★ !!9★ !!Max★ !!Upgrade
 
|-
 
|-
!style="background-color:#99CCFF;"| Modification Level !!style="background-color:#99CCFF;"| 1★ !!style="background-color:#99CCFF;"| 2★ !!style="background-color:#99CCFF;"| 3★ !!style="background-color:#99CCFF;"| 4★ !!style="background-color:#99CCFF;"| 5★ !!style="background-color:#99CCFF;"| 6★ !!style="background-color:#99CCFF;"| 7★ !!style="background-color:#99CCFF;"| 8★ !!style="background-color:#99CCFF;"| 9★ !!style="background-color:#99CCFF;"| Max★!!style="background-color:#99CCFF;"| Upgrade
+
!Akashi
 +
| 100% || 100% || 100% || 100% || 95% || 90% || 80% || 77% || 72% || 60% || 50%
 
|-
 
|-
|Akashi || 100% || 100% || 100% || 100% || 95% || 90% || 80% || 77% || 72% || 60% || 50%
+
!Akashi Kai
|-
+
| 100% || 100% || 100% || 100% || 100% || 95% || 90% || 82% || 77% || 67% || 62%  
|Akashi Kai || 100% || 100% || 100% || 100% || 100% || 95% || 90% || 82% || 77% || 67% || 62%  
+
|}
|}<references/>
+
<references/>
 
 
 
{{Clear}}
 
{{Clear}}
  
 
=Improvement Bonuses=
 
=Improvement Bonuses=
 +
The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself.
 +
*Most improved stats will come as decimal numbers due to the use as base decimals and how [[wikipedia:Square root|square roots]] work.
 +
*It is important to note that '''decimals must not be discarded in favor of whole numbers''', as stats will be multiplied by various formulas anyway, to finally be rounded down/up.
 +
*''For calculated improvment bonuses, please refer to the [[Improvement/Categories|Categories Charts]] or [[Improvement/Reference_Charts|Reference Charts]].''
  
''For calculated improvment bonuses, please refer to the [[Improvment/Refernce Charts|Reference Charts]].''
+
The improvement effects are unknown for some equipment types/cases.
  
===Square Rooted Bonus===
+
==Square Rooted Bonus==
Bonuses to attack power (day shelling, night shelling, torpedo, ASW), anti-air, LoS, accuracy and evasion are all a function of the square root of the improvement level. The bonus can be calculated by:
+
Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar}</math>
+
|valign="center"|  <math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar}</math>
 +
|}
  
 +
;With
 
* <math>\bigstar</math> is the improvement level of the equipment.
 
* <math>\bigstar</math> is the improvement level of the equipment.
* <math>\text{Mod}_\text{equip}</math> is the equipment modifer for that stat. Please refer to the table below for details.
+
* <math>\text{Mod}_\text{equip}</math> is the equipment modifier for that stat. Please refer to the table below for details.
  
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
 +
!colspan=2 rowspan=2|Equipment Type
 +
!colspan=2|Day Battle
 +
!rowspan=2|Night Battle
 +
!rowspan=2|ASW
 +
!colspan=2|AA
 +
!rowspan=2|Fighter Power
 +
!rowspan=2|LoS
 +
!colspan=4|Accuracy<ref>[https://docs.google.com/spreadsheets/d/183MFdMfBS7Oc3doCZYyI-R1jxDaCZ-Y9wMt_HW8PFEg/edit#gid=0]</ref>
 +
!colspan=2|Evasion
 +
|-
 +
!Firepower!!Torpedo
 +
!Ship!!Fleet
 +
!Day!!Night!!Torpedo!!ASW
 +
!Shelling!!Torpedo
 +
|-
 +
| rowspan=3|[[Main Gun]]s
 +
|([[Very Large Caliber Main Gun|Very]]) [[Large Caliber Main Gun|Large]]<br>{{Large Gun}}{{Very Large Gun}}
 +
| 1.5|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 +
|-
 +
|[[Medium Caliber Main Gun|Medium]]/[[Small Caliber Main Gun|Small]] (Red)<br>{{Med Gun}}{{Light Gun}}
 +
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 +
|-
 +
|[[:Category:Main High-Angle Guns|HA]] (Green)<br>{{Main Green}}
 +
| 1|| -|| 1|| -||rowspan=3| 2<ref name="aa1">For base {{AA}} AA ≤ 7</ref><br>3<ref name="aa2">For base {{AA}} AA ≥ 8</ref>||rowspan=3| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 +
|-
 +
| rowspan=4|[[Secondary Gun]]s
 +
|{{EquipmentLink|90mm Single High-angle Gun Mount|text=90 mm Single HA}}<br>{{Sec Green}}
 +
| 1|| -|| 1|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 +
|-
 +
|(Large) [[:Category:Secondary High-Angle Guns|HA]] (Green)<br>{{Sec Green}} {{Large Sec Green}}
 +
|rowspan=2| [[#Linear Bonus|Linear]] 0.2<ref name="fp1">For base {{Firepower}} FP ≤ 3</ref><br>[[#Linear Bonus|Linear]] 0.3<ref name="fp2">For base {{Firepower}} FP ≥ 5</ref>|| -||rowspan=2| [[#Linear Bonus|Linear]] 0.2<ref name="fp1"/><br>[[#Linear Bonus|Linear]] 0.3<ref name="fp2"/>|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 +
|-
 +
|Surface (Yellow)<br>{{Sec Gun}}
 +
| -|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 +
|-
 +
|{{EquipmentLink|15.2cm Single Gun Mount|text=15.2 cm Single}} & {{EquipmentLink|OTO 152mm Triple Rapid Fire Gun Mount|text=OTO}}<br>{{Sec Gun}}
 +
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 +
|-
 +
| colspan=2|[[Anti-Aircraft Fire Director]]s<br>{{AAFD}}
 +
| 1|| -|| 1|| -|| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 +
|-
 +
| colspan=2|[[AA Gun|Anti-Air Guns]]<br>{{AA Gun}}
 +
| 1|| 1.2|| -|| -|| 4<ref name="aa1"/><br>6<ref name="aa2"/>|| -|| -|| -|| -|| -|| 2|| -|| -|| -
 +
|-
 +
| colspan=2|[[Torpedo]]es<br>{{TorpedoWeapon}}
 +
| -|| 1.2|| 1|| -|| -|| -|| -|| -|| -|| 1.3|| 2|| -|| -|| -
 +
|-
 +
| colspan=2|[[Midget Submarine]]s<br>{{Minisub}}
 +
| -|| -|| 1|| -|| -|| -|| -|| -|| -|| 1.3|| -|| -|| -|| -
 +
|-
 +
| colspan=2|(Large) [[Carrier Recon]]s/[[Large Flying Boat]]s<br>{{Carrier Recon}}{{Large Recon}}{{LFB}}
 +
| -|| -|| -|| -|| -|| -|| -|| 1.2|| -|| -|| -|| -|| -|| -
 +
|-
 +
| colspan=2|[[LB Recon]]s<br>{{Land-Based Recon}}
 +
| -|| -|| -|| -|| -|| -|| -|| 1.2?<ref>LoS might be affected like other recons, but it is not measurable, due to how LBAS work.</ref>|| -|| -|| -|| -|| -|| -
 +
|-
 +
| rowspan=2|[[Seaplane]]s<br>{{Seaplane}}{{Night Recon}}
 +
|[[SPR|Recons]]
 +
| -|| -|| -|| -|| -|| -|| -|| 1.2|| -|| -|| -|| -|| -|| -
 +
|-
 +
|[[SPB|Bombers]]
 +
| -|| -|| -|| -|| -|| -|| -|| 1.1|| -|| -|| -|| -|| -|| -
 +
|-
 +
| colspan=2|[[Rotorcraft]]/[[Liaison Aircraft]]<br>{{Autogyro}}{{ASWPlane}}
 +
| -|| -|| -|| [[#Linear Bonus|Linear]]|| -|| -|| -|| -|| 1?<ref name="?">Unconfirmed yet</ref>|| 1.3?<ref name="?"/>|| -|| -|| -|| -
 +
|-
 +
| rowspan=2|[[Land Based Bomber]]s
 +
|[[LB Attacker|Attackers]]/[[LB Assault|Assault]]/[[LB Patrol|ASW]]/[[LB Heavy|Heavy Bombers]]<br>{{LB Attacker}}{{LB Assault}}{{LB ASW}}{{LB Heavy}}
 +
| -||{{ToolTip|0.7*|both {{Torpedo}} and {{Dive}}[https://twitter.com/Divinity_123/status/1659942246353891329]}}|| -|| -|| -|| -||rowspan=2| 0.5|| -|| -|| -|| -|| -|| -|| -
 +
|-
 +
|{{EquipmentLink|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)|text=Hayabusa bomber}}<br>{{IconText|{{LB Fighter 2}}|bomber}}
 +
| -|| {{ToolTip|0.7*|only against DD and Installation [https://twitter.com/Divinity_123/status/1659942251257004035] }}|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
 
|-
 
|-
!style="background-color:#99CCFF;" colspan="2" rowspan="2"| Equipment Type
+
| colspan=2|[[Radar]]s<br>{{Radar}}
!style="background-color:#99CCFF;" colspan="2"| Day Battle
+
| -|| -|| -|| -|| -|| 0<ref>For [[Surface Radar]]s</ref><br>1.5<ref>For [[Air Radar]]s</ref>|| -|| 1.25<ref>For [[Small Radar]]s</ref><br>1.4<ref>For ([[Very Large Radar|Very]]) [[Large Radar]]s</ref>|| 1<ref>For pure [[Surface Radar]]s & Large Dual Purpose Radars</ref><br>1.7<ref>For pure [[Air Radar]]s & Small Dual Purpose Radars</ref>|| 1.3<ref>For base {{Hit}} Acc ≤ 2</ref><br>1.6<ref>For base {{Hit}} Acc ≥ 3</ref>|| -|| -|| -|| -
!style="background-color:#99CCFF;" rowspan="2"| Night Battle
 
!style="background-color:#99CCFF;" rowspan="2"| ASW
 
!style="background-color:#99CCFF;" colspan="2"| Anti-Air
 
!style="background-color:#99CCFF;" rowspan="2"| Line of Sight
 
!style="background-color:#99CCFF;" colspan="2"| Accuracy
 
!style="background-color:#99CCFF;" colspan="2"| Evasion
 
 
|-
 
|-
!style="background-color:#99CCFF;" | Firepower
+
| colspan=2|[[Depth Charge]]s<br>{{DepthCharge}}
!style="background-color:#99CCFF;" | Torpedo
+
| 0.75|| -|| -||rowspan=2| 0.67|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
!style="background-color:#99CCFF;" | Equipment AA
 
!style="background-color:#99CCFF;" | Fleet AA
 
!style="background-color:#99CCFF;" | Shelling
 
!style="background-color:#99CCFF;" | Torpedo
 
!style="background-color:#99CCFF;" | Shelling
 
!style="background-color:#99CCFF;" | Torpedo
 
 
|-
 
|-
| rowspan="4"| Main Guns
+
| colspan=2|{{EquipmentLink|Type 95 Depth Charge|text=T95 DC}} & {{EquipmentLink|Type 2 Depth Charge|Type 2 Depth Charge Kai 2|text=T2/K2 DC}}<br>{{DepthCharge}}
| Small Caliber (Red)<br>{{RedGunLight}}
+
| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
| 1
+
|-
| -
+
| colspan=2|[[Sonar]]s<br>{{Sonar}}
| 1
+
| 0.75|| -|| -|| 0.67|| -|| -|| -|| -|| -|| -|| -|| 1.3|| -|| 1.5
| -
+
|-
| -
+
| colspan=2|[[Engine Improvement]]s<br>{{Turbine}}
| -
+
| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -||colspan=2| 1.5
| -
+
|-
| 1
+
| colspan=2|[[Shell]]s/[[Searchlights]]/[[Lookout]]s<br>[[Landing Equipment]]/[[Command Facilities]]<br>{{AA Shell}}{{AP Shell}}{{Searchlight}}{{SurfaceShipPersonnel}}{{LandingCraft}}{{Amphibious Tank}}{{Army Units}}{{FCF}}
| -
+
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
| -
 
| -
 
 
|-
 
|-
| Small Caliber High-Angle (Green)<br>{{GreenGunDP}}
+
| colspan=2|[[Aviation Personnel]]s/[[Anti-Ground Rocket]]s<br>[[Smoke Generator]]s<br>{{Aviation Personnel}}{{AntiGroundArtillery}}{{Smoke}}
| 1
+
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1?<ref name="?"/>|| 1.3?<ref name="?"/>|| -|| -|| -|| -
| -
+
|}
| 1
+
<references/>
| -
+
{{Clear}}
| 0.7
+
 
| 3
+
==Linear Bonus==
| -
+
Some bonuses have a linear growth. The bonus can be calculated by:
| 1
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
| -
+
|valign="center"|  <math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \times \bigstar</math>
| -
+
|}
| -
+
 
 +
;With
 +
* <math>\bigstar</math> is the improvement level of the equipment.
 +
* <math>\text{Mod}_\text{equip}</math> is the equipment modifier for that stat. Please refer to the table below for details.
 +
 
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=2|Equipment Type
 +
!Fighter Power
 +
!Dive Bomb
 +
!Torpedo
 +
!ASW
 +
!Armor
 
|-
 
|-
| Medium Caliber<br>{{RedGunMedium}}
+
| colspan=2|[[Submarine Torpedo]]es<br>{{Sub Torpedo}}
| 1
+
| -|| -|| 0.2|| -|| -
| -
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| Large Caliber<br>{{RedGunHeavy}}
+
| colspan=2|[[Fighter]]s<br>{{GreenPlane}}
| 1.5
+
|rowspan=3| 0.2|| -|| -|| -|| -
| -
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| rowspan="2"| Secondary Guns
+
| colspan=2|[[Seaplane Fighter]]s<br>{{SeaplaneFighter}}
| Normal (Yellow)<br>{{YellowGun}}
+
| -|| -|| -|| -
| 1
 
| -
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| High-Angle (Green)<br>{{GreenGunDP}}
+
| colspan=2|[[Interceptor|LB Fighters]]<br>{{Interceptor Fighter}}{{Interceptor Fighter2}}
| [[#Linear Increase|Linear]] 0.2
+
| -|| -|| -|| -
| -
 
| [[#Linear Increase|Linear]] 0.2
 
| -
 
| 0.7
 
| 3
 
| -
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| Anti-Air Guns<br>{{GreenGunMG}}
+
| colspan=2|[[Fighter-Bomber]]s<br>{{RedPlane}}
| 1
+
|rowspan=2| 0.25|| -|| -|| -|| -
| 1.2
 
| -
 
| -
 
| 0.7
 
| -
 
| -
 
| -
 
| 2
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| Anti-Aircraft Fire Director<br>{{AntiAircraftFireDirector}}
+
| colspan=2|{{EquipmentLink|Type 0 Fighter Model 64 (Two-seat w/ KMX)|Type 0 Fighter Model 64 (Skilled Fighter-bomber)|text=Mod 64 Zero FB}}<br>{{RedPlane}}
| 1
+
| -|| -||rowspan=3| 0.2||| -
| -
 
| 1
 
| -
 
| 0.7
 
| 2
 
| -
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| Torpedoes<br>{{TorpedoWeapon}}
+
| colspan=2|[[Dive Bomber]]s (ex. FB)<br>{{RedPlane}}
| 0
+
| -|| 0.2|| -|| -
| 1.2
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| -
 
| 2
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| Carrier-Based Reconnaisance<br>{{YellowPlane}}
+
| colspan=2|[[Torpedo Bomber]]s<br>{{BluePlane}}
| -
+
| -|| -|| 0.2|| -
| -
 
| -
 
| -
 
| -
 
| -
 
| 1.2
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| Seaplanes (Reconnaissance & Bomber)<br>{{Seaplane}}
+
| colspan=2|[[Seaplane Bomber]]s<br>{{Seaplane}}
| -
+
| -|| 0.2|| -|| -|| -
| -
 
| -
 
| -
 
| -
 
| -
 
| 1.2
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| rowspan="2"| RADAR<br>{{Radar}}
+
| colspan=2|[[Rotorcraft]]<br>{{Autogyro}}
| LOS<ref>With LoS {{LOS}} greater than 5.</ref>
+
| -|| -|| -||0.2<ref>For base {{ASW}} ASW ≤ 10</ref><br>0.3<ref>For base {{ASW}} ASW ≥ 11</ref>|| -
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| 1.25
 
| 1.7
 
| -
 
| -
 
| -
 
 
|-
 
|-
| Anti-Air<ref>With Anti-Air {{AA}} stat.</ref>
+
| colspan=2|[[Liaison Aircraft]]<br>{{ASWPlane}}<ref>[https://twitter.com/hedgehog_hasira/status/1522381044976013315][https://twitter.com/CC_jabberwock/status/1621947944596557824]</ref>
| -
+
| -|| -|| -|| 0.2<ref>For base {{ASW}} ASW ≤ 7</ref><br>0.3<ref>For base {{ASW}} ASW ≥ 8</ref>|| -
| -
 
| -
 
| -
 
| -
 
| 1.5
 
| 1.25
 
| 1
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| Depth Charges<br>{{DepthCharge}}
+
| rowspan=2|[[Extra Armor]]<br>{{ArmorEquipment}}
| 0.75
+
| [[Medium Extra Armor|Medium]]
| -
+
| -|| -|| -|| -|| 0.2
| -
 
| 0.66
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| SONARs<br>{{Sonar}}
+
| [[Large Extra Armor|Large]]
| 0.75
+
| -|| -|| -|| -|| 0.3
| -
+
|}
| -
+
<references/>
| 0.66
+
{{Clear}}
| -
+
 
| -
+
==Averaged Bonus==
| -
+
The average is counted using all craft on the ship for anti-installation, and all "working" craft in the fleet for expeditions.
| 1.3<ref>Applies to ASW only.</ref>
+
 
| -
+
All the following bonuses are part of bigger formulas:
| -
+
*''See [[Anti-Installation]] for more details,
| 1.5
+
*''See [[Expeditions#Expedition_Rewards|Expedition]] for more details.
 +
 
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=2 rowspan=2|Equipment Type
 +
!colspan=2|Anti-Installation Bonuses<ref>The average stars are counted on a per-category basis, with each 3 categories being counted separately.</ref><ref>https://bbs.nga.cn/read.php?tid=39595977&rand=587</ref>
 +
!rowspan=2|Expedition Bonus
 
|-
 
|-
| colspan="2"| Engines<br>{{Turbine}}
+
! style="color:tomato"|A1
| -
+
! style="color:tomato"|C
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| 1.5
 
 
|-
 
|-
| colspan="2"| Shells<br>{{RedAmmo}}{{GreenAmmo}}
+
|colspan=2|[[Landing Craft]]<br>{{LandingCraft}}
| 1
+
|1 + (Average {{Star}} /50)
| -
+
|[1 + (Average {{Star}} /50)]<sup>'''N'''</sup><ref name="N">N = 1 for any [[Landing Craft]]/[[Ka-Tsu]], +1 to N for each unique:
| 1
+
*{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}} OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni}}
| -
+
*{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
| -
+
*{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}</ref>
| -
+
|rowspan=3| 1 + (Average {{Star}} /100)<ref>Does not work for Type 3 [[Landing Tank]]s</ref>
| -
 
| -
 
| 1
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| Landing Craft<br>{{LandingCraft}}{{Amphibious Tank}}
+
|rowspan=2|[[Amphibious Vehicle]]s<br>{{Amphibious Tank}}
| 1
+
|{{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}
| -
+
| 1 + (Average {{Star}} /30)
| 1
+
| 1 + (Average {{Star}} /30)
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| Searchlight<br>{{Searchlight}}
+
|{{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}
| 1
+
| 1 + (Average {{Star}} /50)
| -
+
|[1 + (Average {{Star}} /50)]<sup>'''N'''</sup><ref name="N"/>
| 1
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| Anti-Ground Rocket<br>{{AntiGroundArtillery}}
+
|colspan=2|[[Landing Force]]s<br>{{Landing Forces}}
| 1
+
|colspan=2|''Unknown yet
| -
 
| 1
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
| -
 
| -
 +
|}
 +
<references/>
 +
{{Clear}}
 +
 +
==Misc Bonuses==
 +
Other bonuses observed in the game.
 +
*''See [[Smoke Generator]]s for more details,
 +
 +
{|class="wikitable" style="text-align:center"
 +
!Equipment Type
 +
! Smoke Trigger Rate
 +
! Smoke Level
 
|-
 
|-
|}<references/>
+
|[[Smoke Generator]]s<br>{{Smoke}}
 +
| ''Increased''<ref>https://discord.com/channels/118339803660943369/178613137430282240/1160847799106158662</ref>
 +
| ''Increased''<ref>2 smokes at {{MaxStar}} can trigger level 3 smoke[https://twitter.com/Nanano88_/status/1777318858845749464]</ref>
 +
|}
  
 +
It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types<ref>https://twitter.com/Divinity_123/status/1377666014834479104</ref>.
 +
{|class="wikitable" style="text-align:center"
 +
!Equipment Type
 +
! Effect
 +
|-
 +
|[[Submarine Equipment]]s<br>{{SubmarineRadar}}
 +
| "Nothing"
 +
|-
 +
|[[Combat Ration]]s<br>{{Rations}}
 +
| "Nothing"<ref>[[Morale and Fatigue#Morale modifiers|Morale gains]] might be affected.</ref>
 +
|}
 +
<references/>
 
{{Clear}}
 
{{Clear}}
 +
*So far, {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiri}} improvement only serves to upgrade into {{EquipmentLink|Combat Ration (Special Onigiri)|text=Special Onigiri}}.
 +
** Since improving a {{EquipmentLink|Combat Ration}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing quest {{Q|Fd6}}.
  
===Linear Bonus===
+
===Myths===
 +
The following have been confirmed to be negative.
 +
*{{Star}} on {{Searchlight}} [[Searchlights]] do NOT increase:
 +
**[[Night Cut-In]] rate of neither fleets,
 +
**[[Shooting Order and Targeting#Searchlights|Targeting]] rate.
 +
*{{Star}} on {{SurfaceShipPersonnel}} [[Lookout]]s do NOT increase [[Night Cut-In]] rate,
 +
*{{Star}} on {{SubmarineRadar}} [[Submarine Equipment]]s do NOT increase [[Night Cut-In]] rate.
  
Bonuses to fighter power, dive bomb, plane torpedo, plane ASW, armour, anti-installation bonus and expedition bonus just have a linear growth. The bonus per improvement level is given by the table below.
+
==Visible Fit Bonuses==
 +
The following equipment provide additional [[Visible Fit Bonuses]] to some ships when improved:
  
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable mw-collapsible mw-collapsed"  
 +
!Type
 +
!Equipment
 +
!Notes
 +
|-
 +
!rowspan=10|{{Large Gun}}
 +
|{{EquipmentLink|38cm Twin Gun Mount Kai}}
 +
|
 +
|-
 +
|{{EquipmentLink|35.6cm Triple Gun Mount Kai (Dazzle Camouflage)}}
 +
|
 +
|-
 +
|{{EquipmentLink|16inch Triple Gun Mount Mk.6}}
 +
|
 +
|-
 +
|{{EquipmentLink|16inch Triple Gun Mount Mk.6 mod.2}}
 +
|
 +
|-
 +
|{{EquipmentLink|16inch Triple Gun Mount Mk.6 + GFCS}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|38cm Quadruple Gun Mount Kai Deux}}
 +
|
 +
|-
 +
|{{EquipmentLink|35.6cm Twin Gun Mount Kai 3 (Dazzle Camouflage)}}
 +
|
 +
|-
 +
|{{EquipmentLink|35.6cm Twin Gun Mount Kai 4}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|14inch/45 Twin Gun Mount}}
 +
|
 +
|-
 +
|{{EquipmentLink|14inch/45 Triple Gun Mount}}
 +
|
 +
|-
 +
!rowspan=7|{{Med Gun}}
 +
|{{EquipmentLink|SKC34 20.3cm Twin Gun Mount}}
 +
|
 +
|-
 +
|{{EquipmentLink|14cm Twin Gun Mount Kai}}
 +
|
 +
|-
 +
|{{EquipmentLink|6inch Triple Rapid Fire Gun Mount Mk.16}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|6inch Triple Rapid Fire Gun Mount Mk.16 mod.2}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|6inch Mk.XXIII Triple Gun Mount}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|14cm Twin Gun Mount Kai 2}}
 +
|
 +
|-
 +
|{{EquipmentLink|Prototype 20.3cm (No.4) Twin Gun Mount}}
 +
|
 +
|-
 +
!rowspan=7|{{Light Gun}}
 +
|{{EquipmentLink|12.7cm Single Gun Mount}}
 +
|
 +
|-
 +
|{{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 2}}
 +
|
 +
|-
 +
|{{EquipmentLink|12.7cm Twin Gun Mount Model A Kai 2}}
 +
|
 +
|-
 +
|{{EquipmentLink|12.7cm Twin Gun Mount Model D Kai 3}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|120mm/50 Twin Gun Mount Kai A.mod.1937}}
 +
|
 +
|-
 +
|{{EquipmentLink|12.7cm Twin Gun Mount Model C Kai 3}}
 +
|
 +
|-
 +
|{{EquipmentLink|12.7cm Twin Gun Mount Model C Kai 3 H}}
 +
|
 +
|-
 +
!rowspan=5|{{Small Green}}
 +
|{{EquipmentLink|10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director}}
 +
|
 +
|-
 +
|{{EquipmentLink|12.7cm Single High-angle Gun Mount (Late Model)}}
 +
|
 +
|-
 +
|{{EquipmentLink|Locally Modified 12.7cm Twin High-angle Gun Mount}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Locally Modified 10cm Twin High-angle Gun Mount}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|12cm Single High-angle Gun Mount Model E Kai}}
 +
|Not improvable
 +
|-
 +
!{{Sec Gun}}
 +
|{{EquipmentLink|15.2cm Triple Gun Mount}}
 +
|
 +
|-
 +
!rowspan=4|{{Sec Green}}
 +
|{{EquipmentLink|8cm High-angle Gun Kai + Additional Machine Guns}}
 +
|
 +
|-
 +
|{{EquipmentLink|10cm Twin High-angle Gun Mount Kai + Additional Machine Guns}}
 +
|
 +
|-
 +
|{{EquipmentLink|65mm/64 Single Rapid Fire Gun Mount Kai}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|12cm Single High-angle Gun Mount + 25mm Machine Guns Additions}}
 +
|
 +
|-
 +
!rowspan=2|{{AA Gun}}
 +
|{{EquipmentLink|2cm Flakvierling 38}}
 +
|
 +
|-
 +
|{{EquipmentLink|3.7cm FlaK M42}}
 +
|Not improvable
 +
|-
 +
!rowspan=3|{{TorpedoWeapon}}
 +
|{{EquipmentLink|53cm Twin Torpedo Mount}}
 +
|
 +
|-
 +
|{{EquipmentLink|61cm Triple (Oxygen) Torpedo Mount Late Model}}
 +
|
 +
|-
 +
|{{EquipmentLink|61cm Quadruple (Oxygen) Torpedo Mount Late Model}}
 +
|
 +
|-
 +
!rowspan=2|{{Sub Torpedo}}
 +
|{{EquipmentLink|Late Model 53cm Bow Torpedo Mount (8 tubes)}}
 +
|
 +
|-
 +
|{{EquipmentLink|Skilled Sonar Personnel + Late Model Bow Torpedo Mount (4 tubes)}}
 +
|Not improvable
 +
|-
 +
!rowspan=3|{{Fighter}}
 +
|{{EquipmentLink|Seafire Mk.III Kai}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Shiden Kai 4}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)}}
 +
|
 +
|-
 +
!rowspan=5|{{Dive Bomber}}
 +
|{{EquipmentLink|SBD-5}}
 +
|
 +
|-
 +
|{{EquipmentLink|SB2C-3}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|SB2C-5}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Type 0 Fighter Model 64 (Two-seat w/ KMX)}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 0 Fighter Model 64 (Skilled Fighter-bomber)}}
 +
|
 +
|-
 +
!rowspan=2|{{Torpedo Bomber}}
 +
|{{EquipmentLink|Barracuda Mk.II}}
 +
|
 +
|-
 +
|{{EquipmentLink|Barracuda Mk.III}}
 +
|
 +
|-
 +
!rowspan=5|{{Carrier Recon}}
 +
|{{EquipmentLink|Saiun}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Type 2 Reconnaissance Aircraft}}
 +
|
 +
|-
 +
|{{EquipmentLink|Saiun (Eastern Caroline Air Group)}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Saiun (4th Recon Squad)}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Fulmar (Reconnaissance Fighter/Skilled)}}
 +
|Not improbable
 +
|-
 +
!{{Large Recon}}
 +
|{{EquipmentLink|Prototype Keiun (Carrier-based Reconnaissance Model)}}
 +
|
 +
|-
 +
!rowspan=8|{{SPR}}
 +
|{{EquipmentLink|Ar196 Kai}}
 +
|
 +
|-
 +
|{{EquipmentLink|Shiun}}
 +
|
 +
|-
 +
|{{EquipmentLink|OS2U}}
 +
|
 +
|-
 +
|{{EquipmentLink|SOC Seagull}}
 +
|
 +
|-
 +
|{{EquipmentLink|SO3C Seamew Kai}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Shiun (Skilled)}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Type 0 Small Reconnaissance Seaplane}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Type 0 Small Reconnaissance Seaplane (Skilled)}}
 +
|Not improvable
 +
|-
 +
!{{Night Recon}}
 +
|{{EquipmentLink|Loire 130M}}
 +
|
 +
|-
 +
!{{SPF}}
 +
|{{EquipmentLink|Kyoufuu Kai 2}}
 +
|
 +
|-
 +
!rowspan=3|{{ASWPlane}}
 +
|{{EquipmentLink|Type 3 Command Liaison Aircraft Kai}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}
 +
|Not improvable
 +
|-
 +
!rowspan=2|{{DepthCharge}}
 +
|{{EquipmentLink|Type 2 Depth Charge}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 2 Depth Charge Kai 2}}
 +
|
 +
|-
 +
!{{Small Sonar}}
 +
|{{EquipmentLink|Type 3 Active Sonar Kai}}
 +
|
 
|-
 
|-
!style="background-color:#99CCFF;" colspan="2"| Equipment Type
+
!{{Large Sonar}}
!style="background-color:#99CCFF;" | Fighter Power
+
|{{EquipmentLink|Type 0 Passive Sonar}}
!style="background-color:#99CCFF;" | Dive Bomb
+
|
!style="background-color:#99CCFF;" | Torpedo
 
!style="background-color:#99CCFF;" | ASW
 
!style="background-color:#99CCFF;" | Armour
 
!style="background-color:#99CCFF;" | Anti-Installation Bonus<ref>See [[Anti-Installation#Damage_Bonuses|Anti-Installation]] for more details.</ref>
 
!style="background-color:#99CCFF;" | Expedition Bonus<ref>See [[Expeditions#Expedition_Rewards|Expedition]] for more details</ref>
 
 
|-
 
|-
| rowspan="3"| Carrier-based Planes
+
!rowspan=2|{{Small Radar}}
| Fighter<br>{{GreenPlane}}
+
|{{EquipmentLink|Type 13 Air Radar Kai (Late Model)}}
| 0.2
+
|
| -
+
|-
| -
+
|{{EquipmentLink|Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model)}}
| -
+
|
| -
+
|-
| -
+
!rowspan=5|{{Large Radar}}
| -
+
|{{EquipmentLink|FuMO25 Radar}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 21 Air Radar Kai 2}}
 +
|
 +
|-
 +
|{{EquipmentLink|Type 42 Air Radar Kai 2}}
 +
|Not improvable
 +
|-
 +
|{{EquipmentLink|Type 281 Radar}}
 +
|Not improvable
 
|-
 
|-
| Fighter-Bomber<br>{{RedPlane}}
+
|{{EquipmentLink|Type 274 Fire Control Radar}}
| 0.2
+
|Not improvable
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| Torpedo Bomber<br>{{BluePlane}}
+
!{{SubmarineRadar}}
| -
+
|{{EquipmentLink|Late Model Radar & Passive Radiolocator + Snorkel Equipment}}
| -
+
|Not improvable
| 0.2
 
| 0.2
 
| -
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| Land-Based Fighter/Interceptor<br>{{Interceptor Fighter}}{{Interceptor Fighter2}}
+
!rowspan=2|{{AA Shell}}
| 0.2
+
|{{EquipmentLink|Type 3 Shell Kai}}
| -
+
|
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| rowspan="2"| Bulge<br>{{ArmorEquipment}}
+
|{{EquipmentLink|Type 3 Shell Kai 2}}
| Medium
+
|
| -
 
| -
 
| -
 
| -
 
| 0.2
 
| -
 
| -
 
 
|-
 
|-
| Large
+
!{{SurfaceShipPersonnel}}
| -
+
|{{EquipmentLink|Torpedo Squadron Skilled Lookouts}}
| -
+
|Not improvable
| -
 
| -
 
| 0.3
 
| -
 
| -
 
 
|-
 
|-
| colspan="2"| Seaplane Bombers<br>{{Seaplane}}
+
!{{Turbine}}
| -
+
|{{EquipmentLink|New Model High Temperature High Pressure Boiler}}
| 0.2
+
|
| -
 
| -
 
| -
 
| -
 
| -
 
 
|-
 
|-
| rowspan="2"| Auto-gyro<br>{{Autogyro}}
+
!rowspan=2|{{Large Armor}}
| Basic<ref>[[Ka-type Observation Autogyro]] and [[O Type Observation Autogyro Kai]]</ref>
+
|{{EquipmentLink|Pugliese Underwater Protection Bulkhead}}
| -
+
|
| -
 
| -
 
| 0.2
 
| -
 
| -
 
| -
 
 
|-
 
|-
| Advanced<ref>[[O Type Observation Autogyro Kai Ni]], [[S-51J]] and [[S-51J Kai]]</ref>
+
|{{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)}}
| -
+
|
| -
 
| -
 
| 0.3
 
| -
 
| -
 
| -
 
 
|-
 
|-
| rowspan="2"| Landing Craft
+
!{{Aviation Personnel}}
| Daihatsu<br>{{LandingCraft}}
+
|{{EquipmentLink|Skilled Deck Personnel + Aviation Maintenance Hands}}
| -
+
|
| -
 
| -
 
| -
 
| -
 
| 0.02%
 
| 0.05%<ref>For [[Daihatsu-class Landing Craft]] and [[Toku Daihatsu-class Landing Craft]].</ref>
 
<br>0.02%<ref>For [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]].</ref>
 
 
|-
 
|-
| Amphibious Tank<br>{{Amphibious Tank}}
+
!rowspan=2|{{Amphibious Tank}}
| -
+
|{{EquipmentLink|Special Type 4 Amphibious Tank}}
| -
+
|Not improvable
| -
 
| -
 
| -
 
| 0.03%
 
| 0.01%
 
 
|-
 
|-
|}<references/>
+
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}
{{Clear}}
+
|Not improvable
 +
|}
 +
 
 +
==Equipability==
 +
The following equipment have enhanced [[Equipment/Equipability|equipability]] when improved:
 +
*{{EquipmentLink|Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model)}} at {{Star}}+4:
 +
**Can be equipped in the [[RE]] of: {{Class|Kagerou}}, {{Class|Yuugumo}}, {{Class|Matsu}}, [[Shimakaze Kai]], [[Shigure Kai San]], [[Harusame Kai Ni]], {{Class|Kongou|Kai Ni B/C}}
 +
*{{EquipmentLink|FuMO25 Radar}} at {{Star}}+7:
 +
**Can be equipped in the [[RE]] of: {{Class|Bismarck}}, {{Class|Admiral Hipper}}
 +
 
 +
==Resource Node Bonus==
 +
Uniquely on the [[Resource Node]]s of [[1-6]] and [[3-5]], improvements {{Star}} slightly increase resource gains.
 +
{{Gain Modifier Sp2}}
 +
 
 +
==Expeditions Bonus==
 +
For expedition stats requirements, improvements {{Star}} are globally simplified, overwriting the above-mentioned improvements.
 +
*''See [[Expeditions#Adjusted Improvement|here]] for more details
  
 
=See Also=
 
=See Also=
[[Akashi's Improvement Arsenal]]<br>
+
*[[Akashi's Improvement Arsenal]]
[[Improvement/Table]]<br>
+
*[[Improvement/Categories]]
[[Improvement/Reference Charts]]<br>
+
*[[Improvement/Helper]]
[[Help:Improvement Priority|Improvement Priority]]<br>
+
*[[Improvement/Reference Charts]]
https://akashi-list.me/<br>
+
*[[Help:Akashi Upgrades]]
 +
*https://akashi-list.me/
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 16:37, 1 May 2024

Home Port's Mechanics Portal
Ship Equipment
Marriage · Morale and Fatigue · Gifting · Supply
Repairs · Remodel · Modernization · Construction
Development · Improvement · Fit Bonuses
Speed · Range · Plane Proficiency
Stats · Resources · Experience and Rank · Ranking


Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. Improvements are done in Akashi's Improvement Arsenal, requiring Akashi. Improvement Materials Improvement material are notably used for improvements.

  • See the full list of improvable equipment here (this omit the equipment not improvable but obtainable already improved) .
  • See the full list of ship Helpers here.
  • For a comprehensive list of improvements, please refer to Akashi-List or the List of Improvements.

Overview

  1. Improvement levels are displayed beside equipment names.
    • They run from Improved+1 to Max-Improved (+10).
  2. Improvement bonuses are hidden. The increase in stats is not reflected on ship girls' stat cards.
    • This means they do not count for Support Expeditions or for reaching certain thresholds like for OASW.
    • Those bonuses work to some extent to reach regular Expeditions thresholds.
    • Some improvements on equipment can add some additional visible Fit Bonuses.
      • This works on an equipment-to-equipment and ship-to-ship basis with no general rule.
  3. Equipped equipment cannot be improved.
    • There is an option to unequip the equipment from the improvement list.
  4. Equipment must be unlocked in order to be upgraded to a better version.
  5. Improvements have a chance to fail. Please see below.
    • Materials (Development materialImprovement material) and any fodder equipment are still lost on failure.
    • The equipment being improved is never lost.
    • It is recommended to use the guaranteed improvement toggle when dealing with expensive improvements and/or rare fodder at Improved+6 and beyond.
    • Akashi Kai has a higher success rate than her base version.
  6. Improved equipment cannot be used as fodder.
  7. Certain conversion quests like F13, F14, F15, F19, Fm1, and F24 to F30, that do not require improved equipment, will carry over any Improved to the upgraded equipment.
  8. Certain conversion quests like F62, F89, F70, and F107, allow to use improved equipment, but any Improved are lost during conversion.

Improvement Success Rates

Akashi's level does not affect improvement rates. However, her remodel status does. It is highly recommended that she be remodeled to Kai as soon as possible, to maximize improvement success rates. The data below is sourced from KanColle Kai.

Modification Level 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ Max★ Upgrade
Akashi 100% 100% 100% 100% 95% 90% 80% 77% 72% 60% 50%
Akashi Kai 100% 100% 100% 100% 100% 95% 90% 82% 77% 67% 62%

Improvement Bonuses

The bonus stats gained from improvement will vary depending on the type of equipment as well as the stat itself.

  • Most improved stats will come as decimal numbers due to the use as base decimals and how square roots work.
  • It is important to note that decimals must not be discarded in favor of whole numbers, as stats will be multiplied by various formulas anyway, to finally be rounded down/up.
  • For calculated improvment bonuses, please refer to the Categories Charts or Reference Charts.

The improvement effects are unknown for some equipment types/cases.

Square Rooted Bonus

Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:

[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar} }[/math]
With
  • [math]\displaystyle{ \bigstar }[/math] is the improvement level of the equipment.
  • [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] is the equipment modifier for that stat. Please refer to the table below for details.
Equipment Type Day Battle Night Battle ASW AA Fighter Power LoS Accuracy[1] Evasion
Firepower Torpedo Ship Fleet Day Night Torpedo ASW Shelling Torpedo
Main Guns (Very) Large
Large Caliber Main GunVery Large Caliber Main GunSp
1.5 - 1 - - - - - 1 1.3 - - - -
Medium/Small (Red)
Medium Caliber Main GunSmall Caliber Main Gun
1 - 1 - - - - - 1 1.3 - - - -
HA (Green)
Main High-Angle GunMain
1 - 1 - 2[2]
3[3]
2[2]
3[3]
- - 1 1.3 - - - -
Secondary Guns 90 mm Single HA90mm Single High-angle Gun Mount
Secondary High-Angle GunSec
1 - 1 - - - 1 1.3 - - - -
(Large) HA (Green)
Secondary High-Angle GunSec Large Secondary High-Angle GunSp_Sec
Linear 0.2[4]
Linear 0.3[5]
- Linear 0.2[4]
Linear 0.3[5]
- - - 1 1.3 - - - -
Surface (Yellow)
Secondary Gun
- - - - - - 1 1.3 - - - -
15.2 cm Single15.2cm Single Gun Mount & OTOOTO 152mm Triple Rapid Fire Gun Mount
Secondary Gun
1 - 1 - - - - - 1 1.3 - - - -
Anti-Aircraft Fire Directors
Anti-Aircraft Fire Director
1 - 1 - 2[2]
3[3]
2[2]
3[3]
- - 1 1.3 - - - -
Anti-Air Guns
Anti-Aircraft Gun
1 1.2 - - 4[2]
6[3]
- - - - - 2 - - -
Torpedoes
Torpedoes
- 1.2 1 - - - - - - 1.3 2 - - -
Midget Submarines
Midget SubmarineMinisub
- - 1 - - - - - - 1.3 - - - -
(Large) Carrier Recons/Large Flying Boats
Reconnaissance AircraftLarge Reconnaissance AircraftSpLarge Flying Boat
- - - - - - - 1.2 - - - - - -
LB Recons
Land-based Reconnaissance AircraftLB
- - - - - - - 1.2?[6] - - - - - -
Seaplanes
SeaplaneNight Reconnaissance Seaplane
Recons - - - - - - - 1.2 - - - - - -
Bombers - - - - - - - 1.1 - - - - - -
Rotorcraft/Liaison Aircraft
RotorcraftLiaison Aircraft
- - - Linear - - - - 1?[7] 1.3?[7] - - - -
Land Based Bombers Attackers/Assault/ASW/Heavy Bombers
Land-based Attack AircraftLand-based Assault AircraftLand-based Patrol AircraftLand-based Heavy Bomber
- 0.7*both Torpedo Attack and Dive Bomber Attack[5] - - - - 0.5 - - - - - - -
Hayabusa bomberBomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)
Land-based Fighterbomber
- 0.7*only against DD and Installation [6] - - - - - - - - - - -
Radars
RADAR
- - - - - 0[8]
1.5[9]
- 1.25[10]
1.4[11]
1[12]
1.7[13]
1.3[14]
1.6[15]
- - - -
Depth Charges
Depth Charges
0.75 - - 0.67 - - - - - - - - - -
T95 DCType 95 Depth Charge & T2/K2 DCType 2 Depth Charge
Type 2 Depth Charge Kai 2

Depth Charges
- - - - - - - - - - - - -
Sonars
SONAR
0.75 - - 0.67 - - - - - - - 1.3 - 1.5
Engine Improvements
Engine Improvement
- - - - - - - - - - - - 1.5
Shells/Searchlights/Lookouts
Landing Equipment/Command Facilities
Anti-Aircraft ShellArmor-Piercing ShellSearchlightLookoutLanding CraftAmphibious VehicleLanding ForcesCommand Facility
1 - 1 - - - - - 1 1.3 - - - -
Aviation Personnels/Anti-Ground Rockets
Smoke Generators
Aviation PersonnelAnti-Ground RocketSmoke Generator
1 - 1 - - - - - 1?[7] 1.3?[7] - - - -
  1. [1]
  2. 2.0 2.1 2.2 2.3 2.4 For base Anti-Air AA ≤ 7
  3. 3.0 3.1 3.2 3.3 3.4 For base Anti-Air AA ≥ 8
  4. 4.0 4.1 For base Firepower FP ≤ 3
  5. 5.0 5.1 For base Firepower FP ≥ 5
  6. LoS might be affected like other recons, but it is not measurable, due to how LBAS work.
  7. 7.0 7.1 7.2 7.3 Unconfirmed yet
  8. For Surface Radars
  9. For Air Radars
  10. For Small Radars
  11. For (Very) Large Radars
  12. For pure Surface Radars & Large Dual Purpose Radars
  13. For pure Air Radars & Small Dual Purpose Radars
  14. For base Accuracy Acc ≤ 2
  15. For base Accuracy Acc ≥ 3

Linear Bonus

Some bonuses have a linear growth. The bonus can be calculated by:

[math]\displaystyle{ \text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \times \bigstar }[/math]
With
  • [math]\displaystyle{ \bigstar }[/math] is the improvement level of the equipment.
  • [math]\displaystyle{ \text{Mod}_\text{equip} }[/math] is the equipment modifier for that stat. Please refer to the table below for details.
Equipment Type Fighter Power Dive Bomb Torpedo ASW Armor
Submarine Torpedoes
Submarine TorpedoesSub
- - 0.2 - -
Fighters
Fighter
0.2 - - - -
Seaplane Fighters
Seaplane Fighter
- - - -
LB Fighters
Land-based FighterLand-based Fighter
- - - -
Fighter-Bombers
Dive Bomber
0.25 - - - -
Mod 64 Zero FBType 0 Fighter Model 64 (Two-seat w/ KMX)
Type 0 Fighter Model 64 (Skilled Fighter-bomber)

Dive Bomber
- - 0.2 -
Dive Bombers (ex. FB)
Dive Bomber
- 0.2 - -
Torpedo Bombers
Torpedo Bomber
- - 0.2 -
Seaplane Bombers
Seaplane
- 0.2 - - -
Rotorcraft
Rotorcraft
- - - 0.2[1]
0.3[2]
-
Liaison Aircraft
Liaison Aircraft[3]
- - - 0.2[4]
0.3[5]
-
Extra Armor
Armor
Medium - - - - 0.2
Large - - - - 0.3
  1. For base Anti-Submarine Warfare ASW ≤ 10
  2. For base Anti-Submarine Warfare ASW ≥ 11
  3. [2][3]
  4. For base Anti-Submarine Warfare ASW ≤ 7
  5. For base Anti-Submarine Warfare ASW ≥ 8

Averaged Bonus

The average is counted using all craft on the ship for anti-installation, and all "working" craft in the fleet for expeditions.

All the following bonuses are part of bigger formulas:

Equipment Type Anti-Installation Bonuses[1][2] Expedition Bonus
A1 C
Landing Craft
Landing Craft
1 + (Average Improved /50) [1 + (Average Improved /50)]N[3] 1 + (Average Improved /100)[4]
Amphibious Vehicles
Amphibious Vehicle
Ka-Mi tankSpecial Type 2 Amphibious Tank 1 + (Average Improved /30) 1 + (Average Improved /30)
Ka-Tsu tanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
1 + (Average Improved /50) [1 + (Average Improved /50)]N[3]
Landing Forces
Landing Forces
Unknown yet -
  1. The average stars are counted on a per-category basis, with each 3 categories being counted separately.
  2. https://bbs.nga.cn/read.php?tid=39595977&rand=587
  3. 3.0 3.1 N = 1 for any Landing Craft/Ka-Tsu, +1 to N for each unique:
  4. Does not work for Type 3 Landing Tanks

Misc Bonuses

Other bonuses observed in the game.

Equipment Type Smoke Trigger Rate Smoke Level
Smoke Generators
Smoke Generator
Increased[1] Increased[2]

It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types[3].

Equipment Type Effect
Submarine Equipments
Submarine Equipment
"Nothing"
Combat Rations
Ration
"Nothing"[4]
  • So far, Ration OnigiriCombat Ration improvement only serves to upgrade into Special OnigiriCombat Ration (Special Onigiri).
    • Since improving a Combat RationCombat Ration up to +6★ cost 0 screw, it is possible to farm some screw by upgrading a ration once a day while doing quest Fd6.

Myths

The following have been confirmed to be negative.

Visible Fit Bonuses

The following equipment provide additional Visible Fit Bonuses to some ships when improved:

Type Equipment Notes
Large Caliber Main Gun 38cm Twin Gun Mount Kai38cm Twin Gun Mount Kai
35.6cm Triple Gun Mount Kai (Dazzle Camouflage)35.6cm Triple Gun Mount Kai (Dazzle Camouflage)
16inch Triple Gun Mount Mk.616inch Triple Gun Mount Mk.6
16inch Triple Gun Mount Mk.6 mod.216inch Triple Gun Mount Mk.6 mod.2
16inch Triple Gun Mount Mk.6 + GFCS16inch Triple Gun Mount Mk.6 + GFCS Not improvable
38cm Quadruple Gun Mount Kai Deux38cm Quadruple Gun Mount Kai Deux
35.6cm Twin Gun Mount Kai 3 (Dazzle Camouflage)35.6cm Twin Gun Mount Kai 3 (Dazzle Camouflage)
35.6cm Twin Gun Mount Kai 435.6cm Twin Gun Mount Kai 4 Not improvable
14inch/45 Twin Gun Mount14inch/45 Twin Gun Mount
14inch/45 Triple Gun Mount14inch/45 Triple Gun Mount
Medium Caliber Main Gun SKC34 20.3cm Twin Gun MountSKC34 20.3cm Twin Gun Mount
14cm Twin Gun Mount Kai14cm Twin Gun Mount Kai
6inch Triple Rapid Fire Gun Mount Mk.166inch Triple Rapid Fire Gun Mount Mk.16 Not improvable
6inch Triple Rapid Fire Gun Mount Mk.16 mod.26inch Triple Rapid Fire Gun Mount Mk.16 mod.2 Not improvable
6inch Mk.XXIII Triple Gun Mount6inch Mk.XXIII Triple Gun Mount Not improvable
14cm Twin Gun Mount Kai 214cm Twin Gun Mount Kai 2
Prototype 20.3cm (No.4) Twin Gun MountPrototype 20.3cm (No.4) Twin Gun Mount
Small Caliber Main Gun 12.7cm Single Gun Mount12.7cm Single Gun Mount
12.7cm Twin Gun Mount Model D Kai 212.7cm Twin Gun Mount Model D Kai 2
12.7cm Twin Gun Mount Model A Kai 212.7cm Twin Gun Mount Model A Kai 2
12.7cm Twin Gun Mount Model D Kai 312.7cm Twin Gun Mount Model D Kai 3 Not improvable
120mm/50 Twin Gun Mount Kai A.mod.1937120mm/50 Twin Gun Mount Kai A.mod.1937
12.7cm Twin Gun Mount Model C Kai 312.7cm Twin Gun Mount Model C Kai 3
12.7cm Twin Gun Mount Model C Kai 3 H12.7cm Twin Gun Mount Model C Kai 3 H
Small Caliber Main High-Angle GunSmall 10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director10cm Twin High-angle Gun Mount + Anti-Aircraft Fire Director
12.7cm Single High-angle Gun Mount (Late Model)12.7cm Single High-angle Gun Mount (Late Model)
Locally Modified 12.7cm Twin High-angle Gun MountLocally Modified 12.7cm Twin High-angle Gun Mount Not improvable
Locally Modified 10cm Twin High-angle Gun MountLocally Modified 10cm Twin High-angle Gun Mount Not improvable
12cm Single High-angle Gun Mount Model E Kai12cm Single High-angle Gun Mount Model E Kai Not improvable
Secondary Gun 15.2cm Triple Gun Mount15.2cm Triple Gun Mount
Secondary High-Angle GunSec 8cm High-angle Gun Kai + Additional Machine Guns8cm High-angle Gun Kai + Additional Machine Guns
10cm Twin High-angle Gun Mount Kai + Additional Machine Guns10cm Twin High-angle Gun Mount Kai + Additional Machine Guns
65mm/64 Single Rapid Fire Gun Mount Kai65mm/64 Single Rapid Fire Gun Mount Kai Not improvable
12cm Single High-angle Gun Mount + 25mm Machine Guns Additions12cm Single High-angle Gun Mount + 25mm Machine Guns Additions
Anti-Aircraft Gun 2cm Flakvierling 382cm Flakvierling 38
3.7cm FlaK M423.7cm FlaK M42 Not improvable
Torpedoes 53cm Twin Torpedo Mount53cm Twin Torpedo Mount
61cm Triple (Oxygen) Torpedo Mount Late Model61cm Triple (Oxygen) Torpedo Mount Late Model
61cm Quadruple (Oxygen) Torpedo Mount Late Model61cm Quadruple (Oxygen) Torpedo Mount Late Model
Submarine TorpedoesSub Late Model 53cm Bow Torpedo Mount (8 tubes)Late Model 53cm Bow Torpedo Mount (8 tubes)
Skilled Sonar Personnel + Late Model Bow Torpedo Mount (4 tubes)Skilled Sonar Personnel + Late Model Bow Torpedo Mount (4 tubes) Not improvable
Fighter Seafire Mk.III KaiSeafire Mk.III Kai Not improvable
Shiden Kai 4Shiden Kai 4
Type 0 Fighter Model 64 (Air Superiority Fighter Specification)Type 0 Fighter Model 64 (Air Superiority Fighter Specification)
Dive Bomber SBD-5SBD-5
SB2C-3SB2C-3 Not improvable
SB2C-5SB2C-5 Not improvable
Type 0 Fighter Model 64 (Two-seat w/ KMX)Type 0 Fighter Model 64 (Two-seat w/ KMX)
Type 0 Fighter Model 64 (Skilled Fighter-bomber)Type 0 Fighter Model 64 (Skilled Fighter-bomber)
Torpedo Bomber Barracuda Mk.IIBarracuda Mk.II
Barracuda Mk.IIIBarracuda Mk.III
Reconnaissance Aircraft SaiunSaiun Not improvable
Type 2 Reconnaissance AircraftType 2 Reconnaissance Aircraft
Saiun (Eastern Caroline Air Group)Saiun (Eastern Caroline Air Group) Not improvable
Saiun (4th Recon Squad)Saiun (4th Recon Squad) Not improvable
Fulmar (Reconnaissance Fighter/Skilled)Fulmar (Reconnaissance Fighter/Skilled) Not improbable
Large Reconnaissance AircraftSp Prototype Keiun (Carrier-based Reconnaissance Model)Prototype Keiun (Carrier-based Reconnaissance Model)
Reconnaissance SeaplaneRecon Ar196 KaiAr196 Kai
ShiunShiun
OS2UOS2U
SOC SeagullSOC Seagull
SO3C Seamew KaiSO3C Seamew Kai Not improvable
Shiun (Skilled)Shiun (Skilled) Not improvable
Type 0 Small Reconnaissance SeaplaneType 0 Small Reconnaissance Seaplane Not improvable
Type 0 Small Reconnaissance Seaplane (Skilled)Type 0 Small Reconnaissance Seaplane (Skilled) Not improvable
Night Reconnaissance Seaplane Loire 130MLoire 130M
Seaplane Fighter Kyoufuu Kai 2Kyoufuu Kai 2
Liaison Aircraft Type 3 Command Liaison Aircraft KaiType 3 Command Liaison Aircraft Kai
Type 1 Fighter Hayabusa Model II Kai (20th Squadron)Type 1 Fighter Hayabusa Model II Kai (20th Squadron) Not improvable
Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron) Not improvable
Depth Charges Type 2 Depth ChargeType 2 Depth Charge
Type 2 Depth Charge Kai 2Type 2 Depth Charge Kai 2
Small SONARSmall Type 3 Active Sonar KaiType 3 Active Sonar Kai
Large SONARLarge Type 0 Passive SonarType 0 Passive Sonar
Small RADARSmall Type 13 Air Radar Kai (Late Model)Type 13 Air Radar Kai (Late Model)
Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model)Passive Radiolocator (E27) + Type 22 Surface Radar Kai 4 (Calibrated Late Model)
Large RADARLarge FuMO25 RadarFuMO25 Radar
Type 21 Air Radar Kai 2Type 21 Air Radar Kai 2
Type 42 Air Radar Kai 2Type 42 Air Radar Kai 2 Not improvable
Type 281 RadarType 281 Radar Not improvable
Type 274 Fire Control RadarType 274 Fire Control Radar Not improvable
Submarine Equipment Late Model Radar & Passive Radiolocator + Snorkel EquipmentLate Model Radar & Passive Radiolocator + Snorkel Equipment Not improvable
Anti-Aircraft Shell Type 3 Shell KaiType 3 Shell Kai
Type 3 Shell Kai 2Type 3 Shell Kai 2
Lookout Torpedo Squadron Skilled LookoutsTorpedo Squadron Skilled Lookouts Not improvable
Engine Improvement New Model High Temperature High Pressure BoilerNew Model High Temperature High Pressure Boiler
Large ArmorLarge Pugliese Underwater Protection BulkheadPugliese Underwater Protection Bulkhead
New Kanhon Design Anti-torpedo Bulge (Large)New Kanhon Design Anti-torpedo Bulge (Large)
Aviation Personnel Skilled Deck Personnel + Aviation Maintenance HandsSkilled Deck Personnel + Aviation Maintenance Hands
Amphibious Vehicle Special Type 4 Amphibious TankSpecial Type 4 Amphibious Tank Not improvable
Special Type 4 Amphibious Tank KaiSpecial Type 4 Amphibious Tank Kai Not improvable

Equipability

The following equipment have enhanced equipability when improved:

Resource Node Bonus

Uniquely on the Resource Nodes of 1-6 and 3-5, improvements Improved slightly increase resource gains.

Special Resource Nodes Gain Modifiers
Type 2
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 1-6 3-5
N G
Ammunition
G
Improved[2]
M
Fuel
M
Improved[2]
J
Ammunition
J
Improved[2]
Landing Craft
Amphibious Vehicle
A 1 Toku Daihatsu Landing CraftToku Daihatsu Landing Craft 0.0 6.00 0.3800? 12.00 0.?? 24.00 0.??
2 Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai 5.50 0.?? 11.00 0.?? 22.00 0.2??
3 Daihatsu Landing CraftDaihatsu Landing Craft 5.00 0.0350? 10.00 0.?? 20.00 0.??
4 Ka-Tsu TankSpecial Type 4 Amphibious Tank 4.50 0.?? 9.00 0.?? 18.00 0.2??
5 Armed DaihatsuArmed Daihatsu 2,50 0.0720? 5.00 0.?? 10.00 0.??
6 DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
1.50 0.0100? 3.00 0.?? 6.00 0.??
7 SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
1.10 0.0200? 2.20 0.?? 4.40 0.??
8 Ka-Mi TankSpecial Type 2 Amphibious Tank 0.75 0.0041? 1.50 0.?? 3.00 0.??
Drum Canister B DrumsDrum Canister (Transport Use) 0.0 N/A 0.0 N/A 10.0 N/A
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
Ship Kinu Kai NiKinu Kai Ni[3] 5.0 N/A 10.0 N/A 20.00 N/A
Other Ships 0.0 0.0 0.0
Resource Cap N/A 40 80 150
Random Resource Increments N/A 0 0 0
Star Bonus[2]
[math]\displaystyle{ \text{Bonus}_\text{Star} = \sum_\text{All Types} \text{N}_\text{Type}^2 \times \sqrt{\text{N}_\text{Star Type} } \times \text{Star Bonus}_\text{Type} }[/math]
With
  • [math]\displaystyle{ \text{Bonus}_\text{Star} }[/math] the total bonus resource gain bonus for the fleet,
  • [math]\displaystyle{ \text{N}_\text{Type} }[/math] the number of craft of a given type (A1 to A6),
  • [math]\displaystyle{ \text{N}_\text{Star Type} }[/math] the total number of stars on a given type,
  • [math]\displaystyle{ \text{Star Bonus}_\text{Type} }[/math] the bonus given by stars of each type.

Notes:

  1. If the total value has a decimal, only the rounded-down value is applied.
  2. 2.0 2.1 2.2 2.3 Exact values an behaviors still under investigation
  3. Those bonuses only appear if any type from A1 to A7 is equipped in the fleet.

Sources: [7] [8] [9] [10] [11]

Expeditions Bonus

For expedition stats requirements, improvements Improved are globally simplified, overwriting the above-mentioned improvements.

  • See here for more details

See Also